Argostars Deck Breakdown

Cards Usage Statistic

Main Deck

UR rarity
Argostars - Glorious Adra
UR rarity
Argostars - Glorious Adra
UR rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
SR rarity
Limited to 2 copies
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
Argostars - Giantslaying
UR rarity
Argostars - Giantslaying
UR rarity
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

    SR rarity
    Argostars - Home Stadium
    SR rarity
    Argostars - Home Stadium
    SR rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      UR rarity
      Limited to 1 copy
      Reinforcement of the Army
      UR rarity
      Limited to 1 copy
      Reinforcement of the Army
      UR rarity
      Limited to 1 copy
      Reinforcement of the Army
      Spell Normal
      Reinforcement of the Army

        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

        SR rarity
        Argostars - Lightning Tydeu
        SR rarity
        Argostars - Lightning Tydeu
        SR rarity
        Argostars - Lightning Tydeu
        Trap Continuous
        Argostars - Lightning Tydeu

          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

          R rarity
          Argostars - Slayer Eteo
          R rarity
          Argostars - Slayer Eteo
          R rarity
          Argostars - Slayer Eteo
          Trap Continuous
          Argostars - Slayer Eteo

            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

            N rarity
            Argostars - Swift Capane
            N rarity
            Argostars - Swift Capane
            N rarity
            Argostars - Swift Capane
            Trap Continuous
            Argostars - Swift Capane

              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

              Extra Deck

              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              UR rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              UR rarity
              Silhouhatte Rabbit
              UR rarity
              Silhouhatte Rabbit
              UR rarity
              Silhouhatte Rabbit
              LIGHT
              Silhouhatte Rabbit
              • ATK:

              • 1500

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

              UR rarity
              Argostars - Adventurous Arion
              UR rarity
              Argostars - Adventurous Arion
              UR rarity
              Argostars - Adventurous Arion
              DARK
              Argostars - Adventurous Arion
              • ATK:

              • 2200

              • DEF:

              • 2200


              2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.

              Need 25 UR

              UR rarity
              Argostars - Glorious Adra3 copies
              UR rarity
              Mulcharmy Fuwalos2 copies
              UR rarity
              Ash Blossom & Joyous Spring3 copies
              UR rarity
              Argostars - Adventurous Arion3 copies
              UR rarity
              Blade Armor Ninja3 copies
              UR rarity
              Divine Arsenal AA-ZEUS - Sky Thunder1 copy
              UR rarity
              Evilswarm Exciton Knight1 copy
              UR rarity
              Super Starslayer TY-PHON - Sky Crisis1 copy
              UR rarity
              Argostars - Giantslaying3 copies
              UR rarity
              Limited to 1 copy
              Reinforcement of the Army1 copy
              UR rarity
              Seventh Tachyon1 copy
              UR rarity
              Infinite Impermanence3 copies

              Main: 40 Extra: 15

              SR rarity
              1 copyArgostars - Fierce Parthe
              SR rarity
              1 copyArgostars - Fierce Parthe
              SR rarity
              Argostars - Fierce Parthe
              EARTH 4
              Argostars - Fierce Parthe
              • ATK:

              • 1400

              • DEF:

              • 1400


              Gains 700 ATK/DEF for each "Argostars" monster with a different name you control, except this card. You can only use each of the following effects of "Argostars - Fierce Parthe" once per turn. (Quick Effect): You can reveal this card in your hand; return 1 "Argostars" Continuous Trap you control to the hand, and if you do, Special Summon this card. You can banish this card you control; Set 1 Continuous Trap from your hand. It can be activated this turn.


              UR rarity
              3 copiesArgostars - Glorious Adra
              UR rarity
              3 copiesArgostars - Glorious Adra
              UR rarity
              Argostars - Glorious Adra
              EARTH 4
              Argostars - Glorious Adra
              • ATK:

              • 1800

              • DEF:

              • 1800


              During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


              SR rarity
              Limited to 2 copies
              2 copiesDroll & Lock Bird
              SR rarity
              Limited to 2 copies
              2 copiesDroll & Lock Bird
              SR rarity
              Limited to 2 copies
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


              UR rarity
              2 copiesMulcharmy Fuwalos
              UR rarity
              2 copiesMulcharmy Fuwalos
              UR rarity
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR rarity
              3 copiesAsh Blossom & Joyous Spring
              UR rarity
              3 copiesAsh Blossom & Joyous Spring
              UR rarity
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


              UR rarity
              3 copiesArgostars - Giantslaying
              UR rarity
              3 copiesArgostars - Giantslaying
              UR rarity
              Argostars - Giantslaying
              Spell Quick
              Argostars - Giantslaying

                Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


                SR rarity
                2 copiesArgostars - Home Stadium
                SR rarity
                2 copiesArgostars - Home Stadium
                SR rarity
                Argostars - Home Stadium
                Spell Field
                Argostars - Home Stadium

                  Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                  R rarity
                  1 copyDimensional Fissure
                  R rarity
                  1 copyDimensional Fissure
                  R rarity
                  Dimensional Fissure
                  Spell Continuous
                  Dimensional Fissure

                    Any monster sent to the Graveyard is banished instead.


                    SR rarity
                    Limited to 1 copy
                    1 copyPot of Extravagance
                    SR rarity
                    Limited to 1 copy
                    1 copyPot of Extravagance
                    SR rarity
                    Limited to 1 copy
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      UR rarity
                      Limited to 1 copy
                      1 copyReinforcement of the Army
                      UR rarity
                      Limited to 1 copy
                      1 copyReinforcement of the Army
                      UR rarity
                      Limited to 1 copy
                      Reinforcement of the Army
                      Spell Normal
                      Reinforcement of the Army

                        Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                        UR rarity
                        1 copySeventh Tachyon
                        UR rarity
                        1 copySeventh Tachyon
                        UR rarity
                        Seventh Tachyon
                        Spell Normal
                        Seventh Tachyon

                          Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                          SR rarity
                          2 copiesThat's 10!
                          SR rarity
                          2 copiesThat's 10!
                          SR rarity
                          That's 10!
                          Spell Continuous
                          That's 10!

                            Each time a card or effect is activated, except "That's 10!": You can place 1 Access Counter on this card (max. 10). Monsters you control gain 100 ATK for each Access Counter on this card. If the 10th Access Counter is placed on this card: You can return this card to the hand, and if you do, Set from your Deck, 1 Continuous Trap with an effect that Special Summons itself as a monster. It can be activated this turn.


                            SR rarity
                            2 copiesAngel Statue - Azurune
                            SR rarity
                            2 copiesAngel Statue - Azurune
                            SR rarity
                            Angel Statue - Azurune
                            Trap Continuous
                            Angel Statue - Azurune

                              Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                              SR rarity
                              3 copiesApophis the Swamp Deity
                              SR rarity
                              3 copiesApophis the Swamp Deity
                              SR rarity
                              Apophis the Swamp Deity
                              Trap Continuous
                              Apophis the Swamp Deity

                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                SR rarity
                                3 copiesArgostars - Lightning Tydeu
                                SR rarity
                                3 copiesArgostars - Lightning Tydeu
                                SR rarity
                                Argostars - Lightning Tydeu
                                Trap Continuous
                                Argostars - Lightning Tydeu

                                  While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                  R rarity
                                  2 copiesArgostars - Slayer Eteo
                                  R rarity
                                  2 copiesArgostars - Slayer Eteo
                                  R rarity
                                  Argostars - Slayer Eteo
                                  Trap Continuous
                                  Argostars - Slayer Eteo

                                    While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                    N rarity
                                    1 copyArgostars - Swift Capane
                                    N rarity
                                    1 copyArgostars - Swift Capane
                                    N rarity
                                    Argostars - Swift Capane
                                    Trap Continuous
                                    Argostars - Swift Capane

                                      While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                      SR rarity
                                      1 copyImperial Custom
                                      SR rarity
                                      1 copyImperial Custom
                                      SR rarity
                                      Imperial Custom
                                      Trap Continuous
                                      Imperial Custom

                                        Face-up Continuous Traps cannot be destroyed by battle or card effect, except "Imperial Custom". You can only control 1 "Imperial Custom".


                                        UR rarity
                                        3 copiesInfinite Impermanence
                                        UR rarity
                                        3 copiesInfinite Impermanence
                                        UR rarity
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          SR rarity
                                          1 copyMacro Cosmos
                                          SR rarity
                                          1 copyMacro Cosmos
                                          SR rarity
                                          Macro Cosmos
                                          Trap Continuous
                                          Macro Cosmos

                                            When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                            N rarity
                                            2 copiesStatue of Anguish Pattern
                                            N rarity
                                            2 copiesStatue of Anguish Pattern
                                            N rarity
                                            Statue of Anguish Pattern
                                            Trap Continuous
                                            Statue of Anguish Pattern

                                              Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                              UR rarity
                                              3 copiesArgostars - Adventurous Arion
                                              UR rarity
                                              3 copiesArgostars - Adventurous Arion
                                              UR rarity
                                              Argostars - Adventurous Arion
                                              DARK
                                              Argostars - Adventurous Arion
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 2200


                                              2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                              UR rarity
                                              3 copiesBlade Armor Ninja
                                              UR rarity
                                              3 copiesBlade Armor Ninja
                                              UR rarity
                                              Blade Armor Ninja
                                              WIND
                                              Blade Armor Ninja
                                              • ATK:

                                              • 2200

                                              • DEF:

                                              • 1000


                                              2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                              UR rarity
                                              1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR rarity
                                              1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                              UR rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                              Tag(s):

                                              UR rarity
                                              1 copyEvilswarm Exciton Knight
                                              UR rarity
                                              1 copyEvilswarm Exciton Knight
                                              UR rarity
                                              Evilswarm Exciton Knight
                                              LIGHT
                                              Evilswarm Exciton Knight
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                              SR rarity
                                              1 copyHeroic Champion - Gandiva
                                              SR rarity
                                              1 copyHeroic Champion - Gandiva
                                              SR rarity
                                              Heroic Champion - Gandiva
                                              EARTH
                                              Heroic Champion - Gandiva
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 1800


                                              2 Level 4 Warrior-Type monsters Once per turn, when a Level 4 or lower monster(s) is Special Summoned to your opponent's side of the field (except during the Damage Step): You can detach 1 Xyz Material from this card; destroy that Special Summoned monster(s).


                                              R rarity
                                              1 copyHeroic Champion - Magnum Excalibur
                                              R rarity
                                              1 copyHeroic Champion - Magnum Excalibur
                                              R rarity
                                              Heroic Champion - Magnum Excalibur
                                              LIGHT
                                              Heroic Champion - Magnum Excalibur
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 Warrior monsters If this card battles an opponent's monster, during damage calculation: You can detach 2 materials from this card; double this card's ATK during damage calculation only. Once per turn, during the Main Phase (Quick Effect): You can target 1 other face-up monster you control; equip this card you control to it as an Equip Spell that gives it 2000 ATK/DEF. You can banish this card from your GY; shuffle 3 Warrior monsters from your GY into the Deck.


                                              SR rarity
                                              3 copiesNumber 106: Giant Hand
                                              SR rarity
                                              3 copiesNumber 106: Giant Hand
                                              SR rarity
                                              Number 106: Giant Hand
                                              EARTH
                                              Number 106: Giant Hand
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                              SR rarity
                                              1 copySteelswarm Roach
                                              SR rarity
                                              1 copySteelswarm Roach
                                              SR rarity
                                              Steelswarm Roach
                                              DARK
                                              Steelswarm Roach
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 0


                                              2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                              UR rarity
                                              1 copySuper Starslayer TY-PHON - Sky Crisis
                                              UR rarity
                                              1 copySuper Starslayer TY-PHON - Sky Crisis
                                              UR rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                              master-duel
                                              Argostars
                                              5







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