Instructions for playing Crystal Beasts

Instructions for playing Crystal Beasts

Hello everyone, I'm back with tutorials for newbies here at Duel Links. Lately I've had to spend a lot of time on the upcoming Master Duel project. By the way, I'll let you know that after Master Duel is released, you can still follow and update the news. as well as articles from me and my brothers about the card lines in Master Duel. Promise not to disappoint you! So now, let's get to the main content of today! The Crystal Beasts. So what are the questions raised in this article?

  • Have the Crystal Beasts gotten stronger? Yes, that's right, thanks to the recently launched Pendulum support
  • Is it worth it for newbies? It's worth it guys, plus the line itself is also F2P.
Crystal Beasts is a control deck that revolves around Crystal Conclave 's ability to create advantage by constantly recycling Crystal Beast Sapphire Pegasus . Besides the small cores that can be easily found with Crysal Bond and Rainbow Bridge , Crystal Beasts is your top control deck, often choosing heavier backrows and techs like Necrovalley to compete in the Meta.




overview

overview




Crystal Beasts were introduced in Duel Links in November 2017 during Jesse Anderson 's event. At the time, this prototype line was very limited and slow - inferred, not worth using. Shortly after, Jesse returned in the event “ Awaken! Rainbow Dragon! ” ,the event where Crystal Beasts finally became a more cohesive deck, but it was still too slow and gimmicky to be considered truly meta. However, everything changed in April 2020, when Crystal Beasts received two high-impact supports in the Main Box Truth Universe and Pendulum supports from the Mini Box Idea of ​​Armageddon released from 2021. Comes with Meanwhile, Crystal Beast also receives significant support from the exclusive skill Transcendent Crystals . So let's join YGO Vietnam , through this analysis to better understand the operating principles of this deck.

Abbreviations

Like the previous articles I have written, this section is absolutely indispensable for you. Common abbreviations will be the names of Crystal Beasts or some hard-to-read card names

  • Graveyard = GY
  • Lifepoint = LP
  • Crystal Beast Sapphire Pegasus = Pegasus
  • Crystal Beast Topaz Tiger = Tiger
  • Crystal Beast Amber Mammoth = Mammoth
  • Crystal Beast Ruby Carbuncle = Carbune
  • As for the other cards in the Crystal Beast line as well as the above cards, some abbreviations will come after the word " Crystal ".
  • Level = Lvl



Skills

We will mainly want to use Jesse's Skill because only this Char's Skill provides enough strength for the Crystal Beasts to climb to the top.

Crystal Power (Skill Card) and The Tie that Binds (50%)

UR Rarity
Crystal Power (Skill Card)
UR Rarity
Crystal Power (Skill Card)
Crystal Power (Skill Card)
Crystal Power (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


This turn, the ATK of all face-up monsters on your side of the field increases by the number of Continuous Spell Cards on your side of the field times 200. This Skill can only be used once per turn.


 Rarity
The Tie that Binds
 Rarity
The Tie that Binds
The Tie that Binds
The Tie that Binds
  • ATK:

  • 0

  • DEF:

  • 0


Until the end of your turn, the ATK of all face-up monsters on your field increases by the number of monsters on your field times 100. This Skill can only be used once per turn.


If you don't have the budget or just want your deck to be purely F2P, this little mini power buff is quite good, mainly to overcome monsters with high ATK. But for competition, perhaps these Skills are not worth using, because they do not help your continuous combo. Therefore, Transcendent Crystals will be recommended for more use.

Transcendent Crystals (Skill Card) (100%)

UR Rarity
Transcendent Crystals (Skill Card)
UR Rarity
Transcendent Crystals (Skill Card)
Transcendent Crystals (Skill Card)
Transcendent Crystals (Skill Card)
  • ATK:

  • 0

  • DEF:

  • 0


Can be used turn 3 and onward by sending 1-3 cards in your hand to your Graveyard. Choose the same number of "Crystal Beast" monster(s) from your Deck as the number of cards you sent from your hand to the Graveyard, and place it/them in you Spell & Trap Zone. If you begin the Duel with a Deck that has 7 or more "Crystal Beast" monsters, you can use this Skill regardless of the current turn. This Skill can only be used once per turn and twice per Duel.


It's not too difficult to have 7 Crystal Beasts in the deck, but it's worth mentioning that the Skill helps search cards quite well. Especially in a deck with easy brick potential like this one. Therefore, it is a very necessary skill to complete your combos.



The Crystal Beasts

You will be a little surprised when I say that the main monster of this deck in Duel Links is not Rainbow Dragon . That's true, but mainly the monsters needed in the deck are Crystal Beasts with strong search and float abilities, not beaters like other decks.

Crystal Keeper and Crystal Master (Các Crystal Pendulum)

UR Rarity
Crystal Keeper
UR Rarity
Crystal Keeper
Crystal Keeper
FIRE 42
Crystal Keeper
  • ATK:

  • 1500

  • DEF:

  • 1800


[ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


SR Rarity
Crystal Master
SR Rarity
Crystal Master
Crystal Master
DARK 35
Crystal Master
  • ATK:

  • 1300

  • DEF:

  • 1000


[ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


Even though Support Pendulum of Crystals has been released, are they worth using a lot in the deck? Let's find out!
  • Keeper is mainly a handtrap for Crystals. The increased ATK is enough to overcome most main monsters in the meta, but it is worth mentioning that you should not rely too much on the Pendulum effect of this card. Partly because your Magic/Trap zone won't have enough to hold Pendulum cards, partly because it's not a Crystal Beast (this should be clearly remembered) so it won't be returned to the hand to clear the field for you are. Because if you put it in your deck, it will only brick your deck, so I only recommend playing 0-2 copies of this card.
  • Master is a Pendulum card that is a bit better than Keeper as it can be a great searcher of the deck but you have to spend 1 normal summon. However, despite the 2 weaknesses I mentioned about Keeper (they still apply to Masters), its Pendulum effect is still very good, especially protecting Crystal Beasts. That's why I recommend you play 2-3 copies of it.

Crystal Beast Topaz Tiger and Crystal Beast Amber Mammoth (Các quái thú lvl 4 cần cho số lượng Crystal Beast)

SR Rarity
Crystal Beast Topaz Tiger
SR Rarity
Crystal Beast Topaz Tiger
Crystal Beast Topaz Tiger
EARTH 4
Crystal Beast Topaz Tiger
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


SR Rarity
Crystal Beast Amber Mammoth
SR Rarity
Crystal Beast Amber Mammoth
Crystal Beast Amber Mammoth
EARTH 4
Crystal Beast Amber Mammoth
  • ATK:

  • 1700

  • DEF:

  • 1600


When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


Both of these monsters act in the deck as additional bodies for the sufficient number of Crystal Beasts in the deck. However, in times of OTK, their effects are quite helpful or also when being attacked by other monsters, they provide quite good protection for your field. But what's more important is that they improve the ability to bring out strong Rank 4 Xyz in enough numbers to meet the Skill conditions.

Crystal Beast Sapphire Pegasus (3x)

UR Rarity
Crystal Beast Sapphire Pegasus
UR Rarity
Crystal Beast Sapphire Pegasus
Crystal Beast Sapphire Pegasus
WIND 4
Crystal Beast Sapphire Pegasus
  • ATK:

  • 1800

  • DEF:

  • 1200


When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


The heart of the deck, is the main monster used as a consistent circuit, helping the deck jump monsters faster. Also a low-level Crystal Beast with the highest base ATK.

You can summon multiple Pegasus quite quickly/easily:

  • Use Skill to place 2 Pegasus from the deck then Crystal Beacon a Carbuncle from the deck.
  • Normal Summon a Pegasus and take another Pegasus from the deck and use Crystal Promise .
With 2 copies on the field, you can play XYZ. Just note that the XYZ monster is not a Crystal Beast , so this won't work well with Crystal Conclave or Crystal Keeper/Master .

If you have Crystal Conclave , use Pegasus to send another Pegasus from the deck to the backrow. This allows you to use Pegasus in the backrow as a cost to return cards to your opponent, so you can normal summon a new Pegasus the next turn and filter the cards further.

Crystal Beast Ruby Carbuncle (0-3x)

R Rarity
Crystal Beast Ruby Carbuncle
R Rarity
Crystal Beast Ruby Carbuncle
Crystal Beast Ruby Carbuncle
LIGHT 3
Crystal Beast Ruby Carbuncle
  • ATK:

  • 300

  • DEF:

  • 300


When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


Special Summon with Promise, Beacon or Conclave. Best used when you have 2 Crystal Beasts in the backrow, can be done continuously through Skill.

Use Crystal Conclave to special summon Carbune from the deck after your Crystal Beast is destroyed in battle and send it backrow. This will return them to the field and you can then activate Conclave's return effect with any cards you have.

However, Carbune is not very important in some situations because it is not level 4 to Xyz Rank 4, so in some decks, it is best to only play 0-3 copies.

Crystal Beast Emerald Tortoise, Crystal Beast Cobalt Eagle and Crystal Beast Amethyst Cat (Các Crystal Beast còn lại)

SR Rarity
Crystal Beast Emerald Tortoise
SR Rarity
Crystal Beast Emerald Tortoise
Crystal Beast Emerald Tortoise
WATER 3
Crystal Beast Emerald Tortoise
  • ATK:

  • 600

  • DEF:

  • 2000


Once per turn: You can target 1 monster you control that attacked this turn; change that target to Defense Position. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


R Rarity
Crystal Beast Cobalt Eagle
R Rarity
Crystal Beast Cobalt Eagle
Crystal Beast Cobalt Eagle
WIND 4
Crystal Beast Cobalt Eagle
  • ATK:

  • 1400

  • DEF:

  • 800


Once per turn: You can target 1 face-up "Crystal Beast" card you control; return that target to the top of the Deck. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


R Rarity
Crystal Beast Amethyst Cat
R Rarity
Crystal Beast Amethyst Cat
Crystal Beast Amethyst Cat
EARTH 3
Crystal Beast Amethyst Cat
  • ATK:

  • 1200

  • DEF:

  • 400


This card can attack your opponent directly, but when it uses this effect, any Battle Damage it inflicts to your opponent is halved. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


The remaining Crystal Beasts are usually not worth using. Although Eagle's recycling effect is nice, it's not really necessary, since you need the bodies to make the cost of drawing cards quickly. Not to mention, among them, it is also very difficult to create Rank 4 Xyz so there is really no need.

Rainbow Dark Dragon and Rainbow Dragon (2 cục tạ)

UR Rarity
Rainbow Dark Dragon
UR Rarity
Rainbow Dark Dragon
Rainbow Dark Dragon
DARK 10
Rainbow Dark Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 7 DARK monsters with different names from your GY. You can banish all other DARK monsters from your field and GY; this card gains 500 ATK for each card banished this way.


UR Rarity
Rainbow Dragon
UR Rarity
Rainbow Dragon
Rainbow Dragon
LIGHT 10
Rainbow Dragon
  • ATK:

  • 4000

  • DEF:

  • 0


(This card is always treated as an "Ultimate Crystal" card.) Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by having 7 "Crystal Beast" cards with different names on your field and/or GY. This card cannot activate the following effects the turn it is Special Summoned. (Quick Effect): You can send all face-up "Crystal Beast" monsters you control to the GY; this card gains 1000 ATK for each monster sent to the GY. You can banish all "Crystal Beast" monsters from your GY; shuffle all cards on the field into the Deck.


Even though they are Jesse's main monsters, they are no different from extremely heavy weights in the deck. High ATK, punch is also good but summoning conditions make your deck not too consistent to play. why do you talk so? Although you can use your Master to search for these monsters, after searching, how can you be qualified to summon them? Your deck will be heavier than usual and the winning rate, I won't guarantee it will be high.

However, Master can be combined well with Skill, Rainbow Dark Dragon and Advanced Dark , helping to ensure you if you want to OTK in this direction.

The number I think the most suitable should still be 0-1x.



Good support monsters

  

Blackwing - Zephyros the Elite (0-3x)

UR Rarity
Blackwing - Zephyros the Elite
UR Rarity
Blackwing - Zephyros the Elite
Blackwing - Zephyros the Elite
DARK 4
Blackwing - Zephyros the Elite
  • ATK:

  • 1600

  • DEF:

  • 1000


If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


A combo that combines well with Skill when searching while gently removing your cramped backrows. Convenient when you have some Crystal Pendulums you want to remove to install some Conclave.

The best time is when you use it with Pegasus, to continuously use Pegasus's effect, keep re-summoning until you have a strong Rank 4 (great when used in the first turns).

Archfiend Eccentrick (0-2x)

UR Rarity
Archfiend Eccentrick
UR Rarity
Archfiend Eccentrick
Archfiend Eccentrick
LIGHT 37
Archfiend Eccentrick
  • ATK:

  • 800

  • DEF:

  • 1000


[ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


Sometimes you just need Eccentrick's monster effect, lightly turning on a monster to OTK quickly, but sometimes you can just need its Pendulum effect to quickly turn on backrow. Overall, we'll want to just rely on its effect rather than using it to summon Pendulum. In addition, you yourself do not really need Eccentrick because this is a card in the rich box - meaning your chance of getting this card is very low.

Red Resonator (1-2x)

SR Rarity
Red Resonator
SR Rarity
Red Resonator
Red Resonator
FIRE 2
Red Resonator
  • ATK:

  • 600

  • DEF:

  • 200


When this card is Normal Summoned: You can Special Summon 1 Level 4 or lower monster from your hand. When this card is Special Summoned: You can target 1 face-up monster on the field; gain LP equal to its ATK. You can only use this effect of "Red Resonator" once per turn.


Having yourself a Synchro option to quickly move to a stronger main monster should be a pretty good way to build a deck. However, Red Resonator is not worth using much, although the special summon effect is quite good to quickly enter level 7 Synchro, but if we talk about consistency, it is better to use the Lightsworn engine.



Magic/Trap Crystals

   

Crystal Beacon, Crystal Bond and Rainbow Bridge (Searcher chính của bộ bài)

SR Rarity
Crystal Beacon
SR Rarity
Crystal Beacon
Crystal Beacon
Spell Normal
Crystal Beacon

    Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


    UR Rarity
    Crystal Bond
    UR Rarity
    Crystal Bond
    Crystal Bond
    Spell Normal
    Crystal Bond

      Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


      SR Rarity
      Rainbow Bridge
      SR Rarity
      Rainbow Bridge
      Rainbow Bridge
      Spell Normal
      Rainbow Bridge

        Add 1 "Crystal" Spell/Trap from your Deck to your hand.


        The main searchers of the deck and if used correctly, your deck will be very thin with only the first few turns
        • Crystal Bond provides up to 2 searches for you and if used correctly with Pegasus, you will have up to 3 searches. Extremely useful, but the game only gives you 1 copy.
        • Rainbow Bridge is a free search to start your combos.
        • Beacon follows Bond to quickly bring out bodies to create Xyz combos. If used with Carbune, you will be able to remove the pile of body that is piled up in the backrow, but usually it is rarely used.

        Rare Value (3x)

        UR Rarity
        Rare Value
        UR Rarity
        Rare Value
        Rare Value
        Spell Normal
        Rare Value

          If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


          Your main draw tool and if used correctly with Crystal Bond , you will have up to 3 searches and 2+ draws.

          Crystal Promise (1-2x)

          SR Rarity
          Crystal Promise
          SR Rarity
          Crystal Promise
          Crystal Promise
          Spell Normal
          Crystal Promise

            Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


            Mainly used to remove piles of bodies piled up in the Magic/Trap area to create situations for the following turns.

            Crystal Conclave (2-3x)

            SR Rarity
            Crystal Conclave
            SR Rarity
            Crystal Conclave
            Crystal Conclave
            Trap Continuous
            Crystal Conclave

              Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


              Core in the deck because its effect is quite strong. The first effect helps float well, while the second effect is extremely useful for interrupting your opponent's turn.

              Remember that you cannot just flip it over and return a card immediately in the same chain. So, if you want to return the first monster your opponent controls, you need to turn it over sooner. If it's not a chain, you can flip it over and wait for it to happen, then activate the card kick effect again.

              Crystal Raigeki (1-2x)

              SR Rarity
              Crystal Raigeki
              SR Rarity
              Crystal Raigeki
              Crystal Raigeki
              Trap Normal
              Crystal Raigeki

                Send 1 "Crystal Beast" card from your Spell & Trap Card Zone to the Graveyard to target 1 card your opponent controls; destroy that target.


                Raigeki Break version of Crystal with the cost of 1 Crystal Beast is stacked in the backrow, but is usually not very popular because you need more body to Xyz the main monster.

                Crystal Pair (1-2x)

                N Rarity
                Crystal Pair
                N Rarity
                Crystal Pair
                Crystal Pair
                Trap Normal
                Crystal Pair

                  When a "Crystal Beast" monster you control is destroyed by battle and sent to the Graveyard: Place 1 "Crystal Beast" monster from your Deck face-up in your Spell & Trap Card Zone as a Continuous Spell Card, then you take no Battle Damage for the rest of this turn.


                  A separate shield of Crystal Beast but it is more flexible as it searches quickly, thinning the deck for you.



                  Engine

                     

                  Star Seraph Scepter and Star Seraph Sovereignty (Star Seraph Engine)

                  UR Rarity
                  Star Seraph Scepter
                  UR Rarity
                  Star Seraph Scepter
                  Star Seraph Scepter
                  LIGHT 4
                  Star Seraph Scepter
                  • ATK:

                  • 1800

                  • DEF:

                  • 400


                  When this card is Normal or Special Summoned: You can add 1 "Star Seraph" monster from your Deck to your hand, except "Star Seraph Scepter". An Xyz Monster that was Summoned using 3 or more monsters, including this card on the field, as materials gains this effect. ● When it is Xyz Summoned: You can target 1 other card on the field; destroy it, and if you do, you can draw 1 card.


                  SR Rarity
                  Star Seraph Sovereignty
                  SR Rarity
                  Star Seraph Sovereignty
                  Star Seraph Sovereignty
                  LIGHT 4
                  Star Seraph Sovereignty
                  • ATK:

                  • 800

                  • DEF:

                  • 2000


                  Cannot be used as material for an Xyz Summon, except for an Xyz Summon that uses 3 or more monsters as material. If you Normal or Special Summon a "Star Seraph" monster(s), except during the Damage Step: You can Special Summon this card from your hand, and if you do, draw 1 card, then you can Special Summon it if it is a "Star Seraph" monster.


                  One of the most powerful engines in the game, the club and chair combo allows you to quickly drain your tech, destroy your opponent's cards, and call in powerful Xyz. The engine is also really flexible, as you can create an Evilswarm Ouroboros that rips your opponent's cards if you go first, or set up a Stellarknight Delteros to get some pop. What's great about this engine, though, is that it uses your regular summons, locks you into a 3-material Xyz, and requires both a staff and a chair in hand to pull off the entire combo. If the combo is interrupted by for example Karma Cut , you can use Crystal Bond to set up Crystal Promise and get the third body needed for the Xyz summon. Bond can also be used to set up Crystal Conclave and interrupt your opponent's turn.

                  Elemental HERO Brave Neos, Elemental HERO Neos and Neos Fusion (Neos Engine)

                  UR Rarity
                  Elemental HERO Brave Neos
                  UR Rarity
                  Elemental HERO Brave Neos
                  Elemental HERO Brave Neos
                  LIGHT 7
                  Elemental HERO Brave Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  "Elemental HERO Neos" + 1 Level 4 or lower Effect Monster Must be Fusion Summoned. Gains 100 ATK for each "Neo-Spacian" and "HERO" monster in your GY. When this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand that specifically lists the card "Elemental HERO Neos" in its text.


                  UR Rarity
                  Elemental HERO Neos
                  UR Rarity
                  Elemental HERO Neos
                  Elemental HERO Neos
                  LIGHT 7
                  Elemental HERO Neos
                  • ATK:

                  • 2500

                  • DEF:

                  • 2000


                  ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                  SR Rarity
                  Neos Fusion
                  SR Rarity
                  Neos Fusion
                  Neos Fusion
                  Spell Normal
                  Neos Fusion

                    Special Summon 1 Fusion Monster from your Extra Deck that lists exactly 2 monsters as material, including "Elemental HERO Neos", by sending those monsters from your hand, Deck, or field, ignoring its Summoning conditions. For the rest of this turn after this card resolves, you cannot Special Summon monsters. If a Fusion Monster(s) you control that lists "Elemental HERO Neos" as material would be destroyed by battle or card effect, or shuffled into the Extra Deck by its own effect, you can banish this card from your GY instead.


                    This engine is more inclined towards beatdown and OTK with protection, making your deck more diverse. Sometimes your victory is guaranteed in some situations and the best part is that you can switch from using Fusion to Xyz with a few simple combos.

                    Lightsworn Engine

                    SR Rarity
                    Charge of the Light Brigade
                    SR Rarity
                    Charge of the Light Brigade
                    Charge of the Light Brigade
                    Spell Normal
                    Charge of the Light Brigade

                      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                      R Rarity
                      Lumina, Lightsworn Summoner
                      R Rarity
                      Lumina, Lightsworn Summoner
                      Lumina, Lightsworn Summoner
                      LIGHT 3
                      Lumina, Lightsworn Summoner
                      • ATK:

                      • 1000

                      • DEF:

                      • 1000


                      Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                      UR Rarity
                      Michael, the Arch-Lightsworn
                      UR Rarity
                      Michael, the Arch-Lightsworn
                      Michael, the Arch-Lightsworn
                      LIGHT 7
                      Michael, the Arch-Lightsworn
                      • ATK:

                      • 2600

                      • DEF:

                      • 2000


                      1 Tuner + 1 or more non-Tuner LIGHT monsters Once per turn: You can pay 1000 LP, then target 1 card on the field; banish that target. When this card is destroyed: You can target any number of other "Lightsworn" monsters in your Graveyard; shuffle them into the Deck, and if you do, you gain 300 LP for each returned card. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the Graveyard.


                      SR Rarity
                      Raiden, Hand of the Lightsworn
                      SR Rarity
                      Raiden, Hand of the Lightsworn
                      Raiden, Hand of the Lightsworn
                      LIGHT 4
                      Raiden, Hand of the Lightsworn
                      • ATK:

                      • 1700

                      • DEF:

                      • 1000


                      During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                      This engine must be called extremely perfect with Crystal Beast due to the ability to thin the deck extremely quickly of both card lines. It must be said very quickly and gives you more diverse playstyles, quick switching between Xyz and Synchro, not to mention that Lightsworn is a strong mercenary card line that is used a lot in the meta and if we talk about the future, the card line is still can exist and its popularity remains high.



                      Techs

                          

                      Sphere Kuriboh, Battlin' Boxer Veil and Kiteroid (Các handtrap bảo vệ)

                      UR Rarity
                      Sphere Kuriboh
                      UR Rarity
                      Sphere Kuriboh
                      Sphere Kuriboh
                      DARK 1
                      Sphere Kuriboh
                      • ATK:

                      • 300

                      • DEF:

                      • 200


                      When an opponent's monster declares an attack: You can send this card from your hand to the GY; change the attacking monster to Defense Position. When you Ritual Summon, you can banish this card from your GY as 1 of the monsters required for the Ritual Summon.


                      R Rarity
                      Battlin' Boxer Veil
                      R Rarity
                      Battlin' Boxer Veil
                      Battlin' Boxer Veil
                      FIRE 4
                      Battlin' Boxer Veil
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When you take battle damage: You can Special Summon this card from your hand, and if you do, gain Life Points equal to the damage you took.


                      SR Rarity
                      Kiteroid
                      SR Rarity
                      Kiteroid
                      Kiteroid
                      WIND 1
                      Kiteroid
                      • ATK:

                      • 200

                      • DEF:

                      • 400


                      During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can discard this card; you take no battle damage from that battle. During damage calculation, if your opponent's monster attacks directly (Quick Effect): You can banish this card from your Graveyard; you take no battle damage from that battle.


                      While the deck has the inherently difficult protection of Crystal Pair , it is often not worth using it due to bodies being stacked in the backrow. Therefore, it would be smart if you choose to bring a few handtraps to protect your yard or simply have a few ways to control your LP.

                      Cosmic Cyclone, Mystical Space Typhoon and Double Cyclone (Các lựa chọn dỡ backrow)

                      UR Rarity
                      Cosmic Cyclone
                      UR Rarity
                      Cosmic Cyclone
                      Cosmic Cyclone
                      Spell Quick
                      Cosmic Cyclone

                        Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                        UR Rarity
                        Mystical Space Typhoon
                        UR Rarity
                        Mystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                          SR Rarity
                          Double Cyclone
                          SR Rarity
                          Double Cyclone
                          Double Cyclone
                          Spell Quick
                          Double Cyclone

                            Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                            Typically you will want to use these cards more than Crystal Rageki .
                            • The first reason is that they are more flexible because they are instant Magic cards.
                            • The second reason is that they are simply stronger and you don't have to destroy the bodies stacked in the backrow for the cost anymore (except for Double Cyclone ). Depending on how you play, you should add about 1-3 copies of each of these cards.

                            Book of Moon (2-3x)

                            UR Rarity
                            Book of Moon
                            UR Rarity
                            Book of Moon
                            Book of Moon
                            Spell Quick
                            Book of Moon

                              Target 1 face-up monster on the field; change that target to face-down Defense Position.


                              Like the handtraps, Book of Moon is a less diverse but more powerful option in terms of its overall effects (helps Crystal Beast avoid card effects, helps defend, helps defeat monsters). Not to mention, getting this card 3x is not too difficult, so I encourage you to boost your investment in this card.

                              Treacherous Trap Hole (2x)

                              SR Rarity
                              Treacherous Trap Hole
                              SR Rarity
                              Treacherous Trap Hole
                              Treacherous Trap Hole
                              Trap Normal
                              Treacherous Trap Hole

                                If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                The conditions for activating this card are also quite easy as your Conclave will not go to the grave, so activating 2 monsters is very normal with Treacherous Trap Hole . However, when bringing it with you, be careful when bringing it with some leaves in another banlist. Newbies who don't know will be considered unable to carry it or banned (the game does not allow bringing other leaves and their copies). exceed your limit. Read more carefully in the playing instructions)

                                Combo đi kèm với Lightsworn

                                UR Rarity
                                Odd-Eyes Advance Dragon
                                UR Rarity
                                Odd-Eyes Advance Dragon
                                Odd-Eyes Advance Dragon
                                DARK 8
                                Odd-Eyes Advance Dragon
                                • ATK:

                                • 3000

                                • DEF:

                                • 2500


                                You can Tribute Summon this card by Tributing 1 Level 5 or higher monster. If this card is Tribute Summoned: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. When this card destroys a monster by battle: You can Special Summon 1 Level 5 or higher monster from your hand or GY in Defense Position, except "Odd-Eyes Advance Dragon". You can only use this effect of "Odd-Eyes Advance Dragon" once per turn.


                                UR Rarity
                                Chaos Dragon Levianeer
                                UR Rarity
                                Chaos Dragon Levianeer
                                Chaos Dragon Levianeer
                                DARK 8
                                Chaos Dragon Levianeer
                                • ATK:

                                • 3000

                                • DEF:

                                • 0


                                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 3 LIGHT and/or DARK monsters from your GY. When Summoned this way: You can activate this effect; apply the following effect, based on the Attribute(s) of the monsters banished for the Special Summon, also this card cannot attack for the rest of this turn. ● Only LIGHT: Special Summon 1 monster from your GY in Defense Position. ● Only DARK: Shuffle 1 random card from your opponent's hand into the Deck. ● Both LIGHT and DARK: Destroy up to 2 cards on the field. You can only use this effect of "Chaos Dragon Levianeer" once per turn.


                                R Rarity
                                Bacon Saver
                                R Rarity
                                Bacon Saver
                                Bacon Saver
                                DARK 2
                                Bacon Saver
                                • ATK:

                                • 700

                                • DEF:

                                • 600


                                During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.


                                UR Rarity
                                Stegocyber
                                UR Rarity
                                Stegocyber
                                Stegocyber
                                DARK 6
                                Stegocyber
                                • ATK:

                                • 1200

                                • DEF:

                                • 2400


                                During damage calculation, if your opponent's monster attacks while this card is in your Graveyard: You can pay 1000 LP; Special Summon this card, and if you do, you take no battle damage from that battle, but banish this card when it leaves the field (this is a Quick Effect). You can only use this effect of "Stegocyber" once per turn.


                                UR Rarity
                                Glow-Up Bulb
                                UR Rarity
                                Glow-Up Bulb
                                Glow-Up Bulb
                                EARTH 1
                                Glow-Up Bulb
                                • ATK:

                                • 100

                                • DEF:

                                • 100


                                If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


                                SR Rarity
                                The Melody of Awakening Dragon
                                SR Rarity
                                The Melody of Awakening Dragon
                                The Melody of Awakening Dragon
                                Spell Normal
                                The Melody of Awakening Dragon

                                  Discard 1 card; add up to 2 Dragon monsters with 3000 or more ATK and 2500 or less DEF from your Deck to your hand.


                                  These are the most common Techs if used with Engine Lightsworn . Build a deck that uses powerful draw power, provides useful monsters in many situations, and may even protect you for countless turns. Therefore, it would not be wrong to say that Crystal Beast is quite suitable to go with the Lightsworn .

                                  Super Rush Recklessly (2-3x)

                                  R Rarity
                                  Super Rush Recklessly
                                  R Rarity
                                  Super Rush Recklessly
                                  Super Rush Recklessly
                                  Trap Normal
                                  Super Rush Recklessly

                                    Target 1 Beast-Type monster you control and 1 monster your opponent controls; destroy the first target, and if you do, shuffle the second target into the Deck.


                                    If this card is always paired with Crystal Conclave , it will quickly play 3 copies out of any Crystal Beast deck. Super Rush provides a very powerful form of removal and can also be combined with Conclave to put you far ahead in terms of card advantage. But the biggest drawback I think of this card is that it depends on the presence of Crystal Beast (ie the presence of monsters), so sometimes it will be a bit bricked if you start without a monster.

                                    Necrovalley (Khóa mộ)

                                    UR Rarity
                                    Necrovalley
                                    UR Rarity
                                    Necrovalley
                                    Necrovalley
                                    Spell Field
                                    Necrovalley

                                      All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                                      Crystal Beast does not rely too much on the grave, but the purpose of the deck is to draw cards as quickly as possible. Necrovalley helps lock down your opponent's grave, making it harder for them to deal with it than your backrow.



                                      Extra Deck

                                          

                                      Các Number

                                      SR Rarity
                                      Number 50: Blackship of Corn
                                      SR Rarity
                                      Number 50: Blackship of Corn
                                      Number 50: Blackship of Corn
                                      DARK
                                      Number 50: Blackship of Corn
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 1500


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls with ATK less than or equal to this card's; send it to the Graveyard, and if you do, inflict 1000 damage to your opponent. This card cannot attack the turn you activate this effect.


                                      SR Rarity
                                      Number 70: Malevolent Sin
                                      SR Rarity
                                      Number 70: Malevolent Sin
                                      Number 70: Malevolent Sin
                                      DARK
                                      Number 70: Malevolent Sin
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                      UR Rarity
                                      Number 39: Utopia
                                      UR Rarity
                                      Number 39: Utopia
                                      Number 39: Utopia
                                      LIGHT
                                      Number 39: Utopia
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                      R Rarity
                                      Number 18: Heraldry Patriarch
                                      R Rarity
                                      Number 18: Heraldry Patriarch
                                      Number 18: Heraldry Patriarch
                                      LIGHT
                                      Number 18: Heraldry Patriarch
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2200


                                      2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                      UR Rarity
                                      Number C39: Utopia Ray
                                      UR Rarity
                                      Number C39: Utopia Ray
                                      Number C39: Utopia Ray
                                      LIGHT
                                      Number C39: Utopia Ray
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 2000


                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                      SR Rarity
                                      Number 91: Thunder Spark Dragon
                                      SR Rarity
                                      Number 91: Thunder Spark Dragon
                                      Number 91: Thunder Spark Dragon
                                      LIGHT
                                      Number 91: Thunder Spark Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2000


                                      3 Level 4 monsters Once per turn, you can activate 1 of these effects. ● Detach 3 Xyz Materials from this card; destroy all other face-up monsters on the field. ● Detach 5 Xyz Materials from this card; destroy all cards your opponent controls.


                                      There is no need to say too much about these Numbers as they are used almost regularly in specialized Xyz Rank 4 decks. The effects they bring are also somewhat consistent with the current meta, for example For example, Number 70 is against Xyz, Number 18 is against Harpies , Cyber ​​Dragon ,...

                                      Abyss Dweller, Steelswarm Roach and Diamond Dire Wolf (Các Rank 4 hữu dụng khác)

                                      UR Rarity
                                      Abyss Dweller
                                      UR Rarity
                                      Abyss Dweller
                                      Abyss Dweller
                                      WATER
                                      Abyss Dweller
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1400


                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                      SR Rarity
                                      Steelswarm Roach
                                      SR Rarity
                                      Steelswarm Roach
                                      Steelswarm Roach
                                      DARK
                                      Steelswarm Roach
                                      • ATK:

                                      • 1900

                                      • DEF:

                                      • 0


                                      2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                      SR Rarity
                                      Diamond Dire Wolf
                                      SR Rarity
                                      Diamond Dire Wolf
                                      Diamond Dire Wolf
                                      EARTH
                                      Diamond Dire Wolf
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1200


                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.


                                      Like the Numbers I mentioned above, these Rank 4 Xyz monsters are keys to fight the current meta. All 3 provide quite useful antis such as: grave lock, summon lock, backrow lock.

                                      Gorgonic Guardian and Ghostrick Alucard (Các quái thú Rank 3)

                                      SR Rarity
                                      Gorgonic Guardian
                                      SR Rarity
                                      Gorgonic Guardian
                                      Gorgonic Guardian
                                      DARK
                                      Gorgonic Guardian
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1200


                                      2 Level 3 Rock-Type monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; its ATK becomes 0, and if it does, its effects are negated. These effects last until the end of this turn. Once per turn: You can target 1 monster on the field with 0 ATK; destroy it.


                                      SR Rarity
                                      Ghostrick Alucard
                                      SR Rarity
                                      Ghostrick Alucard
                                      Ghostrick Alucard
                                      DARK
                                      Ghostrick Alucard
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1600


                                      2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                                      The deck's presence has started to include lvl 3 monsters recently and it will sometimes be worth using them in some versions of the deck.

                                      • Alucard has a pretty good initial effect against face-down monsters or to lure backrows. As for the second effect, we don't seem to use it much.
                                      • Guardian is more versatile as it debuffs (reduces) the ATK of monsters on the field, helping you punch and break your opponent's armor more quickly.

                                      Number 20: Giga-Brilliant, Digital Bug Corebage, Gaia Dragon and the Thunder Charger (Một set bài đơn giản chỉ với quái thú lvl 3)

                                      SR Rarity
                                      Number 20: Giga-Brilliant
                                      SR Rarity
                                      Number 20: Giga-Brilliant
                                      Number 20: Giga-Brilliant
                                      LIGHT
                                      Number 20: Giga-Brilliant
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1800


                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                      R Rarity
                                      Digital Bug Corebage
                                      R Rarity
                                      Digital Bug Corebage
                                      Digital Bug Corebage
                                      LIGHT
                                      Digital Bug Corebage
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 1800


                                      2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                      SR Rarity
                                      Gaia Dragon, the Thunder Charger
                                      SR Rarity
                                      Gaia Dragon, the Thunder Charger
                                      Gaia Dragon, the Thunder Charger
                                      WIND
                                      Gaia Dragon, the Thunder Charger
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 2100


                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                      If you already have 2 Carbune on the field, you might consider summoning Number 20 so you can rank up to Corebage and/or Gaia Dragon. This allows you to return a monster to a defensive position that your opponent controls and have an armor-piercing attacking monster on the field.

                                      Rainbow Overdragon (1x)

                                      SR Rarity
                                      Rainbow Overdragon
                                      SR Rarity
                                      Rainbow Overdragon
                                      Rainbow Overdragon
                                      LIGHT 12
                                      Rainbow Overdragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      7 "Crystal Beast" monsters (This card is always treated as an "Ultimate Crystal" card.) Must be either Fusion Summoned, or Special Summoned by Tributing 1 Level 10 "Ultimate Crystal" monster (in which case you do not use "Polymerization"). Once per turn: You can banish 1 "Crystal Beast" monster from your GY; this card gains ATK equal to the banished monster's, until the end of this turn. (Quick Effect): You can Tribute this Fusion Summoned card; shuffle all cards on the field into the Deck.


                                      The main fusion monster of the deck and if you want to play it, bring 1 Rainbow Dark Dragon and Advance Dark to match its summoning conditions. Just combine with the Master search combo and use Rainbow Dark to descend, then bring out Overdragon and quickly OTK the opponent.



                                      Some sample Decks

                                         

                                      Deck mẫu 1

                                      Transcendent Crystals

                                      Need 20 UR

                                      UR Rarity
                                      Blackwing - Zephyros the Elite3 card
                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus3 card
                                      UR Rarity
                                      Abyss Dweller1 card
                                      UR Rarity
                                      Number 39: Utopia1 card
                                      UR Rarity
                                      Number C39: Utopia Ray1 card
                                      UR Rarity
                                      Book of Moon3 card
                                      UR Rarity
                                      Cosmic Cyclone2 card
                                      UR Rarity
                                      Crystal Bond1 card
                                      UR Rarity
                                      Mystical Space Typhoon2 card
                                      UR Rarity
                                      Rare Value3 card

                                      Main: 30 Extra: 7

                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      Blackwing - Zephyros the Elite
                                      DARK 4
                                      Blackwing - Zephyros the Elite
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      Blackwing - Zephyros the Elite
                                      DARK 4
                                      Blackwing - Zephyros the Elite
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      UR Rarity
                                      Blackwing - Zephyros the Elite
                                      Blackwing - Zephyros the Elite
                                      DARK 4
                                      Blackwing - Zephyros the Elite
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                      SR Rarity
                                      Crystal Beast Amber Mammoth
                                      SR Rarity
                                      Crystal Beast Amber Mammoth
                                      Crystal Beast Amber Mammoth
                                      EARTH 4
                                      Crystal Beast Amber Mammoth
                                      • ATK:

                                      • 1700

                                      • DEF:

                                      • 1600


                                      When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      Crystal Beast Sapphire Pegasus
                                      WIND 4
                                      Crystal Beast Sapphire Pegasus
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1200


                                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      Crystal Beast Sapphire Pegasus
                                      WIND 4
                                      Crystal Beast Sapphire Pegasus
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1200


                                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      UR Rarity
                                      Crystal Beast Sapphire Pegasus
                                      Crystal Beast Sapphire Pegasus
                                      WIND 4
                                      Crystal Beast Sapphire Pegasus
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1200


                                      When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      Crystal Beast Topaz Tiger
                                      EARTH 4
                                      Crystal Beast Topaz Tiger
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      Crystal Beast Topaz Tiger
                                      EARTH 4
                                      Crystal Beast Topaz Tiger
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      SR Rarity
                                      Crystal Beast Topaz Tiger
                                      Crystal Beast Topaz Tiger
                                      EARTH 4
                                      Crystal Beast Topaz Tiger
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1000


                                      If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                      UR Rarity
                                      Book of Moon
                                      UR Rarity
                                      Book of Moon
                                      Book of Moon
                                      Spell Quick
                                      Book of Moon

                                        Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                        UR Rarity
                                        Book of Moon
                                        UR Rarity
                                        Book of Moon
                                        Book of Moon
                                        Spell Quick
                                        Book of Moon

                                          Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                          UR Rarity
                                          Book of Moon
                                          UR Rarity
                                          Book of Moon
                                          Book of Moon
                                          Spell Quick
                                          Book of Moon

                                            Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                            UR Rarity
                                            Cosmic Cyclone
                                            UR Rarity
                                            Cosmic Cyclone
                                            Cosmic Cyclone
                                            Spell Quick
                                            Cosmic Cyclone

                                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                              UR Rarity
                                              Cosmic Cyclone
                                              UR Rarity
                                              Cosmic Cyclone
                                              Cosmic Cyclone
                                              Spell Quick
                                              Cosmic Cyclone

                                                Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                UR Rarity
                                                Crystal Bond
                                                UR Rarity
                                                Crystal Bond
                                                Crystal Bond
                                                Spell Normal
                                                Crystal Bond

                                                  Add 1 "Crystal Beast" monster from your Deck to your hand, and place 1 "Crystal Beast" monster with a different name from your Deck face-up in your Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Crystal Bond" per turn.


                                                  SR Rarity
                                                  Crystal Promise
                                                  SR Rarity
                                                  Crystal Promise
                                                  Crystal Promise
                                                  Spell Normal
                                                  Crystal Promise

                                                    Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                                                    SR Rarity
                                                    Crystal Promise
                                                    SR Rarity
                                                    Crystal Promise
                                                    Crystal Promise
                                                    Spell Normal
                                                    Crystal Promise

                                                      Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                                                      UR Rarity
                                                      Mystical Space Typhoon
                                                      UR Rarity
                                                      Mystical Space Typhoon
                                                      Mystical Space Typhoon
                                                      Spell Quick
                                                      Mystical Space Typhoon

                                                        Target 1 Spell/Trap on the field; destroy that target.


                                                        UR Rarity
                                                        Mystical Space Typhoon
                                                        UR Rarity
                                                        Mystical Space Typhoon
                                                        Mystical Space Typhoon
                                                        Spell Quick
                                                        Mystical Space Typhoon

                                                          Target 1 Spell/Trap on the field; destroy that target.


                                                          SR Rarity
                                                          Rainbow Bridge
                                                          SR Rarity
                                                          Rainbow Bridge
                                                          Rainbow Bridge
                                                          Spell Normal
                                                          Rainbow Bridge

                                                            Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                            SR Rarity
                                                            Rainbow Bridge
                                                            SR Rarity
                                                            Rainbow Bridge
                                                            Rainbow Bridge
                                                            Spell Normal
                                                            Rainbow Bridge

                                                              Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                              SR Rarity
                                                              Rainbow Bridge
                                                              SR Rarity
                                                              Rainbow Bridge
                                                              Rainbow Bridge
                                                              Spell Normal
                                                              Rainbow Bridge

                                                                Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                                UR Rarity
                                                                Rare Value
                                                                UR Rarity
                                                                Rare Value
                                                                Rare Value
                                                                Spell Normal
                                                                Rare Value

                                                                  If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                  UR Rarity
                                                                  Rare Value
                                                                  UR Rarity
                                                                  Rare Value
                                                                  Rare Value
                                                                  Spell Normal
                                                                  Rare Value

                                                                    If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                    UR Rarity
                                                                    Rare Value
                                                                    UR Rarity
                                                                    Rare Value
                                                                    Rare Value
                                                                    Spell Normal
                                                                    Rare Value

                                                                      If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                      SR Rarity
                                                                      Crystal Conclave
                                                                      SR Rarity
                                                                      Crystal Conclave
                                                                      Crystal Conclave
                                                                      Trap Continuous
                                                                      Crystal Conclave

                                                                        Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                                        SR Rarity
                                                                        Crystal Conclave
                                                                        SR Rarity
                                                                        Crystal Conclave
                                                                        Crystal Conclave
                                                                        Trap Continuous
                                                                        Crystal Conclave

                                                                          Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                                          SR Rarity
                                                                          Treacherous Trap Hole
                                                                          SR Rarity
                                                                          Treacherous Trap Hole
                                                                          Treacherous Trap Hole
                                                                          Trap Normal
                                                                          Treacherous Trap Hole

                                                                            If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                                                            SR Rarity
                                                                            Treacherous Trap Hole
                                                                            SR Rarity
                                                                            Treacherous Trap Hole
                                                                            Treacherous Trap Hole
                                                                            Trap Normal
                                                                            Treacherous Trap Hole

                                                                              If you have no Trap Cards in your Graveyard: Target 2 monsters on the field; destroy those targets.


                                                                              UR Rarity
                                                                              Abyss Dweller
                                                                              UR Rarity
                                                                              Abyss Dweller
                                                                              Abyss Dweller
                                                                              WATER
                                                                              Abyss Dweller
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1400


                                                                              2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                                                              R Rarity
                                                                              Number 18: Heraldry Patriarch
                                                                              R Rarity
                                                                              Number 18: Heraldry Patriarch
                                                                              Number 18: Heraldry Patriarch
                                                                              LIGHT
                                                                              Number 18: Heraldry Patriarch
                                                                              • ATK:

                                                                              • 2200

                                                                              • DEF:

                                                                              • 2200


                                                                              2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                              UR Rarity
                                                                              Number 39: Utopia
                                                                              UR Rarity
                                                                              Number 39: Utopia
                                                                              Number 39: Utopia
                                                                              LIGHT
                                                                              Number 39: Utopia
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              Number 70: Malevolent Sin
                                                                              DARK
                                                                              Number 70: Malevolent Sin
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              SR Rarity
                                                                              Number 70: Malevolent Sin
                                                                              Number 70: Malevolent Sin
                                                                              DARK
                                                                              Number 70: Malevolent Sin
                                                                              • ATK:

                                                                              • 2400

                                                                              • DEF:

                                                                              • 1200


                                                                              2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                              UR Rarity
                                                                              Number C39: Utopia Ray
                                                                              UR Rarity
                                                                              Number C39: Utopia Ray
                                                                              Number C39: Utopia Ray
                                                                              LIGHT
                                                                              Number C39: Utopia Ray
                                                                              • ATK:

                                                                              • 2500

                                                                              • DEF:

                                                                              • 2000


                                                                              3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                                              SR Rarity
                                                                              Steelswarm Roach
                                                                              SR Rarity
                                                                              Steelswarm Roach
                                                                              Steelswarm Roach
                                                                              DARK
                                                                              Steelswarm Roach
                                                                              • ATK:

                                                                              • 1900

                                                                              • DEF:

                                                                              • 0


                                                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                                                                

                                                                              Deck mẫu 2

                                                                              Transcendent Crystals

                                                                              Need 15 UR

                                                                              UR Rarity
                                                                              Blackwing - Zephyros the Elite2 card
                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus3 card
                                                                              UR Rarity
                                                                              Archfiend Eccentrick3 card
                                                                              UR Rarity
                                                                              Crystal Keeper2 card
                                                                              UR Rarity
                                                                              Number 39: Utopia1 card
                                                                              UR Rarity
                                                                              Number C39: Utopia Ray1 card
                                                                              UR Rarity
                                                                              Rare Value3 card

                                                                              Main: 30 Extra: 7

                                                                              UR Rarity
                                                                              Blackwing - Zephyros the Elite
                                                                              UR Rarity
                                                                              Blackwing - Zephyros the Elite
                                                                              Blackwing - Zephyros the Elite
                                                                              DARK 4
                                                                              Blackwing - Zephyros the Elite
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1000


                                                                              If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                                                              UR Rarity
                                                                              Blackwing - Zephyros the Elite
                                                                              UR Rarity
                                                                              Blackwing - Zephyros the Elite
                                                                              Blackwing - Zephyros the Elite
                                                                              DARK 4
                                                                              Blackwing - Zephyros the Elite
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1000


                                                                              If this card is in your GY: You can return 1 face-up card you control to the hand; Special Summon this card, and if you do, take 400 damage. You can only use this effect of "Blackwing - Zephyros the Elite" once per Duel.


                                                                              SR Rarity
                                                                              Crystal Beast Amber Mammoth
                                                                              SR Rarity
                                                                              Crystal Beast Amber Mammoth
                                                                              Crystal Beast Amber Mammoth
                                                                              EARTH 4
                                                                              Crystal Beast Amber Mammoth
                                                                              • ATK:

                                                                              • 1700

                                                                              • DEF:

                                                                              • 1600


                                                                              When another face-up "Crystal Beast" monster you control is targeted for an attack: You can make this card the attack target instead. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                                                              R Rarity
                                                                              Crystal Beast Ruby Carbuncle
                                                                              R Rarity
                                                                              Crystal Beast Ruby Carbuncle
                                                                              Crystal Beast Ruby Carbuncle
                                                                              LIGHT 3
                                                                              Crystal Beast Ruby Carbuncle
                                                                              • ATK:

                                                                              • 300

                                                                              • DEF:

                                                                              • 300


                                                                              When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                                                              R Rarity
                                                                              Crystal Beast Ruby Carbuncle
                                                                              R Rarity
                                                                              Crystal Beast Ruby Carbuncle
                                                                              Crystal Beast Ruby Carbuncle
                                                                              LIGHT 3
                                                                              Crystal Beast Ruby Carbuncle
                                                                              • ATK:

                                                                              • 300

                                                                              • DEF:

                                                                              • 300


                                                                              When this card is Special Summoned: You can Special Summon as many "Crystal Beast" Monster Cards as possible from your Spell & Trap Zones. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              Crystal Beast Sapphire Pegasus
                                                                              WIND 4
                                                                              Crystal Beast Sapphire Pegasus
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 1200


                                                                              When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              Crystal Beast Sapphire Pegasus
                                                                              WIND 4
                                                                              Crystal Beast Sapphire Pegasus
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 1200


                                                                              When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              UR Rarity
                                                                              Crystal Beast Sapphire Pegasus
                                                                              Crystal Beast Sapphire Pegasus
                                                                              WIND 4
                                                                              Crystal Beast Sapphire Pegasus
                                                                              • ATK:

                                                                              • 1800

                                                                              • DEF:

                                                                              • 1200


                                                                              When this card is Summoned: You can place 1 "Crystal Beast" monster from your hand, Deck, or GY, face-up in your Spell & Trap Zone as a Continuous Spell. If this face-up card is destroyed in a Monster Zone, you can place it face-up in your Spell & Trap Zone as a Continuous Spell, instead of sending it to the GY.


                                                                              SR Rarity
                                                                              Crystal Beast Topaz Tiger
                                                                              SR Rarity
                                                                              Crystal Beast Topaz Tiger
                                                                              Crystal Beast Topaz Tiger
                                                                              EARTH 4
                                                                              Crystal Beast Topaz Tiger
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1000


                                                                              If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                                                              SR Rarity
                                                                              Crystal Beast Topaz Tiger
                                                                              SR Rarity
                                                                              Crystal Beast Topaz Tiger
                                                                              Crystal Beast Topaz Tiger
                                                                              EARTH 4
                                                                              Crystal Beast Topaz Tiger
                                                                              • ATK:

                                                                              • 1600

                                                                              • DEF:

                                                                              • 1000


                                                                              If this card attacks an opponent's monster, it gains 400 ATK during the Damage Step only. If this face-up card is destroyed while it is in a Monster Card Zone, you can place it face-up in your Spell & Trap Card Zone as a Continuous Spell Card, instead of sending it to the Graveyard.


                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              Archfiend Eccentrick
                                                                              LIGHT 37
                                                                              Archfiend Eccentrick
                                                                              • ATK:

                                                                              • 800

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              Archfiend Eccentrick
                                                                              LIGHT 37
                                                                              Archfiend Eccentrick
                                                                              • ATK:

                                                                              • 800

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              UR Rarity
                                                                              Archfiend Eccentrick
                                                                              Archfiend Eccentrick
                                                                              LIGHT 37
                                                                              Archfiend Eccentrick
                                                                              • ATK:

                                                                              • 800

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] You can target 1 other Spell/Trap on the field; destroy both it and this card. You can only use this effect of "Archfiend Eccentrick" once per turn. [ Monster Effect ] You can Tribute this card, then target 1 monster on the field; destroy it. You can only use this effect of "Archfiend Eccentrick" once per turn.


                                                                              UR Rarity
                                                                              Crystal Keeper
                                                                              UR Rarity
                                                                              Crystal Keeper
                                                                              Crystal Keeper
                                                                              FIRE 42
                                                                              Crystal Keeper
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 1800


                                                                              [ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


                                                                              UR Rarity
                                                                              Crystal Keeper
                                                                              UR Rarity
                                                                              Crystal Keeper
                                                                              Crystal Keeper
                                                                              FIRE 42
                                                                              Crystal Keeper
                                                                              • ATK:

                                                                              • 1500

                                                                              • DEF:

                                                                              • 1800


                                                                              [ Pendulum Effect ] Each turn, the first time an "Ultimate Crystal" monster(s) and/or "Crystal Beast" card(s) you control would be destroyed by card effect that turn, it is not destroyed. [ Monster Effect ] If a "Crystal Beast" monster you control battles an opponent's monster, during damage calculation (Quick Effect): You can Tribute this card from your hand or face-up field; your battling monster's ATK/DEF become double its original ATK/DEF during that damage calculation only, but it is destroyed at the end of this Damage Step.


                                                                              SR Rarity
                                                                              Crystal Master
                                                                              SR Rarity
                                                                              Crystal Master
                                                                              Crystal Master
                                                                              DARK 35
                                                                              Crystal Master
                                                                              • ATK:

                                                                              • 1300

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


                                                                              SR Rarity
                                                                              Crystal Master
                                                                              SR Rarity
                                                                              Crystal Master
                                                                              Crystal Master
                                                                              DARK 35
                                                                              Crystal Master
                                                                              • ATK:

                                                                              • 1300

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


                                                                              SR Rarity
                                                                              Crystal Master
                                                                              SR Rarity
                                                                              Crystal Master
                                                                              Crystal Master
                                                                              DARK 35
                                                                              Crystal Master
                                                                              • ATK:

                                                                              • 1300

                                                                              • DEF:

                                                                              • 1000


                                                                              [ Pendulum Effect ] Your opponent cannot target "Ultimate Crystal" monsters or "Crystal Beast" cards you control with card effects. [ Monster Effect ] You can Tribute this card; add 1 "Ultimate Crystal" monster, "Crystal Beast" monster, or "Crystal" Spell/Trap from your Deck to your hand.


                                                                              SR Rarity
                                                                              Crystal Beacon
                                                                              SR Rarity
                                                                              Crystal Beacon
                                                                              Crystal Beacon
                                                                              Spell Normal
                                                                              Crystal Beacon

                                                                                Special Summon 1 "Crystal Beast" monster from your Deck. You must have 2 or more "Crystal Beast" cards in your Spell & Trap Card Zone to activate and to resolve this effect.


                                                                                SR Rarity
                                                                                Crystal Promise
                                                                                SR Rarity
                                                                                Crystal Promise
                                                                                Crystal Promise
                                                                                Spell Normal
                                                                                Crystal Promise

                                                                                  Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                                                                                  SR Rarity
                                                                                  Crystal Promise
                                                                                  SR Rarity
                                                                                  Crystal Promise
                                                                                  Crystal Promise
                                                                                  Spell Normal
                                                                                  Crystal Promise

                                                                                    Target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target.


                                                                                    SR Rarity
                                                                                    Rainbow Bridge
                                                                                    SR Rarity
                                                                                    Rainbow Bridge
                                                                                    Rainbow Bridge
                                                                                    Spell Normal
                                                                                    Rainbow Bridge

                                                                                      Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                                                      SR Rarity
                                                                                      Rainbow Bridge
                                                                                      SR Rarity
                                                                                      Rainbow Bridge
                                                                                      Rainbow Bridge
                                                                                      Spell Normal
                                                                                      Rainbow Bridge

                                                                                        Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                                                        SR Rarity
                                                                                        Rainbow Bridge
                                                                                        SR Rarity
                                                                                        Rainbow Bridge
                                                                                        Rainbow Bridge
                                                                                        Spell Normal
                                                                                        Rainbow Bridge

                                                                                          Add 1 "Crystal" Spell/Trap from your Deck to your hand.


                                                                                          UR Rarity
                                                                                          Rare Value
                                                                                          UR Rarity
                                                                                          Rare Value
                                                                                          Rare Value
                                                                                          Spell Normal
                                                                                          Rare Value

                                                                                            If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                                            UR Rarity
                                                                                            Rare Value
                                                                                            UR Rarity
                                                                                            Rare Value
                                                                                            Rare Value
                                                                                            Spell Normal
                                                                                            Rare Value

                                                                                              If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                                              UR Rarity
                                                                                              Rare Value
                                                                                              UR Rarity
                                                                                              Rare Value
                                                                                              Rare Value
                                                                                              Spell Normal
                                                                                              Rare Value

                                                                                                If you control 2 or more "Crystal Beast" cards in your Spell & Trap Zone: Your opponent chooses 1 "Crystal Beast" card in your Spell & Trap Zone, you send it to the GY, and if you do, you draw 2 cards.


                                                                                                SR Rarity
                                                                                                Crystal Conclave
                                                                                                SR Rarity
                                                                                                Crystal Conclave
                                                                                                Crystal Conclave
                                                                                                Trap Continuous
                                                                                                Crystal Conclave

                                                                                                  Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                                                                  SR Rarity
                                                                                                  Crystal Conclave
                                                                                                  SR Rarity
                                                                                                  Crystal Conclave
                                                                                                  Crystal Conclave
                                                                                                  Trap Continuous
                                                                                                  Crystal Conclave

                                                                                                    Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                                                                    SR Rarity
                                                                                                    Crystal Conclave
                                                                                                    SR Rarity
                                                                                                    Crystal Conclave
                                                                                                    Crystal Conclave
                                                                                                    Trap Continuous
                                                                                                    Crystal Conclave

                                                                                                      Once per turn, if a face-up "Crystal Beast" monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Crystal Beast" monster from your Deck. You can send this face-up card from the field to the GY, then target 1 "Crystal Beast" card you control and 1 card on the field; return them to the hand. You cannot activate these effects in the same Chain.


                                                                                                      R Rarity
                                                                                                      Digital Bug Corebage
                                                                                                      R Rarity
                                                                                                      Digital Bug Corebage
                                                                                                      Digital Bug Corebage
                                                                                                      LIGHT
                                                                                                      Digital Bug Corebage
                                                                                                      • ATK:

                                                                                                      • 2200

                                                                                                      • DEF:

                                                                                                      • 1800


                                                                                                      2 or more Level 5 LIGHT Insect-Type monsters You can also Xyz Summon this card by detaching 2 Xyz Materials from a Rank 3 or 4 Insect-Type Xyz Monster you control, then using that Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn: You can detach 1 Xyz Material from this card, then target 1 Defense Position monster your opponent controls; shuffle it into the Deck. Once per turn, if the battle position of a monster(s) on the field is changed (except during the Damage Step): You can attach 1 Insect-Type monster from your Graveyard to this card as Xyz Material.


                                                                                                      SR Rarity
                                                                                                      Gaia Dragon, the Thunder Charger
                                                                                                      SR Rarity
                                                                                                      Gaia Dragon, the Thunder Charger
                                                                                                      Gaia Dragon, the Thunder Charger
                                                                                                      WIND
                                                                                                      Gaia Dragon, the Thunder Charger
                                                                                                      • ATK:

                                                                                                      • 2600

                                                                                                      • DEF:

                                                                                                      • 2100


                                                                                                      2 Level 7 monsters You can also Xyz Summon this card by using a Rank 5 or 6 Xyz Monster you control as material. (Transfer its materials to this card.) If this card attacks a Defense Position monster, inflict piercing battle damage.


                                                                                                      R Rarity
                                                                                                      Number 18: Heraldry Patriarch
                                                                                                      R Rarity
                                                                                                      Number 18: Heraldry Patriarch
                                                                                                      Number 18: Heraldry Patriarch
                                                                                                      LIGHT
                                                                                                      Number 18: Heraldry Patriarch
                                                                                                      • ATK:

                                                                                                      • 2200

                                                                                                      • DEF:

                                                                                                      • 2200


                                                                                                      2 Level 4 monsters Once per Chain, during either player's turn, if 2 or more monsters with the same name are on the field: You can detach 1 Xyz Material from this card; choose 1 monster among those with the same name, and destroy all other monsters with that name. While this card remains face-up on the field, your opponent cannot Summon monsters with the same name as any of the monster(s) chosen for this card's effect. If this card is sent to the Graveyard: You can send 2 "Heraldic Beast" monsters from your Deck to the Graveyard.


                                                                                                      SR Rarity
                                                                                                      Number 20: Giga-Brilliant
                                                                                                      SR Rarity
                                                                                                      Number 20: Giga-Brilliant
                                                                                                      Number 20: Giga-Brilliant
                                                                                                      LIGHT
                                                                                                      Number 20: Giga-Brilliant
                                                                                                      • ATK:

                                                                                                      • 1800

                                                                                                      • DEF:

                                                                                                      • 1800


                                                                                                      2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters you currently control gain 300 ATK.


                                                                                                      UR Rarity
                                                                                                      Number 39: Utopia
                                                                                                      UR Rarity
                                                                                                      Number 39: Utopia
                                                                                                      Number 39: Utopia
                                                                                                      LIGHT
                                                                                                      Number 39: Utopia
                                                                                                      • ATK:

                                                                                                      • 2500

                                                                                                      • DEF:

                                                                                                      • 2000


                                                                                                      2 Level 4 monsters When a monster declares an attack: You can detach 1 material from this card; negate the attack. If this card is targeted for an attack, while it has no material: Destroy this card.


                                                                                                      SR Rarity
                                                                                                      Number 70: Malevolent Sin
                                                                                                      SR Rarity
                                                                                                      Number 70: Malevolent Sin
                                                                                                      Number 70: Malevolent Sin
                                                                                                      DARK
                                                                                                      Number 70: Malevolent Sin
                                                                                                      • ATK:

                                                                                                      • 2400

                                                                                                      • DEF:

                                                                                                      • 1200


                                                                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                                                                      UR Rarity
                                                                                                      Number C39: Utopia Ray
                                                                                                      UR Rarity
                                                                                                      Number C39: Utopia Ray
                                                                                                      Number C39: Utopia Ray
                                                                                                      LIGHT
                                                                                                      Number C39: Utopia Ray
                                                                                                      • ATK:

                                                                                                      • 2500

                                                                                                      • DEF:

                                                                                                      • 2000


                                                                                                      3 Level 4 LIGHT monsters You can also Xyz Summon this card by using a "Number 39: Utopia" you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) You can detach 1 Xyz Material from this card; it gains 500 ATK and 1 monster your opponent controls loses 1000 ATK, until the End Phase. You must have 1000 Life Points or less to activate and to resolve this effect.


                                                                                                        



                                                                                                      Tips

                                                                                                      • Activate Crystal Power before using techs so you don't miss the extra power boost.
                                                                                                      • Pegasus can miss time when summoned from the Crystal Conclave . If your face-up Crystal Beast is destroyed while you control two face-up Conclave and you choose to summon two Pegasus from the deck, only the last summoned can activate its effect. In a similar manner, if you control a face-up Conclave and a face- up Elemental HERO Brave Neos destroys a face-up Crystal Beast in combat, the Brave Neos will activate its effect as Chain Link 1 and the Crystal Conclave as Chain Link 2; Conclave will summon Pegasus and Brave Neos will add Neos Fusion to your opponent's hand. Since the last thing that happens is not summoning Pegasus, it will not be able to activate its effect.
                                                                                                      • Crystal Conclave can help avoid your opponent's Wall of Disruption and Drowning Mirror Force by returning your own monster. Also, if your opponent activates Cosmic Cyclone or MST to destroy your Necrovalley , you can return it to the hand and activate on the next turn if your opponent's deck is losing to it.
                                                                                                      • It's important to note that to use Crystal Conclave 's second effect, it must be face-up on the field, so it's best to immediately flip it up during the Draw Phase to deal with backrow-breaking techs.
                                                                                                      • Since Crystal Conclave says “return them to hand”, the card will always happen to be as strong as possible, even if one of the targets is removed. Thus, if you have two face-up Conclave and only one Crystal Beast in the backrow, you can use one Conclave to target the Crystal Beast and another card on the field, then chain the other Conclave to target the same Crystal Beast and a different card on the field, and return all three of them to the hand. This is called the "Conclave Cool Guy" move.



                                                                                                      Final thoughts

                                                                                                      Crystal Beast from the article looks like nothing more than a pile of bricks introduced with high card drawing power, but if built correctly and has supporting techs and a power-boosting engine, the line can certainly compete anywhere. where.

                                                                                                      If we look to the future, there are still many support cards for Crystal Beast that have not yet been released. According to assessments, if released, the card line will also occupy a sizable place in the meta.

                                                                                                      After the article, I hope you will enjoy the Crystal Beast monsters more as well as understand more about their current line of cards and how to play them. Let's follow YGO Vietnam to update more useful gameplay!




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                                                                                                      - Yu-Gi-Oh! Guidance Vietnam





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