Floowandereeze Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
UR Rarity
Dimension Shifter
DARK 6
Dimension Shifter
  • ATK:

  • 1200

  • DEF:

  • 2200


If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.

SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
SR Rarity
Floowandereeze & Eglen
WIND 1
Floowandereeze & Eglen
  • ATK:

  • 800

  • DEF:

  • 1000


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
SR Rarity
Floowandereeze & Empen
WIND 10
Floowandereeze & Empen
  • ATK:

  • 2700

  • DEF:

  • 1000


If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.

SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
SR Rarity
Floowandereeze & Robina
WATER 1
Floowandereeze & Robina
  • ATK:

  • 600

  • DEF:

  • 1200


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
R Rarity
Floowandereeze & Stri
WATER 1
Floowandereeze & Stri
  • ATK:

  • 700

  • DEF:

  • 1100


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
N Rarity
Floowandereeze & Toccan
WIND 1
Floowandereeze & Toccan
  • ATK:

  • 500

  • DEF:

  • 1300


If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
R Rarity
Raiza the Mega Monarch
WIND 8
Raiza the Mega Monarch
  • ATK:

  • 2800

  • DEF:

  • 1000


You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.

UR Rarity
Floowandereeze and the Advent of Adventure
UR Rarity
Floowandereeze and the Advent of Adventure
UR Rarity
Floowandereeze and the Advent of Adventure
Spell Quick
Floowandereeze and the Advent of Adventure

    Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.

    R Rarity
    Floowandereeze and the Magnificent Map
    R Rarity
    Floowandereeze and the Magnificent Map
    R Rarity
    Floowandereeze and the Magnificent Map
    Spell Field
    Floowandereeze and the Magnificent Map

      During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.

      SR Rarity
      Floowandereeze and the Unexplored Winds
      SR Rarity
      Floowandereeze and the Unexplored Winds
      SR Rarity
      Floowandereeze and the Unexplored Winds
      Spell Continuous
      Floowandereeze and the Unexplored Winds

        You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.

        R Rarity
        Jack-In-The-Hand
        R Rarity
        Jack-In-The-Hand
        R Rarity
        Jack-In-The-Hand
        Spell Normal
        Jack-In-The-Hand

          Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.

          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          SR Rarity
          Pot of Duality
          Spell Normal
          Pot of Duality

            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



            Tag(s):

            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            SR Rarity
            Pot of Extravagance
            Spell Normal
            Pot of Extravagance

              At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



              Tag(s):

              UR Rarity
              Swallow's Cowrie
              UR Rarity
              Swallow's Cowrie
              UR Rarity
              Swallow's Cowrie
              Spell Quick
              Swallow's Cowrie

                Tribute 1 Winged Beast monster in your hand or face-up field; add 1 Winged Beast monster from your Deck to your hand with the same Level that the Tributed monster had. You can only activate 1 "Swallow's Cowrie" per turn.

                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                SR Rarity
                Evenly Matched
                Trap Normal
                Evenly Matched

                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                  N Rarity
                  Floowandereeze and the Dreaming Town
                  N Rarity
                  Floowandereeze and the Dreaming Town
                  N Rarity
                  Floowandereeze and the Dreaming Town
                  Trap Normal
                  Floowandereeze and the Dreaming Town

                    During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.

                    UR Rarity
                    Harpie's Feather Storm
                    UR Rarity
                    Harpie's Feather Storm
                    UR Rarity
                    Harpie's Feather Storm
                    Trap Normal
                    Harpie's Feather Storm

                      If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.

                      Extra Deck

                      N Rarity
                      Karbonala Warrior
                      N Rarity
                      Karbonala Warrior
                      N Rarity
                      Karbonala Warrior
                      EARTH 4
                      Karbonala Warrior
                      • ATK:

                      • 1500

                      • DEF:

                      • 1200


                      "M-Warrior #1" + "M-Warrior #2"

                      N Rarity
                      Time Magic Hammer
                      N Rarity
                      Time Magic Hammer
                      N Rarity
                      Time Magic Hammer
                      LIGHT 2
                      Time Magic Hammer
                      • ATK:

                      • 500

                      • DEF:

                      • 400


                      Must be Special Summoned with "The Claw of Hermos", using a Spellcaster monster. If this card is Special Summoned: Target 1 other face-up monster on the field; equip this card to it. At the start of the Damage Step, if it battles an opponent's monster: You can roll a six-sided die, and banish that opponent's monster until the Standby Phase of the Nth turn after this effect's activation (N = the result).

                      Need 16 UR

                      UR Rarity
                      Dimension Shifter1 card
                      UR Rarity
                      Maxx "C"1 card
                      UR Rarity
                      Mist Valley Apex Avian1 card
                      UR Rarity
                      Mulcharmy Fuwalos3 card
                      UR Rarity
                      Called by the Grave1 card
                      UR Rarity
                      Floowandereeze and the Advent of Adventure3 card
                      UR Rarity
                      Gordian Slicer2 card
                      UR Rarity
                      Harpie's Feather Duster1 card
                      UR Rarity
                      Harpie's Feather Storm3 card

                      Main: 42

                      UR Rarity
                      1 cardDimension Shifter
                      UR Rarity
                      1 cardDimension Shifter
                      Dimension Shifter
                      DARK 6
                      Dimension Shifter
                      • ATK:

                      • 1200

                      • DEF:

                      • 2200


                      If you have no cards in your GY (Quick Effect): You can send this card from your hand to the GY; until the end of the next turn, any card sent to the GY is banished instead.


                      SR Rarity
                      1 cardDroll & Lock Bird
                      SR Rarity
                      1 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      SR Rarity
                      3 cardFloowandereeze & Eglen
                      SR Rarity
                      3 cardFloowandereeze & Eglen
                      Floowandereeze & Eglen
                      WIND 1
                      Floowandereeze & Eglen
                      • ATK:

                      • 800

                      • DEF:

                      • 1000


                      If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Eglen" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 7 or higher Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                      SR Rarity
                      2 cardFloowandereeze & Empen
                      SR Rarity
                      2 cardFloowandereeze & Empen
                      Floowandereeze & Empen
                      WIND 10
                      Floowandereeze & Empen
                      • ATK:

                      • 2700

                      • DEF:

                      • 1000


                      If this card is Tribute Summoned: You can add 1 "Floowandereeze" Spell/Trap from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 monster. While this Tribute Summoned card is in the Monster Zone, your opponent cannot activate the effects of Special Summoned monsters they control in Attack Position. Once per battle, during damage calculation, if this card battles an opponent's monster (Quick Effect): You can banish 1 card from your hand; that opponent's monster's current ATK/DEF become halved until the end of this turn.


                      SR Rarity
                      3 cardFloowandereeze & Robina
                      SR Rarity
                      3 cardFloowandereeze & Robina
                      Floowandereeze & Robina
                      WATER 1
                      Floowandereeze & Robina
                      • ATK:

                      • 600

                      • DEF:

                      • 1200


                      If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Robina" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can add 1 Level 4 or lower Winged Beast monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                      R Rarity
                      2 cardFloowandereeze & Stri
                      R Rarity
                      2 cardFloowandereeze & Stri
                      Floowandereeze & Stri
                      WATER 1
                      Floowandereeze & Stri
                      • ATK:

                      • 700

                      • DEF:

                      • 1100


                      If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Stri" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 card in either GY; banish it, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                      N Rarity
                      1 cardFloowandereeze & Toccan
                      N Rarity
                      1 cardFloowandereeze & Toccan
                      Floowandereeze & Toccan
                      WIND 1
                      Floowandereeze & Toccan
                      • ATK:

                      • 500

                      • DEF:

                      • 1300


                      If this face-up card would leave the field, banish it instead. You can only use each of the following effects of "Floowandereeze & Toccan" once per turn, and cannot Special Summon during the turn you activate either effect. If this card is Normal Summoned: You can target 1 of your banished "Floowandereeze" cards; add it to your hand, then immediately after this effect resolves, you can Normal Summon 1 Winged Beast monster. If a Winged Beast monster is Normal Summoned to your field while this card is banished: You can add this card to your hand.


                      UR Rarity
                      1 cardMaxx "C"
                      UR Rarity
                      1 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      UR Rarity
                      1 cardMist Valley Apex Avian
                      UR Rarity
                      1 cardMist Valley Apex Avian
                      Mist Valley Apex Avian
                      WIND 7
                      Mist Valley Apex Avian
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.


                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      R Rarity
                      1 cardRaiza the Mega Monarch
                      R Rarity
                      1 cardRaiza the Mega Monarch
                      Raiza the Mega Monarch
                      WIND 8
                      Raiza the Mega Monarch
                      • ATK:

                      • 2800

                      • DEF:

                      • 1000


                      You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If this card is Tribute Summoned: Target 1 card on the field and 1 card in either player's Graveyard, also if this card was Tribute Summoned by Tributing a WIND monster, you can target an additional card on the field; place the first target(s) on the top of the Deck in any order, also, after that, return the additional target (if any) to the hand.


                      UR Rarity
                      1 cardCalled by the Grave
                      UR Rarity
                      1 cardCalled by the Grave
                      Called by the Grave
                      Spell Quick
                      Called by the Grave

                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                        Tag(s):

                        UR Rarity
                        3 cardFloowandereeze and the Advent of Adventure
                        UR Rarity
                        3 cardFloowandereeze and the Advent of Adventure
                        Floowandereeze and the Advent of Adventure
                        Spell Quick
                        Floowandereeze and the Advent of Adventure

                          Banish 1 Winged Beast monster from your hand or face-up field; add 1 "Floowandereeze" monster or "Floowandereeze" Field Spell from your Deck to your hand, then gain 500 LP. You can only activate 1 "Floowandereeze and the Advent of Adventure" per turn.


                          R Rarity
                          1 cardFloowandereeze and the Magnificent Map
                          R Rarity
                          1 cardFloowandereeze and the Magnificent Map
                          Floowandereeze and the Magnificent Map
                          Spell Field
                          Floowandereeze and the Magnificent Map

                            During your Main Phase: You can reveal 1 Level 1 "Floowandereeze" monster in your hand and banish 1 "Floowandereeze" card with a different name from your Deck, then, immediately after this effect resolves, Normal Summon the revealed monster. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn.


                            SR Rarity
                            1 cardFloowandereeze and the Unexplored Winds
                            SR Rarity
                            1 cardFloowandereeze and the Unexplored Winds
                            Floowandereeze and the Unexplored Winds
                            Spell Continuous
                            Floowandereeze and the Unexplored Winds

                              You can conduct Tribute Summons that require 2 Tributes by sending 1 monster you control and 1 card your opponent controls to the GY instead of Tributing (it is still treated as a Tribute Summon). During your Main Phase: You can reveal up to 2 Winged Beast monsters in your hand and place them on the bottom of your Deck in any order, then draw the same number of cards. You can only use this effect of "Floowandereeze and the Unexplored Winds" once per turn.


                              UR Rarity
                              2 cardGordian Slicer
                              UR Rarity
                              2 cardGordian Slicer
                              Gordian Slicer
                              Spell Normal
                              Gordian Slicer

                                This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                UR Rarity
                                1 cardHarpie's Feather Duster
                                UR Rarity
                                1 cardHarpie's Feather Duster
                                Harpie's Feather Duster
                                Spell Normal
                                Harpie's Feather Duster

                                  Destroy all Spell and Trap Cards your opponent controls.




                                  Tag(s):

                                  R Rarity
                                  2 cardJack-In-The-Hand
                                  R Rarity
                                  2 cardJack-In-The-Hand
                                  Jack-In-The-Hand
                                  Spell Normal
                                  Jack-In-The-Hand

                                    Reveal 3 Level 1 monsters with different names from your Deck, your opponent adds 1 to their hand, you add 1 to your hand, and you shuffle the third into the Deck. You can only activate 1 "Jack-In-The-Hand" per turn.


                                    SR Rarity
                                    1 cardPot of Duality
                                    SR Rarity
                                    1 cardPot of Duality
                                    Pot of Duality
                                    Spell Normal
                                    Pot of Duality

                                      Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                      Tag(s):

                                      SR Rarity
                                      1 cardPot of Extravagance
                                      SR Rarity
                                      1 cardPot of Extravagance
                                      Pot of Extravagance
                                      Spell Normal
                                      Pot of Extravagance

                                        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                        Tag(s):

                                        SR Rarity
                                        3 cardEvenly Matched
                                        SR Rarity
                                        3 cardEvenly Matched
                                        Evenly Matched
                                        Trap Normal
                                        Evenly Matched

                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                          N Rarity
                                          2 cardFloowandereeze and the Dreaming Town
                                          N Rarity
                                          2 cardFloowandereeze and the Dreaming Town
                                          Floowandereeze and the Dreaming Town
                                          Trap Normal
                                          Floowandereeze and the Dreaming Town

                                            During the Main Phase: Immediately after this effect resolves, Normal Summon 1 Level 4 or lower Winged Beast monster. If you Tribute Summon a Level 7 or higher monster while this card is in your GY: You can banish this card; change all monsters your opponent controls to face-down Defense Position. You can only use this effect of "Floowandereeze and the Dreaming Town" once per turn.


                                            R Rarity
                                            1 cardFloowandereeze and the Scary Sea
                                            R Rarity
                                            1 cardFloowandereeze and the Scary Sea
                                            Floowandereeze and the Scary Sea
                                            Trap Counter
                                            Floowandereeze and the Scary Sea

                                              When your opponent would Special Summon a monster(s), while you control a face-up Tribute Summoned monster and no Special Summoned monsters: Negate the Summon, and if you do, return that monster(s) to the hand, also for the rest of this turn, your opponent cannot Special Summon, and can conduct up to 3 Normal Summons/Sets this turn, not just 1. You can only activate 1 "Floowandereeze and the Scary Sea" per turn.


                                              UR Rarity
                                              3 cardHarpie's Feather Storm
                                              UR Rarity
                                              3 cardHarpie's Feather Storm
                                              Harpie's Feather Storm
                                              Trap Normal
                                              Harpie's Feather Storm

                                                If you control a WIND Winged Beast monster: Until the end of this turn, negate any monster effects your opponent activates. If you control a "Harpie" monster, you can activate this card from your hand. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can add 1 "Harpie's Feather Duster" from your Deck or GY to your hand.


                                                SR Rarity
                                                1 cardLose 1 Turn
                                                SR Rarity
                                                1 cardLose 1 Turn
                                                Lose 1 Turn
                                                Trap Continuous
                                                Lose 1 Turn

                                                  Activate this card only if you currently control no Special Summoned monsters. While a monster is face-up on the field, negate its effects during the turn that monster was Special Summoned. If an Effect Monster(s) is Special Summoned in Attack Position: Change it to Defense Position.


                                                  master-duel
                                                  Floowandereeze
                                                  5







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