Argostars Deck Breakdown

Main Deck

UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
UR Rarity
Argostars - Glorious Adra
EARTH 4
Argostars - Glorious Adra
  • ATK:

  • 1800

  • DEF:

  • 1800


During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.

UR Rarity
Argostars - Giantslaying
UR Rarity
Argostars - Giantslaying
UR Rarity
Argostars - Giantslaying
Spell Quick
Argostars - Giantslaying

    Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.

    SR Rarity
    Argostars - Home Stadium
    SR Rarity
    Argostars - Home Stadium
    SR Rarity
    Argostars - Home Stadium
    Spell Field
    Argostars - Home Stadium

      Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.

      SR Rarity
      Argostars - Lightning Tydeu
      SR Rarity
      Argostars - Lightning Tydeu
      SR Rarity
      Argostars - Lightning Tydeu
      Trap Continuous
      Argostars - Lightning Tydeu

        While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

        R Rarity
        Argostars - Slayer Eteo
        R Rarity
        Argostars - Slayer Eteo
        R Rarity
        Argostars - Slayer Eteo
        Trap Continuous
        Argostars - Slayer Eteo

          While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

          N Rarity
          Argostars - Swift Capane
          N Rarity
          Argostars - Swift Capane
          N Rarity
          Argostars - Swift Capane
          Trap Continuous
          Argostars - Swift Capane

            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.

            Need 33 UR

            UR Rarity
            Argostars - Glorious Adra3 card
            UR Rarity
            Maxx "C"1 card
            UR Rarity
            Nibiru, the Primal Being2 card
            UR Rarity
            The Man with the Mark2 card
            UR Rarity
            Divine Serpent Apophis1 card
            UR Rarity
            Garura, Wings of Resonant Life1 card
            UR Rarity
            Secreterion Dragon1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Silhouhatte Rabbit2 card
            UR Rarity
            Underworld Goddess of the Closed World1 card
            UR Rarity
            Argostars - Adventurous Arion1 card
            UR Rarity
            Super Starslayer TY-PHON - Sky Crisis1 card
            UR Rarity
            Argostars - Giantslaying1 card
            UR Rarity
            Super Polymerization3 card
            UR Rarity
            Triple Tactics Talent3 card
            UR Rarity
            Dominus Purge3 card
            UR Rarity
            Infinite Impermanence3 card
            UR Rarity
            Songs of the Dominators3 card

            Main: 40 Extra: 15

            SR Rarity
            1 cardAnubis the Last Judge
            SR Rarity
            1 cardAnubis the Last Judge
            Anubis the Last Judge
            EARTH 10
            Anubis the Last Judge
            • ATK:

            • 3000

            • DEF:

            • 0


            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


            UR Rarity
            3 cardArgostars - Glorious Adra
            UR Rarity
            3 cardArgostars - Glorious Adra
            Argostars - Glorious Adra
            EARTH 4
            Argostars - Glorious Adra
            • ATK:

            • 1800

            • DEF:

            • 1800


            During your opponent's turn, if you control a Continuous Trap Card (Quick Effect): You can banish this card from your hand; make the ATK of 1 monster on the field 0 until the end of this turn. If this card is Normal Summoned: This turn, your opponent cannot activate cards or effects in response to the activation of your Continuous Trap Cards or their effects. You can banish this card you control; place up to 2 "Argostars" Continuous Traps with different names from your hand and/or Deck face-up in your Spell & Trap Zone. You can only use this effect of "Argostars - Glorious Adra" once per turn.


            UR Rarity
            1 cardMaxx "C"
            UR Rarity
            1 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            2 cardNibiru, the Primal Being
            UR Rarity
            2 cardNibiru, the Primal Being
            Nibiru, the Primal Being
            LIGHT 11
            Nibiru, the Primal Being
            • ATK:

            • 3000

            • DEF:

            • 600


            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


            UR Rarity
            2 cardThe Man with the Mark
            UR Rarity
            2 cardThe Man with the Mark
            The Man with the Mark
            EARTH 4
            The Man with the Mark
            • ATK:

            • 1000

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


            UR Rarity
            1 cardArgostars - Giantslaying
            UR Rarity
            1 cardArgostars - Giantslaying
            Argostars - Giantslaying
            Spell Quick
            Argostars - Giantslaying

              Add 1 "Argostars" monster from your Deck to your hand, then immediately after this effect resolves, if a Continuous Trap is in your Monster Zone, or a Continuous Trap with an effect that Special Summons itself as a monster is in your Spell & Trap Zone, you can Normal Summon 1 Warrior monster. During your Main Phase: You can banish this card from your GY, then target 2 cards on the field, including an "Argostars" Continuous Trap you control; return them to the hand. You can only use 1 "Argostars - Giantslaying" effect per turn, and only once that turn.


              SR Rarity
              1 cardArgostars - Home Stadium
              SR Rarity
              1 cardArgostars - Home Stadium
              Argostars - Home Stadium
              Spell Field
              Argostars - Home Stadium

                Once per turn: You can pay 1000 LP; add 1 "Argostars" card from your GY or banishment to your hand. Each time a Continuous Trap in the Spell & Trap Zone is Special Summoned to your field, inflict 500 damage to your opponent. Once per Chain, if a Continuous Trap activates its effect in your Monster Zone, while you have a banished "Argostars" monster: You can target 1 face-up card your opponent controls; negate its effects until the end of this turn.


                UR Rarity
                3 cardSuper Polymerization
                UR Rarity
                3 cardSuper Polymerization
                Super Polymerization
                Spell Quick
                Super Polymerization

                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                  Tag(s):

                  SR Rarity
                  3 cardTreasures of the Kings
                  SR Rarity
                  3 cardTreasures of the Kings
                  Treasures of the Kings
                  Spell Field
                  Treasures of the Kings

                    When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                    UR Rarity
                    3 cardTriple Tactics Talent
                    UR Rarity
                    3 cardTriple Tactics Talent
                    Triple Tactics Talent
                    Spell Normal
                    Triple Tactics Talent

                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                      Tag(s):

                      SR Rarity
                      2 cardApophis the Serpent
                      SR Rarity
                      2 cardApophis the Serpent
                      Apophis the Serpent
                      Trap Continuous
                      Apophis the Serpent

                        Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                        SR Rarity
                        2 cardApophis the Swamp Deity
                        SR Rarity
                        2 cardApophis the Swamp Deity
                        Apophis the Swamp Deity
                        Trap Continuous
                        Apophis the Swamp Deity

                          During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                          SR Rarity
                          2 cardArgostars - Lightning Tydeu
                          SR Rarity
                          2 cardArgostars - Lightning Tydeu
                          Argostars - Lightning Tydeu
                          Trap Continuous
                          Argostars - Lightning Tydeu

                            While this card is face-up in the Spell & Trap Zone, Warrior monsters you control gain 500 ATK/DEF. Once per turn: You can discard 1 card; Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 2000/DEF 2000) with the following effect (this card is also still a Trap), then you can add 1 "Argostars" card from your Deck to your hand, except "Argostars - Lightning Tydeu". ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                            R Rarity
                            2 cardArgostars - Slayer Eteo
                            R Rarity
                            2 cardArgostars - Slayer Eteo
                            Argostars - Slayer Eteo
                            Trap Continuous
                            Argostars - Slayer Eteo

                              While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by card effects. Once per turn, when your opponent activates a card or effect: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 800/DEF 800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you can return 1 card on the field to the hand. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                              N Rarity
                              1 cardArgostars - Swift Capane
                              N Rarity
                              1 cardArgostars - Swift Capane
                              Argostars - Swift Capane
                              Trap Continuous
                              Argostars - Swift Capane

                                While this card is face-up in the Spell & Trap Zone, Warrior monsters you control cannot be destroyed by battle. Once per turn, if a Continuous Trap is in a Monster Zone: You can Special Summon this card as an Effect Monster (Warrior/LIGHT/Level 4/ATK 1800/DEF 1800) with the following effect (this card is also still a Trap), then if you have a banished "Argostars" monster, you gain 500 LP. ● Once per turn (Quick Effect): You can place this card face-up in your Spell & Trap Zone.


                                UR Rarity
                                3 cardDominus Purge
                                UR Rarity
                                3 cardDominus Purge
                                Dominus Purge
                                Trap Normal
                                Dominus Purge

                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  UR Rarity
                                  3 cardInfinite Impermanence
                                  Infinite Impermanence
                                  Trap Normal
                                  Infinite Impermanence

                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                    UR Rarity
                                    3 cardSongs of the Dominators
                                    UR Rarity
                                    3 cardSongs of the Dominators
                                    Songs of the Dominators
                                    Trap Normal
                                    Songs of the Dominators

                                      If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                      N Rarity
                                      2 cardVerdict of Anubis
                                      N Rarity
                                      2 cardVerdict of Anubis
                                      Verdict of Anubis
                                      Trap Counter
                                      Verdict of Anubis

                                        When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                        UR Rarity
                                        1 cardDivine Serpent Apophis
                                        UR Rarity
                                        1 cardDivine Serpent Apophis
                                        Divine Serpent Apophis
                                        EARTH 6
                                        Divine Serpent Apophis
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2600


                                        2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                        R Rarity
                                        1 cardEarth Golem @Ignister
                                        R Rarity
                                        1 cardEarth Golem @Ignister
                                        Earth Golem @Ignister
                                        EARTH 7
                                        Earth Golem @Ignister
                                        • ATK:

                                        • 2300

                                        • DEF:

                                        • 2000


                                        1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                        UR Rarity
                                        1 cardGarura, Wings of Resonant Life
                                        UR Rarity
                                        1 cardGarura, Wings of Resonant Life
                                        Garura, Wings of Resonant Life
                                        DARK 6
                                        Garura, Wings of Resonant Life
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 2400


                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                        SR Rarity
                                        1 cardMudragon of the Swamp
                                        SR Rarity
                                        1 cardMudragon of the Swamp
                                        Mudragon of the Swamp
                                        WATER 4
                                        Mudragon of the Swamp
                                        • ATK:

                                        • 1900

                                        • DEF:

                                        • 1600


                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                        SR Rarity
                                        1 cardPredaplant Dragostapelia
                                        SR Rarity
                                        1 cardPredaplant Dragostapelia
                                        Predaplant Dragostapelia
                                        DARK 8
                                        Predaplant Dragostapelia
                                        • ATK:

                                        • 2700

                                        • DEF:

                                        • 1900


                                        1 Fusion Monster + 1 DARK monster Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; place 1 Predator Counter on it, and if it is Level 2 or higher, it becomes Level 1 as long as it has a Predator Counter. Negate the activated effects of your opponent's monsters that have Predator Counters.


                                        SR Rarity
                                        1 cardPredaplant Triphyoverutum
                                        SR Rarity
                                        1 cardPredaplant Triphyoverutum
                                        Predaplant Triphyoverutum
                                        DARK 9
                                        Predaplant Triphyoverutum
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 3000


                                        3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                        UR Rarity
                                        1 cardSecreterion Dragon
                                        UR Rarity
                                        1 cardSecreterion Dragon
                                        Secreterion Dragon
                                        LIGHT 8
                                        Secreterion Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 1500


                                        1 Dragon monster + 1 Spellcaster monster This card loses 100 ATK for each of your banished cards. While you control this Fusion Summoned card, your opponent cannot activate the effects of Special Summoned Dragon or Spellcaster monsters they control. You can target 1 Dragon and 1 Spellcaster monster in your GY; Special Summon 1, and if you do, place the other on the bottom of the Deck. You can only use this effect of "Secreterion Dragon" once per turn.


                                        SR Rarity
                                        1 cardStarving Venom Fusion Dragon
                                        SR Rarity
                                        1 cardStarving Venom Fusion Dragon
                                        Starving Venom Fusion Dragon
                                        DARK 8
                                        Starving Venom Fusion Dragon
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                        R Rarity
                                        1 cardImduk the World Chalice Dragon
                                        R Rarity
                                        1 cardImduk the World Chalice Dragon
                                        Imduk the World Chalice Dragon
                                        WIND
                                        Imduk the World Chalice Dragon
                                        • ATK:

                                        • 800

                                        • LINK-1

                                        Link Arrow:

                                        Top


                                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                        UR Rarity
                                        1 cardS:P Little Knight
                                        UR Rarity
                                        1 cardS:P Little Knight
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        UR Rarity
                                        2 cardSilhouhatte Rabbit
                                        UR Rarity
                                        2 cardSilhouhatte Rabbit
                                        Silhouhatte Rabbit
                                        LIGHT
                                        Silhouhatte Rabbit
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        UR Rarity
                                        1 cardUnderworld Goddess of the Closed World
                                        Underworld Goddess of the Closed World
                                        LIGHT
                                        Underworld Goddess of the Closed World
                                        • ATK:

                                        • 3000

                                        • LINK-5

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Right

                                        Bottom

                                        Bottom-Right


                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                        UR Rarity
                                        1 cardArgostars - Adventurous Arion
                                        UR Rarity
                                        1 cardArgostars - Adventurous Arion
                                        Argostars - Adventurous Arion
                                        DARK
                                        Argostars - Adventurous Arion
                                        • ATK:

                                        • 2200

                                        • DEF:

                                        • 2200


                                        2 Level 4 monsters Once per turn, you can also Xyz Summon "Argostars - Adventurous Arion" by using 1 "Argostars" monster you control (transfer its materials to this card). If this card is Xyz Summoned: You can add 1 "Argostars" Spell from your Deck to your hand. During the Standby Phase: You can detach 2 materials from this card; place up to 3 "Argostars" Continuous Traps from your GY, face-up in your Spell & Trap Zone. You can only use each effect of "Argostars - Adventurous Arion" once per turn.


                                        UR Rarity
                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                        UR Rarity
                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                        master-duel
                                        Argostars
                                        5







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