Dragonmaid Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Dragonmaid Lorpar
R Rarity
Dragonmaid Lorpar
R Rarity
Dragonmaid Lorpar
WIND 8
Dragonmaid Lorpar
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

N Rarity
Parlor Dragonmaid
N Rarity
Parlor Dragonmaid
N Rarity
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

N Rarity
Dragonmaid Changeover
N Rarity
Dragonmaid Changeover
N Rarity
Dragonmaid Changeover
Spell Normal
Dragonmaid Changeover

    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.

    R Rarity
    Dragonmaid Tidying
    R Rarity
    Dragonmaid Tidying
    R Rarity
    Dragonmaid Tidying
    Trap Normal
    Dragonmaid Tidying

      Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

        UR Rarity
        Dragonmaid Sheou
        UR Rarity
        Dragonmaid Sheou
        UR Rarity
        Dragonmaid Sheou
        LIGHT 10
        Dragonmaid Sheou
        • ATK:

        • 3500

        • DEF:

        • 2000


        1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.

        Need 15 UR

        UR Rarity
        Evil★Twins Ki-sikil & Lil-la1 card
        UR Rarity
        Dragonmaid Sheou2 card
        UR Rarity
        House Dragonmaid2 card
        UR Rarity
        Evil★Twin's Trouble Sunny2 card
        UR Rarity
        Ohime the Manifested Mikanko3 card
        UR Rarity
        Mikanko Fire Dance1 card
        UR Rarity
        Mikanko Water Arabesque3 card
        UR Rarity
        Mikanko Spiritwalk1 card

        Main: 60 Extra: 10

        R Rarity
        1 cardDragonmaid Lorpar
        R Rarity
        1 cardDragonmaid Lorpar
        Dragonmaid Lorpar
        WIND 8
        Dragonmaid Lorpar
        • ATK:

        • 2700

        • DEF:

        • 1700


        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


        N Rarity
        1 cardDragonmaid Nudyarl
        N Rarity
        1 cardDragonmaid Nudyarl
        Dragonmaid Nudyarl
        WATER 7
        Dragonmaid Nudyarl
        • ATK:

        • 2600

        • DEF:

        • 1600


        Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.


        UR Rarity
        1 cardEvil★Twins Ki-sikil & Lil-la
        UR Rarity
        1 cardEvil★Twins Ki-sikil & Lil-la
        Evil★Twins Ki-sikil & Lil-la
        DARK 8
        Evil★Twins Ki-sikil & Lil-la
        • ATK:

        • 2200

        • DEF:

        • 2200


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 2 Link Monsters. If this card is Special Summoned: You can activate this effect; if your opponent controls 3 or more cards, they must send cards to the GY so they control 2 cards. You can only use this effect of "Evil★Twins Ki-sikil & Lil-la" once per turn. While you have a "Ki-sikil" monster in your GY and you have a "Lil-la" monster in your GY, this card gains 2200 ATK/DEF.


        SR Rarity
        3 cardHa-Re the Sword Mikanko
        SR Rarity
        3 cardHa-Re the Sword Mikanko
        Ha-Re the Sword Mikanko
        FIRE 3
        Ha-Re the Sword Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. If an Equip Card becomes equipped to this card: You can add 1 "Mikanko" Equip Spell from your Deck to your hand. You can only use this effect of "Ha-Re the Sword Mikanko" once per turn.


        SR Rarity
        2 cardHu-Li the Jewel Mikanko
        SR Rarity
        2 cardHu-Li the Jewel Mikanko
        Hu-Li the Jewel Mikanko
        WIND 3
        Hu-Li the Jewel Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. While you control an Equip Card, your opponent cannot target "Mikanko" cards you control with card effects. If either player equips an Equip Card(s) to this card: You can add 1 "Mikanko" Trap from your Deck to your hand. You can only use this effect of "Hu-Li the Jewel Mikanko" once per turn.


        N Rarity
        1 cardLaundry Dragonmaid
        N Rarity
        1 cardLaundry Dragonmaid
        Laundry Dragonmaid
        WATER 2
        Laundry Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1600


        If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


        R Rarity
        2 cardLive☆Twin Ki-sikil
        R Rarity
        2 cardLive☆Twin Ki-sikil
        Live☆Twin Ki-sikil
        LIGHT 2
        Live☆Twin Ki-sikil
        • ATK:

        • 500

        • DEF:

        • 0


        Each time an opponent's monster declares an attack, you gain 500 LP. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Lil-la" monster from your hand or Deck. You can only use this effect of "Live☆Twin Ki-sikil" once per turn.


        R Rarity
        2 cardLive☆Twin Lil-la
        R Rarity
        2 cardLive☆Twin Lil-la
        Live☆Twin Lil-la
        DARK 2
        Live☆Twin Lil-la
        • ATK:

        • 500

        • DEF:

        • 0


        Your opponent must pay 500 LP to declare an attack. If this card is Normal or Special Summoned and you control no other monsters: You can Special Summon 1 "Ki-sikil" monster from your hand or Deck. You can only use this effect of "Live☆Twin Lil-la" once per turn.


        SR Rarity
        3 cardNi-Ni the Mirror Mikanko
        SR Rarity
        3 cardNi-Ni the Mirror Mikanko
        Ni-Ni the Mirror Mikanko
        WATER 3
        Ni-Ni the Mirror Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        If this card is not equipped with an Equip Card, you take no damage from battles involving this card. If this card is equipped with an Equip Card, it cannot be destroyed by battle and your opponent takes any battle damage you would have taken from battles involving this card. During your opponent's turn, while this card is equipped with an Equip Card (Quick Effect): You can target 1 face-up monster your opponent controls; take control of it until the End Phase. You can only use this effect of "Ni-Ni the Mirror Mikanko" once per turn.


        N Rarity
        1 cardParlor Dragonmaid
        N Rarity
        1 cardParlor Dragonmaid
        Parlor Dragonmaid
        WIND 3
        Parlor Dragonmaid
        • ATK:

        • 500

        • DEF:

        • 1700


        If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


        R Rarity
        1 cardYajiro Invader
        R Rarity
        1 cardYajiro Invader
        Yajiro Invader
        DARK 5
        Yajiro Invader
        • ATK:

        • 2200

        • DEF:

        • 0


        If this card is Normal or Special Summoned to a zone that is not the center Main Monster Zone, destroy this card. Once per turn: You can move this card to an unused adjacent Main Monster Zone. Each time exactly 1 monster is Normal or Special Summoned, to your opponent's field: Move this card to the adjacent Main Monster Zone closer to that opponent's monster, then destroy all other cards in this card's column.


        SR Rarity
        1 cardArahime the Manifested Mikanko
        SR Rarity
        1 cardArahime the Manifested Mikanko
        Arahime the Manifested Mikanko
        LIGHT 9
        Arahime the Manifested Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. If you have this card in your hand or GY, and another "Mikanko" card in your GY: You can target 1 face-up monster on the field; equip this card to it as an Equip Spell. You can only use this effect of "Arahime the Manifested Mikanko" once per turn. Once per turn, during the End Phase, while this card is equipped to a monster: You can return this card and the equipped monster to the hand.


        UR Rarity
        3 cardOhime the Manifested Mikanko
        UR Rarity
        3 cardOhime the Manifested Mikanko
        Ohime the Manifested Mikanko
        LIGHT 6
        Ohime the Manifested Mikanko
        • ATK:

        • 0

        • DEF:

        • 0


        You can Ritual Summon this card with "Mikanko Kagura". Cannot be destroyed by battle, also your opponent takes any battle damage you would have taken from battles involving this card. You can only use each of the following effects of "Ohime the Manifested Mikanko" once per turn. You can reveal this card in your hand; add 1 "Mikanko" card from your Deck to your hand, except "Ohime the Manifested Mikanko", then discard 1 card. (Quick Effect): You can target 1 Equip Spell in your GY; equip it to 1 appropriate monster on the field.


        N Rarity
        1 cardBashing Shield
        N Rarity
        1 cardBashing Shield
        Bashing Shield
        Spell Equip
        Bashing Shield

          Equip only to a Normal Summoned/Set monster. It gains 1000 ATK. You take no battle damage from attacks involving it.


          N Rarity
          1 cardDragonmaid Changeover
          N Rarity
          1 cardDragonmaid Changeover
          Dragonmaid Changeover
          Spell Normal
          Dragonmaid Changeover

            Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


            N Rarity
            1 cardDragonmaid Welcome
            N Rarity
            1 cardDragonmaid Welcome
            Dragonmaid Welcome
            Spell Continuous
            Dragonmaid Welcome

              All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.


              N Rarity
              2 cardHeavenly Gate of the Mikanko
              N Rarity
              2 cardHeavenly Gate of the Mikanko
              Heavenly Gate of the Mikanko
              Spell Field
              Heavenly Gate of the Mikanko

                While you control a monster that is equipped with an Equip Card, all monsters your opponent controls that can attack must attack monsters equipped with Equip Cards. If your "Mikanko" monster battles, your opponent cannot activate cards or effects until the end of the Damage Step. At the end of the Damage Step, if your "Mikanko" monster attacked: You can send 1 Equip Card you control to the GY; it can make another attack on a monster in a row.


                N Rarity
                1 cardLil-la Rap
                N Rarity
                1 cardLil-la Rap
                Lil-la Rap
                Spell Continuous
                Lil-la Rap

                  Once per turn, if you Special Summon a monster(s) from the GY (except during the Damage Step): You can make your opponent lose 1000 LP, and if they do, you gain 500 LP. You can only activate this effect of "Lil-la Rap" once per Chain.


                  SR Rarity
                  2 cardLive☆Twin Sunny's Snitch
                  SR Rarity
                  2 cardLive☆Twin Sunny's Snitch
                  Live☆Twin Sunny's Snitch
                  Spell Continuous
                  Live☆Twin Sunny's Snitch

                    When this card is activated: You can add 1 "Live☆Twin" monster from your Deck to your hand. While you control an "Evil★Twin" monster, each time your opponent Normal or Special Summons a monster(s), you gain 200 LP, and if you do, inflict 200 damage to your opponent. You can only activate 1 "Live☆Twin Sunny's Snitch" per turn.


                    SR Rarity
                    3 cardMikanko Dance - Mayowashidori
                    SR Rarity
                    3 cardMikanko Dance - Mayowashidori
                    Mikanko Dance - Mayowashidori
                    Spell Equip
                    Mikanko Dance - Mayowashidori

                      The equipped monster cannot be destroyed by card effects. You can only use each of the following effects of "Mikanko Dance - Mayowashidori" once per turn. At the end of the Damage Step, if your "Mikanko" monster battled: You can target 1 card on the field; return it to the hand. If this card is in your GY: You can target 1 "Mikanko" monster in your GY; Special Summon it, and if you do, equip it with this card, but banish it when it leaves the field.


                      UR Rarity
                      1 cardMikanko Fire Dance
                      UR Rarity
                      1 cardMikanko Fire Dance
                      Mikanko Fire Dance
                      Spell Equip
                      Mikanko Fire Dance

                        Special Summon 1 "Mikanko" monster from your hand or GY, and if you do, equip it with this card, then you can Special Summon 1 monster from your opponent's GY to their field, but negate its effects. The equipped monster cannot be destroyed by card effects. You can only activate 1 "Mikanko Fire Dance" per turn.


                        R Rarity
                        2 cardMikanko Kagura
                        R Rarity
                        2 cardMikanko Kagura
                        Mikanko Kagura
                        Spell Normal
                        Mikanko Kagura

                          This card can be used to Ritual Summon any "Mikanko" Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. Then you can apply the following effect. ● Destroy cards your opponent controls up to the number of Equip Spells with different names in your GY, and if you do, inflict 1000 damage to your opponent for each card destroyed. You can only activate 1 "Mikanko Kagura" per turn.


                          N Rarity
                          1 cardMikanko Purification Dance
                          N Rarity
                          1 cardMikanko Purification Dance
                          Mikanko Purification Dance
                          Spell Equip
                          Mikanko Purification Dance

                            Equip only to a "Mikanko" monster. The equipped monster cannot be destroyed by card effects. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can target 1 monster you control and 1 monster your opponent controls; return them to the hand. You can only use this effect of "Mikanko Purification Dance" once per turn.


                            N Rarity
                            2 cardMikanko Reflection Rondo
                            N Rarity
                            2 cardMikanko Reflection Rondo
                            Mikanko Reflection Rondo
                            Spell Equip
                            Mikanko Reflection Rondo

                              Equip only to an opponent's monster. While you control a "Mikanko" monster, take control of that equipped monster. Neither player can activate the effects of the equipped monster while you control it. When this card leaves the field, send the equipped monster to the GY. You can only control 1 "Mikanko Reflection Rondo". You can only activate 1 "Mikanko Reflection Rondo" per turn.


                              UR Rarity
                              3 cardMikanko Water Arabesque
                              UR Rarity
                              3 cardMikanko Water Arabesque
                              Mikanko Water Arabesque
                              Spell Equip
                              Mikanko Water Arabesque

                                The equipped monster cannot be destroyed by card effects. During your Main Phase: You can Special Summon 1 "Mikanko" monster from your hand or Deck, with a different original name than the equipped monster, and if you do, equip it with this card, then return the monster that was previously equipped with this card to the hand. You can only use this effect of "Mikanko Water Arabesque" once per turn.


                                R Rarity
                                2 cardParallel Twister
                                R Rarity
                                2 cardParallel Twister
                                Parallel Twister
                                Spell Normal
                                Parallel Twister

                                  Send 1 other Spell/Trap Card you control to the Graveyard, then target 1 card on the field; destroy it.


                                  N Rarity
                                  1 cardShooting Star Bow - Ceal
                                  N Rarity
                                  1 cardShooting Star Bow - Ceal
                                  Shooting Star Bow - Ceal
                                  Spell Equip
                                  Shooting Star Bow - Ceal

                                    The equipped monster loses 1000 ATK, but it can attack your opponent directly.


                                    N Rarity
                                    2 cardSorcerous Spell Wall
                                    N Rarity
                                    2 cardSorcerous Spell Wall
                                    Sorcerous Spell Wall
                                    Spell Field
                                    Sorcerous Spell Wall

                                      All monsters you control gain 300 ATK during your turn only. All monsters you control gain 300 DEF during your opponent's turn only.


                                      SR Rarity
                                      3 cardSwords of Revealing Light
                                      SR Rarity
                                      3 cardSwords of Revealing Light
                                      Swords of Revealing Light
                                      Spell Normal
                                      Swords of Revealing Light

                                        After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.


                                        R Rarity
                                        2 cardThe Great Mikanko Ceremony
                                        R Rarity
                                        2 cardThe Great Mikanko Ceremony
                                        The Great Mikanko Ceremony
                                        Spell Quick
                                        The Great Mikanko Ceremony

                                          Special Summon 1 "Mikanko" monster from your hand, ignoring its Summoning conditions, but return it to the hand during your opponent's End Phase. During your Main Phase: You can banish this card from your GY; send 1 "Mikanko" card from your Deck to the GY, except "The Great Mikanko Ceremony". You can only use each effect of "The Great Mikanko Ceremony" once per turn.


                                          R Rarity
                                          2 cardDust Tornado
                                          R Rarity
                                          2 cardDust Tornado
                                          Dust Tornado
                                          Trap Normal
                                          Dust Tornado

                                            Target 1 Spell/Trap your opponent controls; destroy that target, then you can Set 1 Spell/Trap from your hand.


                                            R Rarity
                                            2 cardJelly Cannon
                                            R Rarity
                                            2 cardJelly Cannon
                                            Jelly Cannon
                                            Trap Normal
                                            Jelly Cannon

                                              When a monster declares an attack: Target 1 monster on the field; shuffle it into the Deck.


                                              N Rarity
                                              2 cardMikanko Promise
                                              N Rarity
                                              2 cardMikanko Promise
                                              Mikanko Promise
                                              Trap Normal
                                              Mikanko Promise

                                                Special Summon 1 "Mikanko" monster from your hand or Deck, then you can equip it with 1 Equip Spell from your hand or GY that can equip to that monster. Banish that monster when it leaves the field. You can only activate 1 "Mikanko Promise" per turn.


                                                N Rarity
                                                1 cardMikanko Rivalry
                                                N Rarity
                                                1 cardMikanko Rivalry
                                                Mikanko Rivalry
                                                Trap Normal
                                                Mikanko Rivalry

                                                  If you control a "Mikanko" monster: Target 1 face-up monster on the field; equip it with 1 Equip Spell from your Deck that can equip to it. If an Equip Spell(s) is sent to your GY, while this card is in your GY (except during the Damage Step): You can banish this card, then target 1 Equip Spell in your GY; add it to your hand. You can only use each effect of "Mikanko Rivalry" once per turn.


                                                  UR Rarity
                                                  1 cardMikanko Spiritwalk
                                                  UR Rarity
                                                  1 cardMikanko Spiritwalk
                                                  Mikanko Spiritwalk
                                                  Trap Normal
                                                  Mikanko Spiritwalk

                                                    Target 1 face-up monster your opponent controls; equip that face-up monster to 1 "Mikanko" monster you control as an Equip Spell, then if a Ritual Monster Card is on the field, you can inflict 500 damage to your opponent for each Equip Spell you control. You can banish this card from your GY; Special Summon 1 of your "Mikanko" monsters that is banished or in your hand. You can only use each effect of "Mikanko Spiritwalk" once per turn.


                                                    UR Rarity
                                                    2 cardDragonmaid Sheou
                                                    UR Rarity
                                                    2 cardDragonmaid Sheou
                                                    Dragonmaid Sheou
                                                    LIGHT 10
                                                    Dragonmaid Sheou
                                                    • ATK:

                                                    • 3500

                                                    • DEF:

                                                    • 2000


                                                    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.


                                                    UR Rarity
                                                    2 cardHouse Dragonmaid
                                                    UR Rarity
                                                    2 cardHouse Dragonmaid
                                                    House Dragonmaid
                                                    LIGHT 9
                                                    House Dragonmaid
                                                    • ATK:

                                                    • 3000

                                                    • DEF:

                                                    • 2000


                                                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.


                                                    SR Rarity
                                                    2 cardEvil★Twin Ki-sikil
                                                    SR Rarity
                                                    2 cardEvil★Twin Ki-sikil
                                                    Evil★Twin Ki-sikil
                                                    LIGHT
                                                    Evil★Twin Ki-sikil
                                                    • ATK:

                                                    • 1100

                                                    • LINK-2

                                                    Link Arrow:

                                                    Right

                                                    Bottom


                                                    2 monsters, including a "Ki-sikil" monster If this card is Special Summoned and you control a "Lil-la" monster: You can draw 1 card. During the Main Phase, if you do not control a "Lil-la" monster (Quick Effect): You can Special Summon 1 "Lil-la" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Ki-sikil" once per turn.


                                                    SR Rarity
                                                    2 cardEvil★Twin Lil-la
                                                    SR Rarity
                                                    2 cardEvil★Twin Lil-la
                                                    Evil★Twin Lil-la
                                                    DARK
                                                    Evil★Twin Lil-la
                                                    • ATK:

                                                    • 1100

                                                    • LINK-2

                                                    Link Arrow:

                                                    Left

                                                    Bottom


                                                    2 monsters, including a "Lil-la" monster If this card is Special Summoned and you control a "Ki-sikil" monster: You can target 1 card on the field; destroy it. During the Main Phase, if you do not control a "Ki-sikil" monster (Quick Effect): You can Special Summon 1 "Ki-sikil" monster from your GY, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Fiend monsters. You can only use each effect of "Evil★Twin Lil-la" once per turn.


                                                    UR Rarity
                                                    2 cardEvil★Twin's Trouble Sunny
                                                    UR Rarity
                                                    2 cardEvil★Twin's Trouble Sunny
                                                    Evil★Twin's Trouble Sunny
                                                    LIGHT
                                                    Evil★Twin's Trouble Sunny
                                                    • ATK:

                                                    • 3300

                                                    • LINK-4

                                                    Link Arrow:

                                                    Top

                                                    Left

                                                    Right

                                                    Bottom


                                                    2+ monsters, including an "Evil★Twin" monster (Quick Effect): You can Tribute this card; Special Summon up to 1 "Ki-sikil" monster and up to 1 "Lil-la" monster from your GY. You can banish this card from your GY and send 1 "Evil★Twin" monster from your hand, Deck, or face-up field to the GY; send 1 card on the field to the GY. You can only use each effect of "Evil★Twin's Trouble Sunny" once per turn.



                                                    DRAGONMAID Decks in MASTER DUEL








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