Hole Deck Breakdown

Main Deck

SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
SR Rarity
Pot of Duality
Spell Normal
Pot of Duality

    Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



    Tag(s):

    Need 7 UR

    UR Rarity
    Dogmatika Fleurdelis, the Knighted
    UR Rarity
    Majesty Hyperion
    UR Rarity
    Master Hyperion
    UR Rarity
    Master Hyperion
    UR Rarity
    Vanity's Ruler
    UR Rarity
    Victorica, Angel of Bravery
    UR Rarity
    Masterflare Hyperion

    Main: 40 Extra: 5

    UR Rarity
    1 cardDogmatika Fleurdelis, the Knighted
    UR Rarity
    1 cardDogmatika Fleurdelis, the Knighted
    Dogmatika Fleurdelis, the Knighted
    LIGHT 8
    Dogmatika Fleurdelis, the Knighted
    • ATK:

    • 2500

    • DEF:

    • 2500


    During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


    UR Rarity
    1 cardMajesty Hyperion
    UR Rarity
    1 cardMajesty Hyperion
    Majesty Hyperion
    DARK 8
    Majesty Hyperion
    • ATK:

    • 2100

    • DEF:

    • 2700


    You can Special Summon this card (from your hand or GY) by banishing 1 "The Agent" monster from your hand, field, or GY. You can only Special Summon "Majesty Hyperion" once per turn this way. Any battle damage you take from battles involving your Fairy monsters is also inflicted to your opponent. Once per turn: You can banish 1 Fairy monster from your hand or GY, then target 1 card in either GY; banish it. If "The Sanctuary in the Sky" is on the field or in either GY, you can use this effect up to twice per turn.


    UR Rarity
    2 cardMaster Hyperion
    UR Rarity
    2 cardMaster Hyperion
    Master Hyperion
    LIGHT 8
    Master Hyperion
    • ATK:

    • 2700

    • DEF:

    • 2100


    You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.


    R Rarity
    1 cardSangan
    R Rarity
    1 cardSangan
    Sangan
    DARK 3
    Sangan
    • ATK:

    • 1000

    • DEF:

    • 600


    If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.


    R Rarity
    2 cardThe Agent of Creation - Venus
    R Rarity
    2 cardThe Agent of Creation - Venus
    The Agent of Creation - Venus
    LIGHT 3
    The Agent of Creation - Venus
    • ATK:

    • 1600

    • DEF:

    • 0


    You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.


    N Rarity
    1 cardThe Agent of Force - Mars
    N Rarity
    1 cardThe Agent of Force - Mars
    The Agent of Force - Mars
    LIGHT 3
    The Agent of Force - Mars
    • ATK:

    • 0

    • DEF:

    • 0


    This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.


    N Rarity
    1 cardThe Agent of Judgment - Saturn
    N Rarity
    1 cardThe Agent of Judgment - Saturn
    The Agent of Judgment - Saturn
    LIGHT 6
    The Agent of Judgment - Saturn
    • ATK:

    • 2400

    • DEF:

    • 0


    While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.


    SR Rarity
    1 cardThe Agent of Life - Neptune
    SR Rarity
    1 cardThe Agent of Life - Neptune
    The Agent of Life - Neptune
    LIGHT 1
    The Agent of Life - Neptune
    • ATK:

    • 0

    • DEF:

    • 600


    You can discard this card; Special Summon 1 "The Agent" monster from your hand or GY, except "The Agent of Life - Neptune", or, if "The Sanctuary in the Sky" is on the field or in either GY, you can Special Summon 1 "Hyperion" monster instead. Neither player can Tribute a monster Summoned with this effect, until the end of your opponent's turn. If this card is banished: You can add 1 "The Sanctuary in the Sky" from your Deck to your hand. You can only use each effect of "The Agent of Life - Neptune" once per turn.


    R Rarity
    2 cardThe Agent of Miracles - Jupiter
    R Rarity
    2 cardThe Agent of Miracles - Jupiter
    The Agent of Miracles - Jupiter
    LIGHT 4
    The Agent of Miracles - Jupiter
    • ATK:

    • 1800

    • DEF:

    • 1000


    Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.


    N Rarity
    1 cardThe Agent of Wisdom - Mercury
    N Rarity
    1 cardThe Agent of Wisdom - Mercury
    The Agent of Wisdom - Mercury
    LIGHT 4
    The Agent of Wisdom - Mercury
    • ATK:

    • 0

    • DEF:

    • 1700


    During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.


    UR Rarity
    1 cardVanity's Ruler
    UR Rarity
    1 cardVanity's Ruler
    Vanity's Ruler
    LIGHT 8
    Vanity's Ruler
    • ATK:

    • 2500

    • DEF:

    • 1600


    Cannot be Special Summoned. Your opponent cannot Special Summon monsters.


    UR Rarity
    1 cardVictorica, Angel of Bravery
    UR Rarity
    1 cardVictorica, Angel of Bravery
    Victorica, Angel of Bravery
    LIGHT 4
    Victorica, Angel of Bravery
    • ATK:

    • 1400

    • DEF:

    • 800


    If this card is Special Summoned: You can Special Summon 1 Level 5 or higher LIGHT monster from your hand, but you lose LP equal to its original ATK, also its ATK becomes doubled until the end of this turn. If this card in the Monster Zone is destroyed: You can banish 1 other Fairy monster from your GY; add 1 Fairy monster with the same Level as that monster from your Deck to your hand. You can only use each effect of "Victorica, Angel of Bravery" once per turn.


    SR Rarity
    1 cardFairy Tail - Sleeper
    SR Rarity
    1 cardFairy Tail - Sleeper
    Fairy Tail - Sleeper
    LIGHT 4
    Fairy Tail - Sleeper
    • ATK:

    • 1850

    • DEF:

    • 1000


    FLIP: You can Special Summon 1 monster from your hand. When your opponent activates a Normal Spell/Trap Card (Quick Effect): You can Tribute 1 other monster; the activated effect becomes "Change 1 face-up monster your opponent controls to face-down Defense Position". You can only use this effect of "Fairy Tail - Sleeper" once per turn.


    N Rarity
    3 cardMystical Shine Ball
    N Rarity
    3 cardMystical Shine Ball
    Mystical Shine Ball
    LIGHT 2
    Mystical Shine Ball
    • ATK:

    • 500

    • DEF:

    • 500


    A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.


    SR Rarity
    2 cardThe Agent of Entropy - Uranus
    SR Rarity
    2 cardThe Agent of Entropy - Uranus
    The Agent of Entropy - Uranus
    DARK 5
    The Agent of Entropy - Uranus
    • ATK:

    • 2200

    • DEF:

    • 1200


    If "The Sanctuary in the Sky" is on the field, you can Special Summon this card (from your hand). Once per turn: You can send 1 "The Agent" monster from your Deck to the Graveyard, and if you do, this card's Level becomes the Level of the monster sent to the Graveyard by this effect.


    SR Rarity
    2 cardThe Agent of Mystery - Earth
    SR Rarity
    2 cardThe Agent of Mystery - Earth
    The Agent of Mystery - Earth
    LIGHT 2
    The Agent of Mystery - Earth
    • ATK:

    • 1000

    • DEF:

    • 800


    When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.


    R Rarity
    1 cardLight of Redemption
    R Rarity
    1 cardLight of Redemption
    Light of Redemption
    Spell Normal
    Light of Redemption

      Pay 800 Life Points, then target 1 of your banished LIGHT monsters; add that target to your hand.


      SR Rarity
      1 cardPot of Duality
      SR Rarity
      1 cardPot of Duality
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




        Tag(s):

        R Rarity
        1 cardThe Chorus in the Sky
        R Rarity
        1 cardThe Chorus in the Sky
        The Chorus in the Sky
        Spell Normal
        The Chorus in the Sky

          Pay 1000 LP, then target 1 Fairy monster in your GY; add it to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 of your banished "The Sanctuary in the Sky", or 1 of your banished cards that mentions it, to your hand. You can only activate 1 "The Chorus in the Sky" per turn.


          SR Rarity
          2 cardThe Sacred Waters in the Sky
          SR Rarity
          2 cardThe Sacred Waters in the Sky
          The Sacred Waters in the Sky
          Spell Normal
          The Sacred Waters in the Sky

            Activate 1 "The Sanctuary in the Sky" directly from your Deck, or add 1 monster that mentions "The Sanctuary in the Sky" from your Deck to your hand, then, if "The Sanctuary in the Sky" is on the field or in either GY, you can gain 500 LP for each "Hyperion" and "The Agent" monster you control. If your monster that mentions "The Sanctuary in the Sky" would be destroyed by battle, you can banish this card from your GY instead. You can only use each effect of "The Sacred Waters in the Sky" once per turn.


            R Rarity
            3 cardThe Sanctuary in the Sky
            R Rarity
            3 cardThe Sanctuary in the Sky
            The Sanctuary in the Sky
            Spell Field
            The Sanctuary in the Sky

              Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.


              R Rarity
              2 cardThe Sanctum of Parshath
              R Rarity
              2 cardThe Sanctum of Parshath
              The Sanctum of Parshath
              Spell Continuous
              The Sanctum of Parshath

                This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. Fairy monsters on the field gain 300 ATK/DEF. Set Spells/Traps cannot be targeted by, or destroyed by, card effects. Once per turn: You can target a total of 3 Fairy monsters and/or Counter Traps with different names in your GY; place them on top of your Deck in any order.


                N Rarity
                1 cardBottomless Trap Hole
                N Rarity
                1 cardBottomless Trap Hole
                Bottomless Trap Hole
                Trap Normal
                Bottomless Trap Hole

                  When your opponent Summons a monster(s) with 1500 or more ATK: Destroy that monster(s) with 1500 or more ATK, and if you do, banish it.


                  SR Rarity
                  1 cardCall of the Haunted
                  SR Rarity
                  1 cardCall of the Haunted
                  Call of the Haunted
                  Trap Continuous
                  Call of the Haunted

                    Activate this card by targeting 1 monster in your GY; Special Summon that target in Attack Position. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.


                    SR Rarity
                    2 cardDivine Punishment
                    SR Rarity
                    2 cardDivine Punishment
                    Divine Punishment
                    Trap Counter
                    Divine Punishment

                      When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.


                      R Rarity
                      2 cardFallen Sanctuary
                      R Rarity
                      2 cardFallen Sanctuary
                      Fallen Sanctuary
                      Trap Continuous
                      Fallen Sanctuary

                        When this card is activated: Set 1 "The Sanctuary in the Sky", or 1 Spell/Trap that mentions it, directly from your Deck. This card's name becomes "The Sanctuary in the Sky" while on the field or in the GY. You can banish 1 Fairy monster from your GY, then target 1 Effect Monster your opponent controls; negate its effects until the end of this turn (even if this card leaves the field). You can only use this effect of "Fallen Sanctuary" once per turn. You can only activate 1 "Fallen Sanctuary" per turn.


                        SR Rarity
                        1 cardHeavy Storm Duster
                        SR Rarity
                        1 cardHeavy Storm Duster
                        Heavy Storm Duster
                        Trap Normal
                        Heavy Storm Duster

                          Target up to 2 Spells/Traps on the field; destroy them. You cannot conduct your Battle Phase the turn you activate this card.




                          Tag(s):

                          R Rarity
                          1 cardHerald of Mirage Lights
                          R Rarity
                          1 cardHerald of Mirage Lights
                          Herald of Mirage Lights
                          LIGHT
                          Herald of Mirage Lights
                          • ATK:

                          • 600

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with the same Type and Attribute, except Tokens When a Spell/Trap Card or effect is activated (Quick Effect): You can send 1 Fairy monster from your hand to the GY; negate the activation, and if you do, destroy it. If this card in your possession is sent to your GY by an opponent's card: You can add up to 2 Ritual Monsters and/or Ritual Spells with different names from your GY to your hand. You can only use each effect of "Herald of Mirage Lights" once per turn.


                          R Rarity
                          1 cardProtector of The Agents - Moon
                          R Rarity
                          1 cardProtector of The Agents - Moon
                          Protector of The Agents - Moon
                          LIGHT
                          Protector of The Agents - Moon
                          • ATK:

                          • 1800

                          • LINK-2

                          Link Arrow:

                          Right

                          Bottom-Right


                          2 Fairy monsters If this card is Link Summoned: You can send 1 "The Sanctuary in the Sky" or 1 card that mentions it from your Deck to the GY, or if "The Sanctuary in the Sky" is on the field or in either GY, you can add 1 "The Agent of Mystery - Earth" from your Deck or GY to your hand instead. You can Tribute 1 Fairy monster, then target 1 card your opponent controls; destroy it. You can only use each effect of "Protector of The Agents - Moon" once per turn.


                          UR Rarity
                          1 cardMasterflare Hyperion
                          UR Rarity
                          1 cardMasterflare Hyperion
                          Masterflare Hyperion
                          LIGHT 10
                          Masterflare Hyperion
                          • ATK:

                          • 3200

                          • DEF:

                          • 2600


                          1 Tuner + 1+ non-Tuner Fairy monsters You can send 1 "The Agent" monster, or 1 monster that mentions "The Sanctuary in the Sky", from your hand, Deck, or Extra Deck to the GY; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. When your opponent activates a card or effect (Quick Effect): You can banish 1 Fairy monster from your hand or GY, then target 1 card on the field; banish it. You can only use each effect of "Masterflare Hyperion" once per turn.


                          SR Rarity
                          1 cardThe Executor of the Underworld - Pluto
                          SR Rarity
                          1 cardThe Executor of the Underworld - Pluto
                          The Executor of the Underworld - Pluto
                          DARK 5
                          The Executor of the Underworld - Pluto
                          • ATK:

                          • 2300

                          • DEF:

                          • 0


                          1 Tuner + 1+ non-Tuner monsters (This card is always treated as a "The Agent" card.) Once per turn: You can banish 1 monster from your GY, then target 1 Effect Monster on the field; change it to face-down Defense Position. This is a Quick Effect if "The Sanctuary in the Sky" is on the field or in either GY. You can banish this card from your GY; add 1 "The Sanctuary in the Sky" from your Deck or GY to your hand. You can only use this effect of "The Executor of the Underworld - Pluto" once per turn.


                          SR Rarity
                          1 cardSky Cavalry Centaurea
                          SR Rarity
                          1 cardSky Cavalry Centaurea
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                          HOLE Decks in MASTER DUEL








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