Gouki Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Codebreaker Zero Day
N Rarity
Codebreaker Zero Day
N Rarity
Codebreaker Zero Day
DARK 4
Codebreaker Zero Day
  • ATK:

  • 1800

  • DEF:

  • 0


All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.

N Rarity
Gouki Guts
N Rarity
Gouki Guts
N Rarity
Gouki Guts
EARTH 1
Gouki Guts
  • ATK:

  • 800

  • DEF:

  • 0


This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".

R Rarity
Gouki Headbatt
R Rarity
Gouki Headbatt
R Rarity
Gouki Headbatt
EARTH 2
Gouki Headbatt
  • ATK:

  • 800

  • DEF:

  • 0


If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.

R Rarity
Gouki Octostretch
R Rarity
Gouki Octostretch
R Rarity
Gouki Octostretch
EARTH 1
Gouki Octostretch
  • ATK:

  • 0

  • DEF:

  • 0


If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.

R Rarity
Gouki Suprex
R Rarity
Gouki Suprex
R Rarity
Gouki Suprex
EARTH 4
Gouki Suprex
  • ATK:

  • 1800

  • DEF:

  • 0


When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.

R Rarity
Gouki Twistcobra
R Rarity
Gouki Twistcobra
R Rarity
Gouki Twistcobra
EARTH 3
Gouki Twistcobra
  • ATK:

  • 1600

  • DEF:

  • 0


(Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.

N Rarity
Heroic Challenger - Knuckle Sword
N Rarity
Heroic Challenger - Knuckle Sword
N Rarity
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

R Rarity
Junk Forward
R Rarity
Junk Forward
R Rarity
Junk Forward
EARTH 3
Junk Forward
  • ATK:

  • 900

  • DEF:

  • 1500


If you control no monsters, you can Special Summon this card (from your hand).

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
SR Rarity
The Phantom Knights of Ancient Cloak
DARK 3
The Phantom Knights of Ancient Cloak
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.

SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
SR Rarity
The Phantom Knights of Silent Boots
DARK 3
The Phantom Knights of Silent Boots
  • ATK:

  • 200

  • DEF:

  • 1200


If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Gouki Re-Match
      UR Rarity
      Gouki Re-Match
      UR Rarity
      Gouki Re-Match
      Spell Normal
      Gouki Re-Match

        Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.

        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        UR Rarity
        Heroic Call
        Spell Normal
        Heroic Call

          Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

          UR Rarity
          Heroic Envoy
          UR Rarity
          Heroic Envoy
          UR Rarity
          Heroic Envoy
          Spell Normal
          Heroic Envoy

            Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              N Rarity
              Sword of Deep-Seated
              N Rarity
              Sword of Deep-Seated
              N Rarity
              Sword of Deep-Seated
              Spell Equip
              Sword of Deep-Seated

                The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  SR Rarity
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      R Rarity
                      Phantom Knights' Fog Blade
                      R Rarity
                      Phantom Knights' Fog Blade
                      R Rarity
                      Phantom Knights' Fog Blade
                      Trap Continuous
                      Phantom Knights' Fog Blade

                        Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.

                        SR Rarity
                        The Phantom Knights of Shade Brigandine
                        SR Rarity
                        The Phantom Knights of Shade Brigandine
                        SR Rarity
                        The Phantom Knights of Shade Brigandine
                        Trap Normal
                        The Phantom Knights of Shade Brigandine

                          Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.

                          Extra Deck

                          UR Rarity
                          Accesscode Talker
                          UR Rarity
                          Accesscode Talker
                          UR Rarity
                          Accesscode Talker
                          DARK
                          Accesscode Talker
                          • ATK:

                          • 2300

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                          Tag(s):

                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          UR Rarity
                          Apollousa, Bow of the Goddess
                          WIND
                          Apollousa, Bow of the Goddess
                          • ATK:

                          • -1

                          • LINK-4

                          Link Arrow:

                          Top

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                          SR Rarity
                          Codebreaker Virus Berserker
                          SR Rarity
                          Codebreaker Virus Berserker
                          SR Rarity
                          Codebreaker Virus Berserker
                          DARK
                          Codebreaker Virus Berserker
                          • ATK:

                          • 2800

                          • LINK-3

                          Link Arrow:

                          Top

                          Right

                          Bottom


                          2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.

                          R Rarity
                          Codebreaker Virus Swordsman
                          R Rarity
                          Codebreaker Virus Swordsman
                          R Rarity
                          Codebreaker Virus Swordsman
                          DARK
                          Codebreaker Virus Swordsman
                          • ATK:

                          • 2300

                          • LINK-2

                          Link Arrow:

                          Top

                          Bottom


                          2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                          UR Rarity
                          Firewall Dragon
                          UR Rarity
                          Firewall Dragon
                          UR Rarity
                          Firewall Dragon
                          LIGHT
                          Firewall Dragon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters Once while face-up on the field (Quick Effect): You can target monsters on the field and/or GY up to the number of monsters co-linked to this card; return them to the hand. If a monster this card points to is destroyed by battle or sent to the GY: You can Special Summon 1 Cyberse monster from your hand. You can only use each effect of "Firewall Dragon" once per turn.

                          SR Rarity
                          Gouki The Powerload Ogre
                          SR Rarity
                          Gouki The Powerload Ogre
                          SR Rarity
                          Gouki The Powerload Ogre
                          EARTH
                          Gouki The Powerload Ogre
                          • ATK:

                          • 2800

                          • LINK-4

                          Link Arrow:

                          Right

                          Bottom-Left

                          Bottom

                          Bottom-Right


                          2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.

                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights
                          LIGHT
                          Isolde, Two Tales of the Noble Knights
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                          UR Rarity
                          Knightmare Gryphon
                          UR Rarity
                          Knightmare Gryphon
                          UR Rarity
                          Knightmare Gryphon
                          LIGHT
                          Knightmare Gryphon
                          • ATK:

                          • 2500

                          • LINK-4

                          Link Arrow:

                          Top

                          Left

                          Right

                          Bottom


                          2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.

                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          SR Rarity
                          Knightmare Phoenix
                          FIRE
                          Knightmare Phoenix
                          • ATK:

                          • 1900

                          • LINK-2

                          Link Arrow:

                          Top

                          Right


                          2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                          SR Rarity
                          Link Spider
                          SR Rarity
                          Link Spider
                          SR Rarity
                          Link Spider
                          EARTH
                          Link Spider
                          • ATK:

                          • 1000

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                          UR Rarity
                          Relinquished Anima
                          UR Rarity
                          Relinquished Anima
                          UR Rarity
                          Relinquished Anima
                          DARK
                          Relinquished Anima
                          • ATK:

                          • 0

                          • LINK-1

                          Link Arrow:

                          Top


                          1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.

                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          UR Rarity
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          UR Rarity
                          The Phantom Knights of Rusty Bardiche
                          UR Rarity
                          The Phantom Knights of Rusty Bardiche
                          UR Rarity
                          The Phantom Knights of Rusty Bardiche
                          DARK
                          The Phantom Knights of Rusty Bardiche
                          • ATK:

                          • 2100

                          • LINK-3

                          Link Arrow:

                          Right

                          Bottom-Left

                          Bottom-Right


                          2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.

                          UR Rarity
                          Underworld Goddess of the Closed World
                          UR Rarity
                          Underworld Goddess of the Closed World
                          UR Rarity
                          Underworld Goddess of the Closed World
                          LIGHT
                          Underworld Goddess of the Closed World
                          • ATK:

                          • 3000

                          • LINK-5

                          Link Arrow:

                          Top

                          Top-Right

                          Right

                          Bottom

                          Bottom-Right


                          4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.

                          Need 22 UR

                          UR Rarity
                          Nibiru, the Primal Being1 card
                          UR Rarity
                          Accesscode Talker1 card
                          UR Rarity
                          Isolde, Two Tales of the Noble Knights3 card
                          UR Rarity
                          Knightmare Gryphon1 card
                          UR Rarity
                          Knightmare Unicorn1 card
                          UR Rarity
                          The Phantom Knights of Rusty Bardiche1 card
                          UR Rarity
                          Ash Blossom & Joyous Spring1 card
                          UR Rarity
                          Effect Veiler1 card
                          UR Rarity
                          M-X-Saber Invoker1 card
                          UR Rarity
                          Called by the Grave2 card
                          UR Rarity
                          Crossout Designator1 card
                          UR Rarity
                          Gouki Re-Match2 card
                          UR Rarity
                          Heroic Call3 card
                          UR Rarity
                          Heroic Envoy1 card
                          UR Rarity
                          Reinforcement of the Army1 card
                          UR Rarity
                          Infinite Impermanence1 card

                          Main: 42 Extra: 15

                          N Rarity
                          1 cardCodebreaker Zero Day
                          N Rarity
                          1 cardCodebreaker Zero Day
                          Codebreaker Zero Day
                          DARK 4
                          Codebreaker Zero Day
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          All Link Monsters pointing to this card lose 1000 ATK, except "Codebreaker" Link Monsters. If a "Codebreaker" Link Monster(s) on the field is destroyed by battle or card effect, while this card is on the field: Destroy this card. If this card is destroyed by battle or card effect: You can add 1 "Codebreaker Zero Day" from your Deck to your hand.


                          N Rarity
                          1 cardGouki Guts
                          N Rarity
                          1 cardGouki Guts
                          Gouki Guts
                          EARTH 1
                          Gouki Guts
                          • ATK:

                          • 800

                          • DEF:

                          • 0


                          This Defense Position card cannot be destroyed by battle. You can only use each of the following effects of "Gouki Guts" once per turn. ● During your Main Phase: You can make all "Gouki" monsters you control gain 200 ATK. ● If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Guts".


                          R Rarity
                          2 cardGouki Headbatt
                          R Rarity
                          2 cardGouki Headbatt
                          Gouki Headbatt
                          EARTH 2
                          Gouki Headbatt
                          • ATK:

                          • 800

                          • DEF:

                          • 0


                          If this card is in your hand: You can send 1 other "Gouki" monster from your hand to the GY, then target 1 "Gouki" monster you control; Special Summon this card in Defense Position, and if you do, the targeted monster gains 800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Headbatt". You can only use each effect of "Gouki Headbatt" once per turn.


                          R Rarity
                          1 cardGouki Octostretch
                          R Rarity
                          1 cardGouki Octostretch
                          Gouki Octostretch
                          EARTH 1
                          Gouki Octostretch
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If your opponent's monster attacks, during damage calculation (Quick Effect): You can discard this card; the damage you take from that battle is halved. When your opponent activates an effect that would inflict damage to you (even during the Damage Step) (Quick Effect): You can discard this card; the damage you take from that effect is halved. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Octostretch". You can only use this effect of "Gouki Octostretch" once per turn.


                          R Rarity
                          3 cardGouki Suprex
                          R Rarity
                          3 cardGouki Suprex
                          Gouki Suprex
                          EARTH 4
                          Gouki Suprex
                          • ATK:

                          • 1800

                          • DEF:

                          • 0


                          When this card is Normal Summoned: You can Special Summon 1 "Gouki" monster from your hand. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Suprex". You can only use this effect of "Gouki Suprex" once per turn.


                          R Rarity
                          1 cardGouki Twistcobra
                          R Rarity
                          1 cardGouki Twistcobra
                          Gouki Twistcobra
                          EARTH 3
                          Gouki Twistcobra
                          • ATK:

                          • 1600

                          • DEF:

                          • 0


                          (Quick Effect): You can Tribute 1 "Gouki" monster, then target 1 "Gouki" monster you control; it gains ATK equal to the original ATK of the Tributed monster until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Gouki" card from your Deck to your hand, except "Gouki Twistcobra". You can only use each effect of "Gouki Twistcobra" once per turn.


                          N Rarity
                          1 cardHeroic Challenger - Knuckle Sword
                          N Rarity
                          1 cardHeroic Challenger - Knuckle Sword
                          Heroic Challenger - Knuckle Sword
                          EARTH 1
                          Heroic Challenger - Knuckle Sword
                          • ATK:

                          • 600

                          • DEF:

                          • 200


                          If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


                          SR Rarity
                          3 cardHeroic Challenger - Morning Star
                          SR Rarity
                          3 cardHeroic Challenger - Morning Star
                          Heroic Challenger - Morning Star
                          EARTH 4
                          Heroic Challenger - Morning Star
                          • ATK:

                          • 1500

                          • DEF:

                          • 1300


                          If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                          R Rarity
                          3 cardJunk Forward
                          R Rarity
                          3 cardJunk Forward
                          Junk Forward
                          EARTH 3
                          Junk Forward
                          • ATK:

                          • 900

                          • DEF:

                          • 1500


                          If you control no monsters, you can Special Summon this card (from your hand).


                          UR Rarity
                          1 cardNibiru, the Primal Being
                          UR Rarity
                          1 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          R Rarity
                          1 cardSpeedroid Taketomborg
                          R Rarity
                          1 cardSpeedroid Taketomborg
                          Speedroid Taketomborg
                          WIND 3
                          Speedroid Taketomborg
                          • ATK:

                          • 600

                          • DEF:

                          • 1200


                          If you control a WIND monster, you can Special Summon this card (from your hand). You can Tribute this card; Special Summon 1 "Speedroid" Tuner monster from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only Special Summon "Speedroid Taketomborg(s)" once per turn.


                          SR Rarity
                          3 cardSpeedroid Terrortop
                          SR Rarity
                          3 cardSpeedroid Terrortop
                          Speedroid Terrortop
                          WIND 3
                          Speedroid Terrortop
                          • ATK:

                          • 1200

                          • DEF:

                          • 600


                          If you control no monsters, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned: You can add 1 "Speedroid" monster from your Deck to your hand, except "Speedroid Terrortop". You can only use this effect of "Speedroid Terrortop" once per turn.


                          SR Rarity
                          1 cardThe Phantom Knights of Ancient Cloak
                          SR Rarity
                          1 cardThe Phantom Knights of Ancient Cloak
                          The Phantom Knights of Ancient Cloak
                          DARK 3
                          The Phantom Knights of Ancient Cloak
                          • ATK:

                          • 800

                          • DEF:

                          • 1000


                          If this card is in Attack Position: You can target 1 DARK monster on the field; change this card to Defense Position, and if you do, that monster gains 800 ATK/DEF until the end of your opponent's turn. You can banish this card from your GY; add 1 "The Phantom Knights" card from your Deck to your hand, except "The Phantom Knights of Ancient Cloak". You can only use each effect of "The Phantom Knights of Ancient Cloak" once per turn.


                          SR Rarity
                          1 cardThe Phantom Knights of Silent Boots
                          SR Rarity
                          1 cardThe Phantom Knights of Silent Boots
                          The Phantom Knights of Silent Boots
                          DARK 3
                          The Phantom Knights of Silent Boots
                          • ATK:

                          • 200

                          • DEF:

                          • 1200


                          If you control a "The Phantom Knights" monster, you can Special Summon this card (from your hand). You can only Special Summon "The Phantom Knights of Silent Boots" once per turn this way. You can banish this card from your GY; add 1 "Phantom Knights" Spell/Trap from your Deck to your hand. You can only use this effect of "The Phantom Knights of Silent Boots" once per turn.


                          R Rarity
                          3 cardThe Phantom Knights of Torn Scales
                          R Rarity
                          3 cardThe Phantom Knights of Torn Scales
                          The Phantom Knights of Torn Scales
                          DARK 3
                          The Phantom Knights of Torn Scales
                          • ATK:

                          • 600

                          • DEF:

                          • 1600


                          You can discard 1 card; send 1 "Phantom Knights" card from your Deck to the GY, except "The Phantom Knights of Torn Scales". If another "Phantom Knights" card in your GY is banished, while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "The Phantom Knights of Torn Scales" once per turn.


                          UR Rarity
                          1 cardAsh Blossom & Joyous Spring
                          UR Rarity
                          1 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          UR Rarity
                          1 cardEffect Veiler
                          UR Rarity
                          1 cardEffect Veiler
                          Effect Veiler
                          LIGHT 1
                          Effect Veiler
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                          UR Rarity
                          2 cardCalled by the Grave
                          UR Rarity
                          2 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            1 cardCrossout Designator
                            UR Rarity
                            1 cardCrossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              2 cardGouki Re-Match
                              UR Rarity
                              2 cardGouki Re-Match
                              Gouki Re-Match
                              Spell Normal
                              Gouki Re-Match

                                Target 2 "Gouki" monsters in your GY with different Levels; Special Summon them in Defense Position. You can only activate 1 "Gouki Re-Match" per turn.


                                UR Rarity
                                3 cardHeroic Call
                                UR Rarity
                                3 cardHeroic Call
                                Heroic Call
                                Spell Normal
                                Heroic Call

                                  Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                  UR Rarity
                                  1 cardHeroic Envoy
                                  UR Rarity
                                  1 cardHeroic Envoy
                                  Heroic Envoy
                                  Spell Normal
                                  Heroic Envoy

                                    Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      N Rarity
                                      1 cardSword of Deep-Seated
                                      N Rarity
                                      1 cardSword of Deep-Seated
                                      Sword of Deep-Seated
                                      Spell Equip
                                      Sword of Deep-Seated

                                        The equipped monster gains 500 ATK/DEF. If this card is sent to your GY: Place it on top of your Deck.


                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        UR Rarity
                                        1 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          R Rarity
                                          1 cardPhantom Knights' Fog Blade
                                          R Rarity
                                          1 cardPhantom Knights' Fog Blade
                                          Phantom Knights' Fog Blade
                                          Trap Continuous
                                          Phantom Knights' Fog Blade

                                            Activate this card by targeting 1 Effect Monster on the field; negate that face-up monster's effects, that face-up monster cannot attack, also monsters cannot target that face-up monster for attacks. When it leaves the field, destroy this card. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Fog Blade" once per turn.


                                            SR Rarity
                                            1 cardThe Phantom Knights of Shade Brigandine
                                            SR Rarity
                                            1 cardThe Phantom Knights of Shade Brigandine
                                            The Phantom Knights of Shade Brigandine
                                            Trap Normal
                                            The Phantom Knights of Shade Brigandine

                                              Special Summon this card in Defense Position as a Normal Monster (Warrior/DARK/Level 4/ATK 0/DEF 300). (This card is NOT treated as a Trap.) If you have no Traps in your GY, you can activate this card the turn it was Set. You can only activate 1 "The Phantom Knights of Shade Brigandine" per turn.


                                              UR Rarity
                                              1 cardAccesscode Talker
                                              UR Rarity
                                              1 cardAccesscode Talker
                                              Accesscode Talker
                                              DARK
                                              Accesscode Talker
                                              • ATK:

                                              • 2300

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".




                                              Tag(s):

                                              SR Rarity
                                              1 cardCodebreaker Virus Berserker
                                              SR Rarity
                                              1 cardCodebreaker Virus Berserker
                                              Codebreaker Virus Berserker
                                              DARK
                                              Codebreaker Virus Berserker
                                              • ATK:

                                              • 2800

                                              • LINK-3

                                              Link Arrow:

                                              Top

                                              Right

                                              Bottom


                                              2+ monsters, including a "Codebreaker" monster When this card is Special Summoned, if it is co-linked: You can Special Summon up to 2 "Codebreaker" monsters from your hand and/or GY to any zone(s) a Link Monster(s) points to. During your Main Phase: You can destroy Spells/Traps your opponent controls, up to the number of linked "Codebreaker" monsters on the field. You can only use each effect of "Codebreaker Virus Berserker" once per turn.


                                              R Rarity
                                              1 cardCodebreaker Virus Swordsman
                                              R Rarity
                                              1 cardCodebreaker Virus Swordsman
                                              Codebreaker Virus Swordsman
                                              DARK
                                              Codebreaker Virus Swordsman
                                              • ATK:

                                              • 2300

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Bottom


                                              2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                              SR Rarity
                                              2 cardGouki The Powerload Ogre
                                              SR Rarity
                                              2 cardGouki The Powerload Ogre
                                              Gouki The Powerload Ogre
                                              EARTH
                                              Gouki The Powerload Ogre
                                              • ATK:

                                              • 2800

                                              • LINK-4

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom

                                              Bottom-Right


                                              2+ Warrior monsters Gains ATK equal to the combined Link Ratings of all other Link Monsters you control x 200. This Link Summoned card is unaffected by other cards' effects. You can Tribute 1 "Gouki" Link Monster, then target cards on the field, up to its Link Rating; destroy them. You can only use this effect of "Gouki The Powerload Ogre" once per turn.


                                              UR Rarity
                                              3 cardIsolde, Two Tales of the Noble Knights
                                              UR Rarity
                                              3 cardIsolde, Two Tales of the Noble Knights
                                              Isolde, Two Tales of the Noble Knights
                                              LIGHT
                                              Isolde, Two Tales of the Noble Knights
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Bottom-Left

                                              Bottom-Right


                                              2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                              SR Rarity
                                              1 cardKnightmare Cerberus
                                              SR Rarity
                                              1 cardKnightmare Cerberus
                                              Knightmare Cerberus
                                              EARTH
                                              Knightmare Cerberus
                                              • ATK:

                                              • 1600

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Left


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Special Summoned monster in your opponent's Main Monster Zone; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Cerberus" once per turn. Co-linked monsters you control cannot be destroyed by card effects.


                                              UR Rarity
                                              1 cardKnightmare Gryphon
                                              UR Rarity
                                              1 cardKnightmare Gryphon
                                              Knightmare Gryphon
                                              LIGHT
                                              Knightmare Gryphon
                                              • ATK:

                                              • 2500

                                              • LINK-4

                                              Link Arrow:

                                              Top

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap in your GY; Set it to your field, but it cannot be activated this turn, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Gryphon" once per turn. Special Summoned monsters on the field cannot activate their effects, unless they are linked.


                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              SR Rarity
                                              1 cardKnightmare Phoenix
                                              Knightmare Phoenix
                                              FIRE
                                              Knightmare Phoenix
                                              • ATK:

                                              • 1900

                                              • LINK-2

                                              Link Arrow:

                                              Top

                                              Right


                                              2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                              UR Rarity
                                              1 cardKnightmare Unicorn
                                              UR Rarity
                                              1 cardKnightmare Unicorn
                                              Knightmare Unicorn
                                              DARK
                                              Knightmare Unicorn
                                              • ATK:

                                              • 2200

                                              • LINK-3

                                              Link Arrow:

                                              Left

                                              Right

                                              Bottom


                                              2+ monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 card on the field; shuffle it into the Deck, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Unicorn" once per turn. While any co-linked "Knightmare" monsters are on the field, for your normal draw in your Draw Phase, draw 1 card for each different card name among those co-linked "Knightmare" monsters, instead of drawing just 1 card.


                                              UR Rarity
                                              1 cardThe Phantom Knights of Rusty Bardiche
                                              UR Rarity
                                              1 cardThe Phantom Knights of Rusty Bardiche
                                              The Phantom Knights of Rusty Bardiche
                                              DARK
                                              The Phantom Knights of Rusty Bardiche
                                              • ATK:

                                              • 2100

                                              • LINK-3

                                              Link Arrow:

                                              Right

                                              Bottom-Left

                                              Bottom-Right


                                              2+ DARK monsters During your Main Phase: You can send 1 "The Phantom Knights" monster from your Deck to the GY, then Set 1 "Phantom Knights" Spell/Trap directly from your Deck to your Spell & Trap Zone. If a DARK Xyz Monster(s) is Special Summoned to a zone(s) this card points to, while this monster is on the field (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "The Phantom Knights of Rusty Bardiche" once per turn. Cannot be used as Link Material.


                                              UR Rarity
                                              1 cardM-X-Saber Invoker
                                              UR Rarity
                                              1 cardM-X-Saber Invoker
                                              M-X-Saber Invoker
                                              EARTH
                                              M-X-Saber Invoker
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 500


                                              2 Level 3 monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Level 4 EARTH Warrior or Beast-Warrior monster from your Deck, in Defense Position, but destroy it during the End Phase.


                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              SR Rarity
                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              EARTH
                                              Number 41: Bagooska the Terribly Tired Tapir
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 2000


                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.



                                              GOUKI Decks in MASTER DUEL








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