Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
UR Rarity
Lord of the Heavenly Prison
DARK 10
Lord of the Heavenly Prison
  • ATK:

  • 3000

  • DEF:

  • 3000


During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Merciless Scorpion of Serket
R Rarity
Merciless Scorpion of Serket
R Rarity
Merciless Scorpion of Serket
EARTH 6
Merciless Scorpion of Serket
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.

N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
N Rarity
Retaliating "C"
EARTH 4
Retaliating "C"
  • ATK:

  • 1400

  • DEF:

  • 1400


During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Temple of the Kings
    SR Rarity
    Temple of the Kings
    SR Rarity
    Temple of the Kings
    Spell Continuous
    Temple of the Kings

      You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

      SR Rarity
      Treasures of the Kings
      SR Rarity
      Treasures of the Kings
      SR Rarity
      Treasures of the Kings
      Spell Field
      Treasures of the Kings

        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

        SR Rarity
        Apophis the Serpent
        SR Rarity
        Apophis the Serpent
        SR Rarity
        Apophis the Serpent
        Trap Continuous
        Apophis the Serpent

          Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          SR Rarity
          Apophis the Swamp Deity
          Trap Continuous
          Apophis the Swamp Deity

            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              SR Rarity
              Dimensional Barrier
              SR Rarity
              Dimensional Barrier
              SR Rarity
              Dimensional Barrier
              Trap Normal
              Dimensional Barrier

                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                UR Rarity
                Dinomorphia Domain
                UR Rarity
                Dinomorphia Domain
                UR Rarity
                Dinomorphia Domain
                Trap Normal
                Dinomorphia Domain

                  During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

                  SR Rarity
                  Dinomorphia Frenzy
                  SR Rarity
                  Dinomorphia Frenzy
                  SR Rarity
                  Dinomorphia Frenzy
                  Trap Normal
                  Dinomorphia Frenzy

                    During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

                    SR Rarity
                    Dinomorphia Intact
                    SR Rarity
                    Dinomorphia Intact
                    SR Rarity
                    Dinomorphia Intact
                    Trap Counter
                    Dinomorphia Intact

                      When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                      UR Rarity
                      Dominus Impulse
                      UR Rarity
                      Dominus Impulse
                      UR Rarity
                      Dominus Impulse
                      Trap Normal
                      Dominus Impulse

                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                        N Rarity
                        Ferret Flames
                        N Rarity
                        Ferret Flames
                        N Rarity
                        Ferret Flames
                        Trap Normal
                        Ferret Flames

                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                          SR Rarity
                          Gozen Match
                          SR Rarity
                          Gozen Match
                          SR Rarity
                          Gozen Match
                          Trap Continuous
                          Gozen Match

                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                            UR Rarity
                            Iron Thunder
                            UR Rarity
                            Iron Thunder
                            UR Rarity
                            Iron Thunder
                            Trap Counter
                            Iron Thunder

                              When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                              SR Rarity
                              Rivalry of Warlords
                              SR Rarity
                              Rivalry of Warlords
                              SR Rarity
                              Rivalry of Warlords
                              Trap Continuous
                              Rivalry of Warlords

                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                                UR Rarity
                                Solemn Judgment
                                UR Rarity
                                Solemn Judgment
                                UR Rarity
                                Solemn Judgment
                                Trap Counter
                                Solemn Judgment

                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  UR Rarity
                                  Solemn Strike
                                  UR Rarity
                                  Solemn Strike
                                  UR Rarity
                                  Solemn Strike
                                  Trap Counter
                                  Solemn Strike

                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                    Tag(s):

                                    UR Rarity
                                    Songs of the Dominators
                                    UR Rarity
                                    Songs of the Dominators
                                    UR Rarity
                                    Songs of the Dominators
                                    Trap Normal
                                    Songs of the Dominators

                                      If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.

                                      SR Rarity
                                      Soul Drain
                                      SR Rarity
                                      Soul Drain
                                      SR Rarity
                                      Soul Drain
                                      Trap Continuous
                                      Soul Drain

                                        Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.

                                        UR Rarity
                                        Soul of the Supreme King
                                        UR Rarity
                                        Soul of the Supreme King
                                        UR Rarity
                                        Soul of the Supreme King
                                        Trap Normal
                                        Soul of the Supreme King

                                          Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                                          N Rarity
                                          Statue of Anguish Pattern
                                          N Rarity
                                          Statue of Anguish Pattern
                                          N Rarity
                                          Statue of Anguish Pattern
                                          Trap Continuous
                                          Statue of Anguish Pattern

                                            Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.

                                            UR Rarity
                                            There Can Be Only One
                                            UR Rarity
                                            There Can Be Only One
                                            UR Rarity
                                            There Can Be Only One
                                            Trap Continuous
                                            There Can Be Only One

                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                N Rarity
                                                Verdict of Anubis
                                                N Rarity
                                                Verdict of Anubis
                                                N Rarity
                                                Verdict of Anubis
                                                Trap Counter
                                                Verdict of Anubis

                                                  When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.

                                                  Extra Deck

                                                  R Rarity
                                                  Brave-Eyes Pendulum Dragon
                                                  R Rarity
                                                  Brave-Eyes Pendulum Dragon
                                                  R Rarity
                                                  Brave-Eyes Pendulum Dragon
                                                  DARK 8
                                                  Brave-Eyes Pendulum Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2000


                                                  1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                                                  UR Rarity
                                                  Dinomorphia Kentregina
                                                  UR Rarity
                                                  Dinomorphia Kentregina
                                                  UR Rarity
                                                  Dinomorphia Kentregina
                                                  DARK 6
                                                  Dinomorphia Kentregina
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 0


                                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                                  UR Rarity
                                                  Dinomorphia Rexterm
                                                  UR Rarity
                                                  Dinomorphia Rexterm
                                                  UR Rarity
                                                  Dinomorphia Rexterm
                                                  DARK 8
                                                  Dinomorphia Rexterm
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                                                  SR Rarity
                                                  Dinomorphia Stealthbergia
                                                  SR Rarity
                                                  Dinomorphia Stealthbergia
                                                  SR Rarity
                                                  Dinomorphia Stealthbergia
                                                  DARK 6
                                                  Dinomorphia Stealthbergia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2500


                                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  UR Rarity
                                                  Divine Serpent Apophis
                                                  EARTH 6
                                                  Divine Serpent Apophis
                                                  • ATK:

                                                  • 2800

                                                  • DEF:

                                                  • 2600


                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  UR Rarity
                                                  Silhouhatte Rabbit
                                                  LIGHT
                                                  Silhouhatte Rabbit
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                                  UR Rarity
                                                  Odd-Eyes Arcray Dragon
                                                  UR Rarity
                                                  Odd-Eyes Arcray Dragon
                                                  UR Rarity
                                                  Odd-Eyes Arcray Dragon
                                                  LIGHT 1213
                                                  Odd-Eyes Arcray Dragon
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                                                  UR Rarity
                                                  Supreme King Z-ARC
                                                  UR Rarity
                                                  Supreme King Z-ARC
                                                  UR Rarity
                                                  Supreme King Z-ARC
                                                  DARK 121
                                                  Supreme King Z-ARC
                                                  • ATK:

                                                  • 4000

                                                  • DEF:

                                                  • 4000


                                                  [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                                                  UR Rarity
                                                  Crystal Clear Wing Synchro Dragon
                                                  UR Rarity
                                                  Crystal Clear Wing Synchro Dragon
                                                  UR Rarity
                                                  Crystal Clear Wing Synchro Dragon
                                                  WIND 10
                                                  Crystal Clear Wing Synchro Dragon
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 2500


                                                  1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

                                                  SR Rarity
                                                  Gallant Granite
                                                  SR Rarity
                                                  Gallant Granite
                                                  SR Rarity
                                                  Gallant Granite
                                                  EARTH
                                                  Gallant Granite
                                                  • ATK:

                                                  • 2300

                                                  • DEF:

                                                  • 1800


                                                  2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.

                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                  Need 41 UR

                                                  UR Rarity
                                                  Dimension Shifter1 card
                                                  UR Rarity
                                                  Dinomorphia Therizia3 card
                                                  UR Rarity
                                                  Lord of the Heavenly Prison1 card
                                                  UR Rarity
                                                  Maxx "C"1 card
                                                  UR Rarity
                                                  The Man with the Mark3 card
                                                  UR Rarity
                                                  Dinomorphia Kentregina2 card
                                                  UR Rarity
                                                  Dinomorphia Rexterm2 card
                                                  UR Rarity
                                                  Divine Serpent Apophis1 card
                                                  UR Rarity
                                                  S:P Little Knight1 card
                                                  UR Rarity
                                                  Silhouhatte Rabbit1 card
                                                  UR Rarity
                                                  Odd-Eyes Arcray Dragon1 card
                                                  UR Rarity
                                                  Supreme King Z-ARC1 card
                                                  UR Rarity
                                                  Crystal Clear Wing Synchro Dragon1 card
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis1 card
                                                  UR Rarity
                                                  Called by the Grave1 card
                                                  UR Rarity
                                                  Destructive Daruma Karma Cannon2 card
                                                  UR Rarity
                                                  Dinomorphia Domain2 card
                                                  UR Rarity
                                                  Dominus Impulse3 card
                                                  UR Rarity
                                                  Iron Thunder3 card
                                                  UR Rarity
                                                  Solemn Judgment2 card
                                                  UR Rarity
                                                  Solemn Strike3 card
                                                  UR Rarity
                                                  Songs of the Dominators2 card
                                                  UR Rarity
                                                  Soul of the Supreme King2 card
                                                  UR Rarity
                                                  There Can Be Only One1 card

                                                  Main: 60 Extra: 15

                                                  SR Rarity
                                                  2 cardAnubis the Last Judge
                                                  SR Rarity
                                                  2 cardAnubis the Last Judge
                                                  Anubis the Last Judge
                                                  EARTH 10
                                                  Anubis the Last Judge
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 0


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                                                  UR Rarity
                                                  1 cardDimension Shifter
                                                  UR Rarity
                                                  1 cardDimension Shifter
                                                  Dimension Shifter
                                                  DARK 6
                                                  Dimension Shifter
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 2200


                                                  If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                                  N Rarity
                                                  1 cardDinomorphia Diplos
                                                  N Rarity
                                                  1 cardDinomorphia Diplos
                                                  Dinomorphia Diplos
                                                  DARK 4
                                                  Dinomorphia Diplos
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 0


                                                  If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                                  UR Rarity
                                                  3 cardDinomorphia Therizia
                                                  UR Rarity
                                                  3 cardDinomorphia Therizia
                                                  Dinomorphia Therizia
                                                  DARK 4
                                                  Dinomorphia Therizia
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 0


                                                  If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                                  SR Rarity
                                                  2 cardDroll & Lock Bird
                                                  SR Rarity
                                                  2 cardDroll & Lock Bird
                                                  Droll & Lock Bird
                                                  WIND 1
                                                  Droll & Lock Bird
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                  UR Rarity
                                                  1 cardLord of the Heavenly Prison
                                                  UR Rarity
                                                  1 cardLord of the Heavenly Prison
                                                  Lord of the Heavenly Prison
                                                  DARK 10
                                                  Lord of the Heavenly Prison
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  During your Main Phase: You can activate this effect; this card in your hand becomes revealed until the end of your opponent's turn. While this card is revealed by this effect, Set cards on the field cannot be destroyed by card effects. If a Set Spell/Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand, then, if you activated this effect while this card was revealed, you can reveal and Set 1 Spell/Trap directly from your Deck, but banish it during the End Phase of the next turn. You can only use 1 "Lord of the Heavenly Prison" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  1 cardMaxx "C"
                                                  UR Rarity
                                                  1 cardMaxx "C"
                                                  Maxx "C"
                                                  EARTH 2
                                                  Maxx "C"
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 200


                                                  During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                                  R Rarity
                                                  1 cardMerciless Scorpion of Serket
                                                  R Rarity
                                                  1 cardMerciless Scorpion of Serket
                                                  Merciless Scorpion of Serket
                                                  EARTH 6
                                                  Merciless Scorpion of Serket
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


                                                  N Rarity
                                                  2 cardRetaliating "C"
                                                  N Rarity
                                                  2 cardRetaliating "C"
                                                  Retaliating "C"
                                                  EARTH 4
                                                  Retaliating "C"
                                                  • ATK:

                                                  • 1400

                                                  • DEF:

                                                  • 1400


                                                  During either player's turn, when your opponent activates a Spell Card that includes an effect that Special Summons a monster(s): You can Special Summon this card from your hand. If Summoned this way, while this card is face-up on the field, any card sent to the Graveyard is banished instead. If this card is sent from the field to the Graveyard: You can add 1 EARTH Insect-Type monster with 1500 or less ATK from your Deck to your hand, except "Retaliating "C"".


                                                  UR Rarity
                                                  3 cardThe Man with the Mark
                                                  UR Rarity
                                                  3 cardThe Man with the Mark
                                                  The Man with the Mark
                                                  EARTH 4
                                                  The Man with the Mark
                                                  • ATK:

                                                  • 1000

                                                  • DEF:

                                                  • 1000


                                                  If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                                  UR Rarity
                                                  1 cardCalled by the Grave
                                                  UR Rarity
                                                  1 cardCalled by the Grave
                                                  Called by the Grave
                                                  Spell Quick
                                                  Called by the Grave

                                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardTemple of the Kings
                                                    SR Rarity
                                                    1 cardTemple of the Kings
                                                    Temple of the Kings
                                                    Spell Continuous
                                                    Temple of the Kings

                                                      You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                      SR Rarity
                                                      3 cardTreasures of the Kings
                                                      SR Rarity
                                                      3 cardTreasures of the Kings
                                                      Treasures of the Kings
                                                      Spell Field
                                                      Treasures of the Kings

                                                        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                                        SR Rarity
                                                        2 cardApophis the Serpent
                                                        SR Rarity
                                                        2 cardApophis the Serpent
                                                        Apophis the Serpent
                                                        Trap Continuous
                                                        Apophis the Serpent

                                                          Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                                          SR Rarity
                                                          2 cardApophis the Swamp Deity
                                                          SR Rarity
                                                          2 cardApophis the Swamp Deity
                                                          Apophis the Swamp Deity
                                                          Trap Continuous
                                                          Apophis the Swamp Deity

                                                            During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                            UR Rarity
                                                            2 cardDestructive Daruma Karma Cannon
                                                            UR Rarity
                                                            2 cardDestructive Daruma Karma Cannon
                                                            Destructive Daruma Karma Cannon
                                                            Trap Normal
                                                            Destructive Daruma Karma Cannon

                                                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                              SR Rarity
                                                              2 cardDimensional Barrier
                                                              SR Rarity
                                                              2 cardDimensional Barrier
                                                              Dimensional Barrier
                                                              Trap Normal
                                                              Dimensional Barrier

                                                                Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                UR Rarity
                                                                2 cardDinomorphia Domain
                                                                UR Rarity
                                                                2 cardDinomorphia Domain
                                                                Dinomorphia Domain
                                                                Trap Normal
                                                                Dinomorphia Domain

                                                                  During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                                  SR Rarity
                                                                  2 cardDinomorphia Frenzy
                                                                  SR Rarity
                                                                  2 cardDinomorphia Frenzy
                                                                  Dinomorphia Frenzy
                                                                  Trap Normal
                                                                  Dinomorphia Frenzy

                                                                    During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                                    SR Rarity
                                                                    1 cardDinomorphia Intact
                                                                    SR Rarity
                                                                    1 cardDinomorphia Intact
                                                                    Dinomorphia Intact
                                                                    Trap Counter
                                                                    Dinomorphia Intact

                                                                      When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                                      UR Rarity
                                                                      3 cardDominus Impulse
                                                                      UR Rarity
                                                                      3 cardDominus Impulse
                                                                      Dominus Impulse
                                                                      Trap Normal
                                                                      Dominus Impulse

                                                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                        N Rarity
                                                                        1 cardFerret Flames
                                                                        N Rarity
                                                                        1 cardFerret Flames
                                                                        Ferret Flames
                                                                        Trap Normal
                                                                        Ferret Flames

                                                                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                          SR Rarity
                                                                          1 cardGozen Match
                                                                          SR Rarity
                                                                          1 cardGozen Match
                                                                          Gozen Match
                                                                          Trap Continuous
                                                                          Gozen Match

                                                                            Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.


                                                                            UR Rarity
                                                                            3 cardIron Thunder
                                                                            UR Rarity
                                                                            3 cardIron Thunder
                                                                            Iron Thunder
                                                                            Trap Counter
                                                                            Iron Thunder

                                                                              When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                                              SR Rarity
                                                                              1 cardRivalry of Warlords
                                                                              SR Rarity
                                                                              1 cardRivalry of Warlords
                                                                              Rivalry of Warlords
                                                                              Trap Continuous
                                                                              Rivalry of Warlords

                                                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                                UR Rarity
                                                                                2 cardSolemn Judgment
                                                                                UR Rarity
                                                                                2 cardSolemn Judgment
                                                                                Solemn Judgment
                                                                                Trap Counter
                                                                                Solemn Judgment

                                                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                  Tag(s):

                                                                                  UR Rarity
                                                                                  3 cardSolemn Strike
                                                                                  UR Rarity
                                                                                  3 cardSolemn Strike
                                                                                  Solemn Strike
                                                                                  Trap Counter
                                                                                  Solemn Strike

                                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                                    Tag(s):

                                                                                    UR Rarity
                                                                                    2 cardSongs of the Dominators
                                                                                    UR Rarity
                                                                                    2 cardSongs of the Dominators
                                                                                    Songs of the Dominators
                                                                                    Trap Normal
                                                                                    Songs of the Dominators

                                                                                      If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                                      SR Rarity
                                                                                      1 cardSoul Drain
                                                                                      SR Rarity
                                                                                      1 cardSoul Drain
                                                                                      Soul Drain
                                                                                      Trap Continuous
                                                                                      Soul Drain

                                                                                        Activate by paying 1000 LP. Monsters that are banished, as well as monsters in the GY, cannot activate their effects.


                                                                                        UR Rarity
                                                                                        2 cardSoul of the Supreme King
                                                                                        UR Rarity
                                                                                        2 cardSoul of the Supreme King
                                                                                        Soul of the Supreme King
                                                                                        Trap Normal
                                                                                        Soul of the Supreme King

                                                                                          Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                                                          N Rarity
                                                                                          1 cardStatue of Anguish Pattern
                                                                                          N Rarity
                                                                                          1 cardStatue of Anguish Pattern
                                                                                          Statue of Anguish Pattern
                                                                                          Trap Continuous
                                                                                          Statue of Anguish Pattern

                                                                                            Special Summon this card as an Effect Monster (Rock-Type/EARTH/Level 7/ATK 0/DEF 2500). (This card is also still a Trap Card.) If Summoned this way, this card cannot be targeted by an opponent's card effects while you control another Trap Card that is a monster. If a card is Special Summoned from your Spell & Trap Zone to the Monster Zone while this card is a monster: You can target 1 card on the field; destroy it.


                                                                                            UR Rarity
                                                                                            1 cardThere Can Be Only One
                                                                                            UR Rarity
                                                                                            1 cardThere Can Be Only One
                                                                                            There Can Be Only One
                                                                                            Trap Continuous
                                                                                            There Can Be Only One

                                                                                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                                              SR Rarity
                                                                                              3 cardTrap Trick
                                                                                              SR Rarity
                                                                                              3 cardTrap Trick
                                                                                              Trap Trick
                                                                                              Trap Normal
                                                                                              Trap Trick

                                                                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                N Rarity
                                                                                                1 cardVerdict of Anubis
                                                                                                N Rarity
                                                                                                1 cardVerdict of Anubis
                                                                                                Verdict of Anubis
                                                                                                Trap Counter
                                                                                                Verdict of Anubis

                                                                                                  When your opponent activates a Spell/Trap Card, while you control 3 or more other Spells/Traps: Negate the activation, and if you do, destroy that card, then if you control "Temple of the Kings", you can destroy as many monsters your opponent controls as possible, then inflict damage to your opponent equal to half the total original ATK of those destroyed monsters. You can only activate 1 "Verdict of Anubis" per turn.


                                                                                                  R Rarity
                                                                                                  1 cardBrave-Eyes Pendulum Dragon
                                                                                                  R Rarity
                                                                                                  1 cardBrave-Eyes Pendulum Dragon
                                                                                                  Brave-Eyes Pendulum Dragon
                                                                                                  DARK 8
                                                                                                  Brave-Eyes Pendulum Dragon
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 2000


                                                                                                  1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                                                                  UR Rarity
                                                                                                  2 cardDinomorphia Kentregina
                                                                                                  UR Rarity
                                                                                                  2 cardDinomorphia Kentregina
                                                                                                  Dinomorphia Kentregina
                                                                                                  DARK 6
                                                                                                  Dinomorphia Kentregina
                                                                                                  • ATK:

                                                                                                  • 4000

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                                                  UR Rarity
                                                                                                  2 cardDinomorphia Rexterm
                                                                                                  UR Rarity
                                                                                                  2 cardDinomorphia Rexterm
                                                                                                  Dinomorphia Rexterm
                                                                                                  DARK 8
                                                                                                  Dinomorphia Rexterm
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 0


                                                                                                  1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                                                  SR Rarity
                                                                                                  2 cardDinomorphia Stealthbergia
                                                                                                  SR Rarity
                                                                                                  2 cardDinomorphia Stealthbergia
                                                                                                  Dinomorphia Stealthbergia
                                                                                                  DARK 6
                                                                                                  Dinomorphia Stealthbergia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2500


                                                                                                  2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                                                  UR Rarity
                                                                                                  1 cardDivine Serpent Apophis
                                                                                                  UR Rarity
                                                                                                  1 cardDivine Serpent Apophis
                                                                                                  Divine Serpent Apophis
                                                                                                  EARTH 6
                                                                                                  Divine Serpent Apophis
                                                                                                  • ATK:

                                                                                                  • 2800

                                                                                                  • DEF:

                                                                                                  • 2600


                                                                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  S:P Little Knight
                                                                                                  DARK
                                                                                                  S:P Little Knight
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right


                                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                  UR Rarity
                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                  Silhouhatte Rabbit
                                                                                                  LIGHT
                                                                                                  Silhouhatte Rabbit
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                                                  UR Rarity
                                                                                                  1 cardOdd-Eyes Arcray Dragon
                                                                                                  UR Rarity
                                                                                                  1 cardOdd-Eyes Arcray Dragon
                                                                                                  Odd-Eyes Arcray Dragon
                                                                                                  LIGHT 1213
                                                                                                  Odd-Eyes Arcray Dragon
                                                                                                  • ATK:

                                                                                                  • 4000

                                                                                                  • DEF:

                                                                                                  • 4000


                                                                                                  [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                                                  UR Rarity
                                                                                                  1 cardSupreme King Z-ARC
                                                                                                  UR Rarity
                                                                                                  1 cardSupreme King Z-ARC
                                                                                                  Supreme King Z-ARC
                                                                                                  DARK 121
                                                                                                  Supreme King Z-ARC
                                                                                                  • ATK:

                                                                                                  • 4000

                                                                                                  • DEF:

                                                                                                  • 4000


                                                                                                  [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                                                                  UR Rarity
                                                                                                  1 cardCrystal Clear Wing Synchro Dragon
                                                                                                  UR Rarity
                                                                                                  1 cardCrystal Clear Wing Synchro Dragon
                                                                                                  Crystal Clear Wing Synchro Dragon
                                                                                                  WIND 10
                                                                                                  Crystal Clear Wing Synchro Dragon
                                                                                                  • ATK:

                                                                                                  • 3000

                                                                                                  • DEF:

                                                                                                  • 2500


                                                                                                  1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                                                                  SR Rarity
                                                                                                  1 cardGallant Granite
                                                                                                  SR Rarity
                                                                                                  1 cardGallant Granite
                                                                                                  Gallant Granite
                                                                                                  EARTH
                                                                                                  Gallant Granite
                                                                                                  • ATK:

                                                                                                  • 2300

                                                                                                  • DEF:

                                                                                                  • 1800


                                                                                                  2 Level 4 monsters You can detach 1 material from this card, then activate 1 of these effects; ● Add 1 Rock monster from your Deck to your hand. ● Special Summon 1 Rock monster from your hand in face-down Defense Position. You can only use this effect of "Gallant Granite" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  DARK
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2900


                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                  master-duel
                                                                                                  Dinomorphia
                                                                                                  5

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