Chimera Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Big-Winged Berfomet
UR Rarity
Big-Winged Berfomet
UR Rarity
Big-Winged Berfomet
DARK 5
Big-Winged Berfomet
  • ATK:

  • 1400

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.

SR Rarity
Cornfield Coatl
SR Rarity
Cornfield Coatl
SR Rarity
Cornfield Coatl
WIND 4
Cornfield Coatl
  • ATK:

  • 500

  • DEF:

  • 1700


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.

N Rarity
Edge Imp Chain
N Rarity
Edge Imp Chain
N Rarity
Edge Imp Chain
DARK 4
Edge Imp Chain
  • ATK:

  • 1200

  • DEF:

  • 1800


When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.

SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
SR Rarity
Evil HERO Adusted Gold
LIGHT 4
Evil HERO Adusted Gold
  • ATK:

  • 2100

  • DEF:

  • 800


You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.

R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
R Rarity
Evil HERO Sinister Necrom
DARK 5
Evil HERO Sinister Necrom
  • ATK:

  • 1600

  • DEF:

  • 1800


You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

SR Rarity
Gazelle the King of Mythical Claws
SR Rarity
Gazelle the King of Mythical Claws
SR Rarity
Gazelle the King of Mythical Claws
EARTH 4
Gazelle the King of Mythical Claws
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.

 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
 Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mirror Swordknight
UR Rarity
Mirror Swordknight
UR Rarity
Mirror Swordknight
LIGHT 4
Mirror Swordknight
  • ATK:

  • 1900

  • DEF:

  • 300


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.

 Rarity
Nightmare Apprentice
 Rarity
Nightmare Apprentice
 Rarity
Nightmare Apprentice
DARK 6
Nightmare Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Chimera Fusion
    SR Rarity
    Chimera Fusion
    SR Rarity
    Chimera Fusion
    Spell Quick
    Chimera Fusion

      During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.

       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
       Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        SR Rarity
        Frightfur Patchwork
        SR Rarity
        Frightfur Patchwork
        SR Rarity
        Frightfur Patchwork
        Spell Normal
        Frightfur Patchwork

          Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.

          N Rarity
          Polymerization
          N Rarity
          Polymerization
          N Rarity
          Polymerization
          Spell Normal
          Polymerization

            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

            Extra Deck

            SR Rarity
            Berfomet the Mythical King of Phantom Beasts
            SR Rarity
            Berfomet the Mythical King of Phantom Beasts
            SR Rarity
            Berfomet the Mythical King of Phantom Beasts
            WIND 6
            Berfomet the Mythical King of Phantom Beasts
            • ATK:

            • 2400

            • DEF:

            • 600


            2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.

            UR Rarity
            Chimera the King of Phantom Beasts
            UR Rarity
            Chimera the King of Phantom Beasts
            UR Rarity
            Chimera the King of Phantom Beasts
            WIND 6
            Chimera the King of Phantom Beasts
            • ATK:

            • 2100

            • DEF:

            • 1800


            1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.

             Rarity
            Fiendsmith's Lacrima
             Rarity
            Fiendsmith's Lacrima
             Rarity
            Fiendsmith's Lacrima
            LIGHT 6
            Fiendsmith's Lacrima
            • ATK:

            • 2400

            • DEF:

            • 2400


            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

            UR Rarity
            Guardian Chimera
            UR Rarity
            Guardian Chimera
            UR Rarity
            Guardian Chimera
            DARK 9
            Guardian Chimera
            • ATK:

            • 3300

            • DEF:

            • 3300


            3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.

            R Rarity
            Magnum the Reliever
            R Rarity
            Magnum the Reliever
            R Rarity
            Magnum the Reliever
            LIGHT 8
            Magnum the Reliever
            • ATK:

            • 2800

            • DEF:

            • 2000


            1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.

             Rarity
            Necroquip Princess
             Rarity
            Necroquip Princess
             Rarity
            Necroquip Princess
            DARK 6
            Necroquip Princess
            • ATK:

            • 2000

            • DEF:

            • 2000


            1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

             Rarity
            The Duke of Demise
             Rarity
            The Duke of Demise
             Rarity
            The Duke of Demise
            DARK 6
            The Duke of Demise
            • ATK:

            • 2000

            • DEF:

            • 1700


            2 Fiend and/or Zombie monsters Once per turn, during your Standby Phase, pay 500 LP or destroy this card. Cannot be destroyed by battle. You can only use each of the following effects of "The Duke of Demise" once per turn. During your Main Phase, you can: Immediately after this effect resolves, Normal Summon 1 monster. You can banish this card from your GY, then target 1 Level 4 or higher Fiend or Zombie monster in your GY; add it to your hand.

             Rarity
            Fiendsmith's Requiem
             Rarity
            Fiendsmith's Requiem
             Rarity
            Fiendsmith's Requiem
            LIGHT
            Fiendsmith's Requiem
            • ATK:

            • 600

            • LINK-1

            Link Arrow:

            Bottom


            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

             Rarity
            Fiendsmith's Sequence
             Rarity
            Fiendsmith's Sequence
             Rarity
            Fiendsmith's Sequence
            LIGHT
            Fiendsmith's Sequence
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Bottom-Left

            Bottom-Right


            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

            UR Rarity
            Moon of the Closed Heaven
            UR Rarity
            Moon of the Closed Heaven
            UR Rarity
            Moon of the Closed Heaven
            LIGHT
            Moon of the Closed Heaven
            • ATK:

            • 1200

            • LINK-2

            Link Arrow:

            Top

            Top-Right


            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            UR Rarity
            S:P Little Knight
            DARK
            S:P Little Knight
            • ATK:

            • 1600

            • LINK-2

            Link Arrow:

            Left

            Right


            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

            UR Rarity
            Chaos Angel
            UR Rarity
            Chaos Angel
            UR Rarity
            Chaos Angel
            DARK 10
            Chaos Angel
            • ATK:

            • 3500

            • DEF:

            • 2800


            1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

            Need 38 UR

            UR Rarity
            Big-Winged Berfomet1 card
             Rarity
            Elzette, Azamina of the White Forest1 card
             Rarity
            Fiendsmith Engraver2 card
             Rarity
            Lacrima the Crimson Tears1 card
            UR Rarity
            Maxx "C"2 card
            UR Rarity
            Mirror Swordknight3 card
            UR Rarity
            Mulcharmy Fuwalos3 card
             Rarity
            Nightmare Apprentice3 card
             Rarity
            Azamina Moa Regina1 card
            UR Rarity
            Chimera the King of Phantom Beasts1 card
             Rarity
            Fiendsmith's Desirae1 card
             Rarity
            Fiendsmith's Lacrima1 card
            UR Rarity
            Guardian Chimera1 card
             Rarity
            Necroquip Princess1 card
            UR Rarity
            Apollousa, Bow of the Goddess1 card
             Rarity
            Fiendsmith's Requiem1 card
             Rarity
            Fiendsmith's Sequence1 card
            UR Rarity
            Moon of the Closed Heaven1 card
            UR Rarity
            S:P Little Knight1 card
            UR Rarity
            Chaos Angel1 card
            UR Rarity
            Ash Blossom & Joyous Spring3 card
            UR Rarity
            Called by the Grave2 card
             Rarity
            Fiendsmith's Tract1 card
             Rarity
            Sinful Spoils of the White Forest1 card
            UR Rarity
            Triple Tactics Talent3 card

            Main: 43 Extra: 15

            UR Rarity
            1 cardBig-Winged Berfomet
            UR Rarity
            1 cardBig-Winged Berfomet
            Big-Winged Berfomet
            DARK 5
            Big-Winged Berfomet
            • ATK:

            • 1400

            • DEF:

            • 1800


            If this card is Normal or Special Summoned: You can add 1 Level 4 Beast monster and/or 1 "Chimera Fusion" from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fusion Monsters. If this card is sent to the GY as material for a Fusion Summon: You can target 1 Illusion monster in your GY; Special Summon it. You can only use each effect of "Big-Winged Berfomet" once per turn.


            SR Rarity
            3 cardCornfield Coatl
            SR Rarity
            3 cardCornfield Coatl
            Cornfield Coatl
            WIND 4
            Cornfield Coatl
            • ATK:

            • 500

            • DEF:

            • 1700


            If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Cornfield Coatl" once per turn. You can discard this card; add 1 monster that mentions "Chimera Fusion" from your Deck to your hand, except "Cornfield Coatl". When your opponent activates a card or effect that targets a card(s) you control, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect, and if you do, destroy that card.


            N Rarity
            2 cardEdge Imp Chain
            N Rarity
            2 cardEdge Imp Chain
            Edge Imp Chain
            DARK 4
            Edge Imp Chain
            • ATK:

            • 1200

            • DEF:

            • 1800


            When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.


             Rarity
            1 cardElzette, Azamina of the White Forest
             Rarity
            1 cardElzette, Azamina of the White Forest
            Elzette, Azamina of the White Forest
            LIGHT 2
            Elzette, Azamina of the White Forest
            • ATK:

            • 0

            • DEF:

            • 0


            You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


            SR Rarity
            1 cardEvil HERO Adusted Gold
            SR Rarity
            1 cardEvil HERO Adusted Gold
            Evil HERO Adusted Gold
            LIGHT 4
            Evil HERO Adusted Gold
            • ATK:

            • 2100

            • DEF:

            • 800


            You can discard this card; add 1 "Dark Fusion", or 1 card that specifically lists "Dark Fusion" in its text, from your Deck to your hand, except "Evil HERO Adusted Gold". You can only use this effect of "Evil HERO Adusted Gold" once per turn. Cannot attack unless you control a Fusion Monster.


            R Rarity
            1 cardEvil HERO Sinister Necrom
            R Rarity
            1 cardEvil HERO Sinister Necrom
            Evil HERO Sinister Necrom
            DARK 5
            Evil HERO Sinister Necrom
            • ATK:

            • 1600

            • DEF:

            • 1800


            You can banish this card from your GY; Special Summon 1 "Evil HERO" monster from your hand or Deck, except "Evil HERO Sinister Necrom". You can only use this effect of "Evil HERO Sinister Necrom" once per turn.


            N Rarity
            1 cardFabled Lurrie
            N Rarity
            1 cardFabled Lurrie
            Fabled Lurrie
            LIGHT 1
            Fabled Lurrie
            • ATK:

            • 200

            • DEF:

            • 400


            When this card is discarded to the Graveyard, Special Summon it.


             Rarity
            2 cardFiendsmith Engraver
             Rarity
            2 cardFiendsmith Engraver
            Fiendsmith Engraver
            LIGHT 6
            Fiendsmith Engraver
            • ATK:

            • 1800

            • DEF:

            • 2400


            You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


            SR Rarity
            3 cardGazelle the King of Mythical Claws
            SR Rarity
            3 cardGazelle the King of Mythical Claws
            Gazelle the King of Mythical Claws
            EARTH 4
            Gazelle the King of Mythical Claws
            • ATK:

            • 1500

            • DEF:

            • 1200


            If this card is Normal or Special Summoned: You can add 1 Level 5 Fiend monster or 1 "Chimera Fusion" from your Deck to your hand. If this card is sent to the GY as material for a Fusion Summon: You can add 1 Illusion monster from your Deck to your hand. You can only use each effect of "Gazelle the King of Mythical Claws" once per turn.


             Rarity
            1 cardLacrima the Crimson Tears
             Rarity
            1 cardLacrima the Crimson Tears
            Lacrima the Crimson Tears
            LIGHT 4
            Lacrima the Crimson Tears
            • ATK:

            • 1200

            • DEF:

            • 1200


            (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


            UR Rarity
            2 cardMaxx "C"
            UR Rarity
            2 cardMaxx "C"
            Maxx "C"
            EARTH 2
            Maxx "C"
            • ATK:

            • 500

            • DEF:

            • 200


            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


            UR Rarity
            3 cardMirror Swordknight
            UR Rarity
            3 cardMirror Swordknight
            Mirror Swordknight
            LIGHT 4
            Mirror Swordknight
            • ATK:

            • 1900

            • DEF:

            • 300


            If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Mirror Swordknight" once per turn. (Quick Effect): You can Tribute this card; Special Summon 1 monster from your Deck that mentions "Chimera Fusion", except "Mirror Swordknight". When a monster your opponent controls activates its effect, while you control "Chimera the Flying Mythical Beast" (Quick Effect): You can banish this card from your field or GY; negate that effect.


            UR Rarity
            3 cardMulcharmy Fuwalos
            UR Rarity
            3 cardMulcharmy Fuwalos
            Mulcharmy Fuwalos
            WIND 4
            Mulcharmy Fuwalos
            • ATK:

            • 100

            • DEF:

            • 600


            If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


             Rarity
            3 cardNightmare Apprentice
             Rarity
            3 cardNightmare Apprentice
            Nightmare Apprentice
            DARK 6
            Nightmare Apprentice
            • ATK:

            • 2000

            • DEF:

            • 1700


            You can Special Summon this card (from your hand) by discarding 1 card. You can only Special Summon "Nightmare Apprentice" once per turn this way. If this card battles a monster, neither can be destroyed by that battle. If this card is Normal or Special Summoned: You can add 1 Illusion monster from your Deck to your hand, except "Nightmare Apprentice". You can only use this effect of "Nightmare Apprentice" once per turn.


            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            UR Rarity
            3 cardAsh Blossom & Joyous Spring
            Ash Blossom & Joyous Spring
            FIRE 3
            Ash Blossom & Joyous Spring
            • ATK:

            • 0

            • DEF:

            • 1800


            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              SR Rarity
              3 cardChimera Fusion
              SR Rarity
              3 cardChimera Fusion
              Chimera Fusion
              Spell Quick
              Chimera Fusion

                During the Main Phase: Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as material, including a Beast or Fiend monster. During your Main Phase, if this card is in your GY and you have "Chimera the Flying Mythical Beast" on your field or in your GY: You can activate 1 of these effects; ● Add this card to your hand. ● Banish this card, and if you do, Special Summon both 1 "Gazelle the King of Mythical Beasts" and 1 "Berfomet" from your Deck and/or GY. You can only use this effect of "Chimera Fusion" once per turn.


                 Rarity
                1 cardFiendsmith's Tract
                 Rarity
                1 cardFiendsmith's Tract
                Fiendsmith's Tract
                Spell Normal
                Fiendsmith's Tract

                  Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                  SR Rarity
                  2 cardFrightfur Patchwork
                  SR Rarity
                  2 cardFrightfur Patchwork
                  Frightfur Patchwork
                  Spell Normal
                  Frightfur Patchwork

                    Add 1 "Edge Imp" monster and 1 "Polymerization" from your Deck to your hand. You can only activate 1 "Frightfur Patchwork" per turn.


                    N Rarity
                    1 cardPolymerization
                    N Rarity
                    1 cardPolymerization
                    Polymerization
                    Spell Normal
                    Polymerization

                      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                       Rarity
                      1 cardSinful Spoils of the White Forest
                       Rarity
                      1 cardSinful Spoils of the White Forest
                      Sinful Spoils of the White Forest
                      Spell Quick
                      Sinful Spoils of the White Forest

                        If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                        UR Rarity
                        3 cardTriple Tactics Talent
                        UR Rarity
                        3 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                           Rarity
                          1 cardAzamina Moa Regina
                           Rarity
                          1 cardAzamina Moa Regina
                          Azamina Moa Regina
                          DARK 8
                          Azamina Moa Regina
                          • ATK:

                          • 3000

                          • DEF:

                          • 2000


                          1 Illusion monster + 1 Level 6 or higher Fiend monster You can target 1 Illusion monster in your GY, except "Azamina Moa Regina"; Special Summon it. When an "Azamina" or "Sinful Spoils" card or effect is activated, except "Azamina Moa Regina" (Quick Effect): You can target up to 2 cards on the field; destroy them. You can only use each effect of "Azamina Moa Regina" once per turn.


                          SR Rarity
                          1 cardBerfomet the Mythical King of Phantom Beasts
                          SR Rarity
                          1 cardBerfomet the Mythical King of Phantom Beasts
                          Berfomet the Mythical King of Phantom Beasts
                          WIND 6
                          Berfomet the Mythical King of Phantom Beasts
                          • ATK:

                          • 2400

                          • DEF:

                          • 600


                          2 monsters with different Types (Beast, Fiend, or Illusion) This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Berfomet the Mythical King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can send 1 Beast, Fiend, or Illusion monster from your Deck to the GY. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 of your banished Beast, Fiend, or Illusion monsters, except "Berfomet the Mythical King of Phantom Beasts"; Special Summon it.


                          UR Rarity
                          1 cardChimera the King of Phantom Beasts
                          UR Rarity
                          1 cardChimera the King of Phantom Beasts
                          Chimera the King of Phantom Beasts
                          WIND 6
                          Chimera the King of Phantom Beasts
                          • ATK:

                          • 2100

                          • DEF:

                          • 1800


                          1 Beast monster + 1 Fiend monster This card's name becomes "Chimera the Flying Mythical Beast" while on the field or in the GY. You can only use each of the following effects of "Chimera the King of Phantom Beasts" once per turn. If this card is Fusion Summoned: You can activate this effect; send 1 random card from your opponent's hand to the GY during the End Phase of this turn. During your opponent's turn (Quick Effect): You can banish this card from your GY, then target 1 Beast, Fiend, or Illusion monster in your GY; Special Summon it.


                           Rarity
                          1 cardFiendsmith's Desirae
                           Rarity
                          1 cardFiendsmith's Desirae
                          Fiendsmith's Desirae
                          LIGHT 9
                          Fiendsmith's Desirae
                          • ATK:

                          • 2800

                          • DEF:

                          • 2400


                          "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.


                           Rarity
                          1 cardFiendsmith's Lacrima
                           Rarity
                          1 cardFiendsmith's Lacrima
                          Fiendsmith's Lacrima
                          LIGHT 6
                          Fiendsmith's Lacrima
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                          UR Rarity
                          1 cardGuardian Chimera
                          UR Rarity
                          1 cardGuardian Chimera
                          Guardian Chimera
                          DARK 9
                          Guardian Chimera
                          • ATK:

                          • 3300

                          • DEF:

                          • 3300


                          3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                          R Rarity
                          1 cardMagnum the Reliever
                          R Rarity
                          1 cardMagnum the Reliever
                          Magnum the Reliever
                          LIGHT 8
                          Magnum the Reliever
                          • ATK:

                          • 2800

                          • DEF:

                          • 2000


                          1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                           Rarity
                          1 cardNecroquip Princess
                           Rarity
                          1 cardNecroquip Princess
                          Necroquip Princess
                          DARK 6
                          Necroquip Princess
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          UR Rarity
                          1 cardApollousa, Bow of the Goddess
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                          R Rarity
                          1 cardCross-Sheep
                          R Rarity
                          1 cardCross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                           Rarity
                          1 cardFiendsmith's Requiem
                           Rarity
                          1 cardFiendsmith's Requiem
                          Fiendsmith's Requiem
                          LIGHT
                          Fiendsmith's Requiem
                          • ATK:

                          • 600

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                           Rarity
                          1 cardFiendsmith's Sequence
                           Rarity
                          1 cardFiendsmith's Sequence
                          Fiendsmith's Sequence
                          LIGHT
                          Fiendsmith's Sequence
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                          UR Rarity
                          1 cardMoon of the Closed Heaven
                          UR Rarity
                          1 cardMoon of the Closed Heaven
                          Moon of the Closed Heaven
                          LIGHT
                          Moon of the Closed Heaven
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Top

                          Top-Right


                          2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          UR Rarity
                          1 cardChaos Angel
                          UR Rarity
                          1 cardChaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.



                          CHIMERA Decks in MASTER DUEL








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