Archfiend Deck Breakdown

Main Deck

SR Rarity
Junk Collector
SR Rarity
Junk Collector
SR Rarity
Junk Collector
LIGHT 5
Junk Collector
  • ATK:

  • 1000

  • DEF:

  • 2200


(Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    SR Rarity
    Contract with Don Thousand
    SR Rarity
    Contract with Don Thousand
    SR Rarity
    Contract with Don Thousand
    Spell Continuous
    Contract with Don Thousand

      When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.

      R Rarity
      Cup of Ace
      R Rarity
      Cup of Ace
      R Rarity
      Cup of Ace
      Spell Normal
      Cup of Ace

        Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.

        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        SR Rarity
        Dark World Dealings
        Spell Normal
        Dark World Dealings

          Each player draws 1 card, then each player discards 1 card.

          SR Rarity
          Foolish Burial Goods
          SR Rarity
          Foolish Burial Goods
          SR Rarity
          Foolish Burial Goods
          Spell Normal
          Foolish Burial Goods

            Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

            R Rarity
            Hand Destruction
            R Rarity
            Hand Destruction
            R Rarity
            Hand Destruction
            Spell Quick
            Hand Destruction

              Each player sends 2 cards from their hand to the GY, then draws 2 cards.

              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              SR Rarity
              Into the Void
              Spell Normal
              Into the Void

                If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

                SR Rarity
                Left Arm Offering
                SR Rarity
                Left Arm Offering
                SR Rarity
                Left Arm Offering
                Spell Normal
                Left Arm Offering

                  If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.

                  R Rarity
                  Magical Mallet
                  R Rarity
                  Magical Mallet
                  R Rarity
                  Magical Mallet
                  Spell Normal
                  Magical Mallet

                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

                    SR Rarity
                    Monster Gate
                    SR Rarity
                    Monster Gate
                    SR Rarity
                    Monster Gate
                    Spell Normal
                    Monster Gate

                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

                      SR Rarity
                      Reasoning
                      SR Rarity
                      Reasoning
                      SR Rarity
                      Reasoning
                      Spell Normal
                      Reasoning

                        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

                        R Rarity
                        Earthbound Release
                        R Rarity
                        Earthbound Release
                        R Rarity
                        Earthbound Release
                        Trap Normal
                        Earthbound Release

                          When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).

                          SR Rarity
                          Nightmare Archfiends
                          SR Rarity
                          Nightmare Archfiends
                          SR Rarity
                          Nightmare Archfiends
                          Trap Normal
                          Nightmare Archfiends

                            Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.

                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                Need 4 UR

                                UR Rarity
                                Card Destruction
                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback

                                Main: 40

                                SR Rarity
                                2 cardJunk Collector
                                SR Rarity
                                2 cardJunk Collector
                                Junk Collector
                                LIGHT 5
                                Junk Collector
                                • ATK:

                                • 1000

                                • DEF:

                                • 2200


                                (Quick Effect): You can banish this card on the field and 1 Normal Trap in your GY; apply that banished Trap's effect. (The Trap's activation requirements must still be correct, but costs are not paid.)


                                UR Rarity
                                1 cardCard Destruction
                                UR Rarity
                                1 cardCard Destruction
                                Card Destruction
                                Spell Normal
                                Card Destruction

                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                  SR Rarity
                                  2 cardContract with Don Thousand
                                  SR Rarity
                                  2 cardContract with Don Thousand
                                  Contract with Don Thousand
                                  Spell Continuous
                                  Contract with Don Thousand

                                    When this card is activated: Both players lose 1000 LP, and if they do, each draws 1 card. All cards that are drawn while this card's effect is applied must remain revealed. While a player's Spell Card in their hand is revealed by this effect, that player cannot Normal Summon/Set monsters. You can only activate 1 "Contract with Don Thousand" per turn.


                                    R Rarity
                                    3 cardCup of Ace
                                    R Rarity
                                    3 cardCup of Ace
                                    Cup of Ace
                                    Spell Normal
                                    Cup of Ace

                                      Toss a coin: ● Heads: Draw 2 cards. ● Tails: Your opponent draws 2 cards.


                                      SR Rarity
                                      3 cardDark World Dealings
                                      SR Rarity
                                      3 cardDark World Dealings
                                      Dark World Dealings
                                      Spell Normal
                                      Dark World Dealings

                                        Each player draws 1 card, then each player discards 1 card.


                                        SR Rarity
                                        1 cardFoolish Burial Goods
                                        SR Rarity
                                        1 cardFoolish Burial Goods
                                        Foolish Burial Goods
                                        Spell Normal
                                        Foolish Burial Goods

                                          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                          R Rarity
                                          3 cardHand Destruction
                                          R Rarity
                                          3 cardHand Destruction
                                          Hand Destruction
                                          Spell Quick
                                          Hand Destruction

                                            Each player sends 2 cards from their hand to the GY, then draws 2 cards.


                                            SR Rarity
                                            3 cardInto the Void
                                            SR Rarity
                                            3 cardInto the Void
                                            Into the Void
                                            Spell Normal
                                            Into the Void

                                              If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                              SR Rarity
                                              3 cardLeft Arm Offering
                                              SR Rarity
                                              3 cardLeft Arm Offering
                                              Left Arm Offering
                                              Spell Normal
                                              Left Arm Offering

                                                If you have 2 or more other cards in your hand: Banish your entire hand; add 1 Spell from your Deck to your hand. You cannot Set Spells/Traps during the turn you activate this card.


                                                R Rarity
                                                3 cardMagical Mallet
                                                R Rarity
                                                3 cardMagical Mallet
                                                Magical Mallet
                                                Spell Normal
                                                Magical Mallet

                                                  Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                                  SR Rarity
                                                  3 cardMonster Gate
                                                  SR Rarity
                                                  3 cardMonster Gate
                                                  Monster Gate
                                                  Spell Normal
                                                  Monster Gate

                                                    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                    SR Rarity
                                                    3 cardReasoning
                                                    SR Rarity
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      R Rarity
                                                      3 cardEarthbound Release
                                                      R Rarity
                                                      3 cardEarthbound Release
                                                      Earthbound Release
                                                      Trap Normal
                                                      Earthbound Release

                                                        When a Level 6 or higher monster(s) is Normal or Special Summoned: Tribute 1 Level 10 "Earthbound" monster; destroy as many monsters your opponent controls as possible, and if you do, inflict damage to your opponent equal to the combined original ATK of those destroyed monster(s).


                                                        SR Rarity
                                                        3 cardNightmare Archfiends
                                                        SR Rarity
                                                        3 cardNightmare Archfiends
                                                        Nightmare Archfiends
                                                        Trap Normal
                                                        Nightmare Archfiends

                                                          Tribute 1 monster; Special Summon 3 "Nightmare Archfiend Tokens" (Fiend-Type/DARK/Level 6/ATK 2000/DEF 2000) to your opponent's field in Attack Position. Each time 1 is destroyed, its controller takes 800 damage.


                                                          UR Rarity
                                                          3 cardTransaction Rollback
                                                          UR Rarity
                                                          3 cardTransaction Rollback
                                                          Transaction Rollback
                                                          Trap Normal
                                                          Transaction Rollback

                                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                            SR Rarity
                                                            1 cardTrap Trick
                                                            SR Rarity
                                                            1 cardTrap Trick
                                                            Trap Trick
                                                            Trap Normal
                                                            Trap Trick

                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.



                                                              ARCHFIEND Decks in MASTER DUEL








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