Exodia Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    N Rarity
    Back to Square One
    N Rarity
    Back to Square One
    N Rarity
    Back to Square One
    Spell Normal
    Back to Square One

      Discard 1 card, then target 1 monster on the field; place that target on the top of the Deck.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        SR Rarity
        Jackpot 7
        SR Rarity
        Jackpot 7
        SR Rarity
        Jackpot 7
        Spell Normal
        Jackpot 7

          When this card is activated: Shuffle this card from the field into the Deck. When this card in your possession is sent to your Graveyard by an opponent's card effect: Banish this card. If 3 of your "Jackpot 7" are currently banished, and were all banished by this effect, you win the Duel.

          R Rarity
          Magical Mallet
          R Rarity
          Magical Mallet
          R Rarity
          Magical Mallet
          Spell Normal
          Magical Mallet

            Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            UR Rarity
            Moray of Avarice
            Spell Normal
            Moray of Avarice

              Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              SR Rarity
              Pot of Acquisitiveness
              Spell Quick
              Pot of Acquisitiveness

                Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



                Tag(s):

                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                SR Rarity
                Pot of Avarice
                Spell Normal
                Pot of Avarice

                  Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                  Tag(s):

                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                    N Rarity
                    Shien's Spy
                    N Rarity
                    Shien's Spy
                    N Rarity
                    Shien's Spy
                    Spell Normal
                    Shien's Spy

                      Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                              Extra Deck

                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              EARTH
                              Saryuja Skull Dread
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                              UR Rarity
                              Accel Synchro Stardust Dragon
                              UR Rarity
                              Accel Synchro Stardust Dragon
                              UR Rarity
                              Accel Synchro Stardust Dragon
                              WIND 8
                              Accel Synchro Stardust Dragon
                              • ATK:

                              • 2500

                              • DEF:

                              • 2000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              LIGHT 7
                              Ancient Fairy Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. Once per turn: You can destroy as many Field Spells on the field as possible, and if you do, gain 1000 LP, then you can add 1 Field Spell from your Deck to your hand.

                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              LIGHT 3
                              Cyberse Integrator
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                              N Rarity
                              Old Entity Cthugua
                              N Rarity
                              Old Entity Cthugua
                              N Rarity
                              Old Entity Cthugua
                              FIRE 4
                              Old Entity Cthugua
                              • ATK:

                              • 2200

                              • DEF:

                              • 200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can return all Rank 4 Xyz Monsters on the field to the Extra Deck. If you Fusion Summon using this card as Fusion Material: Draw 1 card. An Xyz Monster that was Summoned using this card on the field as Xyz Material gains this effect. ● If it is Xyz Summoned: Draw 1 card.

                              SR Rarity
                              Ravenous Crocodragon Archethys
                              SR Rarity
                              Ravenous Crocodragon Archethys
                              SR Rarity
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                              SR Rarity
                              Coral Dragon
                              SR Rarity
                              Coral Dragon
                              SR Rarity
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              LIGHT 2
                              Formula Synchron
                              • ATK:

                              • 200

                              • DEF:

                              • 1500


                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              WIND 3
                              Martial Metal Marcher
                              • ATK:

                              • 500

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                              R Rarity
                              Shamisen Samsara Sorrowcat
                              R Rarity
                              Shamisen Samsara Sorrowcat
                              R Rarity
                              Shamisen Samsara Sorrowcat
                              DARK 3
                              Shamisen Samsara Sorrowcat
                              • ATK:

                              • 1600

                              • DEF:

                              • 1200


                              1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.

                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              SR Rarity
                              Number 60: Dugares the Timeless
                              FIRE
                              Number 60: Dugares the Timeless
                              • ATK:

                              • 1200

                              • DEF:

                              • 1200


                              2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                              Need 7 UR

                              UR Rarity
                              Saryuja Skull Dread1 card
                              UR Rarity
                              Number 2: Ninja Shadow Mosquito1 card
                              UR Rarity
                              Number 3: Cicada King1 card
                              UR Rarity
                              Number 4: Stealth Kragen1 card
                              UR Rarity
                              Moray of Avarice1 card
                              UR Rarity
                              Numbers Eveil1 card
                              UR Rarity
                              Upstart Goblin1 card

                              Main: 40 Extra: 15

                              SR Rarity
                              3 cardSummoner Monk
                              SR Rarity
                              3 cardSummoner Monk
                              Summoner Monk
                              DARK 4
                              Summoner Monk
                              • ATK:

                              • 800

                              • DEF:

                              • 1600


                              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                              R Rarity
                              3 cardTreasure Panda
                              R Rarity
                              3 cardTreasure Panda
                              Treasure Panda
                              EARTH 4
                              Treasure Panda
                              • ATK:

                              • 1100

                              • DEF:

                              • 2000


                              You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              Left Arm of the Forbidden One
                              DARK 1
                              Left Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              Left Leg of the Forbidden One
                              DARK 1
                              Left Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              Right Arm of the Forbidden One
                              DARK 1
                              Right Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              Right Leg of the Forbidden One
                              DARK 1
                              Right Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardThousand-Eyes Idol
                              N Rarity
                              1 cardThousand-Eyes Idol
                              Thousand-Eyes Idol
                              DARK 1
                              Thousand-Eyes Idol
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                              R Rarity
                              1 cardFlamvell Guard
                              R Rarity
                              1 cardFlamvell Guard
                              Flamvell Guard
                              FIRE 1
                              Flamvell Guard
                              • ATK:

                              • 100

                              • DEF:

                              • 2000


                              A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                              N Rarity
                              1 cardWater Spirit
                              N Rarity
                              1 cardWater Spirit
                              Water Spirit
                              WATER 1
                              Water Spirit
                              • ATK:

                              • 400

                              • DEF:

                              • 1200


                              This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                              SR Rarity
                              3 cardAllure of Darkness
                              SR Rarity
                              3 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                SR Rarity
                                3 cardInto the Void
                                SR Rarity
                                3 cardInto the Void
                                Into the Void
                                Spell Normal
                                Into the Void

                                  If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                  R Rarity
                                  3 cardMagical Mallet
                                  R Rarity
                                  3 cardMagical Mallet
                                  Magical Mallet
                                  Spell Normal
                                  Magical Mallet

                                    Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                    UR Rarity
                                    1 cardMoray of Avarice
                                    UR Rarity
                                    1 cardMoray of Avarice
                                    Moray of Avarice
                                    Spell Normal
                                    Moray of Avarice

                                      Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                      UR Rarity
                                      1 cardNumbers Eveil
                                      UR Rarity
                                      1 cardNumbers Eveil
                                      Numbers Eveil
                                      Spell Normal
                                      Numbers Eveil

                                        If your opponent controls a monster(s) Special Summoned from the Extra Deck and you do not: Choose 4 "Number" Xyz Monsters from your Extra Deck with different Ranks, plus a 5th "Number" Xyz Monster whose "Number" value in its name equals the combined "Number" values of the 4 other monsters, Special Summon that 5th "Number" monster (this is treated as an Xyz Summon), and attach the 4 chosen monsters to it as material, but you cannot Special Summon monsters, except "Number" Xyz Monsters, while you control that face-up monster.


                                        SR Rarity
                                        2 cardPot of Avarice
                                        SR Rarity
                                        2 cardPot of Avarice
                                        Pot of Avarice
                                        Spell Normal
                                        Pot of Avarice

                                          Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                          Tag(s):

                                          N Rarity
                                          3 cardReload
                                          N Rarity
                                          3 cardReload
                                          Reload
                                          Spell Quick
                                          Reload

                                            Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                            R Rarity
                                            1 cardSerial Spell
                                            R Rarity
                                            1 cardSerial Spell
                                            Serial Spell
                                            Spell Quick
                                            Serial Spell

                                              Activate only when you activate one of your Normal Spell Cards. Discard all the cards in your hand to the Graveyard. The effect of this card becomes the same as the Normal Spell Card.


                                              N Rarity
                                              1 cardShien's Spy
                                              N Rarity
                                              1 cardShien's Spy
                                              Shien's Spy
                                              Spell Normal
                                              Shien's Spy

                                                Select 1 face-up monster you control to activate this card. Give control of the selected monster to your opponent until the End Phase of this turn.


                                                SR Rarity
                                                1 cardSpellbook of Knowledge
                                                SR Rarity
                                                1 cardSpellbook of Knowledge
                                                Spellbook of Knowledge
                                                Spell Normal
                                                Spellbook of Knowledge

                                                  Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                  SR Rarity
                                                  1 cardSynchro Creed
                                                  SR Rarity
                                                  1 cardSynchro Creed
                                                  Synchro Creed
                                                  Spell Normal
                                                  Synchro Creed

                                                    If a Synchro Monster is on the field: Draw 1 card, then, if 3 or more Synchro Monsters are on the field, you can draw 1 more card. You can only activate 1 "Synchro Creed" per turn.


                                                    UR Rarity
                                                    1 cardUpstart Goblin
                                                    UR Rarity
                                                    1 cardUpstart Goblin
                                                    Upstart Goblin
                                                    Spell Normal
                                                    Upstart Goblin

                                                      Draw 1 card, then your opponent gains 1000 LP.


                                                      R Rarity
                                                      3 cardWhite Elephant's Gift
                                                      R Rarity
                                                      3 cardWhite Elephant's Gift
                                                      White Elephant's Gift
                                                      Spell Normal
                                                      White Elephant's Gift

                                                        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        SR Rarity
                                                        3 cardWonder Wand
                                                        Wonder Wand
                                                        Spell Equip
                                                        Wonder Wand

                                                          Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                          UR Rarity
                                                          1 cardSaryuja Skull Dread
                                                          UR Rarity
                                                          1 cardSaryuja Skull Dread
                                                          Saryuja Skull Dread
                                                          EARTH
                                                          Saryuja Skull Dread
                                                          • ATK:

                                                          • 2800

                                                          • LINK-4

                                                          Link Arrow:

                                                          Top

                                                          Bottom-Left

                                                          Bottom

                                                          Bottom-Right


                                                          2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                          N Rarity
                                                          1 cardCyberse Integrator
                                                          N Rarity
                                                          1 cardCyberse Integrator
                                                          Cyberse Integrator
                                                          LIGHT 3
                                                          Cyberse Integrator
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 1000


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                          R Rarity
                                                          1 cardStardust Charge Warrior
                                                          R Rarity
                                                          1 cardStardust Charge Warrior
                                                          Stardust Charge Warrior
                                                          WIND 6
                                                          Stardust Charge Warrior
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 1300


                                                          1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                          SR Rarity
                                                          1 cardFormula Synchron
                                                          SR Rarity
                                                          1 cardFormula Synchron
                                                          Formula Synchron
                                                          LIGHT 2
                                                          Formula Synchron
                                                          • ATK:

                                                          • 200

                                                          • DEF:

                                                          • 1500


                                                          1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                          SR Rarity
                                                          1 cardMartial Metal Marcher
                                                          SR Rarity
                                                          1 cardMartial Metal Marcher
                                                          Martial Metal Marcher
                                                          WIND 3
                                                          Martial Metal Marcher
                                                          • ATK:

                                                          • 500

                                                          • DEF:

                                                          • 2200


                                                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                          UR Rarity
                                                          1 cardNumber 2: Ninja Shadow Mosquito
                                                          UR Rarity
                                                          1 cardNumber 2: Ninja Shadow Mosquito
                                                          Number 2: Ninja Shadow Mosquito
                                                          WIND
                                                          Number 2: Ninja Shadow Mosquito
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                          N Rarity
                                                          1 cardNumber 2: Numeron Gate Dve
                                                          N Rarity
                                                          1 cardNumber 2: Numeron Gate Dve
                                                          Number 2: Numeron Gate Dve
                                                          LIGHT
                                                          Number 2: Numeron Gate Dve
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 100


                                                          3 Level 1 monsters Cannot be destroyed by battle. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 material from this card; double the ATK of all "Numeron" monsters you currently control, until the end of this turn.


                                                          R Rarity
                                                          1 cardNumber 29: Mannequin Cat
                                                          R Rarity
                                                          1 cardNumber 29: Mannequin Cat
                                                          Number 29: Mannequin Cat
                                                          LIGHT
                                                          Number 29: Mannequin Cat
                                                          • ATK:

                                                          • 2000

                                                          • DEF:

                                                          • 900


                                                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                          UR Rarity
                                                          1 cardNumber 3: Cicada King
                                                          UR Rarity
                                                          1 cardNumber 3: Cicada King
                                                          Number 3: Cicada King
                                                          WIND
                                                          Number 3: Cicada King
                                                          • ATK:

                                                          • 1200

                                                          • DEF:

                                                          • 2500


                                                          2 Level 3 monsters If the battle position of this card is changed: You can Special Summon 1 Insect monster from your hand or GY in Defense Position. When a monster on the field activates its effect: You can detach 1 material from this card, then target that monster; negate its effects, then make 1 Insect monster on the field either gain 500 DEF, or change its battle position. You can only use each effect of "Number 3: Cicada King" once per turn.


                                                          N Rarity
                                                          1 cardNumber 35: Ravenous Tarantula
                                                          N Rarity
                                                          1 cardNumber 35: Ravenous Tarantula
                                                          Number 35: Ravenous Tarantula
                                                          DARK
                                                          Number 35: Ravenous Tarantula
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          2 Level 10 monsters All monsters you control gain ATK and DEF equal to the difference between your LP and your opponent's. While this card has Xyz Material, each time your opponent Special Summons a monster(s), inflict 600 damage to your opponent. Once per turn: You can detach 1 Xyz Material from this card; destroy all face-up monsters your opponent controls with ATK less than or equal to this card's.


                                                          UR Rarity
                                                          1 cardNumber 4: Stealth Kragen
                                                          UR Rarity
                                                          1 cardNumber 4: Stealth Kragen
                                                          Number 4: Stealth Kragen
                                                          WATER
                                                          Number 4: Stealth Kragen
                                                          • ATK:

                                                          • 1900

                                                          • DEF:

                                                          • 1500


                                                          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.


                                                          R Rarity
                                                          1 cardNumber 75: Bamboozling Gossip Shadow
                                                          R Rarity
                                                          1 cardNumber 75: Bamboozling Gossip Shadow
                                                          Number 75: Bamboozling Gossip Shadow
                                                          WIND
                                                          Number 75: Bamboozling Gossip Shadow
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 2600


                                                          2+ Level 3 monsters Once per turn, when an opponent's monster activates its effect (Quick Effect): You can detach 2 materials from this card; the activated effect becomes "both players draw 1 card". You can target 1 other "Number" Xyz Monster you control; attach this card to it as material. (Transfer its materials to that monster.) You can only use this effect of "Number 75: Bamboozling Gossip Shadow" once per turn.


                                                          SR Rarity
                                                          1 cardNumber 9: Dyson Sphere
                                                          SR Rarity
                                                          1 cardNumber 9: Dyson Sphere
                                                          Number 9: Dyson Sphere
                                                          LIGHT
                                                          Number 9: Dyson Sphere
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 3000


                                                          2 Level 9 monsters Once per Battle Step, during your opponent's turn, if this card with Xyz Material is attacked: Negate the attack (this is a Quick Effect). When this card is targeted for an attack while it has no Xyz Materials: You can target 2 monsters in your Graveyard; attach those targets to this card as Xyz Materials. During your Main Phase 1: You can detach 1 Xyz Material from this card; this card can attack your opponent directly this turn. Your opponent must control a monster with higher ATK than this card for you to activate and to resolve this effect.


                                                          R Rarity
                                                          1 cardNumber C9: Chaos Dyson Sphere
                                                          R Rarity
                                                          1 cardNumber C9: Chaos Dyson Sphere
                                                          Number C9: Chaos Dyson Sphere
                                                          LIGHT
                                                          Number C9: Chaos Dyson Sphere
                                                          • ATK:

                                                          • 3600

                                                          • DEF:

                                                          • 3200


                                                          3 Level 10 monsters At the start of the Damage Step, if this card battles an opponent's monster: You can attach that monster to this card as a face-up Xyz Material. Once per turn: You can inflict 300 damage to your opponent for each Xyz Material attached to this card. If this card has "Number 9: Dyson Sphere" as an Xyz Material, it gains this effect. ● Once per turn: You can detach any number of Xyz Materials from this card; inflict 800 damage to your opponent for each.


                                                          SR Rarity
                                                          1 cardNumber F0: Utopic Future Slash
                                                          SR Rarity
                                                          1 cardNumber F0: Utopic Future Slash
                                                          Number F0: Utopic Future Slash
                                                          LIGHT
                                                          Number F0: Utopic Future Slash
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 0


                                                          2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) You can also Xyz Summon this card by using a "Utopia" monster or "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Gains 500 ATK for each "Number" Xyz Monster in the GYs. Cannot be destroyed by battle. Once per turn: You can detach 1 material from this card; this card can make a second attack during each Battle Phase this turn.



                                                          EXODIA Decks in MASTER DUEL








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