Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

SR Rarity
Wannabee!
SR Rarity
Wannabee!
SR Rarity
Wannabee!
LIGHT 2
Wannabee!
  • ATK:

  • 0

  • DEF:

  • 0


During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.

SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    R Rarity
    Dinomorphia Alert
    R Rarity
    Dinomorphia Alert
    R Rarity
    Dinomorphia Alert
    Trap Normal
    Dinomorphia Alert

      Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

      N Rarity
      Dinomorphia Brute
      N Rarity
      Dinomorphia Brute
      N Rarity
      Dinomorphia Brute
      Trap Normal
      Dinomorphia Brute

        Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

        UR Rarity
        Dinomorphia Domain
        UR Rarity
        Dinomorphia Domain
        UR Rarity
        Dinomorphia Domain
        Trap Normal
        Dinomorphia Domain

          During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

          SR Rarity
          Dinomorphia Frenzy
          SR Rarity
          Dinomorphia Frenzy
          SR Rarity
          Dinomorphia Frenzy
          Trap Normal
          Dinomorphia Frenzy

            During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

            SR Rarity
            Dinomorphia Intact
            SR Rarity
            Dinomorphia Intact
            SR Rarity
            Dinomorphia Intact
            Trap Counter
            Dinomorphia Intact

              When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

              R Rarity
              Dinomorphia Sonic
              R Rarity
              Dinomorphia Sonic
              R Rarity
              Dinomorphia Sonic
              Trap Counter
              Dinomorphia Sonic

                When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                UR Rarity
                Iron Thunder
                UR Rarity
                Iron Thunder
                UR Rarity
                Iron Thunder
                Trap Counter
                Iron Thunder

                  When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                  UR Rarity
                  Solemn Strike
                  UR Rarity
                  Solemn Strike
                  UR Rarity
                  Solemn Strike
                  Trap Counter
                  Solemn Strike

                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    UR Rarity
                    Soul of the Supreme King
                    UR Rarity
                    Soul of the Supreme King
                    UR Rarity
                    Soul of the Supreme King
                    Trap Normal
                    Soul of the Supreme King

                      Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                        Extra Deck

                        R Rarity
                        Brave-Eyes Pendulum Dragon
                        R Rarity
                        Brave-Eyes Pendulum Dragon
                        R Rarity
                        Brave-Eyes Pendulum Dragon
                        DARK 8
                        Brave-Eyes Pendulum Dragon
                        • ATK:

                        • 3000

                        • DEF:

                        • 2000


                        1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                        UR Rarity
                        Dinomorphia Kentregina
                        UR Rarity
                        Dinomorphia Kentregina
                        UR Rarity
                        Dinomorphia Kentregina
                        DARK 6
                        Dinomorphia Kentregina
                        • ATK:

                        • 4000

                        • DEF:

                        • 0


                        2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                        UR Rarity
                        Dinomorphia Rexterm
                        UR Rarity
                        Dinomorphia Rexterm
                        UR Rarity
                        Dinomorphia Rexterm
                        DARK 8
                        Dinomorphia Rexterm
                        • ATK:

                        • 3000

                        • DEF:

                        • 0


                        1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                        SR Rarity
                        Dinomorphia Stealthbergia
                        SR Rarity
                        Dinomorphia Stealthbergia
                        SR Rarity
                        Dinomorphia Stealthbergia
                        DARK 6
                        Dinomorphia Stealthbergia
                        • ATK:

                        • 0

                        • DEF:

                        • 2500


                        2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                        UR Rarity
                        Odd-Eyes Arcray Dragon
                        UR Rarity
                        Odd-Eyes Arcray Dragon
                        UR Rarity
                        Odd-Eyes Arcray Dragon
                        LIGHT 1213
                        Odd-Eyes Arcray Dragon
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                        UR Rarity
                        Supreme King Z-ARC
                        UR Rarity
                        Supreme King Z-ARC
                        UR Rarity
                        Supreme King Z-ARC
                        DARK 121
                        Supreme King Z-ARC
                        • ATK:

                        • 4000

                        • DEF:

                        • 4000


                        [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                        Need 34 UR

                        UR Rarity
                        Arias the Labrynth Butler3 card
                        UR Rarity
                        Dinomorphia Therizia3 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Dinomorphia Kentregina2 card
                        UR Rarity
                        Dinomorphia Rexterm3 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Odd-Eyes Arcray Dragon1 card
                        UR Rarity
                        Supreme King Z-ARC1 card
                        UR Rarity
                        Chaos Angel1 card
                        UR Rarity
                        Crystal Clear Wing Synchro Dragon1 card
                        UR Rarity
                        Super Starslayer TY-PHON - Sky Crisis1 card
                        UR Rarity
                        Called by the Grave1 card
                        UR Rarity
                        Dinomorphia Domain3 card
                        UR Rarity
                        Iron Thunder3 card
                        UR Rarity
                        Solemn Judgment2 card
                        UR Rarity
                        Solemn Strike3 card
                        UR Rarity
                        Soul of the Supreme King3 card

                        Main: 40 Extra: 15

                        UR Rarity
                        3 cardArias the Labrynth Butler
                        UR Rarity
                        3 cardArias the Labrynth Butler
                        Arias the Labrynth Butler
                        DARK 6
                        Arias the Labrynth Butler
                        • ATK:

                        • 1500

                        • DEF:

                        • 2500


                        During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                        N Rarity
                        1 cardDinomorphia Diplos
                        N Rarity
                        1 cardDinomorphia Diplos
                        Dinomorphia Diplos
                        DARK 4
                        Dinomorphia Diplos
                        • ATK:

                        • 1000

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                        UR Rarity
                        3 cardDinomorphia Therizia
                        UR Rarity
                        3 cardDinomorphia Therizia
                        Dinomorphia Therizia
                        DARK 4
                        Dinomorphia Therizia
                        • ATK:

                        • 1500

                        • DEF:

                        • 0


                        If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        SR Rarity
                        2 cardWannabee!
                        SR Rarity
                        2 cardWannabee!
                        Wannabee!
                        LIGHT 2
                        Wannabee!
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        During the End Phase: You can send this card from your hand or field to the GY; excavate cards from the top of your Deck, equal to the number of your opponent's unused Spell & Trap Zones, and you can Set 1 excavated Trap to your field (but send it to the GY during the next End Phase), also place the rest on the bottom of the Deck in any order. You can only use this effect of "Wannabee!" once per turn.


                        UR Rarity
                        1 cardCalled by the Grave
                        UR Rarity
                        1 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          SR Rarity
                          1 cardPot of Duality
                          SR Rarity
                          1 cardPot of Duality
                          Pot of Duality
                          Spell Normal
                          Pot of Duality

                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                            Tag(s):

                            R Rarity
                            2 cardDinomorphia Alert
                            R Rarity
                            2 cardDinomorphia Alert
                            Dinomorphia Alert
                            Trap Normal
                            Dinomorphia Alert

                              Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                              UR Rarity
                              3 cardDinomorphia Domain
                              UR Rarity
                              3 cardDinomorphia Domain
                              Dinomorphia Domain
                              Trap Normal
                              Dinomorphia Domain

                                During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                SR Rarity
                                3 cardDinomorphia Frenzy
                                SR Rarity
                                3 cardDinomorphia Frenzy
                                Dinomorphia Frenzy
                                Trap Normal
                                Dinomorphia Frenzy

                                  During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                  SR Rarity
                                  2 cardDinomorphia Intact
                                  SR Rarity
                                  2 cardDinomorphia Intact
                                  Dinomorphia Intact
                                  Trap Counter
                                  Dinomorphia Intact

                                    When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                    N Rarity
                                    3 cardFerret Flames
                                    N Rarity
                                    3 cardFerret Flames
                                    Ferret Flames
                                    Trap Normal
                                    Ferret Flames

                                      If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                      UR Rarity
                                      3 cardIron Thunder
                                      UR Rarity
                                      3 cardIron Thunder
                                      Iron Thunder
                                      Trap Counter
                                      Iron Thunder

                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                        UR Rarity
                                        2 cardSolemn Judgment
                                        UR Rarity
                                        2 cardSolemn Judgment
                                        Solemn Judgment
                                        Trap Counter
                                        Solemn Judgment

                                          When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                          Tag(s):

                                          UR Rarity
                                          3 cardSolemn Strike
                                          UR Rarity
                                          3 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            UR Rarity
                                            3 cardSoul of the Supreme King
                                            UR Rarity
                                            3 cardSoul of the Supreme King
                                            Soul of the Supreme King
                                            Trap Normal
                                            Soul of the Supreme King

                                              Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                              SR Rarity
                                              3 cardTrap Trick
                                              SR Rarity
                                              3 cardTrap Trick
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                R Rarity
                                                1 cardBrave-Eyes Pendulum Dragon
                                                R Rarity
                                                1 cardBrave-Eyes Pendulum Dragon
                                                Brave-Eyes Pendulum Dragon
                                                DARK 8
                                                Brave-Eyes Pendulum Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2000


                                                1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                UR Rarity
                                                2 cardDinomorphia Kentregina
                                                UR Rarity
                                                2 cardDinomorphia Kentregina
                                                Dinomorphia Kentregina
                                                DARK 6
                                                Dinomorphia Kentregina
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 0


                                                2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                UR Rarity
                                                3 cardDinomorphia Rexterm
                                                UR Rarity
                                                3 cardDinomorphia Rexterm
                                                Dinomorphia Rexterm
                                                DARK 8
                                                Dinomorphia Rexterm
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 0


                                                1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                SR Rarity
                                                2 cardDinomorphia Stealthbergia
                                                SR Rarity
                                                2 cardDinomorphia Stealthbergia
                                                Dinomorphia Stealthbergia
                                                DARK 6
                                                Dinomorphia Stealthbergia
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2500


                                                2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                UR Rarity
                                                1 cardS:P Little Knight
                                                UR Rarity
                                                1 cardS:P Little Knight
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                UR Rarity
                                                1 cardOdd-Eyes Arcray Dragon
                                                UR Rarity
                                                1 cardOdd-Eyes Arcray Dragon
                                                Odd-Eyes Arcray Dragon
                                                LIGHT 1213
                                                Odd-Eyes Arcray Dragon
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                UR Rarity
                                                1 cardSupreme King Z-ARC
                                                UR Rarity
                                                1 cardSupreme King Z-ARC
                                                Supreme King Z-ARC
                                                DARK 121
                                                Supreme King Z-ARC
                                                • ATK:

                                                • 4000

                                                • DEF:

                                                • 4000


                                                [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                UR Rarity
                                                1 cardChaos Angel
                                                UR Rarity
                                                1 cardChaos Angel
                                                Chaos Angel
                                                DARK 10
                                                Chaos Angel
                                                • ATK:

                                                • 3500

                                                • DEF:

                                                • 2800


                                                1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                UR Rarity
                                                1 cardCrystal Clear Wing Synchro Dragon
                                                UR Rarity
                                                1 cardCrystal Clear Wing Synchro Dragon
                                                Crystal Clear Wing Synchro Dragon
                                                WIND 10
                                                Crystal Clear Wing Synchro Dragon
                                                • ATK:

                                                • 3000

                                                • DEF:

                                                • 2500


                                                1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                SR Rarity
                                                1 cardNumber 60: Dugares the Timeless
                                                SR Rarity
                                                1 cardNumber 60: Dugares the Timeless
                                                Number 60: Dugares the Timeless
                                                FIRE
                                                Number 60: Dugares the Timeless
                                                • ATK:

                                                • 1200

                                                • DEF:

                                                • 1200


                                                2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.


                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                master-duel
                                                Dinomorphia
                                                5







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