Fiendsmith Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

     Rarity
    Fiendsmith's Tract
     Rarity
    Fiendsmith's Tract
     Rarity
    Fiendsmith's Tract
    Spell Normal
    Fiendsmith's Tract

      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Extra Deck

         Rarity
        Fiendsmith's Desirae
         Rarity
        Fiendsmith's Desirae
         Rarity
        Fiendsmith's Desirae
        LIGHT 9
        Fiendsmith's Desirae
        • ATK:

        • 2800

        • DEF:

        • 2400


        "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

         Rarity
        Fiendsmith's Lacrima
         Rarity
        Fiendsmith's Lacrima
         Rarity
        Fiendsmith's Lacrima
        LIGHT 6
        Fiendsmith's Lacrima
        • ATK:

        • 2400

        • DEF:

        • 2400


        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

        UR Rarity
        Necroquip Princess
        UR Rarity
        Necroquip Princess
        UR Rarity
        Necroquip Princess
        DARK 6
        Necroquip Princess
        • ATK:

        • 2000

        • DEF:

        • 2000


        1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.

        SR Rarity
        Fiendsmith's Agnumday
        SR Rarity
        Fiendsmith's Agnumday
        SR Rarity
        Fiendsmith's Agnumday
        LIGHT
        Fiendsmith's Agnumday
        • ATK:

        • 1800

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        2+ monsters, including a LIGHT Fiend monster Once per turn (Quick Effect): You can target 1 LIGHT non-Link Fiend monster in your GY; Special Summon it, and if you do, equip this card you control to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to the total Link Rating of Link Monsters equipped to it x 600. ● If the equipped monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

         Rarity
        Fiendsmith's Requiem
         Rarity
        Fiendsmith's Requiem
         Rarity
        Fiendsmith's Requiem
        LIGHT
        Fiendsmith's Requiem
        • ATK:

        • 600

        • LINK-1

        Link Arrow:

        Bottom


        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

         Rarity
        Fiendsmith's Sequence
         Rarity
        Fiendsmith's Sequence
         Rarity
        Fiendsmith's Sequence
        LIGHT
        Fiendsmith's Sequence
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

        UR Rarity
        Moon of the Closed Heaven
        UR Rarity
        Moon of the Closed Heaven
        UR Rarity
        Moon of the Closed Heaven
        LIGHT
        Moon of the Closed Heaven
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Top

        Top-Right


        2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        R Rarity
        D/D/D Wave High King Caesar
        R Rarity
        D/D/D Wave High King Caesar
        R Rarity
        D/D/D Wave High King Caesar
        WATER
        D/D/D Wave High King Caesar
        • ATK:

        • 2800

        • DEF:

        • 1800


        2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

        Need 37 UR

         Rarity
        Fiendsmith Engraver2 card
        UR Rarity
        Girsu, the Orcust Mekk-Knight3 card
        UR Rarity
        Kashtira Fenrir1 card
        UR Rarity
        Kashtira Unicorn2 card
        UR Rarity
        Lacrima the Crimson Tears1 card
        UR Rarity
        Maxx "C"2 card
         Rarity
        NT8000 - SIRIUS1 card
         Rarity
        Fiendsmith's Lacrima1 card
         Rarity
        Enlilgirsu, the Orcust Mekk-Knight1 card
         Rarity
        Fiendsmith's Requiem1 card
         Rarity
        Fiendsmith's Sequence1 card
         Rarity
        Galatea-I, the Orcust Automaton1 card
        UR Rarity
        I:P Masquerena1 card
        UR Rarity
        Knightmare Mermaid1 card
        UR Rarity
        Moon of the Closed Heaven1 card
        UR Rarity
        S:P Little Knight1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        Dingirsu, the Orcust of the Evening Star1 card
        UR Rarity
        Called by the Grave2 card
        UR Rarity
        Crossout Designator1 card
         Rarity
        Fiendsmith's Tract2 card
        UR Rarity
        Foolish Burial1 card
        UR Rarity
        Forbidden Droplet3 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        N Rarity
        1 cardFabled Lurrie
        N Rarity
        1 cardFabled Lurrie
        Fabled Lurrie
        LIGHT 1
        Fabled Lurrie
        • ATK:

        • 200

        • DEF:

        • 400


        When this card is discarded to the Graveyard, Special Summon it.


         Rarity
        2 cardFiendsmith Engraver
         Rarity
        2 cardFiendsmith Engraver
        Fiendsmith Engraver
        LIGHT 6
        Fiendsmith Engraver
        • ATK:

        • 1800

        • DEF:

        • 2400


        You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


        UR Rarity
        3 cardGirsu, the Orcust Mekk-Knight
        UR Rarity
        3 cardGirsu, the Orcust Mekk-Knight
        Girsu, the Orcust Mekk-Knight
        DARK 4
        Girsu, the Orcust Mekk-Knight
        • ATK:

        • 1800

        • DEF:

        • 0


        If this card is Normal or Special Summoned: You can send 1 "Orcust" or "World Legacy" card from your Deck to the GY, then, if there are 2 or more other cards in this card's column, treat this card as a Tuner this turn. If you control no other monsters: You can Special Summon 1 "World Legacy Token" (Machine/DARK/Level 1/ATK 0/DEF 0) to both players' fields in Defense Position. You can only use each effect of "Girsu, the Orcust Mekk-Knight" once per turn.


        UR Rarity
        1 cardKashtira Fenrir
        UR Rarity
        1 cardKashtira Fenrir
        Kashtira Fenrir
        EARTH 7
        Kashtira Fenrir
        • ATK:

        • 2400

        • DEF:

        • 2400


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


        UR Rarity
        2 cardKashtira Unicorn
        UR Rarity
        2 cardKashtira Unicorn
        Kashtira Unicorn
        WIND 7
        Kashtira Unicorn
        • ATK:

        • 2500

        • DEF:

        • 2100


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


        UR Rarity
        1 cardLacrima the Crimson Tears
        UR Rarity
        1 cardLacrima the Crimson Tears
        Lacrima the Crimson Tears
        LIGHT 4
        Lacrima the Crimson Tears
        • ATK:

        • 1200

        • DEF:

        • 1200


        (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


        UR Rarity
        2 cardMaxx "C"
        UR Rarity
        2 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


         Rarity
        1 cardNT8000 - SIRIUS
         Rarity
        1 cardNT8000 - SIRIUS
        NT8000 - SIRIUS
        DARK 8
        NT8000 - SIRIUS
        • ATK:

        • 2300

        • DEF:

        • 2500


        This linked card cannot be destroyed by battle. You can only use each of the following effects of "NT8000 - SIRIUS" once per turn. During the turn a Link Monster's effect was activated (Quick Effect): You can target 1 face-up card you control and 1 face-up card your opponent controls; destroy both. If this card is sent to the GY, except from the field, and you control a DARK Link Monster: You can Special Summon this card, but banish it when it leaves the field.


        N Rarity
        2 cardOrcust Cymbal Skeleton
        N Rarity
        2 cardOrcust Cymbal Skeleton
        Orcust Cymbal Skeleton
        DARK 3
        Orcust Cymbal Skeleton
        • ATK:

        • 1200

        • DEF:

        • 1500


        You can banish this card from your GY, then target 1 "Orcust" monster in your GY, except "Orcust Cymbal Skeleton"; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Cymbal Skeleton" once per turn.


        R Rarity
        3 cardOrcust Harp Horror
        R Rarity
        3 cardOrcust Harp Horror
        Orcust Harp Horror
        DARK 4
        Orcust Harp Horror
        • ATK:

        • 1700

        • DEF:

        • 1400


        You can banish this card from your GY; Special Summon 1 "Orcust" monster from your Deck, except "Orcust Harp Horror", also you cannot Special Summon monsters for the rest of this turn, except DARK monsters. You can only use this effect of "Orcust Harp Horror" once per turn.


        R Rarity
        1 cardOrcust Knightmare
        R Rarity
        1 cardOrcust Knightmare
        Orcust Knightmare
        DARK 7
        Orcust Knightmare
        • ATK:

        • 100

        • DEF:

        • 2000


        Cannot be destroyed by battle with a Link Monster. You can banish this card from your GY, then target 1 face-up monster on the field; you cannot Special Summon monsters, except DARK monsters, for the rest of this turn, also send 1 DARK Machine monster from your Deck to the GY, except "Orcust Knightmare", and if you do, the targeted monster gains ATK equal to the Level of the monster sent to the GY x 100, until the end of this turn. You can only use this effect of "Orcust Knightmare" once per turn.


        R Rarity
        1 cardWorld Legacy - "World Crown"
        R Rarity
        1 cardWorld Legacy - "World Crown"
        World Legacy - "World Crown"
        DARK 6
        World Legacy - "World Crown"
        • ATK:

        • 2000

        • DEF:

        • 2000


        You can Special Summon this card (from your hand) in Defense Position to your zone a Link Monster points to. You can only Special Summon "World Legacy - "World Crown"" once per turn this way. When a monster on the field that was Special Summoned from the Extra Deck activates its effect (Quick Effect): You can Tribute this card; negate the activation, and if you do, destroy it. If this Normal Summoned/Set card is Tributed: You can add 1 "World Legacy" Spell/Trap from your Deck to your hand. You can only use this effect of "World Legacy - "World Crown"" once per turn.


        R Rarity
        1 cardWorld Legacy - "World Wand"
        R Rarity
        1 cardWorld Legacy - "World Wand"
        World Legacy - "World Wand"
        DARK 8
        World Legacy - "World Wand"
        • ATK:

        • 500

        • DEF:

        • 2500


        This Normal Summoned/Set card cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "World Legacy - "World Wand"" once per turn. ● If this card is sent to the GY: You can Special Summon 1 "World Legacy" monster from your hand. ● You can banish this card from your GY, then target 1 of your banished "Orcust" monsters; Special Summon it, also you cannot Special Summon monsters for the rest of this turn, except DARK monsters.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        2 cardCalled by the Grave
        UR Rarity
        2 cardCalled by the Grave
        Called by the Grave
        Spell Quick
        Called by the Grave

          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




          Tag(s):

          UR Rarity
          1 cardCrossout Designator
          UR Rarity
          1 cardCrossout Designator
          Crossout Designator
          Spell Quick
          Crossout Designator

            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




            Tag(s):

             Rarity
            2 cardFiendsmith's Tract
             Rarity
            2 cardFiendsmith's Tract
            Fiendsmith's Tract
            Spell Normal
            Fiendsmith's Tract

              Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


              UR Rarity
              1 cardFoolish Burial
              UR Rarity
              1 cardFoolish Burial
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.




                Tag(s):

                UR Rarity
                3 cardForbidden Droplet
                UR Rarity
                3 cardForbidden Droplet
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                  Tag(s):

                  SR Rarity
                  1 cardKashtira Birth
                  SR Rarity
                  1 cardKashtira Birth
                  Kashtira Birth
                  Spell Continuous
                  Kashtira Birth

                    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                    R Rarity
                    1 cardOrcustrated Babel
                    R Rarity
                    1 cardOrcustrated Babel
                    Orcustrated Babel
                    Spell Field
                    Orcustrated Babel

                      You can activate the effects of "Orcust" monsters in your GY, or of Link Monsters you control with "Orcust" in their original names, as Quick Effects. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand.


                      R Rarity
                      1 cardOrcustrated Return
                      R Rarity
                      1 cardOrcustrated Return
                      Orcustrated Return
                      Spell Normal
                      Orcustrated Return

                        Send 1 "Orcust" or "World Legacy" monster from your hand or face-up field to the GY; draw 2 cards. You can only activate 1 "Orcustrated Return" per turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardOrcust Crescendo
                          SR Rarity
                          1 cardOrcust Crescendo
                          Orcust Crescendo
                          Trap Counter
                          Orcust Crescendo

                            When a Spell/Trap Card, or monster effect, is activated while you control an "Orcust" Link Monster: Negate the activation, and if you do, banish that card. You can banish this card from your GY; add to your hand 1 of your DARK Machine monsters that is banished or in your Deck. You cannot Special Summon monsters the turn you activate this effect, except DARK Machine monsters. You can only use 1 "Orcust Crescendo" effect per turn, and only once that turn.


                             Rarity
                            1 cardFiendsmith's Lacrima
                             Rarity
                            1 cardFiendsmith's Lacrima
                            Fiendsmith's Lacrima
                            LIGHT 6
                            Fiendsmith's Lacrima
                            • ATK:

                            • 2400

                            • DEF:

                            • 2400


                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                             Rarity
                            1 cardEnlilgirsu, the Orcust Mekk-Knight
                             Rarity
                            1 cardEnlilgirsu, the Orcust Mekk-Knight
                            Enlilgirsu, the Orcust Mekk-Knight
                            DARK
                            Enlilgirsu, the Orcust Mekk-Knight
                            • ATK:

                            • 2600

                            • LINK-4

                            Link Arrow:

                            Top-Right

                            Left

                            Right

                            Bottom-Left


                            2+ monsters, including an "Orcust" Link Monster You can target 1 of your banished "Orcust" or "World Legacy" cards; add it to your hand, then you can shuffle 1 card from your hand into the Deck and take control of 1 face-up monster your opponent controls. During your Main Phase, if this card is in the GY because it was sent there from the Extra Monster Zone this turn: You can banish this card; send 1 card on the field to the GY. You can only use each effect of "Enlilgirsu, the Orcust Mekk-Knight" once per turn.


                             Rarity
                            1 cardFiendsmith's Requiem
                             Rarity
                            1 cardFiendsmith's Requiem
                            Fiendsmith's Requiem
                            LIGHT
                            Fiendsmith's Requiem
                            • ATK:

                            • 600

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                             Rarity
                            1 cardFiendsmith's Sequence
                             Rarity
                            1 cardFiendsmith's Sequence
                            Fiendsmith's Sequence
                            LIGHT
                            Fiendsmith's Sequence
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                             Rarity
                            1 cardGalatea-I, the Orcust Automaton
                             Rarity
                            1 cardGalatea-I, the Orcust Automaton
                            Galatea-I, the Orcust Automaton
                            DARK
                            Galatea-I, the Orcust Automaton
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom-Left


                            1 "Orcust" or "World Legacy" monster You can only Link Summon "Galatea-I, the Orcust Automaton" once per turn. Cannot be used as material for an Xyz Summon. You can send 1 card from your hand to the GY; add 1 "World Legacy" monster or 1 "Orcustrated Babel" from your Deck or GY to your hand. If this card is in your GY: You can banish 1 other "Orcust" card from your GY; Special Summon this card. You can only use each effect of "Galatea-I, the Orcust Automaton" once per turn.


                            SR Rarity
                            2 cardGalatea, the Orcust Automaton
                            SR Rarity
                            2 cardGalatea, the Orcust Automaton
                            Galatea, the Orcust Automaton
                            DARK
                            Galatea, the Orcust Automaton
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by battle. You can target 1 of your banished Machine monsters; shuffle it into the Deck, then you can Set 1 "Orcust" Spell/Trap directly from your Deck. You can only use this effect of "Galatea, the Orcust Automaton" once per turn.


                            UR Rarity
                            1 cardI:P Masquerena
                            UR Rarity
                            1 cardI:P Masquerena
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                            UR Rarity
                            1 cardKnightmare Mermaid
                            UR Rarity
                            1 cardKnightmare Mermaid
                            Knightmare Mermaid
                            WATER
                            Knightmare Mermaid
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 "Knightmare" monster, except "Knightmare Mermaid" If this card is Link Summoned: You can discard 1 card; Special Summon 1 "Knightmare" monster from your Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Mermaid" once per turn. Monsters on the field lose 1000 ATK/DEF, unless they are co-linked.


                            SR Rarity
                            1 cardKnightmare Phoenix
                            SR Rarity
                            1 cardKnightmare Phoenix
                            Knightmare Phoenix
                            FIRE
                            Knightmare Phoenix
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Right


                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                            SR Rarity
                            1 cardLongirsu, the Orcust Orchestrator
                            SR Rarity
                            1 cardLongirsu, the Orcust Orchestrator
                            Longirsu, the Orcust Orchestrator
                            DARK
                            Longirsu, the Orcust Orchestrator
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Top-Left

                            Top

                            Bottom-Right


                            2+ Effect Monsters, including an "Orcust" monster This linked card cannot be destroyed by card effects. You can target 2 of your banished Machine monsters; shuffle them into the Deck, then you can send 1 linked monster your opponent controls to the GY. This card cannot attack the turn you activate this effect. You can only use this effect of "Longirsu, the Orcust Orchestrator" once per turn.


                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            UR Rarity
                            1 cardMoon of the Closed Heaven
                            Moon of the Closed Heaven
                            LIGHT
                            Moon of the Closed Heaven
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Top-Right


                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                            UR Rarity
                            1 cardS:P Little Knight
                            UR Rarity
                            1 cardS:P Little Knight
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                            R Rarity
                            1 cardD/D/D Wave High King Caesar
                            R Rarity
                            1 cardD/D/D Wave High King Caesar
                            D/D/D Wave High King Caesar
                            WATER
                            D/D/D Wave High King Caesar
                            • ATK:

                            • 2800

                            • DEF:

                            • 1800


                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                            UR Rarity
                            1 cardDingirsu, the Orcust of the Evening Star
                            UR Rarity
                            1 cardDingirsu, the Orcust of the Evening Star
                            Dingirsu, the Orcust of the Evening Star
                            DARK
                            Dingirsu, the Orcust of the Evening Star
                            • ATK:

                            • 2600

                            • DEF:

                            • 2100


                            2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


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