Invoked Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
SR Rarity
Aleister the Invoker
DARK 4
Aleister the Invoker
  • ATK:

  • 1000

  • DEF:

  • 1800


(Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Invocation
    SR Rarity
    Invocation
    SR Rarity
    Invocation
    Spell Normal
    Invocation

      Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.

      R Rarity
      Magical Meltdown
      R Rarity
      Magical Meltdown
      R Rarity
      Magical Meltdown
      Spell Field
      Magical Meltdown

        When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          R Rarity
          Invoked Augoeides
          R Rarity
          Invoked Augoeides
          R Rarity
          Invoked Augoeides
          LIGHT 8
          Invoked Augoeides
          • ATK:

          • 2000

          • DEF:

          • 2800


          "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.

          SR Rarity
          Invoked Mechaba
          SR Rarity
          Invoked Mechaba
          SR Rarity
          Invoked Mechaba
          LIGHT 9
          Invoked Mechaba
          • ATK:

          • 2500

          • DEF:

          • 2100


          "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.

          N Rarity
          Invoked Purgatrio
          N Rarity
          Invoked Purgatrio
          N Rarity
          Invoked Purgatrio
          FIRE 7
          Invoked Purgatrio
          • ATK:

          • 2300

          • DEF:

          • 2000


          "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.

          Need 24 UR

          UR Rarity
          Dogmatika Fleurdelis, the Knighted1 card
          UR Rarity
          Mulcharmy Fuwalos2 card
          UR Rarity
          El Shaddoll Apkallone2 card
          UR Rarity
          El Shaddoll Construct2 card
          UR Rarity
          El Shaddoll Winda1 card
          UR Rarity
          Elder Entity N'tss1 card
          UR Rarity
          Titaniklad the Ash Dragon1 card
          UR Rarity
          Salamangreat Almiraj1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Effect Veiler3 card
          UR Rarity
          Nadir Servant1 card
          UR Rarity
          Super Polymerization1 card
          UR Rarity
          Triple Tactics Talent2 card
          UR Rarity
          Infinite Impermanence3 card

          Main: 40 Extra: 15

          SR Rarity
          3 cardAleister the Invoker
          SR Rarity
          3 cardAleister the Invoker
          Aleister the Invoker
          DARK 4
          Aleister the Invoker
          • ATK:

          • 1000

          • DEF:

          • 1800


          (Quick Effect): You can send this card from your hand to the GY, then target 1 Fusion Monster you control; it gains 1000 ATK/DEF until the end of this turn. If this card is Normal Summoned or flipped face-up: You can add 1 "Invocation" from your Deck to your hand.


          SR Rarity
          3 cardDogmatika Ecclesia, the Virtuous
          SR Rarity
          3 cardDogmatika Ecclesia, the Virtuous
          Dogmatika Ecclesia, the Virtuous
          LIGHT 4
          Dogmatika Ecclesia, the Virtuous
          • ATK:

          • 1500

          • DEF:

          • 1500


          Cannot be destroyed by battle with a monster Special Summoned from the Extra Deck. You can only use each of the following effects of "Dogmatika Ecclesia, the Virtuous" once per turn. If a monster Special Summoned from the Extra Deck is on the field: You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can activate this effect; add 1 "Dogmatika" card from your Deck to your hand, except "Dogmatika Ecclesia, the Virtuous", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn.


          UR Rarity
          1 cardDogmatika Fleurdelis, the Knighted
          UR Rarity
          1 cardDogmatika Fleurdelis, the Knighted
          Dogmatika Fleurdelis, the Knighted
          LIGHT 8
          Dogmatika Fleurdelis, the Knighted
          • ATK:

          • 2500

          • DEF:

          • 2500


          During the Main Phase, if a monster Special Summoned from the Extra Deck is on the field (Quick Effect): You can Special Summon this card from your hand, then, if you control another "Dogmatika" monster, you can negate the effects of 1 face-up monster on the field, until the end of this turn. When your "Dogmatika" monster declares an attack: You can make all "Dogmatika" monsters you currently control gain 500 ATK. You can only use each effect of "Dogmatika Fleurdelis, the Knighted" once per turn.


          SR Rarity
          2 cardDogmatika Maximus
          SR Rarity
          2 cardDogmatika Maximus
          Dogmatika Maximus
          LIGHT 8
          Dogmatika Maximus
          • ATK:

          • 1500

          • DEF:

          • 3000


          You can banish 1 Fusion, Synchro, Xyz, or Link Monster from your GY; Special Summon this card from your hand. During your Main Phase: You can activate this effect; send 2 monsters with different names from your Extra Deck to the GY, also your opponent sends 2 monsters from their Extra Deck to the GY, also you cannot Special Summon from the Extra Deck for the rest of this turn. You can only use each effect of "Dogmatika Maximus" once per turn.


          UR Rarity
          2 cardMulcharmy Fuwalos
          UR Rarity
          2 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          SR Rarity
          2 cardReeshaddoll Wendi
          SR Rarity
          2 cardReeshaddoll Wendi
          Reeshaddoll Wendi
          WIND 3
          Reeshaddoll Wendi
          • ATK:

          • 1500

          • DEF:

          • 1000


          FLIP: You can Special Summon 1 "Shaddoll" monster from your Deck in face-up or face-down Defense Position, except "Reeshaddoll Wendi". If this card is sent to the GY by a card effect: You can Special Summon 1 "Shaddoll" monster from your Deck in face-down Defense Position, except "Reeshaddoll Wendi". You can only use 1 "Reeshaddoll Wendi" effect per turn, and only once that turn.


          N Rarity
          1 cardShaddoll Beast
          N Rarity
          1 cardShaddoll Beast
          Shaddoll Beast
          DARK 5
          Shaddoll Beast
          • ATK:

          • 2200

          • DEF:

          • 1700


          FLIP: You can draw 2 cards, then discard 1 card. If this card is sent to the GY by a card effect: You can draw 1 card. You can only use 1 "Shaddoll Beast" effect per turn, and only once that turn.


          R Rarity
          1 cardShaddoll Dragon
          R Rarity
          1 cardShaddoll Dragon
          Shaddoll Dragon
          DARK 4
          Shaddoll Dragon
          • ATK:

          • 1900

          • DEF:

          • 0


          FLIP: You can target 1 card your opponent controls; return it to the hand. If this card is sent to the GY by a card effect: You can target 1 Spell/Trap on the field; destroy it. You can only use 1 "Shaddoll Dragon" effect per turn, and only once that turn.


          N Rarity
          1 cardShaddoll Squamata
          N Rarity
          1 cardShaddoll Squamata
          Shaddoll Squamata
          DARK 4
          Shaddoll Squamata
          • ATK:

          • 1800

          • DEF:

          • 1000


          FLIP: You can target 1 monster on the field; destroy it. If this card is sent to the GY by a card effect: You can send 1 "Shaddoll" card from your Deck to the GY, except "Shaddoll Squamata". You can only use 1 "Shaddoll Squamata" effect per turn, and only once that turn.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          3 cardEffect Veiler
          UR Rarity
          3 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          SR Rarity
          2 cardEl Shaddoll Fusion
          SR Rarity
          2 cardEl Shaddoll Fusion
          El Shaddoll Fusion
          Spell Quick
          El Shaddoll Fusion

            Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. You can only activate 1 "El Shaddoll Fusion" per turn.


            SR Rarity
            2 cardInvocation
            SR Rarity
            2 cardInvocation
            Invocation
            Spell Normal
            Invocation

              Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand as Fusion Material. If Summoning an "Invoked" Fusion Monster this way, you can also banish monsters from your field and/or either player's GY as Fusion Material. If this card is in your GY: You can target 1 of your banished "Aleister the Invoker"; shuffle this card into the Deck, and if you do, add that card to your hand. You can only use this effect of "Invocation" once per turn.


              R Rarity
              3 cardMagical Meltdown
              R Rarity
              3 cardMagical Meltdown
              Magical Meltdown
              Spell Field
              Magical Meltdown

                When this card is activated: You can add 1 "Aleister the Invoker" from your Deck to your hand. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. You can only activate 1 "Magical Meltdown" per turn.


                UR Rarity
                1 cardNadir Servant
                UR Rarity
                1 cardNadir Servant
                Nadir Servant
                Spell Normal
                Nadir Servant

                  Send 1 monster from your Extra Deck to the GY, then add 1 "Dogmatika" monster or "Fallen of Albaz" from your Deck or GY to your hand, that has ATK less than or equal to that sent monster in the GY, also, for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Nadir Servant" per turn.


                  SR Rarity
                  3 cardShaddoll Fusion
                  SR Rarity
                  3 cardShaddoll Fusion
                  Shaddoll Fusion
                  Spell Normal
                  Shaddoll Fusion

                    Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. If your opponent controls a monster that was Special Summoned from the Extra Deck, you can also use monsters in your Deck as Fusion Material. You can only activate 1 "Shaddoll Fusion" per turn.


                    UR Rarity
                    1 cardSuper Polymerization
                    UR Rarity
                    1 cardSuper Polymerization
                    Super Polymerization
                    Spell Quick
                    Super Polymerization

                      Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                      Tag(s):

                      UR Rarity
                      2 cardTriple Tactics Talent
                      UR Rarity
                      2 cardTriple Tactics Talent
                      Triple Tactics Talent
                      Spell Normal
                      Triple Tactics Talent

                        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                        Tag(s):

                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardShaddoll Schism
                          SR Rarity
                          1 cardShaddoll Schism
                          Shaddoll Schism
                          Trap Continuous
                          Shaddoll Schism

                            During the Main Phase, you can: Fusion Summon 1 "Shaddoll" Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your field or GY, but it cannot attack directly. Then, you can send to the GY 1 monster your opponent controls with the same Attribute as that Fusion Summoned monster. You can only use this effect of "Shaddoll Schism" once per turn.


                            UR Rarity
                            2 cardEl Shaddoll Apkallone
                            UR Rarity
                            2 cardEl Shaddoll Apkallone
                            El Shaddoll Apkallone
                            DARK 6
                            El Shaddoll Apkallone
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            2 "Shaddoll" monsters with different Attributes Must first be Fusion Summoned. Cannot be destroyed by battle. You can only use each of the following effects of "El Shaddoll Apkallone" once per turn. ● If this card is Special Summoned: You can target 1 face-up card on the field; negate its effects. ● If this card is sent to the GY: You can add 1 "Shaddoll" card from your Deck or GY to your hand, then discard 1 card.


                            UR Rarity
                            2 cardEl Shaddoll Construct
                            UR Rarity
                            2 cardEl Shaddoll Construct
                            El Shaddoll Construct
                            LIGHT 8
                            El Shaddoll Construct
                            • ATK:

                            • 2800

                            • DEF:

                            • 2500


                            1 "Shaddoll" monster + 1 LIGHT monster Must first be Fusion Summoned. If this card is Special Summoned: You can send 1 "Shaddoll" card from your Deck to the GY. At the start of the Damage Step, if this card battles a Special Summoned monster: Destroy that monster. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.


                            UR Rarity
                            1 cardEl Shaddoll Winda
                            UR Rarity
                            1 cardEl Shaddoll Winda
                            El Shaddoll Winda
                            DARK 5
                            El Shaddoll Winda
                            • ATK:

                            • 2200

                            • DEF:

                            • 800


                            1 "Shaddoll" monster + 1 DARK monster Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. Each player can only Special Summon monster(s) once per turn while this card is face-up on the field. If this card is sent to the GY: You can target 1 "Shaddoll" Spell/Trap in your GY; add it to your hand.




                            Tag(s):

                            UR Rarity
                            1 cardElder Entity N'tss
                            UR Rarity
                            1 cardElder Entity N'tss
                            Elder Entity N'tss
                            LIGHT 4
                            Elder Entity N'tss
                            • ATK:

                            • 2500

                            • DEF:

                            • 1200


                            1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                            R Rarity
                            1 cardInvoked Augoeides
                            R Rarity
                            1 cardInvoked Augoeides
                            Invoked Augoeides
                            LIGHT 8
                            Invoked Augoeides
                            • ATK:

                            • 2000

                            • DEF:

                            • 2800


                            "Aleister the Invoker" + 1 Fusion Monster If this card is Special Summoned, or a monster(s) is Special Summoned to your opponent's field: You can target 1 monster your opponent controls; destroy it. You can only use this effect of "Invoked Augoeides" once per turn. Once per turn: You can banish 1 Fusion Monster from your GY; this card gains ATK equal to that banished monster's ATK, until the end of your opponent's turn.


                            SR Rarity
                            1 cardInvoked Mechaba
                            SR Rarity
                            1 cardInvoked Mechaba
                            Invoked Mechaba
                            LIGHT 9
                            Invoked Mechaba
                            • ATK:

                            • 2500

                            • DEF:

                            • 2100


                            "Aleister the Invoker" + 1 LIGHT monster Once per turn, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can send the same type of card (Monster, Spell, or Trap) from your hand to the GY; negate the activation, and if you do, banish that card.


                            N Rarity
                            1 cardInvoked Purgatrio
                            N Rarity
                            1 cardInvoked Purgatrio
                            Invoked Purgatrio
                            FIRE 7
                            Invoked Purgatrio
                            • ATK:

                            • 2300

                            • DEF:

                            • 2000


                            "Aleister the Invoker" + 1 FIRE monster This card gains 200 ATK for each card your opponent controls. This card can attack all monsters your opponent controls, once each. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                            N Rarity
                            1 cardInvoked Raidjin
                            N Rarity
                            1 cardInvoked Raidjin
                            Invoked Raidjin
                            WIND 5
                            Invoked Raidjin
                            • ATK:

                            • 2200

                            • DEF:

                            • 2400


                            "Aleister the Invoker" + 1 WIND monster Once per turn, during either player's turn: You can target 1 face-up monster on the field; change it to face-down Defense Position.


                            SR Rarity
                            1 cardStarving Venom Fusion Dragon
                            SR Rarity
                            1 cardStarving Venom Fusion Dragon
                            Starving Venom Fusion Dragon
                            DARK 8
                            Starving Venom Fusion Dragon
                            • ATK:

                            • 2800

                            • DEF:

                            • 2000


                            2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                            UR Rarity
                            1 cardTitaniklad the Ash Dragon
                            UR Rarity
                            1 cardTitaniklad the Ash Dragon
                            Titaniklad the Ash Dragon
                            DARK 8
                            Titaniklad the Ash Dragon
                            • ATK:

                            • 2500

                            • DEF:

                            • 2500


                            "Fallen of Albaz" + 1 monster with 2500 or more ATK Gains ATK equal to the combined original Levels of the monsters used for its Fusion Summon x 100. After this card is Fusion Summoned, for the rest of this turn, it is unaffected by the activated effects of any other monsters Special Summoned from the Extra Deck. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand, or Special Summon, 1 "Fallen of Albaz" or "Dogmatika" monster from your Deck. You can only use this effect of "Titaniklad the Ash Dragon" once per turn.


                            R Rarity
                            1 cardGravity Controller
                            R Rarity
                            1 cardGravity Controller
                            Gravity Controller
                            DARK
                            Gravity Controller
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom-Left


                            1 non-Link Monster in an Extra Monster Zone Cannot be used as Link Material the turn it is Link Summoned. This card in the Extra Monster Zone cannot be destroyed by battle with a monster in the Main Monster Zone. At the start of the Damage Step, if this card battles an opponent's monster in the Extra Monster Zone: You can return both that opponent's monster and this card to the Deck.


                            UR Rarity
                            1 cardSalamangreat Almiraj
                            UR Rarity
                            1 cardSalamangreat Almiraj
                            Salamangreat Almiraj
                            FIRE
                            Salamangreat Almiraj
                            • ATK:

                            • 0

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 Normal Summoned monster with 1000 or less ATK (Quick Effect): You can Tribute this card, then target 1 monster you control; it cannot be destroyed by your opponent's card effects this turn. When a Normal Summoned monster you control is destroyed by battle, while this card is in your GY: You can Special Summon this card. You can only use this effect of "Salamangreat Almiraj" once per turn.


                            R Rarity
                            1 cardSecure Gardna
                            R Rarity
                            1 cardSecure Gardna
                            Secure Gardna
                            LIGHT
                            Secure Gardna
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Right


                            1 Cyberse Link Monster After this card is Special Summoned, you take no effect damage for the rest of this turn. Once per turn, if you would take battle or effect damage, you take no damage. Cannot be used as Link Material. You can only control 1 "Secure Gardna".



                            INVOKED Decks in MASTER DUEL








                            https://ygovietnam.com/
                            Top