Icejade Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
N Rarity
Electric Jellyfish
WATER 4
Electric Jellyfish
  • ATK:

  • 1400

  • DEF:

  • 1700


You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mega Fortress Whale
UR Rarity
Mega Fortress Whale
UR Rarity
Mega Fortress Whale
WATER 7
Mega Fortress Whale
  • ATK:

  • 2550

  • DEF:

  • 2350


If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.

UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
UR Rarity
Ocean Dragon Lord - Kairyu-Shin
WATER 5
Ocean Dragon Lord - Kairyu-Shin
  • ATK:

  • 2000

  • DEF:

  • 1700


While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.

R Rarity
The Legendary Fisherman
R Rarity
The Legendary Fisherman
R Rarity
The Legendary Fisherman
WATER 5
The Legendary Fisherman
  • ATK:

  • 1850

  • DEF:

  • 1600


While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.

R Rarity
The Legendary Fisherman II
R Rarity
The Legendary Fisherman II
R Rarity
The Legendary Fisherman II
WATER 5
The Legendary Fisherman II
  • ATK:

  • 2200

  • DEF:

  • 1800


This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.

UR Rarity
The Legendary Fisherman III
UR Rarity
The Legendary Fisherman III
UR Rarity
The Legendary Fisherman III
WATER 7
The Legendary Fisherman III
  • ATK:

  • 2500

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.

N Rarity
Terrorking Salmon
N Rarity
Terrorking Salmon
N Rarity
Terrorking Salmon
WATER 5
Terrorking Salmon
  • ATK:

  • 2400

  • DEF:

  • 1000


A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
N Rarity
A Legendary Ocean
Spell Field
A Legendary Ocean

    (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      SR Rarity
      Fish Sonar
      SR Rarity
      Fish Sonar
      SR Rarity
      Fish Sonar
      Spell Normal
      Fish Sonar

        Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.

        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        SR Rarity
        Foolish Burial Goods
        Spell Normal
        Foolish Burial Goods

          Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

          SR Rarity
          Icejade Cradle
          SR Rarity
          Icejade Cradle
          SR Rarity
          Icejade Cradle
          Spell Normal
          Icejade Cradle

            Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.

            SR Rarity
            Icejade Manifestation
            SR Rarity
            Icejade Manifestation
            SR Rarity
            Icejade Manifestation
            Spell Normal
            Icejade Manifestation

              If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.

              R Rarity
              Sea Stealth II
              R Rarity
              Sea Stealth II
              R Rarity
              Sea Stealth II
              Spell Continuous
              Sea Stealth II

                This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    SR Rarity
                    Ice Barrier
                    SR Rarity
                    Ice Barrier
                    SR Rarity
                    Ice Barrier
                    Trap Normal
                    Ice Barrier

                      When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      UR Rarity
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        R Rarity
                        Kairyu-Shin's Dark Reef
                        R Rarity
                        Kairyu-Shin's Dark Reef
                        R Rarity
                        Kairyu-Shin's Dark Reef
                        Trap Normal
                        Kairyu-Shin's Dark Reef

                          Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.

                          N Rarity
                          Sea Stealth Attack
                          N Rarity
                          Sea Stealth Attack
                          N Rarity
                          Sea Stealth Attack
                          Trap Continuous
                          Sea Stealth Attack

                            When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.

                            Extra Deck

                            SR Rarity
                            Eria the Water Charmer, Gentle
                            SR Rarity
                            Eria the Water Charmer, Gentle
                            SR Rarity
                            Eria the Water Charmer, Gentle
                            WATER
                            Eria the Water Charmer, Gentle
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.

                            SR Rarity
                            Marincess Coral Anemone
                            SR Rarity
                            Marincess Coral Anemone
                            SR Rarity
                            Marincess Coral Anemone
                            WATER
                            Marincess Coral Anemone
                            • ATK:

                            • 2000

                            • LINK-2

                            Link Arrow:

                            Left

                            Bottom


                            2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                            UR Rarity
                            Adamancipator Risen - Dragite
                            UR Rarity
                            Adamancipator Risen - Dragite
                            UR Rarity
                            Adamancipator Risen - Dragite
                            WATER 8
                            Adamancipator Risen - Dragite
                            • ATK:

                            • 3000

                            • DEF:

                            • 2200


                            1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                            UR Rarity
                            Brionac, Dragon of the Ice Barrier
                            UR Rarity
                            Brionac, Dragon of the Ice Barrier
                            UR Rarity
                            Brionac, Dragon of the Ice Barrier
                            WATER 6
                            Brionac, Dragon of the Ice Barrier
                            • ATK:

                            • 2300

                            • DEF:

                            • 1400


                            1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.

                            N Rarity
                            Crystron Ametrix
                            N Rarity
                            Crystron Ametrix
                            N Rarity
                            Crystron Ametrix
                            WATER 5
                            Crystron Ametrix
                            • ATK:

                            • 2500

                            • DEF:

                            • 1500


                            1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.

                            UR Rarity
                            Icejade Gymir Aegirine
                            UR Rarity
                            Icejade Gymir Aegirine
                            UR Rarity
                            Icejade Gymir Aegirine
                            WATER 10
                            Icejade Gymir Aegirine
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                            UR Rarity
                            Lancea, Ancestral Dragon of the Ice Mountain
                            UR Rarity
                            Lancea, Ancestral Dragon of the Ice Mountain
                            UR Rarity
                            Lancea, Ancestral Dragon of the Ice Mountain
                            WATER 10
                            Lancea, Ancestral Dragon of the Ice Mountain
                            • ATK:

                            • 3300

                            • DEF:

                            • 2700


                            1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            WATER 10
                            Swordsoul Supreme Sovereign - Chengying
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                            UR Rarity
                            Trishula, Dragon of the Ice Barrier
                            UR Rarity
                            Trishula, Dragon of the Ice Barrier
                            UR Rarity
                            Trishula, Dragon of the Ice Barrier
                            WATER 9
                            Trishula, Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier
                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier
                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier
                            WATER 11
                            Trishula, Zero Dragon of the Ice Barrier
                            • ATK:

                            • 2700

                            • DEF:

                            • 2000


                            1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                            UR Rarity
                            White Aura Bihamut
                            UR Rarity
                            White Aura Bihamut
                            UR Rarity
                            White Aura Bihamut
                            WATER 10
                            White Aura Bihamut
                            • ATK:

                            • 3300

                            • DEF:

                            • 3000


                            1 Tuner Synchro Monster + 1+ non-Tuner monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.

                            SR Rarity
                            White Aura Whale
                            SR Rarity
                            White Aura Whale
                            SR Rarity
                            White Aura Whale
                            WATER 8
                            White Aura Whale
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            WATER 6
                            Coral Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            UR Rarity
                            Abyss Dweller
                            WATER
                            Abyss Dweller
                            • ATK:

                            • 1700

                            • DEF:

                            • 1400


                            2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

                            Need 23 UR

                            UR Rarity
                            Maxx "C"2 card
                            UR Rarity
                            Mega Fortress Whale1 card
                            UR Rarity
                            Ocean Dragon Lord - Kairyu-Shin3 card
                            UR Rarity
                            The Legendary Fisherman III1 card
                            UR Rarity
                            Adamancipator Risen - Dragite1 card
                            UR Rarity
                            Brionac, Dragon of the Ice Barrier1 card
                            UR Rarity
                            Icejade Gymir Aegirine1 card
                            UR Rarity
                            Lancea, Ancestral Dragon of the Ice Mountain2 card
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying1 card
                            UR Rarity
                            Trishula, Dragon of the Ice Barrier1 card
                            UR Rarity
                            Trishula, Zero Dragon of the Ice Barrier1 card
                            UR Rarity
                            White Aura Bihamut1 card
                            UR Rarity
                            Abyss Dweller1 card
                            UR Rarity
                            Called by the Grave2 card
                            UR Rarity
                            Triple Tactics Talent1 card
                            UR Rarity
                            Triple Tactics Thrust1 card
                            UR Rarity
                            Infinite Impermanence2 card

                            Main: 46 Extra: 15

                            N Rarity
                            3 cardElectric Jellyfish
                            N Rarity
                            3 cardElectric Jellyfish
                            Electric Jellyfish
                            WATER 4
                            Electric Jellyfish
                            • ATK:

                            • 1400

                            • DEF:

                            • 1700


                            You can send 1 "Umi" from your hand, Deck, or face-up field to the GY; Special Summon 1 WATER monster from your hand. When your opponent activates a monster effect, or Spell Card or effect, while "Umi" is on the field (Quick Effect): You can negate that effect, then, you can make this card gain 600 ATK/DEF. You can only use each effect of "Electric Jellyfish" once per turn.


                            SR Rarity
                            2 cardGameciel, the Sea Turtle Kaiju
                            SR Rarity
                            2 cardGameciel, the Sea Turtle Kaiju
                            Gameciel, the Sea Turtle Kaiju
                            WATER 8
                            Gameciel, the Sea Turtle Kaiju
                            • ATK:

                            • 2200

                            • DEF:

                            • 3000


                            You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


                            SR Rarity
                            1 cardGeneral Raiho of the Ice Barrier
                            SR Rarity
                            1 cardGeneral Raiho of the Ice Barrier
                            General Raiho of the Ice Barrier
                            WATER 6
                            General Raiho of the Ice Barrier
                            • ATK:

                            • 2100

                            • DEF:

                            • 2300


                            When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                            UR Rarity
                            2 cardMaxx "C"
                            UR Rarity
                            2 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            1 cardMega Fortress Whale
                            UR Rarity
                            1 cardMega Fortress Whale
                            Mega Fortress Whale
                            WATER 7
                            Mega Fortress Whale
                            • ATK:

                            • 2550

                            • DEF:

                            • 2350


                            If "Umi" is on the field: You can activate this effect; your WATER monsters can attack directly this turn. During your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; destroy it. If this card on the field is destroyed by battle or card effect: You can either add to your hand or Special Summon 1 WATER Warrior monster from your Deck or GY. You can only use each effect of "Mega Fortress Whale" once per turn.


                            UR Rarity
                            3 cardOcean Dragon Lord - Kairyu-Shin
                            UR Rarity
                            3 cardOcean Dragon Lord - Kairyu-Shin
                            Ocean Dragon Lord - Kairyu-Shin
                            WATER 5
                            Ocean Dragon Lord - Kairyu-Shin
                            • ATK:

                            • 2000

                            • DEF:

                            • 1700


                            While "Umi" is on the field, each player can only control 1 face-up non-WATER monster. (If a player controls 2 or more, they must send some to the GY so they only control 1.) During your Main Phase: You can add from your Deck to your hand 1 "Umi", 1 "Kairyu-Shin" Spell/Trap, or 1 "Sea Stealth" Spell/Trap. You can only use this effect of "Ocean Dragon Lord - Kairyu-Shin" once per turn.


                            R Rarity
                            1 cardThe Legendary Fisherman
                            R Rarity
                            1 cardThe Legendary Fisherman
                            The Legendary Fisherman
                            WATER 5
                            The Legendary Fisherman
                            • ATK:

                            • 1850

                            • DEF:

                            • 1600


                            While "Umi" is on the field, this card is unaffected by Spell effects and cannot be targeted for attacks, but does not prevent your opponent from attacking you directly.


                            R Rarity
                            1 cardThe Legendary Fisherman II
                            R Rarity
                            1 cardThe Legendary Fisherman II
                            The Legendary Fisherman II
                            WATER 5
                            The Legendary Fisherman II
                            • ATK:

                            • 2200

                            • DEF:

                            • 1800


                            This card's name becomes "The Legendary Fisherman" while on the field or in the GY. While "Umi" is on the field, this card is unaffected by other monsters' effects. If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can add 1 Level 7 WATER monster from your Deck to your hand.


                            UR Rarity
                            1 cardThe Legendary Fisherman III
                            UR Rarity
                            1 cardThe Legendary Fisherman III
                            The Legendary Fisherman III
                            WATER 7
                            The Legendary Fisherman III
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by Tributing 1 "The Legendary Fisherman". When this card is Special Summoned: You can banish all monsters your opponent controls, also this card cannot attack this turn. Cannot be destroyed by battle or card effects, also unaffected by Spell/Trap effects. Once per turn: You can return as many of your opponent's banished cards as possible to their GY, and if you do, the first battle or effect damage your opponent takes this turn becomes doubled.


                            N Rarity
                            1 cardTerrorking Salmon
                            N Rarity
                            1 cardTerrorking Salmon
                            Terrorking Salmon
                            WATER 5
                            Terrorking Salmon
                            • ATK:

                            • 2400

                            • DEF:

                            • 1000


                            A feared salmon, master of the Sea of Darkness. Its roe is the best delicacy in the World of Darkness.


                            SR Rarity
                            3 cardIcejade Ran Aegirine
                            SR Rarity
                            3 cardIcejade Ran Aegirine
                            Icejade Ran Aegirine
                            WATER 7
                            Icejade Ran Aegirine
                            • ATK:

                            • 1500

                            • DEF:

                            • 2500


                            This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                            N Rarity
                            3 cardA Legendary Ocean
                            N Rarity
                            3 cardA Legendary Ocean
                            A Legendary Ocean
                            Spell Field
                            A Legendary Ocean

                              (This card's name is always treated as "Umi".) All WATER monsters on the field gain 200 ATK/DEF. Reduce the Level of all WATER monsters in both players' hands and on the field by 1.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                SR Rarity
                                3 cardFish Sonar
                                SR Rarity
                                3 cardFish Sonar
                                Fish Sonar
                                Spell Normal
                                Fish Sonar

                                  Add 1 Level 7 or lower monster from your Deck to your hand, that mentions "Umi", or is a WATER Normal Monster, then if "Umi" is on the field, you can Special Summon 1 WATER Normal Monster from your Deck. You can only activate 1 "Fish Sonar" per turn.


                                  SR Rarity
                                  1 cardFoolish Burial Goods
                                  SR Rarity
                                  1 cardFoolish Burial Goods
                                  Foolish Burial Goods
                                  Spell Normal
                                  Foolish Burial Goods

                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                    SR Rarity
                                    3 cardIcejade Cradle
                                    SR Rarity
                                    3 cardIcejade Cradle
                                    Icejade Cradle
                                    Spell Normal
                                    Icejade Cradle

                                      Add 1 "Icejade" monster from your Deck to your hand with a different name from the cards you control or in your GY.


                                      SR Rarity
                                      2 cardIcejade Manifestation
                                      SR Rarity
                                      2 cardIcejade Manifestation
                                      Icejade Manifestation
                                      Spell Normal
                                      Icejade Manifestation

                                        If you control a WATER monster and your opponent has a monster on their field or GY: Take 1 "Icejade" monster from your Deck, and either send it to the GY or Special Summon it. If a face-up "Icejade" monster you control leaves the field by an opponent's card, except by being destroyed (and except during the Damage Step): You can banish this card from your GY, then target 1 card your opponent controls; banish it. You can only use each effect of "Icejade Manifestation" once per turn.


                                        R Rarity
                                        2 cardSea Stealth II
                                        R Rarity
                                        2 cardSea Stealth II
                                        Sea Stealth II
                                        Spell Continuous
                                        Sea Stealth II

                                          This card's name becomes "Umi" while on the field or in the GY. Your opponent cannot target WATER monsters you control with non-WATER monster effects. At the start of the Battle Phase: You can Special Summon from your hand or GY, 1 monster that mentions "Umi", or 1 WATER Normal Monster, in Defense Position, but destroy it at the end of the Battle Phase. You can only use this effect of "Sea Stealth II" once per turn.


                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          UR Rarity
                                          1 cardTriple Tactics Talent
                                          Triple Tactics Talent
                                          Spell Normal
                                          Triple Tactics Talent

                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                            Tag(s):

                                            UR Rarity
                                            1 cardTriple Tactics Thrust
                                            UR Rarity
                                            1 cardTriple Tactics Thrust
                                            Triple Tactics Thrust
                                            Spell Normal
                                            Triple Tactics Thrust

                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                              SR Rarity
                                              3 cardIce Barrier
                                              SR Rarity
                                              3 cardIce Barrier
                                              Ice Barrier
                                              Trap Normal
                                              Ice Barrier

                                                When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                                UR Rarity
                                                2 cardInfinite Impermanence
                                                UR Rarity
                                                2 cardInfinite Impermanence
                                                Infinite Impermanence
                                                Trap Normal
                                                Infinite Impermanence

                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                  R Rarity
                                                  2 cardKairyu-Shin's Dark Reef
                                                  R Rarity
                                                  2 cardKairyu-Shin's Dark Reef
                                                  Kairyu-Shin's Dark Reef
                                                  Trap Normal
                                                  Kairyu-Shin's Dark Reef

                                                    Send 1 face-up "Umi" you control to the GY; Special Summon up to 2 monsters with different names from your hand and/or Deck, that mention "Umi" or are WATER Normal Monsters, in Defense Position, then if your opponent controls a monster, you can Special Summon any number of Level 6 or lower WATER Normal Monsters from your hand and/or Deck. Until the end of your next turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. You can only activate 1 "Kairyu-Shin's Dark Reef" per turn.


                                                    N Rarity
                                                    2 cardSea Stealth Attack
                                                    N Rarity
                                                    2 cardSea Stealth Attack
                                                    Sea Stealth Attack
                                                    Trap Continuous
                                                    Sea Stealth Attack

                                                      When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.


                                                      SR Rarity
                                                      1 cardEria the Water Charmer, Gentle
                                                      SR Rarity
                                                      1 cardEria the Water Charmer, Gentle
                                                      Eria the Water Charmer, Gentle
                                                      WATER
                                                      Eria the Water Charmer, Gentle
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      Marincess Coral Anemone
                                                      WATER
                                                      Marincess Coral Anemone
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom


                                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                      UR Rarity
                                                      1 cardAdamancipator Risen - Dragite
                                                      UR Rarity
                                                      1 cardAdamancipator Risen - Dragite
                                                      Adamancipator Risen - Dragite
                                                      WATER 8
                                                      Adamancipator Risen - Dragite
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 2200


                                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                                      UR Rarity
                                                      1 cardBrionac, Dragon of the Ice Barrier
                                                      UR Rarity
                                                      1 cardBrionac, Dragon of the Ice Barrier
                                                      Brionac, Dragon of the Ice Barrier
                                                      WATER 6
                                                      Brionac, Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2300

                                                      • DEF:

                                                      • 1400


                                                      1 Tuner + 1+ non-Tuner monsters You can discard any number of cards to the GY, then target the same number of cards your opponent controls; return those cards to the hand. You can only use this effect of "Brionac, Dragon of the Ice Barrier" once per turn.


                                                      N Rarity
                                                      1 cardCrystron Ametrix
                                                      N Rarity
                                                      1 cardCrystron Ametrix
                                                      Crystron Ametrix
                                                      WATER 5
                                                      Crystron Ametrix
                                                      • ATK:

                                                      • 2500

                                                      • DEF:

                                                      • 1500


                                                      1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned: You can change all face-up Special Summoned monsters your opponent controls to Defense Position. If this Synchro Summoned card is destroyed by battle or card effect: You can target 1 "Crystron" monster in your Graveyard, except a Synchro Monster; Special Summon it.


                                                      UR Rarity
                                                      1 cardIcejade Gymir Aegirine
                                                      UR Rarity
                                                      1 cardIcejade Gymir Aegirine
                                                      Icejade Gymir Aegirine
                                                      WATER 10
                                                      Icejade Gymir Aegirine
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 1500


                                                      1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                                      UR Rarity
                                                      2 cardLancea, Ancestral Dragon of the Ice Mountain
                                                      UR Rarity
                                                      2 cardLancea, Ancestral Dragon of the Ice Mountain
                                                      Lancea, Ancestral Dragon of the Ice Mountain
                                                      WATER 10
                                                      Lancea, Ancestral Dragon of the Ice Mountain
                                                      • ATK:

                                                      • 3300

                                                      • DEF:

                                                      • 2700


                                                      1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                                      UR Rarity
                                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                                      UR Rarity
                                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                                      Swordsoul Supreme Sovereign - Chengying
                                                      WATER 10
                                                      Swordsoul Supreme Sovereign - Chengying
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                                      UR Rarity
                                                      1 cardTrishula, Dragon of the Ice Barrier
                                                      UR Rarity
                                                      1 cardTrishula, Dragon of the Ice Barrier
                                                      Trishula, Dragon of the Ice Barrier
                                                      WATER 9
                                                      Trishula, Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                                      UR Rarity
                                                      1 cardTrishula, Zero Dragon of the Ice Barrier
                                                      UR Rarity
                                                      1 cardTrishula, Zero Dragon of the Ice Barrier
                                                      Trishula, Zero Dragon of the Ice Barrier
                                                      WATER 11
                                                      Trishula, Zero Dragon of the Ice Barrier
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 2000


                                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                                      UR Rarity
                                                      1 cardWhite Aura Bihamut
                                                      UR Rarity
                                                      1 cardWhite Aura Bihamut
                                                      White Aura Bihamut
                                                      WATER 10
                                                      White Aura Bihamut
                                                      • ATK:

                                                      • 3300

                                                      • DEF:

                                                      • 3000


                                                      1 Tuner Synchro Monster + 1+ non-Tuner monsters During your turn, when this card is Synchro Summoned: You can Special Summon 1 "Divine Dragon Token" (Fish/WATER/Level 10/ATK 3300/DEF 3000) in Defense Position. Once per opponent's turn, while you control no Tokens (Quick Effect): You can Special Summon 1 "Divine Dragon Token". If this card you control is destroyed by an opponent's card effect and sent to your GY, while you control a "Divine Dragon Token": You can Special Summon this card in Defense position.


                                                      SR Rarity
                                                      1 cardWhite Aura Whale
                                                      SR Rarity
                                                      1 cardWhite Aura Whale
                                                      White Aura Whale
                                                      WATER 8
                                                      White Aura Whale
                                                      • ATK:

                                                      • 2800

                                                      • DEF:

                                                      • 2000


                                                      1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                                      SR Rarity
                                                      1 cardCoral Dragon
                                                      SR Rarity
                                                      1 cardCoral Dragon
                                                      Coral Dragon
                                                      WATER 6
                                                      Coral Dragon
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 500


                                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                                      UR Rarity
                                                      1 cardAbyss Dweller
                                                      UR Rarity
                                                      1 cardAbyss Dweller
                                                      Abyss Dweller
                                                      WATER
                                                      Abyss Dweller
                                                      • ATK:

                                                      • 1700

                                                      • DEF:

                                                      • 1400


                                                      2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.



                                                      ICEJADE Decks in MASTER DUEL

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