Kaiju Deck Breakdown

Main Deck

UR Rarity
Dogoran, the Mad Flame Kaiju
UR Rarity
Dogoran, the Mad Flame Kaiju
UR Rarity
Dogoran, the Mad Flame Kaiju
FIRE 8
Dogoran, the Mad Flame Kaiju
  • ATK:

  • 3000

  • DEF:

  • 1200


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.

SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
SR Rarity
Gameciel, the Sea Turtle Kaiju
WATER 8
Gameciel, the Sea Turtle Kaiju
  • ATK:

  • 2200

  • DEF:

  • 3000


You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.

UR Rarity
Interrupted Kaiju Slumber
UR Rarity
Interrupted Kaiju Slumber
UR Rarity
Interrupted Kaiju Slumber
Spell Normal
Interrupted Kaiju Slumber

    Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.

    Need 28 UR

    UR Rarity
    Danger! Bigfoot!3 card
    UR Rarity
    Dogoran, the Mad Flame Kaiju3 card
     Rarity
    Liberator Eto3 card
    UR Rarity
    Maxx "C"2 card
    UR Rarity
    Mulcharmy Fuwalos3 card
    UR Rarity
    Mulcharmy Purulia1 card
    UR Rarity
    S:P Little Knight1 card
    UR Rarity
    Dingirsu, the Orcust of the Evening Star1 card
    UR Rarity
    Number 100: Numeron Dragon2 card
    UR Rarity
    Number 38: Hope Harbinger Dragon Titanic Galaxy1 card
    UR Rarity
    Number 62: Galaxy-Eyes Prime Photon Dragon1 card
    UR Rarity
    Number 90: Galaxy-Eyes Photon Lord1 card
    UR Rarity
    Interrupted Kaiju Slumber3 card
    UR Rarity
    Trade-In3 card

    Main: 40 Extra: 13

    UR Rarity
    3 cardDanger! Bigfoot!
    UR Rarity
    3 cardDanger! Bigfoot!
    Danger! Bigfoot!
    DARK 8
    Danger! Bigfoot!
    • ATK:

    • 3000

    • DEF:

    • 0


    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Bigfoot!", Special Summon 1 "Danger! Bigfoot!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 face-up card your opponent controls; destroy it. You can only use this effect of "Danger! Bigfoot!" once per turn.


    N Rarity
    2 cardDanger! Ogopogo!
    N Rarity
    2 cardDanger! Ogopogo!
    Danger! Ogopogo!
    DARK 8
    Danger! Ogopogo!
    • ATK:

    • 1200

    • DEF:

    • 3000


    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Ogopogo!", Special Summon 1 "Danger! Ogopogo!" from your hand, and if you do, draw 1 card. If this card is discarded: You can send 1 "Danger!" card from your Deck to the GY, except "Danger! Ogopogo!". You can only use this effect of "Danger! Ogopogo!" once per turn.


    R Rarity
    3 cardDanger! Thunderbird!
    R Rarity
    3 cardDanger! Thunderbird!
    Danger! Thunderbird!
    DARK 8
    Danger! Thunderbird!
    • ATK:

    • 2800

    • DEF:

    • 2400


    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Thunderbird!", Special Summon 1 "Danger! Thunderbird!" from your hand, and if you do, draw 1 card. If this card is discarded: You can target 1 Set card your opponent controls; destroy it. You can only use this effect of "Danger! Thunderbird!" once per turn.


    SR Rarity
    2 cardDanger!? Jackalope?
    SR Rarity
    2 cardDanger!? Jackalope?
    Danger!? Jackalope?
    DARK 3
    Danger!? Jackalope?
    • ATK:

    • 500

    • DEF:

    • 2000


    You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger!? Jackalope?", Special Summon 1 "Danger!? Jackalope?" from your hand, and if you do, draw 1 card. If this card is discarded: You can Special Summon 1 "Danger!" monster from your Deck in Defense Position, except "Danger!? Jackalope?". You can only use this effect of "Danger!? Jackalope?" once per turn.


    UR Rarity
    3 cardDogoran, the Mad Flame Kaiju
    UR Rarity
    3 cardDogoran, the Mad Flame Kaiju
    Dogoran, the Mad Flame Kaiju
    FIRE 8
    Dogoran, the Mad Flame Kaiju
    • ATK:

    • 3000

    • DEF:

    • 1200


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. Once per turn: You can remove 3 Kaiju Counters from anywhere on the field; destroy all monsters your opponent controls. This card cannot attack the turn this effect is activated.


    SR Rarity
    3 cardGameciel, the Sea Turtle Kaiju
    SR Rarity
    3 cardGameciel, the Sea Turtle Kaiju
    Gameciel, the Sea Turtle Kaiju
    WATER 8
    Gameciel, the Sea Turtle Kaiju
    • ATK:

    • 2200

    • DEF:

    • 3000


    You can Special Summon this card (from your hand) to your opponent's field in Attack Position, by Tributing 1 monster they control. If your opponent controls a "Kaiju" monster, you can Special Summon this card (from your hand) in Attack Position. You can only control 1 "Kaiju" monster. When your opponent activates a card or effect, except "Gameciel, the Sea Turtle Kaiju" (Quick Effect): You can remove 2 Kaiju Counters from anywhere on the field; negate the activation, and if you do, banish that card.


    SR Rarity
    3 cardLava Golem
    SR Rarity
    3 cardLava Golem
    Lava Golem
    FIRE 8
    Lava Golem
    • ATK:

    • 3000

    • DEF:

    • 2500


    Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


     Rarity
    3 cardLiberator Eto
     Rarity
    3 cardLiberator Eto
    Liberator Eto
    DARK 8
    Liberator Eto
    • ATK:

    • 4000

    • DEF:

    • 0


    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by paying half your LP, while your opponent has a Monster Card in their field or GY with an effect that activates in the hand or Monster Zone in response to a card or effect activation. You can only Special Summon "Liberator Eto" once per turn this way. This card's Special Summon cannot be negated. This face-up card cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, also during your turn only, it is unaffected by monster effects activated on your opponent's field.


    UR Rarity
    2 cardMaxx "C"
    UR Rarity
    2 cardMaxx "C"
    Maxx "C"
    EARTH 2
    Maxx "C"
    • ATK:

    • 500

    • DEF:

    • 200


    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


    UR Rarity
    3 cardMulcharmy Fuwalos
    UR Rarity
    3 cardMulcharmy Fuwalos
    Mulcharmy Fuwalos
    WIND 4
    Mulcharmy Fuwalos
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    UR Rarity
    1 cardMulcharmy Purulia
    UR Rarity
    1 cardMulcharmy Purulia
    Mulcharmy Purulia
    WATER 4
    Mulcharmy Purulia
    • ATK:

    • 100

    • DEF:

    • 600


    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


    N Rarity
    3 cardSchwarzschild Limit Dragon
    N Rarity
    3 cardSchwarzschild Limit Dragon
    Schwarzschild Limit Dragon
    DARK 8
    Schwarzschild Limit Dragon
    • ATK:

    • 2000

    • DEF:

    • 0


    If your opponent controls a monster with 2000 or more ATK, you can Special Summon this card (from your hand).


    UR Rarity
    3 cardInterrupted Kaiju Slumber
    UR Rarity
    3 cardInterrupted Kaiju Slumber
    Interrupted Kaiju Slumber
    Spell Normal
    Interrupted Kaiju Slumber

      Destroy as many monsters on the field as possible, then Special Summon in Attack Position, 2 "Kaiju" monsters with different names from your Deck (1 on each side), but they cannot change their battle positions, and must attack, if able. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; add 1 "Kaiju" monster from your Deck to your hand. You can only activate 1 "Interrupted Kaiju Slumber" per turn.


      R Rarity
      3 cardOwner's Seal
      R Rarity
      3 cardOwner's Seal
      Owner's Seal
      Spell Normal
      Owner's Seal

        Return control of all monsters on the field to their original owners.


        UR Rarity
        3 cardTrade-In
        UR Rarity
        3 cardTrade-In
        Trade-In
        Spell Normal
        Trade-In

          Discard 1 Level 8 monster; draw 2 cards.


          UR Rarity
          1 cardS:P Little Knight
          UR Rarity
          1 cardS:P Little Knight
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


          N Rarity
          1 cardCoach King Giantrainer
          N Rarity
          1 cardCoach King Giantrainer
          Coach King Giantrainer
          FIRE
          Coach King Giantrainer
          • ATK:

          • 2800

          • DEF:

          • 2000


          3 Level 8 monsters You can detach 1 Xyz Material from this card; draw 1 card and show it, then if it was a monster, inflict 800 damage to your opponent. You cannot conduct your Battle Phase the turn you activate this effect. You can only use this effect of "Coach King Giantrainer" up to thrice per turn.


          UR Rarity
          1 cardDingirsu, the Orcust of the Evening Star
          UR Rarity
          1 cardDingirsu, the Orcust of the Evening Star
          Dingirsu, the Orcust of the Evening Star
          DARK
          Dingirsu, the Orcust of the Evening Star
          • ATK:

          • 2600

          • DEF:

          • 2100


          2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


          SR Rarity
          1 cardGalaxy-Eyes Cipher Dragon
          SR Rarity
          1 cardGalaxy-Eyes Cipher Dragon
          Galaxy-Eyes Cipher Dragon
          LIGHT
          Galaxy-Eyes Cipher Dragon
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster your opponent controls; monsters you control cannot attack your opponent directly for the rest of this turn, except this card, also take control of the targeted monster until the End Phase, but while this effect is applied, it has its effects negated, its ATK becomes 3000, also its name becomes "Galaxy-Eyes Cipher Dragon".


          UR Rarity
          2 cardNumber 100: Numeron Dragon
          UR Rarity
          2 cardNumber 100: Numeron Dragon
          Number 100: Numeron Dragon
          LIGHT
          Number 100: Numeron Dragon
          • ATK:

          • 0

          • DEF:

          • 0


          2 "Number" Xyz Monsters with the same name and Rank Once per turn: You can detach 1 Xyz Material from this card; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 1000, until the end of your opponent's turn. When this card is destroyed by card effect: You can destroy as many monsters on the field as possible (min. 1), then each player Sets 1 Spell/Trap Card from their Graveyard to their field. When an opponent's monster declares an attack while this card is in your Graveyard and you have no cards in your hand or field: You can Special Summon this card.


          UR Rarity
          1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
          UR Rarity
          1 cardNumber 38: Hope Harbinger Dragon Titanic Galaxy
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          LIGHT
          Number 38: Hope Harbinger Dragon Titanic Galaxy
          • ATK:

          • 3000

          • DEF:

          • 2500


          2 Level 8 monsters Once per turn, when a Spell Card or effect is activated on the field (Quick Effect): You can negate that effect, and if you do, attach that card to this card as material. When an opponent's monster declares an attack: You can detach 1 material from this card; change the attack target to this card and perform damage calculation. If a face-up Xyz Monster(s) you control is destroyed by battle or card effect: You can target 1 face-up Xyz Monster you control; it gains ATK equal to 1 of those destroyed monster's original ATK.


          N Rarity
          1 cardNumber 46: Dragluon
          N Rarity
          1 cardNumber 46: Dragluon
          Number 46: Dragluon
          LIGHT
          Number 46: Dragluon
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 8 Dragon-Type monsters Once per turn, if you control no other monsters: You can detach 1 Xyz Material from this card, then activate 1 of these effects. ● Special Summon 1 Dragon-Type monster from your hand. ● Target 1 Dragon-Type monster your opponent controls; take control of that target. ● Dragon-Type monsters your opponent controls cannot activate their effects until the end of your opponent's turn.


          UR Rarity
          1 cardNumber 62: Galaxy-Eyes Prime Photon Dragon
          UR Rarity
          1 cardNumber 62: Galaxy-Eyes Prime Photon Dragon
          Number 62: Galaxy-Eyes Prime Photon Dragon
          LIGHT
          Number 62: Galaxy-Eyes Prime Photon Dragon
          • ATK:

          • 4000

          • DEF:

          • 3000


          2 Level 8 monsters If this card battles, during damage calculation (Quick Effect): You can detach 1 material from this card once per battle; this card gains ATK equal to the combined Ranks of all Xyz Monsters currently on the field x 200, during that damage calculation only. If this card in its owner's control is destroyed by an opponent's card effect while it has "Galaxy-Eyes Photon Dragon" as Xyz Material: You can Special Summon this card during your 2nd Standby Phase after activation and double its ATK. Any battle damage this card inflicts to your opponent is halved unless it has "Galaxy-Eyes Photon Dragon" as Xyz Material.


          SR Rarity
          1 cardNumber 68: Sanaphond the Sky Prison
          SR Rarity
          1 cardNumber 68: Sanaphond the Sky Prison
          Number 68: Sanaphond the Sky Prison
          DARK
          Number 68: Sanaphond the Sky Prison
          • ATK:

          • 2100

          • DEF:

          • 2700


          2 Level 8 monsters Gains 100 ATK and DEF for each monster in the GYs. Once per turn: You can detach 1 material from this card; until the end of your opponent's next turn, this card cannot be destroyed by card effects, also neither player can Special Summon monsters from the GYs.


          UR Rarity
          1 cardNumber 90: Galaxy-Eyes Photon Lord
          UR Rarity
          1 cardNumber 90: Galaxy-Eyes Photon Lord
          Number 90: Galaxy-Eyes Photon Lord
          LIGHT
          Number 90: Galaxy-Eyes Photon Lord
          • ATK:

          • 2500

          • DEF:

          • 3000


          2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


          R Rarity
          2 cardNumber 97: Draglubion
          R Rarity
          2 cardNumber 97: Draglubion
          Number 97: Draglubion
          DARK
          Number 97: Draglubion
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 8 monsters Your opponent cannot target this card with card effects. You can detach 1 material from this card; take 2 Dragon "Number" monsters with different names from your Extra Deck and/or GY, except "Number 97: Draglubion", Special Summon 1 of them and attach the other to it as material, also for the rest of this turn you cannot Special Summon other monsters, or declare an attack, except with that Special Summoned monster. You can only use this effect of "Number 97: Draglubion" once per turn.



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