Guardragon Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Chamber Dragonmaid
SR Rarity
Chamber Dragonmaid
SR Rarity
Chamber Dragonmaid
DARK 4
Chamber Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" Spell/Trap from your Deck to your hand. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 or higher "Dragonmaid" monster from your hand or GY. You can only use each effect of "Chamber Dragonmaid" once per turn.

SR Rarity
Dragonmaid Cehrmba
SR Rarity
Dragonmaid Cehrmba
SR Rarity
Dragonmaid Cehrmba
DARK 9
Dragonmaid Cehrmba
  • ATK:

  • 2800

  • DEF:

  • 1800


Dragon Fusion Monsters you control cannot be destroyed by your opponent's card effects . You can only use each of the following effects of "Dragonmaid Cehrmba" once per turn . You can discard this card; Special Summon 1 " Dragonmaid " monster from your GY or banishment , except "Dragonmaid Cehrmba". At the end of the Battle Phase : You can return this card to the hand , and if you do, Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand.

R Rarity
Dragonmaid Ernus
R Rarity
Dragonmaid Ernus
R Rarity
Dragonmaid Ernus
EARTH 7
Dragonmaid Ernus
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Ernus" once per turn. ● (Quick Effect): You can discard this card; Special Summon 1 Level 4 or lower "Dragonmaid" monster from your hand. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.

R Rarity
Dragonmaid Lorpar
R Rarity
Dragonmaid Lorpar
R Rarity
Dragonmaid Lorpar
WIND 8
Dragonmaid Lorpar
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Lorpar" once per turn. ● You can discard this card, then target 1 face-up monster on the field; players cannot activate that target's effects on the field this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

N Rarity
Dragonmaid Nudyarl
N Rarity
Dragonmaid Nudyarl
N Rarity
Dragonmaid Nudyarl
WATER 7
Dragonmaid Nudyarl
  • ATK:

  • 2600

  • DEF:

  • 1600


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Nudyarl" once per turn. ● You can discard this card, then target 1 monster in either GY; shuffle it into the Deck. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 2 "Dragonmaid" monster from your hand.

N Rarity
Dragonmaid Tinkhec
N Rarity
Dragonmaid Tinkhec
N Rarity
Dragonmaid Tinkhec
FIRE 8
Dragonmaid Tinkhec
  • ATK:

  • 2700

  • DEF:

  • 1700


Cannot be destroyed by card effects while you control a Fusion Monster. You can only use each of the following effects of "Dragonmaid Tinkhec" once per turn. ● (Quick Effect): You can discard this card, then target 1 "Dragonmaid" monster you control; it gains 2000 ATK until the end of this turn. ● At the end of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 3 "Dragonmaid" monster from your hand.

SR Rarity
Kitchen Dragonmaid
SR Rarity
Kitchen Dragonmaid
SR Rarity
Kitchen Dragonmaid
FIRE 3
Kitchen Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Dragonmaid" monster from your Deck to your hand, except "Kitchen Dragonmaid", then send 1 "Dragonmaid" monster from your hand to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Kitchen Dragonmaid" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Noctovision Dragon
R Rarity
Noctovision Dragon
R Rarity
Noctovision Dragon
DARK 7
Noctovision Dragon
  • ATK:

  • 0

  • DEF:

  • 2800


When your opponent activates a card or effect that targets a face-down card(s) you control (Quick Effect): You can banish this card from your GY; negate that effect, also your opponent cannot target that face-down card(s) with card effects for the rest of this turn. You can only use each of the following effects of "Noctovision Dragon" once per turn. ● If a DARK Dragon monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand. ● If this card is sent to the GY as Link Material: You can draw 1 card.

R Rarity
Nurse Dragonmaid
R Rarity
Nurse Dragonmaid
R Rarity
Nurse Dragonmaid
EARTH 2
Nurse Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can target 1 Level 4 or lower "Dragonmaid" monster in your GY, except "Nurse Dragonmaid"; Special Summon it. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Nurse Dragonmaid" once per turn.

N Rarity
Parlor Dragonmaid
N Rarity
Parlor Dragonmaid
N Rarity
Parlor Dragonmaid
WIND 3
Parlor Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can send 1 "Dragonmaid" card from your Deck to the GY, except "Parlor Dragonmaid". At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 8 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Parlor Dragonmaid" once per turn.

UR Rarity
Red-Eyes Darkness Metal Dragon
UR Rarity
Red-Eyes Darkness Metal Dragon
UR Rarity
Red-Eyes Darkness Metal Dragon
DARK 10
Red-Eyes Darkness Metal Dragon
  • ATK:

  • 2800

  • DEF:

  • 2400


You can Special Summon this card (from your hand) by banishing 1 face-up Dragon monster you control. You can only Special Summon "Red-Eyes Darkness Metal Dragon" once per turn this way. During your Main Phase: You can Special Summon 1 Dragon monster from your hand or GY, except "Red-Eyes Darkness Metal Dragon". You can only use this effect of "Red-Eyes Darkness Metal Dragon" once per turn.

SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
SR Rarity
Dragon Shrine
Spell Normal
Dragon Shrine

    Send 1 Dragon monster from your Deck to the GY, then, if that monster in your GY is a Dragon Normal Monster, you can send 1 more Dragon monster from your Deck to the GY. You can only activate 1 "Dragon Shrine" per turn.

    SR Rarity
    Dragon's Mirror
    SR Rarity
    Dragon's Mirror
    SR Rarity
    Dragon's Mirror
    Spell Normal
    Dragon's Mirror

      Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.

      N Rarity
      Dragonmaid Changeover
      N Rarity
      Dragonmaid Changeover
      N Rarity
      Dragonmaid Changeover
      Spell Normal
      Dragonmaid Changeover

        Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. While this card is in your GY: You can target 1 "Dragonmaid" monster you control; add this card to your hand, and if you do, return that monster to the hand. You can only use this effect of "Dragonmaid Changeover" once per turn.

        SR Rarity
        Dragonmaid Hospitality
        SR Rarity
        Dragonmaid Hospitality
        SR Rarity
        Dragonmaid Hospitality
        Spell Normal
        Dragonmaid Hospitality

          Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, then, you can send 1 "Dragonmaid" monster with the same Attribute, but a different Level, from your Deck to the GY. You can only activate 1 "Dragonmaid Hospitality" per turn.

          N Rarity
          Dragonmaid Welcome
          N Rarity
          Dragonmaid Welcome
          N Rarity
          Dragonmaid Welcome
          Spell Continuous
          Dragonmaid Welcome

            All monsters you control gain 100 ATK/DEF for each "Dragonmaid" monster you control. If you control 2 or more "Dragonmaid" monsters: You can target 1 "Dragonmaid" card in your GY, except "Dragonmaid Welcome"; add it to your hand. You can only use this effect of "Dragonmaid Welcome" once per turn. If this card is sent to the GY: Your opponent cannot target "Dragonmaid" monsters you control with card effects this turn.

            SR Rarity
            Return of the Dragon Lords
            SR Rarity
            Return of the Dragon Lords
            SR Rarity
            Return of the Dragon Lords
            Spell Normal
            Return of the Dragon Lords

              Target 1 Level 7 or 8 Dragon monster in your GY; Special Summon it. If a Dragon monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.

              N Rarity
              Dragonmaid Downtime
              N Rarity
              Dragonmaid Downtime
              N Rarity
              Dragonmaid Downtime
              Trap Continuous
              Dragonmaid Downtime

                You can target 1 "Dragonmaid" monster you control, then activate 1 of these effects; ● Return it to the hand, and if you do, add 1 "Dragonmaid" card from your Deck to your hand, except "Dragonmaid Downtime". ● Return it to the hand, and if you do, return 1 Spell/Trap your opponent controls to the hand. You can only use this effect of "Dragonmaid Downtime" once per turn.

                R Rarity
                Dragonmaid Tidying
                R Rarity
                Dragonmaid Tidying
                R Rarity
                Dragonmaid Tidying
                Trap Normal
                Dragonmaid Tidying

                  Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.

                  R Rarity
                  Guardragon Cataclysm
                  R Rarity
                  Guardragon Cataclysm
                  R Rarity
                  Guardragon Cataclysm
                  Trap Normal
                  Guardragon Cataclysm

                    Tribute 1 Dragon monster, then target 2 cards on the field; destroy them. You can only activate 1 "Guardragon Cataclysm" per turn.

                    Extra Deck

                    UR Rarity
                    Dragonmaid Sheou
                    UR Rarity
                    Dragonmaid Sheou
                    UR Rarity
                    Dragonmaid Sheou
                    LIGHT 10
                    Dragonmaid Sheou
                    • ATK:

                    • 3500

                    • DEF:

                    • 2000


                    1 "Dragonmaid" monster + 1 Level 5 or higher Dragon monster During each Standby Phase: You can Special Summon 1 Level 9 or lower "Dragonmaid" monster from your hand or GY. When your opponent activates a card or effect (Quick Effect): You can negate the activation, and if you do, destroy that card, also, after that, return this card to the Extra Deck, and if you do, Special Summon 1 "House Dragonmaid" from your Extra Deck. You can only use each effect of "Dragonmaid Sheou" once per turn.

                    SR Rarity
                    Filia Regis
                    SR Rarity
                    Filia Regis
                    SR Rarity
                    Filia Regis
                    DARK 8
                    Filia Regis
                    • ATK:

                    • 3000

                    • DEF:

                    • 2500


                    1 Dragon Fusion Monster + 1 Level 7 or higher Dragon monster During the Main Phase (Quick Effect): You can target 1 card your opponent controls or in their GY; banish it, then if you banished a card on the field, return 1 Dragon monster you control to the hand. At the start of your opponent's Battle Phase, if this card is in your GY: You can return 1 Dragon monster you control to the hand or Extra Deck, and if you do, Special Summon this card. You can only use each effect of "Filia Regis" once per turn.

                    UR Rarity
                    House Dragonmaid
                    UR Rarity
                    House Dragonmaid
                    UR Rarity
                    House Dragonmaid
                    LIGHT 9
                    House Dragonmaid
                    • ATK:

                    • 3000

                    • DEF:

                    • 2000


                    1 "Dragonmaid" monster + 1 Dragon monster Once per turn, during the Standby Phase: You can target 1 other "Dragonmaid" monster you control; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, whose Level is 1 higher or 1 lower than it. When another face-up Dragon monster(s) you control returns to your hand (except during the Damage Step): You can target 1 monster your opponent controls; destroy it.

                    UR Rarity
                    Lady's Dragonmaid
                    UR Rarity
                    Lady's Dragonmaid
                    UR Rarity
                    Lady's Dragonmaid
                    LIGHT 8
                    Lady's Dragonmaid
                    • ATK:

                    • 2000

                    • DEF:

                    • 3000


                    2 "Dragonmaid" monsters with the same Attribute but different Levels Must first be Special Summoned (from your Extra Deck) by banishing the above monsters, 1 each from your field and GY. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower "Dragonmaid" monster from your Deck. During the Standby Phase: You can Fusion Summon 1 Dragon Fusion Monster from your Extra Deck, by shuffling its materials from your field and/or banishment into the Deck. You can only use each effect of "Lady's Dragonmaid" once per turn.

                    UR Rarity
                    Hieratic Seal of the Heavenly Spheres
                    UR Rarity
                    Hieratic Seal of the Heavenly Spheres
                    UR Rarity
                    Hieratic Seal of the Heavenly Spheres
                    LIGHT
                    Hieratic Seal of the Heavenly Spheres
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

                    Need 31 UR

                    UR Rarity
                    Primite Dragon Ether Beryl3 card
                    UR Rarity
                    Hieratic Seal of the Heavenly Spheres1 card
                    UR Rarity
                    Paleozoic Cambroraster1 card
                    UR Rarity
                    S:P Little Knight1 card
                    UR Rarity
                    Spright Elf1 card
                    UR Rarity
                    Spright Sprind1 card
                    UR Rarity
                    Worldsea Dragon Zealantis1 card
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder2 card
                    UR Rarity
                    Gigantic Spright1 card
                    UR Rarity
                    Number 2: Ninja Shadow Mosquito1 card
                    UR Rarity
                    Super Starslayer TY-PHON - Sky Crisis1 card
                    UR Rarity
                    Primite Lordly Lode3 card
                    UR Rarity
                    That Grass Looks Greener1 card
                    UR Rarity
                    Triple Tactics Thrust3 card
                    UR Rarity
                    Destructive Daruma Karma Cannon3 card
                    UR Rarity
                    The Black Goat Laughs1 card
                    UR Rarity
                    Transaction Rollback3 card
                    UR Rarity
                    Trap Holic3 card

                    Main: 60 Extra: 15

                    N Rarity
                    1 cardLaundry Dragonmaid
                    N Rarity
                    1 cardLaundry Dragonmaid
                    Laundry Dragonmaid
                    WATER 2
                    Laundry Dragonmaid
                    • ATK:

                    • 500

                    • DEF:

                    • 1600


                    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                    UR Rarity
                    3 cardPrimite Dragon Ether Beryl
                    UR Rarity
                    3 cardPrimite Dragon Ether Beryl
                    Primite Dragon Ether Beryl
                    EARTH 4
                    Primite Dragon Ether Beryl
                    • ATK:

                    • 1600

                    • DEF:

                    • 0


                    If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                    N Rarity
                    1 cardGuardragon Justicia
                    N Rarity
                    1 cardGuardragon Justicia
                    Guardragon Justicia
                    WATER 2
                    Guardragon Justicia
                    • ATK:

                    • 0

                    • DEF:

                    • 2100


                    ''The fate of the World depends on the Guardragons, born from the World Legacy.''


                    R Rarity
                    1 cardMagicolloidal Sol
                    R Rarity
                    1 cardMagicolloidal Sol
                    Magicolloidal Sol
                    WATER 2
                    Magicolloidal Sol
                    • ATK:

                    • 400

                    • DEF:

                    • 300


                    If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


                    SR Rarity
                    1 cardPrimite Drillbeam
                    SR Rarity
                    1 cardPrimite Drillbeam
                    Primite Drillbeam
                    Spell Quick
                    Primite Drillbeam

                      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                      UR Rarity
                      3 cardPrimite Lordly Lode
                      UR Rarity
                      3 cardPrimite Lordly Lode
                      Primite Lordly Lode
                      Spell Continuous
                      Primite Lordly Lode

                        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                        SR Rarity
                        3 cardReasoning
                        SR Rarity
                        3 cardReasoning
                        Reasoning
                        Spell Normal
                        Reasoning

                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                          UR Rarity
                          1 cardThat Grass Looks Greener
                          UR Rarity
                          1 cardThat Grass Looks Greener
                          That Grass Looks Greener
                          Spell Normal
                          That Grass Looks Greener

                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                            UR Rarity
                            3 cardTriple Tactics Thrust
                            UR Rarity
                            3 cardTriple Tactics Thrust
                            Triple Tactics Thrust
                            Spell Normal
                            Triple Tactics Thrust

                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                              N Rarity
                              1 cardBalance of Judgment
                              N Rarity
                              1 cardBalance of Judgment
                              Balance of Judgment
                              Trap Normal
                              Balance of Judgment

                                If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                UR Rarity
                                3 cardDestructive Daruma Karma Cannon
                                Destructive Daruma Karma Cannon
                                Trap Normal
                                Destructive Daruma Karma Cannon

                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                  SR Rarity
                                  2 cardEvenly Matched
                                  SR Rarity
                                  2 cardEvenly Matched
                                  Evenly Matched
                                  Trap Normal
                                  Evenly Matched

                                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                    SR Rarity
                                    1 cardExchange of the Spirit
                                    SR Rarity
                                    1 cardExchange of the Spirit
                                    Exchange of the Spirit
                                    Trap Normal
                                    Exchange of the Spirit

                                      If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


                                      SR Rarity
                                      1 cardFiend Comedian
                                      SR Rarity
                                      1 cardFiend Comedian
                                      Fiend Comedian
                                      Trap Normal
                                      Fiend Comedian

                                        Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                        SR Rarity
                                        2 cardMagical Hats
                                        SR Rarity
                                        2 cardMagical Hats
                                        Magical Hats
                                        Trap Normal
                                        Magical Hats

                                          During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                                          SR Rarity
                                          3 cardNeedlebug Nest
                                          SR Rarity
                                          3 cardNeedlebug Nest
                                          Needlebug Nest
                                          Trap Normal
                                          Needlebug Nest

                                            Send the top 5 cards of your Deck to the GY.


                                            N Rarity
                                            2 cardPaleozoic Canadia
                                            N Rarity
                                            2 cardPaleozoic Canadia
                                            Paleozoic Canadia
                                            Trap Normal
                                            Paleozoic Canadia

                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              R Rarity
                                              2 cardPaleozoic Dinomischus
                                              R Rarity
                                              2 cardPaleozoic Dinomischus
                                              Paleozoic Dinomischus
                                              Trap Normal
                                              Paleozoic Dinomischus

                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                3 cardPaleozoic Leanchoilia
                                                N Rarity
                                                3 cardPaleozoic Leanchoilia
                                                Paleozoic Leanchoilia
                                                Trap Normal
                                                Paleozoic Leanchoilia

                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  N Rarity
                                                  3 cardPaleozoic Marrella
                                                  N Rarity
                                                  3 cardPaleozoic Marrella
                                                  Paleozoic Marrella
                                                  Trap Normal
                                                  Paleozoic Marrella

                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    2 cardPaleozoic Olenoides
                                                    N Rarity
                                                    2 cardPaleozoic Olenoides
                                                    Paleozoic Olenoides
                                                    Trap Normal
                                                    Paleozoic Olenoides

                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      3 cardPrimite Howl
                                                      N Rarity
                                                      3 cardPrimite Howl
                                                      Primite Howl
                                                      Trap Normal
                                                      Primite Howl

                                                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                        R Rarity
                                                        3 cardRise to Full Height
                                                        R Rarity
                                                        3 cardRise to Full Height
                                                        Rise to Full Height
                                                        Trap Normal
                                                        Rise to Full Height

                                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                          SR Rarity
                                                          1 cardSpiritual Swords of Revealing Light
                                                          SR Rarity
                                                          1 cardSpiritual Swords of Revealing Light
                                                          Spiritual Swords of Revealing Light
                                                          Trap Continuous
                                                          Spiritual Swords of Revealing Light

                                                            Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.


                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            The Black Goat Laughs
                                                            Trap Normal
                                                            The Black Goat Laughs

                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                              SR Rarity
                                                              1 cardTitanocider
                                                              SR Rarity
                                                              1 cardTitanocider
                                                              Titanocider
                                                              Trap Normal
                                                              Titanocider

                                                                Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                                UR Rarity
                                                                3 cardTransaction Rollback
                                                                UR Rarity
                                                                3 cardTransaction Rollback
                                                                Transaction Rollback
                                                                Trap Normal
                                                                Transaction Rollback

                                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                  UR Rarity
                                                                  3 cardTrap Holic
                                                                  UR Rarity
                                                                  3 cardTrap Holic
                                                                  Trap Holic
                                                                  Trap Normal
                                                                  Trap Holic

                                                                    Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                    SR Rarity
                                                                    3 cardTrap Trick
                                                                    SR Rarity
                                                                    3 cardTrap Trick
                                                                    Trap Trick
                                                                    Trap Normal
                                                                    Trap Trick

                                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                      UR Rarity
                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                      UR Rarity
                                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                                      Hieratic Seal of the Heavenly Spheres
                                                                      LIGHT
                                                                      Hieratic Seal of the Heavenly Spheres
                                                                      • ATK:

                                                                      • 0

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                                      SR Rarity
                                                                      1 cardMarincess Coral Anemone
                                                                      SR Rarity
                                                                      1 cardMarincess Coral Anemone
                                                                      Marincess Coral Anemone
                                                                      WATER
                                                                      Marincess Coral Anemone
                                                                      • ATK:

                                                                      • 2000

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Bottom


                                                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      UR Rarity
                                                                      1 cardPaleozoic Cambroraster
                                                                      Paleozoic Cambroraster
                                                                      WATER
                                                                      Paleozoic Cambroraster
                                                                      • ATK:

                                                                      • 1200

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top

                                                                      Bottom


                                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      UR Rarity
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      UR Rarity
                                                                      1 cardSpright Elf
                                                                      UR Rarity
                                                                      1 cardSpright Elf
                                                                      Spright Elf
                                                                      FIRE
                                                                      Spright Elf
                                                                      • ATK:

                                                                      • 1400

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Bottom-Left

                                                                      Bottom-Right


                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                      UR Rarity
                                                                      1 cardSpright Sprind
                                                                      UR Rarity
                                                                      1 cardSpright Sprind
                                                                      Spright Sprind
                                                                      FIRE
                                                                      Spright Sprind
                                                                      • ATK:

                                                                      • 1400

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Top-Right

                                                                      Bottom-Left


                                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                                      UR Rarity
                                                                      1 cardWorldsea Dragon Zealantis
                                                                      UR Rarity
                                                                      1 cardWorldsea Dragon Zealantis
                                                                      Worldsea Dragon Zealantis
                                                                      WATER
                                                                      Worldsea Dragon Zealantis
                                                                      • ATK:

                                                                      • 2500

                                                                      • LINK-4

                                                                      Link Arrow:

                                                                      Top

                                                                      Left

                                                                      Right

                                                                      Bottom


                                                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                      UR Rarity
                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      UR Rarity
                                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      LIGHT
                                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                      Tag(s):

                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      UR Rarity
                                                                      1 cardGigantic Spright
                                                                      Gigantic Spright
                                                                      DARK
                                                                      Gigantic Spright
                                                                      • ATK:

                                                                      • 1600

                                                                      • DEF:

                                                                      • 1600


                                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                      UR Rarity
                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                      UR Rarity
                                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                                      Number 2: Ninja Shadow Mosquito
                                                                      WIND
                                                                      Number 2: Ninja Shadow Mosquito
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                      SR Rarity
                                                                      1 cardPaleozoic Anomalocaris
                                                                      SR Rarity
                                                                      1 cardPaleozoic Anomalocaris
                                                                      Paleozoic Anomalocaris
                                                                      WATER
                                                                      Paleozoic Anomalocaris
                                                                      • ATK:

                                                                      • 2400

                                                                      • DEF:

                                                                      • 0


                                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      SR Rarity
                                                                      2 cardPaleozoic Opabinia
                                                                      Paleozoic Opabinia
                                                                      WATER
                                                                      Paleozoic Opabinia
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 2400


                                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      UR Rarity
                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                      master-duel
                                                                      Guardragon
                                                                      5







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