Exodd Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Limited to 1 copy
Exodia the Forbidden One
SR rarity
Limited to 1 copy
Exodia the Forbidden One
SR rarity
Limited to 1 copy
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

SR rarity
Golem that Guards the Millennium Treasures
SR rarity
Golem that Guards the Millennium Treasures
SR rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

SR rarity
Heart of the Blue-Eyes
SR rarity
Heart of the Blue-Eyes
SR rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
UR rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR rarity
Sengenjin Wakes from a Millennium
UR rarity
Sengenjin Wakes from a Millennium
UR rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

SR rarity
Shield of the Millennium Dynasty
SR rarity
Shield of the Millennium Dynasty
SR rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N rarity
Limited to 1 copy
Left Arm of the Forbidden One
N rarity
Limited to 1 copy
Left Arm of the Forbidden One
N rarity
Limited to 1 copy
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N rarity
Limited to 1 copy
Left Leg of the Forbidden One
N rarity
Limited to 1 copy
Left Leg of the Forbidden One
N rarity
Limited to 1 copy
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N rarity
Limited to 1 copy
Right Arm of the Forbidden One
N rarity
Limited to 1 copy
Right Arm of the Forbidden One
N rarity
Limited to 1 copy
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N rarity
Limited to 1 copy
Right Leg of the Forbidden One
N rarity
Limited to 1 copy
Right Leg of the Forbidden One
N rarity
Limited to 1 copy
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
UR rarity
Limited to 1 copy
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR rarity
    Millennium Ankh
    SR rarity
    Millennium Ankh
    SR rarity
    Millennium Ankh
    Spell Normal
    Millennium Ankh

      Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

      N rarity
      Obliterate!!! Blaze
      N rarity
      Obliterate!!! Blaze
      N rarity
      Obliterate!!! Blaze
      Spell Quick
      Obliterate!!! Blaze

        One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

        UR rarity
        Limited to 2 copies
        Super Polymerization
        UR rarity
        Limited to 2 copies
        Super Polymerization
        UR rarity
        Limited to 2 copies
        Super Polymerization
        Spell Quick
        Super Polymerization

          Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



          Tag(s):

          UR rarity
          Triple Tactics Talent
          UR rarity
          Triple Tactics Talent
          UR rarity
          Triple Tactics Talent
          Spell Normal
          Triple Tactics Talent

            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



            Tag(s):

            SR rarity
            Wedju Temple
            SR rarity
            Wedju Temple
            SR rarity
            Wedju Temple
            Spell Field
            Wedju Temple

              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

              SR rarity
              Angel Statue - Azurune
              SR rarity
              Angel Statue - Azurune
              SR rarity
              Angel Statue - Azurune
              Trap Continuous
              Angel Statue - Azurune

                Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.

                N rarity
                Exxod Fires of Rage
                N rarity
                Exxod Fires of Rage
                N rarity
                Exxod Fires of Rage
                Trap Normal
                Exxod Fires of Rage

                  (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

                  UR rarity
                  Infinite Impermanence
                  UR rarity
                  Infinite Impermanence
                  UR rarity
                  Infinite Impermanence
                  Trap Normal
                  Infinite Impermanence

                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                    Extra Deck

                    UR rarity
                    Garura, Wings of Resonant Life
                    UR rarity
                    Garura, Wings of Resonant Life
                    UR rarity
                    Garura, Wings of Resonant Life
                    DARK 6
                    Garura, Wings of Resonant Life
                    • ATK:

                    • 1500

                    • DEF:

                    • 2400


                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                    SR rarity
                    Mudragon of the Swamp
                    SR rarity
                    Mudragon of the Swamp
                    SR rarity
                    Mudragon of the Swamp
                    WATER 4
                    Mudragon of the Swamp
                    • ATK:

                    • 1900

                    • DEF:

                    • 1600


                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                    UR rarity
                    Snake-Eyes Doomed Dragon
                    UR rarity
                    Snake-Eyes Doomed Dragon
                    UR rarity
                    Snake-Eyes Doomed Dragon
                    FIRE 8
                    Snake-Eyes Doomed Dragon
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.

                    UR rarity
                    The Unstoppable Exodia Incarnate
                    UR rarity
                    The Unstoppable Exodia Incarnate
                    UR rarity
                    The Unstoppable Exodia Incarnate
                    DARK 10
                    The Unstoppable Exodia Incarnate
                    • ATK:

                    • -1

                    • DEF:

                    • 0


                    5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

                    SR rarity
                    Knightmare Cerberus
                    SR rarity
                    Knightmare Cerberus
                    SR rarity
                    Knightmare Cerberus
                    EARTH
                    Knightmare Cerberus
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Top

                    Left


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                    SR rarity
                    Knightmare Phoenix
                    SR rarity
                    Knightmare Phoenix
                    SR rarity
                    Knightmare Phoenix
                    FIRE
                    Knightmare Phoenix
                    • ATK:

                    • 1900

                    • LINK-2

                    Link Arrow:

                    Top

                    Right


                    2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                    UR rarity
                    S:P Little Knight
                    UR rarity
                    S:P Little Knight
                    UR rarity
                    S:P Little Knight
                    DARK
                    S:P Little Knight
                    • ATK:

                    • 1600

                    • LINK-2

                    Link Arrow:

                    Left

                    Right


                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                    UR rarity
                    Silhouhatte Rabbit
                    UR rarity
                    Silhouhatte Rabbit
                    UR rarity
                    Silhouhatte Rabbit
                    LIGHT
                    Silhouhatte Rabbit
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                    Need 30 UR

                    Card rarity
                    Heart of Gaia2 copies
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"1 copy
                    UR rarity
                    Mulcharmy Fuwalos3 copies
                    UR rarity
                    Sengenjin Wakes from a Millennium3 copies
                    UR rarity
                    Snake-Eyes Doomed Dragon1 copy
                    UR rarity
                    The Unstoppable Exodia Incarnate3 copies
                    UR rarity
                    S:P Little Knight1 copy
                    UR rarity
                    Selene, Queen of the Master Magicians1 copy
                    UR rarity
                    Silhouhatte Rabbit1 copy
                    UR rarity
                    Ash Blossom & Joyous Spring3 copies
                    UR rarity
                    Effect Veiler1 copy
                    UR rarity
                    Ghost Sister & Spooky Dogwood3 copies
                    UR rarity
                    Divine Golden Shadow Dragon Dragluxion1 copy
                    UR rarity
                    Number 38: Hope Harbinger Dragon Titanic Galaxy1 copy
                    UR rarity
                    Super Starslayer TY-PHON - Sky Crisis1 copy
                    UR rarity
                    Limited to 1 copy
                    Called by the Grave1 copy
                    UR rarity
                    Limited to 1 copy
                    Harpie's Feather Duster1 copy
                    UR rarity
                    Raigeki1 copy
                    UR rarity
                    Triple Tactics Talent1 copy

                    Main: 45 Extra: 15

                    SR rarity
                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    SR rarity
                    Limited to 2 copies
                    2 copiesDroll & Lock Bird
                    SR rarity
                    Limited to 2 copies
                    Droll & Lock Bird
                    WIND 1
                    Droll & Lock Bird
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                    SR rarity
                    Limited to 1 copy
                    1 copyExodia the Forbidden One
                    SR rarity
                    Limited to 1 copy
                    1 copyExodia the Forbidden One
                    SR rarity
                    Limited to 1 copy
                    Exodia the Forbidden One
                    DARK 3
                    Exodia the Forbidden One
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                    SR rarity
                    3 copiesGolem that Guards the Millennium Treasures
                    SR rarity
                    3 copiesGolem that Guards the Millennium Treasures
                    SR rarity
                    Golem that Guards the Millennium Treasures
                    EARTH 6
                    Golem that Guards the Millennium Treasures
                    • ATK:

                    • 2000

                    • DEF:

                    • 2200


                    The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                    Card rarity
                    2 copiesHeart of Gaia
                    Card rarity
                    2 copiesHeart of Gaia
                    Card rarity
                    Heart of Gaia
                    EARTH 6
                    Heart of Gaia
                    • ATK:

                    • 2300

                    • DEF:

                    • 2100


                    (This card is always treated as a "Millennium" and "Gaia The Fierce Knight" card.) If a Level 5 or higher Monster Card is on the field, you can Normal Summon this card without Tributing. The Level of any monster your opponent Normal or Special Summons in Attack Position, while this card is in your Monster Zone, is increased by 7. When your opponent activates a monster effect (Quick Effect): You can send 1 other face-up Level 5 or higher Monster Card you control to the GY; negate the activation, and if you do, destroy that card. You can only use this effect of "Heart of Gaia" once per turn.


                    SR rarity
                    3 copiesHeart of the Blue-Eyes
                    SR rarity
                    3 copiesHeart of the Blue-Eyes
                    SR rarity
                    Heart of the Blue-Eyes
                    LIGHT 8
                    Heart of the Blue-Eyes
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR rarity
                    3 copiesMulcharmy Fuwalos
                    UR rarity
                    3 copiesMulcharmy Fuwalos
                    UR rarity
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    UR rarity
                    3 copiesSengenjin Wakes from a Millennium
                    UR rarity
                    3 copiesSengenjin Wakes from a Millennium
                    UR rarity
                    Sengenjin Wakes from a Millennium
                    EARTH 8
                    Sengenjin Wakes from a Millennium
                    • ATK:

                    • 2750

                    • DEF:

                    • 2500


                    Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                    SR rarity
                    3 copiesShield of the Millennium Dynasty
                    SR rarity
                    3 copiesShield of the Millennium Dynasty
                    SR rarity
                    Shield of the Millennium Dynasty
                    EARTH 5
                    Shield of the Millennium Dynasty
                    • ATK:

                    • 0

                    • DEF:

                    • 3000


                    Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                    N rarity
                    Limited to 1 copy
                    1 copyLeft Arm of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    1 copyLeft Arm of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    Left Arm of the Forbidden One
                    DARK 1
                    Left Arm of the Forbidden One
                    • ATK:

                    • 200

                    • DEF:

                    • 300


                    A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                    N rarity
                    Limited to 1 copy
                    1 copyLeft Leg of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    1 copyLeft Leg of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    Left Leg of the Forbidden One
                    DARK 1
                    Left Leg of the Forbidden One
                    • ATK:

                    • 200

                    • DEF:

                    • 300


                    A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                    N rarity
                    Limited to 1 copy
                    1 copyRight Arm of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    1 copyRight Arm of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    Right Arm of the Forbidden One
                    DARK 1
                    Right Arm of the Forbidden One
                    • ATK:

                    • 200

                    • DEF:

                    • 300


                    A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                    N rarity
                    Limited to 1 copy
                    1 copyRight Leg of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    1 copyRight Leg of the Forbidden One
                    N rarity
                    Limited to 1 copy
                    Right Leg of the Forbidden One
                    DARK 1
                    Right Leg of the Forbidden One
                    • ATK:

                    • 200

                    • DEF:

                    • 300


                    A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    UR rarity
                    1 copyEffect Veiler
                    UR rarity
                    1 copyEffect Veiler
                    UR rarity
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR rarity
                    3 copiesGhost Sister & Spooky Dogwood
                    UR rarity
                    3 copiesGhost Sister & Spooky Dogwood
                    UR rarity
                    Ghost Sister & Spooky Dogwood
                    WATER 3
                    Ghost Sister & Spooky Dogwood
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    During either turn, except the End Phase (Quick Effect): You can discard this card; apply this effect this turn. You can only use this effect of "Ghost Sister & Spooky Dogwood" once per turn. ● Each time your opponent Special Summons an Effect Monster(s) during the Main Phase or Battle Phase, you gain LP equal to that monster's ATK. If you did not gain LP by this effect, your LP are halved during the End Phase.


                    UR rarity
                    Limited to 1 copy
                    1 copyCalled by the Grave
                    UR rarity
                    Limited to 1 copy
                    1 copyCalled by the Grave
                    UR rarity
                    Limited to 1 copy
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR rarity
                      Limited to 1 copy
                      1 copyHarpie's Feather Duster
                      UR rarity
                      Limited to 1 copy
                      1 copyHarpie's Feather Duster
                      UR rarity
                      Limited to 1 copy
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        SR rarity
                        3 copiesMillennium Ankh
                        SR rarity
                        3 copiesMillennium Ankh
                        SR rarity
                        Millennium Ankh
                        Spell Normal
                        Millennium Ankh

                          Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                          N rarity
                          1 copyObliterate!!! Blaze
                          N rarity
                          1 copyObliterate!!! Blaze
                          N rarity
                          Obliterate!!! Blaze
                          Spell Quick
                          Obliterate!!! Blaze

                            One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            UR rarity
                            1 copyRaigeki
                            UR rarity
                            1 copyRaigeki
                            UR rarity
                            Raigeki
                            Spell Normal
                            Raigeki

                              Destroy all monsters your opponent controls.




                              Tag(s):

                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              1 copyTriple Tactics Talent
                              UR rarity
                              Triple Tactics Talent
                              Spell Normal
                              Triple Tactics Talent

                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                Tag(s):

                                SR rarity
                                2 copiesWedju Temple
                                SR rarity
                                2 copiesWedju Temple
                                SR rarity
                                Wedju Temple
                                Spell Field
                                Wedju Temple

                                  During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                  SR rarity
                                  1 copyAngel Statue - Azurune
                                  SR rarity
                                  1 copyAngel Statue - Azurune
                                  SR rarity
                                  Angel Statue - Azurune
                                  Trap Continuous
                                  Angel Statue - Azurune

                                    Special Summon this card as an Effect Monster (Fairy/LIGHT/Level 4/ATK 1800/DEF 1800). (This card is also still a Trap.) Once per turn, when your opponent would Special Summon a monster(s) while this card is in your Monster Zone: You can send to the GY, 1 Continuous Trap in your Monster Zone that was Special Summoned from the Spell & Trap Zone; negate the Summon, and if you do, destroy that monster(s). When this card in the Monster Zone is destroyed by battle: You can destroy the monster that destroyed this card.


                                    SR rarity
                                    1 copyEvenly Matched
                                    SR rarity
                                    1 copyEvenly Matched
                                    SR rarity
                                    Evenly Matched
                                    Trap Normal
                                    Evenly Matched

                                      At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                      N rarity
                                      1 copyExxod Fires of Rage
                                      N rarity
                                      1 copyExxod Fires of Rage
                                      N rarity
                                      Exxod Fires of Rage
                                      Trap Normal
                                      Exxod Fires of Rage

                                        (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                        UR rarity
                                        1 copySnake-Eyes Doomed Dragon
                                        UR rarity
                                        1 copySnake-Eyes Doomed Dragon
                                        UR rarity
                                        Snake-Eyes Doomed Dragon
                                        FIRE 8
                                        Snake-Eyes Doomed Dragon
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                                        UR rarity
                                        3 copiesThe Unstoppable Exodia Incarnate
                                        UR rarity
                                        3 copiesThe Unstoppable Exodia Incarnate
                                        UR rarity
                                        The Unstoppable Exodia Incarnate
                                        DARK 10
                                        The Unstoppable Exodia Incarnate
                                        • ATK:

                                        • -1

                                        • DEF:

                                        • 0


                                        5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                        SR rarity
                                        1 copyKnightmare Cerberus
                                        SR rarity
                                        1 copyKnightmare Cerberus
                                        SR rarity
                                        Knightmare Cerberus
                                        EARTH
                                        Knightmare Cerberus
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Left


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                        SR rarity
                                        1 copyKnightmare Phoenix
                                        SR rarity
                                        1 copyKnightmare Phoenix
                                        SR rarity
                                        Knightmare Phoenix
                                        FIRE
                                        Knightmare Phoenix
                                        • ATK:

                                        • 1900

                                        • LINK-2

                                        Link Arrow:

                                        Top

                                        Right


                                        2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                        UR rarity
                                        1 copyS:P Little Knight
                                        UR rarity
                                        1 copyS:P Little Knight
                                        UR rarity
                                        S:P Little Knight
                                        DARK
                                        S:P Little Knight
                                        • ATK:

                                        • 1600

                                        • LINK-2

                                        Link Arrow:

                                        Left

                                        Right


                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                        UR rarity
                                        1 copySelene, Queen of the Master Magicians
                                        UR rarity
                                        1 copySelene, Queen of the Master Magicians
                                        UR rarity
                                        Selene, Queen of the Master Magicians
                                        LIGHT
                                        Selene, Queen of the Master Magicians
                                        • ATK:

                                        • 1850

                                        • LINK-3

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom

                                        Bottom-Right


                                        2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                        UR rarity
                                        1 copySilhouhatte Rabbit
                                        UR rarity
                                        1 copySilhouhatte Rabbit
                                        UR rarity
                                        Silhouhatte Rabbit
                                        LIGHT
                                        Silhouhatte Rabbit
                                        • ATK:

                                        • 1500

                                        • LINK-2

                                        Link Arrow:

                                        Bottom-Left

                                        Bottom-Right


                                        2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                        UR rarity
                                        1 copyDivine Golden Shadow Dragon Dragluxion
                                        UR rarity
                                        1 copyDivine Golden Shadow Dragon Dragluxion
                                        UR rarity
                                        Divine Golden Shadow Dragon Dragluxion
                                        LIGHT
                                        Divine Golden Shadow Dragon Dragluxion
                                        • ATK:

                                        • 2500

                                        • DEF:

                                        • 3000


                                        2 Level 8 monsters If this card is Special Summoned from the Extra Deck: You can add 1 "Galaxy" or "Tachyon" card from your Deck to your hand. You can detach 2 materials from this card; Special Summon from your Extra Deck, 1 Rank 8 Dragon Xyz Monster with 3000 ATK, using this card you control as material (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can attach 1 "Galaxy" monster from your Extra Deck to it. You can only use each effect of "Divine Golden Shadow Dragon Dragluxion" once per turn.


                                        SR rarity
                                        1 copyHieratic Sun Dragon Overlord of Heliopolis
                                        SR rarity
                                        1 copyHieratic Sun Dragon Overlord of Heliopolis
                                        SR rarity
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        LIGHT
                                        Hieratic Sun Dragon Overlord of Heliopolis
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2400


                                        2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                                        SR rarity
                                        1 copyNumber 23: Lancelot, Dark Knight of the Underworld
                                        SR rarity
                                        1 copyNumber 23: Lancelot, Dark Knight of the Underworld
                                        SR rarity
                                        Number 23: Lancelot, Dark Knight of the Underworld
                                        DARK
                                        Number 23: Lancelot, Dark Knight of the Underworld
                                        • ATK:

                                        • 2000

                                        • DEF:

                                        • 1500


                                        2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                                        UR rarity
                                        1 copyNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                        UR rarity
                                        1 copyNumber 38: Hope Harbinger Dragon Titanic Galaxy
                                        UR rarity
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        LIGHT
                                        Number 38: Hope Harbinger Dragon Titanic Galaxy
                                        • ATK:

                                        • 3000

                                        • DEF:

                                        • 2500


                                        2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


                                        SR rarity
                                        1 copyNumber 68: Sanaphond the Sky Prison
                                        SR rarity
                                        1 copyNumber 68: Sanaphond the Sky Prison
                                        SR rarity
                                        Number 68: Sanaphond the Sky Prison
                                        DARK
                                        Number 68: Sanaphond the Sky Prison
                                        • ATK:

                                        • 2100

                                        • DEF:

                                        • 2700


                                        2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


                                        UR rarity
                                        1 copySuper Starslayer TY-PHON - Sky Crisis
                                        UR rarity
                                        1 copySuper Starslayer TY-PHON - Sky Crisis
                                        UR rarity
                                        Super Starslayer TY-PHON - Sky Crisis
                                        DARK
                                        Super Starslayer TY-PHON - Sky Crisis
                                        • ATK:

                                        • 2900

                                        • DEF:

                                        • 2900


                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                        master-duel
                                        Exodd
                                        5







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