Harpie Deck Breakdown

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
UR Rarity
Harpie's Feather Duster
Spell Normal
Harpie's Feather Duster

    Destroy all Spell and Trap Cards your opponent controls.



    Tag(s):

    Need 49 UR

    UR Rarity
    Maxx "C"1 card
    UR Rarity
    Mulcharmy Fuwalos2 card
    UR Rarity
    Accel Synchro Stardust Dragon1 card
    UR Rarity
    Baronne de Fleur1 card
     Rarity
    Kewl Tune Back 2 Back1 card
     Rarity
    Kewl Tune Crackle2 card
     Rarity
    Kewl Tune Loudness War2 card
     Rarity
    Kewl Tune Remix3 card
     Rarity
    Kewl Tune RS3 card
     Rarity
    Kewl Tune Track Maker2 card
    UR Rarity
    Ash Blossom & Joyous Spring3 card
     Rarity
    Kewl Tune Clip2 card
     Rarity
    Kewl Tune Cue3 card
     Rarity
    Kewl Tune Mix3 card
     Rarity
    Kewl Tune Reco3 card
     Rarity
    Kewl Tune Rotary3 card
    UR Rarity
    Called by the Grave1 card
    UR Rarity
    Cynet Mining1 card
    UR Rarity
    Forbidden Droplet1 card
    UR Rarity
    Harpie's Feather Duster1 card
     Rarity
    JJ "Kewl Tune"2 card
     Rarity
    Kewl Tune Synchro3 card
    UR Rarity
    Raigeki1 card
    UR Rarity
    Reinforcement of the Army1 card
    UR Rarity
    Infinite Impermanence3 card

    Main: 40 Extra: 15

    SR Rarity
    2 cardDroll & Lock Bird
    SR Rarity
    2 cardDroll & Lock Bird
    Droll & Lock Bird
    WIND 1
    Droll & Lock Bird
    • ATK:

    • 0

    • DEF:

    • 0


    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


    UR Rarity
    1 cardMaxx "C"
    UR Rarity
    1 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    UR Rarity
    2 cardMulcharmy Fuwalos
    UR Rarity
    2 cardMulcharmy Fuwalos
    Mulcharmy Fuwalos
    WIND 4
    Mulcharmy Fuwalos
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    N Rarity
    1 cardPSY-Frame Driver
    N Rarity
    1 cardPSY-Frame Driver
    PSY-Frame Driver
    LIGHT 6
    PSY-Frame Driver
    • ATK:

    • 2500

    • DEF:

    • 0


    A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    UR Rarity
    3 cardAsh Blossom & Joyous Spring
    Ash Blossom & Joyous Spring
    FIRE 3
    Ash Blossom & Joyous Spring
    • ATK:

    • 0

    • DEF:

    • 1800


    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


     Rarity
    2 cardKewl Tune Clip
     Rarity
    2 cardKewl Tune Clip
    Kewl Tune Clip
    DARK 2
    Kewl Tune Clip
    • ATK:

    • 800

    • DEF:

    • 1000


    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Clip" once per turn. During your opponent's Main Phase, if this card is in your hand (Quick Effect): You can Special Summon this card, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. If this card is sent to the GY as Synchro Material: You can banish (face-up) 1 random face-down card from your opponent's Extra Deck.


     Rarity
    3 cardKewl Tune Cue
     Rarity
    3 cardKewl Tune Cue
    Kewl Tune Cue
    LIGHT 3
    Kewl Tune Cue
    • ATK:

    • 900

    • DEF:

    • 1900


    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Cue" once per turn. If this card is Normal Summoned: You can Special Summon 1 Tuner from your hand, Deck, or GY, except "Kewl Tune Cue", also for the rest of this turn you cannot Special Summon, except Tuners. If this card is sent to the GY as Synchro Material: You can excavate 2 cards from the top of your opponent's Deck, banish 1 of them, and place the other on the top or bottom of the Deck.


     Rarity
    3 cardKewl Tune Mix
     Rarity
    3 cardKewl Tune Mix
    Kewl Tune Mix
    WIND 2
    Kewl Tune Mix
    • ATK:

    • 100

    • DEF:

    • 2000


    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Mix" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 2 monster. If this card is sent to the GY as Synchro Material: You can target 1 monster your opponent controls; destroy it.


     Rarity
    3 cardKewl Tune Reco
     Rarity
    3 cardKewl Tune Reco
    Kewl Tune Reco
    FIRE 3
    Kewl Tune Reco
    • ATK:

    • 1500

    • DEF:

    • 800


    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Reco" once per turn. If this card is Normal or Special Summoned: You can add 1 "Kewl Tune" monster from your Deck or GY to your hand, except a Level 3 monster. If this card is sent to the GY as Synchro Material: You can target 1 Spell/Trap your opponent controls; destroy it.


     Rarity
    3 cardKewl Tune Rotary
     Rarity
    3 cardKewl Tune Rotary
    Kewl Tune Rotary
    LIGHT 1
    Kewl Tune Rotary
    • ATK:

    • 100

    • DEF:

    • 800


    If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Rotary" once per turn. You can reveal this card and 1 other Tuner in your hand; immediately after this effect resolves, Normal Summon 1 Tuner. If this card is sent to the GY as Synchro Material: You can activate 1 of these effects; ● Place 1 card from your opponent's GY on the bottom of the Deck. ● Look at your opponent's hand, then you can add 1 "Kewl Tune" Spell/Trap from your Deck to your hand.


    SR Rarity
    1 cardNaturia Rosewhip
    SR Rarity
    1 cardNaturia Rosewhip
    Naturia Rosewhip
    EARTH 3
    Naturia Rosewhip
    • ATK:

    • 400

    • DEF:

    • 1700


    Your opponent can only activate 1 Spell/Trap Card per turn.


    SR Rarity
    1 cardPSY-Framegear Gamma
    SR Rarity
    1 cardPSY-Framegear Gamma
    PSY-Framegear Gamma
    LIGHT 2
    PSY-Framegear Gamma
    • ATK:

    • 1000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


    R Rarity
    1 cardRed Nova
    R Rarity
    1 cardRed Nova
    Red Nova
    FIRE 1
    Red Nova
    • ATK:

    • 0

    • DEF:

    • 0


    If a Level 8 or higher Dragon-Type Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Red Nova" once per turn this way. If this card is sent to the Graveyard for a Synchro Summon that uses 2 or more Tuner monsters as Materials: You can Special Summon 1 FIRE Fiend-Type monster from your Deck in Defense Position.


    UR Rarity
    1 cardCalled by the Grave
    UR Rarity
    1 cardCalled by the Grave
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




      Tag(s):

      UR Rarity
      1 cardCynet Mining
      UR Rarity
      1 cardCynet Mining
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


        UR Rarity
        1 cardForbidden Droplet
        UR Rarity
        1 cardForbidden Droplet
        Forbidden Droplet
        Spell Quick
        Forbidden Droplet

          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




          Tag(s):

          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

             Rarity
            2 cardJJ "Kewl Tune"
             Rarity
            2 cardJJ "Kewl Tune"
            JJ "Kewl Tune"
            Spell Field
            JJ "Kewl Tune"

              You can Normal Summon 1 Tuner during your Main Phase each turn, in addition to your Normal Summon/Set (you can only gain this effect once per turn). Each "Kewl Tune Loudness War" you control gains 3300 ATK while your opponent has a Tuner in their field or GY. You can Tribute 1 Tuner; add to your hand or Special Summon, 1 "Kewl Tune" monster from your Deck, also you cannot Special Summon for the rest of this turn, except Tuners. You can only use this effect of "JJ "Kewl Tune"" once per turn.


               Rarity
              3 cardKewl Tune Synchro
               Rarity
              3 cardKewl Tune Synchro
              Kewl Tune Synchro
              Spell Quick
              Kewl Tune Synchro

                Add 1 "Kewl Tune" card from your Deck to your hand, except "Kewl Tune Synchro", then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You cannot Special Summon for the rest of this turn after this card resolves, except Tuners. You can activate up to 2 "Kewl Tune Synchro" per turn.


                UR Rarity
                1 cardRaigeki
                UR Rarity
                1 cardRaigeki
                Raigeki
                Spell Normal
                Raigeki

                  Destroy all monsters your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardReinforcement of the Army
                  UR Rarity
                  1 cardReinforcement of the Army
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                    UR Rarity
                    3 cardInfinite Impermanence
                    UR Rarity
                    3 cardInfinite Impermanence
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                      UR Rarity
                      1 cardAccel Synchro Stardust Dragon
                      UR Rarity
                      1 cardAccel Synchro Stardust Dragon
                      Accel Synchro Stardust Dragon
                      WIND 8
                      Accel Synchro Stardust Dragon
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.


                      UR Rarity
                      1 cardBaronne de Fleur
                      UR Rarity
                      1 cardBaronne de Fleur
                      Baronne de Fleur
                      WIND 10
                      Baronne de Fleur
                      • ATK:

                      • 3000

                      • DEF:

                      • 2400


                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                       Rarity
                      1 cardKewl Tune Back 2 Back
                       Rarity
                      1 cardKewl Tune Back 2 Back
                      Kewl Tune Back 2 Back
                      DARK 10
                      Kewl Tune Back 2 Back
                      • ATK:

                      • 3200

                      • DEF:

                      • 0


                      1 Tuner + 1+ Synchro Monsters The Levels of monsters your opponent controls are increased by 2. Your Tuners can make a second attack during each Battle Phase. When your opponent activates a monster effect (Quick Effect): You can target 1 Tuner in your GY or banishment, except a Level 10 monster; either add it to your hand or Special Summon it, then immediately after this effect resolves, you can Synchro Summon 1 Synchro Monster. You can only use this effect of "Kewl Tune Back 2 Back" twice per turn.


                       Rarity
                      2 cardKewl Tune Crackle
                       Rarity
                      2 cardKewl Tune Crackle
                      Kewl Tune Crackle
                      DARK 5
                      Kewl Tune Crackle
                      • ATK:

                      • 800

                      • DEF:

                      • 2000


                      "Kewl Tune Clip" + 1+ Tuners If this card is Synchro Summoned: You can look at your opponent's Extra Deck, and if you do, banish (face-up) 1 card from it (until the End Phase), then you can make this card gain ATK equal to the banished monster's. If this Synchro Summoned card is sent to the GY: You can Special Summon this card, then you can look at your opponent's Extra Deck, and if you do, banish (face-up) 2 cards from it until the End Phase. You can only use each effect of "Kewl Tune Crackle" once per turn.


                       Rarity
                      2 cardKewl Tune Loudness War
                       Rarity
                      2 cardKewl Tune Loudness War
                      Kewl Tune Loudness War
                      LIGHT 6
                      Kewl Tune Loudness War
                      • ATK:

                      • 0

                      • DEF:

                      • 3000


                      2+ Tuners Other Tuners you control cannot be destroyed by card effects, also your opponent cannot target them with card effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 "Kewl Tune" monster from your GY; apply that banished monster's effect that activates when it is sent to the GY as Synchro Material. You can only use this effect of "Kewl Tune Loudness War" once per turn.


                       Rarity
                      3 cardKewl Tune Remix
                       Rarity
                      3 cardKewl Tune Remix
                      Kewl Tune Remix
                      DARK 5
                      Kewl Tune Remix
                      • ATK:

                      • 1500

                      • DEF:

                      • 2000


                      "Kewl Tune Mix" + 1+ Tuners Gains 1500 ATK while your opponent has a Tuner in their field or GY. During your opponent's turn (Quick Effect): You can Tribute this card; choose 2 non-Synchro Tuners in your GY, add 1 of them to your hand, and if you do, Special Summon the other, then immediately after this effect resolves, you can Synchro Summon 1 Tuner Synchro Monster. You can only use this effect of "Kewl Tune Remix" once per turn.


                       Rarity
                      3 cardKewl Tune RS
                       Rarity
                      3 cardKewl Tune RS
                      Kewl Tune RS
                      DARK 5
                      Kewl Tune RS
                      • ATK:

                      • 1700

                      • DEF:

                      • 2400


                      "Kewl Tune Reco" + 1+ Tuners Gains 300 ATK for each Tuner in the GYs. The Levels of monsters your opponent controls with 1700 or less original ATK are increased by 1. During the Main Phase (Quick Effect): You can banish 1 Tuner from your GY, then target 1 face-up card your opponent controls; negate its effects until the end of this turn. You can only use this effect of "Kewl Tune RS" once per turn.


                       Rarity
                      2 cardKewl Tune Track Maker
                       Rarity
                      2 cardKewl Tune Track Maker
                      Kewl Tune Track Maker
                      LIGHT 4
                      Kewl Tune Track Maker
                      • ATK:

                      • 0

                      • DEF:

                      • 2500


                      1 "Kewl Tune" Tuner + 1+ Tuners If this card on the field would be used as Synchro Material, 1 Tuner in your hand can be used as 1 of the other materials. You can only use each of the following effects of "Kewl Tune Track Maker" once per turn. If this card is Special Summoned: You can add 1 "Kewl Tune" card from your Deck to your hand. If this card is sent to the GY as Synchro Material: You can return 1 card your opponent controls to the hand.


                      master-duel
                      Harpie
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