Greed Deck Breakdown

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

     Rarity
    Dominus Impulse
     Rarity
    Dominus Impulse
     Rarity
    Dominus Impulse
    Trap Normal
    Dominus Impulse

      If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      UR Rarity
      Infinite Impermanence
      Trap Normal
      Infinite Impermanence

        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

        Need 28 UR

         Rarity
        Arcana Force V - The Hierophant3 card
         Rarity
        Arcana Force XIX - The Sun3 card
        UR Rarity
        Arcana Force XXI - The World1 card
         Rarity
        Goddess of the Two Sides3 card
         Rarity
        Arcana Force EX - The Chaos Ruler3 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
         Rarity
        Arcana Spread1 card
        UR Rarity
        Forbidden Droplet2 card
        UR Rarity
        Harpie's Feather Duster1 card
         Rarity
        Light Force3 card
        UR Rarity
        Raigeki1 card
        UR Rarity
        Triple Tactics Talent1 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        SR Rarity
        1 cardArcana Force EX - The Dark Ruler
        SR Rarity
        1 cardArcana Force EX - The Dark Ruler
        Arcana Force EX - The Dark Ruler
        LIGHT 10
        Arcana Force EX - The Dark Ruler
        • ATK:

        • 4000

        • DEF:

        • 4000


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by sending 3 monsters you control to the Graveyard, and cannot be Special Summoned by other ways. When this card is Special Summoned: Toss a coin and gain the appropriate effect. ● Heads: This card can make a second attack during each Battle Phase, but if it does so using this effect, change it to Defense Position at the end of the Battle Phase. Its battle position cannot be changed until the end of your next turn. ● Tails: If this card is destroyed, destroy all cards on the field.


        N Rarity
        1 cardArcana Force III - The Empress
        N Rarity
        1 cardArcana Force III - The Empress
        Arcana Force III - The Empress
        LIGHT 4
        Arcana Force III - The Empress
        • ATK:

        • 1300

        • DEF:

        • 1300


        When this card is Summoned, toss a coin: ● Heads: Each time your opponent Normal Summons or Sets a monster, you can Special Summon 1 "Arcana Force" monster from your hand. ● Tails: Each time your opponent Normal Summons or Sets a monster, send 1 card from your hand to the Graveyard.


         Rarity
        3 cardArcana Force V - The Hierophant
         Rarity
        3 cardArcana Force V - The Hierophant
        Arcana Force V - The Hierophant
        LIGHT 4
        Arcana Force V - The Hierophant
        • ATK:

        • 1500

        • DEF:

        • 1500


        You can discard this card; this turn, your opponent cannot activate cards or effects when an "Arcana Force" monster(s) is Summoned to your field. If this card is Summoned: Toss a coin. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck with a different name from the monsters you control and in your GY. ● Tails: Special Summon 1 "Arcana Force" monster from your Deck to your opponent's field.


        N Rarity
        1 cardArcana Force VI - The Lovers
        N Rarity
        1 cardArcana Force VI - The Lovers
        Arcana Force VI - The Lovers
        LIGHT 4
        Arcana Force VI - The Lovers
        • ATK:

        • 1600

        • DEF:

        • 1600


        When this card is Summoned, toss a coin: ● Heads: This card can be treated as 2 Tributes for the Tribute Summon of an "Arcana Force" monster. ● Tails: You cannot Tribute Summon "Arcana Force" monsters.


         Rarity
        3 cardArcana Force XIX - The Sun
         Rarity
        3 cardArcana Force XIX - The Sun
        Arcana Force XIX - The Sun
        LIGHT 7
        Arcana Force XIX - The Sun
        • ATK:

        • 2900

        • DEF:

        • 2900


        If a card that has a coin tossing effect is on the field: You can Special Summon this card from your hand. You can only use this effect of "Arcana Force XIX - The Sun" once per turn. If this card is Summoned: Toss a coin. ● Heads: Set 1 Spell from your Deck that has a coin tossing effect. ● Tails: Destroy all cards in the Spell & Trap Zones.


        R Rarity
        3 cardArcana Force XV - The Fiend
        R Rarity
        3 cardArcana Force XV - The Fiend
        Arcana Force XV - The Fiend
        LIGHT 7
        Arcana Force XV - The Fiend
        • ATK:

        • 2500

        • DEF:

        • 2500


        You can discard this card; add 1 "Light Barrier" from your Deck or GY to your hand. If this card is Summoned: Toss a coin and this card gains the appropriate effect. ● Heads: When an attack is declared involving this card: You can target 1 monster on the field; destroy it, and if you do, inflict 500 damage to its controller. ● Tails: If an attack is declared involving this card: Destroy all monsters on the field.


        UR Rarity
        1 cardArcana Force XXI - The World
        UR Rarity
        1 cardArcana Force XXI - The World
        Arcana Force XXI - The World
        LIGHT 8
        Arcana Force XXI - The World
        • ATK:

        • 3100

        • DEF:

        • 3100


        When this card is Summoned, toss a coin: ● Heads: During your End Phase, you can send 2 monsters you control to the Graveyard to skip your opponent's next turn. ● Tails: During your opponent's Draw Phase, add the top card of their Graveyard to their hand.


        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


         Rarity
        3 cardGoddess of the Two Sides
         Rarity
        3 cardGoddess of the Two Sides
        Goddess of the Two Sides
        LIGHT 3
        Goddess of the Two Sides
        • ATK:

        • 950

        • DEF:

        • 700


        If this card is Normal or Special Summoned: You can add 1 monster from your Deck to your hand that has a coin tossing effect, except "Goddess of the Two Sides". During your Main Phase: You can toss a coin and call it. If you call it right, double the ATK of all monsters you currently control until the end of this turn. If you call it wrong, send as many monsters you control to the GY as possible (min. 1), and if you do, draw 1 card. You can only use each effect of "Goddess of the Two Sides" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        SR Rarity
        3 cardArcana Reading
        SR Rarity
        3 cardArcana Reading
        Arcana Reading
        Spell Normal
        Arcana Reading

          Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Add 1 card from your Deck to your hand that has a coin tossing effect, except "Arcana Reading". ● Tails: Your opponent adds 1 card from their Deck to their hand. You can banish this card from your GY; immediately after this effect resolves, Normal Summon 1 "Arcana Force" monster. You can only use each effect of "Arcana Reading" once per turn.


           Rarity
          1 cardArcana Spread
           Rarity
          1 cardArcana Spread
          Arcana Spread
          Spell Normal
          Arcana Spread

            Toss a coin and apply this effect. If "Light Barrier" is in your Field Zone, you can choose the effect instead. ● Heads: Special Summon 1 Level 4 or lower "Arcana Force" monster from your Deck. ● Tails: Special Summon 1 monster that has a coin tossing effect from your GY. You can banish this card from your GY; add 1 card from your GY to your hand that has a coin tossing effect. You can only use 1 "Arcana Spread" effect per turn, and only once that turn.


            UR Rarity
            2 cardForbidden Droplet
            UR Rarity
            2 cardForbidden Droplet
            Forbidden Droplet
            Spell Quick
            Forbidden Droplet

              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




              Tag(s):

              UR Rarity
              1 cardHarpie's Feather Duster
              UR Rarity
              1 cardHarpie's Feather Duster
              Harpie's Feather Duster
              Spell Normal
              Harpie's Feather Duster

                Destroy all Spell and Trap Cards your opponent controls.




                Tag(s):

                SR Rarity
                3 cardLight Barrier
                SR Rarity
                3 cardLight Barrier
                Light Barrier
                Spell Field
                Light Barrier

                  During your Standby Phase, toss a coin. If the result is Tails, the following effects are negated until your next Standby Phase: ● When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK.


                   Rarity
                  3 cardLight Force
                   Rarity
                  3 cardLight Force
                  Light Force
                  Spell Continuous
                  Light Force

                    Once per turn, during your Standby Phase, if "Light Barrier" is not in your Field Zone: Toss a coin. If tails, the following effects are negated until your next Standby Phase. ● Fairy monsters you control gain 300 ATK/DEF. ● You can discard 1 card; add 2 "Arcana Force" monsters with different names from your Deck to your hand, also you cannot Special Summon for the rest of this turn, except "Arcana Force" monsters. You can only use this effect of "Light Force" once per turn.


                    SR Rarity
                    1 cardPot of Extravagance
                    SR Rarity
                    1 cardPot of Extravagance
                    Pot of Extravagance
                    Spell Normal
                    Pot of Extravagance

                      At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                      Tag(s):

                      UR Rarity
                      1 cardRaigeki
                      UR Rarity
                      1 cardRaigeki
                      Raigeki
                      Spell Normal
                      Raigeki

                        Destroy all monsters your opponent controls.




                        Tag(s):

                        UR Rarity
                        1 cardTriple Tactics Talent
                        UR Rarity
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          3 cardInfinite Impermanence
                          UR Rarity
                          3 cardInfinite Impermanence
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                            R Rarity
                            3 cardAiwass, the Magistus Spell Spirit
                            R Rarity
                            3 cardAiwass, the Magistus Spell Spirit
                            Aiwass, the Magistus Spell Spirit
                            WIND 8
                            Aiwass, the Magistus Spell Spirit
                            • ATK:

                            • 2000

                            • DEF:

                            • 2800


                            1 "Magistus" monster + 1 Spellcaster monster While this card is an Equip Card, the equipped monster gains 1000 ATK/DEF. During the Main Phase (Quick Effect): You can target 1 other face-up monster on the field; equip this card you control to it. If this card was equipped to an opponent's monster by this effect, take control of the equipped monster, also it cannot activate its effects. You can only use this effect of "Aiwass, the Magistus Spell Spirit" once per turn.


                             Rarity
                            3 cardArcana Force EX - The Chaos Ruler
                             Rarity
                            3 cardArcana Force EX - The Chaos Ruler
                            Arcana Force EX - The Chaos Ruler
                            LIGHT 10
                            Arcana Force EX - The Chaos Ruler
                            • ATK:

                            • 3300

                            • DEF:

                            • 3300


                            3 "Arcana Force" monsters with different names Must be Special Summoned (from your Extra Deck) by sending the above cards from either field to the GY. If this card is Special Summoned: Toss a coin. ● Heads: Special Summon 1 Level 10 "Arcana Force" monster from your hand or Deck, ignoring its Summoning conditions. ● Tails: Add 1 card from your Deck to your hand that has a coin tossing effect. While "Light Barrier" is in the Field Zone, your opponent cannot activate the effects of monsters on the field.


                            R Rarity
                            3 cardBrigrand the Glory Dragon
                            R Rarity
                            3 cardBrigrand the Glory Dragon
                            Brigrand the Glory Dragon
                            DARK 8
                            Brigrand the Glory Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Fallen of Albaz" + 1 Level 8 or higher monster Cannot be destroyed by battle. While you control this Fusion Summoned card, your opponent cannot target other monsters you control with monster effects. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Tri-Brigade" monster or 1 "Fallen of Albaz" from your Deck. You can only use this effect of "Brigrand the Glory Dragon" once per turn.


                            R Rarity
                            3 cardMagnum the Reliever
                            R Rarity
                            3 cardMagnum the Reliever
                            Magnum the Reliever
                            LIGHT 8
                            Magnum the Reliever
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 monster Special Summoned from the Extra Deck + 1 monster in the hand You can target 1 "Polymerization" Spell or "Fusion" Spell in your GY; place that card on the bottom of the Deck, then draw 1 card. When another card, or its effect, is activated (Quick Effect): You can banish 1 "Polymerization" Spell or "Fusion" Spell from your GY, then target 1 card on the field; destroy it. You can only use each effect of "Magnum the Reliever" once per turn.


                            R Rarity
                            3 cardSprind the Irondash Dragon
                            R Rarity
                            3 cardSprind the Irondash Dragon
                            Sprind the Irondash Dragon
                            DARK 8
                            Sprind the Irondash Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            "Fallen of Albaz" + 1 Effect Monster Special Summoned this turn During your Main Phase: You can move this card you control to another of your Main Monster Zones, then you can destroy all other face-up cards in this card's column. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Springans" monster or 1 "Fallen of Albaz" from your Deck. You can only use each effect of "Sprind the Irondash Dragon" once per turn.


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                            Greed
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