Heros Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
R Rarity
Destiny HERO - Dark Angel
DARK 1
Destiny HERO - Dark Angel
  • ATK:

  • 0

  • DEF:

  • 0


If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
UR Rarity
Destiny HERO - Plasma
DARK 8
Destiny HERO - Plasma
  • ATK:

  • 1900

  • DEF:

  • 600


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.

UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
UR Rarity
Elemental HERO Honest Neos
LIGHT 7
Elemental HERO Honest Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


(Quick Effect): You can discard this card, then target 1 "HERO" monster on the field; it gains 2500 ATK until the end of this turn. (Quick Effect): You can discard 1 "HERO" monster; this card gains ATK equal to the discarded monster's ATK until the end of this turn. You can only use each effect of "Elemental HERO Honest Neos" once per turn.

SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
SR Rarity
Elemental HERO Liquid Soldier
WATER 4
Elemental HERO Liquid Soldier
  • ATK:

  • 1400

  • DEF:

  • 1300


When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
UR Rarity
Vision HERO Faris
DARK 5
Vision HERO Faris
  • ATK:

  • 1600

  • DEF:

  • 1800


You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      UR Rarity
      Crossout Designator
      Spell Quick
      Crossout Designator

        Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



        Tag(s):

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      UR Rarity
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                        Tag(s):

                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        R Rarity
                        Favorite Contact
                        Trap Normal
                        Favorite Contact

                          Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          UR Rarity
                          Infinite Impermanence
                          Trap Normal
                          Infinite Impermanence

                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                            Extra Deck

                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer
                            DARK 8
                            Destiny HERO - Destroyer Phoenix Enforcer
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                            SR Rarity
                            Elemental HERO Absolute Zero
                            SR Rarity
                            Elemental HERO Absolute Zero
                            SR Rarity
                            Elemental HERO Absolute Zero
                            WATER 8
                            Elemental HERO Absolute Zero
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.

                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage
                            WIND 8
                            Elemental HERO Flame Wingman - Infernal Rage
                            • ATK:

                            • 2100

                            • DEF:

                            • 1200


                            2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            UR Rarity
                            Elemental HERO Shining Neos Wingman
                            LIGHT 8
                            Elemental HERO Shining Neos Wingman
                            • ATK:

                            • 3100

                            • DEF:

                            • 2500


                            "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                            UR Rarity
                            Elemental HERO Sunrise
                            UR Rarity
                            Elemental HERO Sunrise
                            UR Rarity
                            Elemental HERO Sunrise
                            LIGHT 7
                            Elemental HERO Sunrise
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                            SR Rarity
                            Masked HERO Blast
                            SR Rarity
                            Masked HERO Blast
                            SR Rarity
                            Masked HERO Blast
                            WIND 6
                            Masked HERO Blast
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.

                            UR Rarity
                            Masked HERO Dark Law
                            UR Rarity
                            Masked HERO Dark Law
                            UR Rarity
                            Masked HERO Dark Law
                            DARK 6
                            Masked HERO Dark Law
                            • ATK:

                            • 2400

                            • DEF:

                            • 1800


                            Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            UR Rarity
                            Vision HERO Trinity
                            DARK 8
                            Vision HERO Trinity
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            UR Rarity
                            Wake Up Your Elemental HERO
                            LIGHT 10
                            Wake Up Your Elemental HERO
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.

                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            SR Rarity
                            Xtra HERO Cross Crusader
                            DARK
                            Xtra HERO Cross Crusader
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                            R Rarity
                            Xtra HERO Dread Decimator
                            R Rarity
                            Xtra HERO Dread Decimator
                            R Rarity
                            Xtra HERO Dread Decimator
                            DARK
                            Xtra HERO Dread Decimator
                            • ATK:

                            • 2500

                            • LINK-3

                            Link Arrow:

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ "HERO" monsters This card, also any "HERO" monsters it points to, gains 100 ATK for each "HERO" monster with different names in your GY. If this card attacks a Defense Position monster, inflict piercing battle damage.

                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            R Rarity
                            Xtra HERO Infernal Devicer
                            DARK
                            Xtra HERO Infernal Devicer
                            • ATK:

                            • 1700

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom


                            2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            R Rarity
                            Xtra HERO Wonder Driver
                            LIGHT
                            Xtra HERO Wonder Driver
                            • ATK:

                            • 1900

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                            Need 40 UR

                            UR Rarity
                            Artifact Scythe1 card
                            UR Rarity
                            Destiny HERO - Plasma1 card
                            UR Rarity
                            Elemental HERO Stratos2 card
                            UR Rarity
                            Maxx "C"3 card
                            UR Rarity
                            Nibiru, the Primal Being3 card
                            UR Rarity
                            Vision HERO Faris3 card
                            UR Rarity
                            Vision HERO Vyon2 card
                            UR Rarity
                            Destiny HERO - Destroyer Phoenix Enforcer1 card
                            UR Rarity
                            Elemental HERO Flame Wingman - Infernal Rage1 card
                            UR Rarity
                            Elemental HERO Shining Neos Wingman1 card
                            UR Rarity
                            Elemental HERO Sunrise1 card
                            UR Rarity
                            Masked HERO Dark Law1 card
                            UR Rarity
                            Vision HERO Trinity1 card
                            UR Rarity
                            Wake Up Your Elemental HERO1 card
                            UR Rarity
                            Elemental HERO Neos1 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            A Hero Lives3 card
                            UR Rarity
                            Called by the Grave2 card
                            UR Rarity
                            Crossout Designator1 card
                            UR Rarity
                            Forbidden Droplet3 card
                            UR Rarity
                            Harpie's Feather Duster1 card
                            UR Rarity
                            Reinforcement of the Army1 card
                            UR Rarity
                            Infinite Impermanence3 card

                            Main: 44 Extra: 15 Side: 15

                            R Rarity
                            1 cardDestiny HERO - Dark Angel
                            R Rarity
                            1 cardDestiny HERO - Dark Angel
                            Destiny HERO - Dark Angel
                            DARK 1
                            Destiny HERO - Dark Angel
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If you have 3 or more "Destiny HERO" monsters in your GY: You can discard this card, then target 1 "Destiny HERO" monster in your GY; Special Summon it to your opponent's field in Defense Position. When a Spell Card or effect you activate resolves, negate that effect, and if you do, or if it did not have an effect, destroy that card. During your Standby Phase: You can banish this card and 1 "Destiny HERO" monster from your GY; each player chooses 1 Normal Spell from their Deck, and places it on top of their Deck.


                            R Rarity
                            1 cardDestiny HERO - Denier
                            R Rarity
                            1 cardDestiny HERO - Denier
                            Destiny HERO - Denier
                            DARK 3
                            Destiny HERO - Denier
                            • ATK:

                            • 1100

                            • DEF:

                            • 600


                            If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                            SR Rarity
                            3 cardDestiny HERO - Malicious
                            SR Rarity
                            3 cardDestiny HERO - Malicious
                            Destiny HERO - Malicious
                            DARK 6
                            Destiny HERO - Malicious
                            • ATK:

                            • 800

                            • DEF:

                            • 800


                            You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            UR Rarity
                            1 cardDestiny HERO - Plasma
                            Destiny HERO - Plasma
                            DARK 8
                            Destiny HERO - Plasma
                            • ATK:

                            • 1900

                            • DEF:

                            • 600


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 3 monsters. Negate the effects of face-up monsters while your opponent controls them. Once per turn: You can target 1 monster your opponent controls; equip that target to this card (max. 1). Gains ATK equal to half the original ATK of the monster equipped to it by this effect.


                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            SR Rarity
                            1 cardElemental HERO Liquid Soldier
                            Elemental HERO Liquid Soldier
                            WATER 4
                            Elemental HERO Liquid Soldier
                            • ATK:

                            • 1400

                            • DEF:

                            • 1300


                            When this card is Normal Summoned: You can target 1 Level 4 or lower "HERO" monster in your GY, except "Elemental HERO Liquid Soldier"; Special Summon it. If this card is used as Fusion Material for a "HERO" monster, and sent to the GY or banished: You can draw 2 cards, then discard 1 card. You can only use 1 "Elemental HERO Liquid Soldier" effect per turn, and only once that turn.


                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            SR Rarity
                            1 cardElemental HERO Shadow Mist
                            Elemental HERO Shadow Mist
                            DARK 4
                            Elemental HERO Shadow Mist
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                            UR Rarity
                            2 cardElemental HERO Stratos
                            UR Rarity
                            2 cardElemental HERO Stratos
                            Elemental HERO Stratos
                            WIND 4
                            Elemental HERO Stratos
                            • ATK:

                            • 1800

                            • DEF:

                            • 300


                            When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            3 cardVision HERO Faris
                            UR Rarity
                            3 cardVision HERO Faris
                            Vision HERO Faris
                            DARK 5
                            Vision HERO Faris
                            • ATK:

                            • 1600

                            • DEF:

                            • 1800


                            You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                            R Rarity
                            2 cardVision HERO Increase
                            R Rarity
                            2 cardVision HERO Increase
                            Vision HERO Increase
                            DARK 3
                            Vision HERO Increase
                            • ATK:

                            • 900

                            • DEF:

                            • 1100


                            If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                            UR Rarity
                            2 cardVision HERO Vyon
                            UR Rarity
                            2 cardVision HERO Vyon
                            Vision HERO Vyon
                            DARK 4
                            Vision HERO Vyon
                            • ATK:

                            • 1000

                            • DEF:

                            • 1200


                            If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                            UR Rarity
                            1 cardElemental HERO Neos
                            UR Rarity
                            1 cardElemental HERO Neos
                            Elemental HERO Neos
                            LIGHT 7
                            Elemental HERO Neos
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            3 cardA Hero Lives
                            UR Rarity
                            3 cardA Hero Lives
                            A Hero Lives
                            Spell Normal
                            A Hero Lives

                              If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                3 cardForbidden Droplet
                                UR Rarity
                                3 cardForbidden Droplet
                                Forbidden Droplet
                                Spell Quick
                                Forbidden Droplet

                                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                  Tag(s):

                                  R Rarity
                                  3 cardFusion Destiny
                                  R Rarity
                                  3 cardFusion Destiny
                                  Fusion Destiny
                                  Spell Normal
                                  Fusion Destiny

                                    Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                    SR Rarity
                                    1 cardMask Change
                                    SR Rarity
                                    1 cardMask Change
                                    Mask Change
                                    Spell Quick
                                    Mask Change

                                      Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                      R Rarity
                                      1 cardMiracle Fusion
                                      R Rarity
                                      1 cardMiracle Fusion
                                      Miracle Fusion
                                      Spell Normal
                                      Miracle Fusion

                                        Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                        N Rarity
                                        1 cardPolymerization
                                        N Rarity
                                        1 cardPolymerization
                                        Polymerization
                                        Spell Normal
                                        Polymerization

                                          Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          UR Rarity
                                          1 cardReinforcement of the Army
                                          Reinforcement of the Army
                                          Spell Normal
                                          Reinforcement of the Army

                                            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                            R Rarity
                                            1 cardFavorite Contact
                                            R Rarity
                                            1 cardFavorite Contact
                                            Favorite Contact
                                            Trap Normal
                                            Favorite Contact

                                              Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                              UR Rarity
                                              3 cardInfinite Impermanence
                                              UR Rarity
                                              3 cardInfinite Impermanence
                                              Infinite Impermanence
                                              Trap Normal
                                              Infinite Impermanence

                                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                SR Rarity
                                                1 cardRivalry of Warlords
                                                SR Rarity
                                                1 cardRivalry of Warlords
                                                Rivalry of Warlords
                                                Trap Continuous
                                                Rivalry of Warlords

                                                  Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                  SR Rarity
                                                  1 cardDestiny HERO - Dangerous
                                                  SR Rarity
                                                  1 cardDestiny HERO - Dangerous
                                                  Destiny HERO - Dangerous
                                                  DARK 6
                                                  Destiny HERO - Dangerous
                                                  • ATK:

                                                  • 2000

                                                  • DEF:

                                                  • 2600


                                                  1 "Destiny HERO" monster + 1 DARK Effect Monster (Quick Effect): You can discard 1 card; send 1 "Destiny HERO" monster from your hand or Deck to the GY, and if you do, "Destiny HERO" monsters you control gain 200 ATK for each "Destiny HERO" monster in your GY until the end of this turn. You can only use this effect of "Destiny HERO - Dangerous" once per turn.


                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  UR Rarity
                                                  1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  DARK 8
                                                  Destiny HERO - Destroyer Phoenix Enforcer
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                  SR Rarity
                                                  1 cardElemental HERO Absolute Zero
                                                  SR Rarity
                                                  1 cardElemental HERO Absolute Zero
                                                  Elemental HERO Absolute Zero
                                                  WATER 8
                                                  Elemental HERO Absolute Zero
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  1 "HERO" monster + 1 WATER monster Must be Fusion Summoned. Gains 500 ATK for each WATER monster on the field, except "Elemental HERO Absolute Zero". If this card leaves the field: Destroy all monsters your opponent controls.


                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  UR Rarity
                                                  1 cardElemental HERO Flame Wingman - Infernal Rage
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  WIND 8
                                                  Elemental HERO Flame Wingman - Infernal Rage
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 1200


                                                  2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  UR Rarity
                                                  1 cardElemental HERO Shining Neos Wingman
                                                  Elemental HERO Shining Neos Wingman
                                                  LIGHT 8
                                                  Elemental HERO Shining Neos Wingman
                                                  • ATK:

                                                  • 3100

                                                  • DEF:

                                                  • 2500


                                                  "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  UR Rarity
                                                  1 cardElemental HERO Sunrise
                                                  Elemental HERO Sunrise
                                                  LIGHT 7
                                                  Elemental HERO Sunrise
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  SR Rarity
                                                  1 cardMasked HERO Blast
                                                  Masked HERO Blast
                                                  WIND 6
                                                  Masked HERO Blast
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned with "Mask Change". If this card is Special Summoned: You can target 1 face-up monster your opponent controls; its ATK becomes half its current ATK. Once per turn (Quick Effect): You can pay 500 LP, then target 1 Spell/Trap your opponent controls; return it to the hand.


                                                  UR Rarity
                                                  1 cardMasked HERO Dark Law
                                                  UR Rarity
                                                  1 cardMasked HERO Dark Law
                                                  Masked HERO Dark Law
                                                  DARK 6
                                                  Masked HERO Dark Law
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 1800


                                                  Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  UR Rarity
                                                  1 cardVision HERO Trinity
                                                  Vision HERO Trinity
                                                  DARK 8
                                                  Vision HERO Trinity
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2000


                                                  3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                  UR Rarity
                                                  1 cardWake Up Your Elemental HERO
                                                  UR Rarity
                                                  1 cardWake Up Your Elemental HERO
                                                  Wake Up Your Elemental HERO
                                                  LIGHT 10
                                                  Wake Up Your Elemental HERO
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 2100


                                                  1 "Elemental HERO" Fusion Monster + 1+ Warrior monsters Must be Fusion Summoned. Gains 300 ATK for each material used for its Summon. This card can make a number of attacks on monsters each Battle Phase, up to the number of Fusion Monsters used as material for its Summon. After damage calculation, if this card battled a monster: Destroy that monster, and if you do, inflict damage to your opponent equal to its original ATK. If this Fusion Summoned card is destroyed: Special Summon 1 Warrior monster from your hand or Deck.


                                                  SR Rarity
                                                  2 cardXtra HERO Cross Crusader
                                                  SR Rarity
                                                  2 cardXtra HERO Cross Crusader
                                                  Xtra HERO Cross Crusader
                                                  DARK
                                                  Xtra HERO Cross Crusader
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                  R Rarity
                                                  1 cardXtra HERO Infernal Devicer
                                                  R Rarity
                                                  1 cardXtra HERO Infernal Devicer
                                                  Xtra HERO Infernal Devicer
                                                  DARK
                                                  Xtra HERO Infernal Devicer
                                                  • ATK:

                                                  • 1700

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom


                                                  2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                  R Rarity
                                                  1 cardXtra HERO Wonder Driver
                                                  R Rarity
                                                  1 cardXtra HERO Wonder Driver
                                                  Xtra HERO Wonder Driver
                                                  LIGHT
                                                  Xtra HERO Wonder Driver
                                                  • ATK:

                                                  • 1900

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  SR Rarity
                                                  1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  EARTH
                                                  Number 41: Bagooska the Terribly Tired Tapir
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 2000


                                                  2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                  UR Rarity
                                                  1 cardArtifact Scythe
                                                  UR Rarity
                                                  1 cardArtifact Scythe
                                                  Artifact Scythe
                                                  LIGHT 5
                                                  Artifact Scythe
                                                  • ATK:

                                                  • 2200

                                                  • DEF:

                                                  • 900


                                                  You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. If this card is Special Summoned during your opponent's turn: Your opponent cannot Special Summon monsters from the Extra Deck for the rest of this turn.


                                                  SR Rarity
                                                  3 cardDroll & Lock Bird
                                                  SR Rarity
                                                  3 cardDroll & Lock Bird
                                                  Droll & Lock Bird
                                                  WIND 1
                                                  Droll & Lock Bird
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                                  UR Rarity
                                                  3 cardNibiru, the Primal Being
                                                  UR Rarity
                                                  3 cardNibiru, the Primal Being
                                                  Nibiru, the Primal Being
                                                  LIGHT 11
                                                  Nibiru, the Primal Being
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 600


                                                  During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                                  SR Rarity
                                                  3 cardCosmic Cyclone
                                                  SR Rarity
                                                  3 cardCosmic Cyclone
                                                  Cosmic Cyclone
                                                  Spell Quick
                                                  Cosmic Cyclone

                                                    Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    UR Rarity
                                                    1 cardCrossout Designator
                                                    Crossout Designator
                                                    Spell Quick
                                                    Crossout Designator

                                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      UR Rarity
                                                      1 cardHarpie's Feather Duster
                                                      Harpie's Feather Duster
                                                      Spell Normal
                                                      Harpie's Feather Duster

                                                        Destroy all Spell and Trap Cards your opponent controls.




                                                        Tag(s):

                                                        SR Rarity
                                                        3 cardDimensional Barrier
                                                        SR Rarity
                                                        3 cardDimensional Barrier
                                                        Dimensional Barrier
                                                        Trap Normal
                                                        Dimensional Barrier

                                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.



                                                          HEROS Decks in MASTER DUEL








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