Exodd Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
SR Rarity
Exodia the Forbidden One
DARK 3
Exodia the Forbidden One
  • ATK:

  • 1000

  • DEF:

  • 1000


If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.

 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
 Rarity
Golem that Guards the Millennium Treasures
EARTH 6
Golem that Guards the Millennium Treasures
  • ATK:

  • 2000

  • DEF:

  • 2200


The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.

 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
 Rarity
Heart of the Blue-Eyes
LIGHT 8
Heart of the Blue-Eyes
  • ATK:

  • 3000

  • DEF:

  • 2500


(This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
 Rarity
Sengenjin Wakes from a Millennium
EARTH 8
Sengenjin Wakes from a Millennium
  • ATK:

  • 2750

  • DEF:

  • 2500


Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.

 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
 Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    UR Rarity
    Card of Fate
    Spell Normal
    Card of Fate

      Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.

      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      UR Rarity
      Chicken Game
      Spell Field
      Chicken Game

        The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.

        R Rarity
        Dark Factory of Mass Production
        R Rarity
        Dark Factory of Mass Production
        R Rarity
        Dark Factory of Mass Production
        Spell Normal
        Dark Factory of Mass Production

          Target 2 Normal Monsters in your GY; add them to your hand.

          SR Rarity
          Dark World Dealings
          SR Rarity
          Dark World Dealings
          SR Rarity
          Dark World Dealings
          Spell Normal
          Dark World Dealings

            Each player draws 1 card, then each player discards 1 card.

            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            UR Rarity
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



              Tag(s):

              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              UR Rarity
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.

                 Rarity
                Millennium Ankh
                 Rarity
                Millennium Ankh
                 Rarity
                Millennium Ankh
                Spell Normal
                Millennium Ankh

                  Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.

                   Rarity
                  Obliterate!!! Blaze
                   Rarity
                  Obliterate!!! Blaze
                   Rarity
                  Obliterate!!! Blaze
                  Spell Quick
                  Obliterate!!! Blaze

                    One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    UR Rarity
                    One Day of Peace
                    UR Rarity
                    One Day of Peace
                    UR Rarity
                    One Day of Peace
                    Spell Normal
                    One Day of Peace

                      Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.

                      SR Rarity
                      Pot of Acquisitiveness
                      SR Rarity
                      Pot of Acquisitiveness
                      SR Rarity
                      Pot of Acquisitiveness
                      Spell Quick
                      Pot of Acquisitiveness

                        Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                        Tag(s):

                        SR Rarity
                        Pot of Duality
                        SR Rarity
                        Pot of Duality
                        SR Rarity
                        Pot of Duality
                        Spell Normal
                        Pot of Duality

                          Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



                          Tag(s):

                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          UR Rarity
                          Slash Draw
                          Spell Normal
                          Slash Draw

                            Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.

                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            UR Rarity
                            Triple Tactics Talent
                            Spell Normal
                            Triple Tactics Talent

                              If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                              Tag(s):

                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin
                              UR Rarity
                              Upstart Goblin
                              Spell Normal
                              Upstart Goblin

                                Draw 1 card, then your opponent gains 1000 LP.

                                 Rarity
                                Wedju Temple
                                 Rarity
                                Wedju Temple
                                 Rarity
                                Wedju Temple
                                Spell Field
                                Wedju Temple

                                  During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.

                                   Rarity
                                  Break the Seal
                                   Rarity
                                  Break the Seal
                                   Rarity
                                  Break the Seal
                                  Trap Continuous
                                  Break the Seal

                                    You can activate 1 of these effects; ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field. ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.

                                    SR Rarity
                                    Dimensional Barrier
                                    SR Rarity
                                    Dimensional Barrier
                                    SR Rarity
                                    Dimensional Barrier
                                    Trap Normal
                                    Dimensional Barrier

                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                                      SR Rarity
                                      Evenly Matched
                                      SR Rarity
                                      Evenly Matched
                                      SR Rarity
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                         Rarity
                                        Exxod Fires of Rage
                                         Rarity
                                        Exxod Fires of Rage
                                         Rarity
                                        Exxod Fires of Rage
                                        Trap Normal
                                        Exxod Fires of Rage

                                          (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.

                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          UR Rarity
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                            R Rarity
                                            Obliterate!!!
                                            R Rarity
                                            Obliterate!!!
                                            R Rarity
                                            Obliterate!!!
                                            Trap Continuous
                                            Obliterate!!!

                                              You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.

                                              Extra Deck

                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              UR Rarity
                                              Garura, Wings of Resonant Life
                                              DARK 6
                                              Garura, Wings of Resonant Life
                                              • ATK:

                                              • 1500

                                              • DEF:

                                              • 2400


                                              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              SR Rarity
                                              Mudragon of the Swamp
                                              WATER 4
                                              Mudragon of the Swamp
                                              • ATK:

                                              • 1900

                                              • DEF:

                                              • 1600


                                              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                               Rarity
                                              The Unstoppable Exodia Incarnate
                                              DARK 10
                                              The Unstoppable Exodia Incarnate
                                              • ATK:

                                              • -1

                                              • DEF:

                                              • 0


                                              5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.

                                              UR Rarity
                                              Accesscode Talker
                                              UR Rarity
                                              Accesscode Talker
                                              UR Rarity
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                              Tag(s):

                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos
                                              EARTH
                                              Black Luster Soldier - Soldier of Chaos
                                              • ATK:

                                              • 3000

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.

                                              SR Rarity
                                              Decode Talker Extended
                                              SR Rarity
                                              Decode Talker Extended
                                              SR Rarity
                                              Decode Talker Extended
                                              DARK
                                              Decode Talker Extended
                                              • ATK:

                                              • 2300

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.

                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              SR Rarity
                                              Dharc the Dark Charmer, Gloomy
                                              DARK
                                              Dharc the Dark Charmer, Gloomy
                                              • ATK:

                                              • 1850

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.

                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              SR Rarity
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.

                                              UR Rarity
                                              Knightmare Gryphon
                                              UR Rarity
                                              Knightmare Gryphon
                                              UR Rarity
                                              Knightmare Gryphon
                                              LIGHT
                                              Knightmare Gryphon
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              SR Rarity
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              UR Rarity
                                              S:P Little Knight
                                              DARK
                                              S:P Little Knight
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Left

                                              Right


                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                              UR Rarity
                                              Saryuja Skull Dread
                                              UR Rarity
                                              Saryuja Skull Dread
                                              UR Rarity
                                              Saryuja Skull Dread
                                              EARTH
                                              Saryuja Skull Dread
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              UR Rarity
                                              Selene, Queen of the Master Magicians
                                              LIGHT
                                              Selene, Queen of the Master Magicians
                                              • ATK:

                                              • 1850

                                              • LINK-3

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.

                                              SR Rarity
                                              Sorcerer of Sebek
                                              SR Rarity
                                              Sorcerer of Sebek
                                              SR Rarity
                                              Sorcerer of Sebek
                                              WATER
                                              Sorcerer of Sebek
                                              • ATK:

                                              • 2000

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.

                                              UR Rarity
                                              Topologic Zeroboros
                                              UR Rarity
                                              Topologic Zeroboros
                                              UR Rarity
                                              Topologic Zeroboros
                                              DARK
                                              Topologic Zeroboros
                                              • ATK:

                                              • 3000

                                              • LINK-4

                                              Link Arrow:

                                              Top-Left

                                              Top-Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.

                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              UR Rarity
                                              Underworld Goddess of the Closed World
                                              LIGHT
                                              Underworld Goddess of the Closed World
                                              • ATK:

                                              • 3000

                                              • LINK-5

                                              Link Arrow:

                                              Top

                                              Top-Right

                                              Right

                                              Bottom

                                              Bottom-Right


                                              4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                                              SR Rarity
                                              Wee Witch's Apprentice
                                              SR Rarity
                                              Wee Witch's Apprentice
                                              SR Rarity
                                              Wee Witch's Apprentice
                                              DARK
                                              Wee Witch's Apprentice
                                              • ATK:

                                              • 1400

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.

                                              Need 53 UR

                                              UR Rarity
                                              Dimension Shifter1 card
                                               Rarity
                                              Golem that Guards the Millennium Treasures2 card
                                               Rarity
                                              Heart of the Blue-Eyes2 card
                                              UR Rarity
                                              Maxx "C"2 card
                                              UR Rarity
                                              Mulcharmy Fuwalos1 card
                                              UR Rarity
                                              Mulcharmy Purulia1 card
                                               Rarity
                                              Sengenjin Wakes from a Millennium3 card
                                               Rarity
                                              Shield of the Millennium Dynasty2 card
                                              UR Rarity
                                              Garura, Wings of Resonant Life1 card
                                               Rarity
                                              The Unstoppable Exodia Incarnate2 card
                                              UR Rarity
                                              Accesscode Talker1 card
                                              UR Rarity
                                              Black Luster Soldier - Soldier of Chaos1 card
                                              UR Rarity
                                              Knightmare Gryphon1 card
                                              UR Rarity
                                              S:P Little Knight1 card
                                              UR Rarity
                                              Saryuja Skull Dread1 card
                                              UR Rarity
                                              Selene, Queen of the Master Magicians1 card
                                              UR Rarity
                                              Topologic Zeroboros1 card
                                              UR Rarity
                                              Underworld Goddess of the Closed World1 card
                                              UR Rarity
                                              Ash Blossom & Joyous Spring1 card
                                              UR Rarity
                                              Ghost Ogre & Snow Rabbit1 card
                                              UR Rarity
                                              Called by the Grave1 card
                                              UR Rarity
                                              Card of Fate1 card
                                              UR Rarity
                                              Chicken Game2 card
                                              UR Rarity
                                              Forbidden Droplet1 card
                                              UR Rarity
                                              Gold Sarcophagus1 card
                                               Rarity
                                              Millennium Ankh3 card
                                               Rarity
                                              Obliterate!!! Blaze2 card
                                              UR Rarity
                                              One Day of Peace1 card
                                              UR Rarity
                                              Slash Draw1 card
                                              UR Rarity
                                              Triple Tactics Talent1 card
                                              UR Rarity
                                              Upstart Goblin3 card
                                               Rarity
                                              Wedju Temple2 card
                                               Rarity
                                              Break the Seal3 card
                                               Rarity
                                              Exxod Fires of Rage3 card
                                              UR Rarity
                                              Infinite Impermanence1 card

                                              Main: 57 Extra: 18

                                              UR Rarity
                                              1 cardDimension Shifter
                                              UR Rarity
                                              1 cardDimension Shifter
                                              Dimension Shifter
                                              DARK 6
                                              Dimension Shifter
                                              • ATK:

                                              • 1200

                                              • DEF:

                                              • 2200


                                              If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                                              SR Rarity
                                              1 cardDroll & Lock Bird
                                              SR Rarity
                                              1 cardDroll & Lock Bird
                                              Droll & Lock Bird
                                              WIND 1
                                              Droll & Lock Bird
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                              SR Rarity
                                              1 cardExodia the Forbidden One
                                              SR Rarity
                                              1 cardExodia the Forbidden One
                                              Exodia the Forbidden One
                                              DARK 3
                                              Exodia the Forbidden One
                                              • ATK:

                                              • 1000

                                              • DEF:

                                              • 1000


                                              If you have "Right Leg of the Forbidden One", "Left Leg of the Forbidden One", "Right Arm of the Forbidden One" and "Left Arm of the Forbidden One" in addition to this card in your hand, you win the Duel.


                                               Rarity
                                              2 cardGolem that Guards the Millennium Treasures
                                               Rarity
                                              2 cardGolem that Guards the Millennium Treasures
                                              Golem that Guards the Millennium Treasures
                                              EARTH 6
                                              Golem that Guards the Millennium Treasures
                                              • ATK:

                                              • 2000

                                              • DEF:

                                              • 2200


                                              The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                                               Rarity
                                              2 cardHeart of the Blue-Eyes
                                               Rarity
                                              2 cardHeart of the Blue-Eyes
                                              Heart of the Blue-Eyes
                                              LIGHT 8
                                              Heart of the Blue-Eyes
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 2500


                                              (This card is always treated as a "Millennium" card.) Control of this card cannot switch. You can discard this card; add 1 "Millennium Ankh" from your Deck to your hand. You can only use this effect of "Heart of the Blue-Eyes" once per turn. If this card is in your GY, and you have successfully activated "Millennium Ankh" this Duel, and your opponent Normal or Special Summons a monster(s) that is Level 8 or higher, or has 3000 or more ATK: You can send that monster to the GY, and if you do, Special Summon this card. You can only use this effect of "Heart of the Blue-Eyes" once per Duel.


                                              UR Rarity
                                              2 cardMaxx "C"
                                              UR Rarity
                                              2 cardMaxx "C"
                                              Maxx "C"
                                              EARTH 2
                                              Maxx "C"
                                              • ATK:

                                              • 500

                                              • DEF:

                                              • 200


                                              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                              UR Rarity
                                              1 cardMulcharmy Fuwalos
                                              UR Rarity
                                              1 cardMulcharmy Fuwalos
                                              Mulcharmy Fuwalos
                                              WIND 4
                                              Mulcharmy Fuwalos
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 600


                                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                              UR Rarity
                                              1 cardMulcharmy Purulia
                                              UR Rarity
                                              1 cardMulcharmy Purulia
                                              Mulcharmy Purulia
                                              WATER 4
                                              Mulcharmy Purulia
                                              • ATK:

                                              • 100

                                              • DEF:

                                              • 600


                                              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                               Rarity
                                              3 cardSengenjin Wakes from a Millennium
                                               Rarity
                                              3 cardSengenjin Wakes from a Millennium
                                              Sengenjin Wakes from a Millennium
                                              EARTH 8
                                              Sengenjin Wakes from a Millennium
                                              • ATK:

                                              • 2750

                                              • DEF:

                                              • 2500


                                              Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                                               Rarity
                                              2 cardShield of the Millennium Dynasty
                                               Rarity
                                              2 cardShield of the Millennium Dynasty
                                              Shield of the Millennium Dynasty
                                              EARTH 5
                                              Shield of the Millennium Dynasty
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 3000


                                              Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                                              N Rarity
                                              1 cardLeft Arm of the Forbidden One
                                              N Rarity
                                              1 cardLeft Arm of the Forbidden One
                                              Left Arm of the Forbidden One
                                              DARK 1
                                              Left Arm of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardLeft Leg of the Forbidden One
                                              N Rarity
                                              1 cardLeft Leg of the Forbidden One
                                              Left Leg of the Forbidden One
                                              DARK 1
                                              Left Leg of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardRight Arm of the Forbidden One
                                              N Rarity
                                              1 cardRight Arm of the Forbidden One
                                              Right Arm of the Forbidden One
                                              DARK 1
                                              Right Arm of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                                              N Rarity
                                              1 cardRight Leg of the Forbidden One
                                              N Rarity
                                              1 cardRight Leg of the Forbidden One
                                              Right Leg of the Forbidden One
                                              DARK 1
                                              Right Leg of the Forbidden One
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 300


                                              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                                              UR Rarity
                                              1 cardAsh Blossom & Joyous Spring
                                              UR Rarity
                                              1 cardAsh Blossom & Joyous Spring
                                              Ash Blossom & Joyous Spring
                                              FIRE 3
                                              Ash Blossom & Joyous Spring
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                              UR Rarity
                                              1 cardGhost Ogre & Snow Rabbit
                                              UR Rarity
                                              1 cardGhost Ogre & Snow Rabbit
                                              Ghost Ogre & Snow Rabbit
                                              LIGHT 3
                                              Ghost Ogre & Snow Rabbit
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 1800


                                              When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                                              UR Rarity
                                              1 cardCalled by the Grave
                                              UR Rarity
                                              1 cardCalled by the Grave
                                              Called by the Grave
                                              Spell Quick
                                              Called by the Grave

                                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                                Tag(s):

                                                UR Rarity
                                                1 cardCard of Fate
                                                UR Rarity
                                                1 cardCard of Fate
                                                Card of Fate
                                                Spell Normal
                                                Card of Fate

                                                  Each player chooses 1 card from their Deck, then each player combines it with 4 additional random cards chosen from their Deck by their opponent, then randomly selects 1 of those 5 cards to reveal and add to their hand. Shuffle the rest back into the Decks. You can only activate 1 "Card of Fate" per turn.


                                                  UR Rarity
                                                  2 cardChicken Game
                                                  UR Rarity
                                                  2 cardChicken Game
                                                  Chicken Game
                                                  Spell Field
                                                  Chicken Game

                                                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                                    R Rarity
                                                    1 cardDark Factory of Mass Production
                                                    R Rarity
                                                    1 cardDark Factory of Mass Production
                                                    Dark Factory of Mass Production
                                                    Spell Normal
                                                    Dark Factory of Mass Production

                                                      Target 2 Normal Monsters in your GY; add them to your hand.


                                                      SR Rarity
                                                      2 cardDark World Dealings
                                                      SR Rarity
                                                      2 cardDark World Dealings
                                                      Dark World Dealings
                                                      Spell Normal
                                                      Dark World Dealings

                                                        Each player draws 1 card, then each player discards 1 card.


                                                        UR Rarity
                                                        1 cardForbidden Droplet
                                                        UR Rarity
                                                        1 cardForbidden Droplet
                                                        Forbidden Droplet
                                                        Spell Quick
                                                        Forbidden Droplet

                                                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                          Tag(s):

                                                          UR Rarity
                                                          1 cardGold Sarcophagus
                                                          UR Rarity
                                                          1 cardGold Sarcophagus
                                                          Gold Sarcophagus
                                                          Spell Normal
                                                          Gold Sarcophagus

                                                            Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                                                             Rarity
                                                            3 cardMillennium Ankh
                                                             Rarity
                                                            3 cardMillennium Ankh
                                                            Millennium Ankh
                                                            Spell Normal
                                                            Millennium Ankh

                                                              Show 5 "Forbidden One" Monster Cards from your hand, Deck, and/or face-up field, then Special Summon 1 "The Unstoppable Exodia Incarnate" from your Extra Deck, then shuffle the face-up Monster Cards you control into the Deck, except "Exodia" Monster Cards whose original Levels are 10 or higher, and "Millennium" Monster Cards, also you cannot Summon for the rest of this turn. After activation, shuffle this card into the Deck instead of sending it to the GY.


                                                               Rarity
                                                              2 cardObliterate!!! Blaze
                                                               Rarity
                                                              2 cardObliterate!!! Blaze
                                                              Obliterate!!! Blaze
                                                              Spell Quick
                                                              Obliterate!!! Blaze

                                                                One Level 10 or higher monster on the field with "Exodia" in its original name gains these effects. ● You can pay half your LP; destroy as many cards in the Spell & Trap Zones as possible, then equip 5 "Forbidden One" monsters from your hand and/or Deck to this card as Equip Spells that each give it 2000 ATK, also you cannot activate other cards' effects for the rest of this turn. ● If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                                UR Rarity
                                                                1 cardOne Day of Peace
                                                                UR Rarity
                                                                1 cardOne Day of Peace
                                                                One Day of Peace
                                                                Spell Normal
                                                                One Day of Peace

                                                                  Each player draws 1 card, and neither player takes damage until the end of the opponent's next turn.


                                                                  SR Rarity
                                                                  1 cardPot of Acquisitiveness
                                                                  SR Rarity
                                                                  1 cardPot of Acquisitiveness
                                                                  Pot of Acquisitiveness
                                                                  Spell Quick
                                                                  Pot of Acquisitiveness

                                                                    Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                                                    Tag(s):

                                                                    SR Rarity
                                                                    1 cardPot of Duality
                                                                    SR Rarity
                                                                    1 cardPot of Duality
                                                                    Pot of Duality
                                                                    Spell Normal
                                                                    Pot of Duality

                                                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      1 cardSlash Draw
                                                                      UR Rarity
                                                                      1 cardSlash Draw
                                                                      Slash Draw
                                                                      Spell Normal
                                                                      Slash Draw

                                                                        Discard 1 card; send cards from the top of your Deck to the GY, equal to the number of cards your opponent controls, then draw 1 card and show it. Then, if it was "Slash Draw", send it to the GY, and if you do, destroy as many cards on the field as possible, then inflict 2000 damage to your opponent for each card destroyed and sent to the GY by this effect. If the card you drew was not "Slash Draw", shuffle cards from your GY into your Deck, equal to the number of cards sent from your Deck to the GY by this effect. You can only activate 1 "Slash Draw" per turn.


                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        Triple Tactics Talent
                                                                        Spell Normal
                                                                        Triple Tactics Talent

                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          3 cardUpstart Goblin
                                                                          UR Rarity
                                                                          3 cardUpstart Goblin
                                                                          Upstart Goblin
                                                                          Spell Normal
                                                                          Upstart Goblin

                                                                            Draw 1 card, then your opponent gains 1000 LP.


                                                                             Rarity
                                                                            2 cardWedju Temple
                                                                             Rarity
                                                                            2 cardWedju Temple
                                                                            Wedju Temple
                                                                            Spell Field
                                                                            Wedju Temple

                                                                              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                                                                               Rarity
                                                                              3 cardBreak the Seal
                                                                               Rarity
                                                                              3 cardBreak the Seal
                                                                              Break the Seal
                                                                              Trap Continuous
                                                                              Break the Seal

                                                                                You can activate 1 of these effects; ● Place 1 "Break the Seal" from your Deck or GY, face-up on your field. ● Send 2 face-up "Break the Seal" you control to the GY, including this card; add 1 "Forbidden One" monster from your Deck to your hand. If this card on the field is destroyed: You can reveal up to 5 "Forbidden One" monsters in your hand; return that many cards your opponent controls to the hand. You can only use each effect of "Break the Seal" once per turn.


                                                                                SR Rarity
                                                                                1 cardDimensional Barrier
                                                                                SR Rarity
                                                                                1 cardDimensional Barrier
                                                                                Dimensional Barrier
                                                                                Trap Normal
                                                                                Dimensional Barrier

                                                                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                  SR Rarity
                                                                                  1 cardEvenly Matched
                                                                                  SR Rarity
                                                                                  1 cardEvenly Matched
                                                                                  Evenly Matched
                                                                                  Trap Normal
                                                                                  Evenly Matched

                                                                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                     Rarity
                                                                                    3 cardExxod Fires of Rage
                                                                                     Rarity
                                                                                    3 cardExxod Fires of Rage
                                                                                    Exxod Fires of Rage
                                                                                    Trap Normal
                                                                                    Exxod Fires of Rage

                                                                                      (This card is always treated as an "Exodd" and "Obliterate!!!" card.) If you control a Level 10 or higher "Exodia" monster: Destroy all cards your opponent controls. If this card is in your GY, except the turn it was sent there: You can banish it, then activate 1 of these effects; ● Add 1 "Forbidden One" monster from your Deck or GY to your hand. ● Shuffle up to 5 "Forbidden One" monsters from your GY and/or banishment into the Deck. You can only use each effect of "Exxod Fires of Rage" once per turn.


                                                                                      UR Rarity
                                                                                      1 cardInfinite Impermanence
                                                                                      UR Rarity
                                                                                      1 cardInfinite Impermanence
                                                                                      Infinite Impermanence
                                                                                      Trap Normal
                                                                                      Infinite Impermanence

                                                                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                                        R Rarity
                                                                                        2 cardObliterate!!!
                                                                                        R Rarity
                                                                                        2 cardObliterate!!!
                                                                                        Obliterate!!!
                                                                                        Trap Continuous
                                                                                        Obliterate!!!

                                                                                          You can target 1 monster on the field; send 1 "Forbidden One" monster or "Exodia" card from your hand or Deck to the Graveyard, and if you do, return that target to the hand. If this card is sent from the Spell & Trap Zone to the Graveyard: You can target 1 "Forbidden One" monster or "Exodia" card in your Graveyard; add it to your hand. You can only use 1 "Obliterate!!!" effect per turn, and only once that turn.


                                                                                          UR Rarity
                                                                                          1 cardGarura, Wings of Resonant Life
                                                                                          UR Rarity
                                                                                          1 cardGarura, Wings of Resonant Life
                                                                                          Garura, Wings of Resonant Life
                                                                                          DARK 6
                                                                                          Garura, Wings of Resonant Life
                                                                                          • ATK:

                                                                                          • 1500

                                                                                          • DEF:

                                                                                          • 2400


                                                                                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardMudragon of the Swamp
                                                                                          SR Rarity
                                                                                          1 cardMudragon of the Swamp
                                                                                          Mudragon of the Swamp
                                                                                          WATER 4
                                                                                          Mudragon of the Swamp
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • DEF:

                                                                                          • 1600


                                                                                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                           Rarity
                                                                                          2 cardThe Unstoppable Exodia Incarnate
                                                                                           Rarity
                                                                                          2 cardThe Unstoppable Exodia Incarnate
                                                                                          The Unstoppable Exodia Incarnate
                                                                                          DARK 10
                                                                                          The Unstoppable Exodia Incarnate
                                                                                          • ATK:

                                                                                          • -1

                                                                                          • DEF:

                                                                                          • 0


                                                                                          5 "Forbidden One" monsters Cannot be destroyed by an opponent's card effects. Once per turn, if this card battles, during damage calculation: You can make this card gain ATK equal to your LP. Once per turn, when a Spell/Trap Card or effect is activated (Quick Effect): You can negate that activation. Once per turn, during the End Phase: You can Set 1 "Exodd" or "Obliterate!!!" Spell/Trap from your Deck. Once per turn, during your Standby Phase: Lose 1000 LP.


                                                                                          UR Rarity
                                                                                          1 cardAccesscode Talker
                                                                                          UR Rarity
                                                                                          1 cardAccesscode Talker
                                                                                          Accesscode Talker
                                                                                          DARK
                                                                                          Accesscode Talker
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • LINK-4

                                                                                          Link Arrow:

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                                                                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                                                          Tag(s):

                                                                                          UR Rarity
                                                                                          1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                          UR Rarity
                                                                                          1 cardBlack Luster Soldier - Soldier of Chaos
                                                                                          Black Luster Soldier - Soldier of Chaos
                                                                                          EARTH
                                                                                          Black Luster Soldier - Soldier of Chaos
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-3

                                                                                          Link Arrow:

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                                                                                          3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                                                                                          SR Rarity
                                                                                          1 cardDecode Talker Extended
                                                                                          SR Rarity
                                                                                          1 cardDecode Talker Extended
                                                                                          Decode Talker Extended
                                                                                          DARK
                                                                                          Decode Talker Extended
                                                                                          • ATK:

                                                                                          • 2300

                                                                                          • LINK-3

                                                                                          Link Arrow:

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                                                                                          2+ Effect Monsters This card's name becomes "Decode Talker" while on the field. Gains 500 ATK for each monster it points to. During your Battle Phase, if a monster this card points to is destroyed by battle or sent to the GY: This card can make a second attack during each Battle Phase this turn.


                                                                                          SR Rarity
                                                                                          1 cardDharc the Dark Charmer, Gloomy
                                                                                          SR Rarity
                                                                                          1 cardDharc the Dark Charmer, Gloomy
                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                          DARK
                                                                                          Dharc the Dark Charmer, Gloomy
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom-Right


                                                                                          2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                                                          SR Rarity
                                                                                          1 cardKnightmare Cerberus
                                                                                          SR Rarity
                                                                                          1 cardKnightmare Cerberus
                                                                                          Knightmare Cerberus
                                                                                          EARTH
                                                                                          Knightmare Cerberus
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Top

                                                                                          Left


                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                                                                          UR Rarity
                                                                                          1 cardKnightmare Gryphon
                                                                                          UR Rarity
                                                                                          1 cardKnightmare Gryphon
                                                                                          Knightmare Gryphon
                                                                                          LIGHT
                                                                                          Knightmare Gryphon
                                                                                          • ATK:

                                                                                          • 2500

                                                                                          • LINK-4

                                                                                          Link Arrow:

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                                                                                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                                                                          SR Rarity
                                                                                          1 cardKnightmare Phoenix
                                                                                          SR Rarity
                                                                                          1 cardKnightmare Phoenix
                                                                                          Knightmare Phoenix
                                                                                          FIRE
                                                                                          Knightmare Phoenix
                                                                                          • ATK:

                                                                                          • 1900

                                                                                          • LINK-2

                                                                                          Link Arrow:

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                                                                                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          UR Rarity
                                                                                          1 cardS:P Little Knight
                                                                                          S:P Little Knight
                                                                                          DARK
                                                                                          S:P Little Knight
                                                                                          • ATK:

                                                                                          • 1600

                                                                                          • LINK-2

                                                                                          Link Arrow:

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                                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardSaryuja Skull Dread
                                                                                          UR Rarity
                                                                                          1 cardSaryuja Skull Dread
                                                                                          Saryuja Skull Dread
                                                                                          EARTH
                                                                                          Saryuja Skull Dread
                                                                                          • ATK:

                                                                                          • 2800

                                                                                          • LINK-4

                                                                                          Link Arrow:

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                                                                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                                                          UR Rarity
                                                                                          1 cardSelene, Queen of the Master Magicians
                                                                                          UR Rarity
                                                                                          1 cardSelene, Queen of the Master Magicians
                                                                                          Selene, Queen of the Master Magicians
                                                                                          LIGHT
                                                                                          Selene, Queen of the Master Magicians
                                                                                          • ATK:

                                                                                          • 1850

                                                                                          • LINK-3

                                                                                          Link Arrow:

                                                                                          Bottom-Left

                                                                                          Bottom

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                                                                                          2+ monsters, including a Spellcaster monster If this card is Link Summoned: Place Spell Counters on this card, equal to the number of Spells on the field and in the GYs. While an "Endymion" card(s) is on the field, your opponent's monsters cannot target this card for attacks. Once per turn, during the Main Phase (Quick Effect): You can remove 3 Spell Counters from your field; Special Summon 1 Spellcaster monster from your hand or GY in Defense Position, to your zone this card points to.


                                                                                          SR Rarity
                                                                                          1 cardSorcerer of Sebek
                                                                                          SR Rarity
                                                                                          1 cardSorcerer of Sebek
                                                                                          Sorcerer of Sebek
                                                                                          WATER
                                                                                          Sorcerer of Sebek
                                                                                          • ATK:

                                                                                          • 2000

                                                                                          • LINK-2

                                                                                          Link Arrow:

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                                                                                          2 Effect Monsters When this card or your monster this card points to inflicts battle damage to your opponent: You can gain that much LP. If a player gains LP, even during the Damage Step: You can make each player take 1000 damage. You can only use each effect of "Sorcerer of Sebek" once per turn.


                                                                                          UR Rarity
                                                                                          1 cardTopologic Zeroboros
                                                                                          UR Rarity
                                                                                          1 cardTopologic Zeroboros
                                                                                          Topologic Zeroboros
                                                                                          DARK
                                                                                          Topologic Zeroboros
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-4

                                                                                          Link Arrow:

                                                                                          Top-Left

                                                                                          Top-Right

                                                                                          Bottom-Left

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                                                                                          2+ Effect Monsters You cannot Summon/Set monsters to any Extra Monster Zone this card points to. Gains 200 ATK for each banished card. If another monster is Special Summoned to a zone a Link Monster points to, while this monster is on the field: Banish all cards on the field. Once per turn, during the Standby Phase of the next turn after this card was banished by its own effect: Special Summon this banished card.


                                                                                          UR Rarity
                                                                                          1 cardUnderworld Goddess of the Closed World
                                                                                          UR Rarity
                                                                                          1 cardUnderworld Goddess of the Closed World
                                                                                          Underworld Goddess of the Closed World
                                                                                          LIGHT
                                                                                          Underworld Goddess of the Closed World
                                                                                          • ATK:

                                                                                          • 3000

                                                                                          • LINK-5

                                                                                          Link Arrow:

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                                                                                          Top-Right

                                                                                          Right

                                                                                          Bottom

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                                                                                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                                                          SR Rarity
                                                                                          1 cardWee Witch's Apprentice
                                                                                          SR Rarity
                                                                                          1 cardWee Witch's Apprentice
                                                                                          Wee Witch's Apprentice
                                                                                          DARK
                                                                                          Wee Witch's Apprentice
                                                                                          • ATK:

                                                                                          • 1400

                                                                                          • LINK-2

                                                                                          Link Arrow:

                                                                                          Bottom-Left

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                                                                                          2 DARK monsters All DARK monsters on the field gain 500 ATK/DEF, also all LIGHT monsters on the field lose 400 ATK/DEF. If this card is destroyed by battle or card effect: You can target 1 DARK monster in your GY; add it to your hand. You can only use this effect of "Wee Witch's Apprentice" once per turn.



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