Ghostrick Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ghostrick Fairy
SR Rarity
Ghostrick Fairy
SR Rarity
Ghostrick Fairy
DARK 2
Ghostrick Fairy
  • ATK:

  • 900

  • DEF:

  • 1000


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.

SR Rarity
Ghostrick Mansion
SR Rarity
Ghostrick Mansion
SR Rarity
Ghostrick Mansion
Spell Field
Ghostrick Mansion

    Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.

    R Rarity
    Ghostrick Shot
    R Rarity
    Ghostrick Shot
    R Rarity
    Ghostrick Shot
    Spell Normal
    Ghostrick Shot

      Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.

      Extra Deck

      UR Rarity
      Ghostrick Alucard
      UR Rarity
      Ghostrick Alucard
      UR Rarity
      Ghostrick Alucard
      DARK
      Ghostrick Alucard
      • ATK:

      • 1800

      • DEF:

      • 1600


      2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

      UR Rarity
      Ghostrick Angel of Mischief
      UR Rarity
      Ghostrick Angel of Mischief
      UR Rarity
      Ghostrick Angel of Mischief
      DARK
      Ghostrick Angel of Mischief
      • ATK:

      • 2000

      • DEF:

      • 2500


      2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.

      UR Rarity
      Ghostrick Dullahan
      UR Rarity
      Ghostrick Dullahan
      UR Rarity
      Ghostrick Dullahan
      DARK
      Ghostrick Dullahan
      • ATK:

      • 1000

      • DEF:

      • 0


      2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.

      Need 18 UR

       Rarity
      A Bao A Qu, the Lightless Shadow1 card
      UR Rarity
      Ghostrick Festival2 card
      UR Rarity
      I:P Masquerena1 card
      UR Rarity
      Knightmare Unicorn1 card
      UR Rarity
      Ghostrick Alucard2 card
      UR Rarity
      Ghostrick Angel of Mischief3 card
      UR Rarity
      Ghostrick Dullahan2 card
      UR Rarity
      Destructive Daruma Karma Cannon3 card
      UR Rarity
      Infinite Impermanence3 card

      Main: 40 Extra: 15

      R Rarity
      2 cardGhostrick Doll
      R Rarity
      2 cardGhostrick Doll
      Ghostrick Doll
      DARK 2
      Ghostrick Doll
      • ATK:

      • 300

      • DEF:

      • 1200


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: During the End Phase, change as many face-up monsters on the field as possible to face-down Defense Position, then you can Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position, whose Level is less than or equal to the number of monsters flipped face-down by this effect.


      SR Rarity
      1 cardGhostrick Fairy
      SR Rarity
      1 cardGhostrick Fairy
      Ghostrick Fairy
      DARK 2
      Ghostrick Fairy
      • ATK:

      • 900

      • DEF:

      • 1000


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can target 1 "Ghostrick" card in your GY; Set that card (but banish it when it leaves the field), then, you can change face-up monsters your opponent controls to face-down Defense Position, up to the number of Set cards you control.


      R Rarity
      2 cardGhostrick Jiangshi
      R Rarity
      2 cardGhostrick Jiangshi
      Ghostrick Jiangshi
      DARK 3
      Ghostrick Jiangshi
      • ATK:

      • 400

      • DEF:

      • 1800


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: You can add from your Deck to your hand, 1 "Ghostrick" monster whose Level is less than or equal to the number of "Ghostrick" monsters you control. You can only use this effect of "Ghostrick Jiangshi" once per turn.


      SR Rarity
      1 cardGhostrick Lantern
      SR Rarity
      1 cardGhostrick Lantern
      Ghostrick Lantern
      DARK 1
      Ghostrick Lantern
      • ATK:

      • 800

      • DEF:

      • 0


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When an opponent's monster declares a direct attack, or when a "Ghostrick" monster you control is targeted for an attack: You can negate the attack, and if you do, Special Summon this card from your hand in face-down Defense Position.


      SR Rarity
      3 cardGhostrick Mary
      SR Rarity
      3 cardGhostrick Mary
      Ghostrick Mary
      DARK 1
      Ghostrick Mary
      • ATK:

      • 100

      • DEF:

      • 1600


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When you take damage: You can discard this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Mary" once per turn.


      R Rarity
      1 cardGhostrick Specter
      R Rarity
      1 cardGhostrick Specter
      Ghostrick Specter
      DARK 1
      Ghostrick Specter
      • ATK:

      • 600

      • DEF:

      • 0


      Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When a "Ghostrick" monster is destroyed by an opponent's card effect, or by battle with their attacking monster, and sent to your Graveyard: You can Special Summon this card from your hand in face-down Defense Position, and if you do, draw 1 card.


      R Rarity
      1 cardSpeedroid Taketomborg
      R Rarity
      1 cardSpeedroid Taketomborg
      Speedroid Taketomborg
      WIND 3
      Speedroid Taketomborg
      • ATK:

      • 600

      • DEF:

      • 1200


      If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


      SR Rarity
      3 cardSpeedroid Terrortop
      SR Rarity
      3 cardSpeedroid Terrortop
      Speedroid Terrortop
      WIND 3
      Speedroid Terrortop
      • ATK:

      • 1200

      • DEF:

      • 600


      If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


      SR Rarity
      1 cardTime Reloader
      SR Rarity
      1 cardTime Reloader
      Time Reloader
      LIGHT 8
      Time Reloader
      • ATK:

      • 1200

      • DEF:

      • 2400


      During the Main Phase, if a monster on the field is flipped face-up: You can Special Summon this card from your hand, then change 1 face-up monster on the field to face-down Defense Position. During the Main Phase, if this card is flipped face-up: You can target 1 monster in your GY; Special Summon it in Defense Position, then change 1 face-up monster on the field to face-down Defense Position. You can only use each effect of "Time Reloader" once per turn.


      R Rarity
      2 cardMimicking Man-Eater Bug
      R Rarity
      2 cardMimicking Man-Eater Bug
      Mimicking Man-Eater Bug
      EARTH 4
      Mimicking Man-Eater Bug
      • ATK:

      • 450

      • DEF:

      • 600


      FLIP: Target 1 monster on the field; destroy it, and if you do, this card gains ATK equal to that monster's original ATK, then you can change this card's Type to that monster's original Type. Cannot be destroyed by battle. Cannot be destroyed by the effects of monsters with its same Type.


      R Rarity
      2 cardMokomoko
      R Rarity
      2 cardMokomoko
      Mokomoko
      WATER 1
      Mokomoko
      • ATK:

      • 300

      • DEF:

      • 300


      FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


      N Rarity
      3 cardTerrifying Toddler of Torment
      N Rarity
      3 cardTerrifying Toddler of Torment
      Terrifying Toddler of Torment
      DARK 3
      Terrifying Toddler of Torment
      • ATK:

      • 0

      • DEF:

      • 2000


      FLIP: You can send 1 Fiend monster from your Deck to the GY. If this card is sent from the hand or Deck to the GY: You can Special Summon this card in face-down Defense Position. You can only use each effect of "Terrifying Toddler of Torment" once per turn.


      N Rarity
      1 cardTindangle Intruder
      N Rarity
      1 cardTindangle Intruder
      Tindangle Intruder
      DARK 6
      Tindangle Intruder
      • ATK:

      • 2200

      • DEF:

      • 0


      FLIP: You can add 1 "Tindangle" card from your Deck to your hand. When this card is Normal Summoned: You can send 1 "Tindangle" card from your Deck to the GY. If a monster(s) is Special Summoned to your field in face-down Defense Position while this card is in your GY: Special Summon this card in face-down Defense Position (this is not optional). You can only use each effect of "Tindangle Intruder" once per turn.


      SR Rarity
      1 cardGhostrick Mansion
      SR Rarity
      1 cardGhostrick Mansion
      Ghostrick Mansion
      Spell Field
      Ghostrick Mansion

        Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved.


        R Rarity
        2 cardGhostrick Shot
        R Rarity
        2 cardGhostrick Shot
        Ghostrick Shot
        Spell Normal
        Ghostrick Shot

          Special Summon 1 "Ghostrick" monster from your hand or GY, then you can change 1 face-down "Ghostrick" monster you control to face-up Attack Position. You can banish this card from your GY, then target 1 "Ghostrick" Xyz Monster you control; attach 1 "Ghostrick" card from your GY to that monster as material. You can only use each effect of "Ghostrick Shot" once per turn.


          SR Rarity
          2 cardSunset Beat
          SR Rarity
          2 cardSunset Beat
          Sunset Beat
          Spell Continuous
          Sunset Beat

            If a face-up monster you control is changed to face-down Defense Position: You can target 1 card on the field; destroy it. If a Flip monster(s) you control is flipped face-up, even during the Damage Step: You can target 1 of them; inflict damage to your opponent equal to its Level x 200. You can only use each effect of "Sunset Beat" once per turn.


            SR Rarity
            3 cardTerrors in the Hidden City
            SR Rarity
            3 cardTerrors in the Hidden City
            Terrors in the Hidden City
            Spell Continuous
            Terrors in the Hidden City

              Your opponent cannot target face-down Defense Position monsters you control with card effects. Monsters you control that were flipped face-up while this card was face-up on the field gain 1500 ATK/DEF. If this card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can target 1 monster in your GY; Special Summon it in face-down Defense Position.


              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              UR Rarity
              3 cardDestructive Daruma Karma Cannon
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                SR Rarity
                1 cardGhostrick Break
                SR Rarity
                1 cardGhostrick Break
                Ghostrick Break
                Trap Normal
                Ghostrick Break

                  When exactly 1 face-up "Ghostrick" monster you control (and no other cards) is destroyed by battle or an opponent's card effect and sent to your Graveyard: Target 2 "Ghostrick" monsters in your Graveyard with different names from the destroyed monster; Special Summon them in face-down Defense Position.


                  N Rarity
                  2 cardGhostrick Scare
                  N Rarity
                  2 cardGhostrick Scare
                  Ghostrick Scare
                  Trap Normal
                  Ghostrick Scare

                    Target any number of face-down Defense Position monsters you control; change them to face-up Defense Position, count the number of "Ghostrick" monsters among them, and if you do, change up to that many face-up monsters your opponent controls to face-down Defense Position (min. 1).


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                       Rarity
                      1 cardA Bao A Qu, the Lightless Shadow
                       Rarity
                      1 cardA Bao A Qu, the Lightless Shadow
                      A Bao A Qu, the Lightless Shadow
                      DARK
                      A Bao A Qu, the Lightless Shadow
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                      SR Rarity
                      1 cardDharc the Dark Charmer, Gloomy
                      SR Rarity
                      1 cardDharc the Dark Charmer, Gloomy
                      Dharc the Dark Charmer, Gloomy
                      DARK
                      Dharc the Dark Charmer, Gloomy
                      • ATK:

                      • 1850

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                      UR Rarity
                      2 cardGhostrick Festival
                      UR Rarity
                      2 cardGhostrick Festival
                      Ghostrick Festival
                      DARK
                      Ghostrick Festival
                      • ATK:

                      • 0

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 non-Link "Ghostrick" monster You can also use a face-down "Ghostrick" monster you control as material to Link Summon this card. While a "Ghostrick" card is in a Field Zone, your "Ghostrick" monsters can attack directly. When an opponent's monster declares an attack: You can Tribute this card; Special Summon 1 "Ghostrick" monster from your Deck in face-down Defense Position. You can only use this effect of "Ghostrick Festival" once per turn.


                      UR Rarity
                      1 cardI:P Masquerena
                      UR Rarity
                      1 cardI:P Masquerena
                      I:P Masquerena
                      DARK
                      I:P Masquerena
                      • ATK:

                      • 800

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                      SR Rarity
                      2 cardKnightmare Phoenix
                      SR Rarity
                      2 cardKnightmare Phoenix
                      Knightmare Phoenix
                      FIRE
                      Knightmare Phoenix
                      • ATK:

                      • 1900

                      • LINK-2

                      Link Arrow:

                      Top

                      Right


                      2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                      UR Rarity
                      1 cardKnightmare Unicorn
                      UR Rarity
                      1 cardKnightmare Unicorn
                      Knightmare Unicorn
                      DARK
                      Knightmare Unicorn
                      • ATK:

                      • 2200

                      • LINK-3

                      Link Arrow:

                      Left

                      Right

                      Bottom


                      2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                      UR Rarity
                      2 cardGhostrick Alucard
                      UR Rarity
                      2 cardGhostrick Alucard
                      Ghostrick Alucard
                      DARK
                      Ghostrick Alucard
                      • ATK:

                      • 1800

                      • DEF:

                      • 1600


                      2 Level 3 monsters Monsters your opponent controls cannot target face-up "Ghostrick" monsters, or any face-down Defense Position monsters, for attacks, except this one. You can detach 1 Xyz Material from this card, then target 1 Set card your opponent controls; destroy that target. You can only use this effect of "Ghostrick Alucard" once per turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.


                      UR Rarity
                      3 cardGhostrick Angel of Mischief
                      UR Rarity
                      3 cardGhostrick Angel of Mischief
                      Ghostrick Angel of Mischief
                      DARK
                      Ghostrick Angel of Mischief
                      • ATK:

                      • 2000

                      • DEF:

                      • 2500


                      2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                      UR Rarity
                      2 cardGhostrick Dullahan
                      UR Rarity
                      2 cardGhostrick Dullahan
                      Ghostrick Dullahan
                      DARK
                      Ghostrick Dullahan
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      2 Level 1 monsters This card gains 200 ATK for each "Ghostrick" card you control. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; halve its ATK, until the end of this turn. If this card is sent to the Graveyard: You can target 1 other "Ghostrick" card in your Graveyard; add that target to your hand.



                      GHOSTRICK Decks in MASTER DUEL








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