Charmer Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Awakening of the Possessed - Nefariouser Archfiend
R Rarity
Awakening of the Possessed - Nefariouser Archfiend
R Rarity
Awakening of the Possessed - Nefariouser Archfiend
EARTH 5
Awakening of the Possessed - Nefariouser Archfiend
  • ATK:

  • 2000

  • DEF:

  • 200


You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fairy Tail - Luna
UR Rarity
Fairy Tail - Luna
UR Rarity
Fairy Tail - Luna
LIGHT 4
Fairy Tail - Luna
  • ATK:

  • 1850

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.

N Rarity
Familiar-Possessed - Aussa
N Rarity
Familiar-Possessed - Aussa
N Rarity
Familiar-Possessed - Aussa
EARTH 4
Familiar-Possessed - Aussa
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Eria
N Rarity
Familiar-Possessed - Eria
N Rarity
Familiar-Possessed - Eria
WATER 4
Familiar-Possessed - Eria
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
N Rarity
Familiar-Possessed - Hiita
FIRE 4
Familiar-Possessed - Hiita
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

N Rarity
Familiar-Possessed - Wynn
N Rarity
Familiar-Possessed - Wynn
N Rarity
Familiar-Possessed - Wynn
WIND 4
Familiar-Possessed - Wynn
  • ATK:

  • 1850

  • DEF:

  • 1500


You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

N Rarity
Nefarious Archfiend Eater of Nefariousness
N Rarity
Nefarious Archfiend Eater of Nefariousness
N Rarity
Nefarious Archfiend Eater of Nefariousness
EARTH 4
Nefarious Archfiend Eater of Nefariousness
  • ATK:

  • 1500

  • DEF:

  • 200


You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.

UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
UR Rarity
Wandering Gryphon Rider
WIND 7
Wandering Gryphon Rider
  • ATK:

  • 2000

  • DEF:

  • 2800


During the Main Phase, if you control no monsters, or control an "Adventurer Token" (Quick Effect): You can Special Summon this card from your hand. When a card or effect is activated while you control an "Adventurer Token" (Quick Effect): You can shuffle this card into the Deck, and if you do, negate that activation, and if you do that, destroy that card. You can only use each effect of "Wandering Gryphon Rider" once per turn.

UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
UR Rarity
Water Enchantress of the Temple
WATER 3
Water Enchantress of the Temple
  • ATK:

  • 1500

  • DEF:

  • 1200


If you control an "Adventurer Token": You can Special Summon this card from your hand. You can banish this card from your hand or GY; add 1 "Rite of Aramesir" from your Deck or GY to your hand. If you control an "Adventurer Token": You can place 1 Field Spell that mentions "Adventurer Token" from your Deck face-up in your Field Zone. You can only use each effect of "Water Enchantress of the Temple" once per turn.

N Rarity
Hiita the Fire Charmer
N Rarity
Hiita the Fire Charmer
N Rarity
Hiita the Fire Charmer
FIRE 3
Hiita the Fire Charmer
  • ATK:

  • 500

  • DEF:

  • 1500


FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.

UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
UR Rarity
Awakening of the Possessed
Spell Continuous
Awakening of the Possessed

    Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.

    R Rarity
    Dracoback, the Rideable Dragon
    R Rarity
    Dracoback, the Rideable Dragon
    R Rarity
    Dracoback, the Rideable Dragon
    Spell Equip
    Dracoback, the Rideable Dragon

      Equip only to a monster you control. You can only control 1 "Dracoback, the Rideable Dragon". You can only use each of the following effects of "Dracoback, the Rideable Dragon" once per turn. While this card is equipped to a non-Effect Monster: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY: You can target 1 "Adventurer Token" you control; equip this card to that target.

      SR Rarity
      Fateful Adventure
      SR Rarity
      Fateful Adventure
      SR Rarity
      Fateful Adventure
      Spell Continuous
      Fateful Adventure

        Once per turn, the first time a monster you control equipped with an Equip Spell would be destroyed by battle, it is not destroyed. You can only use each of the following effects of "Fateful Adventure" once per turn. During your Main Phase: You can add 1 monster that mentions "Adventurer Token" from your Deck to your hand, then send 1 card from your hand to the GY. If a monster(s) is Normal or Special Summoned: You can take 1 Equip Spell that mentions "Adventurer Token" from your Deck, and either add it to your hand or equip it to 1 "Adventurer Token" you control.

         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
         Rarity
        Fiendsmith's Tract
        Spell Normal
        Fiendsmith's Tract

          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

          UR Rarity
          Grand Spiritual Art - Ichirin
          UR Rarity
          Grand Spiritual Art - Ichirin
          UR Rarity
          Grand Spiritual Art - Ichirin
          Spell Field
          Grand Spiritual Art - Ichirin

            Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.

            UR Rarity
            Rite of Aramesir
            UR Rarity
            Rite of Aramesir
            UR Rarity
            Rite of Aramesir
            Spell Normal
            Rite of Aramesir

              If you control no "Adventurer Token": Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000), then if you do not control "Fateful Adventure", you can place 1 "Fateful Adventure" from your Deck face-up in your Spell & Trap Zone. You cannot activate the effects of monsters on the field the turn you activate this card, except Special Summoned monsters'. You can only activate 1 "Rite of Aramesir" per turn.

              UR Rarity
              Spirit Charmers
              UR Rarity
              Spirit Charmers
              UR Rarity
              Spirit Charmers
              Spell Quick
              Spirit Charmers

                Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.

                SR Rarity
                Possessed Partnerships
                SR Rarity
                Possessed Partnerships
                SR Rarity
                Possessed Partnerships
                Trap Normal
                Possessed Partnerships

                  Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.

                  R Rarity
                  Unpossessed
                  R Rarity
                  Unpossessed
                  R Rarity
                  Unpossessed
                  Trap Continuous
                  Unpossessed

                    "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.

                    Extra Deck

                     Rarity
                    Fiendsmith's Desirae
                     Rarity
                    Fiendsmith's Desirae
                     Rarity
                    Fiendsmith's Desirae
                    LIGHT 9
                    Fiendsmith's Desirae
                    • ATK:

                    • 2800

                    • DEF:

                    • 2400


                    "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                     Rarity
                    Fiendsmith's Lacrima
                     Rarity
                    Fiendsmith's Lacrima
                     Rarity
                    Fiendsmith's Lacrima
                    LIGHT 6
                    Fiendsmith's Lacrima
                    • ATK:

                    • 2400

                    • DEF:

                    • 2400


                    2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                    SR Rarity
                    Dharc the Dark Charmer, Gloomy
                    SR Rarity
                    Dharc the Dark Charmer, Gloomy
                    SR Rarity
                    Dharc the Dark Charmer, Gloomy
                    DARK
                    Dharc the Dark Charmer, Gloomy
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                    SR Rarity
                    Fiendsmith's Agnumday
                    SR Rarity
                    Fiendsmith's Agnumday
                    SR Rarity
                    Fiendsmith's Agnumday
                    LIGHT
                    Fiendsmith's Agnumday
                    • ATK:

                    • 1800

                    • LINK-3

                    Link Arrow:

                    Top

                    Bottom-Left

                    Bottom-Right


                    2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                     Rarity
                    Fiendsmith's Requiem
                     Rarity
                    Fiendsmith's Requiem
                     Rarity
                    Fiendsmith's Requiem
                    LIGHT
                    Fiendsmith's Requiem
                    • ATK:

                    • 600

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                     Rarity
                    Fiendsmith's Sequence
                     Rarity
                    Fiendsmith's Sequence
                     Rarity
                    Fiendsmith's Sequence
                    LIGHT
                    Fiendsmith's Sequence
                    • ATK:

                    • 1200

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                    SR Rarity
                    Hiita the Fire Charmer, Ablaze
                    SR Rarity
                    Hiita the Fire Charmer, Ablaze
                    SR Rarity
                    Hiita the Fire Charmer, Ablaze
                    FIRE
                    Hiita the Fire Charmer, Ablaze
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                    SR Rarity
                    Lyna the Light Charmer, Lustrous
                    SR Rarity
                    Lyna the Light Charmer, Lustrous
                    SR Rarity
                    Lyna the Light Charmer, Lustrous
                    LIGHT
                    Lyna the Light Charmer, Lustrous
                    • ATK:

                    • 1850

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 monsters, including a LIGHT monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 LIGHT monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 LIGHT monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Lyna the Light Charmer, Lustrous" once per turn.

                    Need 10 UR

                    UR Rarity
                    Fairy Tail - Luna1 card
                    UR Rarity
                    Witchcrafter Golem Aruru1 card
                    UR Rarity
                    Effect Veiler1 card
                    UR Rarity
                    Awakening of the Possessed1 card
                    UR Rarity
                    Dark Ruler No More1 card
                    UR Rarity
                    Grand Spiritual Art - Ichirin1 card
                    UR Rarity
                    Raigeki1 card
                    UR Rarity
                    Spirit Charmers1 card
                    UR Rarity
                    Terraforming1 card
                    UR Rarity
                    Metaverse1 card

                    Main: 41

                    R Rarity
                    1 cardAwakening of the Possessed - Greater Inari Fire
                    R Rarity
                    1 cardAwakening of the Possessed - Greater Inari Fire
                    Awakening of the Possessed - Greater Inari Fire
                    FIRE 5
                    Awakening of the Possessed - Greater Inari Fire
                    • ATK:

                    • 2000

                    • DEF:

                    • 200


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower FIRE monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Greater Inari Fire" once per turn. ● When this card is Special Summoned by its effect: You can inflict damage to your opponent equal to the original ATK of 1 monster they control (your choice). ● If this card is sent from the field to the GY: You can add 1 "Spiritual Fire Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                    R Rarity
                    1 cardAwakening of the Possessed - Nefariouser Archfiend
                    R Rarity
                    1 cardAwakening of the Possessed - Nefariouser Archfiend
                    Awakening of the Possessed - Nefariouser Archfiend
                    EARTH 5
                    Awakening of the Possessed - Nefariouser Archfiend
                    • ATK:

                    • 2000

                    • DEF:

                    • 200


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up Spellcaster monster and 1 face-up Level 4 or lower EARTH monster you control to the GY. You can only use each of the following effects of "Awakening of the Possessed - Nefariouser Archfiend" once per turn. ● When this card is Special Summoned by its effect: You can Special Summon 1 Level 4 or lower monster from your GY, but negate its effects. ● If this card is sent from the field to the GY: You can add 1 "Spiritual Earth Art" card or 1 "Possessed" Spell/Trap from your Deck to your hand.


                    SR Rarity
                    1 cardDenko Sekka
                    SR Rarity
                    1 cardDenko Sekka
                    Denko Sekka
                    LIGHT 4
                    Denko Sekka
                    • ATK:

                    • 1700

                    • DEF:

                    • 1000


                    Cannot be Special Summoned. While you control no Set Spells/Traps, neither player can Set Spells/Traps nor activate Spell/Trap Cards that are Set on the field.


                    UR Rarity
                    1 cardFairy Tail - Luna
                    UR Rarity
                    1 cardFairy Tail - Luna
                    Fairy Tail - Luna
                    LIGHT 4
                    Fairy Tail - Luna
                    • ATK:

                    • 1850

                    • DEF:

                    • 1000


                    When this card is Normal Summoned: You can add 1 Spellcaster monster with 1850 ATK from your Deck to your hand. Once per turn (Quick Effect): You can target 1 face-up monster your opponent controls; your opponent can send 1 card with that monster's name from their Deck or Extra Deck to the GY to negate this effect, otherwise return both this card and that monster to the hand.


                    SR Rarity
                    1 cardFairy Tail - Rella
                    SR Rarity
                    1 cardFairy Tail - Rella
                    Fairy Tail - Rella
                    LIGHT 4
                    Fairy Tail - Rella
                    • ATK:

                    • 1850

                    • DEF:

                    • 1000


                    Neither player can target monsters on the field with Spell Cards or effects, except this one. Once per turn: You can discard 1 Spell; equip 1 Equip Spell from your hand, Deck, or GY to this card, but return that Equip Spell to the hand during the End Phase.


                    N Rarity
                    1 cardFamiliar-Possessed - Aussa
                    N Rarity
                    1 cardFamiliar-Possessed - Aussa
                    Familiar-Possessed - Aussa
                    EARTH 4
                    Familiar-Possessed - Aussa
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Aussa the Earth Charmer" and 1 face-up EARTH monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                    N Rarity
                    1 cardFamiliar-Possessed - Eria
                    N Rarity
                    1 cardFamiliar-Possessed - Eria
                    Familiar-Possessed - Eria
                    WATER 4
                    Familiar-Possessed - Eria
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Eria the Water Charmer" and 1 face-up WATER monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                    N Rarity
                    1 cardFamiliar-Possessed - Hiita
                    N Rarity
                    1 cardFamiliar-Possessed - Hiita
                    Familiar-Possessed - Hiita
                    FIRE 4
                    Familiar-Possessed - Hiita
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Hiita the Fire Charmer" and 1 face-up FIRE monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                    N Rarity
                    1 cardFamiliar-Possessed - Wynn
                    N Rarity
                    1 cardFamiliar-Possessed - Wynn
                    Familiar-Possessed - Wynn
                    WIND 4
                    Familiar-Possessed - Wynn
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    You can Special Summon this card (from your hand or Deck) by sending 1 face-up "Wynn the Wind Charmer" and 1 face-up WIND monster you control to the GY. If this card Special Summoned by its own effect attacks a Defense Position monster, inflict piercing battle damage.


                    N Rarity
                    1 cardInari Fire
                    N Rarity
                    1 cardInari Fire
                    Inari Fire
                    FIRE 4
                    Inari Fire
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    You can only control 1 "Inari Fire". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your next Standby Phase after this face-up card on the field was destroyed by a card effect and sent to the Graveyard: Special Summon it from your Graveyard.


                    N Rarity
                    1 cardJigabyte
                    N Rarity
                    1 cardJigabyte
                    Jigabyte
                    WATER 4
                    Jigabyte
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    You can only control 1 "Jigabyte". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). When this card is destroyed by battle or card effect and sent to the Graveyard: You can Special Summon 1 monster with 1500 ATK and 200 DEF from your Deck, except "Jigabyte".


                    N Rarity
                    1 cardNefarious Archfiend Eater of Nefariousness
                    N Rarity
                    1 cardNefarious Archfiend Eater of Nefariousness
                    Nefarious Archfiend Eater of Nefariousness
                    EARTH 4
                    Nefarious Archfiend Eater of Nefariousness
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    You can only control 1 "Nefarious Archfiend Eater of Nefariousness". If you control a Spellcaster-Type monster, you can Special Summon this card (from your hand). Once per turn, during your opponent's End Phase, if this card is in your Graveyard: You can target 1 face-up monster you control; destroy it, and if you do, Special Summon this card.


                    N Rarity
                    1 cardRanryu
                    N Rarity
                    1 cardRanryu
                    Ranryu
                    WIND 4
                    Ranryu
                    • ATK:

                    • 1500

                    • DEF:

                    • 200


                    You can only control 1 "Ranryu". If you control a Spellcaster monster, you can Special Summon this card (from your hand). If this card is destroyed by battle or card effect and sent to the GY: You can target 1 monster with 1500 ATK/200 DEF in your GY, except "Ranryu"; Special Summon it.


                    SR Rarity
                    1 cardWitch of the Black Forest
                    SR Rarity
                    1 cardWitch of the Black Forest
                    Witch of the Black Forest
                    DARK 4
                    Witch of the Black Forest
                    • ATK:

                    • 1100

                    • DEF:

                    • 1200


                    If this card is sent from the field to the GY: Add 1 monster with 1500 or less DEF from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Witch of the Black Forest" once per turn.


                    UR Rarity
                    1 cardWitchcrafter Golem Aruru
                    UR Rarity
                    1 cardWitchcrafter Golem Aruru
                    Witchcrafter Golem Aruru
                    LIGHT 8
                    Witchcrafter Golem Aruru
                    • ATK:

                    • 2800

                    • DEF:

                    • 0


                    When your opponent activates a card or effect that targets a Spellcaster monster(s) you control, or targets it for an attack (Quick Effect): You can target 1 card your opponent controls, or 1 "Witchcrafter" Spell in your GY; Special Summon this card from your hand, and if you do, return that targeted card to the hand. You can only use this effect of "Witchcrafter Golem Aruru" once per turn. Once per turn, during your opponent's Standby Phase: Return this card to the hand.


                    N Rarity
                    1 cardAussa the Earth Charmer
                    N Rarity
                    1 cardAussa the Earth Charmer
                    Aussa the Earth Charmer
                    EARTH 3
                    Aussa the Earth Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: While this card is face-up on the field, take control of 1 EARTH monster your opponent controls.


                    N Rarity
                    1 cardEria the Water Charmer
                    N Rarity
                    1 cardEria the Water Charmer
                    Eria the Water Charmer
                    WATER 3
                    Eria the Water Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Target 1 face-up WATER monster your opponent controls; take control of that target while this card is face-up on the field.


                    SR Rarity
                    1 cardFairy Tail - Sleeper
                    SR Rarity
                    1 cardFairy Tail - Sleeper
                    Fairy Tail - Sleeper
                    LIGHT 4
                    Fairy Tail - Sleeper
                    • ATK:

                    • 1850

                    • DEF:

                    • 1000


                    FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


                    N Rarity
                    1 cardHiita the Fire Charmer
                    N Rarity
                    1 cardHiita the Fire Charmer
                    Hiita the Fire Charmer
                    FIRE 3
                    Hiita the Fire Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: Target 1 face-up FIRE monster your opponent controls; take control of that target while this card is face-up on the field.


                    N Rarity
                    1 cardWynn the Wind Charmer
                    N Rarity
                    1 cardWynn the Wind Charmer
                    Wynn the Wind Charmer
                    WIND 3
                    Wynn the Wind Charmer
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    FLIP: While this card is face-up on the field, take control of 1 WIND monster your opponent controls.


                    R Rarity
                    1 cardDark Doriado
                    R Rarity
                    1 cardDark Doriado
                    Dark Doriado
                    DARK 45
                    Dark Doriado
                    • ATK:

                    • 1800

                    • DEF:

                    • 1400


                    [ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


                    UR Rarity
                    1 cardEffect Veiler
                    UR Rarity
                    1 cardEffect Veiler
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR Rarity
                    1 cardAwakening of the Possessed
                    UR Rarity
                    1 cardAwakening of the Possessed
                    Awakening of the Possessed
                    Spell Continuous
                    Awakening of the Possessed

                      Monsters you control gain 300 ATK for each different Attribute you control. "Charmer" and "Familiar-Possessed" monsters you control cannot be destroyed by card effects. If a Spellcaster monster(s) with 1850 original ATK is Normal or Special Summoned to your field: Draw 1 card. You can only use this effect of "Awakening of the Possessed" once per turn.


                      SR Rarity
                      1 cardBook of Eclipse
                      SR Rarity
                      1 cardBook of Eclipse
                      Book of Eclipse
                      Spell Quick
                      Book of Eclipse

                        Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                        UR Rarity
                        1 cardDark Ruler No More
                        UR Rarity
                        1 cardDark Ruler No More
                        Dark Ruler No More
                        Spell Normal
                        Dark Ruler No More

                          Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                          Tag(s):

                          UR Rarity
                          1 cardGrand Spiritual Art - Ichirin
                          UR Rarity
                          1 cardGrand Spiritual Art - Ichirin
                          Grand Spiritual Art - Ichirin
                          Spell Field
                          Grand Spiritual Art - Ichirin

                            Negate your opponent's first monster effect that resolves each turn while you control a Spellcaster monster with 1500 DEF. During your Main Phase: You can reveal 1 Spellcaster monster from your hand, and if you do, add 1 monster with the same Attribute, but with 1500 ATK/200 DEF, from your Deck to your hand, and if you do that, shuffle the revealed card into the Deck. You can only use this effect of "Grand Spiritual Art - Ichirin" once per turn.


                            UR Rarity
                            1 cardRaigeki
                            UR Rarity
                            1 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              SR Rarity
                              1 cardSecret Village of the Spellcasters
                              SR Rarity
                              1 cardSecret Village of the Spellcasters
                              Secret Village of the Spellcasters
                              Spell Field
                              Secret Village of the Spellcasters

                                If only you control a Spellcaster monster, your opponent cannot activate Spell Cards. If you control no Spellcaster monsters, you cannot activate Spell Cards.


                                SR Rarity
                                1 cardSpellbook of Knowledge
                                SR Rarity
                                1 cardSpellbook of Knowledge
                                Spellbook of Knowledge
                                Spell Normal
                                Spellbook of Knowledge

                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                  UR Rarity
                                  1 cardSpirit Charmers
                                  UR Rarity
                                  1 cardSpirit Charmers
                                  Spirit Charmers
                                  Spell Quick
                                  Spirit Charmers

                                    Discard 1 card; take 2 cards from your Deck with different names from each other, that are "Charmer" monsters, "Familiar-Possessed" monsters, and/or "Possessed" Spells/Traps, add 1 of them to your hand, and Set the other. You can only activate 1 "Spirit Charmers" per turn.


                                    UR Rarity
                                    1 cardTerraforming
                                    UR Rarity
                                    1 cardTerraforming
                                    Terraforming
                                    Spell Normal
                                    Terraforming

                                      Add 1 Field Spell from your Deck to your hand.




                                      Tag(s):

                                      SR Rarity
                                      1 cardTwin Twisters
                                      SR Rarity
                                      1 cardTwin Twisters
                                      Twin Twisters
                                      Spell Quick
                                      Twin Twisters

                                        Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                        SR Rarity
                                        1 cardDimensional Barrier
                                        SR Rarity
                                        1 cardDimensional Barrier
                                        Dimensional Barrier
                                        Trap Normal
                                        Dimensional Barrier

                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                          UR Rarity
                                          1 cardMetaverse
                                          UR Rarity
                                          1 cardMetaverse
                                          Metaverse
                                          Trap Normal
                                          Metaverse

                                            Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPossessed Partnerships
                                            SR Rarity
                                            1 cardPossessed Partnerships
                                            Possessed Partnerships
                                            Trap Normal
                                            Possessed Partnerships

                                              Special Summon 1 Spellcaster monster with 1500 DEF from your hand or GY in Attack Position or face-down Defense Position, then, if you control monsters with 2 or more different Attributes, you can destroy 1 face-up card on the field. You can banish this card from your GY, then target 1 "Possessed" Continuous Spell/Trap in your GY; place it face-up on your field. You can only use 1 "Possessed Partnerships" effect per turn, and only once that turn.


                                              SR Rarity
                                              1 cardSolemn Warning
                                              SR Rarity
                                              1 cardSolemn Warning
                                              Solemn Warning
                                              Trap Counter
                                              Solemn Warning

                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                Tag(s):

                                                R Rarity
                                                1 cardSpiritual Earth Art - Kurogane
                                                R Rarity
                                                1 cardSpiritual Earth Art - Kurogane
                                                Spiritual Earth Art - Kurogane
                                                Trap Normal
                                                Spiritual Earth Art - Kurogane

                                                  Tribute 1 EARTH monster. Special Summon 1 Level 4 or lower EARTH monster from your Graveyard, except the Tributed monster.


                                                  R Rarity
                                                  1 cardSpiritual Fire Art - Kurenai
                                                  R Rarity
                                                  1 cardSpiritual Fire Art - Kurenai
                                                  Spiritual Fire Art - Kurenai
                                                  Trap Normal
                                                  Spiritual Fire Art - Kurenai

                                                    Tribute 1 FIRE monster; inflict damage to your opponent equal to that monster's original ATK.


                                                    R Rarity
                                                    1 cardSpiritual Water Art - Aoi
                                                    R Rarity
                                                    1 cardSpiritual Water Art - Aoi
                                                    Spiritual Water Art - Aoi
                                                    Trap Normal
                                                    Spiritual Water Art - Aoi

                                                      Tribute 1 WATER monster; look at your opponent's hand, then send 1 card from their hand to the Graveyard.


                                                      R Rarity
                                                      1 cardSpiritual Wind Art - Miyabi
                                                      R Rarity
                                                      1 cardSpiritual Wind Art - Miyabi
                                                      Spiritual Wind Art - Miyabi
                                                      Trap Normal
                                                      Spiritual Wind Art - Miyabi

                                                        Tribute 1 WIND monster, then target 1 card your opponent controls; place that card on the bottom of the Deck.


                                                        R Rarity
                                                        1 cardUnpossessed
                                                        R Rarity
                                                        1 cardUnpossessed
                                                        Unpossessed
                                                        Trap Continuous
                                                        Unpossessed

                                                          "Charmer" monsters you control cannot be destroyed by battle. If a "Familiar-Possessed" monster you control attacks an opponent's monster, it gains 800 ATK during damage calculation only. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 Spellcaster-Type monster with 1500 DEF from your Deck, whose Attribute is different from at least 1 of those destroyed monsters' original Attributes on the field, in Attack Position or face-down Defense Position. You can only use this effect of "Unpossessed" once per turn.


                                                          master-duel
                                                          Charmer
                                                          5







                                                          https://ygovietnam.com/
                                                          Top