Cyclone Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
SR Rarity
Numeron Wall
DARK 1
Numeron Wall
  • ATK:

  • 0

  • DEF:

  • 0


If you control no cards, except "Numeron Wall(s)" (Quick Effect): You can send this card from your hand or field to the GY; activate 1 "Numeron Network" directly from your hand or Deck. You can only use this effect of "Numeron Wall" once per turn. When you take battle damage: You can Special Summon this card from your hand, and if you do, end the Battle Phase after the Damage Step.

R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
R Rarity
Planet Pathfinder
EARTH 4
Planet Pathfinder
  • ATK:

  • 1000

  • DEF:

  • 1000


You can Tribute this card; add 1 Field Spell Card from your Deck to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    UR Rarity
    Heavy Storm
    UR Rarity
    Heavy Storm
    UR Rarity
    Heavy Storm
    Spell Normal
    Heavy Storm

      Destroy all Spell and Trap Cards on the field.

      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      UR Rarity
      Lightning Storm
      Spell Normal
      Lightning Storm

        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



        Tag(s):

        UR Rarity
        Limiter Removal
        UR Rarity
        Limiter Removal
        UR Rarity
        Limiter Removal
        Spell Quick
        Limiter Removal

          Double the ATK of all Machine monsters you currently control, until the end of this turn. During the End Phase of this turn, destroy those monsters.

          R Rarity
          Numeron Calling
          R Rarity
          Numeron Calling
          R Rarity
          Numeron Calling
          Spell Normal
          Numeron Calling

            If "Numeron Network" is in your Field Zone and you control no monsters: Special Summon up to 4 "Numeron Gate" Xyz Monsters with different names from your Extra Deck, but banish them during the End Phase, also you can only Normal or Special Summon once for the rest of this turn.

            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            UR Rarity
            Numeron Network
            Spell Field
            Numeron Network

              During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. You can only use this effect of "Numeron Network" once per turn. "Numeron" Xyz Monsters you control can activate effects without detaching material(s).

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                UR Rarity
                Red Reboot
                UR Rarity
                Red Reboot
                UR Rarity
                Red Reboot
                Trap Counter
                Red Reboot

                  When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                  Extra Deck

                  UR Rarity
                  Infinitrack Fortress Megaclops
                  UR Rarity
                  Infinitrack Fortress Megaclops
                  UR Rarity
                  Infinitrack Fortress Megaclops
                  EARTH
                  Infinitrack Fortress Megaclops
                  • ATK:

                  • 4000

                  • LINK-3

                  Link Arrow:

                  Right

                  Bottom-Left

                  Bottom-Right


                  3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.

                  UR Rarity
                  Mekk-Knight Crusadia Avramax
                  UR Rarity
                  Mekk-Knight Crusadia Avramax
                  UR Rarity
                  Mekk-Knight Crusadia Avramax
                  LIGHT
                  Mekk-Knight Crusadia Avramax
                  • ATK:

                  • 3000

                  • LINK-4

                  Link Arrow:

                  Left

                  Right

                  Bottom-Left

                  Bottom-Right


                  2+ monsters Special Summoned from the Extra Deck While this Link Summoned card is on the field, your opponent cannot target this card with card effects, also their monsters cannot target monsters for attacks, except this one. Once per battle, during damage calculation, if this card battles a Special Summoned monster (Quick Effect): You can make this card gain ATK equal to that opponent's monster's ATK during that damage calculation only. If this Link Summoned card you control is sent to your GY by an opponent's card: You can shuffle 1 card on the field into the Deck.

                  N Rarity
                  Number 1: Numeron Gate Ekam
                  N Rarity
                  Number 1: Numeron Gate Ekam
                  N Rarity
                  Number 1: Numeron Gate Ekam
                  LIGHT
                  Number 1: Numeron Gate Ekam
                  • ATK:

                  • 1000

                  • DEF:

                  • 100


                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                  N Rarity
                  Number 2: Numeron Gate Dve
                  N Rarity
                  Number 2: Numeron Gate Dve
                  N Rarity
                  Number 2: Numeron Gate Dve
                  LIGHT
                  Number 2: Numeron Gate Dve
                  • ATK:

                  • 1000

                  • DEF:

                  • 100


                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                  N Rarity
                  Number 3: Numeron Gate Trini
                  N Rarity
                  Number 3: Numeron Gate Trini
                  N Rarity
                  Number 3: Numeron Gate Trini
                  LIGHT
                  Number 3: Numeron Gate Trini
                  • ATK:

                  • 1000

                  • DEF:

                  • 100


                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                  N Rarity
                  Number 4: Numeron Gate Catvari
                  N Rarity
                  Number 4: Numeron Gate Catvari
                  N Rarity
                  Number 4: Numeron Gate Catvari
                  LIGHT
                  Number 4: Numeron Gate Catvari
                  • ATK:

                  • 1000

                  • DEF:

                  • 100


                  3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.

                  SR Rarity
                  Number C1: Numeron Chaos Gate Sunya
                  SR Rarity
                  Number C1: Numeron Chaos Gate Sunya
                  SR Rarity
                  Number C1: Numeron Chaos Gate Sunya
                  DARK
                  Number C1: Numeron Chaos Gate Sunya
                  • ATK:

                  • 2000

                  • DEF:

                  • 1000


                  4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

                  Need 36 UR

                  UR Rarity
                  Accesscode Talker1 card
                  UR Rarity
                  S:P Little Knight1 card
                   Rarity
                  Sky Striker Ace - Camellia1 card
                  UR Rarity
                  Sky Striker Ace - Kagari3 card
                  UR Rarity
                  Sky Striker Ace = Zero3 card
                  UR Rarity
                  Called by the Grave1 card
                  UR Rarity
                  Forbidden Droplet2 card
                  UR Rarity
                  Lightning Storm2 card
                   Rarity
                  Radiant Typhoon Vision3 card
                  UR Rarity
                  Raigeki2 card
                  UR Rarity
                  Reinforcement of the Army1 card
                  UR Rarity
                  Sky Striker Mobilize - Engage!3 card
                  UR Rarity
                  Sky Striker Mobilize - Linkage!3 card
                  UR Rarity
                  Sky Striker Special Maneuver - Lemnisgate!2 card
                  UR Rarity
                  Triple Tactics Talent1 card
                  UR Rarity
                  Triple Tactics Thrust3 card
                  UR Rarity
                  Upstart Goblin3 card
                  UR Rarity
                  The Black Goat Laughs1 card

                  Main: 40 Extra: 15

                  R Rarity
                  3 cardSky Striker Ace - Raye
                  R Rarity
                  3 cardSky Striker Ace - Raye
                  Sky Striker Ace - Raye
                  DARK 4
                  Sky Striker Ace - Raye
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone. While this card is in your GY, if a face-up "Sky Striker Ace" Link Monster you control is destroyed by battle, or leaves the field because of an opponent's card effect: You can Special Summon this card. You can only use each effect of "Sky Striker Ace - Raye" once per turn.


                  R Rarity
                  1 cardSky Striker Ace - Roze
                  R Rarity
                  1 cardSky Striker Ace - Roze
                  Sky Striker Ace - Roze
                  LIGHT 4
                  Sky Striker Ace - Roze
                  • ATK:

                  • 1500

                  • DEF:

                  • 1500


                  If a "Sky Striker Ace" monster(s) is Normal or Special Summoned, except "Sky Striker Ace - Roze" (except during the Damage Step): You can Special Summon this card from your hand. If an opponent's monster in the Extra Monster Zone is destroyed by battle, or leaves the field because of your card effect, while this card is in your GY: You can Special Summon this card, then you can negate the effects of 1 face-up monster your opponent controls, until the end of this turn. You can only use each effect of "Sky Striker Ace - Roze" once per turn.


                  UR Rarity
                  1 cardCalled by the Grave
                  UR Rarity
                  1 cardCalled by the Grave
                  Called by the Grave
                  Spell Quick
                  Called by the Grave

                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                    Tag(s):

                    UR Rarity
                    2 cardForbidden Droplet
                    UR Rarity
                    2 cardForbidden Droplet
                    Forbidden Droplet
                    Spell Quick
                    Forbidden Droplet

                      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                      Tag(s):

                      UR Rarity
                      2 cardLightning Storm
                      UR Rarity
                      2 cardLightning Storm
                      Lightning Storm
                      Spell Normal
                      Lightning Storm

                        If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                        Tag(s):

                        R Rarity
                        1 cardMystical Space Typhoon
                        R Rarity
                        1 cardMystical Space Typhoon
                        Mystical Space Typhoon
                        Spell Quick
                        Mystical Space Typhoon

                          Target 1 Spell/Trap on the field; destroy that target.


                           Rarity
                          3 cardRadiant Typhoon Vision
                           Rarity
                          3 cardRadiant Typhoon Vision
                          Radiant Typhoon Vision
                          Spell Quick
                          Radiant Typhoon Vision

                            If this card is destroyed by the effect of "Mystical Space Typhoon": You can Set this card. Activate 1 of these effects (but you can only use each of these effects of "Radiant Typhoon Vision" once per turn); ● Draw 2 cards, then if you have a "Radiant Typhoon" card or a Quick-Play Spell in your hand, discard 1 of them, or your entire hand if you don't. ● Add 1 "Mystical Space Typhoon" from your Deck or GY to your hand.


                            UR Rarity
                            2 cardRaigeki
                            UR Rarity
                            2 cardRaigeki
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR Rarity
                              1 cardReinforcement of the Army
                              UR Rarity
                              1 cardReinforcement of the Army
                              Reinforcement of the Army
                              Spell Normal
                              Reinforcement of the Army

                                Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                R Rarity
                                1 cardSky Striker Airspace - Area Zero
                                R Rarity
                                1 cardSky Striker Airspace - Area Zero
                                Sky Striker Airspace - Area Zero
                                Spell Field
                                Sky Striker Airspace - Area Zero

                                  You can target 1 other card you control; excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Sky Striker" card to your hand, also shuffle the rest into the Deck, then, if you excavated a "Sky Striker" card, send the targeted card to the GY. If this card in the Field Zone is sent to the GY by a card effect: You can Special Summon 1 "Sky Striker Ace" monster from your Deck. You can only use each effect of "Sky Striker Airspace - Area Zero" once per turn.


                                  R Rarity
                                  1 cardSky Striker Maneuver - Afterburners!
                                  R Rarity
                                  1 cardSky Striker Maneuver - Afterburners!
                                  Sky Striker Maneuver - Afterburners!
                                  Spell Normal
                                  Sky Striker Maneuver - Afterburners!

                                    If you control no monsters in your Main Monster Zone: Target 1 face-up monster on the field; destroy it, then, if you have 3 or more Spells in your GY, you can destroy 1 Spell/Trap on the field.


                                    SR Rarity
                                    1 cardSky Striker Mecha - Hornet Drones
                                    SR Rarity
                                    1 cardSky Striker Mecha - Hornet Drones
                                    Sky Striker Mecha - Hornet Drones
                                    Spell Quick
                                    Sky Striker Mecha - Hornet Drones

                                      If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                      N Rarity
                                      1 cardSky Striker Mecha - Shark Cannon
                                      N Rarity
                                      1 cardSky Striker Mecha - Shark Cannon
                                      Sky Striker Mecha - Shark Cannon
                                      Spell Quick
                                      Sky Striker Mecha - Shark Cannon

                                        If you control no monsters in your Main Monster Zone: Target 1 monster in your opponent's GY; banish that monster, or, if you have 3 or more Spells in your GY, you can Special Summon that monster to your field instead, but it cannot attack.


                                        SR Rarity
                                        3 cardSky Striker Mecha - Widow Anchor
                                        SR Rarity
                                        3 cardSky Striker Mecha - Widow Anchor
                                        Sky Striker Mecha - Widow Anchor
                                        Spell Quick
                                        Sky Striker Mecha - Widow Anchor

                                          If you control no monsters in your Main Monster Zone: Target 1 face-up Effect Monster on the field; negate that face-up monster's effects until the end of this turn, then, if you have 3 or more Spells in your GY, you can take control of that monster until the End Phase.


                                          R Rarity
                                          1 cardSky Striker Mecha Modules - Multirole
                                          R Rarity
                                          1 cardSky Striker Mecha Modules - Multirole
                                          Sky Striker Mecha Modules - Multirole
                                          Spell Continuous
                                          Sky Striker Mecha Modules - Multirole

                                            Once per turn: You can target 1 other card you control; send that card to the GY, also your opponent cannot activate cards or effects in response to your Spell Card activations for the rest of this turn (even if this card leaves the field). (You can only gain the previous effect once per turn.) Once per turn, during the End Phase: You can Set "Sky Striker" Spells with different names from your GY, up to the number of "Sky Striker" Spell Cards you activated this turn while this card was face-up on your field, but banish them when they leave the field.


                                            UR Rarity
                                            3 cardSky Striker Mobilize - Engage!
                                            UR Rarity
                                            3 cardSky Striker Mobilize - Engage!
                                            Sky Striker Mobilize - Engage!
                                            Spell Normal
                                            Sky Striker Mobilize - Engage!

                                              If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                              UR Rarity
                                              3 cardSky Striker Mobilize - Linkage!
                                              UR Rarity
                                              3 cardSky Striker Mobilize - Linkage!
                                              Sky Striker Mobilize - Linkage!
                                              Spell Quick
                                              Sky Striker Mobilize - Linkage!

                                                If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                UR Rarity
                                                2 cardSky Striker Special Maneuver - Lemnisgate!
                                                UR Rarity
                                                2 cardSky Striker Special Maneuver - Lemnisgate!
                                                Sky Striker Special Maneuver - Lemnisgate!
                                                Spell Quick
                                                Sky Striker Special Maneuver - Lemnisgate!

                                                  Target an equal number of "Sky Striker Ace" monsters and "Sky Striker" Spells in your GY; shuffle them into the Deck, then, for every 3 shuffled cards, you can return up to 1 card on the field to the hand. If a "Sky Striker" monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can banish this card; immediately after this effect resolves, Link Summon 1 "Sky Striker Ace" Link Monster. You can only use each effect of "Sky Striker Special Maneuver - Lemnisgate!" once per turn.


                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  UR Rarity
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    UR Rarity
                                                    3 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      UR Rarity
                                                      3 cardUpstart Goblin
                                                      Upstart Goblin
                                                      Spell Normal
                                                      Upstart Goblin

                                                        Draw 1 card, then your opponent gains 1000 LP.


                                                        UR Rarity
                                                        1 cardThe Black Goat Laughs
                                                        UR Rarity
                                                        1 cardThe Black Goat Laughs
                                                        The Black Goat Laughs
                                                        Trap Normal
                                                        The Black Goat Laughs

                                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                          UR Rarity
                                                          1 cardAccesscode Talker
                                                          UR Rarity
                                                          1 cardAccesscode Talker
                                                          Accesscode Talker
                                                          DARK
                                                          Accesscode Talker
                                                          • ATK:

                                                          • 2300

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Left

                                                          Right

                                                          Bottom


                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                          Tag(s):

                                                          SR Rarity
                                                          1 cardPrototype Sky Striker Ace - Amatsu
                                                          SR Rarity
                                                          1 cardPrototype Sky Striker Ace - Amatsu
                                                          Prototype Sky Striker Ace - Amatsu
                                                          DARK
                                                          Prototype Sky Striker Ace - Amatsu
                                                          • ATK:

                                                          • 1500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.


                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          UR Rarity
                                                          1 cardS:P Little Knight
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                           Rarity
                                                          1 cardSky Striker Ace - Camellia
                                                           Rarity
                                                          1 cardSky Striker Ace - Camellia
                                                          Sky Striker Ace - Camellia
                                                          DARK
                                                          Sky Striker Ace - Camellia
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top-Right

                                                          Bottom-Left


                                                          2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                          R Rarity
                                                          1 cardSky Striker Ace - Hayate
                                                          R Rarity
                                                          1 cardSky Striker Ace - Hayate
                                                          Sky Striker Ace - Hayate
                                                          WIND
                                                          Sky Striker Ace - Hayate
                                                          • ATK:

                                                          • 1500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom-Left


                                                          1 non-WIND "Sky Striker Ace" monster You can only Special Summon "Sky Striker Ace - Hayate(s)" once per turn. This card can attack directly. After damage calculation, if this card battled: You can send 1 "Sky Striker" card from your Deck to the GY.


                                                          UR Rarity
                                                          3 cardSky Striker Ace - Kagari
                                                          UR Rarity
                                                          3 cardSky Striker Ace - Kagari
                                                          Sky Striker Ace - Kagari
                                                          FIRE
                                                          Sky Striker Ace - Kagari
                                                          • ATK:

                                                          • 1500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top-Left


                                                          1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                          R Rarity
                                                          1 cardSky Striker Ace - Kaina
                                                          R Rarity
                                                          1 cardSky Striker Ace - Kaina
                                                          Sky Striker Ace - Kaina
                                                          EARTH
                                                          Sky Striker Ace - Kaina
                                                          • ATK:

                                                          • 1500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom-Right


                                                          1 non-EARTH "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 face-up monster your opponent controls; it cannot attack until the end of your opponent's turn. Each time you activate a "Sky Striker" Spell Card, or its effect, gain 100 LP immediately after the card or effect resolves. You can only Special Summon "Sky Striker Ace - Kaina(s)" once per turn.


                                                          SR Rarity
                                                          2 cardSky Striker Ace - Shizuku
                                                          SR Rarity
                                                          2 cardSky Striker Ace - Shizuku
                                                          Sky Striker Ace - Shizuku
                                                          WATER
                                                          Sky Striker Ace - Shizuku
                                                          • ATK:

                                                          • 1500

                                                          • LINK-1

                                                          Link Arrow:

                                                          Top-Right


                                                          1 non-WATER "Sky Striker Ace" monster Monsters your opponent controls lose 100 ATK/DEF for each Spell in your GY. Once per turn, during the End Phase, if this card was Special Summoned this turn: You can add 1 "Sky Striker" Spell from your Deck to your hand, with a name different from the cards in your GY. You can only Special Summon "Sky Striker Ace - Shizuku(s)" once per turn.


                                                          SR Rarity
                                                          1 cardSky Striker Ace - Zeke
                                                          SR Rarity
                                                          1 cardSky Striker Ace - Zeke
                                                          Sky Striker Ace - Zeke
                                                          DARK
                                                          Sky Striker Ace - Zeke
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 monsters, including a "Sky Striker Ace" monster Must be Link Summoned. You can only Special Summon "Sky Striker Ace - Zeke(s)" once per turn. If this card is Link Summoned: You can target 1 face-up monster on the field; banish it until your opponent's next End Phase. Once per turn: You can target 1 other card you control; this card gains 1000 ATK, then, send the targeted card to the GY.


                                                          UR Rarity
                                                          3 cardSky Striker Ace = Zero
                                                          UR Rarity
                                                          3 cardSky Striker Ace = Zero
                                                          Sky Striker Ace = Zero
                                                          LIGHT
                                                          Sky Striker Ace = Zero
                                                          • ATK:

                                                          • 2000

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                          master-duel
                                                          Cyclone
                                                          5







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