Kashtira Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
R Rarity
Kashtira Ogre
WATER 7
Kashtira Ogre
  • ATK:

  • 2800

  • DEF:

  • 1000


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

SR Rarity
Kashtira Birth
SR Rarity
Kashtira Birth
SR Rarity
Kashtira Birth
Spell Continuous
Kashtira Birth

    You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

    UR Rarity
    Pressured Planet Wraitsoth
    UR Rarity
    Pressured Planet Wraitsoth
    UR Rarity
    Pressured Planet Wraitsoth
    Spell Field
    Pressured Planet Wraitsoth

      When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          Extra Deck

          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          SR Rarity
          Kashtira Shangri-Ira
          SR Rarity
          Kashtira Shangri-Ira
          SR Rarity
          Kashtira Shangri-Ira
          FIRE
          Kashtira Shangri-Ira
          • ATK:

          • 0

          • DEF:

          • 3000


          2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

          SR Rarity
          Number 11: Big Eye
          SR Rarity
          Number 11: Big Eye
          SR Rarity
          Number 11: Big Eye
          DARK
          Number 11: Big Eye
          • ATK:

          • 2600

          • DEF:

          • 2000


          2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.

          UR Rarity
          Super Starslayer TY-PHON - Sky Crisis
          UR Rarity
          Super Starslayer TY-PHON - Sky Crisis
          UR Rarity
          Super Starslayer TY-PHON - Sky Crisis
          DARK
          Super Starslayer TY-PHON - Sky Crisis
          • ATK:

          • 2900

          • DEF:

          • 2900


          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

          Need 31 UR

          UR Rarity
          Hapi, Guidance of Horus1 card
          UR Rarity
          Imsety, Glory of Horus1 card
          UR Rarity
          Kashtira Fenrir1 card
          UR Rarity
          Kashtira Riseheart2 card
          UR Rarity
          Kashtira Unicorn1 card
          UR Rarity
          Mulcharmy Fuwalos3 card
          UR Rarity
          Nibiru, the Primal Being1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Effect Veiler1 card
          UR Rarity
          Ghost Belle & Haunted Mansion1 card
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder2 card
          UR Rarity
          Kashtira Arise-Heart2 card
          UR Rarity
          Super Starslayer TY-PHON - Sky Crisis1 card
          UR Rarity
          Harpie's Feather Duster1 card
          UR Rarity
          Kashtiratheosis2 card
          UR Rarity
          King's Sarcophagus1 card
          UR Rarity
          Pressured Planet Wraitsoth1 card
          UR Rarity
          Trade-In1 card
          UR Rarity
          Triple Tactics Talent1 card
          UR Rarity
          Upstart Goblin1 card
          UR Rarity
          Infinite Impermanence3 card

          Main: 40 Extra: 15

          SR Rarity
          1 cardDroll & Lock Bird
          SR Rarity
          1 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          SR Rarity
          1 cardDuamutef, Blessing of Horus
          SR Rarity
          1 cardDuamutef, Blessing of Horus
          Duamutef, Blessing of Horus
          WATER 8
          Duamutef, Blessing of Horus
          • ATK:

          • 0

          • DEF:

          • 0


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Duamutef, Blessing of Horus" once per turn this way. Gains 1200 ATK/DEF for each "Horus" monster you control. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can draw cards equal to the number of monsters with different names in your Main Monster Zone. You can only use this effect of "Duamutef, Blessing of Horus" once per turn.


          UR Rarity
          1 cardHapi, Guidance of Horus
          UR Rarity
          1 cardHapi, Guidance of Horus
          Hapi, Guidance of Horus
          WIND 8
          Hapi, Guidance of Horus
          • ATK:

          • 2400

          • DEF:

          • 1600


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


          UR Rarity
          1 cardImsety, Glory of Horus
          UR Rarity
          1 cardImsety, Glory of Horus
          Imsety, Glory of Horus
          DARK 8
          Imsety, Glory of Horus
          • ATK:

          • 3000

          • DEF:

          • 1800


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


          UR Rarity
          1 cardKashtira Fenrir
          UR Rarity
          1 cardKashtira Fenrir
          Kashtira Fenrir
          EARTH 7
          Kashtira Fenrir
          • ATK:

          • 2400

          • DEF:

          • 2400


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


          R Rarity
          3 cardKashtira Ogre
          R Rarity
          3 cardKashtira Ogre
          Kashtira Ogre
          WATER 7
          Kashtira Ogre
          • ATK:

          • 2800

          • DEF:

          • 1000


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Ogre" once per turn. During your Main Phase: You can add 1 "Kashtira" Trap from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can excavate up to 5 cards from the top of your opponent's Deck, banish 1 excavated card, face-down, and place the rest on the top of the Deck in the same order.


          UR Rarity
          2 cardKashtira Riseheart
          UR Rarity
          2 cardKashtira Riseheart
          Kashtira Riseheart
          FIRE 4
          Kashtira Riseheart
          • ATK:

          • 1500

          • DEF:

          • 2100


          If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


          UR Rarity
          1 cardKashtira Unicorn
          UR Rarity
          1 cardKashtira Unicorn
          Kashtira Unicorn
          WIND 7
          Kashtira Unicorn
          • ATK:

          • 2500

          • DEF:

          • 2100


          If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


          UR Rarity
          3 cardMulcharmy Fuwalos
          UR Rarity
          3 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          1 cardNibiru, the Primal Being
          UR Rarity
          1 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          SR Rarity
          1 cardQebehsenuef, Protection of Horus
          SR Rarity
          1 cardQebehsenuef, Protection of Horus
          Qebehsenuef, Protection of Horus
          EARTH 8
          Qebehsenuef, Protection of Horus
          • ATK:

          • 2500

          • DEF:

          • 2000


          If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Qebehsenuef, Protection of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can activate this effect; this turn, your opponent's monsters cannot target "Horus" monsters for attacks, also your opponent cannot target "Horus" monsters on the field with card effects. You can only use this effect of "Qebehsenuef, Protection of Horus" once per turn.


          SR Rarity
          1 cardScareclaw Kashtira
          SR Rarity
          1 cardScareclaw Kashtira
          Scareclaw Kashtira
          EARTH 7
          Scareclaw Kashtira
          • ATK:

          • 0

          • DEF:

          • 2600


          During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Scareclaw" card from your hand or GY. You can only use this effect of "Scareclaw Kashtira" once per turn. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. If your "Kashtira" or "Scareclaw" monster battles an opponent's monster, that opponent's monster's effects are negated until the end of this turn.


          SR Rarity
          1 cardTearlaments Kashtira
          SR Rarity
          1 cardTearlaments Kashtira
          Tearlaments Kashtira
          WATER 7
          Tearlaments Kashtira
          • ATK:

          • 2300

          • DEF:

          • 1200


          During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          1 cardEffect Veiler
          UR Rarity
          1 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          UR Rarity
          1 cardGhost Belle & Haunted Mansion
          UR Rarity
          1 cardGhost Belle & Haunted Mansion
          Ghost Belle & Haunted Mansion
          EARTH 3
          Ghost Belle & Haunted Mansion
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


          UR Rarity
          1 cardHarpie's Feather Duster
          UR Rarity
          1 cardHarpie's Feather Duster
          Harpie's Feather Duster
          Spell Normal
          Harpie's Feather Duster

            Destroy all Spell and Trap Cards your opponent controls.




            Tag(s):

            SR Rarity
            2 cardKashtira Birth
            SR Rarity
            2 cardKashtira Birth
            Kashtira Birth
            Spell Continuous
            Kashtira Birth

              You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


              UR Rarity
              2 cardKashtiratheosis
              UR Rarity
              2 cardKashtiratheosis
              Kashtiratheosis
              Spell Normal
              Kashtiratheosis

                Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                UR Rarity
                1 cardKing's Sarcophagus
                UR Rarity
                1 cardKing's Sarcophagus
                King's Sarcophagus
                Spell Continuous
                King's Sarcophagus

                  "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                  SR Rarity
                  1 cardPot of Extravagance
                  SR Rarity
                  1 cardPot of Extravagance
                  Pot of Extravagance
                  Spell Normal
                  Pot of Extravagance

                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                    Tag(s):

                    UR Rarity
                    1 cardPressured Planet Wraitsoth
                    UR Rarity
                    1 cardPressured Planet Wraitsoth
                    Pressured Planet Wraitsoth
                    Spell Field
                    Pressured Planet Wraitsoth

                      When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                      UR Rarity
                      1 cardTrade-In
                      UR Rarity
                      1 cardTrade-In
                      Trade-In
                      Spell Normal
                      Trade-In

                        Discard 1 Level 8 monster; draw 2 cards.


                        UR Rarity
                        1 cardTriple Tactics Talent
                        UR Rarity
                        1 cardTriple Tactics Talent
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                          Tag(s):

                          UR Rarity
                          1 cardUpstart Goblin
                          UR Rarity
                          1 cardUpstart Goblin
                          Upstart Goblin
                          Spell Normal
                          Upstart Goblin

                            Draw 1 card, then your opponent gains 1000 LP.


                            SR Rarity
                            1 cardWalls of the Imperial Tomb
                            SR Rarity
                            1 cardWalls of the Imperial Tomb
                            Walls of the Imperial Tomb
                            Spell Field
                            Walls of the Imperial Tomb

                              This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                              UR Rarity
                              3 cardInfinite Impermanence
                              UR Rarity
                              3 cardInfinite Impermanence
                              Infinite Impermanence
                              Trap Normal
                              Infinite Impermanence

                                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                SR Rarity
                                1 cardKashtira Big Bang
                                SR Rarity
                                1 cardKashtira Big Bang
                                Kashtira Big Bang
                                Trap Normal
                                Kashtira Big Bang

                                  If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                                  N Rarity
                                  1 cardKashtira Preparations
                                  N Rarity
                                  1 cardKashtira Preparations
                                  Kashtira Preparations
                                  Trap Continuous
                                  Kashtira Preparations

                                    During either player's turn: You can Special Summon 1 of your "Kashtira" monsters that is banished or in your hand. If your opponent activates a Trap Card or effect, you control a "Kashtira" monster, and this card is already face-up in your Spell & Trap Zone: You can look at your opponent's hand, and if you do, banish 1 card from it face-down. You can only use each effect of "Kashtira Preparations" once per turn.


                                    UR Rarity
                                    2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    UR Rarity
                                    2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    LIGHT
                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                    Tag(s):

                                    SR Rarity
                                    3 cardHieratic Sun Dragon Overlord of Heliopolis
                                    SR Rarity
                                    3 cardHieratic Sun Dragon Overlord of Heliopolis
                                    Hieratic Sun Dragon Overlord of Heliopolis
                                    LIGHT
                                    Hieratic Sun Dragon Overlord of Heliopolis
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2400


                                    2 Level 8 monsters Once per turn: You can detach 1 Xyz Material from this card; Tribute any number of monsters from your hand and/or your side of the field (minimum 1), then destroy an equal number of cards on the field.


                                    UR Rarity
                                    2 cardKashtira Arise-Heart
                                    UR Rarity
                                    2 cardKashtira Arise-Heart
                                    Kashtira Arise-Heart
                                    DARK
                                    Kashtira Arise-Heart
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                                    SR Rarity
                                    3 cardKashtira Shangri-Ira
                                    SR Rarity
                                    3 cardKashtira Shangri-Ira
                                    Kashtira Shangri-Ira
                                    FIRE
                                    Kashtira Shangri-Ira
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 3000


                                    2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                    SR Rarity
                                    2 cardNumber 11: Big Eye
                                    SR Rarity
                                    2 cardNumber 11: Big Eye
                                    Number 11: Big Eye
                                    DARK
                                    Number 11: Big Eye
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2000


                                    2 Level 7 monsters Once per turn: You can detach 1 material from this card, then target 1 monster your opponent controls; take control of that monster. This card cannot attack the turn this effect is activated.


                                    SR Rarity
                                    2 cardNumber 23: Lancelot, Dark Knight of the Underworld
                                    SR Rarity
                                    2 cardNumber 23: Lancelot, Dark Knight of the Underworld
                                    Number 23: Lancelot, Dark Knight of the Underworld
                                    DARK
                                    Number 23: Lancelot, Dark Knight of the Underworld
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1500


                                    2 Level 8 monsters This card can attack your opponent directly while it has Xyz Material. When this card inflicts battle damage to your opponent: You can target 1 face-up monster your opponent controls; destroy it. Once per turn, during either player's turn, when a Spell/Trap Card, or another monster's effect, is activated: Detach 1 Xyz Material from this card; negate the activation.


                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    UR Rarity
                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                    Super Starslayer TY-PHON - Sky Crisis
                                    DARK
                                    Super Starslayer TY-PHON - Sky Crisis
                                    • ATK:

                                    • 2900

                                    • DEF:

                                    • 2900


                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                    master-duel
                                    Kashtira
                                    5







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