Dragonmaid Deck Breakdown

Cards Usage Statistic

Main Deck

R rarity
Dracotail Pan
R rarity
Dracotail Pan
R rarity
Dracotail Pan
WIND 7
Dracotail Pan
  • ATK:

  • 2700

  • DEF:

  • 1700


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.

N rarity
Dracotail Urgula
N rarity
Dracotail Urgula
N rarity
Dracotail Urgula
FIRE 6
Dracotail Urgula
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.

R rarity
Dragonmaid Lorpar
R rarity
Dragonmaid Lorpar
R rarity
Dragonmaid Lorpar
WIND 8
Dragonmaid Lorpar
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

N rarity
Parlor Dragonmaid
N rarity
Parlor Dragonmaid
N rarity
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

N rarity
Dragonmaid Changeover
N rarity
Dragonmaid Changeover
N rarity
Dragonmaid Changeover
Spell Normal
Dragonmaid Changeover

    Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.

    N rarity
    Dracotail Flame
    N rarity
    Dracotail Flame
    N rarity
    Dracotail Flame
    Trap Normal
    Dracotail Flame

      Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.

      R rarity
      Dracotail Horn
      R rarity
      Dracotail Horn
      R rarity
      Dracotail Horn
      Trap Normal
      Dracotail Horn

        Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.

        N rarity
        Dracotail Sting
        N rarity
        Dracotail Sting
        N rarity
        Dracotail Sting
        Trap Normal
        Dracotail Sting

          Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.

          R rarity
          Dragonmaid Tidying
          R rarity
          Dragonmaid Tidying
          R rarity
          Dragonmaid Tidying
          Trap Normal
          Dragonmaid Tidying

            Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

            Extra Deck

            Card rarity
            Dracotail Shaulas
            Card rarity
            Dracotail Shaulas
            Card rarity
            Dracotail Shaulas
            LIGHT 6
            Dracotail Shaulas
            • ATK:

            • 2400

            • DEF:

            • 1500


            1 "Dracotail" monster + 1 monster in the hand You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.

            Need 3 UR

            Card rarity
            Dracotail Shaulas
            Card rarity
            Dracotail Shaulas
            Card rarity
            Dragunity Divine Wind

            Main: 40 Extra: 15

            R rarity
            3 copiesDracotail Pan
            R rarity
            3 copiesDracotail Pan
            R rarity
            Dracotail Pan
            WIND 7
            Dracotail Pan
            • ATK:

            • 2700

            • DEF:

            • 1700


            If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 monster on the field. If a face-up Fusion Monster(s) you control is destroyed by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can place this card on the bottom of your Deck, and if you do, Special Summon 1 non-Fusion "Dracotail" monster from your GY. You can only use each effect of "Dracotail Pan" once per turn.


            N rarity
            2 copiesDracotail Urgula
            N rarity
            2 copiesDracotail Urgula
            N rarity
            Dracotail Urgula
            FIRE 6
            Dracotail Urgula
            • ATK:

            • 2400

            • DEF:

            • 1000


            If this card is sent to the GY as material for a Fusion Summon: You can Set 1 "Dracotail" Spell/Trap from your Deck, then you can destroy 1 Spell/Trap on the field. If this card is in your GY: You can target 1 Spellcaster "Dracotail" monster in your GY; place this card on the bottom of your Deck, and if you do, add that monster to your hand. You can only use each effect of "Dracotail Urgula" once per turn.


            R rarity
            1 copyDragonmaid Lorpar
            R rarity
            1 copyDragonmaid Lorpar
            R rarity
            Dragonmaid Lorpar
            WIND 8
            Dragonmaid Lorpar
            • ATK:

            • 2700

            • DEF:

            • 1700


            Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.


            N rarity
            3 copiesMateriactor Exareptor
            N rarity
            3 copiesMateriactor Exareptor
            N rarity
            Materiactor Exareptor
            WATER 3
            Materiactor Exareptor
            • ATK:

            • 1500

            • DEF:

            • 1500


            You can reveal this card in your hand and discard 1 other card; add 1 Level 3 Normal Monster from your Deck or GY to your hand, except the discarded card, then you can Special Summon this card in Defense Position. You can only use this effect of "Materiactor Exareptor" once per turn. (Quick Effect): You can discard this card, then target 1 Rank 3 Xyz Monster you control; it gains 1500 ATK until the end of this turn.


            R rarity
            2 copiesMateriactor Zeptwing
            R rarity
            2 copiesMateriactor Zeptwing
            R rarity
            Materiactor Zeptwing
            FIRE 3
            Materiactor Zeptwing
            • ATK:

            • 0

            • DEF:

            • 0


            If you control a "Materiactor" card: You can Special Summon this card from your hand. If this card is Normal or Special Summoned, or flipped face-up: You can add 1 "Materiactor" card from your Deck to your hand, except "Materiactor Zeptwing", then you can either add to your hand or Special Summon, 1 Level 3 Normal Monster from your GY. You can only use each effect of "Materiactor Zeptwing" once per turn.


            N rarity
            3 copiesParlor Dragonmaid
            N rarity
            3 copiesParlor Dragonmaid
            N rarity
            Parlor Dragonmaid
            WIND 3
            Parlor Dragonmaid
            • ATK:

            • 500

            • DEF:

            • 1700


            If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.


            R rarity
            3 copiesPrufinesse, the Tactical Trapper
            R rarity
            3 copiesPrufinesse, the Tactical Trapper
            R rarity
            Prufinesse, the Tactical Trapper
            DARK 4
            Prufinesse, the Tactical Trapper
            • ATK:

            • 1800

            • DEF:

            • 0


            If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


            N rarity
            1 copyBaby Dragon
            N rarity
            1 copyBaby Dragon
            N rarity
            Baby Dragon
            WIND 3
            Baby Dragon
            • ATK:

            • 1200

            • DEF:

            • 700


            Much more than just a child, this dragon is gifted with untapped power.


            N rarity
            1 copyTune Warrior
            N rarity
            1 copyTune Warrior
            N rarity
            Tune Warrior
            EARTH 3
            Tune Warrior
            • ATK:

            • 1600

            • DEF:

            • 200


            The Warrior's antenna can attune it to any energy wave. It can monitor transmissions from miles away but always suffers from bad reception.


            N rarity
            1 copyDragonmaid Changeover
            N rarity
            1 copyDragonmaid Changeover
            N rarity
            Dragonmaid Changeover
            Spell Normal
            Dragonmaid Changeover

              Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.


              Card rarity
              1 copyDragunity Divine Wind
              Card rarity
              1 copyDragunity Divine Wind
              Card rarity
              Dragunity Divine Wind
              Spell Field
              Dragunity Divine Wind

                During your Main Phase: You can apply 1 of these effects, or if "Dragon Ravine" is in your GY, you can apply both, in sequence. ● Add 1 Dragon or Winged Beast monster from your GY to your hand. ● Special Summon 1 "Dragunity" monster from your hand, then you can equip 1 Dragon "Dragunity" monster from your Deck to it. You can only use this effect of "Dragunity Divine Wind" once per turn.


                N rarity
                2 copiesPolymerization
                N rarity
                2 copiesPolymerization
                N rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                  R rarity
                  1 copyBackup Team
                  R rarity
                  1 copyBackup Team
                  R rarity
                  Backup Team
                  Trap Normal
                  Backup Team

                    Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                    R rarity
                    1 copyD.D. Post
                    R rarity
                    1 copyD.D. Post
                    R rarity
                    D.D. Post
                    Trap Continuous
                    D.D. Post

                      Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                      R rarity
                      2 copiesDark Factory of More Production
                      R rarity
                      2 copiesDark Factory of More Production
                      R rarity
                      Dark Factory of More Production
                      Trap Continuous
                      Dark Factory of More Production

                        You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                        N rarity
                        1 copyDracotail Flame
                        N rarity
                        1 copyDracotail Flame
                        N rarity
                        Dracotail Flame
                        Trap Normal
                        Dracotail Flame

                          Target 1 face-up Spell on the field; negate its effects (until the end of this turn), then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Flame", then draw 1 card. You can only activate 1 "Dracotail Flame" per turn.


                          R rarity
                          1 copyDracotail Horn
                          R rarity
                          1 copyDracotail Horn
                          R rarity
                          Dracotail Horn
                          Trap Normal
                          Dracotail Horn

                            Target 1 Attack Position monster on the field; return it to the hand/Extra Deck, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of the Deck, except "Dracotail Horn", then draw 1 card. You can only activate 1 "Dracotail Horn" per turn.


                            N rarity
                            1 copyDracotail Sting
                            N rarity
                            1 copyDracotail Sting
                            N rarity
                            Dracotail Sting
                            Trap Normal
                            Dracotail Sting

                              Target 1 monster and/or 1 Spell/Trap in your opponent's GY; banish them, then you can place 1 "Dracotail" card from your GY or banishment on the bottom of your Deck, except "Dracotail Sting", then draw 1 card. You can only activate 1 "Dracotail Sting" per turn.


                              R rarity
                              2 copiesDragonmaid Tidying
                              R rarity
                              2 copiesDragonmaid Tidying
                              R rarity
                              Dragonmaid Tidying
                              Trap Normal
                              Dragonmaid Tidying

                                Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                R rarity
                                1 copyLost Wind
                                R rarity
                                1 copyLost Wind
                                R rarity
                                Lost Wind
                                Trap Normal
                                Lost Wind

                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                  N rarity
                                  3 copiesPaleozoic Marrella
                                  N rarity
                                  3 copiesPaleozoic Marrella
                                  N rarity
                                  Paleozoic Marrella
                                  Trap Normal
                                  Paleozoic Marrella

                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N rarity
                                    1 copyPrimite Howl
                                    N rarity
                                    1 copyPrimite Howl
                                    N rarity
                                    Primite Howl
                                    Trap Normal
                                    Primite Howl

                                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                      R rarity
                                      3 copiesTorrential Tribute
                                      R rarity
                                      3 copiesTorrential Tribute
                                      R rarity
                                      Torrential Tribute
                                      Trap Normal
                                      Torrential Tribute

                                        When a monster(s) is Summoned: Destroy all monsters on the field.


                                        Card rarity
                                        2 copiesDracotail Shaulas
                                        Card rarity
                                        2 copiesDracotail Shaulas
                                        Card rarity
                                        Dracotail Shaulas
                                        LIGHT 6
                                        Dracotail Shaulas
                                        • ATK:

                                        • 2400

                                        • DEF:

                                        • 1500


                                        1 "Dracotail" monster + 1 monster in the hand You can target 2 "Dracotail" cards in your GY and 1 face-up card on the field with the same type (Monster, Spell, or Trap) as 1 of those GY cards; shuffle all 3 into the Deck. If 2 or more monsters are sent to the GY at the same time, while this card is in your GY (except during the Damage Step): You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Dracotail Shaulas" once per turn.


                                        R rarity
                                        1 copyMagnum the Reliever
                                        R rarity
                                        1 copyMagnum the Reliever
                                        R rarity
                                        Magnum the Reliever
                                        LIGHT 8
                                        Magnum the Reliever
                                        • ATK:

                                        • 2800

                                        • DEF:

                                        • 2000


                                        1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                                        N rarity
                                        1 copyBerserker of the Tenyi
                                        N rarity
                                        1 copyBerserker of the Tenyi
                                        N rarity
                                        Berserker of the Tenyi
                                        DARK
                                        Berserker of the Tenyi
                                        • ATK:

                                        • 3000

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Top-Right

                                        Bottom-Right


                                        2+ monsters, including a Link Monster


                                        R rarity
                                        1 copyCross-Sheep
                                        R rarity
                                        1 copyCross-Sheep
                                        R rarity
                                        Cross-Sheep
                                        EARTH
                                        Cross-Sheep
                                        • ATK:

                                        • 700

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.


                                        R rarity
                                        1 copyDragunity Knight - Romulus
                                        R rarity
                                        1 copyDragunity Knight - Romulus
                                        R rarity
                                        Dragunity Knight - Romulus
                                        WIND
                                        Dragunity Knight - Romulus
                                        • ATK:

                                        • 1200

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Dragon and/or Winged Beast monsters, except Tokens If this card is Link Summoned: You can add 1 "Dragunity" Spell/Trap or 1 "Dragon Ravine" from your Deck to your hand. If a Dragon monster(s) is Special Summoned from the Extra Deck to a zone this card points to (except during the Damage Step): You can Special Summon 1 Dragon or Winged Beast monster from your hand in Defense Position, but for the rest of this turn, its effects (if any) are negated and it cannot be used as Link Material. You can only use each effect of "Dragunity Knight - Romulus" once per turn.


                                        R rarity
                                        1 copyHaggard Lizardose
                                        R rarity
                                        1 copyHaggard Lizardose
                                        R rarity
                                        Haggard Lizardose
                                        WATER
                                        Haggard Lizardose
                                        • ATK:

                                        • 800

                                        • LINK-2

                                        Link Arrow:

                                        Right

                                        Bottom


                                        2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                        R rarity
                                        1 copyImduk the World Chalice Dragon
                                        R rarity
                                        1 copyImduk the World Chalice Dragon
                                        R rarity
                                        Imduk the World Chalice Dragon
                                        WIND
                                        Imduk the World Chalice Dragon
                                        • ATK:

                                        • 800

                                        • LINK-1

                                        Link Arrow:

                                        Top


                                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                        R rarity
                                        1 copyTriple Burst Dragon
                                        R rarity
                                        1 copyTriple Burst Dragon
                                        R rarity
                                        Triple Burst Dragon
                                        DARK
                                        Triple Burst Dragon
                                        • ATK:

                                        • 2400

                                        • LINK-3

                                        Link Arrow:

                                        Top

                                        Left

                                        Bottom


                                        2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                                        N rarity
                                        1 copyGaia Knight, the Force of Earth
                                        N rarity
                                        1 copyGaia Knight, the Force of Earth
                                        N rarity
                                        Gaia Knight, the Force of Earth
                                        EARTH 6
                                        Gaia Knight, the Force of Earth
                                        • ATK:

                                        • 2600

                                        • DEF:

                                        • 800


                                        1 Tuner + 1 or more non-Tuner monsters


                                        R rarity
                                        1 copyStardust Charge Warrior
                                        R rarity
                                        1 copyStardust Charge Warrior
                                        R rarity
                                        Stardust Charge Warrior
                                        WIND 6
                                        Stardust Charge Warrior
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1300


                                        1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                        R rarity
                                        1 copyMelomelody the Brass Djinn
                                        R rarity
                                        1 copyMelomelody the Brass Djinn
                                        R rarity
                                        Melomelody the Brass Djinn
                                        LIGHT
                                        Melomelody the Brass Djinn
                                        • ATK:

                                        • 1400

                                        • DEF:

                                        • 1600


                                        2 Level 3 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 "Djinn" Xyz Monster you control; it can make a second attack during each Battle Phase this turn.


                                        R rarity
                                        1 copyMuzurhythm the String Djinn
                                        R rarity
                                        1 copyMuzurhythm the String Djinn
                                        R rarity
                                        Muzurhythm the String Djinn
                                        WIND
                                        Muzurhythm the String Djinn
                                        • ATK:

                                        • 1500

                                        • DEF:

                                        • 1000


                                        2 Level 3 monsters When a "Djinn" Xyz Monster you control is attacking an opponent's monster, during the Damage Step: You can detach 1 Xyz Material from this card; the attacking monster's ATK is doubled until the End Phase. You can only use this effect of "Muzurhythm the String Djinn" once per turn.


                                        R rarity
                                        1 copySuper Quantal Mech Beast Grampulse
                                        R rarity
                                        1 copySuper Quantal Mech Beast Grampulse
                                        R rarity
                                        Super Quantal Mech Beast Grampulse
                                        WATER
                                        Super Quantal Mech Beast Grampulse
                                        • ATK:

                                        • 1800

                                        • DEF:

                                        • 2800


                                        2 Level 3 monsters Cannot attack unless it has Xyz Material. Once per turn: You can detach 1 Xyz Material from this card, then target 1 Spell/Trap Card on the field; destroy it. This effect can be activated during either player's turn, if this card has "Super Quantum Blue Layer" as Xyz Material. Once per turn: You can attach 1 "Super Quantum" monster from your hand or field to this card as an Xyz Material.


                                        R rarity
                                        1 copyXyz Armor Torpedo
                                        R rarity
                                        1 copyXyz Armor Torpedo
                                        R rarity
                                        Xyz Armor Torpedo
                                        WATER
                                        Xyz Armor Torpedo
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 800


                                        2 Level 3 monsters Cannot attack unless it has material. You can detach 2 materials from this card; draw 1 card. You can only use this effect of "Xyz Armor Torpedo" once per turn. Apply these effects while this card is equipped to a monster. ● If the equipped monster battles, until the end of the Damage Step, your opponent cannot activate cards or effects, also negate the effects of all face-up monsters they control. ● If the equipped monster is an Xyz Monster, your opponent cannot target it with card effects.


                                        master-duel
                                        Dragonmaid
                                        5







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