Heraldic Deck Breakdown

Need 2 UR

UR Rarity
Souleating Oviraptor
UR Rarity
Karakuri Super Shogun mdl 00N "Bureibu"

Main: 40 Extra: 7

N Rarity
1 cardAltergeist Kunquery
N Rarity
1 cardAltergeist Kunquery
Altergeist Kunquery
EARTH 5
Altergeist Kunquery
  • ATK:

  • 0

  • DEF:

  • 2400


When an opponent's monster declares an attack, if you control an "Altergeist" card: You can Special Summon this card from your hand, and if you do, negate that attack. If this card is Special Summoned: You can target 1 face-up card your opponent controls; negate the effects of that card while it and this monster are face-up on the field.


N Rarity
1 cardAmazoness Fighter
N Rarity
1 cardAmazoness Fighter
Amazoness Fighter
EARTH 4
Amazoness Fighter
  • ATK:

  • 1500

  • DEF:

  • 1300


You take no battle damage from attacks involving this card.


N Rarity
1 cardAromage Cananga
N Rarity
1 cardAromage Cananga
Aromage Cananga
EARTH 3
Aromage Cananga
  • ATK:

  • 1400

  • DEF:

  • 1000


While your LP is higher than your opponent's, face-up monsters your opponent controls lose 500 ATK and DEF. Once per turn, if you gain LP: Target 1 Spell/Trap Card your opponent controls; return it to the hand.


R Rarity
1 cardBlue Flame Swordsman
R Rarity
1 cardBlue Flame Swordsman
Blue Flame Swordsman
FIRE 4
Blue Flame Swordsman
  • ATK:

  • 1800

  • DEF:

  • 1600


Once per turn, during either player's Battle Phase: You can target 1 other Warrior-Type monster you control; this card loses exactly 600 ATK, and if it does, that monster gains 600 ATK. When this card you control is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can banish this card from your Graveyard, then target 1 FIRE Warrior-Type monster in your Graveyard; Special Summon that target.


R Rarity
1 cardBrotherhood of the Fire Fist - Buffalo
R Rarity
1 cardBrotherhood of the Fire Fist - Buffalo
Brotherhood of the Fire Fist - Buffalo
FIRE 4
Brotherhood of the Fire Fist - Buffalo
  • ATK:

  • 1700

  • DEF:

  • 1000


If this card is in your Graveyard: You can send a total of 2 "Fire Fist" / "Fire Formation" cards from your hand and/or face-up on your side of the field to the Graveyard; Special Summon this card from your Graveyard. You can only use the effect of "Brotherhood of the Fire Fist - Buffalo" once per turn.


N Rarity
1 cardElectric Lizard
N Rarity
1 cardElectric Lizard
Electric Lizard
EARTH 3
Electric Lizard
  • ATK:

  • 850

  • DEF:

  • 800


A non Zombie-Type monster attacking "Electric Lizard" cannot attack on its following turn.


N Rarity
1 cardFluffal Mouse
N Rarity
1 cardFluffal Mouse
Fluffal Mouse
EARTH 1
Fluffal Mouse
  • ATK:

  • 100

  • DEF:

  • 100


During your Main Phase: You can Special Summon up to 2 copies of "Fluffal Mouse" from your Deck. This effect can only be used once while this card is face-up on the field. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except "Frightfur" monsters.


N Rarity
1 cardGhostrick Warwolf
N Rarity
1 cardGhostrick Warwolf
Ghostrick Warwolf
DARK 3
Ghostrick Warwolf
  • ATK:

  • 1400

  • DEF:

  • 1500


Cannot be Normal Summoned, unless you control a "Ghostrick" monster. Once per turn: You can change this card to face-down Defense Position. When this card is flipped face-up: Inflict 100 damage to your opponent for each Set card on the field. You can only use this effect of "Ghostrick Warwolf" once per turn.


SR Rarity
1 cardGigarays Gandora the Dragon of Destruction
SR Rarity
1 cardGigarays Gandora the Dragon of Destruction
Gigarays Gandora the Dragon of Destruction
DARK 8
Gigarays Gandora the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by sending 2 other monsters from your hand and/or field to the GY. Gains 300 ATK for each banished card. Once per turn: You can pay half your LP; apply 1 of these effects, depending on the number of "Gandora" monsters with different names in your GY. ● 1: Destroy all other cards on the field. ● 2: Banish all other cards on the field. ● 3+: Banish all other cards on the field and in the GYs.


N Rarity
1 cardGravekeeper's Spiritualist
N Rarity
1 cardGravekeeper's Spiritualist
Gravekeeper's Spiritualist
DARK 4
Gravekeeper's Spiritualist
  • ATK:

  • 1500

  • DEF:

  • 1500


During your Main Phase, if "Necrovalley" is on the field: You can Fusion Summon 1 Spellcaster Fusion Monster from your Extra Deck, using this card you control and other monsters from your hand or field as Fusion Material. You can only use this effect of "Gravekeeper's Spiritualist" once per turn.


N Rarity
1 cardHand of Nephthys
N Rarity
1 cardHand of Nephthys
Hand of Nephthys
WIND 2
Hand of Nephthys
  • ATK:

  • 600

  • DEF:

  • 600


You can Tribute this card and 1 other monster; Special Summon 1 "Sacred Phoenix of Nephthys" from your hand or Deck.


N Rarity
1 cardHeraldic Beast Berners Falcon
N Rarity
1 cardHeraldic Beast Berners Falcon
Heraldic Beast Berners Falcon
WIND 4
Heraldic Beast Berners Falcon
  • ATK:

  • 1000

  • DEF:

  • 1600


When this card is Summoned: You can make all face-up Level 5 or higher monsters you currently control become Level 4.


N Rarity
1 cardHeraldic Beast Unicorn
N Rarity
1 cardHeraldic Beast Unicorn
Heraldic Beast Unicorn
LIGHT 4
Heraldic Beast Unicorn
  • ATK:

  • 1100

  • DEF:

  • 1600


You can banish this card from your Graveyard to target 1 Psychic-Type Xyz Monster in your Graveyard; Special Summon it. Its effects are negated. You can only use the effect of "Heraldic Beast Unicorn" once per turn.


N Rarity
1 cardInfernalqueen Salmon
N Rarity
1 cardInfernalqueen Salmon
Infernalqueen Salmon
WATER 5
Infernalqueen Salmon
  • ATK:

  • 2400

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can Special Summon 1 Fish Normal Monster from your hand, Deck, or GY. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can Special Summon any number of "Vilepawn Salmon Tokens" (Fish/WATER/Level 1/ATK 0/DEF 0). You can only use each effect of "Infernalqueen Salmon" once per turn.


R Rarity
1 cardJunk Giant
R Rarity
1 cardJunk Giant
Junk Giant
EARTH 6
Junk Giant
  • ATK:

  • 2000

  • DEF:

  • 2400


If your opponent controls a Level 5 or higher monster, you can Special Summon this card (from your hand). A Synchro Summon using this card as a Material cannot be negated. If a player Synchro Summons using this card as a Material, the other player cannot activate cards or effects when that monster is Synchro Summoned.


N Rarity
1 cardMekk-Knight Orange Sunset
N Rarity
1 cardMekk-Knight Orange Sunset
Mekk-Knight Orange Sunset
LIGHT 6
Mekk-Knight Orange Sunset
  • ATK:

  • 800

  • DEF:

  • 3000


If 2 or more cards are in the same column, you can Special Summon this card (from your hand) in that column. You can only Special Summon "Mekk-Knight Orange Sunset" once per turn this way. If an opponent's card in this card's column is destroyed by battle, or leaves the field: You can Special Summon 1 "Mekk-Knight" monster from your hand.


N Rarity
1 cardMelffy Pony
N Rarity
1 cardMelffy Pony
Melffy Pony
EARTH 2
Melffy Pony
  • ATK:

  • 400

  • DEF:

  • 0


If your opponent Normal or Special Summons a monster(s) (except during the Damage Step), or if an opponent's monster targets this card for an attack: You can return this card to the hand, then you can add 1 Level 2 or lower Beast monster from your GY to your hand, except "Melffy Pony". During your End Phase: You can Special Summon this card from your hand. You can only use each effect of "Melffy Pony" once per turn.


SR Rarity
1 cardMermail Abyssmegalo
SR Rarity
1 cardMermail Abyssmegalo
Mermail Abyssmegalo
WATER 7
Mermail Abyssmegalo
  • ATK:

  • 2400

  • DEF:

  • 1900


You can discard 2 other WATER monsters to the GY; Special Summon this card from your hand. When Summoned this way: You can add 1 "Abyss-" Spell/Trap from your Deck to your hand. You can Tribute 1 other Attack Position WATER monster; this card can make a second attack during each Battle Phase this turn.


N Rarity
1 cardNeo-Spacian Glow Moss
N Rarity
1 cardNeo-Spacian Glow Moss
Neo-Spacian Glow Moss
LIGHT 3
Neo-Spacian Glow Moss
  • ATK:

  • 300

  • DEF:

  • 900


If this card attacks or is attacked: Your opponent draws 1 card and shows it, then, based on its type apply this effect. ● Monster: End the Battle Phase of this turn. ● Spell: If this card is attacking, you can change it to a direct attack instead. ● Trap: Change this card to Defense Position.


N Rarity
1 cardSalamangreat Zebroid X
N Rarity
1 cardSalamangreat Zebroid X
Salamangreat Zebroid X
FIRE 4
Salamangreat Zebroid X
  • ATK:

  • 1500

  • DEF:

  • 100


While this card is in your GY, if a "Salamangreat" Link Monster you control leaves the field because of an opponent's card effect (except during the Damage Step): You can Special Summon 2 Level 4 "Salamangreat" monsters from your GY, including this card, but negate their effects, and if you do, immediately after this effect resolves, Xyz Summon 1 "Salamangreat" Xyz Monster, using only those 2 monsters. You can only use this effect of "Salamangreat Zebroid X" once per turn. An Xyz Monster that was Summoned using this card on the field as material gains this effect. ● This card gains 300 ATK for each material attached to it.


N Rarity
1 cardSand Gambler
N Rarity
1 cardSand Gambler
Sand Gambler
LIGHT 3
Sand Gambler
  • ATK:

  • 300

  • DEF:

  • 1600


Toss a coin 3 times. If all 3 results are Heads, destroy all monsters on your opponent's side of the field. If all 3 results are Tails, destroy all monsters on your side of the field. You can only activate this effect once per turn, during your Main Phase.


R Rarity
1 cardSangan
R Rarity
1 cardSangan
Sangan
DARK 3
Sangan
  • ATK:

  • 1000

  • DEF:

  • 600


If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


N Rarity
1 cardSkilled Blue Magician
N Rarity
1 cardSkilled Blue Magician
Skilled Blue Magician
LIGHT 4
Skilled Blue Magician
  • ATK:

  • 1800

  • DEF:

  • 1800


Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Gaia The Fierce Knight" monster from your hand, Deck, or Graveyard. You can banish this card from your Graveyard, then target 1 card you control that you can place a Spell Counter on; place 1 Spell Counter on it.


UR Rarity
1 cardSouleating Oviraptor
UR Rarity
1 cardSouleating Oviraptor
Souleating Oviraptor
DARK 4
Souleating Oviraptor
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can take 1 Dinosaur-Type monster from your Deck, and either add it to your hand or send it to the Graveyard. You can target 1 other Level 4 or lower Dinosaur-Type monster on the field; destroy it, then Special Summon 1 Dinosaur-Type monster from your Graveyard in Defense Position. You can only use each effect of "Souleating Oviraptor" once per turn.


N Rarity
1 cardStack Reviver
N Rarity
1 cardStack Reviver
Stack Reviver
DARK 2
Stack Reviver
  • ATK:

  • 100

  • DEF:

  • 600


If this card is used as material for a Link Summon: You can target 1 other Level 4 or lower Cyberse monster in your GY, that was used as material for that Link Summon; Special Summon it in Defense Position. You can only use this effect of "Stack Reviver" once per Duel.


N Rarity
1 cardSubterror Nemesis Defender
N Rarity
1 cardSubterror Nemesis Defender
Subterror Nemesis Defender
EARTH 2
Subterror Nemesis Defender
  • ATK:

  • 100

  • DEF:

  • 2000


During either player's turn, when your opponent activates a card or effect that targets exactly 1 Set monster you control (and no other cards), or when a Set monster you control is targeted for an attack by an opponent's monster: You can send this card from your hand or face-up from your field to the Graveyard, then target another monster you control that would be an appropriate target; that card/effect/attack now targets the new target. While you control a Set monster, this card cannot be destroyed by battle or card effects.


N Rarity
1 cardSZW - Fenrir Sword
N Rarity
1 cardSZW - Fenrir Sword
SZW - Fenrir Sword
LIGHT 4
SZW - Fenrir Sword
  • ATK:

  • 1800

  • DEF:

  • 1100


When this card is Normal Summoned: You can target 1 "ZW -" monster you control that is an Equip Card; Special Summon that target in Defense Position. You can target 1 "Utopia" monster you control; equip this card from your hand to that target. When the equipped monster destroys an opponent's monster by battle and sends it to the Graveyard: You can target 1 "ZW -" monster in your Graveyard; add that target to your hand.


N Rarity
1 cardThe Weather Painter Cloud
N Rarity
1 cardThe Weather Painter Cloud
The Weather Painter Cloud
WIND 3
The Weather Painter Cloud
  • ATK:

  • 1500

  • DEF:

  • 1000


If another face-up "The Weather" card you control is sent to the GY: You can target up to 2 "The Weather" Spells/Traps in your GY; place them face-up in your Spell & Trap Zone. You can only use this effect of "The Weather Painter Cloud" once per turn. Once per turn, during the Standby Phase of the turn after this card was banished from the field to activate a "The Weather" card's effect: You can Special Summon this banished card.


N Rarity
1 cardWind-Up Dog
N Rarity
1 cardWind-Up Dog
Wind-Up Dog
EARTH 3
Wind-Up Dog
  • ATK:

  • 1200

  • DEF:

  • 900


During your Main Phase: You can increase this card's Level by 2 and ATK by 600, until the End Phase. This effect can be used only once while this card is face-up on the field.


R Rarity
1 cardNaelshaddoll Ariel
R Rarity
1 cardNaelshaddoll Ariel
Naelshaddoll Ariel
WATER 4
Naelshaddoll Ariel
  • ATK:

  • 1000

  • DEF:

  • 1800


FLIP: You can target 1 of your banished "Shaddoll" monsters; Special Summon it in face-up or face-down Defense Position. If this card is sent to the GY by a card effect: You can target up to 3 cards in the GY(s); banish them. You can only use 1 "Naelshaddoll Ariel" effect per turn, and only once that turn.


N Rarity
1 cardWater Spirit
N Rarity
1 cardWater Spirit
Water Spirit
WATER 1
Water Spirit
  • ATK:

  • 400

  • DEF:

  • 1200


This ancient water spirit haunts the glacial monoliths of Antarctica. It has the power to seep into the pores of any substance and chill it to the bone.


N Rarity
1 cardAbyss Actor - Funky Comedian
N Rarity
1 cardAbyss Actor - Funky Comedian
Abyss Actor - Funky Comedian
DARK 18
Abyss Actor - Funky Comedian
  • ATK:

  • 300

  • DEF:

  • 200


[ Pendulum Effect ] Once per turn: You can Tribute 1 "Abyss Actor" monster, then target 1 "Abyss Actor" monster you control; it gains ATK equal to the original ATK of the Tributed monster, until the end of this turn (even if this card leaves the field). [ Monster Effect ] If this card is Normal or Special Summoned: You can make this card gain 300 ATK for each "Abyss Actor" monster you currently control, until the end of this turn. You can target 1 other "Abyss Actor" monster you control; it gains ATK equal to this card's current ATK, until the end of this turn. This card cannot attack the turn this effect is activated. You can only use this effect of "Abyss Actor - Funky Comedian" once per turn.


R Rarity
1 cardNikitama
R Rarity
1 cardNikitama
Nikitama
LIGHT 4
Nikitama
  • ATK:

  • 800

  • DEF:

  • 1800


Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. During the turn this card was Normal Summoned or flipped face-up, you can Normal Summon 1 Spirit monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is sent to the Graveyard: Draw 1 card. You must control a Spirit monster to activate and to resolve this effect.


N Rarity
1 cardMecha Phantom Beast Warbluran
N Rarity
1 cardMecha Phantom Beast Warbluran
Mecha Phantom Beast Warbluran
WIND 1
Mecha Phantom Beast Warbluran
  • ATK:

  • 300

  • DEF:

  • 300


If this card is sent to the Graveyard for the Synchro Summon of a Machine-Type monster: Special Summon 1 "Mecha Phantom Beast Token" (Machine-Type/WIND/Level 3/ATK 0/DEF 0), also, for the rest of this turn, you cannot Special Summon any other monsters, except WIND monsters. While you control a Token, this card cannot be destroyed by battle or card effects. You can Tribute 1 other "Mecha Phantom Beast" monster; increase this card's Level by 1. You can only use 1 "Mecha Phantom Beast Warbluran" effect per turn, and only once that turn.


N Rarity
1 cardSuperheavy Samurai Fist
N Rarity
1 cardSuperheavy Samurai Fist
Superheavy Samurai Fist
EARTH 2
Superheavy Samurai Fist
  • ATK:

  • 900

  • DEF:

  • 900


During your Battle Phase, if your "Superheavy Samurai" monster destroyed an opponent's monster by battle this Battle Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using materials you control, including this card. If you have no Spells/Traps in your GY: You can target 1 "Superheavy Samurai" Synchro Monster you control; reduce its Level by 1, and if you do, Special Summon this card from your GY, also you cannot Special Summon monsters for the rest of this turn, except "Superheavy Samurai" monsters. You can only use each effect of "Superheavy Samurai Fist" once per turn.


R Rarity
1 card"A" Cell Breeding Device
R Rarity
1 card"A" Cell Breeding Device
"A" Cell Breeding Device
Spell Continuous
"A" Cell Breeding Device

    During each of your Standby Phases, put 1 A-Counter on 1 face-up monster your opponent controls.


    R Rarity
    1 cardElborz, the Sacred Lands of Simorgh
    R Rarity
    1 cardElborz, the Sacred Lands of Simorgh
    Elborz, the Sacred Lands of Simorgh
    Spell Field
    Elborz, the Sacred Lands of Simorgh

      All WIND Winged Beast monsters on the field gain 300 ATK/DEF. You can only use each of the following effects of "Elborz, the Sacred Lands of Simorgh" once per turn. ● You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). ● If you control a WIND Winged Beast monster, you can: Immediately after this effect resolves, Normal Summon 1 Winged Beast monster.


      N Rarity
      1 cardBottomless Trap Hole
      N Rarity
      1 cardBottomless Trap Hole
      Bottomless Trap Hole
      Trap Normal
      Bottomless Trap Hole

        When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


        N Rarity
        1 cardPhantom Knights' Wing
        N Rarity
        1 cardPhantom Knights' Wing
        Phantom Knights' Wing
        Trap Normal
        Phantom Knights' Wing

          Target 1 face-up monster on the field; it gains 500 ATK, also the first time that target would be destroyed by battle or card effect this turn, it is not destroyed. You can banish this card from your GY, then target 1 "The Phantom Knights" monster in your GY; Special Summon it, but banish it when it leaves the field. You can only use this effect of "Phantom Knights' Wing" once per turn.


          R Rarity
          1 cardScrap-Iron Sacred Statue
          R Rarity
          1 cardScrap-Iron Sacred Statue
          Scrap-Iron Sacred Statue
          Trap Normal
          Scrap-Iron Sacred Statue

            Target 1 of your Level 7 or 8 Dragon Synchro Monsters that is banished or in your GY; Special Summon it, but return it to the Extra Deck during the End Phase, also, after that, Set this card face-down instead of sending it to the GY. If this Set card in its owner's control is destroyed by an opponent's card effect: You can Special Summon 1 "Crimson Dragon" from your Extra Deck. You can only use each effect of "Scrap-Iron Sacred Statue" once per turn.


            R Rarity
            1 cardElemental HERO Flame Wingman
            R Rarity
            1 cardElemental HERO Flame Wingman
            Elemental HERO Flame Wingman
            WIND 6
            Elemental HERO Flame Wingman
            • ATK:

            • 2100

            • DEF:

            • 1200


            "Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned and cannot be Special Summoned by other ways. When this card destroys a monster by battle and sends it to the Graveyard: Inflict damage to your opponent equal to the ATK of the destroyed monster in the Graveyard.


            R Rarity
            1 cardElemental HERO Magma Neos
            R Rarity
            1 cardElemental HERO Magma Neos
            Elemental HERO Magma Neos
            FIRE 9
            Elemental HERO Magma Neos
            • ATK:

            • 3000

            • DEF:

            • 2500


            "Elemental HERO Neos" + "Neo-Spacian Flare Scarab" + "Neo-Spacian Grand Mole" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) This card gains 400 ATK for each card on the field. Once per turn, during the End Phase: Shuffle this card into the Extra Deck. If this card is shuffled into the Extra Deck this way: Return all cards on the field to the hand.


            R Rarity
            1 cardGlacial Beast Iceberg Narwhal
            R Rarity
            1 cardGlacial Beast Iceberg Narwhal
            Glacial Beast Iceberg Narwhal
            WATER 7
            Glacial Beast Iceberg Narwhal
            • ATK:

            • 2700

            • DEF:

            • 1600


            1 Tuner + 1+ non-Tuner WATER monsters Each time another monster(s) you control is destroyed by your opponent's attack or card effect: Inflict 600 damage to your opponent. During the Battle Phase, when your opponent activates a card or effect while you control another monster (Quick Effect): You can negate that effect, and if you do, destroy that card. You can only use this effect of "Glacial Beast Iceberg Narwhal" once per turn.


            UR Rarity
            1 cardKarakuri Super Shogun mdl 00N "Bureibu"
            UR Rarity
            1 cardKarakuri Super Shogun mdl 00N "Bureibu"
            Karakuri Super Shogun mdl 00N "Bureibu"
            EARTH 9
            Karakuri Super Shogun mdl 00N "Bureibu"
            • ATK:

            • 3000

            • DEF:

            • 1500


            1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.


            R Rarity
            1 cardT.G. Star Guardian
            R Rarity
            1 cardT.G. Star Guardian
            T.G. Star Guardian
            LIGHT 5
            T.G. Star Guardian
            • ATK:

            • 100

            • DEF:

            • 2200


            1 Tuner + 1+ non-Tuner "T.G." monsters Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control. You can only use each of the following effects of "T.G. Star Guardian" once per turn. ● If this card is Special Summoned: You can target 1 "T.G." monster in your GY; add it to your hand. ● During your Main Phase: You can Special Summon 1 "T.G." monster from your hand.


            R Rarity
            1 cardCXyz Simon the Great Moral Leader
            R Rarity
            1 cardCXyz Simon the Great Moral Leader
            CXyz Simon the Great Moral Leader
            LIGHT
            CXyz Simon the Great Moral Leader
            • ATK:

            • 3000

            • DEF:

            • 2500


            3 Level 7 monsters This card is unaffected by other monster effects. If this card has "Norito the Moral Leader" as an Xyz Material, it gains this effect. ● Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; change its battle position, and if you do, negate its effects until the end of this turn.


            SR Rarity
            1 cardVirtual World Phoenix - Fanfan
            SR Rarity
            1 cardVirtual World Phoenix - Fanfan
            Virtual World Phoenix - Fanfan
            EARTH
            Virtual World Phoenix - Fanfan
            • ATK:

            • 2600

            • DEF:

            • 2000


            2+ Level 6 monsters Once per turn: You can detach 2 materials from this card, then target 1 face-up card your opponent controls and 1 card in either GY; banish them. If this Xyz Summoned card is destroyed by battle with an opponent's attacking monster, or by an opponent's card effect while in its owner's Monster Zone: You can Special Summon 2 "Virtual World" monsters with the same Type and Attribute as each other from your Deck. You can only use this effect of "Virtual World Phoenix - Fanfan" once per turn.



            HERALDIC Decks in MASTER DUEL








            https://ygovietnam.com/
            Top