Dinomorphia Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
UR Rarity
Arias the Labrynth Butler
DARK 6
Arias the Labrynth Butler
  • ATK:

  • 1500

  • DEF:

  • 2500


During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.

N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
N Rarity
Dinomorphia Diplos
DARK 4
Dinomorphia Diplos
  • ATK:

  • 1000

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.

UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
UR Rarity
Dinomorphia Therizia
DARK 4
Dinomorphia Therizia
  • ATK:

  • 1500

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
UR Rarity
Lady Labrynth of the Silver Castle
DARK 8
Lady Labrynth of the Silver Castle
  • ATK:

  • 3000

  • DEF:

  • 2900


While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.

SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
SR Rarity
Miscellaneousaurus
FIRE 4
Miscellaneousaurus
  • ATK:

  • 1800

  • DEF:

  • 1000


During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Fossil Dig
    UR Rarity
    Fossil Dig
    UR Rarity
    Fossil Dig
    Spell Normal
    Fossil Dig

      Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.

      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



        Tag(s):

        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        SR Rarity
        Pot of Prosperity
        Spell Normal
        Pot of Prosperity

          Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.



          Tag(s):

          UR Rarity
          Big Welcome Labrynth
          UR Rarity
          Big Welcome Labrynth
          UR Rarity
          Big Welcome Labrynth
          Trap Normal
          Big Welcome Labrynth

            Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            UR Rarity
            Destructive Daruma Karma Cannon
            Trap Normal
            Destructive Daruma Karma Cannon

              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

              R Rarity
              Dinomorphia Alert
              R Rarity
              Dinomorphia Alert
              R Rarity
              Dinomorphia Alert
              Trap Normal
              Dinomorphia Alert

                Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.

                N Rarity
                Dinomorphia Brute
                N Rarity
                Dinomorphia Brute
                N Rarity
                Dinomorphia Brute
                Trap Normal
                Dinomorphia Brute

                  Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.

                  UR Rarity
                  Dinomorphia Domain
                  UR Rarity
                  Dinomorphia Domain
                  UR Rarity
                  Dinomorphia Domain
                  Trap Normal
                  Dinomorphia Domain

                    During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.

                    SR Rarity
                    Dinomorphia Frenzy
                    SR Rarity
                    Dinomorphia Frenzy
                    SR Rarity
                    Dinomorphia Frenzy
                    Trap Normal
                    Dinomorphia Frenzy

                      During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.

                      SR Rarity
                      Dinomorphia Intact
                      SR Rarity
                      Dinomorphia Intact
                      SR Rarity
                      Dinomorphia Intact
                      Trap Counter
                      Dinomorphia Intact

                        When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.

                        R Rarity
                        Dinomorphia Sonic
                        R Rarity
                        Dinomorphia Sonic
                        R Rarity
                        Dinomorphia Sonic
                        Trap Counter
                        Dinomorphia Sonic

                          When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.

                          N Rarity
                          Ferret Flames
                          N Rarity
                          Ferret Flames
                          N Rarity
                          Ferret Flames
                          Trap Normal
                          Ferret Flames

                            If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.

                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            UR Rarity
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                              UR Rarity
                              Iron Thunder
                              UR Rarity
                              Iron Thunder
                              UR Rarity
                              Iron Thunder
                              Trap Counter
                              Iron Thunder

                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                                UR Rarity
                                Solemn Strike
                                UR Rarity
                                Solemn Strike
                                UR Rarity
                                Solemn Strike
                                Trap Counter
                                Solemn Strike

                                  When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                                  Tag(s):

                                  UR Rarity
                                  Soul of the Supreme King
                                  UR Rarity
                                  Soul of the Supreme King
                                  UR Rarity
                                  Soul of the Supreme King
                                  Trap Normal
                                  Soul of the Supreme King

                                    Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.

                                    SR Rarity
                                    Trap Trick
                                    SR Rarity
                                    Trap Trick
                                    SR Rarity
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                      Extra Deck

                                      R Rarity
                                      Brave-Eyes Pendulum Dragon
                                      R Rarity
                                      Brave-Eyes Pendulum Dragon
                                      R Rarity
                                      Brave-Eyes Pendulum Dragon
                                      DARK 8
                                      Brave-Eyes Pendulum Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2000


                                      1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.

                                      UR Rarity
                                      Dinomorphia Kentregina
                                      UR Rarity
                                      Dinomorphia Kentregina
                                      UR Rarity
                                      Dinomorphia Kentregina
                                      DARK 6
                                      Dinomorphia Kentregina
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 0


                                      2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                      UR Rarity
                                      Dinomorphia Rexterm
                                      UR Rarity
                                      Dinomorphia Rexterm
                                      UR Rarity
                                      Dinomorphia Rexterm
                                      DARK 8
                                      Dinomorphia Rexterm
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 0


                                      1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.

                                      SR Rarity
                                      Dinomorphia Stealthbergia
                                      SR Rarity
                                      Dinomorphia Stealthbergia
                                      SR Rarity
                                      Dinomorphia Stealthbergia
                                      DARK 6
                                      Dinomorphia Stealthbergia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      UR Rarity
                                      Odd-Eyes Arcray Dragon
                                      UR Rarity
                                      Odd-Eyes Arcray Dragon
                                      UR Rarity
                                      Odd-Eyes Arcray Dragon
                                      LIGHT 1213
                                      Odd-Eyes Arcray Dragon
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

                                      UR Rarity
                                      Supreme King Z-ARC
                                      UR Rarity
                                      Supreme King Z-ARC
                                      UR Rarity
                                      Supreme King Z-ARC
                                      DARK 121
                                      Supreme King Z-ARC
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

                                      UR Rarity
                                      Chaos Angel
                                      UR Rarity
                                      Chaos Angel
                                      UR Rarity
                                      Chaos Angel
                                      DARK 10
                                      Chaos Angel
                                      • ATK:

                                      • 3500

                                      • DEF:

                                      • 2800


                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                      UR Rarity
                                      Crystal Clear Wing Synchro Dragon
                                      UR Rarity
                                      Crystal Clear Wing Synchro Dragon
                                      UR Rarity
                                      Crystal Clear Wing Synchro Dragon
                                      WIND 10
                                      Crystal Clear Wing Synchro Dragon
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2500


                                      1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.

                                      UR Rarity
                                      Evolzar Laggia
                                      UR Rarity
                                      Evolzar Laggia
                                      UR Rarity
                                      Evolzar Laggia
                                      FIRE
                                      Evolzar Laggia
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 2000


                                      2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.

                                      UR Rarity
                                      Super Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      Super Starslayer TY-PHON - Sky Crisis
                                      UR Rarity
                                      Super Starslayer TY-PHON - Sky Crisis
                                      DARK
                                      Super Starslayer TY-PHON - Sky Crisis
                                      • ATK:

                                      • 2900

                                      • DEF:

                                      • 2900


                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                      Need 42 UR

                                      UR Rarity
                                      Arias the Labrynth Butler2 card
                                      UR Rarity
                                      Dinomorphia Therizia3 card
                                      UR Rarity
                                      Lady Labrynth of the Silver Castle1 card
                                      UR Rarity
                                      Dinomorphia Kentregina3 card
                                      UR Rarity
                                      Dinomorphia Rexterm2 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Odd-Eyes Arcray Dragon1 card
                                      UR Rarity
                                      Supreme King Z-ARC1 card
                                      UR Rarity
                                      Chaos Angel1 card
                                      UR Rarity
                                      Crystal Clear Wing Synchro Dragon1 card
                                      UR Rarity
                                      Ash Blossom & Joyous Spring3 card
                                      UR Rarity
                                      Evolzar Laggia1 card
                                      UR Rarity
                                      Super Starslayer TY-PHON - Sky Crisis1 card
                                      UR Rarity
                                      Called by the Grave2 card
                                      UR Rarity
                                      Fossil Dig3 card
                                      UR Rarity
                                      Big Welcome Labrynth2 card
                                      UR Rarity
                                      Destructive Daruma Karma Cannon2 card
                                      UR Rarity
                                      Dinomorphia Domain3 card
                                      UR Rarity
                                      Infinite Impermanence1 card
                                      UR Rarity
                                      Iron Thunder2 card
                                      UR Rarity
                                      Solemn Strike3 card
                                      UR Rarity
                                      Soul of the Supreme King3 card

                                      Main: 50 Extra: 15

                                      UR Rarity
                                      2 cardArias the Labrynth Butler
                                      UR Rarity
                                      2 cardArias the Labrynth Butler
                                      Arias the Labrynth Butler
                                      DARK 6
                                      Arias the Labrynth Butler
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2500


                                      During the Main Phase (Quick Effect): You can send this card from your hand or field to the GY; Special Summon 1 "Labrynth" monster, or Set 1 Normal Trap, from your hand. The Set Normal Trap can be activated this turn. When your opponent activates a card or effect in response to your card or effect activation of a Normal Trap or a "Labrynth" card, except "Arias the Labrynth Butler" (Quick Effect): You can activate this effect in the GY; Special Summon this card. You can only use each effect of "Arias the Labrynth Butler" once per turn.


                                      N Rarity
                                      2 cardDinomorphia Diplos
                                      N Rarity
                                      2 cardDinomorphia Diplos
                                      Dinomorphia Diplos
                                      DARK 4
                                      Dinomorphia Diplos
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 0


                                      If this card is Normal or Special Summoned: You can send 1 "Dinomorphia" card from your Deck to the GY, then if your LP are 2000 or less, inflict 500 damage to your opponent. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Diplos". You can only use each effect of "Dinomorphia Diplos" once per turn.


                                      UR Rarity
                                      3 cardDinomorphia Therizia
                                      UR Rarity
                                      3 cardDinomorphia Therizia
                                      Dinomorphia Therizia
                                      DARK 4
                                      Dinomorphia Therizia
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 0


                                      If this card is Normal or Special Summoned: You can Set 1 "Dinomorphia" Trap directly from your Deck to your Spell & Trap Zone, then if your LP are 2000 or less, this card gains 500 ATK. If this card is destroyed by battle or card effect: You can banish 1 Trap from your GY; Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY, except "Dinomorphia Therizia". You can only use each effect of "Dinomorphia Therizia" once per turn.


                                      SR Rarity
                                      2 cardDroll & Lock Bird
                                      SR Rarity
                                      2 cardDroll & Lock Bird
                                      Droll & Lock Bird
                                      WIND 1
                                      Droll & Lock Bird
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                      UR Rarity
                                      1 cardLady Labrynth of the Silver Castle
                                      UR Rarity
                                      1 cardLady Labrynth of the Silver Castle
                                      Lady Labrynth of the Silver Castle
                                      DARK 8
                                      Lady Labrynth of the Silver Castle
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2900


                                      While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                                      SR Rarity
                                      1 cardMiscellaneousaurus
                                      SR Rarity
                                      1 cardMiscellaneousaurus
                                      Miscellaneousaurus
                                      FIRE 4
                                      Miscellaneousaurus
                                      • ATK:

                                      • 1800

                                      • DEF:

                                      • 1000


                                      During either player's Main Phase: You can send this card from your hand to the Graveyard; during this Main Phase, Dinosaur-Type monsters you control are unaffected by your opponent's activated effects. You can banish any number of Dinosaur-Type monsters from your Graveyard, including this card; Special Summon 1 Dinosaur-Type monster from your Deck with a Level equal to the total number of monsters banished to activate this effect, but destroy it during the End Phase. You can only use this effect of "Miscellaneousaurus" once per turn.


                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      UR Rarity
                                      3 cardAsh Blossom & Joyous Spring
                                      Ash Blossom & Joyous Spring
                                      FIRE 3
                                      Ash Blossom & Joyous Spring
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1800


                                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                      UR Rarity
                                      2 cardCalled by the Grave
                                      UR Rarity
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        3 cardFossil Dig
                                        UR Rarity
                                        3 cardFossil Dig
                                        Fossil Dig
                                        Spell Normal
                                        Fossil Dig

                                          Add 1 Level 6 or lower Dinosaur monster from your Deck to your hand.


                                          SR Rarity
                                          1 cardPot of Duality
                                          SR Rarity
                                          1 cardPot of Duality
                                          Pot of Duality
                                          Spell Normal
                                          Pot of Duality

                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                            Tag(s):

                                            SR Rarity
                                            1 cardPot of Prosperity
                                            SR Rarity
                                            1 cardPot of Prosperity
                                            Pot of Prosperity
                                            Spell Normal
                                            Pot of Prosperity

                                              Banish 3 or 6 cards of your choice from your Extra Deck, face-down; for the rest of this turn after this card resolves, any damage your opponent takes is halved, also excavate cards from the top of your Deck equal to the number of cards banished, add 1 excavated card to your hand, place the rest on the bottom of your Deck in any order. You can only activate 1 "Pot of Prosperity" per turn. You cannot draw cards by card effects the turn you activate this card.




                                              Tag(s):

                                              UR Rarity
                                              2 cardBig Welcome Labrynth
                                              UR Rarity
                                              2 cardBig Welcome Labrynth
                                              Big Welcome Labrynth
                                              Trap Normal
                                              Big Welcome Labrynth

                                                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                UR Rarity
                                                2 cardDestructive Daruma Karma Cannon
                                                UR Rarity
                                                2 cardDestructive Daruma Karma Cannon
                                                Destructive Daruma Karma Cannon
                                                Trap Normal
                                                Destructive Daruma Karma Cannon

                                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                  R Rarity
                                                  1 cardDinomorphia Alert
                                                  R Rarity
                                                  1 cardDinomorphia Alert
                                                  Dinomorphia Alert
                                                  Trap Normal
                                                  Dinomorphia Alert

                                                    Pay half your LP; Special Summon up to 2 "Dinomorphia" monsters from your GY whose total Levels equal 8 or less, but you cannot declare an attack with them this turn, also you cannot Special Summon for the rest of this turn, except "Dinomorphia" monsters. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Alert" per turn.


                                                    N Rarity
                                                    1 cardDinomorphia Brute
                                                    N Rarity
                                                    1 cardDinomorphia Brute
                                                    Dinomorphia Brute
                                                    Trap Normal
                                                    Dinomorphia Brute

                                                      Pay half your LP; destroy 1 "Dinomorphia" monster you control and 1 card your opponent controls. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Brute" per turn.


                                                      UR Rarity
                                                      3 cardDinomorphia Domain
                                                      UR Rarity
                                                      3 cardDinomorphia Domain
                                                      Dinomorphia Domain
                                                      Trap Normal
                                                      Dinomorphia Domain

                                                        During the Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using monsters from your hand, Deck, or field as material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Domain" per turn.


                                                        SR Rarity
                                                        3 cardDinomorphia Frenzy
                                                        SR Rarity
                                                        3 cardDinomorphia Frenzy
                                                        Dinomorphia Frenzy
                                                        Trap Normal
                                                        Dinomorphia Frenzy

                                                          During your opponent's Main Phase: Pay half your LP; Fusion Summon 1 "Dinomorphia" Fusion Monster from your Extra Deck, using only 1 monster from your Deck and 1 monster from your Extra Deck as Fusion Material. When your opponent activates a card or effect, while your LP are 2000 or less: You can banish this card from your GY; you take no effect damage from your opponent's card effects this turn. You can only activate 1 "Dinomorphia Frenzy" per turn.


                                                          SR Rarity
                                                          2 cardDinomorphia Intact
                                                          SR Rarity
                                                          2 cardDinomorphia Intact
                                                          Dinomorphia Intact
                                                          Trap Counter
                                                          Dinomorphia Intact

                                                            When a monster effect is activated, while you control a "Dinomorphia" card: Pay half your LP; negate the activation, and if you do, destroy that monster, also whenever you take battle damage this turn, the damage taken becomes half your LP at that time. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Intact" per turn.


                                                            R Rarity
                                                            1 cardDinomorphia Sonic
                                                            R Rarity
                                                            1 cardDinomorphia Sonic
                                                            Dinomorphia Sonic
                                                            Trap Counter
                                                            Dinomorphia Sonic

                                                              When your opponent activates a Spell/Trap Card, while you control a "Dinomorphia" monster: Pay half your LP; negate the activation, and if you do, destroy that card, then, destroy 1 "Dinomorphia" monster you control. During damage calculation, while your LP are 2000 or less, if you would take battle damage: You can banish this card from your GY; you take no battle damage from that battle. You can only activate 1 "Dinomorphia Sonic" per turn.


                                                              N Rarity
                                                              2 cardFerret Flames
                                                              N Rarity
                                                              2 cardFerret Flames
                                                              Ferret Flames
                                                              Trap Normal
                                                              Ferret Flames

                                                                If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                UR Rarity
                                                                1 cardInfinite Impermanence
                                                                UR Rarity
                                                                1 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  UR Rarity
                                                                  2 cardIron Thunder
                                                                  UR Rarity
                                                                  2 cardIron Thunder
                                                                  Iron Thunder
                                                                  Trap Counter
                                                                  Iron Thunder

                                                                    When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                                    UR Rarity
                                                                    3 cardSolemn Strike
                                                                    UR Rarity
                                                                    3 cardSolemn Strike
                                                                    Solemn Strike
                                                                    Trap Counter
                                                                    Solemn Strike

                                                                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      3 cardSoul of the Supreme King
                                                                      UR Rarity
                                                                      3 cardSoul of the Supreme King
                                                                      Soul of the Supreme King
                                                                      Trap Normal
                                                                      Soul of the Supreme King

                                                                        Pay half your LP; Special Summon 1 "Supreme King Z-ARC" from your Extra Deck, ignoring its Summoning conditions, but negate its effects. It is returned to the Extra Deck during the End Phase of the next turn. When your opponent activates a Spell Card or effect: You can banish this card from your GY and 1 "Supreme King Z-ARC" from your face-up Monster Zone; Special Summon up to 1 each "Pendulum Dragon", "Xyz Dragon", "Synchro Dragon", and "Fusion Dragon" monsters from your hand, Deck, Extra Deck, and/or GY.


                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        Trap Trick
                                                                        Trap Normal
                                                                        Trap Trick

                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                          R Rarity
                                                                          1 cardBrave-Eyes Pendulum Dragon
                                                                          R Rarity
                                                                          1 cardBrave-Eyes Pendulum Dragon
                                                                          Brave-Eyes Pendulum Dragon
                                                                          DARK 8
                                                                          Brave-Eyes Pendulum Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2000


                                                                          1 "Pendulum Dragon" monster + 1 Warrior-Type monster When this card is Fusion Summoned: You can change the ATK of all face-up monsters your opponent currently controls to 0, also, for the rest of this turn, other monsters you control cannot attack. Negate the activated effects of monsters with 0 ATK. At the end of the Damage Step, when this card attacks an opponent's monster, but the opponent's monster was not destroyed by the battle: You can banish that opponent's monster.


                                                                          UR Rarity
                                                                          3 cardDinomorphia Kentregina
                                                                          UR Rarity
                                                                          3 cardDinomorphia Kentregina
                                                                          Dinomorphia Kentregina
                                                                          DARK 6
                                                                          Dinomorphia Kentregina
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Dinomorphia" monsters with different names Loses ATK equal to your LP. You can only use each of the following effects of "Dinomorphia Kentregina" once per turn. During the Main Phase (Quick Effect): You can pay half your LP and banish 1 "Dinomorphia" Normal Trap from your GY; this effect becomes that Trap's effect when that card is activated. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                          UR Rarity
                                                                          2 cardDinomorphia Rexterm
                                                                          UR Rarity
                                                                          2 cardDinomorphia Rexterm
                                                                          Dinomorphia Rexterm
                                                                          DARK 8
                                                                          Dinomorphia Rexterm
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 0


                                                                          1 "Dinomorphia" Fusion Monster + 1 "Dinomorphia" monster Your opponent cannot activate the effects of monsters they control that have ATK greater than or equal to your LP. You can only use each of the following effects of "Dinomorphia Rexterm" once per turn. (Quick Effect): You can pay half your LP; the ATK of all monsters your opponent currently controls become equal to your LP, until the end of this turn. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 6 or lower "Dinomorphia" monster from your GY.


                                                                          SR Rarity
                                                                          2 cardDinomorphia Stealthbergia
                                                                          SR Rarity
                                                                          2 cardDinomorphia Stealthbergia
                                                                          Dinomorphia Stealthbergia
                                                                          DARK 6
                                                                          Dinomorphia Stealthbergia
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2500


                                                                          2 "Dinomorphia" monsters with different names While your LP are 2000 or less, you do not pay LP to activate Trap Cards or "Dinomorphia" monster effects. You can only use each of the following effects of "Dinomorphia Stealthbergia" once per turn. When your opponent activates a monster effect (Quick Effect): You can inflict damage to your opponent equal to that monster's original ATK. If this card is destroyed by battle or card effect: You can Special Summon 1 Level 4 or lower "Dinomorphia" monster from your GY.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          UR Rarity
                                                                          1 cardOdd-Eyes Arcray Dragon
                                                                          UR Rarity
                                                                          1 cardOdd-Eyes Arcray Dragon
                                                                          Odd-Eyes Arcray Dragon
                                                                          LIGHT 1213
                                                                          Odd-Eyes Arcray Dragon
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          [ Pendulum Effect ] If you have 2 cards in your Pendulum Zone: You can Special Summon this card, then you can shuffle 1 card from your Pendulum Zone into the Deck, then, if it returned to your Extra Deck, you can Special Summon it, ignoring its Summoning conditions. You can only use this effect of "Supreme Celestial King Odd-Eyes Arc-Ray Dragon" once per turn. [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) (This card is always treated as "Supreme King Z-ARC".) This face-down card in the Extra Deck must first be either Fusion Summoned, or Special Summoned by Tributing 1 Level 12 DARK "Supreme King Z-ARC". If this card is Special Summoned from the Extra Deck: You can place 1 Pendulum Monster from your Deck in your Pendulum Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.


                                                                          UR Rarity
                                                                          1 cardSupreme King Z-ARC
                                                                          UR Rarity
                                                                          1 cardSupreme King Z-ARC
                                                                          Supreme King Z-ARC
                                                                          DARK 121
                                                                          Supreme King Z-ARC
                                                                          • ATK:

                                                                          • 4000

                                                                          • DEF:

                                                                          • 4000


                                                                          [ Pendulum Effect ] Fusion, Synchro, and Xyz Monsters your opponent controls cannot activate their effects. Once per turn, when a card(s) is added from the Main Deck to your opponent's hand (except during the Draw Phase or the Damage Step): You can destroy that card(s). [ Monster Effect ] 4 Dragon monsters (1 Fusion, 1 Synchro, 1 Xyz, and 1 Pendulum) Must be Fusion Summoned. If this card is Special Summoned: Destroy all cards your opponent controls. Cannot be destroyed by your opponent's card effects. Your opponent cannot target this card with card effects. When this card destroys an opponent's monster by battle: You can Special Summon 1 "Supreme King Dragon" monster from your Deck or Extra Deck. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.


                                                                          UR Rarity
                                                                          1 cardChaos Angel
                                                                          UR Rarity
                                                                          1 cardChaos Angel
                                                                          Chaos Angel
                                                                          DARK 10
                                                                          Chaos Angel
                                                                          • ATK:

                                                                          • 3500

                                                                          • DEF:

                                                                          • 2800


                                                                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                          UR Rarity
                                                                          1 cardCrystal Clear Wing Synchro Dragon
                                                                          UR Rarity
                                                                          1 cardCrystal Clear Wing Synchro Dragon
                                                                          Crystal Clear Wing Synchro Dragon
                                                                          WIND 10
                                                                          Crystal Clear Wing Synchro Dragon
                                                                          • ATK:

                                                                          • 3000

                                                                          • DEF:

                                                                          • 2500


                                                                          1 Tuner Synchro Monster + 1 non-Tuner "Clear Wing" monster Once per turn, when your opponent activates a monster effect (except during the Damage Step) (Quick Effect): You can activate this effect; until the end of this turn, this face-up card is unaffected by the activated effects of your opponent's monsters, also this card gains ATK equal to that opponent's monster's original ATK. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Synchro Summoned card you control is sent to your GY by an opponent's card: You can add 1 WIND monster from your Deck to your hand.


                                                                          UR Rarity
                                                                          1 cardEvolzar Laggia
                                                                          UR Rarity
                                                                          1 cardEvolzar Laggia
                                                                          Evolzar Laggia
                                                                          FIRE
                                                                          Evolzar Laggia
                                                                          • ATK:

                                                                          • 2400

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 4 Dinosaur-Type monsters During either player's turn, when a monster(s) would be Normal or Special Summoned, OR a Spell/Trap Card is activated: You can detach 2 Xyz Materials from this card; negate the Summon or activation, and if you do, destroy that card.


                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          DARK
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2900


                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                          DINOMORPHIA Decks in MASTER DUEL








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