Heros Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
R Rarity
Destiny HERO - Denier
DARK 3
Destiny HERO - Denier
  • ATK:

  • 1100

  • DEF:

  • 600


If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.

SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
SR Rarity
Destiny HERO - Malicious
DARK 6
Destiny HERO - Malicious
  • ATK:

  • 800

  • DEF:

  • 800


You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
SR Rarity
Elemental HERO Shadow Mist
DARK 4
Elemental HERO Shadow Mist
  • ATK:

  • 1000

  • DEF:

  • 1500


If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.

UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
UR Rarity
Elemental HERO Stratos
WIND 4
Elemental HERO Stratos
  • ATK:

  • 1800

  • DEF:

  • 300


When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.

 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
 Rarity
Masked HERO Dusk Crow
DARK 4
Masked HERO Dusk Crow
  • ATK:

  • 1200

  • DEF:

  • 1000


If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.

 Rarity
Masked HERO Fountain
 Rarity
Masked HERO Fountain
 Rarity
Masked HERO Fountain
WATER 4
Masked HERO Fountain
  • ATK:

  • 1000

  • DEF:

  • 1400


You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.

 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
 Rarity
Masked HERO Furnace
FIRE 7
Masked HERO Furnace
  • ATK:

  • 2200

  • DEF:

  • 1000


You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

 Rarity
Miracle Ejector
 Rarity
Miracle Ejector
 Rarity
Miracle Ejector
EARTH 3
Miracle Ejector
  • ATK:

  • 400

  • DEF:

  • 400


(This card is always treated as an "Elemental HERO" card.) You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
N Rarity
Neo-Spacian Aqua Dolphin
WATER 3
Neo-Spacian Aqua Dolphin
  • ATK:

  • 600

  • DEF:

  • 800


Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.

R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
R Rarity
Vision HERO Increase
DARK 3
Vision HERO Increase
  • ATK:

  • 900

  • DEF:

  • 1100


If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.

UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
UR Rarity
Vision HERO Vyon
DARK 4
Vision HERO Vyon
  • ATK:

  • 1000

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.

UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
UR Rarity
Elemental HERO Neos
LIGHT 7
Elemental HERO Neos
  • ATK:

  • 2500

  • DEF:

  • 2000


''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
UR Rarity
A Hero Lives
Spell Normal
A Hero Lives

    If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      EN Shuffle
      SR Rarity
      EN Shuffle
      SR Rarity
      EN Shuffle
      Spell Normal
      EN Shuffle

        Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.

        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        UR Rarity
        Foolish Burial
        Spell Normal
        Foolish Burial

          Send 1 monster from your Deck to the GY.



          Tag(s):

          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          UR Rarity
          Forbidden Droplet
          Spell Quick
          Forbidden Droplet

            Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



            Tag(s):

            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            R Rarity
            Fusion Destiny
            Spell Normal
            Fusion Destiny

              Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.

              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              SR Rarity
              Mask Change
              Spell Quick
              Mask Change

                Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).

                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                R Rarity
                Miracle Fusion
                Spell Normal
                Miracle Fusion

                  Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.

                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  N Rarity
                  Polymerization
                  Spell Normal
                  Polymerization

                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    UR Rarity
                    Reinforcement of the Army
                    Spell Normal
                    Reinforcement of the Army

                      Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                      R Rarity
                      Favorite Contact
                      R Rarity
                      Favorite Contact
                      R Rarity
                      Favorite Contact
                      Trap Normal
                      Favorite Contact

                        Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.

                        Extra Deck

                        R Rarity
                        Contrast HERO Chaos
                        R Rarity
                        Contrast HERO Chaos
                        R Rarity
                        Contrast HERO Chaos
                        DARK 9
                        Contrast HERO Chaos
                        • ATK:

                        • 3000

                        • DEF:

                        • 2600


                        2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.

                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer
                        DARK 8
                        Destiny HERO - Destroyer Phoenix Enforcer
                        • ATK:

                        • 2500

                        • DEF:

                        • 2100


                        1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.

                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage
                        WIND 8
                        Elemental HERO Flame Wingman - Infernal Rage
                        • ATK:

                        • 2100

                        • DEF:

                        • 1200


                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.

                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        UR Rarity
                        Elemental HERO Shining Neos Wingman
                        LIGHT 8
                        Elemental HERO Shining Neos Wingman
                        • ATK:

                        • 3100

                        • DEF:

                        • 2500


                        "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.

                        UR Rarity
                        Elemental HERO Sunrise
                        UR Rarity
                        Elemental HERO Sunrise
                        UR Rarity
                        Elemental HERO Sunrise
                        LIGHT 7
                        Elemental HERO Sunrise
                        • ATK:

                        • 2500

                        • DEF:

                        • 1200


                        2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.

                         Rarity
                        Elemental HERO Thunder Giant - Voltic Thunder
                         Rarity
                        Elemental HERO Thunder Giant - Voltic Thunder
                         Rarity
                        Elemental HERO Thunder Giant - Voltic Thunder
                        LIGHT 6
                        Elemental HERO Thunder Giant - Voltic Thunder
                        • ATK:

                        • 2400

                        • DEF:

                        • 1500


                        2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.

                        UR Rarity
                        Masked HERO Dark Law
                        UR Rarity
                        Masked HERO Dark Law
                        UR Rarity
                        Masked HERO Dark Law
                        DARK 6
                        Masked HERO Dark Law
                        • ATK:

                        • 2400

                        • DEF:

                        • 1800


                        Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.

                        UR Rarity
                        Vision HERO Trinity
                        UR Rarity
                        Vision HERO Trinity
                        UR Rarity
                        Vision HERO Trinity
                        DARK 8
                        Vision HERO Trinity
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.

                        UR Rarity
                        Predaplant Verte Anaconda
                        UR Rarity
                        Predaplant Verte Anaconda
                        UR Rarity
                        Predaplant Verte Anaconda
                        DARK
                        Predaplant Verte Anaconda
                        • ATK:

                        • 500

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.

                        SR Rarity
                        Xtra HERO Cross Crusader
                        SR Rarity
                        Xtra HERO Cross Crusader
                        SR Rarity
                        Xtra HERO Cross Crusader
                        DARK
                        Xtra HERO Cross Crusader
                        • ATK:

                        • 1600

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom-Right


                        2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.

                        R Rarity
                        Xtra HERO Infernal Devicer
                        R Rarity
                        Xtra HERO Infernal Devicer
                        R Rarity
                        Xtra HERO Infernal Devicer
                        DARK
                        Xtra HERO Infernal Devicer
                        • ATK:

                        • 1700

                        • LINK-2

                        Link Arrow:

                        Bottom-Left

                        Bottom


                        2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.

                        R Rarity
                        Xtra HERO Wonder Driver
                        R Rarity
                        Xtra HERO Wonder Driver
                        R Rarity
                        Xtra HERO Wonder Driver
                        LIGHT
                        Xtra HERO Wonder Driver
                        • ATK:

                        • 1900

                        • LINK-2

                        Link Arrow:

                        Top

                        Bottom


                        2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.

                        Need 48 UR

                        UR Rarity
                        Elemental HERO Stratos3 card
                         Rarity
                        Masked HERO Dusk Crow1 card
                         Rarity
                        Masked HERO Fountain1 card
                         Rarity
                        Masked HERO Furnace1 card
                        UR Rarity
                        Maxx "C"1 card
                         Rarity
                        Miracle Ejector3 card
                        UR Rarity
                        Mulcharmy Fuwalos3 card
                        UR Rarity
                        Mulcharmy Purulia1 card
                        UR Rarity
                        Vision HERO Faris3 card
                        UR Rarity
                        Vision HERO Vyon3 card
                        UR Rarity
                        Destiny HERO - Destroyer Phoenix Enforcer1 card
                        UR Rarity
                        Elemental HERO Flame Wingman - Infernal Rage1 card
                        UR Rarity
                        Elemental HERO Shining Neos Wingman1 card
                        UR Rarity
                        Elemental HERO Sunrise1 card
                         Rarity
                        Elemental HERO Thunder Giant - Voltic Thunder1 card
                        UR Rarity
                        Masked HERO Dark Law1 card
                        UR Rarity
                        Vision HERO Trinity1 card
                        UR Rarity
                        Predaplant Verte Anaconda1 card
                        UR Rarity
                        Elemental HERO Neos1 card
                        UR Rarity
                        Ash Blossom & Joyous Spring3 card
                        UR Rarity
                        A Hero Lives3 card
                        UR Rarity
                        Called by the Grave1 card
                        UR Rarity
                        Crossout Designator1 card
                        UR Rarity
                        Foolish Burial1 card
                        UR Rarity
                        Forbidden Droplet3 card
                        UR Rarity
                        Reinforcement of the Army1 card
                        UR Rarity
                        Triple Tactics Talent3 card
                        UR Rarity
                        Triple Tactics Thrust3 card

                        Main: 60 Extra: 15

                        R Rarity
                        1 cardDestiny HERO - Denier
                        R Rarity
                        1 cardDestiny HERO - Denier
                        Destiny HERO - Denier
                        DARK 3
                        Destiny HERO - Denier
                        • ATK:

                        • 1100

                        • DEF:

                        • 600


                        If this card is Normal or Special Summoned: You can take 1 of your "Destiny HERO" monsters from your Deck, GY, or that is banished, and place it on top of your Deck. You can only use this effect of "Destiny HERO - Denier" once per turn. If you have a "Destiny HERO" monster on your field or in your GY, other than "Destiny HERO - Denier": You can Special Summon this card from your GY. You can only use this effect of "Destiny HERO - Denier" once per Duel.


                        SR Rarity
                        3 cardDestiny HERO - Malicious
                        SR Rarity
                        3 cardDestiny HERO - Malicious
                        Destiny HERO - Malicious
                        DARK 6
                        Destiny HERO - Malicious
                        • ATK:

                        • 800

                        • DEF:

                        • 800


                        You can banish this card from your GY; Special Summon 1 "Destiny HERO - Malicious" from your Deck.


                        SR Rarity
                        2 cardDroll & Lock Bird
                        SR Rarity
                        2 cardDroll & Lock Bird
                        Droll & Lock Bird
                        WIND 1
                        Droll & Lock Bird
                        • ATK:

                        • 0

                        • DEF:

                        • 0


                        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                        SR Rarity
                        1 cardElemental HERO Shadow Mist
                        SR Rarity
                        1 cardElemental HERO Shadow Mist
                        Elemental HERO Shadow Mist
                        DARK 4
                        Elemental HERO Shadow Mist
                        • ATK:

                        • 1000

                        • DEF:

                        • 1500


                        If this card is Special Summoned: You can add 1 "Change" Quick-Play Spell Card from your Deck to your hand. If this card is sent to the GY: You can add 1 "HERO" monster from your Deck to your hand, except "Elemental HERO Shadow Mist". You can only use 1 "Elemental HERO Shadow Mist" effect per turn, and only once that turn.


                        SR Rarity
                        1 cardElemental HERO Spirit of Neos
                        SR Rarity
                        1 cardElemental HERO Spirit of Neos
                        Elemental HERO Spirit of Neos
                        LIGHT 7
                        Elemental HERO Spirit of Neos
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        When an opponent's monster declares an attack: You can Special Summon this card from your hand in Defense Position, and if you do, it cannot be destroyed by battle. If this card is Special Summoned: You can add from your Deck to your hand 1 "Polymerization" or 1 Spell/Trap that mentions an "Elemental HERO" monster's card name. During your Main Phase: You can shuffle this card into the Deck, and if you do, Special Summon 1 "Elemental HERO" Normal Monster from your Deck. You can only use each effect of "Elemental HERO Spirit of Neos" once per turn.


                        UR Rarity
                        3 cardElemental HERO Stratos
                        UR Rarity
                        3 cardElemental HERO Stratos
                        Elemental HERO Stratos
                        WIND 4
                        Elemental HERO Stratos
                        • ATK:

                        • 1800

                        • DEF:

                        • 300


                        When this card is Normal or Special Summoned: You can activate 1 of these effects. ● Destroy Spells/Traps on the field, up to the number of "HERO" monsters you control, except this card. ● Add 1 "HERO" monster from your Deck to your hand.


                         Rarity
                        1 cardMasked HERO Dusk Crow
                         Rarity
                        1 cardMasked HERO Dusk Crow
                        Masked HERO Dusk Crow
                        DARK 4
                        Masked HERO Dusk Crow
                        • ATK:

                        • 1200

                        • DEF:

                        • 1000


                        If this card is in your hand: You can banish 1 "HERO" monster from your GY; Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Masked HERO" monster from your Deck or GY to your hand, except "Masked HERO Dusk Crow". You can only use each effect of "Masked HERO Dusk Crow" once per turn.


                         Rarity
                        1 cardMasked HERO Fountain
                         Rarity
                        1 cardMasked HERO Fountain
                        Masked HERO Fountain
                        WATER 4
                        Masked HERO Fountain
                        • ATK:

                        • 1000

                        • DEF:

                        • 1400


                        You can reveal this card in your hand; Special Summon 1 "HERO" monster from your hand in Defense Position. If this card is sent to the GY to activate a card effect, or by card effect: You can Set 1 "Mask Change" from your Deck or GY. You can only use each effect of "Masked HERO Fountain" once per turn.


                         Rarity
                        1 cardMasked HERO Furnace
                         Rarity
                        1 cardMasked HERO Furnace
                        Masked HERO Furnace
                        FIRE 7
                        Masked HERO Furnace
                        • ATK:

                        • 2200

                        • DEF:

                        • 1000


                        You can reveal this card in your hand; add 1 "Mask Change" or "Polymerization" from your Deck to your hand, then discard 1 card. You cannot Special Summon from the Extra Deck the turn you activate this effect, except "HERO" monsters. If you Special Summon a non-FIRE "HERO" Fusion Monster(s) (except during the Damage Step): You can Special Summon this card from your GY (if it was there when the Summon resolved), or hand (even if not), but banish it when it leaves the field. You can only use each effect of "Masked HERO Furnace" once per turn.


                        UR Rarity
                        1 cardMaxx "C"
                        UR Rarity
                        1 cardMaxx "C"
                        Maxx "C"
                        EARTH 2
                        Maxx "C"
                        • ATK:

                        • 500

                        • DEF:

                        • 200


                        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                         Rarity
                        3 cardMiracle Ejector
                         Rarity
                        3 cardMiracle Ejector
                        Miracle Ejector
                        EARTH 3
                        Miracle Ejector
                        • ATK:

                        • 400

                        • DEF:

                        • 400


                        (This card is always treated as an "Elemental HERO" card.) You can send 1 "Neo-Spacian" monster from your Deck to the GY; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 Spell/Trap that mentions an "Elemental HERO" monster's card name from your Deck to your hand. If this card is sent to the GY: You can target 1 card in your opponent's GY; banish it. You can only use each effect of "Miracle Ejector" once per turn.


                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        UR Rarity
                        3 cardMulcharmy Fuwalos
                        Mulcharmy Fuwalos
                        WIND 4
                        Mulcharmy Fuwalos
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        UR Rarity
                        1 cardMulcharmy Purulia
                        UR Rarity
                        1 cardMulcharmy Purulia
                        Mulcharmy Purulia
                        WATER 4
                        Mulcharmy Purulia
                        • ATK:

                        • 100

                        • DEF:

                        • 600


                        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                        N Rarity
                        1 cardNeo-Spacian Aqua Dolphin
                        N Rarity
                        1 cardNeo-Spacian Aqua Dolphin
                        Neo-Spacian Aqua Dolphin
                        WATER 3
                        Neo-Spacian Aqua Dolphin
                        • ATK:

                        • 600

                        • DEF:

                        • 800


                        Once per turn: You can discard 1 card; look at your opponent's hand and choose 1 monster. If you control a monster with ATK greater than or equal to the ATK of the chosen card, destroy the chosen card, and if you do, inflict 500 damage to your opponent. Otherwise, take 500 damage.


                        UR Rarity
                        3 cardVision HERO Faris
                        UR Rarity
                        3 cardVision HERO Faris
                        Vision HERO Faris
                        DARK 5
                        Vision HERO Faris
                        • ATK:

                        • 1600

                        • DEF:

                        • 1800


                        You can discard 1 other "HERO" monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can place 1 "Vision HERO" monster from your Deck, except "Vision HERO Faris", in your Spell & Trap Zone as a face-up Continuous Trap, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "HERO" monsters. You can only use each effect of "Vision HERO Faris" once per turn.


                        R Rarity
                        1 cardVision HERO Increase
                        R Rarity
                        1 cardVision HERO Increase
                        Vision HERO Increase
                        DARK 3
                        Vision HERO Increase
                        • ATK:

                        • 900

                        • DEF:

                        • 1100


                        If you take battle or effect damage while this card is in your GY: You can place this card from your GY in your Spell & Trap Zone as a face-up Continuous Trap. During the Main Phase, if this card is treated as a Continuous Trap: You can Tribute 1 "HERO" monster; Special Summon this card. If this card is Special Summoned from the Spell & Trap Zone: You can Special Summon 1 Level 4 or lower "Vision HERO" monster from your Deck. You can only use each effect of "Vision HERO Increase" once per turn.


                        UR Rarity
                        3 cardVision HERO Vyon
                        UR Rarity
                        3 cardVision HERO Vyon
                        Vision HERO Vyon
                        DARK 4
                        Vision HERO Vyon
                        • ATK:

                        • 1000

                        • DEF:

                        • 1200


                        If this card is Normal or Special Summoned: You can send 1 "HERO" monster from your Deck to the GY. You can only use this effect of "Vision HERO Vyon" once per turn. Once per turn: You can banish 1 "HERO" monster from your GY; add 1 "Polymerization" from your Deck to your hand.


                        UR Rarity
                        1 cardElemental HERO Neos
                        UR Rarity
                        1 cardElemental HERO Neos
                        Elemental HERO Neos
                        LIGHT 7
                        Elemental HERO Neos
                        • ATK:

                        • 2500

                        • DEF:

                        • 2000


                        ''A new Elemental HERO has arrived from Neo-Space! When he initiates a Contact Fusion with a Neo-Spacian his unknown powers are unleashed.''


                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        UR Rarity
                        3 cardAsh Blossom & Joyous Spring
                        Ash Blossom & Joyous Spring
                        FIRE 3
                        Ash Blossom & Joyous Spring
                        • ATK:

                        • 0

                        • DEF:

                        • 1800


                        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                        UR Rarity
                        3 cardA Hero Lives
                        UR Rarity
                        3 cardA Hero Lives
                        A Hero Lives
                        Spell Normal
                        A Hero Lives

                          If you control no face-up monsters: Pay half your LP; Special Summon 1 Level 4 or lower "Elemental HERO" monster from your Deck.


                          UR Rarity
                          1 cardCalled by the Grave
                          UR Rarity
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            UR Rarity
                            1 cardCrossout Designator
                            UR Rarity
                            1 cardCrossout Designator
                            Crossout Designator
                            Spell Quick
                            Crossout Designator

                              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                              Tag(s):

                              SR Rarity
                              1 cardEN Shuffle
                              SR Rarity
                              1 cardEN Shuffle
                              EN Shuffle
                              Spell Normal
                              EN Shuffle

                                Shuffle 1 "Elemental HERO" or "Neo-Spacian" monster you control into the Deck, and if you do, Special Summon 1 "Elemental HERO" or "Neo-Spacian" monster with a different name from your Deck. You can banish this card from your GY; shuffle from your GY into the Deck, either 1 "Elemental HERO" monster and 1 "Neo-Spacian" monster, OR 1 "Elemental HERO Neos", then draw 1 card. You can only use each effect of "EN Shuffle" once per turn.


                                UR Rarity
                                1 cardFoolish Burial
                                UR Rarity
                                1 cardFoolish Burial
                                Foolish Burial
                                Spell Normal
                                Foolish Burial

                                  Send 1 monster from your Deck to the GY.




                                  Tag(s):

                                  UR Rarity
                                  3 cardForbidden Droplet
                                  UR Rarity
                                  3 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    R Rarity
                                    3 cardFusion Destiny
                                    R Rarity
                                    3 cardFusion Destiny
                                    Fusion Destiny
                                    Spell Normal
                                    Fusion Destiny

                                      Fusion Summon 1 Fusion Monster from your Extra Deck that lists a "Destiny HERO" monster as material, using monsters from your hand or Deck as Fusion Material, but destroy it during the End Phase of the next turn, also for the rest of this turn after this card resolves, you cannot Special Summon monsters, except DARK "HERO" monsters. You can only activate 1 "Fusion Destiny" per turn.


                                      SR Rarity
                                      1 cardMask Change
                                      SR Rarity
                                      1 cardMask Change
                                      Mask Change
                                      Spell Quick
                                      Mask Change

                                        Target 1 "HERO" monster you control; send it to the GY, also, after that, if it left the field by this effect, Special Summon 1 "Masked HERO" monster from your Extra Deck with the same Attribute that the sent monster had when it was on the field (its original Attribute, if face-down).


                                        R Rarity
                                        1 cardMiracle Fusion
                                        R Rarity
                                        1 cardMiracle Fusion
                                        Miracle Fusion
                                        Spell Normal
                                        Miracle Fusion

                                          Fusion Summon 1 "Elemental HERO" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or your GY.


                                          N Rarity
                                          2 cardPolymerization
                                          N Rarity
                                          2 cardPolymerization
                                          Polymerization
                                          Spell Normal
                                          Polymerization

                                            Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              UR Rarity
                                              3 cardTriple Tactics Talent
                                              UR Rarity
                                              3 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  SR Rarity
                                                  1 cardDimensional Barrier
                                                  SR Rarity
                                                  1 cardDimensional Barrier
                                                  Dimensional Barrier
                                                  Trap Normal
                                                  Dimensional Barrier

                                                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                    R Rarity
                                                    1 cardFavorite Contact
                                                    R Rarity
                                                    1 cardFavorite Contact
                                                    Favorite Contact
                                                    Trap Normal
                                                    Favorite Contact

                                                      Special Summon 1 Fusion Monster from your Extra Deck that mentions a "HERO" monster as material, ignoring its Summoning conditions, by placing the Fusion Materials mentioned on it on the bottom of the Deck in any order, from among cards in your hand, field, GY, and/or your banished cards. If you placed "Elemental HERO Neos" into the Deck, neither player can return the monster Special Summoned by this effect to the Extra Deck. You can only activate 1 "Favorite Contact" per turn.


                                                      R Rarity
                                                      2 cardContrast HERO Chaos
                                                      R Rarity
                                                      2 cardContrast HERO Chaos
                                                      Contrast HERO Chaos
                                                      DARK 9
                                                      Contrast HERO Chaos
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2600


                                                      2 "Masked HERO" monsters (This card is always treated as an "Elemental HERO" card.) Must be Fusion Summoned and cannot be Special Summoned by other ways. While face-up on the field, this card is also LIGHT-Attribute. Once per turn, during either player's turn: You can target 1 face-up card on the field; negate that target's effects until the end of this turn.


                                                      UR Rarity
                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                      UR Rarity
                                                      1 cardDestiny HERO - Destroyer Phoenix Enforcer
                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                      DARK 8
                                                      Destiny HERO - Destroyer Phoenix Enforcer
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2100


                                                      1 Level 6 or higher "HERO" monster + 1 "Destiny HERO" monster Monsters your opponent controls lose 200 ATK for each "HERO" card in your GY. You can only use each of the following effects of "Destiny HERO - Destroyer Phoenix Enforcer" once per turn. (Quick Effect): You can destroy both 1 card you control and 1 card on the field. If this card is destroyed by battle or card effect: You can activate this effect; Special Summon 1 "Destiny HERO" monster from your GY during the Standby Phase of the next turn.


                                                      N Rarity
                                                      1 cardElemental HERO Aqua Neos
                                                      N Rarity
                                                      1 cardElemental HERO Aqua Neos
                                                      Elemental HERO Aqua Neos
                                                      WATER 7
                                                      Elemental HERO Aqua Neos
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      "Elemental HERO Neos" + "Neo-Spacian Aqua Dolphin" Must first be Special Summoned (from your Extra Deck) by shuffling the above cards you control into the Deck. (You do not use "Polymerization".) Once per turn: You can discard 1 card; destroy 1 random card in your opponent's hand. During the End Phase: Shuffle this card into the Extra Deck.


                                                      UR Rarity
                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                      UR Rarity
                                                      1 cardElemental HERO Flame Wingman - Infernal Rage
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      WIND 8
                                                      Elemental HERO Flame Wingman - Infernal Rage
                                                      • ATK:

                                                      • 2100

                                                      • DEF:

                                                      • 1200


                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned: You can add 1 card with "Favorite" in its name from your Deck or GY to your hand. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material; Special Summon 1 Level 7 or lower "Elemental HERO" monster from your Deck or Extra Deck that cannot be Normal Summoned/Set, ignoring its Summoning conditions. You can only use each effect of "Elemental HERO Flame Wingman - Infernal Rage" once per turn.


                                                      UR Rarity
                                                      1 cardElemental HERO Shining Neos Wingman
                                                      UR Rarity
                                                      1 cardElemental HERO Shining Neos Wingman
                                                      Elemental HERO Shining Neos Wingman
                                                      LIGHT 8
                                                      Elemental HERO Shining Neos Wingman
                                                      • ATK:

                                                      • 3100

                                                      • DEF:

                                                      • 2500


                                                      "Elemental HERO Neos" + 1 "Wingman" Fusion Monster Must be Fusion Summoned. Gains 300 ATK for each monster in your GY, also cannot be destroyed by card effects. If this card is Special Summoned: You can destroy cards your opponent controls up to the number of different Attributes among the monsters on the field. You can only use this effect of "Elemental HERO Shining Neos Wingman" once per turn. If this card destroys a monster by battle: Inflict damage to your opponent equal to that monster's original ATK.


                                                      UR Rarity
                                                      1 cardElemental HERO Sunrise
                                                      UR Rarity
                                                      1 cardElemental HERO Sunrise
                                                      Elemental HERO Sunrise
                                                      LIGHT 7
                                                      Elemental HERO Sunrise
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1200


                                                      2 "HERO" monsters with different Attributes Must be Fusion Summoned. Monsters you control gain 200 ATK for each different Attribute you control. You can only use each of the following effects of "Elemental HERO Sunrise" once per turn. ● If this card is Special Summoned: You can add 1 "Miracle Fusion" from your Deck to your hand. ● When an attack is declared involving another "HERO" monster you control: You can target 1 card on the field; destroy it.


                                                       Rarity
                                                      1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                       Rarity
                                                      1 cardElemental HERO Thunder Giant - Voltic Thunder
                                                      Elemental HERO Thunder Giant - Voltic Thunder
                                                      LIGHT 6
                                                      Elemental HERO Thunder Giant - Voltic Thunder
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1500


                                                      2 "Elemental HERO" monsters with different Attributes Must be Fusion Summoned. If this card is Special Summoned and your opponent controls more cards than you do: You can destroy all other cards on the field. You can Tribute this card that was Fusion Summoned using a Normal Monster(s) as material, then target 1 "Elemental HERO" monster in your GY; Special Summon it. You can only use each effect of "Elemental HERO Thunder Giant - Voltic Thunder" once per turn.


                                                      UR Rarity
                                                      1 cardMasked HERO Dark Law
                                                      UR Rarity
                                                      1 cardMasked HERO Dark Law
                                                      Masked HERO Dark Law
                                                      DARK 6
                                                      Masked HERO Dark Law
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1800


                                                      Must be Special Summoned by "Mask Change". Any card sent to your opponent's GY is banished instead. Once per turn, if your opponent adds a card(s) from their Deck to their hand (except during the Draw Phase or the Damage Step): You can banish 1 random card from your opponent's hand.


                                                      UR Rarity
                                                      1 cardVision HERO Trinity
                                                      UR Rarity
                                                      1 cardVision HERO Trinity
                                                      Vision HERO Trinity
                                                      DARK 8
                                                      Vision HERO Trinity
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 2000


                                                      3 "HERO" monsters After this card is Fusion Summoned, for the rest of this turn, this card's ATK becomes double its original ATK. This Fusion Summoned card can make a second and third attack during each Battle Phase. Cannot attack directly.


                                                      UR Rarity
                                                      1 cardPredaplant Verte Anaconda
                                                      UR Rarity
                                                      1 cardPredaplant Verte Anaconda
                                                      Predaplant Verte Anaconda
                                                      DARK
                                                      Predaplant Verte Anaconda
                                                      • ATK:

                                                      • 500

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Effect Monsters You can target 1 face-up monster on the field; it becomes DARK until the end of this turn. You can pay 2000 LP and send 1 "Fusion" or "Polymerization" Normal or Quick-Play Spell from your Deck to the GY; this effect becomes that Spell's effect when that card is activated, also, you cannot Special Summon monsters for the rest of this turn. You can only use each effect of "Predaplant Verte Anaconda" once per turn.


                                                      SR Rarity
                                                      2 cardXtra HERO Cross Crusader
                                                      SR Rarity
                                                      2 cardXtra HERO Cross Crusader
                                                      Xtra HERO Cross Crusader
                                                      DARK
                                                      Xtra HERO Cross Crusader
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Warrior monsters If this card is Link Summoned: You can target 1 "Destiny HERO" monster in your GY; Special Summon it. You can Tribute 1 "Destiny HERO" monster; add 1 "HERO" monster with a different name from your Deck to your hand. You can only use each effect of "Xtra HERO Cross Crusader" once per turn, also you cannot Special Summon monsters the turn you activate either of this card's effects, except "HERO" monsters.


                                                      R Rarity
                                                      1 cardXtra HERO Infernal Devicer
                                                      R Rarity
                                                      1 cardXtra HERO Infernal Devicer
                                                      Xtra HERO Infernal Devicer
                                                      DARK
                                                      Xtra HERO Infernal Devicer
                                                      • ATK:

                                                      • 1700

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom


                                                      2 "HERO" monsters If this card is Link Summoned: You can reveal 1 "HERO" Fusion Monster in your Extra Deck, and if you do, add up to 2 of the Fusion Materials listed on that card, with different names, from your Deck to your hand. You cannot Special Summon monsters the turn you activate this effect, except "HERO" monsters. You can only use this effect of "Xtra HERO Infernal Devicer" once per turn. Fiend monsters this card points to gain ATK/DEF equal to its Level x 100.


                                                      R Rarity
                                                      1 cardXtra HERO Wonder Driver
                                                      R Rarity
                                                      1 cardXtra HERO Wonder Driver
                                                      Xtra HERO Wonder Driver
                                                      LIGHT
                                                      Xtra HERO Wonder Driver
                                                      • ATK:

                                                      • 1900

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 "HERO" monsters If a "HERO" monster is Normal or Special Summoned to your zone this card points to: Target 1 "Polymerization" Spell Card, 1 "Fusion" Spell Card, or 1 "Change" Quick-Play Spell Card in your GY; Set that target. You can only activate this effect of "Xtra HERO Wonder Driver" once per turn. If this card is destroyed by battle and sent to the GY, or if this card in your possession is destroyed by an opponent's card effect and sent to your GY: Special Summon 1 "HERO" monster from your hand.


                                                      master-duel
                                                      Heros
                                                      5

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