Greed Deck Breakdown

Main Deck

SR Rarity
Lava Golem
SR Rarity
Lava Golem
SR Rarity
Lava Golem
FIRE 8
Lava Golem
  • ATK:

  • 3000

  • DEF:

  • 2500


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.

N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
UR Rarity
Ghost Mourner & Moonlit Chill
WIND 3
Ghost Mourner & Moonlit Chill
  • ATK:

  • 0

  • DEF:

  • 1800


If your opponent Special Summons a monster(s) face-up (except during the Damage Step): You can discard this card, then target 1 of those face-up monsters; negate its effects until the end of this turn, also if that face-up monster leaves the field this turn, its controller takes damage equal to its original ATK. You can only use this effect of "Ghost Mourner & Moonlit Chill" once per turn.

SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
SR Rarity
Mahaama the Fairy Dragon
LIGHT 5
Mahaama the Fairy Dragon
  • ATK:

  • 0

  • DEF:

  • 2500


During your opponent's turn, when either player takes battle damage: You can Special Summon this card from your hand, then apply 1 of these effects. ● Gain LP equal to that battle damage. ● Inflict damage to your opponent equal to that battle damage.

R Rarity
Cauldron of the Old Man
R Rarity
Cauldron of the Old Man
R Rarity
Cauldron of the Old Man
Spell Continuous
Cauldron of the Old Man

    When this card is activated: Place 1 counter on it. Once per turn, during your Standby Phase: Place 1 counter on this card. Once per turn: You can activate 1 of these effects; ● Gain 500 LP for each counter on this card. ● Inflict 300 damage to your opponent for each counter on this card.

    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    R Rarity
    Chain Energy
    Spell Continuous
    Chain Energy

      Each player must pay 500 Life Points per card to Normal Summon, Special Summon, Set or activate cards from his/her respective hand.

      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      SR Rarity
      Pot of Extravagance
      Spell Normal
      Pot of Extravagance

        At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



        Tag(s):

        SR Rarity
        Blazing Mirror Force
        SR Rarity
        Blazing Mirror Force
        SR Rarity
        Blazing Mirror Force
        Trap Normal
        Blazing Mirror Force

          When an opponent's monster declares an attack: Destroy as many Attack Position monsters your opponent controls as possible, and if you do, take damage equal to half the combined original ATK of those destroyed monsters, then inflict damage to your opponent equal to the damage you took.

          N Rarity
          Cemetary Bomb
          N Rarity
          Cemetary Bomb
          N Rarity
          Cemetary Bomb
          Trap Normal
          Cemetary Bomb

            Inflict 100 damage to your opponent for each card in their Graveyard.

            SR Rarity
            Gravedigger's Trap Hole
            SR Rarity
            Gravedigger's Trap Hole
            SR Rarity
            Gravedigger's Trap Hole
            Trap Normal
            Gravedigger's Trap Hole

              When your opponent activates a monster effect in their hand or GY, or when your opponent's banished monster effect is activated: Negate its effect, and if you do, inflict 2000 damage to your opponent.

              SR Rarity
              Magic Cylinder
              SR Rarity
              Magic Cylinder
              SR Rarity
              Magic Cylinder
              Trap Normal
              Magic Cylinder

                When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

                R Rarity
                Ring of Destruction
                R Rarity
                Ring of Destruction
                R Rarity
                Ring of Destruction
                Trap Normal
                Ring of Destruction

                  During your opponent's turn: Target 1 face-up monster your opponent controls whose ATK is less than or equal to their LP; destroy that face-up monster, and if you do, take damage equal to its original ATK, then inflict damage to your opponent, equal to the damage you took. You can only activate 1 "Ring of Destruction" per turn.

                  R Rarity
                  Skull Invitation
                  R Rarity
                  Skull Invitation
                  R Rarity
                  Skull Invitation
                  Trap Continuous
                  Skull Invitation

                    Each time a card(s) is sent to the Graveyard, inflict 300 damage to its owner for each card sent.

                    N Rarity
                    Waboku
                    N Rarity
                    Waboku
                    N Rarity
                    Waboku
                    Trap Normal
                    Waboku

                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                      Need 41 UR

                      UR Rarity
                      Lady Labrynth of the Silver Castle1 card
                      UR Rarity
                      Lovely Labrynth of the Silver Castle1 card
                      UR Rarity
                      Relinquished Anima1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Underworld Goddess of the Closed World1 card
                      UR Rarity
                      Chaos Angel3 card
                      UR Rarity
                      Enigmaster Packbit1 card
                      UR Rarity
                      PSY-Framelord Omega1 card
                       Rarity
                      Fidraulis Harmonia3 card
                      UR Rarity
                      Super Starslayer TY-PHON - Sky Crisis3 card
                      UR Rarity
                      Big Welcome Labrynth3 card
                      UR Rarity
                      Destructive Daruma Karma Cannon1 card
                      UR Rarity
                      Dominus Impulse3 card
                       Rarity
                      Dominus Spark3 card
                      UR Rarity
                      Infinite Impermanence3 card
                      UR Rarity
                      Solemn Strike1 card
                      UR Rarity
                      Songs of the Dominators3 card
                      UR Rarity
                      Terrors of the Overroot1 card
                      UR Rarity
                      There Can Be Only One1 card
                      UR Rarity
                      Transaction Rollback3 card
                      UR Rarity
                      Trap Holic2 card
                      UR Rarity
                      Welcome Labrynth1 card

                      Main: 48 Extra: 16

                      SR Rarity
                      2 cardAriane the Labrynth Servant
                      SR Rarity
                      2 cardAriane the Labrynth Servant
                      Ariane the Labrynth Servant
                      DARK 4
                      Ariane the Labrynth Servant
                      • ATK:

                      • 1800

                      • DEF:

                      • 1100


                      You can send 1 Normal Trap from your hand or that's Set on your field to the GY; Special Summon 1 Level 4 or lower Fiend monster from your Deck in Defense Position, except "Ariane the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use each effect of "Ariane the Labrynth Servant" once per turn.


                      SR Rarity
                      3 cardArianna the Labrynth Servant
                      SR Rarity
                      3 cardArianna the Labrynth Servant
                      Arianna the Labrynth Servant
                      DARK 4
                      Arianna the Labrynth Servant
                      • ATK:

                      • 1600

                      • DEF:

                      • 2100


                      If this card is Normal or Special Summoned: You can add 1 "Labrynth" card from your Deck to your hand, except "Arianna the Labrynth Servant". If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can draw 1 card, then you can apply this effect. ● From your hand, either Special Summon 1 Fiend monster, or Set 1 Spell/Trap. You can only use 1 "Arianna the Labrynth Servant" effect per turn, and only once that turn.


                      N Rarity
                      3 cardLabrynth Chandraglier
                      N Rarity
                      3 cardLabrynth Chandraglier
                      Labrynth Chandraglier
                      DARK 3
                      Labrynth Chandraglier
                      • ATK:

                      • 1500

                      • DEF:

                      • 0


                      (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Labrynth Chandraglier" once per turn.


                      R Rarity
                      1 cardLabrynth Cooclock
                      R Rarity
                      1 cardLabrynth Cooclock
                      Labrynth Cooclock
                      DARK 1
                      Labrynth Cooclock
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      (Quick Effect): You can discard this card; this turn, you can activate 1 Normal Trap Card that was Set this turn, if you control a "Labrynth" monster. If a card(s) is sent from your hand to the GY to activate your Normal Trap Card or your "Labrynth" card or effect, except "Labrynth Cooclock", while this card is in your GY (except during the Damage Step): You can add this card to your hand, or Special Summon it. You can only use each effect of "Labrynth Cooclock" once per turn.


                      N Rarity
                      3 cardLabrynth Stovie Torbie
                      N Rarity
                      3 cardLabrynth Stovie Torbie
                      Labrynth Stovie Torbie
                      DARK 2
                      Labrynth Stovie Torbie
                      • ATK:

                      • 0

                      • DEF:

                      • 2000


                      (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                      UR Rarity
                      1 cardLady Labrynth of the Silver Castle
                      UR Rarity
                      1 cardLady Labrynth of the Silver Castle
                      Lady Labrynth of the Silver Castle
                      DARK 8
                      Lady Labrynth of the Silver Castle
                      • ATK:

                      • 3000

                      • DEF:

                      • 2900


                      While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                      UR Rarity
                      1 cardLovely Labrynth of the Silver Castle
                      UR Rarity
                      1 cardLovely Labrynth of the Silver Castle
                      Lovely Labrynth of the Silver Castle
                      DARK 8
                      Lovely Labrynth of the Silver Castle
                      • ATK:

                      • 2900

                      • DEF:

                      • 1900


                      Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                       Rarity
                      3 cardFidraulis Harmonia
                       Rarity
                      3 cardFidraulis Harmonia
                      Fidraulis Harmonia
                      DARK 7
                      Fidraulis Harmonia
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      When your opponent activates a monster effect on the field (Quick Effect): You can reveal this card in your hand and up to 5 Synchro Monsters in your Extra Deck; apply these effects in sequence based on the total number revealed, also you cannot activate the effects of monsters Special Summoned from the Extra Deck until the end of your next turn, except Synchro Monsters. ● 2+: Special Summon this card. ● 4+: Send 1 of the revealed Synchro Monsters to the GY. ● 6: Destroy 1 monster your opponent controls. You can only use this effect of "Fidraulis Harmonia" once per turn.


                      SR Rarity
                      1 cardLabrynth Labyrinth
                      SR Rarity
                      1 cardLabrynth Labyrinth
                      Labrynth Labyrinth
                      Spell Field
                      Labrynth Labyrinth

                        If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. ● Also after that, destroy 1 card on the field. If you activate a non-"Labrynth" Normal Trap Card (except during the Damage Step): You can Special Summon 1 Fiend monster from your hand or GY. You can only use each effect of "Labrynth Labyrinth" once per turn.


                        SR Rarity
                        2 cardPot of Extravagance
                        SR Rarity
                        2 cardPot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          SR Rarity
                          1 cardTemple of the Kings
                          SR Rarity
                          1 cardTemple of the Kings
                          Temple of the Kings
                          Spell Continuous
                          Temple of the Kings

                            You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                            UR Rarity
                            3 cardBig Welcome Labrynth
                            UR Rarity
                            3 cardBig Welcome Labrynth
                            Big Welcome Labrynth
                            Trap Normal
                            Big Welcome Labrynth

                              Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                              UR Rarity
                              1 cardDestructive Daruma Karma Cannon
                              UR Rarity
                              1 cardDestructive Daruma Karma Cannon
                              Destructive Daruma Karma Cannon
                              Trap Normal
                              Destructive Daruma Karma Cannon

                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                UR Rarity
                                3 cardDominus Impulse
                                UR Rarity
                                3 cardDominus Impulse
                                Dominus Impulse
                                Trap Normal
                                Dominus Impulse

                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                   Rarity
                                  3 cardDominus Spark
                                   Rarity
                                  3 cardDominus Spark
                                  Dominus Spark
                                  Trap Normal
                                  Dominus Spark

                                    During the turn in which your opponent has activated a monster effect in the hand or GY, you can activate this card from your hand. Target 1 monster your opponent controls; banish it, then if you have no Traps in your GY, your opponent can Special Summon 1 monster from their hand. If you activated this card from your hand, you cannot activate the effects of EARTH, WATER, FIRE, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Spark" per turn.


                                    SR Rarity
                                    1 cardEradicator Epidemic Virus
                                    SR Rarity
                                    1 cardEradicator Epidemic Virus
                                    Eradicator Epidemic Virus
                                    Trap Normal
                                    Eradicator Epidemic Virus

                                      Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      UR Rarity
                                      3 cardInfinite Impermanence
                                      Infinite Impermanence
                                      Trap Normal
                                      Infinite Impermanence

                                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                        SR Rarity
                                        1 cardSkill Drain
                                        SR Rarity
                                        1 cardSkill Drain
                                        Skill Drain
                                        Trap Continuous
                                        Skill Drain

                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                          UR Rarity
                                          1 cardSolemn Strike
                                          UR Rarity
                                          1 cardSolemn Strike
                                          Solemn Strike
                                          Trap Counter
                                          Solemn Strike

                                            When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                            Tag(s):

                                            UR Rarity
                                            3 cardSongs of the Dominators
                                            UR Rarity
                                            3 cardSongs of the Dominators
                                            Songs of the Dominators
                                            Trap Normal
                                            Songs of the Dominators

                                              If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                              UR Rarity
                                              1 cardTerrors of the Overroot
                                              UR Rarity
                                              1 cardTerrors of the Overroot
                                              Terrors of the Overroot
                                              Trap Normal
                                              Terrors of the Overroot

                                                Target 1 card your opponent controls and 1 card in their GY; send that card on the field to the GY, and if you do, Set the other card from the GY to your opponent's field. You can only activate 1 "Terrors of the Overroot" per turn.


                                                UR Rarity
                                                1 cardThere Can Be Only One
                                                UR Rarity
                                                1 cardThere Can Be Only One
                                                There Can Be Only One
                                                Trap Continuous
                                                There Can Be Only One

                                                  Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                  UR Rarity
                                                  3 cardTransaction Rollback
                                                  UR Rarity
                                                  3 cardTransaction Rollback
                                                  Transaction Rollback
                                                  Trap Normal
                                                  Transaction Rollback

                                                    Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                    UR Rarity
                                                    2 cardTrap Holic
                                                    UR Rarity
                                                    2 cardTrap Holic
                                                    Trap Holic
                                                    Trap Normal
                                                    Trap Holic

                                                      Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                      UR Rarity
                                                      1 cardWelcome Labrynth
                                                      UR Rarity
                                                      1 cardWelcome Labrynth
                                                      Welcome Labrynth
                                                      Trap Normal
                                                      Welcome Labrynth

                                                        Special Summon 1 "Labrynth" monster from your Deck, also until the end of the next turn after this card resolves, you cannot Special Summon monsters from the Deck or Extra Deck, except Fiend monsters. If a monster leaves the field by your Normal Trap effect, while this card is in your GY, except the turn it was sent there: You can Set this card. You can only use each effect of "Welcome Labrynth" once per turn.


                                                        SR Rarity
                                                        1 cardDharc the Dark Charmer, Gloomy
                                                        SR Rarity
                                                        1 cardDharc the Dark Charmer, Gloomy
                                                        Dharc the Dark Charmer, Gloomy
                                                        DARK
                                                        Dharc the Dark Charmer, Gloomy
                                                        • ATK:

                                                        • 1850

                                                        • LINK-2

                                                        Link Arrow:

                                                        Bottom-Left

                                                        Bottom-Right


                                                        2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                        SR Rarity
                                                        2 cardMuckraker From the Underworld
                                                        SR Rarity
                                                        2 cardMuckraker From the Underworld
                                                        Muckraker From the Underworld
                                                        DARK
                                                        Muckraker From the Underworld
                                                        • ATK:

                                                        • 1000

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Bottom


                                                        2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.


                                                        UR Rarity
                                                        1 cardRelinquished Anima
                                                        UR Rarity
                                                        1 cardRelinquished Anima
                                                        Relinquished Anima
                                                        DARK
                                                        Relinquished Anima
                                                        • ATK:

                                                        • 0

                                                        • LINK-1

                                                        Link Arrow:

                                                        Top


                                                        1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        UR Rarity
                                                        1 cardS:P Little Knight
                                                        S:P Little Knight
                                                        DARK
                                                        S:P Little Knight
                                                        • ATK:

                                                        • 1600

                                                        • LINK-2

                                                        Link Arrow:

                                                        Left

                                                        Right


                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        UR Rarity
                                                        1 cardUnderworld Goddess of the Closed World
                                                        Underworld Goddess of the Closed World
                                                        LIGHT
                                                        Underworld Goddess of the Closed World
                                                        • ATK:

                                                        • 3000

                                                        • LINK-5

                                                        Link Arrow:

                                                        Top

                                                        Top-Right

                                                        Right

                                                        Bottom

                                                        Bottom-Right


                                                        4+ Effect Monsters You can also use 1 monster your opponent controls as material to Link Summon this card. If this card is Link Summoned: You can negate the effects of all face-up monsters your opponent currently controls. This Link Summoned card is unaffected by your opponent's activated effects, unless they target this card. Once per turn, when your opponent activates a card or effect that Special Summons a monster(s) from the GY (Quick Effect): You can negate the activation.


                                                        UR Rarity
                                                        3 cardChaos Angel
                                                        UR Rarity
                                                        3 cardChaos Angel
                                                        Chaos Angel
                                                        DARK 10
                                                        Chaos Angel
                                                        • ATK:

                                                        • 3500

                                                        • DEF:

                                                        • 2800


                                                        1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                        UR Rarity
                                                        1 cardEnigmaster Packbit
                                                        UR Rarity
                                                        1 cardEnigmaster Packbit
                                                        Enigmaster Packbit
                                                        WATER 8
                                                        Enigmaster Packbit
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2500


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        UR Rarity
                                                        1 cardPSY-Framelord Omega
                                                        PSY-Framelord Omega
                                                        LIGHT 8
                                                        PSY-Framelord Omega
                                                        • ATK:

                                                        • 2800

                                                        • DEF:

                                                        • 2200


                                                        1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                                                        SR Rarity
                                                        2 cardGolden Cloud Beast - Malong
                                                        SR Rarity
                                                        2 cardGolden Cloud Beast - Malong
                                                        Golden Cloud Beast - Malong
                                                        LIGHT 6
                                                        Golden Cloud Beast - Malong
                                                        • ATK:

                                                        • 2200

                                                        • DEF:

                                                        • 1000


                                                        1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                        UR Rarity
                                                        3 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        UR Rarity
                                                        3 cardSuper Starslayer TY-PHON - Sky Crisis
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        DARK
                                                        Super Starslayer TY-PHON - Sky Crisis
                                                        • ATK:

                                                        • 2900

                                                        • DEF:

                                                        • 2900


                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                        master-duel
                                                        Greed
                                                        5







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