Kashtira Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
UR Rarity
Kashtira Fenrir
EARTH 7
Kashtira Fenrir
  • ATK:

  • 2400

  • DEF:

  • 2400


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.

UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
UR Rarity
Kashtira Unicorn
WIND 7
Kashtira Unicorn
  • ATK:

  • 2500

  • DEF:

  • 2100


If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Kashtira Birth
    SR Rarity
    Kashtira Birth
    SR Rarity
    Kashtira Birth
    Spell Continuous
    Kashtira Birth

      You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.

      UR Rarity
      Pressured Planet Wraitsoth
      UR Rarity
      Pressured Planet Wraitsoth
      UR Rarity
      Pressured Planet Wraitsoth
      Spell Field
      Pressured Planet Wraitsoth

        When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.

        Extra Deck

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        Need 35 UR

        UR Rarity
        K9-17 Izuna3 card
        UR Rarity
        K9-66a Jokul2 card
        UR Rarity
        Kashtira Fenrir3 card
        UR Rarity
        Kashtira Riseheart1 card
        UR Rarity
        Kashtira Unicorn2 card
        UR Rarity
        Maxx "C"1 card
        UR Rarity
        Mulcharmy Fuwalos1 card
        UR Rarity
        Baronne de Fleur1 card
        UR Rarity
        Ash Blossom & Joyous Spring3 card
        UR Rarity
        CXyz N.As.Ch. Knight1 card
        UR Rarity
        K9-17 "Ripper"1 card
        UR Rarity
        K9-X "Werewolf"1 card
        UR Rarity
        Kashtira Arise-Heart3 card
        UR Rarity
        N.As.H. Knight1 card
        UR Rarity
        "A Case for K9"3 card
        UR Rarity
        Called by the Grave1 card
        UR Rarity
        Crossout Designator1 card
        UR Rarity
        Kashtiratheosis2 card
        UR Rarity
        Pressured Planet Wraitsoth1 card
        UR Rarity
        Infinite Impermanence3 card

        Main: 40 Extra: 15

        SR Rarity
        2 cardDroll & Lock Bird
        SR Rarity
        2 cardDroll & Lock Bird
        Droll & Lock Bird
        WIND 1
        Droll & Lock Bird
        • ATK:

        • 0

        • DEF:

        • 0


        If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


        N Rarity
        1 cardInfinitrack Crab Crane
        N Rarity
        1 cardInfinitrack Crab Crane
        Infinitrack Crab Crane
        EARTH 5
        Infinitrack Crab Crane
        • ATK:

        • 2100

        • DEF:

        • 500


        You can Tribute 1 EARTH Machine monster; Special Summon this card from your hand in Defense Position. You can banish 1 Machine monster from your GY; add 1 "Outrigger Extension" from your Deck to your hand. You can only use each effect of "Infinitrack Crab Crane" once per turn.


        SR Rarity
        3 cardK9-04 Noroi
        SR Rarity
        3 cardK9-04 Noroi
        K9-04 Noroi
        EARTH 5
        K9-04 Noroi
        • ATK:

        • 2200

        • DEF:

        • 1500


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-04 Noroi" once per turn. If this card is Normal Summoned: You can Special Summon 1 non-Machine "K9" monster from your Deck, but you cannot Special Summon from the Extra Deck, except "K9" monsters, while you control that face-up monster. You can send 1 face-up "K9" card you control to the GY; look at your opponent's hand.


        UR Rarity
        3 cardK9-17 Izuna
        UR Rarity
        3 cardK9-17 Izuna
        K9-17 Izuna
        EARTH 5
        K9-17 Izuna
        • ATK:

        • 2100

        • DEF:

        • 1600


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


        UR Rarity
        2 cardK9-66a Jokul
        UR Rarity
        2 cardK9-66a Jokul
        K9-66a Jokul
        DARK 5
        K9-66a Jokul
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


        SR Rarity
        1 cardK9-66b Lantern
        SR Rarity
        1 cardK9-66b Lantern
        K9-66b Lantern
        DARK 5
        K9-66b Lantern
        • ATK:

        • 2000

        • DEF:

        • 1900


        If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


        SR Rarity
        1 cardK9-ØØ Lupis
        SR Rarity
        1 cardK9-ØØ Lupis
        K9-ØØ Lupis
        EARTH 5
        K9-ØØ Lupis
        • ATK:

        • 2300

        • DEF:

        • 200


        An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


        UR Rarity
        3 cardKashtira Fenrir
        UR Rarity
        3 cardKashtira Fenrir
        Kashtira Fenrir
        EARTH 7
        Kashtira Fenrir
        • ATK:

        • 2400

        • DEF:

        • 2400


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Fenrir" once per turn. During your Main Phase: You can add 1 "Kashtira" monster from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can target 1 face-up card your opponent controls; banish it, face-down.


        UR Rarity
        1 cardKashtira Riseheart
        UR Rarity
        1 cardKashtira Riseheart
        Kashtira Riseheart
        FIRE 4
        Kashtira Riseheart
        • ATK:

        • 1500

        • DEF:

        • 2100


        If you control a "Kashtira" monster: You can Special Summon this card from your hand, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. During your Main Phase, if this card was Normal or Special Summoned this turn: You can banish 1 "Kashtira" card from your Deck, except "Kashtira Riseheart"; banish the top 3 cards of your opponent's Deck face-down, and if you banish any, this card's Level becomes 7. You can only use each effect of "Kashtira Riseheart" once per turn.


        UR Rarity
        2 cardKashtira Unicorn
        UR Rarity
        2 cardKashtira Unicorn
        Kashtira Unicorn
        WIND 7
        Kashtira Unicorn
        • ATK:

        • 2500

        • DEF:

        • 2100


        If you control no monsters, you can Special Summon this card (from your hand). You can only use each of the following effects of "Kashtira Unicorn" once per turn. During your Main Phase: You can add 1 "Kashtira" Spell from your Deck to your hand. When this card declares an attack, or if your opponent activates a monster effect (except during the Damage Step): You can look at your opponent's Extra Deck, and if you do, banish 1 monster from it, face-down.


        UR Rarity
        1 cardMaxx "C"
        UR Rarity
        1 cardMaxx "C"
        Maxx "C"
        EARTH 2
        Maxx "C"
        • ATK:

        • 500

        • DEF:

        • 200


        During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


        UR Rarity
        1 cardMulcharmy Fuwalos
        UR Rarity
        1 cardMulcharmy Fuwalos
        Mulcharmy Fuwalos
        WIND 4
        Mulcharmy Fuwalos
        • ATK:

        • 100

        • DEF:

        • 600


        If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


        SR Rarity
        1 cardTearlaments Kashtira
        SR Rarity
        1 cardTearlaments Kashtira
        Tearlaments Kashtira
        WATER 7
        Tearlaments Kashtira
        • ATK:

        • 2300

        • DEF:

        • 1200


        During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.


        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        UR Rarity
        3 cardAsh Blossom & Joyous Spring
        Ash Blossom & Joyous Spring
        FIRE 3
        Ash Blossom & Joyous Spring
        • ATK:

        • 0

        • DEF:

        • 1800


        When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


        UR Rarity
        3 card"A Case for K9"
        UR Rarity
        3 card"A Case for K9"
        "A Case for K9"
        Spell Continuous
        "A Case for K9"

          When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


          UR Rarity
          1 cardCalled by the Grave
          UR Rarity
          1 cardCalled by the Grave
          Called by the Grave
          Spell Quick
          Called by the Grave

            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




            Tag(s):

            UR Rarity
            1 cardCrossout Designator
            UR Rarity
            1 cardCrossout Designator
            Crossout Designator
            Spell Quick
            Crossout Designator

              Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




              Tag(s):

              SR Rarity
              1 cardK9-X Forced Release
              SR Rarity
              1 cardK9-X Forced Release
              K9-X Forced Release
              Spell Quick
              K9-X Forced Release

                During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                SR Rarity
                1 cardKashtira Birth
                SR Rarity
                1 cardKashtira Birth
                Kashtira Birth
                Spell Continuous
                Kashtira Birth

                  You can Normal Summon Level 7 monsters without Tributing. During your Main Phase: You can Special Summon 1 of your non-Xyz "Kashtira" monsters that is banished or in your GY. If your opponent activates a Spell Card or effect, and you control a "Kashtira" monster: You can target 3 cards in your opponent's GY; banish them, face-down. You can only use each effect of "Kashtira Birth" once per turn.


                  UR Rarity
                  2 cardKashtiratheosis
                  UR Rarity
                  2 cardKashtiratheosis
                  Kashtiratheosis
                  Spell Normal
                  Kashtiratheosis

                    Target 1 "Kashtira" monster you control; Special Summon 1 "Kashtira" monster with a different Attribute from your Deck in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon monsters from the Extra Deck, except Xyz Monsters. If this card is banished: You can target 1 of your banished "Kashtira" cards, except "Kashtiratheosis"; add it to your hand. You can only use each effect of "Kashtiratheosis" once per turn.


                    N Rarity
                    1 cardOutrigger Extension
                    N Rarity
                    1 cardOutrigger Extension
                    Outrigger Extension
                    Spell Continuous
                    Outrigger Extension

                      Your opponent cannot target Machine Xyz Monsters you control with card effects. Once per turn: You can target 1 "Infinitrack" Xyz Monster you control; Special Summon from your Extra Deck, 1 Machine monster that is 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except EARTH Machine monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)


                      UR Rarity
                      1 cardPressured Planet Wraitsoth
                      UR Rarity
                      1 cardPressured Planet Wraitsoth
                      Pressured Planet Wraitsoth
                      Spell Field
                      Pressured Planet Wraitsoth

                        When this card is activated: You can add 1 "Kashtira" monster from your Deck to your hand. Monsters you control gain 100 ATK/DEF for each different Attribute on the field. If a "Kashtira Shangri-Ira" you control activates an effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use this effect of "Pressured Planet Wraitsoth" once per turn. You can only activate 1 "Pressured Planet Wraitsoth" per turn.


                        UR Rarity
                        3 cardInfinite Impermanence
                        UR Rarity
                        3 cardInfinite Impermanence
                        Infinite Impermanence
                        Trap Normal
                        Infinite Impermanence

                          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                          SR Rarity
                          1 cardKashtira Big Bang
                          SR Rarity
                          1 cardKashtira Big Bang
                          Kashtira Big Bang
                          Trap Normal
                          Kashtira Big Bang

                            If a "Kashtira" Xyz Monster is on the field and a player controls 2 or more monsters: They must banish monsters they control, face-down, so they only control 1 monster. If this card is banished: You can target 1 "Kashtira" Xyz Monster you control; add 1 of your "Kashtira" monsters attached to it to your hand, then you can Special Summon that monster from your hand. You can only use each effect of "Kashtira Big Bang" once per turn.


                            R Rarity
                            1 cardInfinitrack Goliath
                            R Rarity
                            1 cardInfinitrack Goliath
                            Infinitrack Goliath
                            EARTH
                            Infinitrack Goliath
                            • ATK:

                            • 1000

                            • LINK-1

                            Link Arrow:

                            Bottom-Right


                            1 non-Link "Infinitrack" monster If this card is sent from the field to the GY: You can target 1 Xyz Monster you control; attach this card to that monster as material. You can only use this effect of "Infinitrack Goliath" once per turn. An Xyz Monster whose original Type is Machine and has this card as material gains this effect. ● This card cannot be destroyed by card effects.


                            UR Rarity
                            1 cardBaronne de Fleur
                            UR Rarity
                            1 cardBaronne de Fleur
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                            UR Rarity
                            1 cardCXyz N.As.Ch. Knight
                            UR Rarity
                            1 cardCXyz N.As.Ch. Knight
                            CXyz N.As.Ch. Knight
                            WATER
                            CXyz N.As.Ch. Knight
                            • ATK:

                            • 2000

                            • DEF:

                            • 3000


                            3 Level 6 monsters You can also Xyz Summon this card by using "N.As.H. Knight" you control. (Transfer its materials to this card.) Cannot be destroyed by card effects. You can detach 1 material from this card; Special Summon from your Extra Deck, 1 "Number" Xyz Monster that has a number between "101" and "107" in its name, using this face-up card you control as material, but destroy it during your opponent's next End Phase. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "CXyz N.As.Ch. Knight" once per turn.


                            SR Rarity
                            1 cardInfinitrack River Stormer
                            SR Rarity
                            1 cardInfinitrack River Stormer
                            Infinitrack River Stormer
                            EARTH
                            Infinitrack River Stormer
                            • ATK:

                            • 2500

                            • DEF:

                            • 500


                            2 Level 5 monsters When this card destroys an opponent's monster by battle: You can attach that monster to this card as material. You can only use each of the following effects of "Infinitrack River Stormer" once per turn. ● You can detach 1 material from this card; take 1 EARTH Machine monster from your Deck, and either add it to your hand or send it to the GY. ● If this card is in your GY: You can Tribute 1 Machine Link Monster; Special Summon this card in Defense Position.


                            UR Rarity
                            1 cardK9-17 "Ripper"
                            UR Rarity
                            1 cardK9-17 "Ripper"
                            K9-17 "Ripper"
                            WIND
                            K9-17 "Ripper"
                            • ATK:

                            • 2300

                            • DEF:

                            • 1800


                            2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                            R Rarity
                            1 cardK9-66X "Jacks"
                            R Rarity
                            1 cardK9-66X "Jacks"
                            K9-66X "Jacks"
                            DARK
                            K9-66X "Jacks"
                            • ATK:

                            • 2600

                            • DEF:

                            • 2500


                            2 Level 5 monsters If this card is Xyz Summoned, or if your opponent activates a monster effect in the hand or GY: You can detach 1 material from this card, then target 1 monster on the field; destroy it. You can only use this effect of "K9-66X "Jacks"" once per turn. A "K9" Xyz Monster that has this card as material gains this effect. ● During any turn in which your opponent has activated a monster effect in the hand or GY, any battle damage this card inflicts to your opponent is doubled.


                            UR Rarity
                            1 cardK9-X "Werewolf"
                            UR Rarity
                            1 cardK9-X "Werewolf"
                            K9-X "Werewolf"
                            LIGHT
                            K9-X "Werewolf"
                            • ATK:

                            • 3300

                            • DEF:

                            • 2500


                            2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                            UR Rarity
                            3 cardKashtira Arise-Heart
                            UR Rarity
                            3 cardKashtira Arise-Heart
                            Kashtira Arise-Heart
                            DARK
                            Kashtira Arise-Heart
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            3 Level 7 monsters Once per turn, you can also Xyz Summon "Kashtira Arise-Heart" by using 1 "Kashtira" monster you control, if an effect of "Kashtira Shangri-Ira" was successfully activated this turn. (Transfer its materials to this card.) Any card sent to the GY is banished instead. Once per Chain, each time a card(s) is banished: Attach 1 banished card to this card as material. Once per turn (Quick Effect): You can detach 3 materials from this card, then target 1 card on the field; banish it face-down.


                            SR Rarity
                            2 cardKashtira Shangri-Ira
                            SR Rarity
                            2 cardKashtira Shangri-Ira
                            Kashtira Shangri-Ira
                            FIRE
                            Kashtira Shangri-Ira
                            • ATK:

                            • 0

                            • DEF:

                            • 3000


                            2+ Level 7 monsters During each Standby Phase: You can Special Summon 1 "Kashtira" monster from your Deck. You can only use the previous effect of "Kashtira Shangri-Ira" once per turn. Each time a card(s) your opponent owns and possesses is banished face-down (except during the Damage Step): You can choose 1 unused Main Monster Zone or Spell & Trap Zone; it cannot be used while this monster is face-up on the field. If this card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                            UR Rarity
                            1 cardN.As.H. Knight
                            UR Rarity
                            1 cardN.As.H. Knight
                            N.As.H. Knight
                            WATER
                            N.As.H. Knight
                            • ATK:

                            • 1700

                            • DEF:

                            • 2700


                            2 Level 5 monsters Cannot be destroyed by battle while a "Number" monster is on the field. During the Main Phase (Quick Effect): You can detach 2 materials from this card; attach 1 "Number" Xyz Monster from your Extra Deck to this card as material that has a number between "101" and "107" in its name, then you can attach 1 other face-up monster on the field to this card as material. You can only use this effect of "N.As.H. Knight" once per turn.


                            R Rarity
                            1 cardNumber 104: Masquerade
                            R Rarity
                            1 cardNumber 104: Masquerade
                            Number 104: Masquerade
                            LIGHT
                            Number 104: Masquerade
                            • ATK:

                            • 2700

                            • DEF:

                            • 1200


                            3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                            R Rarity
                            1 cardNumber C104: Umbral Horror Masquerade
                            R Rarity
                            1 cardNumber C104: Umbral Horror Masquerade
                            Number C104: Umbral Horror Masquerade
                            DARK
                            Number C104: Umbral Horror Masquerade
                            • ATK:

                            • 3000

                            • DEF:

                            • 1500


                            4 Level 5 monsters When this card is Special Summoned: You can target 1 Spell/Trap Card on the field; destroy that target. If this card has "Number 104: Masquerade" as an Xyz material, it gains this effect. ● Once per turn, during either player's turn, when a monster effect is activated on your opponent's side of the field: You can detach 1 Xyz Material from this card; negate the activation, then you can send 1 random card from your opponent's hand to the Graveyard, and if you do, halve your opponent's Life Points.


                            master-duel
                            Kashtira
                            5







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