Firewall Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Code Generator
R Rarity
Code Generator
R Rarity
Code Generator
EARTH 3
Code Generator
  • ATK:

  • 1300

  • DEF:

  • 500


If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.

SR Rarity
Dotscaper
SR Rarity
Dotscaper
SR Rarity
Dotscaper
EARTH 1
Dotscaper
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.

R Rarity
Firewall Defenser
R Rarity
Firewall Defenser
R Rarity
Firewall Defenser
DARK 4
Firewall Defenser
  • ATK:

  • 1200

  • DEF:

  • 1500


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.

SR Rarity
Firewall Phantom
SR Rarity
Firewall Phantom
SR Rarity
Firewall Phantom
DARK 5
Firewall Phantom
  • ATK:

  • 2000

  • DEF:

  • 1300


If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.

N Rarity
G Golem Rock Hammer
N Rarity
G Golem Rock Hammer
N Rarity
G Golem Rock Hammer
EARTH 6
G Golem Rock Hammer
  • ATK:

  • 1800

  • DEF:

  • 2400


If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.

UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
UR Rarity
Mathmech Circular
LIGHT 4
Mathmech Circular
  • ATK:

  • 1500

  • DEF:

  • 1500


You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.

N Rarity
Mathmech Multiplication
N Rarity
Mathmech Multiplication
N Rarity
Mathmech Multiplication
EARTH 4
Mathmech Multiplication
  • ATK:

  • 500

  • DEF:

  • 2000


You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
N Rarity
Parallel eXceed
WIND 8
Parallel eXceed
  • ATK:

  • 2000

  • DEF:

  • 2000


If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.

 Rarity
Wizard @Ignister
 Rarity
Wizard @Ignister
 Rarity
Wizard @Ignister
DARK 4
Wizard @Ignister
  • ATK:

  • 1800

  • DEF:

  • 800


If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.

N Rarity
Paladin of Storm Dragon
N Rarity
Paladin of Storm Dragon
N Rarity
Paladin of Storm Dragon
LIGHT 4
Paladin of Storm Dragon
  • ATK:

  • 1900

  • DEF:

  • 900


You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Backup @Ignister
 Rarity
Backup @Ignister
 Rarity
Backup @Ignister
DARK 3
Backup @Ignister
  • ATK:

  • 1200

  • DEF:

  • 800


If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.

SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
SR Rarity
Mathmech Sigma
LIGHT 4
Mathmech Sigma
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      SR Rarity
      Cynet Codec
      SR Rarity
      Cynet Codec
      SR Rarity
      Cynet Codec
      Spell Continuous
      Cynet Codec

        If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.

        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        UR Rarity
        Cynet Mining
        Spell Normal
        Cynet Mining

          Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

          N Rarity
          Cynet Ritual
          N Rarity
          Cynet Ritual
          N Rarity
          Cynet Ritual
          Spell Normal
          Cynet Ritual

            This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.

            UR Rarity
            Dark Ruler No More
            UR Rarity
            Dark Ruler No More
            UR Rarity
            Dark Ruler No More
            Spell Normal
            Dark Ruler No More

              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



              Tag(s):

              N Rarity
              Mathmech Equation
              N Rarity
              Mathmech Equation
              N Rarity
              Mathmech Equation
              Spell Normal
              Mathmech Equation

                Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.

                SR Rarity
                Salamangreat Sanctuary
                SR Rarity
                Salamangreat Sanctuary
                SR Rarity
                Salamangreat Sanctuary
                Spell Field
                Salamangreat Sanctuary

                  If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      SR Rarity
                      Code Talker Inverted
                      SR Rarity
                      Code Talker Inverted
                      SR Rarity
                      Code Talker Inverted
                      LIGHT
                      Code Talker Inverted
                      • ATK:

                      • 1300

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.

                      R Rarity
                      Cyberse Witch
                      R Rarity
                      Cyberse Witch
                      R Rarity
                      Cyberse Witch
                      DARK
                      Cyberse Witch
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom


                      2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.

                      UR Rarity
                      Decode Talker Heatsoul
                      UR Rarity
                      Decode Talker Heatsoul
                      UR Rarity
                      Decode Talker Heatsoul
                      FIRE
                      Decode Talker Heatsoul
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom-Right


                      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

                      SR Rarity
                      Excode Talker
                      SR Rarity
                      Excode Talker
                      SR Rarity
                      Excode Talker
                      WIND
                      Excode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Left

                      Right


                      2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.

                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      UR Rarity
                      Firewall Dragon
                      LIGHT
                      Firewall Dragon
                      • ATK:

                      • 2500

                      • LINK-4

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom


                      2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                      SR Rarity
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      SR Rarity
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      SR Rarity
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      DARK
                      Firewall Dragon Darkfluid - Neo Tempest Terahertz
                      • ATK:

                      • 3000

                      • LINK-5

                      Link Arrow:

                      Top

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.

                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      UR Rarity
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                      UR Rarity
                      Link Decoder
                      UR Rarity
                      Link Decoder
                      UR Rarity
                      Link Decoder
                      DARK
                      Link Decoder
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.

                       Rarity
                      Linkross
                       Rarity
                      Linkross
                       Rarity
                      Linkross
                      LIGHT
                      Linkross
                      • ATK:

                      • 900

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.

                      UR Rarity
                      Linkuriboh
                      UR Rarity
                      Linkuriboh
                      UR Rarity
                      Linkuriboh
                      DARK
                      Linkuriboh
                      • ATK:

                      • 300

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      SR Rarity
                      Salamangreat Balelynx
                      SR Rarity
                      Salamangreat Balelynx
                      SR Rarity
                      Salamangreat Balelynx
                      FIRE
                      Salamangreat Balelynx
                      • ATK:

                      • 500

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

                      SR Rarity
                      Splash Mage
                      SR Rarity
                      Splash Mage
                      SR Rarity
                      Splash Mage
                      WATER
                      Splash Mage
                      • ATK:

                      • 1100

                      • LINK-2

                      Link Arrow:

                      Top-Right

                      Bottom-Right


                      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                      SR Rarity
                      Transcode Talker
                      SR Rarity
                      Transcode Talker
                      SR Rarity
                      Transcode Talker
                      EARTH
                      Transcode Talker
                      • ATK:

                      • 2300

                      • LINK-3

                      Link Arrow:

                      Top

                      Right

                      Bottom


                      2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.

                      R Rarity
                      Firewall eXceed Dragon
                      R Rarity
                      Firewall eXceed Dragon
                      R Rarity
                      Firewall eXceed Dragon
                      DARK
                      Firewall eXceed Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.

                      Need 28 UR

                      UR Rarity
                      Mathmech Circular1 card
                      UR Rarity
                      Nibiru, the Primal Being3 card
                       Rarity
                      Wizard @Ignister1 card
                      UR Rarity
                      Decode Talker Heatsoul1 card
                      UR Rarity
                      Firewall Dragon1 card
                      UR Rarity
                      I:P Masquerena1 card
                      UR Rarity
                      Link Decoder1 card
                       Rarity
                      Linkross1 card
                      UR Rarity
                      Linkuriboh1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                       Rarity
                      Backup @Ignister1 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Cynet Mining3 card
                      UR Rarity
                      Dark Ruler No More3 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 40 Extra: 15

                      R Rarity
                      1 cardCode Generator
                      R Rarity
                      1 cardCode Generator
                      Code Generator
                      EARTH 3
                      Code Generator
                      • ATK:

                      • 1300

                      • DEF:

                      • 500


                      If a Cyberse monster you control would be used as Link Material for a "Code Talker" monster, this card in your hand can also be used as material. If this card is sent from the hand or field to the GY as material for the Link Summon of a "Code Talker" monster: You can send 1 Cyberse monster with 1200 or less ATK from your Deck to the GY, or, if this card on the field was used as material, you can add that card to your hand instead. You can only use each effect of "Code Generator" once per turn.


                      SR Rarity
                      1 cardDotscaper
                      SR Rarity
                      1 cardDotscaper
                      Dotscaper
                      EARTH 1
                      Dotscaper
                      • ATK:

                      • 0

                      • DEF:

                      • 2100


                      If this card is sent to the GY: You can Special Summon this card. If this card is banished: You can Special Summon this card. You can only use 1 "Dotscaper" effect per turn, and only once that turn. You can only use each effect of "Dotscaper" once per Duel.


                      R Rarity
                      3 cardFirewall Defenser
                      R Rarity
                      3 cardFirewall Defenser
                      Firewall Defenser
                      DARK 4
                      Firewall Defenser
                      • ATK:

                      • 1200

                      • DEF:

                      • 1500


                      If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can Special Summon 1 "Firewall" monster from your Deck, except "Firewall Defenser". You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. If a "Firewall" monster(s) you control would be destroyed by card effect, you can banish this card from your GY instead. You can only use each effect of "Firewall Defenser" once per turn.


                      SR Rarity
                      1 cardFirewall Phantom
                      SR Rarity
                      1 cardFirewall Phantom
                      Firewall Phantom
                      DARK 5
                      Firewall Phantom
                      • ATK:

                      • 2000

                      • DEF:

                      • 1300


                      If this card is sent to the GY as material for the Link Summon of a Cyberse monster: You can add 1 "Cynet" Spell/Trap from your Deck to your hand, then discard 1 card. You can banish this card from your GY; during the End Phase of this turn, shuffle 1 Cyberse monster from your GY into the Deck. You can only use each effect of "Firewall Phantom" once per turn.


                      N Rarity
                      1 cardG Golem Rock Hammer
                      N Rarity
                      1 cardG Golem Rock Hammer
                      G Golem Rock Hammer
                      EARTH 6
                      G Golem Rock Hammer
                      • ATK:

                      • 1800

                      • DEF:

                      • 2400


                      If this card is in your hand: You can discard 1 other Cyberse monster; reduce this card's Level by 2 until the end of this turn (even after it is Summoned/Set). You can Tribute this card; Special Summon 3 "G Golem Tokens" (Cyberse/EARTH/Level 1/ATK 0/DEF 0) in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use each effect of "G Golem Rock Hammer" once per turn.


                      UR Rarity
                      1 cardMathmech Circular
                      UR Rarity
                      1 cardMathmech Circular
                      Mathmech Circular
                      LIGHT 4
                      Mathmech Circular
                      • ATK:

                      • 1500

                      • DEF:

                      • 1500


                      You can send 1 "Mathmech" monster, except "Mathmech Circular", from your Deck to your GY; Special Summon this card from your hand, also you can only attack with 1 monster for the rest of this turn. If a "Mathmech" monster is Normal or Special Summoned to your field while you control this monster (except during the Damage Step): You can add 1 "Mathmech" Spell/Trap from your Deck to your hand. You can only use each effect of "Mathmech Circular" once per turn.


                      N Rarity
                      1 cardMathmech Multiplication
                      N Rarity
                      1 cardMathmech Multiplication
                      Mathmech Multiplication
                      EARTH 4
                      Mathmech Multiplication
                      • ATK:

                      • 500

                      • DEF:

                      • 2000


                      You can target 1 Level 4 Cyberse monster you control; its Level becomes 8 until the end of this turn. If this card is sent to the GY: You can target 1 Cyberse monster you control in the Extra Monster Zone; its ATK becomes doubled until the end of this turn. You can only use each effect of "Mathmech Multiplication" once per turn.


                      UR Rarity
                      3 cardNibiru, the Primal Being
                      UR Rarity
                      3 cardNibiru, the Primal Being
                      Nibiru, the Primal Being
                      LIGHT 11
                      Nibiru, the Primal Being
                      • ATK:

                      • 3000

                      • DEF:

                      • 600


                      During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                      N Rarity
                      2 cardParallel eXceed
                      N Rarity
                      2 cardParallel eXceed
                      Parallel eXceed
                      WIND 8
                      Parallel eXceed
                      • ATK:

                      • 2000

                      • DEF:

                      • 2000


                      If this card is Special Summoned by the effect of "Parallel eXceed", its Level becomes 4 and its original ATK/DEF become halved. You can only use each of the following effects of "Parallel eXceed" once per turn. ● If you Link Summon: You can Special Summon this card from your hand to your zone that Link Monster points to. ● If this card is Normal or Special Summoned: You can Special Summon 1 "Parallel eXceed" from your Deck.


                       Rarity
                      1 cardWizard @Ignister
                       Rarity
                      1 cardWizard @Ignister
                      Wizard @Ignister
                      DARK 4
                      Wizard @Ignister
                      • ATK:

                      • 1800

                      • DEF:

                      • 800


                      If you control a Cyberse monster Special Summoned from the Extra Deck: You can target 1 DARK Cyberse monster in your GY; Special Summon both this card from your hand and that monster in Defense Position, also you cannot Special Summon for the rest of this turn, except Cyberse monsters. You can banish this card from your field or GY, then target 1 monster your opponent controls; change its battle position. You can only use each effect of "Wizard @Ignister" once per turn.


                      N Rarity
                      1 cardPaladin of Storm Dragon
                      N Rarity
                      1 cardPaladin of Storm Dragon
                      Paladin of Storm Dragon
                      LIGHT 4
                      Paladin of Storm Dragon
                      • ATK:

                      • 1900

                      • DEF:

                      • 900


                      You can Ritual Summon this card with "Cynet Ritual". At the start of the Damage Step, if this card attacks a monster: You can return that monster to the hand. You can Tribute this card; Special Summon 1 Level 5 or higher Cyberse monster from your hand or Deck, but it cannot activate its effects this turn. You can only use each effect of "Paladin of Storm Dragon" once per turn.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                       Rarity
                      1 cardBackup @Ignister
                       Rarity
                      1 cardBackup @Ignister
                      Backup @Ignister
                      DARK 3
                      Backup @Ignister
                      • ATK:

                      • 1200

                      • DEF:

                      • 800


                      If you control a Cyberse monster Special Summoned from the Extra Deck: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 DARK Cyberse monster from your Deck to your hand, except "Backup @Ignister", then discard 1 card. You can only use each effect of "Backup @Ignister" once per turn.


                      SR Rarity
                      1 cardMathmech Sigma
                      SR Rarity
                      1 cardMathmech Sigma
                      Mathmech Sigma
                      LIGHT 4
                      Mathmech Sigma
                      • ATK:

                      • 1000

                      • DEF:

                      • 1500


                      If you control no monsters in the Extra Monster Zone, while this card is in your hand or GY: You can Special Summon this card, but banish it when it leaves the field, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters. You can only use this effect of "Mathmech Sigma" once per turn. If this card you control is used as Synchro Material for a "Mathmech" monster, you can treat it as a non-Tuner.


                      UR Rarity
                      2 cardCalled by the Grave
                      UR Rarity
                      2 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        1 cardCrossout Designator
                        UR Rarity
                        1 cardCrossout Designator
                        Crossout Designator
                        Spell Quick
                        Crossout Designator

                          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                          Tag(s):

                          SR Rarity
                          1 cardCynet Codec
                          SR Rarity
                          1 cardCynet Codec
                          Cynet Codec
                          Spell Continuous
                          Cynet Codec

                            If a "Code Talker" monster(s) is Special Summoned from the Extra Deck to your field (except during the Damage Step): You can target 1 of those monsters; add 1 Cyberse monster with the same Attribute from your Deck to your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Cyberse monsters (even if this card leaves the field). You cannot add other monsters with that same Attribute to your hand by the effect of "Cynet Codec" this turn, and you can only activate the effect of "Cynet Codec" once per Chain.


                            UR Rarity
                            3 cardCynet Mining
                            UR Rarity
                            3 cardCynet Mining
                            Cynet Mining
                            Spell Normal
                            Cynet Mining

                              Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                              N Rarity
                              1 cardCynet Ritual
                              N Rarity
                              1 cardCynet Ritual
                              Cynet Ritual
                              Spell Normal
                              Cynet Ritual

                                This card can be used to Ritual Summon any Cyberse Ritual Monster. You must also Tribute monsters from your hand or field whose total Levels equal or exceed the Level of the Ritual Monster you Ritual Summon. If you control no monsters: You can banish this card and 1 Ritual Monster from the GY; Special Summon 2 "Cynet Tokens" (Cyberse/LIGHT/Level 4/ATK 0/DEF 0). You cannot activate this effect the turn this card is sent to the GY.


                                UR Rarity
                                3 cardDark Ruler No More
                                UR Rarity
                                3 cardDark Ruler No More
                                Dark Ruler No More
                                Spell Normal
                                Dark Ruler No More

                                  Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                  Tag(s):

                                  N Rarity
                                  1 cardMathmech Equation
                                  N Rarity
                                  1 cardMathmech Equation
                                  Mathmech Equation
                                  Spell Normal
                                  Mathmech Equation

                                    Target 1 "Mathmech" monster in your GY; Special Summon it, and if you do, it gains 1000 ATK until the end of this turn. You can only activate 1 "Mathmech Equation" per turn.


                                    SR Rarity
                                    1 cardSalamangreat Sanctuary
                                    SR Rarity
                                    1 cardSalamangreat Sanctuary
                                    Salamangreat Sanctuary
                                    Spell Field
                                    Salamangreat Sanctuary

                                      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                      SR Rarity
                                      3 cardEvenly Matched
                                      SR Rarity
                                      3 cardEvenly Matched
                                      Evenly Matched
                                      Trap Normal
                                      Evenly Matched

                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          SR Rarity
                                          1 cardCode Talker Inverted
                                          SR Rarity
                                          1 cardCode Talker Inverted
                                          Code Talker Inverted
                                          LIGHT
                                          Code Talker Inverted
                                          • ATK:

                                          • 1300

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Cyberse monsters If this card is Link Summoned: You can Special Summon 1 Cyberse monster from your hand to your zone this card points to. You can only use this effect of "Code Talker Inverted" once per turn.


                                          R Rarity
                                          1 cardCyberse Witch
                                          R Rarity
                                          1 cardCyberse Witch
                                          Cyberse Witch
                                          DARK
                                          Cyberse Witch
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom


                                          2 Cyberse monsters If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can banish 1 Spell from your GY; add 1 Cyberse Ritual Monster and 1 "Cynet Ritual" from your Deck to your hand. During your Main Phase, if this effect was activated this turn: You can target 1 Level 4 or lower Cyberse monster in your GY; Special Summon it. You can only use each effect of "Cyberse Witch" once per turn.


                                          UR Rarity
                                          1 cardDecode Talker Heatsoul
                                          UR Rarity
                                          1 cardDecode Talker Heatsoul
                                          Decode Talker Heatsoul
                                          FIRE
                                          Decode Talker Heatsoul
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom-Right


                                          2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                          SR Rarity
                                          1 cardExcode Talker
                                          SR Rarity
                                          1 cardExcode Talker
                                          Excode Talker
                                          WIND
                                          Excode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Left

                                          Right


                                          2+ Cyberse monsters When this card is Link Summoned: You can choose unused Main Monster Zones equal to the number of monsters currently in the Extra Monster Zones; those zones cannot be used while this monster is face-up on the field. You can only use this effect of "Excode Talker" once per turn. Monsters this card points to gain 500 ATK, also they cannot be destroyed by card effects.


                                          UR Rarity
                                          1 cardFirewall Dragon
                                          UR Rarity
                                          1 cardFirewall Dragon
                                          Firewall Dragon
                                          LIGHT
                                          Firewall Dragon
                                          • ATK:

                                          • 2500

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.


                                          SR Rarity
                                          1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                          SR Rarity
                                          1 cardFirewall Dragon Darkfluid - Neo Tempest Terahertz
                                          Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                          DARK
                                          Firewall Dragon Darkfluid - Neo Tempest Terahertz
                                          • ATK:

                                          • 3000

                                          • LINK-5

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom-Left

                                          Bottom-Right


                                          3+ Cyberse monsters Negate any monster effects activated by your opponent during the Battle Phase. (Quick Effect): You can send 1 Cyberse monster from your Deck or Extra Deck to the GY, and if you do, this card gains the Attribute of that monster sent to the GY, also it gains 2500 ATK. You can only use this effect of "Firewall Dragon Darkfluid - Neo Tempest Terahertz" once per turn. This card can attack monsters a number of times each Battle Phase, up to the number of different Attributes it has.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          UR Rarity
                                          1 cardLink Decoder
                                          UR Rarity
                                          1 cardLink Decoder
                                          Link Decoder
                                          DARK
                                          Link Decoder
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 4 or lower Cyberse monster If this card is sent to the GY as material for a Cyberse Link Monster with 2300 or more original ATK: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Link Decoder" once per turn.


                                           Rarity
                                          1 cardLinkross
                                           Rarity
                                          1 cardLinkross
                                          Linkross
                                          LIGHT
                                          Linkross
                                          • ATK:

                                          • 900

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Link-2 or higher Link Monster If this card is Link Summoned: You can activate this effect; Special Summon a number of "Link Tokens" (Cyberse/LIGHT/Level 1/ATK 0/DEF 0) up to the Link Rating of the monster used for this card's Link Summon, also you cannot use "Link Tokens" as Link Material for the rest of this turn. You can only use this effect of "Linkross" once per turn.


                                          UR Rarity
                                          1 cardLinkuriboh
                                          UR Rarity
                                          1 cardLinkuriboh
                                          Linkuriboh
                                          DARK
                                          Linkuriboh
                                          • ATK:

                                          • 300

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          SR Rarity
                                          1 cardSalamangreat Balelynx
                                          SR Rarity
                                          1 cardSalamangreat Balelynx
                                          Salamangreat Balelynx
                                          FIRE
                                          Salamangreat Balelynx
                                          • ATK:

                                          • 500

                                          • LINK-1

                                          Link Arrow:

                                          Bottom


                                          1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                          SR Rarity
                                          1 cardSplash Mage
                                          SR Rarity
                                          1 cardSplash Mage
                                          Splash Mage
                                          WATER
                                          Splash Mage
                                          • ATK:

                                          • 1100

                                          • LINK-2

                                          Link Arrow:

                                          Top-Right

                                          Bottom-Right


                                          2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                          SR Rarity
                                          1 cardTranscode Talker
                                          SR Rarity
                                          1 cardTranscode Talker
                                          Transcode Talker
                                          EARTH
                                          Transcode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-3

                                          Link Arrow:

                                          Top

                                          Right

                                          Bottom


                                          2+ Effect Monsters While this card is co-linked, it and its co-linked monsters gain 500 ATK, also your opponent cannot target any of them with card effects. You can target 1 Link-3 or lower Cyberse Link Monster in your GY, except "Transcode Talker"; Special Summon it to your zone this card points to. You cannot Special Summon monsters the turn you activate this effect, except Cyberse monsters. You can only use this effect of "Transcode Talker" once per turn.


                                          R Rarity
                                          1 cardFirewall eXceed Dragon
                                          R Rarity
                                          1 cardFirewall eXceed Dragon
                                          Firewall eXceed Dragon
                                          DARK
                                          Firewall eXceed Dragon
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2+ Level 4 monsters This Xyz Summoned card gains 500 ATK x the total Link Rating of Link Monsters linked to this card. You can detach 2 materials from this card, then target 1 Link-4 Cyberse Link Monster in your GY; Special Summon it to your field so it points to this card, also you cannot Special Summon other monsters or attack directly for the rest of this turn.



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