Heroic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Blue Mountain Butterspy
R Rarity
Blue Mountain Butterspy
R Rarity
Blue Mountain Butterspy
DARK 4
Blue Mountain Butterspy
  • ATK:

  • 0

  • DEF:

  • 1700


Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.

N Rarity
Heroic Challenger - Knuckle Sword
N Rarity
Heroic Challenger - Knuckle Sword
N Rarity
Heroic Challenger - Knuckle Sword
EARTH 1
Heroic Challenger - Knuckle Sword
  • ATK:

  • 600

  • DEF:

  • 200


If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.

SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
SR Rarity
Heroic Challenger - Morning Star
EARTH 4
Heroic Challenger - Morning Star
  • ATK:

  • 1500

  • DEF:

  • 1300


If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

R Rarity
Photon Thrasher
R Rarity
Photon Thrasher
R Rarity
Photon Thrasher
LIGHT 4
Photon Thrasher
  • ATK:

  • 2100

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.

R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
R Rarity
Satellarknight Altair
LIGHT 4
Satellarknight Altair
  • ATK:

  • 1700

  • DEF:

  • 1300


If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.

SR Rarity
Satellarknight Deneb
SR Rarity
Satellarknight Deneb
SR Rarity
Satellarknight Deneb
LIGHT 4
Satellarknight Deneb
  • ATK:

  • 1500

  • DEF:

  • 1000


If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.

R Rarity
Satellarknight Sirius
R Rarity
Satellarknight Sirius
R Rarity
Satellarknight Sirius
LIGHT 4
Satellarknight Sirius
  • ATK:

  • 1600

  • DEF:

  • 900


If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.

N Rarity
Satellarknight Unukalhai
N Rarity
Satellarknight Unukalhai
N Rarity
Satellarknight Unukalhai
LIGHT 4
Satellarknight Unukalhai
  • ATK:

  • 1800

  • DEF:

  • 1000


If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.

N Rarity
Satellarknight Vega
N Rarity
Satellarknight Vega
N Rarity
Satellarknight Vega
LIGHT 4
Satellarknight Vega
  • ATK:

  • 1200

  • DEF:

  • 1600


If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.

R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
R Rarity
Tellarknight Altairan
LIGHT 4
Tellarknight Altairan
  • ATK:

  • 1700

  • DEF:

  • 1300


(This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.

SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
SR Rarity
Tellarknight Lyran
LIGHT 4
Tellarknight Lyran
  • ATK:

  • 1200

  • DEF:

  • 1600


(This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.

R Rarity
ZS - Armed Sage
R Rarity
ZS - Armed Sage
R Rarity
ZS - Armed Sage
LIGHT 4
ZS - Armed Sage
  • ATK:

  • 300

  • DEF:

  • 900


If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.

R Rarity
ZS - Ascended Sage
R Rarity
ZS - Ascended Sage
R Rarity
ZS - Ascended Sage
LIGHT 4
ZS - Ascended Sage
  • ATK:

  • 900

  • DEF:

  • 300


If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
SR Rarity
Armored Xyz
Spell Normal
Armored Xyz

    Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      UR Rarity
      Constellar Tellarknights
      Spell Continuous
      Constellar Tellarknights

        When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Heroic Call
          UR Rarity
          Heroic Call
          UR Rarity
          Heroic Call
          Spell Normal
          Heroic Call

            Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.

            UR Rarity
            Heroic Envoy
            UR Rarity
            Heroic Envoy
            UR Rarity
            Heroic Envoy
            Spell Normal
            Heroic Envoy

              Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.

              R Rarity
              Horn of the Unicorn
              R Rarity
              Horn of the Unicorn
              R Rarity
              Horn of the Unicorn
              Spell Equip
              Horn of the Unicorn

                The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.

                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                UR Rarity
                Reinforcement of the Army
                Spell Normal
                Reinforcement of the Army

                  Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                  N Rarity
                  Full-Armored Xyz
                  N Rarity
                  Full-Armored Xyz
                  N Rarity
                  Full-Armored Xyz
                  Trap Normal
                  Full-Armored Xyz

                    If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    UR Rarity
                    Infinite Impermanence
                    Trap Normal
                    Infinite Impermanence

                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                      Extra Deck

                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      UR Rarity
                      Apollousa, Bow of the Goddess
                      WIND
                      Apollousa, Bow of the Goddess
                      • ATK:

                      • -1

                      • LINK-4

                      Link Arrow:

                      Top

                      Bottom-Left

                      Bottom

                      Bottom-Right


                      2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights
                      LIGHT
                      Isolde, Two Tales of the Noble Knights
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Constellar Ptolemy M7
                      UR Rarity
                      Constellar Ptolemy M7
                      UR Rarity
                      Constellar Ptolemy M7
                      LIGHT
                      Constellar Ptolemy M7
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.

                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      LIGHT
                      Divine Arsenal AA-ZEUS - Sky Thunder
                      • ATK:

                      • 3000

                      • DEF:

                      • 3000


                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                      Tag(s):

                      UR Rarity
                      Full Armored Dark Knight Lancer
                      UR Rarity
                      Full Armored Dark Knight Lancer
                      UR Rarity
                      Full Armored Dark Knight Lancer
                      WATER
                      Full Armored Dark Knight Lancer
                      • ATK:

                      • 2800

                      • DEF:

                      • 1500


                      3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                      UR Rarity
                      Heroic Champion - Claivesolish
                      UR Rarity
                      Heroic Champion - Claivesolish
                      UR Rarity
                      Heroic Champion - Claivesolish
                      LIGHT
                      Heroic Champion - Claivesolish
                      • ATK:

                      • 2500

                      • DEF:

                      • 2000


                      2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.

                      N Rarity
                      Heroic Champion - Jarngreipr
                      N Rarity
                      Heroic Champion - Jarngreipr
                      N Rarity
                      Heroic Champion - Jarngreipr
                      EARTH
                      Heroic Champion - Jarngreipr
                      • ATK:

                      • 700

                      • DEF:

                      • 1800


                      2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.

                      UR Rarity
                      Stellarknight Constellar Diamond
                      UR Rarity
                      Stellarknight Constellar Diamond
                      UR Rarity
                      Stellarknight Constellar Diamond
                      LIGHT
                      Stellarknight Constellar Diamond
                      • ATK:

                      • 2700

                      • DEF:

                      • 2000


                      3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.

                      SR Rarity
                      Stellarknight Delteros
                      SR Rarity
                      Stellarknight Delteros
                      SR Rarity
                      Stellarknight Delteros
                      LIGHT
                      Stellarknight Delteros
                      • ATK:

                      • 2500

                      • DEF:

                      • 2100


                      3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.

                      UR Rarity
                      Stellarknight Triverr
                      UR Rarity
                      Stellarknight Triverr
                      UR Rarity
                      Stellarknight Triverr
                      LIGHT
                      Stellarknight Triverr
                      • ATK:

                      • 2100

                      • DEF:

                      • 2500


                      3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.

                      UR Rarity
                      Tellarknight Constellar Caduceus
                      UR Rarity
                      Tellarknight Constellar Caduceus
                      UR Rarity
                      Tellarknight Constellar Caduceus
                      LIGHT
                      Tellarknight Constellar Caduceus
                      • ATK:

                      • 2500

                      • DEF:

                      • 1650


                      2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.

                      UR Rarity
                      Tellarknight Ptolemaeus
                      UR Rarity
                      Tellarknight Ptolemaeus
                      UR Rarity
                      Tellarknight Ptolemaeus
                      LIGHT
                      Tellarknight Ptolemaeus
                      • ATK:

                      • 550

                      • DEF:

                      • 2600


                      2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.

                      SR Rarity
                      Xyz Armor Fortress
                      SR Rarity
                      Xyz Armor Fortress
                      SR Rarity
                      Xyz Armor Fortress
                      WATER
                      Xyz Armor Fortress
                      • ATK:

                      • 2500

                      • DEF:

                      • 1800


                      2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.

                      Need 31 UR

                      UR Rarity
                      Maxx "C"3 card
                      UR Rarity
                      Apollousa, Bow of the Goddess1 card
                      UR Rarity
                      Isolde, Two Tales of the Noble Knights1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Constellar Ptolemy M71 card
                      UR Rarity
                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                      UR Rarity
                      Full Armored Dark Knight Lancer1 card
                      UR Rarity
                      Heroic Champion - Claivesolish1 card
                      UR Rarity
                      Stellarknight Constellar Diamond1 card
                      UR Rarity
                      Stellarknight Triverr1 card
                      UR Rarity
                      Tellarknight Constellar Caduceus2 card
                      UR Rarity
                      Tellarknight Ptolemaeus1 card
                      UR Rarity
                      Called by the Grave2 card
                      UR Rarity
                      Constellar Tellarknights2 card
                      UR Rarity
                      Crossout Designator1 card
                      UR Rarity
                      Heroic Call1 card
                      UR Rarity
                      Heroic Envoy3 card
                      UR Rarity
                      Reinforcement of the Army1 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 40 Extra: 15

                      R Rarity
                      1 cardBlue Mountain Butterspy
                      R Rarity
                      1 cardBlue Mountain Butterspy
                      Blue Mountain Butterspy
                      DARK 4
                      Blue Mountain Butterspy
                      • ATK:

                      • 0

                      • DEF:

                      • 1700


                      Cannot be Normal Summoned/Set. When you Normal Summon a Warrior monster: You can Special Summon this card from your hand. Cannot be used as Synchro Material.


                      N Rarity
                      1 cardHeroic Challenger - Knuckle Sword
                      N Rarity
                      1 cardHeroic Challenger - Knuckle Sword
                      Heroic Challenger - Knuckle Sword
                      EARTH 1
                      Heroic Challenger - Knuckle Sword
                      • ATK:

                      • 600

                      • DEF:

                      • 200


                      If you control a "Heroic" monster, except a Level 1 monster: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can target 1 other Warrior monster you control with a Level; the Level of that monster or this card becomes the Level of the other, also you cannot declare an attack for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Heroic Challenger - Knuckle Sword" once per turn.


                      SR Rarity
                      3 cardHeroic Challenger - Morning Star
                      SR Rarity
                      3 cardHeroic Challenger - Morning Star
                      Heroic Challenger - Morning Star
                      EARTH 4
                      Heroic Challenger - Morning Star
                      • ATK:

                      • 1500

                      • DEF:

                      • 1300


                      If you control 2 or more Warrior monsters: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 "Heroic" Spell/Trap from your Deck to your hand. If this card is in your GY and your LP are 500 or less: You can Special Summon this card, but negate its effects. You can only use each effect of "Heroic Challenger - Morning Star" once per turn.


                      UR Rarity
                      3 cardMaxx "C"
                      UR Rarity
                      3 cardMaxx "C"
                      Maxx "C"
                      EARTH 2
                      Maxx "C"
                      • ATK:

                      • 500

                      • DEF:

                      • 200


                      During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                      R Rarity
                      1 cardPhoton Thrasher
                      R Rarity
                      1 cardPhoton Thrasher
                      Photon Thrasher
                      LIGHT 4
                      Photon Thrasher
                      • ATK:

                      • 2100

                      • DEF:

                      • 0


                      Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) while you control no monsters. Cannot attack if you control another monster.


                      R Rarity
                      1 cardSatellarknight Altair
                      R Rarity
                      1 cardSatellarknight Altair
                      Satellarknight Altair
                      LIGHT 4
                      Satellarknight Altair
                      • ATK:

                      • 1700

                      • DEF:

                      • 1300


                      If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


                      SR Rarity
                      1 cardSatellarknight Deneb
                      SR Rarity
                      1 cardSatellarknight Deneb
                      Satellarknight Deneb
                      LIGHT 4
                      Satellarknight Deneb
                      • ATK:

                      • 1500

                      • DEF:

                      • 1000


                      If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.


                      R Rarity
                      1 cardSatellarknight Sirius
                      R Rarity
                      1 cardSatellarknight Sirius
                      Satellarknight Sirius
                      LIGHT 4
                      Satellarknight Sirius
                      • ATK:

                      • 1600

                      • DEF:

                      • 900


                      If this card is Summoned: You can target 5 "tellarknight" monsters in your Graveyard; shuffle all 5 into the Deck, then draw 1 card. You can only use this effect of "Satellarknight Sirius" once per turn.


                      N Rarity
                      2 cardSatellarknight Unukalhai
                      N Rarity
                      2 cardSatellarknight Unukalhai
                      Satellarknight Unukalhai
                      LIGHT 4
                      Satellarknight Unukalhai
                      • ATK:

                      • 1800

                      • DEF:

                      • 1000


                      If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.


                      N Rarity
                      1 cardSatellarknight Vega
                      N Rarity
                      1 cardSatellarknight Vega
                      Satellarknight Vega
                      LIGHT 4
                      Satellarknight Vega
                      • ATK:

                      • 1200

                      • DEF:

                      • 1600


                      If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.


                      R Rarity
                      1 cardTellarknight Altairan
                      R Rarity
                      1 cardTellarknight Altairan
                      Tellarknight Altairan
                      LIGHT 4
                      Tellarknight Altairan
                      • ATK:

                      • 1700

                      • DEF:

                      • 1300


                      (This card is always treated as a "Constellar" card.) If this card is Summoned: You can target cards on the field, up to the number of LIGHT and DARK Xyz Monsters you control; destroy them. If a "tellarknight" or "Constellar" monster(s) is Special Summoned to your field, except "Tellarknight Altairan" (except during the Damage Step): You can Special Summon this card from your GY, also you cannot declare attacks for the rest of this turn, except with Xyz Monsters. You can only use each effect of "Tellarknight Altairan" once per turn.


                      SR Rarity
                      3 cardTellarknight Lyran
                      SR Rarity
                      3 cardTellarknight Lyran
                      Tellarknight Lyran
                      LIGHT 4
                      Tellarknight Lyran
                      • ATK:

                      • 1200

                      • DEF:

                      • 1600


                      (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


                      R Rarity
                      1 cardZS - Armed Sage
                      R Rarity
                      1 cardZS - Armed Sage
                      ZS - Armed Sage
                      LIGHT 4
                      ZS - Armed Sage
                      • ATK:

                      • 300

                      • DEF:

                      • 900


                      If the only monster you control is 1 Level 4 monster not named "ZS - Armed Sage", you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "ZW -" monster from your Deck to your hand. You can only use this effect of "ZS - Armed Sage" once per turn.


                      R Rarity
                      1 cardZS - Ascended Sage
                      R Rarity
                      1 cardZS - Ascended Sage
                      ZS - Ascended Sage
                      LIGHT 4
                      ZS - Ascended Sage
                      • ATK:

                      • 900

                      • DEF:

                      • 300


                      If you control no cards, you can Special Summon this card (from your hand). A "Utopia" Xyz Monster that was Summoned using this card on the field as material gains this effect. ● If this card is Xyz Summoned: You can add 1 "Rank-Up-Magic" Normal Spell from your Deck to your hand. You can only use this effect of "ZS - Ascended Sage" once per turn.


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      SR Rarity
                      1 cardArmored Xyz
                      SR Rarity
                      1 cardArmored Xyz
                      Armored Xyz
                      Spell Normal
                      Armored Xyz

                        Target 1 face-up monster you control and 1 Xyz Monster in your GY; equip that monster from your GY to that monster on the field as an Equip Spell with these effects. ● Change the equipped monster's ATK to this card's ATK. ● The equipped monster gains this card's Attribute. ● At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; that attacking monster can make a second attack in a row.


                        UR Rarity
                        2 cardCalled by the Grave
                        UR Rarity
                        2 cardCalled by the Grave
                        Called by the Grave
                        Spell Quick
                        Called by the Grave

                          Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                          Tag(s):

                          UR Rarity
                          2 cardConstellar Tellarknights
                          UR Rarity
                          2 cardConstellar Tellarknights
                          Constellar Tellarknights
                          Spell Continuous
                          Constellar Tellarknights

                            When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                            UR Rarity
                            1 cardCrossout Designator
                            UR Rarity
                            1 cardCrossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              UR Rarity
                              1 cardHeroic Call
                              UR Rarity
                              1 cardHeroic Call
                              Heroic Call
                              Spell Normal
                              Heroic Call

                                Special Summon 1 Warrior monster from your hand or GY, but if you Special Summoned a non-"Heroic" monster by this effect, negate its effects, also it cannot attack. If your LP are 500 or less: You can banish this card from your GY, then target 1 face-up monster you control; it gains 500 ATK for each "Heroic" card you currently control, and for each "Heroic" card attached to Xyz Monsters you currently control. You can only activate 1 "Heroic Call" per turn.


                                UR Rarity
                                3 cardHeroic Envoy
                                UR Rarity
                                3 cardHeroic Envoy
                                Heroic Envoy
                                Spell Normal
                                Heroic Envoy

                                  Add 1 "Heroic" monster from your Deck to your hand. If your LP are 500 or less: You can banish this card from your GY, then target 1 "Heroic" card in your GY; add it to your hand. You can only use each effect of "Heroic Envoy" once per turn.


                                  R Rarity
                                  1 cardHorn of the Unicorn
                                  R Rarity
                                  1 cardHorn of the Unicorn
                                  Horn of the Unicorn
                                  Spell Equip
                                  Horn of the Unicorn

                                    The equipped monster gains 700 ATK and DEF. When this card is sent from the field to the Graveyard: Return it to the top of the Deck.


                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    UR Rarity
                                    1 cardReinforcement of the Army
                                    Reinforcement of the Army
                                    Spell Normal
                                    Reinforcement of the Army

                                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                      N Rarity
                                      1 cardFull-Armored Xyz
                                      N Rarity
                                      1 cardFull-Armored Xyz
                                      Full-Armored Xyz
                                      Trap Normal
                                      Full-Armored Xyz

                                        If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.


                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        UR Rarity
                                        3 cardInfinite Impermanence
                                        Infinite Impermanence
                                        Trap Normal
                                        Infinite Impermanence

                                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                          UR Rarity
                                          1 cardApollousa, Bow of the Goddess
                                          UR Rarity
                                          1 cardApollousa, Bow of the Goddess
                                          Apollousa, Bow of the Goddess
                                          WIND
                                          Apollousa, Bow of the Goddess
                                          • ATK:

                                          • -1

                                          • LINK-4

                                          Link Arrow:

                                          Top

                                          Bottom-Left

                                          Bottom

                                          Bottom-Right


                                          2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.


                                          UR Rarity
                                          1 cardIsolde, Two Tales of the Noble Knights
                                          UR Rarity
                                          1 cardIsolde, Two Tales of the Noble Knights
                                          Isolde, Two Tales of the Noble Knights
                                          LIGHT
                                          Isolde, Two Tales of the Noble Knights
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Bottom-Left

                                          Bottom-Right


                                          2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                          UR Rarity
                                          1 cardS:P Little Knight
                                          UR Rarity
                                          1 cardS:P Little Knight
                                          S:P Little Knight
                                          DARK
                                          S:P Little Knight
                                          • ATK:

                                          • 1600

                                          • LINK-2

                                          Link Arrow:

                                          Left

                                          Right


                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                          UR Rarity
                                          1 cardConstellar Ptolemy M7
                                          UR Rarity
                                          1 cardConstellar Ptolemy M7
                                          Constellar Ptolemy M7
                                          LIGHT
                                          Constellar Ptolemy M7
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2000


                                          2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          UR Rarity
                                          1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          LIGHT
                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                          • ATK:

                                          • 3000

                                          • DEF:

                                          • 3000


                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                          Tag(s):

                                          UR Rarity
                                          1 cardFull Armored Dark Knight Lancer
                                          UR Rarity
                                          1 cardFull Armored Dark Knight Lancer
                                          Full Armored Dark Knight Lancer
                                          WATER
                                          Full Armored Dark Knight Lancer
                                          • ATK:

                                          • 2800

                                          • DEF:

                                          • 1500


                                          3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.


                                          UR Rarity
                                          1 cardHeroic Champion - Claivesolish
                                          UR Rarity
                                          1 cardHeroic Champion - Claivesolish
                                          Heroic Champion - Claivesolish
                                          LIGHT
                                          Heroic Champion - Claivesolish
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2000


                                          2 Level 4 Warrior monsters Your opponent cannot target monsters for attacks, except this one. You can only use each of the following effects of "Heroic Champion - Claivesolish" once per turn. You can pay LP so that you only have 500 left; at the start of the Battle Phase this turn, double the ATK of 1 monster you control. When an attack is declared involving your opponent's monster: You can detach 1 material from this card, then target 1 face-up monster your opponent controls; this card gains ATK equal to that monster's ATK until the end of this turn.


                                          N Rarity
                                          1 cardHeroic Champion - Jarngreipr
                                          N Rarity
                                          1 cardHeroic Champion - Jarngreipr
                                          Heroic Champion - Jarngreipr
                                          EARTH
                                          Heroic Champion - Jarngreipr
                                          • ATK:

                                          • 700

                                          • DEF:

                                          • 1800


                                          2 Level 1 Warrior monsters The first time each Warrior monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use each of the following effects of "Heroic Champion - Jarngreipr" once per turn. You can detach 2 materials from this card, then target 1 Level/Rank 4 Warrior monster in your GY; Special Summon it, and if you do, this card gains ATK equal to that monster's original ATK. When an attack is declared involving your opponent's monster: You can gain LP equal to half its ATK.


                                          UR Rarity
                                          1 cardStellarknight Constellar Diamond
                                          UR Rarity
                                          1 cardStellarknight Constellar Diamond
                                          Stellarknight Constellar Diamond
                                          LIGHT
                                          Stellarknight Constellar Diamond
                                          • ATK:

                                          • 2700

                                          • DEF:

                                          • 2000


                                          3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                                          SR Rarity
                                          1 cardStellarknight Delteros
                                          SR Rarity
                                          1 cardStellarknight Delteros
                                          Stellarknight Delteros
                                          LIGHT
                                          Stellarknight Delteros
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 2100


                                          3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                          UR Rarity
                                          1 cardStellarknight Triverr
                                          UR Rarity
                                          1 cardStellarknight Triverr
                                          Stellarknight Triverr
                                          LIGHT
                                          Stellarknight Triverr
                                          • ATK:

                                          • 2100

                                          • DEF:

                                          • 2500


                                          3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.


                                          UR Rarity
                                          2 cardTellarknight Constellar Caduceus
                                          UR Rarity
                                          2 cardTellarknight Constellar Caduceus
                                          Tellarknight Constellar Caduceus
                                          LIGHT
                                          Tellarknight Constellar Caduceus
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1650


                                          2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                          UR Rarity
                                          1 cardTellarknight Ptolemaeus
                                          UR Rarity
                                          1 cardTellarknight Ptolemaeus
                                          Tellarknight Ptolemaeus
                                          LIGHT
                                          Tellarknight Ptolemaeus
                                          • ATK:

                                          • 550

                                          • DEF:

                                          • 2600


                                          2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


                                          SR Rarity
                                          1 cardXyz Armor Fortress
                                          SR Rarity
                                          1 cardXyz Armor Fortress
                                          Xyz Armor Fortress
                                          WATER
                                          Xyz Armor Fortress
                                          • ATK:

                                          • 2500

                                          • DEF:

                                          • 1800


                                          2 Level 5 monsters Once per turn, you can also Xyz Summon "Xyz Armor Fortress" by using 1 Rank 3 or 4 Xyz Monster you control. (Transfer its materials to this card.) Cannot be used as material for an Xyz Summon while it has material. Once per turn: You can detach up to 2 materials from this card; add "Armored Xyz" cards with different names from your Deck to your hand, equal to the number detached. If a monster equipped with this card battles a monster, any battle damage it inflicts to your opponent is doubled.



                                          HEROIC Decks in MASTER DUEL








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