Infinitrack Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
R Rarity
Heavy Freight Train Derricrane
EARTH 10
Heavy Freight Train Derricrane
  • ATK:

  • 2800

  • DEF:

  • 2000


If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.

N Rarity
Infinitrack Anchor Drill
N Rarity
Infinitrack Anchor Drill
N Rarity
Infinitrack Anchor Drill
EARTH 4
Infinitrack Anchor Drill
  • ATK:

  • 1800

  • DEF:

  • 500


If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.

R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
R Rarity
Infinitrack Brutal Dozer
EARTH 5
Infinitrack Brutal Dozer
  • ATK:

  • 1900

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.

N Rarity
Infinitrack Crab Crane
N Rarity
Infinitrack Crab Crane
N Rarity
Infinitrack Crab Crane
EARTH 5
Infinitrack Crab Crane
  • ATK:

  • 2100

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.

N Rarity
Infinitrack Drag Shovel
N Rarity
Infinitrack Drag Shovel
N Rarity
Infinitrack Drag Shovel
EARTH 5
Infinitrack Drag Shovel
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.

R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
R Rarity
Infinitrack Harvester
EARTH 2
Infinitrack Harvester
  • ATK:

  • 0

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.

R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
R Rarity
Infinitrack Road Roller
EARTH 5
Infinitrack Road Roller
  • ATK:

  • 2100

  • DEF:

  • 2100


If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.

N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
N Rarity
Infinitrack Trencher
EARTH 5
Infinitrack Trencher
  • ATK:

  • 500

  • DEF:

  • 2400


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.

N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
N Rarity
Infinitrack Tunneller
EARTH 5
Infinitrack Tunneller
  • ATK:

  • 2200

  • DEF:

  • 500


You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.

SR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
SR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
SR Rarity
Karakuri Bonze mdl 9763 "Kunamzan"
EARTH 5
Karakuri Bonze mdl 9763 "Kunamzan"
  • ATK:

  • 2000

  • DEF:

  • 1500


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.

SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
SR Rarity
Karakuri Merchant mdl 177 "Inashichi"
EARTH 2
Karakuri Merchant mdl 177 "Inashichi"
  • ATK:

  • 500

  • DEF:

  • 1500


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.

R Rarity
Karakuri Muso mdl 818 "Haipa"
R Rarity
Karakuri Muso mdl 818 "Haipa"
R Rarity
Karakuri Muso mdl 818 "Haipa"
EARTH 4
Karakuri Muso mdl 818 "Haipa"
  • ATK:

  • 2100

  • DEF:

  • 1100


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.

N Rarity
Karakuri Soldier mdl 236 "Nisamu"
N Rarity
Karakuri Soldier mdl 236 "Nisamu"
N Rarity
Karakuri Soldier mdl 236 "Nisamu"
EARTH 4
Karakuri Soldier mdl 236 "Nisamu"
  • ATK:

  • 1400

  • DEF:

  • 200


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.

N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
N Rarity
Super Express Bullet Train
EARTH 10
Super Express Bullet Train
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.

R Rarity
Karakuri Gama mdl 4624 "Shirokunishi"
R Rarity
Karakuri Gama mdl 4624 "Shirokunishi"
R Rarity
Karakuri Gama mdl 4624 "Shirokunishi"
EARTH 1
Karakuri Gama mdl 4624 "Shirokunishi"
  • ATK:

  • 200

  • DEF:

  • 1000


This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.

SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
SR Rarity
Karakuri Komachi mdl 224 "Ninishi"
EARTH 3
Karakuri Komachi mdl 224 "Ninishi"
  • ATK:

  • 0

  • DEF:

  • 1900


This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)

N Rarity
Karakuri Strategist mdl 248 "Nishipachi"
N Rarity
Karakuri Strategist mdl 248 "Nishipachi"
N Rarity
Karakuri Strategist mdl 248 "Nishipachi"
EARTH 3
Karakuri Strategist mdl 248 "Nishipachi"
  • ATK:

  • 500

  • DEF:

  • 1600


This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.

N Rarity
Heavy Forward
N Rarity
Heavy Forward
N Rarity
Heavy Forward
Spell Continuous
Heavy Forward

    When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.

    SR Rarity
    Karakuri Cash Cache
    SR Rarity
    Karakuri Cash Cache
    SR Rarity
    Karakuri Cash Cache
    Spell Normal
    Karakuri Cash Cache

      Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.

      R Rarity
      Karakuri Gama Oil
      R Rarity
      Karakuri Gama Oil
      R Rarity
      Karakuri Gama Oil
      Spell Equip
      Karakuri Gama Oil

        Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.

        R Rarity
        Karakuri Showdown Castle
        R Rarity
        Karakuri Showdown Castle
        R Rarity
        Karakuri Showdown Castle
        Spell Field
        Karakuri Showdown Castle

          When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.

          N Rarity
          Outrigger Extension
          N Rarity
          Outrigger Extension
          N Rarity
          Outrigger Extension
          Spell Continuous
          Outrigger Extension

            Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)

            SR Rarity
            Rank-Up-Magic Astral Force
            SR Rarity
            Rank-Up-Magic Astral Force
            SR Rarity
            Rank-Up-Magic Astral Force
            Spell Normal
            Rank-Up-Magic Astral Force

              Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".

              N Rarity
              Crusher Run
              N Rarity
              Crusher Run
              N Rarity
              Crusher Run
              Trap Continuous
              Crusher Run

                If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.

                R Rarity
                Karakuri Cash Inn
                R Rarity
                Karakuri Cash Inn
                R Rarity
                Karakuri Cash Inn
                Trap Normal
                Karakuri Cash Inn

                  Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.

                  N Rarity
                  Spin Turn
                  N Rarity
                  Spin Turn
                  N Rarity
                  Spin Turn
                  Trap Normal
                  Spin Turn

                    Activate 1 of the following effects. ● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.

                    Extra Deck

                    R Rarity
                    Double Headed Anger Knuckle
                    R Rarity
                    Double Headed Anger Knuckle
                    R Rarity
                    Double Headed Anger Knuckle
                    EARTH
                    Double Headed Anger Knuckle
                    • ATK:

                    • 1500

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom


                    2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.

                    UR Rarity
                    Infinitrack Fortress Megaclops
                    UR Rarity
                    Infinitrack Fortress Megaclops
                    UR Rarity
                    Infinitrack Fortress Megaclops
                    EARTH
                    Infinitrack Fortress Megaclops
                    • ATK:

                    • 4000

                    • LINK-3

                    Link Arrow:

                    Right

                    Bottom-Left

                    Bottom-Right


                    3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.

                    R Rarity
                    Infinitrack Goliath
                    R Rarity
                    Infinitrack Goliath
                    R Rarity
                    Infinitrack Goliath
                    EARTH
                    Infinitrack Goliath
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Bottom-Right


                    1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.

                    SR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    SR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    SR Rarity
                    Karakuri Shogun mdl 00 "Burei"
                    EARTH 7
                    Karakuri Shogun mdl 00 "Burei"
                    • ATK:

                    • 2600

                    • DEF:

                    • 1900


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.

                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    SR Rarity
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    EARTH 8
                    Karakuri Steel Shogun mdl 00X "Bureido"
                    • ATK:

                    • 2800

                    • DEF:

                    • 1700


                    1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.

                    UR Rarity
                    Karakuri Super Shogun mdl 00N "Bureibu"
                    UR Rarity
                    Karakuri Super Shogun mdl 00N "Bureibu"
                    UR Rarity
                    Karakuri Super Shogun mdl 00N "Bureibu"
                    EARTH 9
                    Karakuri Super Shogun mdl 00N "Bureibu"
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.

                    N Rarity
                    Digvorzhak, King of Heavy Industry
                    N Rarity
                    Digvorzhak, King of Heavy Industry
                    N Rarity
                    Digvorzhak, King of Heavy Industry
                    EARTH
                    Digvorzhak, King of Heavy Industry
                    • ATK:

                    • 3200

                    • DEF:

                    • 2000


                    3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.

                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    LIGHT
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                    Tag(s):

                    SR Rarity
                    Infinitrack Earth Slicer
                    SR Rarity
                    Infinitrack Earth Slicer
                    SR Rarity
                    Infinitrack Earth Slicer
                    EARTH
                    Infinitrack Earth Slicer
                    • ATK:

                    • 3100

                    • DEF:

                    • 2100


                    2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                    R Rarity
                    Infinitrack Mountain Smasher
                    R Rarity
                    Infinitrack Mountain Smasher
                    R Rarity
                    Infinitrack Mountain Smasher
                    EARTH
                    Infinitrack Mountain Smasher
                    • ATK:

                    • 2100

                    • DEF:

                    • 3100


                    2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                    SR Rarity
                    Infinitrack River Stormer
                    SR Rarity
                    Infinitrack River Stormer
                    SR Rarity
                    Infinitrack River Stormer
                    EARTH
                    Infinitrack River Stormer
                    • ATK:

                    • 2500

                    • DEF:

                    • 500


                    2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.

                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    EARTH
                    Superdreadnought Rail Cannon Gustav Max
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    EARTH
                    Superdreadnought Rail Cannon Juggernaut Liebe
                    • ATK:

                    • 4000

                    • DEF:

                    • 4000


                    3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.

                    Need 5 UR

                    UR Rarity
                    Infinitrack Fortress Megaclops
                    UR Rarity
                    Karakuri Super Shogun mdl 00N "Bureibu"
                    UR Rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder
                    UR Rarity
                    Superdreadnought Rail Cannon Gustav Max
                    UR Rarity
                    Superdreadnought Rail Cannon Juggernaut Liebe

                    Main: 45 Extra: 15

                    R Rarity
                    2 cardHeavy Freight Train Derricrane
                    R Rarity
                    2 cardHeavy Freight Train Derricrane
                    Heavy Freight Train Derricrane
                    EARTH 10
                    Heavy Freight Train Derricrane
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    If an EARTH Machine monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can Special Summon this card from your hand, but its original ATK/DEF become halved. You can only use this effect of "Heavy Freight Train Derricrane" once per turn. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.


                    N Rarity
                    3 cardInfinitrack Anchor Drill
                    N Rarity
                    3 cardInfinitrack Anchor Drill
                    Infinitrack Anchor Drill
                    EARTH 4
                    Infinitrack Anchor Drill
                    • ATK:

                    • 1800

                    • DEF:

                    • 500


                    If this card is Normal or Special Summoned: You can Special Summon 1 EARTH Machine monster from your hand in Defense Position, except "Infinitrack Anchor Drill". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Anchor Drill" once per turn.


                    R Rarity
                    2 cardInfinitrack Brutal Dozer
                    R Rarity
                    2 cardInfinitrack Brutal Dozer
                    Infinitrack Brutal Dozer
                    EARTH 5
                    Infinitrack Brutal Dozer
                    • ATK:

                    • 1900

                    • DEF:

                    • 2100


                    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. If this card is Special Summoned from the hand, you can: Special Summon 1 "Infinitrack" monster from your Deck in Defense Position, except "Infinitrack Brutal Dozer", but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters. You can only use each effect of "Infinitrack Brutal Dozer" once per turn.


                    N Rarity
                    1 cardInfinitrack Crab Crane
                    N Rarity
                    1 cardInfinitrack Crab Crane
                    Infinitrack Crab Crane
                    EARTH 5
                    Infinitrack Crab Crane
                    • ATK:

                    • 2100

                    • DEF:

                    • 500


                    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.


                    N Rarity
                    2 cardInfinitrack Drag Shovel
                    N Rarity
                    2 cardInfinitrack Drag Shovel
                    Infinitrack Drag Shovel
                    EARTH 5
                    Infinitrack Drag Shovel
                    • ATK:

                    • 1500

                    • DEF:

                    • 2100


                    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Spin Turn" from your Deck to your hand. You can only use each effect of "Infinitrack Drag Shovel" once per turn.


                    R Rarity
                    2 cardInfinitrack Harvester
                    R Rarity
                    2 cardInfinitrack Harvester
                    Infinitrack Harvester
                    EARTH 2
                    Infinitrack Harvester
                    • ATK:

                    • 0

                    • DEF:

                    • 2100


                    If this card is Normal or Special Summoned: You can add 1 "Infinitrack" monster from your Deck to your hand, except "Infinitrack Harvester". You can target 1 other Machine monster you control; the Levels of both that monster and this card become the combined original Levels of those 2 monsters, until the end of this turn. You can only use each effect of "Infinitrack Harvester" once per turn.


                    R Rarity
                    1 cardInfinitrack Road Roller
                    R Rarity
                    1 cardInfinitrack Road Roller
                    Infinitrack Road Roller
                    EARTH 5
                    Infinitrack Road Roller
                    • ATK:

                    • 2100

                    • DEF:

                    • 2100


                    If an EARTH Machine monster is Tributed, or banished face-up: You can Special Summon this card from the GY (if it was there when the monster was Tributed or banished) or hand (even if not), but banish it when it leaves the field. You can only use this effect of "Infinitrack Road Roller" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● Face-up monsters your opponent controls are changed to Defense Position, also they lose 1000 DEF.


                    N Rarity
                    2 cardInfinitrack Trencher
                    N Rarity
                    2 cardInfinitrack Trencher
                    Infinitrack Trencher
                    EARTH 5
                    Infinitrack Trencher
                    • ATK:

                    • 500

                    • DEF:

                    • 2400


                    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 1 Level 5 or lower "Infinitrack" monster in your GY, except "Infinitrack Trencher"; Special Summon that monster in Defense Position. You can only use each effect of "Infinitrack Trencher" once per turn.


                    N Rarity
                    1 cardInfinitrack Tunneller
                    N Rarity
                    1 cardInfinitrack Tunneller
                    Infinitrack Tunneller
                    EARTH 5
                    Infinitrack Tunneller
                    • ATK:

                    • 2200

                    • DEF:

                    • 500


                    You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish this card from your GY, then target 5 EARTH Machine monsters in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Infinitrack Tunneller" once per turn.


                    SR Rarity
                    2 cardKarakuri Bonze mdl 9763 "Kunamzan"
                    SR Rarity
                    2 cardKarakuri Bonze mdl 9763 "Kunamzan"
                    Karakuri Bonze mdl 9763 "Kunamzan"
                    EARTH 5
                    Karakuri Bonze mdl 9763 "Kunamzan"
                    • ATK:

                    • 2000

                    • DEF:

                    • 1500


                    This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. If this card is in your hand: You can target 1 "Karakuri" monster you control; change its battle position, and if you do, Special Summon this card as a Tuner, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except EARTH Machine monsters. You can only use this effect of "Karakuri Bonze mdl 9763 "Kunamzan"" once per turn.


                    SR Rarity
                    3 cardKarakuri Merchant mdl 177 "Inashichi"
                    SR Rarity
                    3 cardKarakuri Merchant mdl 177 "Inashichi"
                    Karakuri Merchant mdl 177 "Inashichi"
                    EARTH 2
                    Karakuri Merchant mdl 177 "Inashichi"
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal Summoned, add 1 "Karakuri" card from your Deck to your hand.


                    R Rarity
                    2 cardKarakuri Muso mdl 818 "Haipa"
                    R Rarity
                    2 cardKarakuri Muso mdl 818 "Haipa"
                    Karakuri Muso mdl 818 "Haipa"
                    EARTH 4
                    Karakuri Muso mdl 818 "Haipa"
                    • ATK:

                    • 2100

                    • DEF:

                    • 1100


                    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. If this card attacks, it is changed to Defense Position at the end of the Battle Phase.


                    N Rarity
                    1 cardKarakuri Soldier mdl 236 "Nisamu"
                    N Rarity
                    1 cardKarakuri Soldier mdl 236 "Nisamu"
                    Karakuri Soldier mdl 236 "Nisamu"
                    EARTH 4
                    Karakuri Soldier mdl 236 "Nisamu"
                    • ATK:

                    • 1400

                    • DEF:

                    • 200


                    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is destroyed by battle and sent to the Graveyard, you can Special Summon 1 Level 4 or lower "Karakuri" monster from your Deck in face-up Attack Position.


                    N Rarity
                    2 cardSuper Express Bullet Train
                    N Rarity
                    2 cardSuper Express Bullet Train
                    Super Express Bullet Train
                    EARTH 10
                    Super Express Bullet Train
                    • ATK:

                    • 3000

                    • DEF:

                    • 0


                    Cannot declare an attack unless you send 2 other cards you control to the GY. You can only use each of these effects of "Super Express Bullet Train" once per turn. ● If all monsters you control are EARTH Machines (min. 1): You can Special Summon this card from your hand. ● During the End Phase, if this card is in the GY because it was sent there this turn: You can target 1 Machine monster in your GY, except "Super Express Bullet Train"; add it to your hand.


                    R Rarity
                    3 cardKarakuri Gama mdl 4624 "Shirokunishi"
                    R Rarity
                    3 cardKarakuri Gama mdl 4624 "Shirokunishi"
                    Karakuri Gama mdl 4624 "Shirokunishi"
                    EARTH 1
                    Karakuri Gama mdl 4624 "Shirokunishi"
                    • ATK:

                    • 200

                    • DEF:

                    • 1000


                    This card must attack, if able. If this card is targeted for an attack: Change the battle position of this card. (Quick Effect): You can banish this card from your GY, then target 1 "Karakuri" monster you control; change its battle position. You can only use this effect of "Karakuri Gama mdl 4624 "Shirokunishi"" once per turn.


                    SR Rarity
                    1 cardKarakuri Komachi mdl 224 "Ninishi"
                    SR Rarity
                    1 cardKarakuri Komachi mdl 224 "Ninishi"
                    Karakuri Komachi mdl 224 "Ninishi"
                    EARTH 3
                    Karakuri Komachi mdl 224 "Ninishi"
                    • ATK:

                    • 0

                    • DEF:

                    • 1900


                    This card must attack if able. When this face-up card is selected as an attack target, change its battle position. While this card is face-up on the field, once per turn during your Main Phase, you can Normal Summon 1 "Karakuri" monster in addition to your Normal Summon or Set. (You can only gain this effect once per turn.)


                    N Rarity
                    1 cardKarakuri Strategist mdl 248 "Nishipachi"
                    N Rarity
                    1 cardKarakuri Strategist mdl 248 "Nishipachi"
                    Karakuri Strategist mdl 248 "Nishipachi"
                    EARTH 3
                    Karakuri Strategist mdl 248 "Nishipachi"
                    • ATK:

                    • 500

                    • DEF:

                    • 1600


                    This card must attack if able. When this face-up Attack Position card is selected as an attack target, change it to Defense Position. When this card is Normal or Special Summoned, select 1 monster on the field, and change its battle position.


                    N Rarity
                    1 cardHeavy Forward
                    N Rarity
                    1 cardHeavy Forward
                    Heavy Forward
                    Spell Continuous
                    Heavy Forward

                      When this card is activated: You can add 1 "Infinitrack" monster from your Deck to your hand. Once per turn: You can target 1 Machine Xyz Monster you control, then activate 1 of these effects; ● Change its battle position. ● Attach this card to it as material. You can only activate 1 "Heavy Forward" per turn.


                      SR Rarity
                      2 cardKarakuri Cash Cache
                      SR Rarity
                      2 cardKarakuri Cash Cache
                      Karakuri Cash Cache
                      Spell Normal
                      Karakuri Cash Cache

                        Select 1 face-up "Karakuri" monster you control. Add 1 Level 4 or lower "Karakuri" monster from your Deck to your hand and change the battle position of the selected monster.


                        R Rarity
                        3 cardKarakuri Gama Oil
                        R Rarity
                        3 cardKarakuri Gama Oil
                        Karakuri Gama Oil
                        Spell Equip
                        Karakuri Gama Oil

                          Activate this card by targeting 1 "Karakuri" monster in your GY; Special Summon it and equip it with this card. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed: The equipped monster gains 500 ATK/DEF (even if this card is no longer equipped). You can only activate 1 "Karakuri Gama Oil" per turn.


                          R Rarity
                          1 cardKarakuri Showdown Castle
                          R Rarity
                          1 cardKarakuri Showdown Castle
                          Karakuri Showdown Castle
                          Spell Field
                          Karakuri Showdown Castle

                            When a face-up "Karakuri" monster you control selects an opponent's face-up monster as an attack target, you can change the target's battle position. When this face-up card on the field is destroyed and sent to the Graveyard, you can select 1 Level 4 or higher "Karakuri" monster in your Graveyard, and Special Summon it.


                            N Rarity
                            1 cardOutrigger Extension
                            N Rarity
                            1 cardOutrigger Extension
                            Outrigger Extension
                            Spell Continuous
                            Outrigger Extension

                              Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


                              SR Rarity
                              1 cardRank-Up-Magic Astral Force
                              SR Rarity
                              1 cardRank-Up-Magic Astral Force
                              Rank-Up-Magic Astral Force
                              Spell Normal
                              Rank-Up-Magic Astral Force

                                Target the 1 Xyz Monster you control with the highest Rank (your choice, if tied); Special Summon from your Extra Deck, 1 monster with the same Type and Attribute as that monster you control but 2 Ranks higher, by using it as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) During your Draw Phase, if this card is in your GY, instead of conducting your normal draw: You can add this card from your GY to your hand. You cannot Special Summon during the turn you activate this effect, except by the effect of "Rank-Up-Magic Astral Force".


                                N Rarity
                                1 cardCrusher Run
                                N Rarity
                                1 cardCrusher Run
                                Crusher Run
                                Trap Continuous
                                Crusher Run

                                  If a face-up EARTH Machine monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; Set 1 "Outrigger Extension" or "Spin Turn" from your Deck or GY. You can only use each effect of "Crusher Run" once per turn.


                                  R Rarity
                                  2 cardKarakuri Cash Inn
                                  R Rarity
                                  2 cardKarakuri Cash Inn
                                  Karakuri Cash Inn
                                  Trap Normal
                                  Karakuri Cash Inn

                                    Target 1 "Karakuri" monster you control and 1 Effect Monster your opponent controls; change the battle position of your monster, and if you do, negate the effects of that opponent's monster until the end of this turn. If you control a "Karakuri" monster(s): You can banish this card from your GY, then target 1 face-up monster on the field; change that monster's battle position. You can only activate 1 "Karakuri Cash Inn" per turn.


                                    N Rarity
                                    2 cardSpin Turn
                                    N Rarity
                                    2 cardSpin Turn
                                    Spin Turn
                                    Trap Normal
                                    Spin Turn

                                      Activate 1 of the following effects. ● Target 1 EARTH Machine Xyz Monster you control in Attack Position and 1 monster your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's monster. ● Target 1 EARTH Machine Xyz Monster you control in Defense Position and 1 Spell/Trap your opponent controls; change the battle position of your monster, and if you do, destroy that opponent's Spell/Trap.


                                      R Rarity
                                      1 cardDouble Headed Anger Knuckle
                                      R Rarity
                                      1 cardDouble Headed Anger Knuckle
                                      Double Headed Anger Knuckle
                                      EARTH
                                      Double Headed Anger Knuckle
                                      • ATK:

                                      • 1500

                                      • LINK-2

                                      Link Arrow:

                                      Right

                                      Bottom


                                      2 Machine monsters Cannot be used as Link Material. You can only use 1 of the following effects of "Double Headed Anger Knuckle" per turn, and only once that turn. ● During the Main Phase (Quick Effect): You can send 1 monster from your hand or field to the GY, then target 1 Level 10 Machine monster in your GY; Special Summon it in Defense Position, but negate its effects. ● If this card is in your GY: You can send 1 card from your hand or field to the GY; Special Summon this card.


                                      UR Rarity
                                      1 cardInfinitrack Fortress Megaclops
                                      UR Rarity
                                      1 cardInfinitrack Fortress Megaclops
                                      Infinitrack Fortress Megaclops
                                      EARTH
                                      Infinitrack Fortress Megaclops
                                      • ATK:

                                      • 4000

                                      • LINK-3

                                      Link Arrow:

                                      Right

                                      Bottom-Left

                                      Bottom-Right


                                      3 Xyz Monsters Unaffected by other monsters' effects, except those of Xyz Monsters. Cannot be destroyed by battle, except with an Xyz Monster. You can target 1 Xyz Monster in your GY and 1 card your opponent controls; Special Summon that monster from your GY, and if you do, attach that opponent's card to it as material, also for the rest of this turn, any damage your opponent takes is halved. You can only use this effect of "Infinitrack Fortress Megaclops" once per turn.


                                      R Rarity
                                      1 cardInfinitrack Goliath
                                      R Rarity
                                      1 cardInfinitrack Goliath
                                      Infinitrack Goliath
                                      EARTH
                                      Infinitrack Goliath
                                      • ATK:

                                      • 1000

                                      • LINK-1

                                      Link Arrow:

                                      Bottom-Right


                                      1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                                      SR Rarity
                                      2 cardKarakuri Shogun mdl 00 "Burei"
                                      SR Rarity
                                      2 cardKarakuri Shogun mdl 00 "Burei"
                                      Karakuri Shogun mdl 00 "Burei"
                                      EARTH 7
                                      Karakuri Shogun mdl 00 "Burei"
                                      • ATK:

                                      • 2600

                                      • DEF:

                                      • 1900


                                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn: You can target 1 monster on the field; change its battle position.


                                      SR Rarity
                                      1 cardKarakuri Steel Shogun mdl 00X "Bureido"
                                      SR Rarity
                                      1 cardKarakuri Steel Shogun mdl 00X "Bureido"
                                      Karakuri Steel Shogun mdl 00X "Bureido"
                                      EARTH 8
                                      Karakuri Steel Shogun mdl 00X "Bureido"
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 1700


                                      1 Tuner + 1 or more non-Tuner Machine-Type monsters When this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Once per turn, when the battle position of a face-up "Karakuri" monster you control is changed (and remains face-up): Draw 1 card.


                                      UR Rarity
                                      1 cardKarakuri Super Shogun mdl 00N "Bureibu"
                                      UR Rarity
                                      1 cardKarakuri Super Shogun mdl 00N "Bureibu"
                                      Karakuri Super Shogun mdl 00N "Bureibu"
                                      EARTH 9
                                      Karakuri Super Shogun mdl 00N "Bureibu"
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 1500


                                      1 Tuner + 1+ non-Tuner Machine monsters If this card is Synchro Summoned: You can Special Summon 1 "Karakuri" monster from your Deck. Monsters you control in Defense Position cannot be destroyed by battle. Once per turn, if the battle position of a face-up "Karakuri" monster(s) you control is changed (except during the Damage Step): You can target 1 card your opponent controls; banish it.


                                      N Rarity
                                      1 cardDigvorzhak, King of Heavy Industry
                                      N Rarity
                                      1 cardDigvorzhak, King of Heavy Industry
                                      Digvorzhak, King of Heavy Industry
                                      EARTH
                                      Digvorzhak, King of Heavy Industry
                                      • ATK:

                                      • 3200

                                      • DEF:

                                      • 2000


                                      3 Level 5 monsters Once per turn: You can detach 1 material from this card; send the top 3 cards of your opponent's Deck to the GY, then, if any monsters were sent to the GY by this effect, destroy cards your opponent controls, up to the number of monsters sent.


                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                      Tag(s):

                                      SR Rarity
                                      2 cardInfinitrack Earth Slicer
                                      SR Rarity
                                      2 cardInfinitrack Earth Slicer
                                      Infinitrack Earth Slicer
                                      EARTH
                                      Infinitrack Earth Slicer
                                      • ATK:

                                      • 3100

                                      • DEF:

                                      • 2100


                                      2 Level 9 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Earth Slicer" once per turn. ● You can detach any number of materials from this card, then target that many cards on the field; destroy them. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                      R Rarity
                                      1 cardInfinitrack Mountain Smasher
                                      R Rarity
                                      1 cardInfinitrack Mountain Smasher
                                      Infinitrack Mountain Smasher
                                      EARTH
                                      Infinitrack Mountain Smasher
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 3100


                                      2 Level 7 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack Mountain Smasher" once per turn. ● You can detach 1 material from this card; it gains 1000 ATK. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                      SR Rarity
                                      1 cardInfinitrack River Stormer
                                      SR Rarity
                                      1 cardInfinitrack River Stormer
                                      Infinitrack River Stormer
                                      EARTH
                                      Infinitrack River Stormer
                                      • ATK:

                                      • 2500

                                      • DEF:

                                      • 500


                                      2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Gustav Max
                                      Superdreadnought Rail Cannon Gustav Max
                                      EARTH
                                      Superdreadnought Rail Cannon Gustav Max
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      UR Rarity
                                      1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      EARTH
                                      Superdreadnought Rail Cannon Juggernaut Liebe
                                      • ATK:

                                      • 4000

                                      • DEF:

                                      • 4000


                                      3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.



                                      INFINITRACK Decks in MASTER DUEL








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