Instructions for playing Weather Painter

Instructions for playing Weather Painter

Summary: All Weather Painter monsters possess the Fairy system and a variety of attributes, but LIGHT accounts for a larger number (at the time of writing this article).

Gameplay: Weather Painter revolves around using Weather Painter monsters, banishing themselves when using The Weather Canvas to activate the effect and return to the field the next turn.
Gameplay: Control
Should F2P be played: yes (but not strong due to spell/trap bombardment, and also not nefted)
Should a newbie play: if you love beautiful art or like to play casually, like to play decks without nefts.




Skill

 

100% (KoG and professional tournaments)

Has the following effects:


Activate the Continuous Spell card "Ancient Gear Castle" at the beginning of your first Turn.

Here, in the skill it is clearly written that it is YOUR first turn. This means that if you go later in turn 2, the skill will activate on turn 2. This helps you avoid being bombarded by Harpies in the first turn, but will be threatened by instant spells that can bombard. other.

Destiny Draw (Skill Card) (70% of the decks are not KoG or professional tournaments)

UR Rarity
Destiny Draw (Skill Card)
UR Rarity
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
Destiny Draw (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


[If you lose 2000 or more LP, you can activate this Skill during your next Draw Phase.] During your Draw Phase, you may search your Deck for any card, reveal it to your opponent, and add it to your hand instead of drawing. If you do that, flip this card over.


Skills have the following effects:


Can be used when your Life Points are reduced by 2000. During the Draw Phase, instead of proceeding with a normal draw, draw a card of your choice. This skill can only be used once per Battle.

Mainly to help you draw the cards you need, avoid deadhand situations, and even outplay your opponent.



Core

*Almost all Weather Painters have the same effect: " Once per turn, during the Standby Phase of the turn after this card is removed from the field to activate "The Weather" : You can Special Summon the card This post has been removed." I will call this effect [2]



*The permanent (continuous) magic/trap cards of these guys have the following effects
For example, this is your arena
[1] [2] [3]
[4] [5] [6]
When you place an eternal magic/trap card in slot 5, it will affect slots 2 and 1 and 3, if placed in slot 6 it will affect slots 3 and 2, if placed in slot 4 , it will affect boxes 1 and 2. The first card you use is always in box 5, so use the most important card first (also the most critical weakness of this deck).

The Weather Painter Snow (X2-3)

UR Rarity
The Weather Painter Snow
UR Rarity
The Weather Painter Snow
The Weather Painter Snow
EARTH 3
The Weather Painter Snow
  • ATK:

  • 0

  • DEF:

  • 2200


When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


It is the main searcher of the deck and has no cost, but Snow is only played mainly at x2, partly because players do not want x3 boxes, partly because if there is no Weather Canvas or the effect is blocked, then with body 0, Snow will definitely get on the board, even if you get OTK.


This monster has the effect [2]
 
When this card is Normal Summoned: You can place 1 "The Weather" from your Deck face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Snow " once per turn.

The Weather Painter Thunder (X3)

R Rarity
The Weather Painter Thunder
R Rarity
The Weather Painter Thunder
The Weather Painter Thunder
LIGHT 3
The Weather Painter Thunder
  • ATK:

  • 1700

  • DEF:

  • 0


You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


Used to be a secondary search of the deck and cost a lot, but Thunder is used more than Snow because... it's cheap. Partly because the first stage will have almost no cost (thanks to the skill created under the condition of not being destroyed). Thunder has an ATK of 1700, so even if it gets hit by Fiendish Chain , it's not too bad.


This monster has the effect [2]

You can send 1 consecutive face-up Spell / Trap Card you control to the Graveyard; Place 1 "The Weather" from your Deck face up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Thunder " once per turn.

Read the above effect carefully again, you will see that this card only sends 1 permanent spell/trap to the grave, it does not say or require it to be "The Weather" so it can be combined with skills and other effects. other staples.

The Weather Painter Cloud (X2)

N Rarity
The Weather Painter Cloud
N Rarity
The Weather Painter Cloud
The Weather Painter Cloud
WIND 3
The Weather Painter Cloud
  • ATK:

  • 1500

  • DEF:

  • 1000


If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


This monster has the effect [2]


If another face-up "The Weather" you control is sent to the Graveyard: You can target up to 2 "The Weather" in your Graveyard; Place them face up in your Spell & Trap Zone. You can only use this Cloud effect once per turn.

As long as this card is still on the field with an unblocked effect, for every other "The Weather" on the field that goes to the grave, you will recreate 2 spells/traps on the field, the beauty of this effect is the same as that of Archetype. This deck's monster or spell/trap is named "The Weather". So if a monster falls into the grave, it also triggers the eff. This special effect is chosen UP TO 2, so if your grave has 1 card, it can still trigger the effect.

The Weather Painter Sun (X0-1)

R Rarity
The Weather Painter Sun
R Rarity
The Weather Painter Sun
The Weather Painter Sun
FIRE 3
The Weather Painter Sun
  • ATK:

  • 1600

  • DEF:

  • 400


If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


This monster has the effect [2]


If this card is in your Graveyard: You can send 1 face-up Continuous Spell / Trap Card you control to the Graveyard; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" from your hand face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Sun " once per turn.

In this era of spell/trap bombardment, our eternal magic/trap is more valuable than gold, and you have to put it in the grave to summon this card from the grave, it can end. Suitable for Cloud , but it is easy to brick because Weather Canvas cannot be searched ( Cloud + this card). So Sun cannot be used in this deck.

The Weather Painter Rain (X0)

N Rarity
The Weather Painter Rain
N Rarity
The Weather Painter Rain
The Weather Painter Rain
WATER 3
The Weather Painter Rain
  • ATK:

  • 1200

  • DEF:

  • 1400


If this card is Special Summoned: You can place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Rain" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


This monster has the effect [2]


If this card is Special Summoned: You can place 1 "The Weather" from your hand face-up in your Spell & Trap Zone. You can only use this effect of " The Weather Painter Rain " once per turn.

Rain has the ability to place your important cards from your hand when it is special summoned, preventing Harpies' Hunting Ground from being destroyed, however like Sun , in real combat this effect is very dull and slow.

The Weather Snowy Canvas (X2)

SR Rarity
The Weather Snowy Canvas
SR Rarity
The Weather Snowy Canvas
The Weather Snowy Canvas
Spell Continuous
The Weather Snowy Canvas

    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


    It's an eternal spell with the ability to search, but it requires banishing 1 The Weather monster to search, so x3 will cause a brick, partly because this card can be searched by Thunder or Snow . But after activating this card, you will not be able to add another card from the deck to your hand, except DRAW.

    The Weather Thundery Canvas (X2-3)

    SR Rarity
    The Weather Thundery Canvas
    SR Rarity
    The Weather Thundery Canvas
    The Weather Thundery Canvas
    Trap Continuous
    The Weather Thundery Canvas

      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


      Like the Snowy friend above, bringing x3 of this card is no different from increasing the brick rate due to having to banish The Weather monster, but in this guy's case, x3 is acceptable because this card is the easiest to destroy. As well as being a card that helps your The Weather monster actively trade with the opponent.


      *Bonus: the effect of returning cards to hand is very strong in the current extra deck meta (unless you fight with Pendulums), and this effect is not even targeted so Thundery can confidently trade with Saber Dancer . And this effect is NOT once per turn, so in 1 turn you can push 3 opponent's monsters back to the hand.

      The Weather Cloudy Canvas (X2 )

      R Rarity
      The Weather Cloudy Canvas
      R Rarity
      The Weather Cloudy Canvas
      The Weather Cloudy Canvas
      Spell Continuous
      The Weather Cloudy Canvas

        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


        The reason for x2 is like Thundery and Snowy , this card allows your The Weather monster to banish itself to halve the attack power of a face-up monster on the field and that monster will attack at base. If viewed in one direction, this effect only allows you to attack directly at the base point, but because this card reduces the attack power of face-up monsters on the field by half, it can affect your opponent's monsters and you can send that annoying monster to the grave, for example: Abyss Dweller , Number 70 ,...


        *Bonus: This card also limits Thundery 's weakness when fighting Pendulum monsters. Instead of returning to the hand, the monster will return to the Extra Deck.

        The Weather Sunny Canvas (X0)

        N Rarity
        The Weather Sunny Canvas
        N Rarity
        The Weather Sunny Canvas
        The Weather Sunny Canvas
        Spell Continuous
        The Weather Sunny Canvas

          "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 monster you control (Quick Effect); Tribute that target, and if you do, Special Summon 1 "The Weather" monster from your hand or GY, but not with the same name the Tributed monster had on the field. You can only control 1 "The Weather Sunny Canvas".


          This card is too blunt, so blunt that it causes bricks and is not suitable for this deck, because its effect is SACRIFICE, so your monsters will go to the grave instead of banish (a taboo of Weather Painter).

          The Weather Auroral Canvas (X0)

          N Rarity
          The Weather Auroral Canvas
          N Rarity
          The Weather Auroral Canvas
          The Weather Auroral Canvas
          Trap Continuous
          The Weather Auroral Canvas

            "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● When exactly 1 card is added to one player's hand (except during the Damage Step): You can banish this card; banish the added card, and if you do, that player draws 1 card. You can only control 1 "The Weather Auroral Canvas".


            This card has a very weak effect but also loses 1 The Weather monster. This card will be strong, if you play the deck out strategy with the Lightsworn, but in the current meta, this card is useless.



            Staple

             

            Kiteroid (X2)

            SR Rarity
            Kiteroid
            SR Rarity
            Kiteroid
            Kiteroid
            WIND 1
            Kiteroid
            • ATK:

            • 200

            • DEF:

            • 400


            During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


            As a control deck, the later the fishing, the stronger it is, plus The Weather monster has to banish itself to activate the effect, so it often leaves the field empty. Meanwhile, kiteroid has the ability to block 2 direct hits to the origin point.

            Santa Claws (X2)

            SR Rarity
            Santa Claws
            SR Rarity
            Santa Claws
            Santa Claws
            LIGHT 6
            Santa Claws
            • ATK:

            • 1200

            • DEF:

            • 2500


            You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


            This card cannot be x3 or x1 for the following reason:

            °x3 : brick
            °x1 : 1 billion years have passed but you still haven't withdrawn

            You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

            *Note 1: "you draw 1 card" here is the person controlling this monster, that is, your opponent
            *Note 2: this is your monster, so if Thundery pushes it back to your hand, it will return to your hand, and the next turn you can sacrifice the opponent's monster to push it back to your hand and tickle the whole match.

            Valhalla Hall of the Fallen (X2)

            UR Rarity
            Valhalla, Hall of the Fallen
            UR Rarity
            Valhalla, Hall of the Fallen
            Valhalla, Hall of the Fallen
            Spell Continuous
            Valhalla, Hall of the Fallen

              Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


              Valhalla allows you to special summon Fairy-type monsters from your hand as long as you do not control the monster. For continuous banish decks like Weather Painter, having no monsters on the field is very simple, Valhalla allows you to have 2 fuck to Thundery or to def

              Cosmic Cyclone and Mystical Space Typhoon (X0-3)

              UR Rarity
              Cosmic Cyclone
              UR Rarity
              Cosmic Cyclone
              Cosmic Cyclone
              Spell Quick
              Cosmic Cyclone

                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                UR Rarity
                Mystical Space Typhoon
                UR Rarity
                Mystical Space Typhoon
                Mystical Space Typhoon
                Spell Quick
                Mystical Space Typhoon

                  Target 1 Spell/Trap on the field; destroy that target.


                  The same goal is to not give the opponent a chance to harass you, but Cosmic Cyclone and MST follow two separate playing styles.

                  Specifically :
                  Cosmic Cyclone : ​​requires you to pay 1000 LP to target and remove the enemy spell/trap from the game
                  ===> This makes it easier to activate Level Duplication skills or skills that require LP
                  MST only targets and destroys 1 spell/trap without paying a cost
                  ===> This will help you play skills that do not require low LP to activate and can still destroy enemy spells/traps without wasting your resources.

                  Sphere Kuriboh, Battlin' Boxer Veil and Arcana Force XIV - Temperance (X1-3)

                  UR Rarity
                  Sphere Kuriboh
                  UR Rarity
                  Sphere Kuriboh
                  Sphere Kuriboh
                  DARK 1
                  Sphere Kuriboh
                  • ATK:

                  • 300

                  • DEF:

                  • 200


                  When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


                  R Rarity
                  Battlin' Boxer Veil
                  R Rarity
                  Battlin' Boxer Veil
                  Battlin' Boxer Veil
                  FIRE 4
                  Battlin' Boxer Veil
                  • ATK:

                  • 0

                  • DEF:

                  • 1800


                  When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


                  SR Rarity
                  Arcana Force XIV - Temperance
                  SR Rarity
                  Arcana Force XIV - Temperance
                  Arcana Force XIV - Temperance
                  LIGHT 6
                  Arcana Force XIV - Temperance
                  • ATK:

                  • 2400

                  • DEF:

                  • 2400


                  During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                  They all have the same main function of protection, but these 3 cards are used for separate purposes such as:

                  When you are attacked, Sphere Kuriboh will throw itself into the grave to send enemy monsters to defense
                  ===> This helps you control the situation better because this is an effect only when you are attacked, not when attacked directly at the origin, so Sphere Kuriboh has the ability to protect your monsters and your LP . At the same time, it switches the opponent's monster to defensive position, this makes cards with higher ATK than DEF, especially untargeted ones like Saber Dancer , can be destroyed more easily.

                  Veil : When you HAVE taken battle damage, you can summon this card to the field and restore LP equal to the amount of damage you DID take.
                  ===> This card helps you activate Destiny Draw, in addition it also creates a Level 4 body. If this card is destroyed, you will gain 1 card or 1 attack from the opponent, and if this card is destroyed, you will gain 1 card or 1 attack from the opponent. still on the field. You can use this card's Level 4 body Xyz or Synchro, Sacrifice, Ritual as you like.

                  While calculating damage, on either player's turn, you can throw Temperance from your hand to the grave and you take no battle damage from that battle.
                  ===> The advantage over Sphere Kuriboh is the ability to chain while calculating damage. For example: you have 2 Kuriboh Spheres and when you throw 1 card, you will get Nagate from Counter Trap and you will be helpless. As for Temperance , you have 2 Temperance that gets Nagate from Counter Trap and can still throw 1 more. another card to block (and of course Temperance cannot chain Counter Trap but must wait for Counter Trap to finish working before throwing it). So if you want to play Destiny Draw or F2P gameplay safely and without getting caught, you can pay attention to Temperance .



                  Staple Extra Deck

                   

                  Ghostrick Alucard (X0-1)

                  SR Rarity
                  Ghostrick Alucard
                  SR Rarity
                  Ghostrick Alucard
                  Ghostrick Alucard
                  DARK
                  Ghostrick Alucard
                  • ATK:

                  • 1800

                  • DEF:

                  • 1600


                  2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                  Alucard is mainly included in the deck because it is easy to summon and has the ability to capture the opponent's face-down cards (both monsters and magic/traps). Alucard can be mixed with cards like Book Of Moon very well.

                  Number 47: Nightmare Shark (X1-3)

                  UR Rarity
                  Number 47: Nightmare Shark
                  UR Rarity
                  Number 47: Nightmare Shark
                  Number 47: Nightmare Shark
                  WATER
                  Number 47: Nightmare Shark
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 Level 3 monsters When this card is Special Summoned: You can attach 1 Level 3 WATER monster from your hand or your side of the field to this card as an Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 WATER monster you control; this turn, that monster can attack your opponent directly, also other monsters cannot attack.


                  Number 47: Nightmare Shark has an extremely dirty ability, which is to spend 1 Xyz material to punch straight at your origin with a 2k ATK body. Although the side effect is that your other monster cannot attack when it uses the effect, but if you cannot block it, another Number 47 will come onto the field and punch you again (if used to hit the original point, it usually brings 2 leaves ). Nightmare Shark has the ability to overcome all large-bodied enemy monsters and win (if not blocked).

                  Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (X0-1)

                  SR Rarity
                  Number 20: Giga-Brilliant
                  SR Rarity
                  Number 20: Giga-Brilliant
                  Number 20: Giga-Brilliant
                  LIGHT
                  Number 20: Giga-Brilliant
                  • ATK:

                  • 1800

                  • DEF:

                  • 1800


                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                  R Rarity
                  Digital Bug Corebage
                  R Rarity
                  Digital Bug Corebage
                  Digital Bug Corebage
                  LIGHT
                  Digital Bug Corebage
                  • ATK:

                  • 2200

                  • DEF:

                  • 1800


                  2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                  SR Rarity
                  Gaia Dragon, the Thunder Charger
                  SR Rarity
                  Gaia Dragon, the Thunder Charger
                  Gaia Dragon, the Thunder Charger
                  WIND
                  Gaia Dragon, the Thunder Charger
                  • ATK:

                  • 2600

                  • DEF:

                  • 2100


                  2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                  Number 20 here is a monster that is only used as a material for higher ranks. Because the summoning conditions only require 2 Level 3 monsters, Number 20 is brought by many people as a Staple for the F2P version of the Extra Deck.


                  Digital Bug Corebage can be Xyz Summoned by separating 2 of Number 20 's materials to jump onto the field and Number 20 will become this card's material. Its strongest effect is to discard 1 Xyz Material and push 1 defense position card to the deck. Although the final effect has the effect of increasing Xyz Materials for this card, if you do not play purely Digital Bug, it will be difficult to activate, so Corebage will usually activate the effect and then jump in rank again.

                  Gaia Dragon can be Xyz Summoned by using a Rank 5 or 6 monster as material for it and transferring all materials to Gaia Dragon . In the case above, Corebage no longer has Xyz materials, so Gaia Dragon will have only one Xyz material, Corebage , but Xyz materials are not very important to Gaia Dragon because Gaia Dragon does not use Xyz materials for any effects. at all. Gaia Dragon has penetration. Just imagine that the process of jumping rank is to move from a weak body to a slightly higher body and penetrate it.

                  Wind-Up Zenmaines (X1)

                  SR Rarity
                  Wind-Up Zenmaines
                  SR Rarity
                  Wind-Up Zenmaines
                  Wind-Up Zenmaines
                  FIRE
                  Wind-Up Zenmaines
                  • ATK:

                  • 1500

                  • DEF:

                  • 2100


                  2 Level 3 monsters If this face-up card on the field would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn, during the End Phase, if this effect was used this turn: Target 1 card on the field; destroy it.


                  This card has the ability to destroy 2 times, and if it is still alive it will shoot 1 opponent's card. This card is often used when going first or when it is not clear what the opponent is playing with a dense backrow (shiranui, gouki,...)

                  Number 17: Leviathan Dragon (X0-1)

                  UR Rarity
                  Number 17: Leviathan Dragon
                  UR Rarity
                  Number 17: Leviathan Dragon
                  Number 17: Leviathan Dragon
                  WATER
                  Number 17: Leviathan Dragon
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; this card gains 500 ATK. If this card has no Xyz Material, it cannot attack your opponent directly.


                  With easy summoning and F2P conditions, Leviathan Dragon has the ability to trade with monsters with attack power of 2500 or less, even 3000 if you can't combo and want to waste enemy resources.



                  Combo

                   

                  Take the first turn

                  SR Rarity
                  The Weather Snowy Canvas
                  SR Rarity
                  The Weather Snowy Canvas
                  The Weather Snowy Canvas
                  Spell Continuous
                  The Weather Snowy Canvas

                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                    UR Rarity
                    The Weather Painter Snow
                    UR Rarity
                    The Weather Painter Snow
                    The Weather Painter Snow
                    EARTH 3
                    The Weather Painter Snow
                    • ATK:

                    • 0

                    • DEF:

                    • 2200


                    When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                    R Rarity
                    The Weather Painter Thunder
                    R Rarity
                    The Weather Painter Thunder
                    The Weather Painter Thunder
                    LIGHT 3
                    The Weather Painter Thunder
                    • ATK:

                    • 1700

                    • DEF:

                    • 0


                    You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                    UR Rarity
                    Valhalla, Hall of the Fallen
                    UR Rarity
                    Valhalla, Hall of the Fallen
                    Valhalla, Hall of the Fallen
                    Spell Continuous
                    Valhalla, Hall of the Fallen

                      Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.


                      Summon Snow , search for Snowy Canvas , activate and banish Snow , search for Thunder , activate Valhalla from the hand that summoned Thunder , use the Thunder effect to send a card from the Middle Age Mechs skill to bring Thundery to the field, ending the turn.

                      The Weather Painter Snow, The Weather Thundery Canvas and The Weather Cloudy Canvas (Take the next turn)

                      UR Rarity
                      The Weather Painter Snow
                      UR Rarity
                      The Weather Painter Snow
                      The Weather Painter Snow
                      EARTH 3
                      The Weather Painter Snow
                      • ATK:

                      • 0

                      • DEF:

                      • 2200


                      When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                      SR Rarity
                      The Weather Thundery Canvas
                      SR Rarity
                      The Weather Thundery Canvas
                      The Weather Thundery Canvas
                      Trap Continuous
                      The Weather Thundery Canvas

                        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                        R Rarity
                        The Weather Cloudy Canvas
                        R Rarity
                        The Weather Cloudy Canvas
                        The Weather Cloudy Canvas
                        Spell Continuous
                        The Weather Cloudy Canvas

                          "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                          Depending on your opponent's cards, you can choose between

                          Thundery : pushed back to hand (decks that use monsters are Extra Decks)
                          Cloudy : tends to destroy and send enemy monsters to the grave or punch straight at the origin point
                          Snowy : if the enemy deck is slow or has many targets with weak attack power
                          *Actually, this deck doesn't have combos, here are a few situations*



                          F2P

                           

                          Deck Template

                          Destiny Draw

                          Need 1 UR

                          UR Rarity
                          The Weather Painter Snow

                          Main: 20

                          SR Rarity
                          Arcana Force XIV - Temperance
                          SR Rarity
                          Arcana Force XIV - Temperance
                          Arcana Force XIV - Temperance
                          LIGHT 6
                          Arcana Force XIV - Temperance
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                          SR Rarity
                          Arcana Force XIV - Temperance
                          SR Rarity
                          Arcana Force XIV - Temperance
                          Arcana Force XIV - Temperance
                          LIGHT 6
                          Arcana Force XIV - Temperance
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                          SR Rarity
                          Arcana Force XIV - Temperance
                          SR Rarity
                          Arcana Force XIV - Temperance
                          Arcana Force XIV - Temperance
                          LIGHT 6
                          Arcana Force XIV - Temperance
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          During damage calculation, in either player's turn: You can discard this card; you take no Battle Damage from that battle. When this card is Summoned: Toss a coin and apply this effect. The effect lasts while this card is face-up on the field. ● Heads: Halve all Battle Damage you take. ● Tails: Halve all Battle Damage your opponent takes.


                          SR Rarity
                          Kiteroid
                          SR Rarity
                          Kiteroid
                          Kiteroid
                          WIND 1
                          Kiteroid
                          • ATK:

                          • 200

                          • DEF:

                          • 400


                          During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                          SR Rarity
                          Kiteroid
                          SR Rarity
                          Kiteroid
                          Kiteroid
                          WIND 1
                          Kiteroid
                          • ATK:

                          • 200

                          • DEF:

                          • 400


                          During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                          N Rarity
                          The Weather Painter Cloud
                          N Rarity
                          The Weather Painter Cloud
                          The Weather Painter Cloud
                          WIND 3
                          The Weather Painter Cloud
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          N Rarity
                          The Weather Painter Cloud
                          N Rarity
                          The Weather Painter Cloud
                          The Weather Painter Cloud
                          WIND 3
                          The Weather Painter Cloud
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          UR Rarity
                          The Weather Painter Snow
                          UR Rarity
                          The Weather Painter Snow
                          The Weather Painter Snow
                          EARTH 3
                          The Weather Painter Snow
                          • ATK:

                          • 0

                          • DEF:

                          • 2200


                          When this card is Normal Summoned: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Snow" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Painter Sun
                          R Rarity
                          The Weather Painter Sun
                          The Weather Painter Sun
                          FIRE 3
                          The Weather Painter Sun
                          • ATK:

                          • 1600

                          • DEF:

                          • 400


                          If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Painter Sun
                          R Rarity
                          The Weather Painter Sun
                          The Weather Painter Sun
                          FIRE 3
                          The Weather Painter Sun
                          • ATK:

                          • 1600

                          • DEF:

                          • 400


                          If this card is in your GY: You can send 1 face-up Continuous Spell/Trap you control to the GY; Special Summon this card in Defense Position, and if you do, place 1 "The Weather" Spell/Trap from your hand face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Sun" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Painter Thunder
                          R Rarity
                          The Weather Painter Thunder
                          The Weather Painter Thunder
                          LIGHT 3
                          The Weather Painter Thunder
                          • ATK:

                          • 1700

                          • DEF:

                          • 0


                          You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Painter Thunder
                          R Rarity
                          The Weather Painter Thunder
                          The Weather Painter Thunder
                          LIGHT 3
                          The Weather Painter Thunder
                          • ATK:

                          • 1700

                          • DEF:

                          • 0


                          You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Painter Thunder
                          R Rarity
                          The Weather Painter Thunder
                          The Weather Painter Thunder
                          LIGHT 3
                          The Weather Painter Thunder
                          • ATK:

                          • 1700

                          • DEF:

                          • 0


                          You can send 1 face-up Continuous Spell/Trap you control to the GY; place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Thunder" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


                          R Rarity
                          The Weather Cloudy Canvas
                          R Rarity
                          The Weather Cloudy Canvas
                          The Weather Cloudy Canvas
                          Spell Continuous
                          The Weather Cloudy Canvas

                            "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                            R Rarity
                            The Weather Cloudy Canvas
                            R Rarity
                            The Weather Cloudy Canvas
                            The Weather Cloudy Canvas
                            Spell Continuous
                            The Weather Cloudy Canvas

                              "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                              R Rarity
                              The Weather Cloudy Canvas
                              R Rarity
                              The Weather Cloudy Canvas
                              The Weather Cloudy Canvas
                              Spell Continuous
                              The Weather Cloudy Canvas

                                "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card, then target 1 face-up monster on the field (except during the Damage Step) (Quick Effect); halve its current ATK for the rest of this turn, but it can attack directly this turn. You can only control 1 "The Weather Cloudy Canvas".


                                SR Rarity
                                The Weather Snowy Canvas
                                SR Rarity
                                The Weather Snowy Canvas
                                The Weather Snowy Canvas
                                Spell Continuous
                                The Weather Snowy Canvas

                                  "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                                  SR Rarity
                                  The Weather Snowy Canvas
                                  SR Rarity
                                  The Weather Snowy Canvas
                                  The Weather Snowy Canvas
                                  Spell Continuous
                                  The Weather Snowy Canvas

                                    "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● You can banish this card (Quick Effect); add 1 "The Weather" card from your Deck to your hand, also you cannot add cards from your Deck to your hand for the rest of this turn, except by drawing them. You can only control 1 "The Weather Snowy Canvas".


                                    SR Rarity
                                    The Weather Thundery Canvas
                                    SR Rarity
                                    The Weather Thundery Canvas
                                    The Weather Thundery Canvas
                                    Trap Continuous
                                    The Weather Thundery Canvas

                                      "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                                      SR Rarity
                                      The Weather Thundery Canvas
                                      SR Rarity
                                      The Weather Thundery Canvas
                                      The Weather Thundery Canvas
                                      Trap Continuous
                                      The Weather Thundery Canvas

                                        "The Weather" Effect Monsters in your Main Monster Zones of this card's column and its adjacent columns gain this effect. ● At the start of the Damage Step, if this card battles an opponent's monster: You can banish this card; return that opponent's monster to the hand. You can only control 1 "The Weather Thundery Canvas".


                                          




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