Gishki Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
SR Rarity
Beautunaful Princess
WATER 1
Beautunaful Princess
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.

R Rarity
Gishki Abyss
R Rarity
Gishki Abyss
R Rarity
Gishki Abyss
WATER 2
Gishki Abyss
  • ATK:

  • 800

  • DEF:

  • 500


When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".

SR Rarity
Gishki Grimness
SR Rarity
Gishki Grimness
SR Rarity
Gishki Grimness
WATER 2
Gishki Grimness
  • ATK:

  • 600

  • DEF:

  • 700


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.

SR Rarity
Gishki Shadow
SR Rarity
Gishki Shadow
SR Rarity
Gishki Shadow
WATER 4
Gishki Shadow
  • ATK:

  • 1200

  • DEF:

  • 1000


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.

SR Rarity
Gishki Vision
SR Rarity
Gishki Vision
SR Rarity
Gishki Vision
WATER 2
Gishki Vision
  • ATK:

  • 700

  • DEF:

  • 500


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.

SR Rarity
Santa Claws
SR Rarity
Santa Claws
SR Rarity
Santa Claws
LIGHT 6
Santa Claws
  • ATK:

  • 1200

  • DEF:

  • 2500


You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.

UR Rarity
Evigishki Neremanas
UR Rarity
Evigishki Neremanas
UR Rarity
Evigishki Neremanas
WATER 10
Evigishki Neremanas
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.

UR Rarity
Gishki Zielgigas
UR Rarity
Gishki Zielgigas
UR Rarity
Gishki Zielgigas
WATER 10
Gishki Zielgigas
  • ATK:

  • 3200

  • DEF:

  • 0


You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.

UR Rarity
Focused Aquamirror
UR Rarity
Focused Aquamirror
UR Rarity
Focused Aquamirror
Spell Normal
Focused Aquamirror

    Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.

    N Rarity
    Gishki Aquamirror
    N Rarity
    Gishki Aquamirror
    N Rarity
    Gishki Aquamirror
    Spell Normal
    Gishki Aquamirror

      This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.

      SR Rarity
      Gishki Nekromirror
      SR Rarity
      Gishki Nekromirror
      SR Rarity
      Gishki Nekromirror
      Spell Normal
      Gishki Nekromirror

        This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          UR Rarity
          Heavy Storm
          UR Rarity
          Heavy Storm
          UR Rarity
          Heavy Storm
          Spell Normal
          Heavy Storm

            Destroy all Spell and Trap Cards on the field.

            R Rarity
            Ocean of Regeneration
            R Rarity
            Ocean of Regeneration
            R Rarity
            Ocean of Regeneration
            Spell Continuous
            Ocean of Regeneration

              You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.

              UR Rarity
              One for One
              UR Rarity
              One for One
              UR Rarity
              One for One
              Spell Normal
              One for One

                Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                UR Rarity
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.



                  Tag(s):

                  N Rarity
                  Salvage
                  N Rarity
                  Salvage
                  N Rarity
                  Salvage
                  Spell Normal
                  Salvage

                    Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.

                    UR Rarity
                    Snatch Steal
                    UR Rarity
                    Snatch Steal
                    UR Rarity
                    Snatch Steal
                    Spell Equip
                    Snatch Steal

                      Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        UR Rarity
                        Triple Tactics Thrust
                        Spell Normal
                        Triple Tactics Thrust

                          If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                          UR Rarity
                          Red Reboot
                          UR Rarity
                          Red Reboot
                          UR Rarity
                          Red Reboot
                          Trap Counter
                          Red Reboot

                            When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.

                            Extra Deck

                            R Rarity
                            Abyss Keeper
                            R Rarity
                            Abyss Keeper
                            R Rarity
                            Abyss Keeper
                            WATER
                            Abyss Keeper
                            • ATK:

                            • 1500

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.

                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            UR Rarity
                            Accesscode Talker
                            DARK
                            Accesscode Talker
                            • ATK:

                            • 2300

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                            Tag(s):

                            SR Rarity
                            Eria the Water Charmer, Gentle
                            SR Rarity
                            Eria the Water Charmer, Gentle
                            SR Rarity
                            Eria the Water Charmer, Gentle
                            WATER
                            Eria the Water Charmer, Gentle
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            UR Rarity
                            I:P Masquerena
                            DARK
                            I:P Masquerena
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                            SR Rarity
                            Marincess Coral Anemone
                            SR Rarity
                            Marincess Coral Anemone
                            SR Rarity
                            Marincess Coral Anemone
                            WATER
                            Marincess Coral Anemone
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                            SR Rarity
                            Marincess Great Bubble Reef
                            SR Rarity
                            Marincess Great Bubble Reef
                            SR Rarity
                            Marincess Great Bubble Reef
                            WATER
                            Marincess Great Bubble Reef
                            • ATK:

                            • 2600

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom

                            Bottom-Right


                            2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

                            R Rarity
                            Marincess Marbled Rock
                            R Rarity
                            Marincess Marbled Rock
                            R Rarity
                            Marincess Marbled Rock
                            WATER
                            Marincess Marbled Rock
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

                            SR Rarity
                            Mistar Boy
                            SR Rarity
                            Mistar Boy
                            SR Rarity
                            Mistar Boy
                            WATER
                            Mistar Boy
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.

                            UR Rarity
                            Scareclaw Tri-Heart
                            UR Rarity
                            Scareclaw Tri-Heart
                            UR Rarity
                            Scareclaw Tri-Heart
                            DARK
                            Scareclaw Tri-Heart
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.

                            UR Rarity
                            Worldsea Dragon Zealantis
                            UR Rarity
                            Worldsea Dragon Zealantis
                            UR Rarity
                            Worldsea Dragon Zealantis
                            WATER
                            Worldsea Dragon Zealantis
                            • ATK:

                            • 2500

                            • LINK-4

                            Link Arrow:

                            Top

                            Left

                            Right

                            Bottom


                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                            Need 22 UR

                            UR Rarity
                            Accesscode Talker1 card
                            UR Rarity
                            I:P Masquerena1 card
                            UR Rarity
                            Scareclaw Tri-Heart1 card
                            UR Rarity
                            Worldsea Dragon Zealantis1 card
                            UR Rarity
                            Evigishki Neremanas2 card
                            UR Rarity
                            Gishki Zielgigas1 card
                            UR Rarity
                            Focused Aquamirror3 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Heavy Storm1 card
                            UR Rarity
                            One for One1 card
                            UR Rarity
                            Raigeki2 card
                            UR Rarity
                            Snatch Steal1 card
                            UR Rarity
                            Triple Tactics Talent1 card
                            UR Rarity
                            Triple Tactics Thrust3 card
                            UR Rarity
                            Red Reboot2 card

                            Main: 40 Extra: 15

                            SR Rarity
                            2 cardBeautunaful Princess
                            SR Rarity
                            2 cardBeautunaful Princess
                            Beautunaful Princess
                            WATER 1
                            Beautunaful Princess
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                            R Rarity
                            3 cardGishki Abyss
                            R Rarity
                            3 cardGishki Abyss
                            Gishki Abyss
                            WATER 2
                            Gishki Abyss
                            • ATK:

                            • 800

                            • DEF:

                            • 500


                            When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".


                            SR Rarity
                            3 cardGishki Grimness
                            SR Rarity
                            3 cardGishki Grimness
                            Gishki Grimness
                            WATER 2
                            Gishki Grimness
                            • ATK:

                            • 600

                            • DEF:

                            • 700


                            If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.


                            SR Rarity
                            3 cardGishki Shadow
                            SR Rarity
                            3 cardGishki Shadow
                            Gishki Shadow
                            WATER 4
                            Gishki Shadow
                            • ATK:

                            • 1200

                            • DEF:

                            • 1000


                            If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.


                            SR Rarity
                            2 cardGishki Vision
                            SR Rarity
                            2 cardGishki Vision
                            Gishki Vision
                            WATER 2
                            Gishki Vision
                            • ATK:

                            • 700

                            • DEF:

                            • 500


                            If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


                            SR Rarity
                            2 cardSanta Claws
                            SR Rarity
                            2 cardSanta Claws
                            Santa Claws
                            LIGHT 6
                            Santa Claws
                            • ATK:

                            • 1200

                            • DEF:

                            • 2500


                            You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                            UR Rarity
                            2 cardEvigishki Neremanas
                            UR Rarity
                            2 cardEvigishki Neremanas
                            Evigishki Neremanas
                            WATER 10
                            Evigishki Neremanas
                            • ATK:

                            • 3000

                            • DEF:

                            • 1800


                            You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


                            UR Rarity
                            1 cardGishki Zielgigas
                            UR Rarity
                            1 cardGishki Zielgigas
                            Gishki Zielgigas
                            WATER 10
                            Gishki Zielgigas
                            • ATK:

                            • 3200

                            • DEF:

                            • 0


                            You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.


                            UR Rarity
                            3 cardFocused Aquamirror
                            UR Rarity
                            3 cardFocused Aquamirror
                            Focused Aquamirror
                            Spell Normal
                            Focused Aquamirror

                              Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.


                              N Rarity
                              3 cardGishki Aquamirror
                              N Rarity
                              3 cardGishki Aquamirror
                              Gishki Aquamirror
                              Spell Normal
                              Gishki Aquamirror

                                This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


                                SR Rarity
                                1 cardGishki Nekromirror
                                SR Rarity
                                1 cardGishki Nekromirror
                                Gishki Nekromirror
                                Spell Normal
                                Gishki Nekromirror

                                  This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.


                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  UR Rarity
                                  1 cardHarpie's Feather Duster
                                  Harpie's Feather Duster
                                  Spell Normal
                                  Harpie's Feather Duster

                                    Destroy all Spell and Trap Cards your opponent controls.




                                    Tag(s):

                                    UR Rarity
                                    1 cardHeavy Storm
                                    UR Rarity
                                    1 cardHeavy Storm
                                    Heavy Storm
                                    Spell Normal
                                    Heavy Storm

                                      Destroy all Spell and Trap Cards on the field.


                                      R Rarity
                                      1 cardOcean of Regeneration
                                      R Rarity
                                      1 cardOcean of Regeneration
                                      Ocean of Regeneration
                                      Spell Continuous
                                      Ocean of Regeneration

                                        You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.


                                        UR Rarity
                                        1 cardOne for One
                                        UR Rarity
                                        1 cardOne for One
                                        One for One
                                        Spell Normal
                                        One for One

                                          Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                                          UR Rarity
                                          2 cardRaigeki
                                          UR Rarity
                                          2 cardRaigeki
                                          Raigeki
                                          Spell Normal
                                          Raigeki

                                            Destroy all monsters your opponent controls.




                                            Tag(s):

                                            N Rarity
                                            2 cardSalvage
                                            N Rarity
                                            2 cardSalvage
                                            Salvage
                                            Spell Normal
                                            Salvage

                                              Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                                              UR Rarity
                                              1 cardSnatch Steal
                                              UR Rarity
                                              1 cardSnatch Steal
                                              Snatch Steal
                                              Spell Equip
                                              Snatch Steal

                                                Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                UR Rarity
                                                1 cardTriple Tactics Talent
                                                Triple Tactics Talent
                                                Spell Normal
                                                Triple Tactics Talent

                                                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                  Tag(s):

                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  UR Rarity
                                                  3 cardTriple Tactics Thrust
                                                  Triple Tactics Thrust
                                                  Spell Normal
                                                  Triple Tactics Thrust

                                                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                    UR Rarity
                                                    2 cardRed Reboot
                                                    UR Rarity
                                                    2 cardRed Reboot
                                                    Red Reboot
                                                    Trap Counter
                                                    Red Reboot

                                                      When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                                      R Rarity
                                                      3 cardAbyss Keeper
                                                      R Rarity
                                                      3 cardAbyss Keeper
                                                      Abyss Keeper
                                                      WATER
                                                      Abyss Keeper
                                                      • ATK:

                                                      • 1500

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      UR Rarity
                                                      1 cardAccesscode Talker
                                                      Accesscode Talker
                                                      DARK
                                                      Accesscode Talker
                                                      • ATK:

                                                      • 2300

                                                      • LINK-4

                                                      Link Arrow:

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                                                      2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardEria the Water Charmer, Gentle
                                                      SR Rarity
                                                      1 cardEria the Water Charmer, Gentle
                                                      Eria the Water Charmer, Gentle
                                                      WATER
                                                      Eria the Water Charmer, Gentle
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                      UR Rarity
                                                      1 cardI:P Masquerena
                                                      UR Rarity
                                                      1 cardI:P Masquerena
                                                      I:P Masquerena
                                                      DARK
                                                      I:P Masquerena
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                      SR Rarity
                                                      2 cardMarincess Coral Anemone
                                                      SR Rarity
                                                      2 cardMarincess Coral Anemone
                                                      Marincess Coral Anemone
                                                      WATER
                                                      Marincess Coral Anemone
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

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                                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                      SR Rarity
                                                      1 cardMarincess Great Bubble Reef
                                                      SR Rarity
                                                      1 cardMarincess Great Bubble Reef
                                                      Marincess Great Bubble Reef
                                                      WATER
                                                      Marincess Great Bubble Reef
                                                      • ATK:

                                                      • 2600

                                                      • LINK-4

                                                      Link Arrow:

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                                                      2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                                      R Rarity
                                                      2 cardMarincess Marbled Rock
                                                      R Rarity
                                                      2 cardMarincess Marbled Rock
                                                      Marincess Marbled Rock
                                                      WATER
                                                      Marincess Marbled Rock
                                                      • ATK:

                                                      • 2500

                                                      • LINK-3

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                                                      2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                                      SR Rarity
                                                      2 cardMistar Boy
                                                      SR Rarity
                                                      2 cardMistar Boy
                                                      Mistar Boy
                                                      WATER
                                                      Mistar Boy
                                                      • ATK:

                                                      • 1400

                                                      • LINK-2

                                                      Link Arrow:

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                                                      2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                                      UR Rarity
                                                      1 cardScareclaw Tri-Heart
                                                      UR Rarity
                                                      1 cardScareclaw Tri-Heart
                                                      Scareclaw Tri-Heart
                                                      DARK
                                                      Scareclaw Tri-Heart
                                                      • ATK:

                                                      • 3000

                                                      • LINK-3

                                                      Link Arrow:

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                                                      3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                                                      UR Rarity
                                                      1 cardWorldsea Dragon Zealantis
                                                      UR Rarity
                                                      1 cardWorldsea Dragon Zealantis
                                                      Worldsea Dragon Zealantis
                                                      WATER
                                                      Worldsea Dragon Zealantis
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

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                                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                      master-duel
                                                      Gishki
                                                      5







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