Gishki Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

R Rarity
Gishki Abyss
R Rarity
Gishki Abyss
R Rarity
Gishki Abyss
WATER 2
Gishki Abyss
  • ATK:

  • 800

  • DEF:

  • 500


When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".

SR Rarity
Gishki Grimness
SR Rarity
Gishki Grimness
SR Rarity
Gishki Grimness
WATER 2
Gishki Grimness
  • ATK:

  • 600

  • DEF:

  • 700


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.

SR Rarity
Gishki Shadow
SR Rarity
Gishki Shadow
SR Rarity
Gishki Shadow
WATER 4
Gishki Shadow
  • ATK:

  • 1200

  • DEF:

  • 1000


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.

SR Rarity
Gishki Vision
SR Rarity
Gishki Vision
SR Rarity
Gishki Vision
WATER 2
Gishki Vision
  • ATK:

  • 700

  • DEF:

  • 500


If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Spright Carrot
N Rarity
Spright Carrot
N Rarity
Spright Carrot
FIRE 2
Spright Carrot
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.

R Rarity
Spright Red
R Rarity
Spright Red
R Rarity
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.

UR Rarity
Evigishki Neremanas
UR Rarity
Evigishki Neremanas
UR Rarity
Evigishki Neremanas
WATER 10
Evigishki Neremanas
  • ATK:

  • 3000

  • DEF:

  • 1800


You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Focused Aquamirror
      UR Rarity
      Focused Aquamirror
      UR Rarity
      Focused Aquamirror
      Spell Normal
      Focused Aquamirror

        Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.

        N Rarity
        Gishki Aquamirror
        N Rarity
        Gishki Aquamirror
        N Rarity
        Gishki Aquamirror
        Spell Normal
        Gishki Aquamirror

          This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.

          SR Rarity
          Gishki Nekromirror
          SR Rarity
          Gishki Nekromirror
          SR Rarity
          Gishki Nekromirror
          Spell Normal
          Gishki Nekromirror

            This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.

            UR Rarity
            Spright Starter
            UR Rarity
            Spright Starter
            UR Rarity
            Spright Starter
            Spell Quick
            Spright Starter

              Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.

              N Rarity
              Aquamirror Illusion
              N Rarity
              Aquamirror Illusion
              N Rarity
              Aquamirror Illusion
              Trap Normal
              Aquamirror Illusion

                Special Summon 1 "Gishki" Ritual Monster from your hand. It cannot attack, and is returned to the hand during the End Phase.

                Extra Deck

                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                UR Rarity
                I:P Masquerena
                DARK
                I:P Masquerena
                • ATK:

                • 800

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.

                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                UR Rarity
                S:P Little Knight
                DARK
                S:P Little Knight
                • ATK:

                • 1600

                • LINK-2

                Link Arrow:

                Left

                Right


                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                UR Rarity
                Spright Elf
                UR Rarity
                Spright Elf
                UR Rarity
                Spright Elf
                FIRE
                Spright Elf
                • ATK:

                • 1400

                • LINK-2

                Link Arrow:

                Bottom-Left

                Bottom-Right


                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                Need 22 UR

                UR Rarity
                Accesscode Talker1 card
                UR Rarity
                I:P Masquerena1 card
                UR Rarity
                Scareclaw Tri-Heart1 card
                UR Rarity
                Worldsea Dragon Zealantis1 card
                UR Rarity
                Evigishki Neremanas2 card
                UR Rarity
                Gishki Zielgigas1 card
                UR Rarity
                Focused Aquamirror3 card
                UR Rarity
                Harpie's Feather Duster1 card
                UR Rarity
                Heavy Storm1 card
                UR Rarity
                One for One1 card
                UR Rarity
                Raigeki2 card
                UR Rarity
                Snatch Steal1 card
                UR Rarity
                Triple Tactics Talent1 card
                UR Rarity
                Triple Tactics Thrust3 card
                UR Rarity
                Red Reboot2 card

                Main: 40 Extra: 15

                SR Rarity
                2 cardBeautunaful Princess
                SR Rarity
                2 cardBeautunaful Princess
                Beautunaful Princess
                WATER 1
                Beautunaful Princess
                • ATK:

                • 0

                • DEF:

                • 0


                When this card is Normal or Special Summoned: You can banish this card; Special Summon 1 Level 4 or lower Fish-Type monster from your Deck, except "Beautunaful Princess". You can only use this effect of "Beautunaful Princess" once per turn.


                R Rarity
                3 cardGishki Abyss
                R Rarity
                3 cardGishki Abyss
                Gishki Abyss
                WATER 2
                Gishki Abyss
                • ATK:

                • 800

                • DEF:

                • 500


                When this card is Summoned: You can add 1 "Gishki" monster with 1000 or less DEF from your Deck to your hand, except "Gishki Abyss".


                SR Rarity
                3 cardGishki Grimness
                SR Rarity
                3 cardGishki Grimness
                Gishki Grimness
                WATER 2
                Gishki Grimness
                • ATK:

                • 600

                • DEF:

                • 700


                If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire Tribute. If this card is Normal or Special Summoned: You can Special Summon 1 "Gishki" monster from your Deck, except "Gishki Grimness", also you can only declare attacks with Ritual Monsters until the end of this turn. You can only use this effect of "Gishki Grimness" once per turn.


                SR Rarity
                3 cardGishki Shadow
                SR Rarity
                3 cardGishki Shadow
                Gishki Shadow
                WATER 4
                Gishki Shadow
                • ATK:

                • 1200

                • DEF:

                • 1000


                If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Spell Card from your Deck to your hand.


                SR Rarity
                2 cardGishki Vision
                SR Rarity
                2 cardGishki Vision
                Gishki Vision
                WATER 2
                Gishki Vision
                • ATK:

                • 700

                • DEF:

                • 500


                If you Ritual Summon exactly 1 WATER Ritual Monster with a card effect that requires use of monsters, this card can be used as the entire requirement. You can discard this card; add 1 "Gishki" Ritual Monster from your Deck to your hand.


                SR Rarity
                2 cardSanta Claws
                SR Rarity
                2 cardSanta Claws
                Santa Claws
                LIGHT 6
                Santa Claws
                • ATK:

                • 1200

                • DEF:

                • 2500


                You can Special Summon this card (from your hand) to your opponent's field in Defense Position, by Tributing 1 monster they control. If Summoned this way, once, during the End Phase of this turn: You can draw 1 card.


                UR Rarity
                2 cardEvigishki Neremanas
                UR Rarity
                2 cardEvigishki Neremanas
                Evigishki Neremanas
                WATER 10
                Evigishki Neremanas
                • ATK:

                • 3000

                • DEF:

                • 1800


                You can Ritual Summon this card with any "Gishki" Ritual Spell. If this card is Ritual Summoned: You can target 1 WATER monster in your GY; Special Summon it. Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. Once per turn, when your opponent activates a monster effect (Quick Effect): You can return 1 "Gishki" Ritual Monster you control to the hand, and if you do, negate the activation, and if you do that, shuffle it into the Deck.


                UR Rarity
                1 cardGishki Zielgigas
                UR Rarity
                1 cardGishki Zielgigas
                Gishki Zielgigas
                WATER 10
                Gishki Zielgigas
                • ATK:

                • 3200

                • DEF:

                • 0


                You can Ritual Summon this card with any "Gishki" Ritual Spell Card. Once per turn: You can pay 1000 Life Points; draw 1 card, and if you do, reveal it, then, if it was a "Gishki" monster, shuffle 1 card from the field into the Deck.


                UR Rarity
                3 cardFocused Aquamirror
                UR Rarity
                3 cardFocused Aquamirror
                Focused Aquamirror
                Spell Normal
                Focused Aquamirror

                  Add 1 "Gishki" monster from your Deck to your hand. During the End Phase, if you control a WATER Ritual Monster: You can banish this card from your GY; Set 1 "Aquamirror" Spell/Trap directly from your Deck or GY, except "Focused Aquamirror". You can only use this effect of "Focused Aquamirror" once per turn.


                  N Rarity
                  3 cardGishki Aquamirror
                  N Rarity
                  3 cardGishki Aquamirror
                  Gishki Aquamirror
                  Spell Normal
                  Gishki Aquamirror

                    This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can shuffle this card from the Graveyard into the Deck to target 1 "Gishki" Ritual Monster in your Graveyard; return that target to the hand.


                    SR Rarity
                    1 cardGishki Nekromirror
                    SR Rarity
                    1 cardGishki Nekromirror
                    Gishki Nekromirror
                    Spell Normal
                    Gishki Nekromirror

                      This card can be used to Ritual Summon any "Gishki" Ritual Monster. You must also Tribute monsters from your hand or field, whose total Levels exactly equal the Level of the Ritual Monster you Ritual Summon, OR Tribute 1 face-up monster your opponent controls. If you Ritual Summon using this card, you lose LP equal to the original ATK of the Ritual Summoned monster. If this card is in your GY: You can target 1 "Gishki" monster in your GY; place that card on top of the Deck, and if you do, place this card on the bottom of the Deck.


                      UR Rarity
                      1 cardHarpie's Feather Duster
                      UR Rarity
                      1 cardHarpie's Feather Duster
                      Harpie's Feather Duster
                      Spell Normal
                      Harpie's Feather Duster

                        Destroy all Spell and Trap Cards your opponent controls.




                        Tag(s):

                        UR Rarity
                        1 cardHeavy Storm
                        UR Rarity
                        1 cardHeavy Storm
                        Heavy Storm
                        Spell Normal
                        Heavy Storm

                          Destroy all Spell and Trap Cards on the field.


                          R Rarity
                          1 cardOcean of Regeneration
                          R Rarity
                          1 cardOcean of Regeneration
                          Ocean of Regeneration
                          Spell Continuous
                          Ocean of Regeneration

                            You can target 1 WATER monster with 1000 or less ATK in your GY; Special Summon it, but destroy it during the End Phase. You can only use this effect of "Ocean of Regeneration" once per turn.


                            UR Rarity
                            1 cardOne for One
                            UR Rarity
                            1 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              UR Rarity
                              2 cardRaigeki
                              UR Rarity
                              2 cardRaigeki
                              Raigeki
                              Spell Normal
                              Raigeki

                                Destroy all monsters your opponent controls.




                                Tag(s):

                                N Rarity
                                2 cardSalvage
                                N Rarity
                                2 cardSalvage
                                Salvage
                                Spell Normal
                                Salvage

                                  Target 2 WATER monsters with 1500 or less ATK in your Graveyard; add those targets to your hand.


                                  UR Rarity
                                  1 cardSnatch Steal
                                  UR Rarity
                                  1 cardSnatch Steal
                                  Snatch Steal
                                  Spell Equip
                                  Snatch Steal

                                    Equip only to a monster your opponent controls. Take control of the equipped monster. During each of your opponent's Standby Phases: They gain 1000 Life Points.


                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    UR Rarity
                                    1 cardTriple Tactics Talent
                                    Triple Tactics Talent
                                    Spell Normal
                                    Triple Tactics Talent

                                      If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                      Tag(s):

                                      UR Rarity
                                      3 cardTriple Tactics Thrust
                                      UR Rarity
                                      3 cardTriple Tactics Thrust
                                      Triple Tactics Thrust
                                      Spell Normal
                                      Triple Tactics Thrust

                                        If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                        UR Rarity
                                        2 cardRed Reboot
                                        UR Rarity
                                        2 cardRed Reboot
                                        Red Reboot
                                        Trap Counter
                                        Red Reboot

                                          When your opponent activates a Trap Card: Negate the activation, and if you do, Set that card face-down, then they can Set 1 other Trap directly from their Deck. For the rest of this turn after this card resolves, your opponent cannot activate Trap Cards. You can activate this card from your hand by paying half your LP.


                                          R Rarity
                                          3 cardAbyss Keeper
                                          R Rarity
                                          3 cardAbyss Keeper
                                          Abyss Keeper
                                          WATER
                                          Abyss Keeper
                                          • ATK:

                                          • 1500

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 WATER monsters Cannot be used as Link Material the turn it is Link Summoned. If this card is Link Summoned: You can Special Summon 1 Fish monster from your hand to your zone this card points to. You can target 1 other Fish monster you control and 1 card your opponent controls; banish those cards. You can only use each effect of "Abyss Keeper" once per turn.


                                          UR Rarity
                                          1 cardAccesscode Talker
                                          UR Rarity
                                          1 cardAccesscode Talker
                                          Accesscode Talker
                                          DARK
                                          Accesscode Talker
                                          • ATK:

                                          • 2300

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Left

                                          Right

                                          Bottom


                                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                          Tag(s):

                                          SR Rarity
                                          1 cardEria the Water Charmer, Gentle
                                          SR Rarity
                                          1 cardEria the Water Charmer, Gentle
                                          Eria the Water Charmer, Gentle
                                          WATER
                                          Eria the Water Charmer, Gentle
                                          • ATK:

                                          • 1850

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                          UR Rarity
                                          1 cardI:P Masquerena
                                          UR Rarity
                                          1 cardI:P Masquerena
                                          I:P Masquerena
                                          DARK
                                          I:P Masquerena
                                          • ATK:

                                          • 800

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                          SR Rarity
                                          2 cardMarincess Coral Anemone
                                          SR Rarity
                                          2 cardMarincess Coral Anemone
                                          Marincess Coral Anemone
                                          WATER
                                          Marincess Coral Anemone
                                          • ATK:

                                          • 2000

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Bottom


                                          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                          SR Rarity
                                          1 cardMarincess Great Bubble Reef
                                          SR Rarity
                                          1 cardMarincess Great Bubble Reef
                                          Marincess Great Bubble Reef
                                          WATER
                                          Marincess Great Bubble Reef
                                          • ATK:

                                          • 2600

                                          • LINK-4

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom

                                          Bottom-Right


                                          2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                                          R Rarity
                                          2 cardMarincess Marbled Rock
                                          R Rarity
                                          2 cardMarincess Marbled Rock
                                          Marincess Marbled Rock
                                          WATER
                                          Marincess Marbled Rock
                                          • ATK:

                                          • 2500

                                          • LINK-3

                                          Link Arrow:

                                          Left

                                          Right

                                          Bottom


                                          2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                                          SR Rarity
                                          2 cardMistar Boy
                                          SR Rarity
                                          2 cardMistar Boy
                                          Mistar Boy
                                          WATER
                                          Mistar Boy
                                          • ATK:

                                          • 1400

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 WATER monsters All WATER monsters on the field gain 500 ATK and DEF, also all FIRE monsters on the field lose 400 ATK and DEF. If this card is destroyed by battle or card effect: You can target 1 WATER monster in your GY; add it to your hand. You can only use this effect of "Mistar Boy" once per turn.


                                          UR Rarity
                                          1 cardScareclaw Tri-Heart
                                          UR Rarity
                                          1 cardScareclaw Tri-Heart
                                          Scareclaw Tri-Heart
                                          DARK
                                          Scareclaw Tri-Heart
                                          • ATK:

                                          • 3000

                                          • LINK-3

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          3 Effect Monsters Must be Link Summoned. All face-up monsters on the field are changed to Defense Position. Unaffected by the activated effects of Defense Position monsters. Once per turn, if this card is in the Extra Monster Zone: You can target 1 Level 3 "Scareclaw" monster in your GY; Special Summon it, and if you do, add 1 "Scareclaw" monster from your Deck to your hand, also you cannot Special Summon monsters for the rest of this turn, except "Scareclaw" monsters.


                                          UR Rarity
                                          1 cardWorldsea Dragon Zealantis
                                          UR Rarity
                                          1 cardWorldsea Dragon Zealantis
                                          Worldsea Dragon Zealantis
                                          WATER
                                          Worldsea Dragon Zealantis
                                          • ATK:

                                          • 2500

                                          • LINK-4

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                                          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                          master-duel
                                          Gishki
                                          5







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