Greed Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
UR Rarity
Mist Valley Apex Avian
WIND 7
Mist Valley Apex Avian
  • ATK:

  • 2700

  • DEF:

  • 2000


Once per chain, when a card or effect is activated (Quick Effect): You can target 1 "Mist Valley" card you control; return that target to the hand, and if you do, negate the activation, and if you do that, destroy it.

R Rarity
Mist Valley Thunderbird
R Rarity
Mist Valley Thunderbird
R Rarity
Mist Valley Thunderbird
WIND 3
Mist Valley Thunderbird
  • ATK:

  • 1100

  • DEF:

  • 700


When this face-up card on the field returns to the hand, Special Summon it. This card cannot attack during the turn it was Special Summoned by this effect.

SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
SR Rarity
Summoner Monk
DARK 4
Summoner Monk
  • ATK:

  • 800

  • DEF:

  • 1600


While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.

R Rarity
Treasure Panda
R Rarity
Treasure Panda
R Rarity
Treasure Panda
EARTH 4
Treasure Panda
  • ATK:

  • 1100

  • DEF:

  • 2000


You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.

N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
N Rarity
Left Arm of the Forbidden One
DARK 1
Left Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
N Rarity
Left Leg of the Forbidden One
DARK 1
Left Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
N Rarity
Right Arm of the Forbidden One
DARK 1
Right Arm of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
N Rarity
Right Leg of the Forbidden One
DARK 1
Right Leg of the Forbidden One
  • ATK:

  • 200

  • DEF:

  • 300


A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.

N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
N Rarity
Thousand-Eyes Idol
DARK 1
Thousand-Eyes Idol
  • ATK:

  • 0

  • DEF:

  • 0


A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.

R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
R Rarity
Flamvell Guard
FIRE 1
Flamvell Guard
  • ATK:

  • 100

  • DEF:

  • 2000


A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.

N Rarity
Water Spirit
N Rarity
Water Spirit
N Rarity
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.

SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
SR Rarity
Allure of Darkness
Spell Normal
Allure of Darkness

    Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.

    N Rarity
    Double Summon
    N Rarity
    Double Summon
    N Rarity
    Double Summon
    Spell Normal
    Double Summon

      You can conduct 2 Normal Summons/Sets this turn, not just 1.

      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      SR Rarity
      Into the Void
      Spell Normal
      Into the Void

        If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.

        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        R Rarity
        Magical Mallet
        Spell Normal
        Magical Mallet

          Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.

          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          UR Rarity
          Moray of Avarice
          Spell Normal
          Moray of Avarice

            Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.

            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            SR Rarity
            Pot of Acquisitiveness
            Spell Quick
            Pot of Acquisitiveness

              Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.



              Tag(s):

              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              SR Rarity
              Pot of Avarice
              Spell Normal
              Pot of Avarice

                Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.



                Tag(s):

                SR Rarity
                Rank-Up-Magic Astral Force
                SR Rarity
                Rank-Up-Magic Astral Force
                SR Rarity
                Rank-Up-Magic Astral Force
                Spell Normal
                Rank-Up-Magic Astral Force

                  Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  N Rarity
                  Reload
                  Spell Quick
                  Reload

                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.

                    N Rarity
                    Scroll of Bewitchment
                    N Rarity
                    Scroll of Bewitchment
                    N Rarity
                    Scroll of Bewitchment
                    Spell Equip
                    Scroll of Bewitchment

                      Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.

                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      SR Rarity
                      Spellbook of Knowledge
                      Spell Normal
                      Spellbook of Knowledge

                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.

                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        UR Rarity
                        Upstart Goblin
                        Spell Normal
                        Upstart Goblin

                          Draw 1 card, then your opponent gains 1000 LP.

                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          R Rarity
                          White Elephant's Gift
                          Spell Normal
                          White Elephant's Gift

                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            SR Rarity
                            Wonder Wand
                            Spell Equip
                            Wonder Wand

                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.

                              Extra Deck

                              R Rarity
                              Reprodocus
                              R Rarity
                              Reprodocus
                              R Rarity
                              Reprodocus
                              EARTH
                              Reprodocus
                              • ATK:

                              • 800

                              • LINK-2

                              Link Arrow:

                              Top

                              Bottom


                              2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.

                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              UR Rarity
                              Saryuja Skull Dread
                              EARTH
                              Saryuja Skull Dread
                              • ATK:

                              • 2800

                              • LINK-4

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom

                              Bottom-Right


                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.

                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              UR Rarity
                              Ancient Fairy Dragon
                              LIGHT 7
                              Ancient Fairy Dragon
                              • ATK:

                              • 2100

                              • DEF:

                              • 3000


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.

                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              N Rarity
                              Cyberse Integrator
                              LIGHT 3
                              Cyberse Integrator
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.

                              UR Rarity
                              PSY-Framelord Omega
                              UR Rarity
                              PSY-Framelord Omega
                              UR Rarity
                              PSY-Framelord Omega
                              LIGHT 8
                              PSY-Framelord Omega
                              • ATK:

                              • 2800

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

                              SR Rarity
                              Ravenous Crocodragon Archethys
                              SR Rarity
                              Ravenous Crocodragon Archethys
                              SR Rarity
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              R Rarity
                              Stardust Charge Warrior
                              WIND 6
                              Stardust Charge Warrior
                              • ATK:

                              • 2000

                              • DEF:

                              • 1300


                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.

                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              UR Rarity
                              T.G. Hyper Librarian
                              DARK 5
                              T.G. Hyper Librarian
                              • ATK:

                              • 2400

                              • DEF:

                              • 1800


                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              SR Rarity
                              Formula Synchron
                              LIGHT 2
                              Formula Synchron
                              • ATK:

                              • 200

                              • DEF:

                              • 1500


                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.

                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              SR Rarity
                              Martial Metal Marcher
                              WIND 3
                              Martial Metal Marcher
                              • ATK:

                              • 500

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.

                              UR Rarity
                              Ghostrick Angel of Mischief
                              UR Rarity
                              Ghostrick Angel of Mischief
                              UR Rarity
                              Ghostrick Angel of Mischief
                              DARK
                              Ghostrick Angel of Mischief
                              • ATK:

                              • 2000

                              • DEF:

                              • 2500


                              2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.

                               Rarity
                              Tantrum Toddler
                               Rarity
                              Tantrum Toddler
                               Rarity
                              Tantrum Toddler
                              FIRE
                              Tantrum Toddler
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 Level 1 monsters Once per Chain, if a card or effect activation is negated (except during the Damage Step): You can attach up to 1 card each from your GY and your opponent's GY to this card as material. This card gains effects based on the number of materials attached to it. ● 1+: Gains 700 ATK/DEF for each material attached to it. ● 4+: Cannot be destroyed by battle or card effects. ● 8+: (Quick Effect): You can detach 4 materials from this card; destroy all cards on the field.

                              Need 14 UR

                              UR Rarity
                              Saryuja Skull Dread1 card
                              UR Rarity
                              Antihuman Intelligence ME-PSY-YA1 card
                              UR Rarity
                              Accel Synchro Stardust Dragon1 card
                              UR Rarity
                              Ancient Fairy Dragon1 card
                              UR Rarity
                              Centur-Ion Legatia1 card
                              UR Rarity
                              T.G. Hyper Librarian1 card
                              UR Rarity
                              Ghostrick Angel of Mischief1 card
                              UR Rarity
                              Monster Reborn1 card
                              UR Rarity
                              Moray of Avarice1 card
                              UR Rarity
                              Primal Seed2 card
                              UR Rarity
                              Upstart Goblin3 card

                              Main: 51 Extra: 15

                              R Rarity
                              1 cardChaos Emperor Dragon - Envoy of the End
                              R Rarity
                              1 cardChaos Emperor Dragon - Envoy of the End
                              Chaos Emperor Dragon - Envoy of the End
                              DARK 8
                              Chaos Emperor Dragon - Envoy of the End
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn: You can pay 1000 LP; send as many cards in both players' hands and on the field as possible to the GY, then inflict 300 damage to your opponent for each card sent to the opponent's GY by this effect. You cannot activate other cards or effects during the turn you activate this card's effect.


                              SR Rarity
                              1 cardGaap the Divine Soldier
                              SR Rarity
                              1 cardGaap the Divine Soldier
                              Gaap the Divine Soldier
                              DARK 6
                              Gaap the Divine Soldier
                              • ATK:

                              • 2200

                              • DEF:

                              • 2000


                              All monsters are changed to Attack Position, also their battle positions cannot be changed. (Flip Effects are not activated.) Once per turn: You can reveal any number of Fiend monsters in your hand; this card gains 300 ATK for each, until the end of this turn.


                              R Rarity
                              1 cardPropa Gandake
                              R Rarity
                              1 cardPropa Gandake
                              Propa Gandake
                              EARTH 3
                              Propa Gandake
                              • ATK:

                              • 500

                              • DEF:

                              • 2000


                              Once per turn, if you control a monster(s) whose original Type is Beast, Insect, Plant, or Rock: You can declare 1 of those Types you control; this card becomes that declared Type. If this card has applied this effect, also apply the following effects while it remains in the Monster Zone. ● All face-up monsters on the field become the same Type as this card. ● Monsters on the field with this card's Type cannot be targeted by either player using the effects of monsters your opponent controls with that same Type.


                              SR Rarity
                              3 cardSummoner Monk
                              SR Rarity
                              3 cardSummoner Monk
                              Summoner Monk
                              DARK 4
                              Summoner Monk
                              • ATK:

                              • 800

                              • DEF:

                              • 1600


                              While this card is face-up on the field, it cannot be Tributed. If this card is Normal or Flip Summoned: Change this card to Defense Position. Once per turn: You can discard 1 Spell; Special Summon 1 Level 4 monster from your Deck, but that monster cannot attack this turn.


                              R Rarity
                              3 cardTreasure Panda
                              R Rarity
                              3 cardTreasure Panda
                              Treasure Panda
                              EARTH 4
                              Treasure Panda
                              • ATK:

                              • 1100

                              • DEF:

                              • 2000


                              You can banish up to 3 Spells/Traps from your GY face-down; Special Summon 1 Normal Monster from your Deck, whose Level equals the number of cards banished to activate this effect.


                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              N Rarity
                              1 cardLeft Arm of the Forbidden One
                              Left Arm of the Forbidden One
                              DARK 1
                              Left Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              N Rarity
                              1 cardLeft Leg of the Forbidden One
                              Left Leg of the Forbidden One
                              DARK 1
                              Left Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden left leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              N Rarity
                              1 cardRight Arm of the Forbidden One
                              Right Arm of the Forbidden One
                              DARK 1
                              Right Arm of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right arm sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              N Rarity
                              1 cardRight Leg of the Forbidden One
                              Right Leg of the Forbidden One
                              DARK 1
                              Right Leg of the Forbidden One
                              • ATK:

                              • 200

                              • DEF:

                              • 300


                              A forbidden right leg sealed by magic. Whosoever breaks this seal will know infinite power.


                              N Rarity
                              1 cardThousand-Eyes Idol
                              N Rarity
                              1 cardThousand-Eyes Idol
                              Thousand-Eyes Idol
                              DARK 1
                              Thousand-Eyes Idol
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              A wicked entity that controls the hearts of men, its thousand eyes are able to see and expand the negative influences in an individual's soul.


                              R Rarity
                              1 cardFlamvell Guard
                              R Rarity
                              1 cardFlamvell Guard
                              Flamvell Guard
                              FIRE 1
                              Flamvell Guard
                              • ATK:

                              • 100

                              • DEF:

                              • 2000


                              A Flamvell guardian who commands fire with his will. His magma-hot barrier protects his troops from intruders.


                              N Rarity
                              2 cardWater Spirit
                              N Rarity
                              2 cardWater Spirit
                              Water Spirit
                              WATER 1
                              Water Spirit
                              • ATK:

                              • 400

                              • DEF:

                              • 1200


                              This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


                              UR Rarity
                              1 cardAntihuman Intelligence ME-PSY-YA
                              UR Rarity
                              1 cardAntihuman Intelligence ME-PSY-YA
                              Antihuman Intelligence ME-PSY-YA
                              LIGHT 8
                              Antihuman Intelligence ME-PSY-YA
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              [ Pendulum Effect ] Any card sent to the GY is banished instead, except Monster Cards. [ Monster Effect ] You can reveal this card in your hand; add 1 other Pendulum Monster from your hand, or 1 card from your Pendulum Zone, to its owner's Extra Deck face-up, and if you do, Special Summon this card. You can only use this effect of "Antihuman Intelligence ME-PSY-YA" once per turn. If another monster(s) is Normal or Special Summoned while you control this card: Send that monster(s) to the GY during the End Phase of this turn.


                              SR Rarity
                              3 cardAllure of Darkness
                              SR Rarity
                              3 cardAllure of Darkness
                              Allure of Darkness
                              Spell Normal
                              Allure of Darkness

                                Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                R Rarity
                                1 cardBook of Moon
                                R Rarity
                                1 cardBook of Moon
                                Book of Moon
                                Spell Quick
                                Book of Moon

                                  Target 1 face-up monster on the field; change that target to face-down Defense Position.


                                  SR Rarity
                                  3 cardInto the Void
                                  SR Rarity
                                  3 cardInto the Void
                                  Into the Void
                                  Spell Normal
                                  Into the Void

                                    If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                    R Rarity
                                    3 cardMagical Mallet
                                    R Rarity
                                    3 cardMagical Mallet
                                    Magical Mallet
                                    Spell Normal
                                    Magical Mallet

                                      Shuffle any number of cards from your hand into the Deck, then draw that same number of cards.


                                      UR Rarity
                                      1 cardMonster Reborn
                                      UR Rarity
                                      1 cardMonster Reborn
                                      Monster Reborn
                                      Spell Normal
                                      Monster Reborn

                                        Target 1 monster in either GY; Special Summon it.




                                        Tag(s):

                                        UR Rarity
                                        1 cardMoray of Avarice
                                        UR Rarity
                                        1 cardMoray of Avarice
                                        Moray of Avarice
                                        Spell Normal
                                        Moray of Avarice

                                          Banish 1 face-up Fish, Sea Serpent, or Aqua monster you control; draw 2 cards. You can only activate 1 "Moray of Avarice" per turn.


                                          SR Rarity
                                          1 cardPot of Acquisitiveness
                                          SR Rarity
                                          1 cardPot of Acquisitiveness
                                          Pot of Acquisitiveness
                                          Spell Quick
                                          Pot of Acquisitiveness

                                            Target 3 banished monsters; shuffle all 3 into the Deck, then draw 1 card. You can only activate 1 "Pot of Acquisitiveness" per turn.




                                            Tag(s):

                                            SR Rarity
                                            3 cardPot of Avarice
                                            SR Rarity
                                            3 cardPot of Avarice
                                            Pot of Avarice
                                            Spell Normal
                                            Pot of Avarice

                                              Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                                              Tag(s):

                                              UR Rarity
                                              2 cardPrimal Seed
                                              UR Rarity
                                              2 cardPrimal Seed
                                              Primal Seed
                                              Spell Normal
                                              Primal Seed

                                                If "Black Luster Soldier - Envoy of the Beginning" or "Chaos Emperor Dragon - Envoy of the End" is on the field: Target 2 of your banished cards; add both those targets to your hand.


                                                SR Rarity
                                                1 cardRank-Up-Magic Astral Force
                                                SR Rarity
                                                1 cardRank-Up-Magic Astral Force
                                                Rank-Up-Magic Astral Force
                                                Spell Normal
                                                Rank-Up-Magic Astral Force

                                                  Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                                  N Rarity
                                                  3 cardReload
                                                  N Rarity
                                                  3 cardReload
                                                  Reload
                                                  Spell Quick
                                                  Reload

                                                    Add all cards in your hand to your Deck and shuffle it. Then draw the same number of cards that you added to your Deck.


                                                    N Rarity
                                                    1 cardScroll of Bewitchment
                                                    N Rarity
                                                    1 cardScroll of Bewitchment
                                                    Scroll of Bewitchment
                                                    Spell Equip
                                                    Scroll of Bewitchment

                                                      Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.


                                                      SR Rarity
                                                      1 cardSpellbook of Knowledge
                                                      SR Rarity
                                                      1 cardSpellbook of Knowledge
                                                      Spellbook of Knowledge
                                                      Spell Normal
                                                      Spellbook of Knowledge

                                                        Send to the GY either 1 Spellcaster monster you control, or 1 other "Spellbook" card from your hand or face-up field, except "Spellbook of Knowledge", and if you do, draw 2 cards. You can only activate 1 "Spellbook of Knowledge" per turn.


                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        UR Rarity
                                                        3 cardUpstart Goblin
                                                        Upstart Goblin
                                                        Spell Normal
                                                        Upstart Goblin

                                                          Draw 1 card, then your opponent gains 1000 LP.


                                                          R Rarity
                                                          3 cardWhite Elephant's Gift
                                                          R Rarity
                                                          3 cardWhite Elephant's Gift
                                                          White Elephant's Gift
                                                          Spell Normal
                                                          White Elephant's Gift

                                                            Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                                                            SR Rarity
                                                            3 cardWonder Wand
                                                            SR Rarity
                                                            3 cardWonder Wand
                                                            Wonder Wand
                                                            Spell Equip
                                                            Wonder Wand

                                                              Equip only to a Spellcaster monster. It gains 500 ATK. If you control the equipped monster and this card: You can send both to the GY; draw 2 cards.


                                                              R Rarity
                                                              1 cardReprodocus
                                                              R Rarity
                                                              1 cardReprodocus
                                                              Reprodocus
                                                              EARTH
                                                              Reprodocus
                                                              • ATK:

                                                              • 800

                                                              • LINK-2

                                                              Link Arrow:

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                                                              2 monsters You can activate 1 of these effects. ● Declare 1 Monster Type; all face-up monsters this card points to become that Type until the end of this turn. ● Declare 1 Attribute; all face-up monsters this card points to become that Attribute until the end of this turn. You can only use this effect of "Reprodocus" once per turn.


                                                              UR Rarity
                                                              1 cardSaryuja Skull Dread
                                                              UR Rarity
                                                              1 cardSaryuja Skull Dread
                                                              Saryuja Skull Dread
                                                              EARTH
                                                              Saryuja Skull Dread
                                                              • ATK:

                                                              • 2800

                                                              • LINK-4

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                                                              Bottom-Left

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                                                              2+ monsters with different names This card gains effects based on the number of materials used for its Link Summon. ● 2+: If a monster(s) is Normal or Special Summoned to a zone this card points to: That monster(s) gains 300 ATK/DEF. ● 3+: Once per turn, during your Main Phase: You can Special Summon 1 monster from your hand. ● 4: When this card is Link Summoned: You can draw 4 cards, then place 3 cards from your hand on the bottom of your Deck in any order.


                                                              UR Rarity
                                                              1 cardAccel Synchro Stardust Dragon
                                                              UR Rarity
                                                              1 cardAccel Synchro Stardust Dragon
                                                              Accel Synchro Stardust Dragon
                                                              WIND 8
                                                              Accel Synchro Stardust Dragon
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                                                              UR Rarity
                                                              1 cardAncient Fairy Dragon
                                                              UR Rarity
                                                              1 cardAncient Fairy Dragon
                                                              Ancient Fairy Dragon
                                                              LIGHT 7
                                                              Ancient Fairy Dragon
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 3000


                                                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can Special Summon 1 Level 4 or lower monster from your hand. You cannot conduct your Battle Phase the turn you activate this effect. During your Main Phase: You can destroy as many cards in the Field Zones as possible (min. 1), and if you do, gain 1000 LP, then you can add 1 Field Spell with a different name than the destroyed card(s), from your Deck to your hand. You can only use each effect of "Ancient Fairy Dragon" once per turn.


                                                              UR Rarity
                                                              1 cardCentur-Ion Legatia
                                                              UR Rarity
                                                              1 cardCentur-Ion Legatia
                                                              Centur-Ion Legatia
                                                              LIGHT 12
                                                              Centur-Ion Legatia
                                                              • ATK:

                                                              • 3500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                              N Rarity
                                                              1 cardCyberse Integrator
                                                              N Rarity
                                                              1 cardCyberse Integrator
                                                              Cyberse Integrator
                                                              LIGHT 3
                                                              Cyberse Integrator
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, you can: Special Summon 1 Cyberse Tuner from your hand or GY in Defense Position, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. If this Synchro Summoned card is sent to the GY: You can draw 1 card. You can only use each effect of "Cyberse Integrator" once per turn.


                                                              SR Rarity
                                                              1 cardRavenous Crocodragon Archethys
                                                              SR Rarity
                                                              1 cardRavenous Crocodragon Archethys
                                                              Ravenous Crocodragon Archethys
                                                              WATER 9
                                                              Ravenous Crocodragon Archethys
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1000


                                                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                                              R Rarity
                                                              1 cardStardust Charge Warrior
                                                              R Rarity
                                                              1 cardStardust Charge Warrior
                                                              Stardust Charge Warrior
                                                              WIND 6
                                                              Stardust Charge Warrior
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 1300


                                                              1 Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: You can draw 1 card. You can only use this effect of "Stardust Charge Warrior" once per turn. This card can attack all Special Summoned monsters your opponent controls, once each.


                                                              UR Rarity
                                                              1 cardT.G. Hyper Librarian
                                                              UR Rarity
                                                              1 cardT.G. Hyper Librarian
                                                              T.G. Hyper Librarian
                                                              DARK 5
                                                              T.G. Hyper Librarian
                                                              • ATK:

                                                              • 2400

                                                              • DEF:

                                                              • 1800


                                                              1 Tuner + 1+ non-Tuner monsters If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.


                                                              SR Rarity
                                                              2 cardFormula Synchron
                                                              SR Rarity
                                                              2 cardFormula Synchron
                                                              Formula Synchron
                                                              LIGHT 2
                                                              Formula Synchron
                                                              • ATK:

                                                              • 200

                                                              • DEF:

                                                              • 1500


                                                              1 Tuner + 1 non-Tuner monster When this card is Synchro Summoned: You can draw 1 card. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                              SR Rarity
                                                              1 cardMartial Metal Marcher
                                                              SR Rarity
                                                              1 cardMartial Metal Marcher
                                                              Martial Metal Marcher
                                                              WIND 3
                                                              Martial Metal Marcher
                                                              • ATK:

                                                              • 500

                                                              • DEF:

                                                              • 2200


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Tuner in your GY; Special Summon it in Defense Position, but negate its effects. You can only use this effect of "Martial Metal Marcher" once per turn. A Synchro Monster that used this card as material is treated as a Tuner while face-up on the field.


                                                              R Rarity
                                                              1 cardShamisen Samsara Sorrowcat
                                                              R Rarity
                                                              1 cardShamisen Samsara Sorrowcat
                                                              Shamisen Samsara Sorrowcat
                                                              DARK 3
                                                              Shamisen Samsara Sorrowcat
                                                              • ATK:

                                                              • 1600

                                                              • DEF:

                                                              • 1200


                                                              1 Tuner + 1+ non-Tuner monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. If this card is in your GY: You can target 1 other Synchro Monster in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Shamisen Samsara Sorrowcat" once per turn.


                                                              UR Rarity
                                                              1 cardGhostrick Angel of Mischief
                                                              UR Rarity
                                                              1 cardGhostrick Angel of Mischief
                                                              Ghostrick Angel of Mischief
                                                              DARK
                                                              Ghostrick Angel of Mischief
                                                              • ATK:

                                                              • 2000

                                                              • DEF:

                                                              • 2500


                                                              2 Level 4 monsters You can also Xyz Summon this card by using a "Ghostrick" Xyz Monster you control as the Xyz Material, except "Ghostrick Angel of Mischief". (Xyz Materials attached to that monster also become Xyz Materials on this card.) When the number of Xyz Materials on this card becomes 10, you win the Duel. Once per turn: You can detach 1 Xyz Material from this card; add 1 "Ghostrick" Spell/Trap Card from your Deck to your hand. Once per turn: You can attach 1 "Ghostrick" card from your hand to this card as an Xyz Material.


                                                              SR Rarity
                                                              1 cardMelffy Mommy
                                                              SR Rarity
                                                              1 cardMelffy Mommy
                                                              Melffy Mommy
                                                              EARTH
                                                              Melffy Mommy
                                                              • ATK:

                                                              • 1000

                                                              • DEF:

                                                              • 1000


                                                              2+ Level 2 Beast monsters Once per turn (Quick Effect): You can attach 1 Beast monster from your hand or face-up field to this card as material. This card gains effects based on the number of materials attached to it. ● 3+: Cannot be destroyed by battle. ● 4+: You take no damage from battles involving this card. ● 5+: When an attack is declared involving this card and an Attack Position monster: You can inflict damage to your opponent equal to that Attack Position monster's ATK.



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