Harpie Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
WATER 1
Marincess Mandarin
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

R Rarity
Marincess Sleepy Maiden
R Rarity
Marincess Sleepy Maiden
R Rarity
Marincess Sleepy Maiden
WATER 5
Marincess Sleepy Maiden
  • ATK:

  • 500

  • DEF:

  • 2500


You can target 1 "Marincess" card you control; Special Summon this card from your hand, and if you do, it gains this effect. ● While this card is in the Monster Zone, the targeted card cannot be destroyed by your opponent's card effects. You can banish this card from your GY, then target 1 "Marincess" Link Monster you control; equip it with 1 "Marincess" Link Monster from your GY. You can only use each effect of "Marincess Sleepy Maiden" once per turn.

SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
WATER 4
Marincess Springirl
  • ATK:

  • 1200

  • DEF:

  • 1000


You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

SR Rarity
Sea Archiver
SR Rarity
Sea Archiver
SR Rarity
Sea Archiver
WATER 3
Sea Archiver
  • ATK:

  • 300

  • DEF:

  • 2100


If a monster is Normal or Special Summoned to a zone a Link Monster points to (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Sea Archiver" once per turn.

SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
WATER 4
Trickstar Aqua Angel
  • ATK:

  • 0

  • DEF:

  • 0


(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      UR Rarity
      Cynet Mining
      Spell Normal
      Cynet Mining

        Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          N Rarity
          Marincess Battle Ocean
          N Rarity
          Marincess Battle Ocean
          N Rarity
          Marincess Battle Ocean
          Spell Field
          Marincess Battle Ocean

            All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.

            SR Rarity
            Marincess Dive
            SR Rarity
            Marincess Dive
            SR Rarity
            Marincess Dive
            Spell Normal
            Marincess Dive

              Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.

              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              UR Rarity
              Raigeki
              Spell Normal
              Raigeki

                Destroy all monsters your opponent controls.



                Tag(s):

                 Rarity
                Dominus Impulse
                 Rarity
                Dominus Impulse
                 Rarity
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                  SR Rarity
                  Gozen Match
                  SR Rarity
                  Gozen Match
                  SR Rarity
                  Gozen Match
                  Trap Continuous
                  Gozen Match

                    Each player can only control 1 Attribute of monster. Send all other face-up monsters they control to the GY.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      R Rarity
                      Marincess Wave
                      R Rarity
                      Marincess Wave
                      R Rarity
                      Marincess Wave
                      Trap Normal
                      Marincess Wave

                        If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

                        Extra Deck

                        UR Rarity
                        Marincess Aqua Argonaut
                        UR Rarity
                        Marincess Aqua Argonaut
                        UR Rarity
                        Marincess Aqua Argonaut
                        WATER
                        Marincess Aqua Argonaut
                        • ATK:

                        • 2300

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.

                        R Rarity
                        Marincess Blue Slug
                        R Rarity
                        Marincess Blue Slug
                        R Rarity
                        Marincess Blue Slug
                        WATER
                        Marincess Blue Slug
                        • ATK:

                        • 1500

                        • LINK-1

                        Link Arrow:

                        Bottom


                        1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.

                        SR Rarity
                        Marincess Coral Anemone
                        SR Rarity
                        Marincess Coral Anemone
                        SR Rarity
                        Marincess Coral Anemone
                        WATER
                        Marincess Coral Anemone
                        • ATK:

                        • 2000

                        • LINK-2

                        Link Arrow:

                        Left

                        Bottom


                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                        UR Rarity
                        Marincess Coral Triangle
                        UR Rarity
                        Marincess Coral Triangle
                        UR Rarity
                        Marincess Coral Triangle
                        WATER
                        Marincess Coral Triangle
                        • ATK:

                        • 1500

                        • LINK-3

                        Link Arrow:

                        Top

                        Bottom-Left

                        Bottom-Right


                        2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

                        R Rarity
                        Marincess Crystal Heart
                        R Rarity
                        Marincess Crystal Heart
                        R Rarity
                        Marincess Crystal Heart
                        WATER
                        Marincess Crystal Heart
                        • ATK:

                        • 0

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

                        SR Rarity
                        Marincess Great Bubble Reef
                        SR Rarity
                        Marincess Great Bubble Reef
                        SR Rarity
                        Marincess Great Bubble Reef
                        WATER
                        Marincess Great Bubble Reef
                        • ATK:

                        • 2600

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom

                        Bottom-Right


                        2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

                        R Rarity
                        Marincess Marbled Rock
                        R Rarity
                        Marincess Marbled Rock
                        R Rarity
                        Marincess Marbled Rock
                        WATER
                        Marincess Marbled Rock
                        • ATK:

                        • 2500

                        • LINK-3

                        Link Arrow:

                        Left

                        Right

                        Bottom


                        2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

                        R Rarity
                        Marincess Sea Angel
                        R Rarity
                        Marincess Sea Angel
                        R Rarity
                        Marincess Sea Angel
                        WATER
                        Marincess Sea Angel
                        • ATK:

                        • 1000

                        • LINK-1

                        Link Arrow:

                        Left


                        1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.

                        SR Rarity
                        Marincess Wonder Heart
                        SR Rarity
                        Marincess Wonder Heart
                        SR Rarity
                        Marincess Wonder Heart
                        WATER
                        Marincess Wonder Heart
                        • ATK:

                        • 2400

                        • LINK-4

                        Link Arrow:

                        Left

                        Right

                        Bottom-Left

                        Bottom-Right


                        2+ WATER monsters Once per battle, during damage calculation, if this card battles a monster (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, also this card cannot be destroyed by that battle, and you take no battle damage from that battle. Equip that Special Summoned monster to this card during the End Phase. If this card in its owner's possession is destroyed by an opponent's card: You can Special Summon 1 Link-3 or lower "Marincess" monster from your GY.

                        SR Rarity
                        Splash Mage
                        SR Rarity
                        Splash Mage
                        SR Rarity
                        Splash Mage
                        WATER
                        Splash Mage
                        • ATK:

                        • 1100

                        • LINK-2

                        Link Arrow:

                        Top-Right

                        Bottom-Right


                        2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                        UR Rarity
                        Worldsea Dragon Zealantis
                        UR Rarity
                        Worldsea Dragon Zealantis
                        UR Rarity
                        Worldsea Dragon Zealantis
                        WATER
                        Worldsea Dragon Zealantis
                        • ATK:

                        • 2500

                        • LINK-4

                        Link Arrow:

                        Top

                        Left

                        Right

                        Bottom


                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                        UR Rarity
                        Number 4: Stealth Kragen
                        UR Rarity
                        Number 4: Stealth Kragen
                        UR Rarity
                        Number 4: Stealth Kragen
                        WATER
                        Number 4: Stealth Kragen
                        • ATK:

                        • 1900

                        • DEF:

                        • 1500


                        2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                        Need 35 UR

                        UR Rarity
                        Ancient Gear Dark Golem2 card
                        UR Rarity
                        Ancient Gear Statue3 card
                        UR Rarity
                        Maxx "C"2 card
                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Mulcharmy Purulia3 card
                        UR Rarity
                        Nibiru, the Primal Being1 card
                        UR Rarity
                        Chaos Ancient Gear Giant2 card
                        UR Rarity
                        Elder Entity N'tss1 card
                        UR Rarity
                        Garura, Wings of Resonant Life1 card
                        UR Rarity
                        Ultimate Ancient Gear Golem1 card
                         Rarity
                        Clockwork Knight1 card
                        UR Rarity
                        Predaplant Verte Anaconda1 card
                        UR Rarity
                        S:P Little Knight1 card
                        UR Rarity
                        Tri-Brigade Arms Bucephalus II1 card
                        UR Rarity
                        Forbidden Droplet3 card
                        UR Rarity
                        Geartown1 card
                         Rarity
                        Gordian Slicer3 card
                        UR Rarity
                        Harpie's Feather Duster1 card
                        UR Rarity
                        Heavy Storm1 card
                        UR Rarity
                        Ultimate Slayer3 card

                        Main: 44 Extra: 16

                        SR Rarity
                        1 cardAncient Gear Commander
                        SR Rarity
                        1 cardAncient Gear Commander
                        Ancient Gear Commander
                        EARTH 4
                        Ancient Gear Commander
                        • ATK:

                        • 500

                        • DEF:

                        • 2000


                        You can send 1 "Ancient Gear Golem" from your hand, Deck, or face-up Monster Zone to the GY; immediately after this effect resolves, Normal Summon 1 "Ancient Gear" monster. If you Normal or Special Summon "Ancient Gear Golem" (except during the Damage Step): You can Special Summon 1 "Ancient Gear Golem" from your hand or GY, ignoring its Summoning conditions. You can banish this card from your GY; place 1 "Ancient Gear" Continuous Trap from your hand face-up on your field. You can only use each effect of "Ancient Gear Commander" once per turn.


                        UR Rarity
                        2 cardAncient Gear Dark Golem
                        UR Rarity
                        2 cardAncient Gear Dark Golem
                        Ancient Gear Dark Golem
                        EARTH 8
                        Ancient Gear Dark Golem
                        • ATK:

                        • 3000

                        • DEF:

                        • 3000


                        This card's name becomes "Ancient Gear Golem" while on the field or in the GY. If this card is Normal or Special Summoned: You can add up to 2 cards ("Ancient Gear" cards and/or "Geartown") from your Deck to your hand, except "Ancient Gear Dark Golem", then discard 1 card, also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Dark Golem" once per turn. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step.


                        UR Rarity
                        3 cardAncient Gear Statue
                        UR Rarity
                        3 cardAncient Gear Statue
                        Ancient Gear Statue
                        EARTH 2
                        Ancient Gear Statue
                        • ATK:

                        • 500

                        • DEF:

                        • 800


                        If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Ancient Gear Statue" once per turn this way. You can Tribute this card; Special Summon from your hand or Deck, 1 "Ancient Gear Golem" or 1 monster that mentions it, except "Ancient Gear Statue", ignoring its Summoning conditions. You can only use this effect of "Ancient Gear Statue" once per turn.


                        R Rarity
                        1 cardAncient Gear Tanker
                        R Rarity
                        1 cardAncient Gear Tanker
                        Ancient Gear Tanker
                        EARTH 4
                        Ancient Gear Tanker
                        • ATK:

                        • 1300

                        • DEF:

                        • 1300


                        If this card is Normal or Special Summoned: You can Special Summon 1 "Ancient Gear" monster from your hand, except "Ancient Gear Tanker", ignoring its Summoning conditions, or, if your opponent controls a monster, you can Special Summon from your GY instead. You can target 1 face-up card you control; destroy it, also for the rest of this turn, all monsters you control that are "Ancient Gear Golem", or mention it, gain 600 ATK. You can only use each effect of "Ancient Gear Tanker" once per turn.


                        SR Rarity
                        3 cardAncient Gear Wyvern
                        SR Rarity
                        3 cardAncient Gear Wyvern
                        Ancient Gear Wyvern
                        EARTH 4
                        Ancient Gear Wyvern
                        • ATK:

                        • 1700

                        • DEF:

                        • 1200


                        If this card is Normal or Special Summoned: You can add 1 "Ancient Gear" card from your Deck to your hand, except "Ancient Gear Wyvern", also you cannot Set cards for the rest of this turn. You can only use this effect of "Ancient Gear Wyvern" once per turn. If this card attacks, your opponent's monsters cannot activate their effects until the end of the Damage Step.


                        UR Rarity
                        2 cardMaxx "C"
                        UR Rarity
                        2 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        3 cardMulcharmy Purulia
                        UR Rarity
                        3 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        1 cardNibiru, the Primal Being
                        UR Rarity
                        1 cardNibiru, the Primal Being
                        Nibiru, the Primal Being
                        LIGHT 11
                        Nibiru, the Primal Being
                        • ATK:

                        • 3000

                        • DEF:

                        • 600


                        During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                        SR Rarity
                        3 cardAncient Gear Advance
                        SR Rarity
                        3 cardAncient Gear Advance
                        Ancient Gear Advance
                        Spell Continuous
                        Ancient Gear Advance

                          When this card is activated: Add 1 "Ancient Gear" Spell/Trap from your Deck to your hand, except "Ancient Gear Advance". Once per turn: You can Tribute 1 monster; draw 1 card and apply this effect for the rest of this turn (even if this card leaves the field). ● You can Normal Summon "Ancient Gear Golem", or Level 5 or higher monsters that mention it, without Tributing. You cannot Set cards the turn you activate this card. You can only activate 1 "Ancient Gear Advance" per turn.


                          SR Rarity
                          1 cardAncient Gear Catapult
                          SR Rarity
                          1 cardAncient Gear Catapult
                          Ancient Gear Catapult
                          Spell Normal
                          Ancient Gear Catapult

                            While you control no monsters: Target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear" monster from your Deck, ignoring its Summoning conditions. You can banish this card from your Graveyard, then target 1 face-up card you control; destroy it, and if you do, Special Summon 1 "Ancient Gear Token" (Machine-Type/EARTH/Level 1/ATK 0/DEF 0). You can only use 1 "Ancient Gear Catapult" effect per turn, and only once that turn.


                            R Rarity
                            3 cardAncient Gear Fortress
                            R Rarity
                            3 cardAncient Gear Fortress
                            Ancient Gear Fortress
                            Spell Continuous
                            Ancient Gear Fortress

                              During the turn they were Normal or Special Summoned, your opponent cannot target "Ancient Gear" monsters you control with card effects, and they cannot be destroyed by your opponent's card effects. Your opponent cannot activate cards or effects in response to the activation of "Ancient Gear" cards and effects. If this card is destroyed in the Spell & Trap Zone: You can Special Summon 1 "Ancient Gear" monster from your hand or Graveyard, also you cannot Special Summon monsters for the rest of this turn, except "Ancient Gear" monsters.


                              SR Rarity
                              1 cardAncient Gear Fusion
                              SR Rarity
                              1 cardAncient Gear Fusion
                              Ancient Gear Fusion
                              Spell Normal
                              Ancient Gear Fusion

                                Fusion Summon 1 "Ancient Gear" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If you use "Ancient Gear Golem" or "Ancient Gear Golem - Ultimate Pound" you control as Fusion Material, you can also use monsters from your Deck as material.


                                UR Rarity
                                3 cardForbidden Droplet
                                UR Rarity
                                3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  UR Rarity
                                  1 cardGeartown
                                  UR Rarity
                                  1 cardGeartown
                                  Geartown
                                  Spell Field
                                  Geartown

                                    Both players can Normal Summon "Ancient Gear" monsters for 1 less Tribute. When this card is destroyed and sent to the Graveyard: You can Special Summon 1 "Ancient Gear" monster from your hand, Deck, or Graveyard.


                                     Rarity
                                    3 cardGordian Slicer
                                     Rarity
                                    3 cardGordian Slicer
                                    Gordian Slicer
                                    Spell Normal
                                    Gordian Slicer

                                      This card's activation and effect cannot be negated. At the start of your Main Phase 1 or 2: Target any number of face-up cards on the field; for each targeted card, banish 1 card from your hand, or 6 cards from your Extra Deck, face-down, then return those targeted cards to the hand.


                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      UR Rarity
                                      1 cardHarpie's Feather Duster
                                      Harpie's Feather Duster
                                      Spell Normal
                                      Harpie's Feather Duster

                                        Destroy all Spell and Trap Cards your opponent controls.




                                        Tag(s):

                                        UR Rarity
                                        1 cardHeavy Storm
                                        UR Rarity
                                        1 cardHeavy Storm
                                        Heavy Storm
                                        Spell Normal
                                        Heavy Storm

                                          Destroy all Spell and Trap Cards on the field.


                                          R Rarity
                                          1 cardOverload Fusion
                                          R Rarity
                                          1 cardOverload Fusion
                                          Overload Fusion
                                          Spell Normal
                                          Overload Fusion

                                            Fusion Summon 1 DARK Machine Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY.


                                            UR Rarity
                                            3 cardUltimate Slayer
                                            UR Rarity
                                            3 cardUltimate Slayer
                                            Ultimate Slayer
                                            Spell Normal
                                            Ultimate Slayer

                                              Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                              SR Rarity
                                              3 cardUrgent Schedule
                                              SR Rarity
                                              3 cardUrgent Schedule
                                              Urgent Schedule
                                              Spell Quick
                                              Urgent Schedule

                                                If your opponent controls more monsters than you do: Special Summon 1 Level 4 or lower and 1 Level 5 or higher EARTH Machine monsters from your Deck in Defense Position, but negate their effects. You cannot declare attacks the turn you activate this card, except with Machine monsters. If this Set card is sent from the field to the GY: You can add 1 Level 10 Machine monster from your Deck to your hand. You can only use each effect of "Urgent Schedule" once per turn.


                                                R Rarity
                                                1 cardAncient Gear Duel
                                                R Rarity
                                                1 cardAncient Gear Duel
                                                Ancient Gear Duel
                                                Trap Continuous
                                                Ancient Gear Duel

                                                  "Ancient Gear Golem", and monsters that mention it, in your Monster Zone are unaffected by your opponent's activated monster effects. If your opponent controls a monster: You can Fusion Summon 1 Fusion Monster that mentions "Ancient Gear Golem" from your Extra Deck, by banishing monsters from your field or GY as material, including "Ancient Gear Golem" you control, and if you do, it can make up to 3 attacks during each Battle Phase. You can only use this effect of "Ancient Gear Duel" once per turn.


                                                  UR Rarity
                                                  2 cardChaos Ancient Gear Giant
                                                  UR Rarity
                                                  2 cardChaos Ancient Gear Giant
                                                  Chaos Ancient Gear Giant
                                                  DARK 10
                                                  Chaos Ancient Gear Giant
                                                  • ATK:

                                                  • 4500

                                                  • DEF:

                                                  • 3000


                                                  4 "Ancient Gear" monsters Must be Fusion Summoned and cannot be Special Summoned by other ways. Unaffected by Spell/Trap effects. Your opponent's monsters cannot activate their effects during the Battle Phase. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                  UR Rarity
                                                  1 cardElder Entity N'tss
                                                  UR Rarity
                                                  1 cardElder Entity N'tss
                                                  Elder Entity N'tss
                                                  LIGHT 4
                                                  Elder Entity N'tss
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  UR Rarity
                                                  1 cardGarura, Wings of Resonant Life
                                                  Garura, Wings of Resonant Life
                                                  DARK 6
                                                  Garura, Wings of Resonant Life
                                                  • ATK:

                                                  • 1500

                                                  • DEF:

                                                  • 2400


                                                  2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                  UR Rarity
                                                  1 cardUltimate Ancient Gear Golem
                                                  UR Rarity
                                                  1 cardUltimate Ancient Gear Golem
                                                  Ultimate Ancient Gear Golem
                                                  EARTH 10
                                                  Ultimate Ancient Gear Golem
                                                  • ATK:

                                                  • 4400

                                                  • DEF:

                                                  • 3400


                                                  "Ancient Gear Golem" + 2 "Ancient Gear" monsters Must be Fusion Summoned. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card attacks, your opponent cannot activate Spell/Trap Cards until the end of the Damage Step. If this card is destroyed: You can target 1 "Ancient Gear Golem" in your GY; Special Summon it, ignoring its Summoning conditions.


                                                  SR Rarity
                                                  2 cardAncient Gear Ballista
                                                  SR Rarity
                                                  2 cardAncient Gear Ballista
                                                  Ancient Gear Ballista
                                                  EARTH
                                                  Ancient Gear Ballista
                                                  • ATK:

                                                  • 1500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Right

                                                  Bottom-Left


                                                  2 EARTH Machine monsters If this card is Link Summoned: You can add 1 "Ancient Gear" monster or 1 "Geartown" from your Deck to your hand. You can target 1 Spell/Trap you control and 1 face-up monster your opponent controls; destroy that card you control, and if you do, change that opponent's monster's ATK/DEF to 0 until the end of the turn. You can only use each effect of "Ancient Gear Ballista" once per turn.


                                                   Rarity
                                                  1 cardClockwork Knight
                                                   Rarity
                                                  1 cardClockwork Knight
                                                  Clockwork Knight
                                                  EARTH
                                                  Clockwork Knight
                                                  • ATK:

                                                  • 500

                                                  • LINK-1

                                                  Link Arrow:

                                                  Left


                                                  1 non-Link Machine monster with 1000 or less original ATK If this card is Link Summoned: You can send 1 face-up Continuous Spell you control to the GY; add 1 "Clockwork Night" from your Deck to your hand. You can target 1 Machine monster with 1000 or less ATK in your GY; Tribute 1 Machine monster, except this card, and if you do, Special Summon that targeted monster in Defense Position. You can only use each effect of "Clockwork Knight" once per turn.


                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  SR Rarity
                                                  1 cardKnightmare Phoenix
                                                  Knightmare Phoenix
                                                  FIRE
                                                  Knightmare Phoenix
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Right


                                                  2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  UR Rarity
                                                  1 cardPredaplant Verte Anaconda
                                                  Predaplant Verte Anaconda
                                                  DARK
                                                  Predaplant Verte Anaconda
                                                  • ATK:

                                                  • 500

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                  SR Rarity
                                                  1 cardQliphort Genius
                                                  SR Rarity
                                                  1 cardQliphort Genius
                                                  Qliphort Genius
                                                  EARTH
                                                  Qliphort Genius
                                                  • ATK:

                                                  • 1800

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Machine monsters This Link Summoned card is unaffected by Spell/Trap effects and the activated effects of other Link Monsters. Once per turn: You can target 1 face-up card on each player's field, except this card; both those cards have their effects negated until the end of this turn. When 2 monsters are Special Summoned at the same time to the zones this card points to: You can add 1 Level 5 or higher Machine monster from your Deck to your hand.


                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  UR Rarity
                                                  1 cardS:P Little Knight
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                  UR Rarity
                                                  1 cardTri-Brigade Arms Bucephalus II
                                                  UR Rarity
                                                  1 cardTri-Brigade Arms Bucephalus II
                                                  Tri-Brigade Arms Bucephalus II
                                                  DARK
                                                  Tri-Brigade Arms Bucephalus II
                                                  • ATK:

                                                  • 3500

                                                  • LINK-5

                                                  Link Arrow:

                                                  Left

                                                  Right

                                                  Bottom-Left

                                                  Bottom

                                                  Bottom-Right


                                                  3+ Beast, Beast-Warrior, and/or Winged Beast monsters Cannot be Special Summoned from the Extra Deck unless you have 3 or more "Tri-Brigade" Spells/Traps in your GY. Your opponent cannot activate cards or effects when you Special Summon a monster(s). When a monster declares an attack: You can banish this card, also banish all cards your opponent controls. If this card is sent to the GY: You can send 1 Beast, Beast-Warrior, or Winged Beast monster from your Extra Deck to the GY. You can only use this effect of "Tri-Brigade Arms Bucephalus II" once per turn.


                                                  SR Rarity
                                                  1 cardGolden Cloud Beast - Malong
                                                  SR Rarity
                                                  1 cardGolden Cloud Beast - Malong
                                                  Golden Cloud Beast - Malong
                                                  LIGHT 6
                                                  Golden Cloud Beast - Malong
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1000


                                                  1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can increase or decrease its Level by 1. If this card is sent to the GY: You can target 1 face-up card your opponent controls; return it to the hand. You can only use this effect of "Golden Cloud Beast - Malong" once per turn.


                                                  SR Rarity
                                                  1 cardMereologic Aggregator
                                                  SR Rarity
                                                  1 cardMereologic Aggregator
                                                  Mereologic Aggregator
                                                  DARK
                                                  Mereologic Aggregator
                                                  • ATK:

                                                  • 2600

                                                  • DEF:

                                                  • 3000


                                                  2+ Level 9 monsters If this card is Xyz Summoned: You can send 1 monster from your Extra Deck to the GY. You can target monsters in your GY, up to the number of materials this card has; detach materials from this card equal to the number of those targets in the GY, and if you do, attach those targets to this card as material. If this card is sent to the GY: You can target 1 face-up card on the field; negate its effects until the end of this turn. You can only use each effect of "Mereologic Aggregator" once per turn.


                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  SR Rarity
                                                  1 cardNumber 60: Dugares the Timeless
                                                  Number 60: Dugares the Timeless
                                                  FIRE
                                                  Number 60: Dugares the Timeless
                                                  • ATK:

                                                  • 1200

                                                  • DEF:

                                                  • 1200


                                                  2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.



                                                  HARPIE Decks in MASTER DUEL








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