Danger! Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Baby Spider
R Rarity
Baby Spider
R Rarity
Baby Spider
DARK 3
Baby Spider
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute 1 DARK monster; increase the Levels of all "Baby Spiders" you currently control by the Level of that Tributed monster. You can pay half your LP, banish this card from your GY, and detach 1 material from your DARK Xyz Monster, then target 1 DARK monster in your GY; Special Summon it. You can only use each effect of "Baby Spider" once per turn.

N Rarity
Danger! Chupacabra!
N Rarity
Danger! Chupacabra!
N Rarity
Danger! Chupacabra!
DARK 4
Danger! Chupacabra!
  • ATK:

  • 1500

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.

N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
N Rarity
Danger! Mothman!
DARK 4
Danger! Mothman!
  • ATK:

  • 1800

  • DEF:

  • 400


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.

SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
SR Rarity
Danger! Nessie!
DARK 7
Danger! Nessie!
  • ATK:

  • 1600

  • DEF:

  • 2800


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Nessie!", Special Summon 1 "Danger! Nessie!" from your hand, and if you do, draw 1 card. If this card is discarded: You can add 1 "Danger!" card from your Deck to your hand, except "Danger! Nessie!". You can only use this effect of "Danger! Nessie!" once per turn.

SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
SR Rarity
Danger!? Jackalope?
DARK 3
Danger!? Jackalope?
  • ATK:

  • 500

  • DEF:

  • 2000


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.

SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
SR Rarity
Danger!? Tsuchinoko?
DARK 3
Danger!? Tsuchinoko?
  • ATK:

  • 1300

  • DEF:

  • 0


You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Tsuchinoko?", Special Summon 1 "Danger!? Tsuchinoko?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon this card. You can only use this effect of "Danger!? Tsuchinoko?" once per turn.

SR Rarity
Doom Dozer
SR Rarity
Doom Dozer
SR Rarity
Doom Dozer
EARTH 8
Doom Dozer
  • ATK:

  • 2800

  • DEF:

  • 2600


Cannot be Normal Summoned or Set. Must be Special Summoned (from your hand) by banishing 2 Insect-Type monsters from your Graveyard, and cannot be Special Summoned by other ways. When this card inflicts Battle Damage to your opponent: Send the top card of their Deck to the Graveyard.

R Rarity
Guard Mantis
R Rarity
Guard Mantis
R Rarity
Guard Mantis
WIND 4
Guard Mantis
  • ATK:

  • 1000

  • DEF:

  • 2400


You can pay 1000 LP; Special Summon this card from your hand in Defense Position, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Insect monsters. During your opponent's turn (Quick Effect): You can target 1 Insect monster you control; change its battle position. You can only use each effect of "Guard Mantis" once per turn.

SR Rarity
Kumongous, the Sticky String Kaiju
SR Rarity
Kumongous, the Sticky String Kaiju
SR Rarity
Kumongous, the Sticky String Kaiju
EARTH 7
Kumongous, the Sticky String Kaiju
  • ATK:

  • 2400

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent Normal or Special Summons a monster(s): You can remove 2 Kaiju Counters from anywhere on the field; until the end of the next turn, that monster(s) cannot attack and it has its effects negated.

R Rarity
Mother Spider Splitter
R Rarity
Mother Spider Splitter
R Rarity
Mother Spider Splitter
DARK 5
Mother Spider Splitter
  • ATK:

  • 0

  • DEF:

  • 2300


If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.

R Rarity
Radian, the Multidimensional Kaiju
R Rarity
Radian, the Multidimensional Kaiju
R Rarity
Radian, the Multidimensional Kaiju
DARK 7
Radian, the Multidimensional Kaiju
  • ATK:

  • 2800

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's side of the field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 2 Kaiju Counters from anywhere on the field; Special Summon 1 "Radian Token" (Fiend-Type/DARK/Level 7/ATK 2800/DEF 0), but it cannot be used as a Synchro Material.

SR Rarity
Dark Hole
SR Rarity
Dark Hole
SR Rarity
Dark Hole
Spell Normal
Dark Hole

    Destroy all monsters on the field.

    R Rarity
    Insect Imitation
    R Rarity
    Insect Imitation
    R Rarity
    Insect Imitation
    Spell Normal
    Insect Imitation

      Tribute 1 monster. Special Summon 1 Insect-Type monster from your Deck whose Level is 1 higher than the Tributed monster's.

      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      UR Rarity
      Monster Reborn
      Spell Normal
      Monster Reborn

        Target 1 monster in either GY; Special Summon it.



        Tag(s):

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          UR Rarity
          Raigeki
          Spell Normal
          Raigeki

            Destroy all monsters your opponent controls.



            Tag(s):

            SR Rarity
            Small World
            SR Rarity
            Small World
            SR Rarity
            Small World
            Spell Normal
            Small World

              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.

              SR Rarity
              Twin Twisters
              SR Rarity
              Twin Twisters
              SR Rarity
              Twin Twisters
              Spell Quick
              Twin Twisters

                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

                Extra Deck

                SR Rarity
                Number 11: Big Eye
                SR Rarity
                Number 11: Big Eye
                SR Rarity
                Number 11: Big Eye
                DARK
                Number 11: Big Eye
                • ATK:

                • 2600

                • DEF:

                • 2000


                2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

                N Rarity
                Number 35: Ravenous Tarantula
                N Rarity
                Number 35: Ravenous Tarantula
                N Rarity
                Number 35: Ravenous Tarantula
                DARK
                Number 35: Ravenous Tarantula
                • ATK:

                • 0

                • DEF:

                • 0


                2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.

                N Rarity
                Number 70: Malevolent Sin
                N Rarity
                Number 70: Malevolent Sin
                N Rarity
                Number 70: Malevolent Sin
                DARK
                Number 70: Malevolent Sin
                • ATK:

                • 2400

                • DEF:

                • 1200


                2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                R Rarity
                Number 77: The Seven Sins
                R Rarity
                Number 77: The Seven Sins
                R Rarity
                Number 77: The Seven Sins
                DARK
                Number 77: The Seven Sins
                • ATK:

                • 4000

                • DEF:

                • 3000


                2 Level 12 monsters You can also Xyz Summon this card by using a Rank 10 or 11 DARK Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 2 Xyz Materials from this card; banish as many Special Summoned monsters your opponent controls as possible, then attach 1 of those banished monsters to this card as Xyz Material. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 Xyz Material from this card instead.

                N Rarity
                Number 82: Heartlandraco
                N Rarity
                Number 82: Heartlandraco
                N Rarity
                Number 82: Heartlandraco
                EARTH
                Number 82: Heartlandraco
                • ATK:

                • 2000

                • DEF:

                • 1500


                2 Level 4 monsters While you control a face-up Spell, your opponent cannot target this card for attacks. Once per turn: You can detach 1 material from this card; this turn, this card can attack your opponent directly, but other monsters cannot attack.

                N Rarity
                Number 84: Pain Gainer
                N Rarity
                Number 84: Pain Gainer
                N Rarity
                Number 84: Pain Gainer
                DARK
                Number 84: Pain Gainer
                • ATK:

                • 0

                • DEF:

                • 0


                2 Level 11 monsters You can also Xyz Summon this card by using a Rank 8, 9, or 10 DARK Xyz Monster you control with 2 or more Xyz Materials as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains DEF equal to the combined Ranks of all Xyz Monsters you control x 200. While this card has Xyz Material, each time your opponent activates a Spell/Trap Card, inflict 600 damage to your opponent immediately after it resolves. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with DEF less than or equal to this card's.

                SR Rarity
                Red-Eyes Flare Metal Dragon
                SR Rarity
                Red-Eyes Flare Metal Dragon
                SR Rarity
                Red-Eyes Flare Metal Dragon
                DARK
                Red-Eyes Flare Metal Dragon
                • ATK:

                • 2800

                • DEF:

                • 2400


                2 Level 7 monsters Cannot be destroyed by card effects while it has Xyz Material. While this card has Xyz Material, each time your opponent activates a card or effect, inflict 500 damage to your opponent immediately after it resolves. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 "Red-Eyes" Normal Monster in your Graveyard; Special Summon it.

                SR Rarity
                Voloferniges, the Darkest Dragon Doomrider
                SR Rarity
                Voloferniges, the Darkest Dragon Doomrider
                SR Rarity
                Voloferniges, the Darkest Dragon Doomrider
                DARK
                Voloferniges, the Darkest Dragon Doomrider
                • ATK:

                • 2500

                • DEF:

                • 2100


                2 Level 7 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card on the field; destroy it, and if you destroyed a monster, you can make 1 face-up monster you control gain ATK equal to the destroyed monster's original Level/Rank x 300 until the end of the next turn. This card cannot attack the turn you activate this effect. This is a Quick Effect if this card has a Dragon monster as material, but cannot be activated in the Damage Step.

                Need 5 UR

                UR Rarity
                Amazement Administrator Arlekino
                UR Rarity
                Psychic Rover
                UR Rarity
                Sakitama
                UR Rarity
                Light Dragon @Ignister
                UR Rarity
                Destructive Daruma Karma Cannon

                Main: 40 Extra: 15

                UR Rarity
                1 cardAmazement Administrator Arlekino
                UR Rarity
                1 cardAmazement Administrator Arlekino
                Amazement Administrator Arlekino
                DARK 7
                Amazement Administrator Arlekino
                • ATK:

                • 2600

                • DEF:

                • 2200


                Once per turn: You can banish any number of "Attraction" Traps from your GY, then target that many cards your opponent controls; destroy them. You can only use each of the following effects of "Amazement Administrator Arlekino" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If your opponent Normal or Special Summons a monster(s) (except during the Damage Step): You can target 1 of those face-up monsters they control; equip 1 "Attraction" Trap from your Deck to that target.


                SR Rarity
                1 cardBarrier Statue of the Inferno
                SR Rarity
                1 cardBarrier Statue of the Inferno
                Barrier Statue of the Inferno
                FIRE 4
                Barrier Statue of the Inferno
                • ATK:

                • 1000

                • DEF:

                • 1000


                Neither player can Special Summon monsters, except FIRE monsters.




                Tag(s):

                R Rarity
                1 cardChaos Daedalus
                R Rarity
                1 cardChaos Daedalus
                Chaos Daedalus
                DARK 7
                Chaos Daedalus
                • ATK:

                • 2600

                • DEF:

                • 1500


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. While a Field Spell is face-up on the field, your opponent cannot target LIGHT or DARK monsters you control with card effects. You can target cards on the field, up to the number of face-up Field Spells on the field; banish them. You can only use this effect of "Chaos Daedalus" once per turn.


                R Rarity
                2 cardChaos Emperor Dragon - Envoy of the End
                R Rarity
                2 cardChaos Emperor Dragon - Envoy of the End
                Chaos Emperor Dragon - Envoy of the End
                DARK 8
                Chaos Emperor Dragon - Envoy of the End
                • ATK:

                • 3000

                • DEF:

                • 2500


                Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                SR Rarity
                1 cardChaos Valkyria
                SR Rarity
                1 cardChaos Valkyria
                Chaos Valkyria
                LIGHT 4
                Chaos Valkyria
                • ATK:

                • 1800

                • DEF:

                • 1050


                Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. You can banish 1 LIGHT or DARK monster from your GY: Special Summon this card from your hand. If this card is banished: You can send 1 LIGHT or DARK monster from your Deck to the GY, but for the rest of this turn, you cannot activate cards, or the effects of cards, with the same name as that card. You can only use each effect of "Chaos Valkyria" once per turn.


                SR Rarity
                1 cardD.D. Crow
                SR Rarity
                1 cardD.D. Crow
                D.D. Crow
                DARK 1
                D.D. Crow
                • ATK:

                • 100

                • DEF:

                • 100


                (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


                N Rarity
                1 cardDanger! Chupacabra!
                N Rarity
                1 cardDanger! Chupacabra!
                Danger! Chupacabra!
                DARK 4
                Danger! Chupacabra!
                • ATK:

                • 1500

                • DEF:

                • 400


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Chupacabra!", Special Summon 1 "Danger! Chupacabra!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 "Danger!" monster in your GY, except "Danger! Chupacabra!"; Special Summon it. You can only use this effect of "Danger! Chupacabra!" once per turn.


                N Rarity
                1 cardDanger! Mothman!
                N Rarity
                1 cardDanger! Mothman!
                Danger! Mothman!
                DARK 4
                Danger! Mothman!
                • ATK:

                • 1800

                • DEF:

                • 400


                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                N Rarity
                1 cardEvilswarm O'lantern
                N Rarity
                1 cardEvilswarm O'lantern
                Evilswarm O'lantern
                DARK 4
                Evilswarm O'lantern
                • ATK:

                • 1650

                • DEF:

                • 1250


                You can Tribute this card, then target 1 face-up monster your opponent controls; destroy that target.


                N Rarity
                1 cardEvilswarm Zahak
                N Rarity
                1 cardEvilswarm Zahak
                Evilswarm Zahak
                DARK 4
                Evilswarm Zahak
                • ATK:

                • 1850

                • DEF:

                • 850


                If this face-up card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: Target 1 Special Summoned Level 5 or higher monster on the field; destroy that target.


                N Rarity
                1 cardGellenduo
                N Rarity
                1 cardGellenduo
                Gellenduo
                LIGHT 4
                Gellenduo
                • ATK:

                • 1700

                • DEF:

                • 0


                Cannot be destroyed by battle. If you take any damage: Destroy this face-up card. This card can be treated as 2 Tributes for the Tribute Summon of a LIGHT Fairy monster.


                SR Rarity
                1 cardGraydle Eagle
                SR Rarity
                1 cardGraydle Eagle
                Graydle Eagle
                WATER 3
                Graydle Eagle
                • ATK:

                • 1500

                • DEF:

                • 500


                If this card in your Monster Zone is destroyed by battle or monster effect and sent to your Graveyard: You can target 1 face-up monster your opponent controls; equip this card to that target. While this card is equipped to a monster by this effect, take control of that monster. When this card leaves the field, destroy the equipped monster.


                R Rarity
                1 cardIron Dragon Tiamaton
                R Rarity
                1 cardIron Dragon Tiamaton
                Iron Dragon Tiamaton
                DARK 4
                Iron Dragon Tiamaton
                • ATK:

                • 2000

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must be Special Summoned by the following effect. If 3 or more cards are in the same column (Quick Effect): You can Special Summon this card from your hand. You can only use this effect of "Iron Dragon Tiamaton" once per turn. If this card is Special Summoned: Destroy all other cards in this card's column. Neither player can use the unused zones in this card's column.


                R Rarity
                1 cardKashtira Ogre
                R Rarity
                1 cardKashtira Ogre
                Kashtira Ogre
                WATER 7
                Kashtira Ogre
                • ATK:

                • 2800

                • DEF:

                • 1000


                If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


                R Rarity
                1 cardLightpulsar Dragon
                R Rarity
                1 cardLightpulsar Dragon
                Lightpulsar Dragon
                LIGHT 6
                Lightpulsar Dragon
                • ATK:

                • 2500

                • DEF:

                • 1500


                You can Special Summon this card (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. You can Special Summon this card (from your GY) by sending 1 LIGHT and 1 DARK monster from your hand to the GY. When this card is sent from the field to the GY: You can target 1 Level 5 or higher DARK Dragon monster in your GY; Special Summon that target.


                SR Rarity
                1 cardLyla, Lightsworn Sorceress
                SR Rarity
                1 cardLyla, Lightsworn Sorceress
                Lyla, Lightsworn Sorceress
                LIGHT 4
                Lyla, Lightsworn Sorceress
                • ATK:

                • 1700

                • DEF:

                • 200


                You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


                N Rarity
                1 cardNidhogg, Generaider Boss of Ice
                N Rarity
                1 cardNidhogg, Generaider Boss of Ice
                Nidhogg, Generaider Boss of Ice
                WATER 9
                Nidhogg, Generaider Boss of Ice
                • ATK:

                • 2100

                • DEF:

                • 2600


                You can only control 1 "Nidhogg, Generaider Boss of Ice". When your opponent would Special Summon a monster(s) (Quick Effect): You can Tribute 1 "Generaider" monster or 1 Wyrm monster; negate the Summon, and if you do, destroy that monster(s). You can only use this effect of "Nidhogg, Generaider Boss of Ice" once per turn.


                R Rarity
                1 cardPhoton Thrasher
                R Rarity
                1 cardPhoton Thrasher
                Photon Thrasher
                LIGHT 4
                Photon Thrasher
                • ATK:

                • 2100

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                UR Rarity
                1 cardPsychic Rover
                UR Rarity
                1 cardPsychic Rover
                Psychic Rover
                DARK 2
                Psychic Rover
                • ATK:

                • 0

                • DEF:

                • 700


                If this card is Special Summoned: You can roll a six-sided die, and if you roll a 1 or 6, destroy up to 2 cards on the field. If this card is sent to the GY: You can roll a six-sided die, and if you roll a 2, 3, 4, or 5, Special Summon this card. The player who Summoned it cannot Special Summon from the Extra Deck, while it is face-up in the Monster Zone.


                N Rarity
                1 cardSPYGAL Misty
                N Rarity
                1 cardSPYGAL Misty
                SPYGAL Misty
                DARK 4
                SPYGAL Misty
                • ATK:

                • 1500

                • DEF:

                • 1600


                If this card is Normal or Special Summoned: You can declare 1 card type (Monster, Spell, or Trap); reveal the top card of your opponent's Deck, and if you do, draw 1 card if it is a card of that type. Once per turn, during either player's turn: You can target 1 "SPYRAL Super Agent" you control and 1 monster your opponent controls; return both monsters to the hand.


                R Rarity
                1 cardThunder Dragonduo
                R Rarity
                1 cardThunder Dragonduo
                Thunder Dragonduo
                DARK 8
                Thunder Dragonduo
                • ATK:

                • 2800

                • DEF:

                • 0


                Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, if a monster effect is activated in the hand: This card gains 300 ATK until the end of this turn. When this card destroys an opponent's monster by battle: You can banish 1 card from your GY; add 1 Thunder monster from your Deck to your hand. Once per turn, during your opponent's End Phase: You can target 1 of your banished cards; place it on the top or bottom of your Deck.


                SR Rarity
                1 cardVanity's Fiend
                SR Rarity
                1 cardVanity's Fiend
                Vanity's Fiend
                DARK 6
                Vanity's Fiend
                • ATK:

                • 2400

                • DEF:

                • 1200


                Cannot be Special Summoned. Neither player can Special Summon monsters.




                Tag(s):

                N Rarity
                1 cardVendread Revenants
                N Rarity
                1 cardVendread Revenants
                Vendread Revenants
                DARK 4
                Vendread Revenants
                • ATK:

                • 1800

                • DEF:

                • 200


                If this card in your possession is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can Special Summon this card, but banish it when it leaves the field. A "Vendread" monster Ritual Summoned using this card on the field gains this effect. You can only use the preceding effect of "Vendread Revenants" once per turn. ● Once per turn (Quick Effect): You can target 1 Special Summoned monster your opponent controls; banish it.


                SR Rarity
                1 cardVictoria
                SR Rarity
                1 cardVictoria
                Victoria
                LIGHT 4
                Victoria
                • ATK:

                • 1800

                • DEF:

                • 1500


                Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.


                R Rarity
                1 cardRyko, Lightsworn Hunter
                R Rarity
                1 cardRyko, Lightsworn Hunter
                Ryko, Lightsworn Hunter
                LIGHT 2
                Ryko, Lightsworn Hunter
                • ATK:

                • 200

                • DEF:

                • 100


                FLIP: Apply these effects (simultaneously). ● You can destroy 1 card on the field. ● Send the top 3 cards of your Deck to the GY.


                SR Rarity
                1 cardBlack Fang Magician
                SR Rarity
                1 cardBlack Fang Magician
                Black Fang Magician
                DARK 48
                Black Fang Magician
                • ATK:

                • 1700

                • DEF:

                • 800


                [ Pendulum Effect ] Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK (until the end of this turn), then destroy this card. [ Monster Effect ] (This card is always treated as an "Xyz Dragon" card.) If this card is destroyed by battle or card effect: You can target 1 DARK Spellcaster-Type monster in your Graveyard; Special Summon it.


                R Rarity
                1 cardD/D Orthros
                R Rarity
                1 cardD/D Orthros
                D/D Orthros
                DARK 43
                D/D Orthros
                • ATK:

                • 600

                • DEF:

                • 1800


                [ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.


                UR Rarity
                1 cardSakitama
                UR Rarity
                1 cardSakitama
                Sakitama
                LIGHT 4
                Sakitama
                • ATK:

                • 400

                • DEF:

                • 900


                Cannot be Special Summoned. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return this card to the hand. You can only use each of the following effects of "Sakitama" once per turn. You can reveal this card in your hand; immediately after this effect resolves, Normal Summon 1 Spirit monster from your hand. If this card is Tributed: Target 1 Spirit monster in your GY; add it to your hand.


                R Rarity
                1 cardFleur Synchron
                R Rarity
                1 cardFleur Synchron
                Fleur Synchron
                LIGHT 2
                Fleur Synchron
                • ATK:

                • 400

                • DEF:

                • 200


                If this card is sent to the Graveyard as a Synchro Material: You can Special Summon 1 Level 2 or lower monster from your hand.


                R Rarity
                1 cardKrebons
                R Rarity
                1 cardKrebons
                Krebons
                DARK 2
                Krebons
                • ATK:

                • 1200

                • DEF:

                • 400


                When this card is targeted for an attack: You can pay 800 LP; negate the attack.


                SR Rarity
                1 cardCurse of Aramatir
                SR Rarity
                1 cardCurse of Aramatir
                Curse of Aramatir
                Spell Continuous
                Curse of Aramatir

                  During your Main Phase: You can Special Summon 1 "Adventurer Token" (Fairy/EARTH/Level 4/ATK 2000/DEF 2000) to either field, then send 1 card from your hand to the GY. You cannot Special Summon monsters the turn you activate this effect, except "Adventurer Tokens" and monsters that mention it. If a monster(s) you control is destroyed by battle or card effect: You can Special Summon 1 "Adventurer Token" to either field. You can only use each effect of "Curse of Aramatir" once per turn.


                  SR Rarity
                  1 cardEmergency Teleport
                  SR Rarity
                  1 cardEmergency Teleport
                  Emergency Teleport
                  Spell Quick
                  Emergency Teleport

                    Special Summon 1 Level 3 or lower Psychic-Type monster from your hand or Deck, but banish it during the End Phase of this turn.




                    Tag(s):

                    R Rarity
                    1 cardGeneraider Boss Stage
                    R Rarity
                    1 cardGeneraider Boss Stage
                    Generaider Boss Stage
                    Spell Field
                    Generaider Boss Stage

                      Once per turn, if a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Generaider" monster from your Deck in Defense Position. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). You can only use this effect of "Generaider Boss Stage" once per turn.


                      SR Rarity
                      1 cardGift Exchange
                      SR Rarity
                      1 cardGift Exchange
                      Gift Exchange
                      Spell Normal
                      Gift Exchange

                        Both players banish 1 card from their Decks, face-down, and if they do, during the End Phase of this turn, both players add to their hands the card their opponent banished by this effect.


                        R Rarity
                        1 cardMoon Mirror Shield
                        R Rarity
                        1 cardMoon Mirror Shield
                        Moon Mirror Shield
                        Spell Equip
                        Moon Mirror Shield

                          If the equipped monster battles your opponent's monster, during damage calculation: The equipped monster's ATK/DEF become equal to the ATK or DEF (whichever is higher) of the opponent's battling monster +100, during damage calculation only. If this face-up card is sent from the field to the GY: Pay 500 LP; place this card on either the top or bottom of your Deck.


                          UR Rarity
                          1 cardDestructive Daruma Karma Cannon
                          UR Rarity
                          1 cardDestructive Daruma Karma Cannon
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                            SR Rarity
                            1 cardGozen Match
                            SR Rarity
                            1 cardGozen Match
                            Gozen Match
                            Trap Continuous
                            Gozen Match

                              Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                              SR Rarity
                              1 cardIce Barrier
                              SR Rarity
                              1 cardIce Barrier
                              Ice Barrier
                              Trap Normal
                              Ice Barrier

                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                N Rarity
                                1 cardJoruri-P.U.N.K. Dangerous Gabu
                                N Rarity
                                1 cardJoruri-P.U.N.K. Dangerous Gabu
                                Joruri-P.U.N.K. Dangerous Gabu
                                Trap Normal
                                Joruri-P.U.N.K. Dangerous Gabu

                                  You can target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then, if you control a "P.U.N.K." monster, gain LP equal to that targeted monster's original ATK. You can only activate 1 "Joruri-P.U.N.K. Dangerous Gabu" per turn.


                                  SR Rarity
                                  1 cardBlue-Eyes Tyrant Dragon
                                  SR Rarity
                                  1 cardBlue-Eyes Tyrant Dragon
                                  Blue-Eyes Tyrant Dragon
                                  LIGHT 8
                                  Blue-Eyes Tyrant Dragon
                                  • ATK:

                                  • 3400

                                  • DEF:

                                  • 2900


                                  "Blue-Eyes White Dragon" + 1 Dragon monster Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 "Blue-Eyes White Dragon" equipped with a Fusion Monster. Unaffected by Trap Cards or effects. This card can attack all monsters your opponent controls, once each. Once per turn, at the end of the Damage Step, if this card battled: You can target 1 Trap in your GY; Set it to your Spell & Trap Zone.


                                  R Rarity
                                  1 cardCode Talker
                                  R Rarity
                                  1 cardCode Talker
                                  Code Talker
                                  DARK
                                  Code Talker
                                  • ATK:

                                  • 1300

                                  • LINK-2

                                  Link Arrow:

                                  Top

                                  Bottom


                                  2 Effect Monsters Gains 500 ATK for each monster this card points to. Cannot be destroyed by battle or your opponent's card effects, while this card points to a monster.


                                  N Rarity
                                  1 cardGeonator Transverser
                                  N Rarity
                                  1 cardGeonator Transverser
                                  Geonator Transverser
                                  EARTH
                                  Geonator Transverser
                                  • ATK:

                                  • 1200

                                  • LINK-2

                                  Link Arrow:

                                  Top-Right

                                  Bottom-Left


                                  2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                  SR Rarity
                                  1 cardSky Striker Ace - Azalea Temperance
                                  SR Rarity
                                  1 cardSky Striker Ace - Azalea Temperance
                                  Sky Striker Ace - Azalea Temperance
                                  DARK
                                  Sky Striker Ace - Azalea Temperance
                                  • ATK:

                                  • 2500

                                  • LINK-3

                                  Link Arrow:

                                  Left

                                  Right

                                  Bottom


                                  2+ monsters, including a Link Monster Must first be Link Summoned. If this card is Special Summoned: You can banish 1 Spell from your hand or GY, then target 1 monster your opponent controls with 2500 or less ATK; equip that face-up monster to this card as an Equip Spell. You can only use this effect of "Sky Striker Ace - Azalea Temperance" once per turn. When this card is destroyed by battle: You can Special Summon 1 other "Sky Striker" monster from your hand or GY.


                                  R Rarity
                                  1 cardChaos Beast
                                  R Rarity
                                  1 cardChaos Beast
                                  Chaos Beast
                                  DARK 6
                                  Chaos Beast
                                  • ATK:

                                  • 2000

                                  • DEF:

                                  • 1800


                                  1 LIGHT Tuner + 1+ non-Tuner DARK monsters If any card(s) have been banished this turn, this card gains 1000 ATK. You can only use each of the following effects of "Chaos Beast" once per turn. You can target 1 of your banished LIGHT or DARK monsters; add it to your hand. During your Main Phase, except the turn this card was sent to the GY: You can banish 1 LIGHT and 1 DARK monster from your hand and/or GY, except this card; Special Summon this card from your GY.


                                  R Rarity
                                  1 cardMuddy Mudragon
                                  R Rarity
                                  1 cardMuddy Mudragon
                                  Muddy Mudragon
                                  DARK 6
                                  Muddy Mudragon
                                  • ATK:

                                  • 500

                                  • DEF:

                                  • 2200


                                  1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                  SR Rarity
                                  1 cardStardust Spark Dragon
                                  SR Rarity
                                  1 cardStardust Spark Dragon
                                  Stardust Spark Dragon
                                  LIGHT 8
                                  Stardust Spark Dragon
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn (Quick Effect): You can target 1 face-up card you control; once during this turn, it cannot be destroyed by battle or card effects.


                                  SR Rarity
                                  1 cardTilting Entrainment
                                  SR Rarity
                                  1 cardTilting Entrainment
                                  Tilting Entrainment
                                  EARTH 8
                                  Tilting Entrainment
                                  • ATK:

                                  • 2800

                                  • DEF:

                                  • 1600


                                  1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 4 or lower Pendulum Monster from your hand or face-up from your Extra Deck. At the end of the Damage Step, when this card or your Pendulum Monster battles an opponent's monster, but the opponent's monster was not destroyed by the battle: You can destroy that opponent's monster. You can only use each effect of "Tilting Entrainment" once per turn.


                                  R Rarity
                                  1 cardWhite Aura Dolphin
                                  R Rarity
                                  1 cardWhite Aura Dolphin
                                  White Aura Dolphin
                                  WATER 6
                                  White Aura Dolphin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1000


                                  1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 face-up monster your opponent controls; its ATK becomes half its original ATK until the end of this turn. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                  SR Rarity
                                  1 cardCairngorgon, Antiluminescent Knight
                                  SR Rarity
                                  1 cardCairngorgon, Antiluminescent Knight
                                  Cairngorgon, Antiluminescent Knight
                                  DARK
                                  Cairngorgon, Antiluminescent Knight
                                  • ATK:

                                  • 2450

                                  • DEF:

                                  • 1950


                                  2 Level 4 monsters During either player's turn, when another card or effect is activated that targets exactly 1 card on the field (and no other cards): You can detach 1 Xyz Material from this card, then target another card on the field that would be an appropriate target for that card/effect; that card/effect now targets the new target.


                                  UR Rarity
                                  1 cardLight Dragon @Ignister
                                  UR Rarity
                                  1 cardLight Dragon @Ignister
                                  Light Dragon @Ignister
                                  LIGHT
                                  Light Dragon @Ignister
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1500


                                  2 Level 4 monsters If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. You can only use each of the following effects of "Light Dragon @Ignister" once per turn. ● You can detach 1 material from this card; destroy face-up monsters your opponent controls, up to the number of "@Ignister" monsters you control. ● When another Cyberse monster you control inflicts battle damage to your opponent: You can Special Summon 1 Link Monster from your GY.


                                  SR Rarity
                                  1 cardNumber 11: Big Eye
                                  SR Rarity
                                  1 cardNumber 11: Big Eye
                                  Number 11: Big Eye
                                  DARK
                                  Number 11: Big Eye
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 2000


                                  2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                  R Rarity
                                  1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                  R Rarity
                                  1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  EARTH
                                  Number 45: Crumble Logos the Prophet of Demolition
                                  • ATK:

                                  • 2200

                                  • DEF:

                                  • 0


                                  2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                  N Rarity
                                  1 cardNumber 70: Malevolent Sin
                                  N Rarity
                                  1 cardNumber 70: Malevolent Sin
                                  Number 70: Malevolent Sin
                                  DARK
                                  Number 70: Malevolent Sin
                                  • ATK:

                                  • 2400

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                  R Rarity
                                  1 cardNumber 80: Rhapsody in Berserk
                                  R Rarity
                                  1 cardNumber 80: Rhapsody in Berserk
                                  Number 80: Rhapsody in Berserk
                                  DARK
                                  Number 80: Rhapsody in Berserk
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 1200


                                  2 Level 4 monsters You can target 1 face-up Xyz Monster you control; equip this monster you control to that target. It gains 1200 ATK. You can detach 1 Xyz Material from this card, then target 1 card in your opponent's Graveyard; banish that target. You can use this effect of "Number 80: Rhapsody in Berserk" up to twice per turn.



                                  DANGER! Decks in MASTER DUEL








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