Kuriboh Deck Breakdown
Cards Usage Statistic
Main Deck

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DARK
2Apprentice Magician
ATK:
400
DEF:
800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.

x1 in 100%

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EARTH
4Big Shield Gardna
ATK:
100
DEF:
2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.

x1 in 100%

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LIGHT
8Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.

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DARK
4Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.

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EARTH
7Buster Blader
ATK:
2600
DEF:
2300
Gains 500 ATK for each Dragon monster your opponent controls or is in their GY.

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DARK
4Dark Elf
ATK:
2000
DEF:
800
This card requires a cost of 1000 of your own Life Points to attack.

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DARK
6Dark Magician Girl
ATK:
2000
DEF:
1700
Gains 300 ATK for every "Dark Magician" or "Magician of Black Chaos" in the GY.

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DARK
8Dark Magician of Chaos
ATK:
2800
DEF:
2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.

x1 in 100%

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LIGHT
4Electromagnetic Turtle
ATK:
0
DEF:
1800
During your opponent's Battle Phase (Quick Effect): You can banish this card from your GY; end the Battle Phase. You can only use this effect of "Electromagnetic Turtle" once per Duel.

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WATER
3King of the Swamp
ATK:
500
DEF:
1100
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.

x1 in 100%

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DARK
1Kuriboh
ATK:
300
DEF:
200
During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

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DARK
4Kycoo the Ghost Destroyer
ATK:
1800
DEF:
700
When this card inflicts battle damage to your opponent: You can target up to 2 monsters in their Graveyard; banish those targets. Your opponent cannot banish cards from either player's Graveyard.

x1 in 100%

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EARTH
4Obnoxious Celtic Guard
ATK:
1400
DEF:
1200
Cannot be destroyed by battle with a monster that has 1900 or more ATK.

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DARK
3Sangan
ATK:
1000
DEF:
600
If this card is sent from the field to the GY: Add 1 monster with 1500 or less ATK from your Deck to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Sangan" once per turn.

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DARK
4Skilled Dark Magician
ATK:
1900
DEF:
1700
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Dark Magician" from your hand, Deck, or GY.

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LIGHT
4Skilled White Magician
ATK:
1700
DEF:
1900
Each time a Spell Card is activated, place 1 Spell Counter on this card when that Spell Card resolves (max. 3). You can Tribute this card with 3 Spell Counters on it; Special Summon 1 "Buster Blader" from your hand, Deck, or Graveyard.

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DARK
7Swift Gaia the Fierce Knight
ATK:
2300
DEF:
2100
If this is the only card in your hand, you can Normal Summon it without Tributing.

x1 in 100%

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LIGHT
1Magician of Faith
ATK:
300
DEF:
400
FLIP: Target 1 Spell in your GY; add that target to your hand.

x1 in 100%

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DARK
2Old Vindictive Magician
ATK:
450
DEF:
600
FLIP: Target 1 monster your opponent controls; destroy that target.

x1 in 100%

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EARTH
4Beta The Magnet Warrior
ATK:
1700
DEF:
1600
''Alpha, Beta, and Gamma meld as one to form a powerful monster.''

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DARK
7Dark Magician
ATK:
2500
DEF:
2100
''The ultimate wizard in terms of attack and defense.''

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EARTH
4Gazelle the King of Mythical Beasts
ATK:
1500
DEF:
1200
This monster moves so fast that it looks like an illusion to mortal eyes. (This card is always treated as a "Phantom Beast" card.)

x1 in 100%

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EARTH
3Giant Soldier of Stone
ATK:
1300
DEF:
2000
A giant warrior made of stone. A punch from this creature has earth-shaking results.

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LIGHT
4Mystical Elf
ATK:
800
DEF:
2000
A delicate elf that lacks offense, but has a terrific defense backed by mystical power.

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LIGHT
4Queen's Knight
ATK:
1500
DEF:
1600
This knight catches her opponents off guard, dominating them with swift yet graceful attacks.

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DARK
6Summoned Skull
ATK:
2500
DEF:
1200
A fiend with dark powers for confusing the enemy. Among the Fiend-Type monsters, this monster boasts considerable force. (This card is always treated as an "Archfiend" card.)

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Spell
QuickBook of Moon
Target 1 face-up monster on the field; change that target to face-down Defense Position.

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Spell
NormalDark Magic Attack
If you control "Dark Magician": Destroy all Spells and Traps your opponent controls.

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Spell
NormalDark Magic Curtain
Pay half your LP; Special Summon 1 "Dark Magician" from your Deck. You cannot Summon other monsters the turn you activate this card (but you can Set).

x1 in 100%

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Spell
NormalDe-Spell
Target 1 face-up Spell, or 1 Set Spell/Trap, on the field; destroy that target if it is a Spell. (If the target is Set, reveal it.)

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Spell
QuickDedication through Light and Darkness
Tribute 1 "Dark Magician"; Special Summon 1 "Dark Magician of Chaos" from your hand, Deck, or Graveyard.

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Spell
NormalDiffusion Wave-Motion
(This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.

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Spell
EquipMagic Formula
Equip only to "Dark Magician" or "Dark Magician Girl". It gains 700 ATK. If this card is sent from the field to the GY: Gain 1000 LP.

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Spell
QuickMultiply
Tribute 1 face-up "Kuriboh"; Special Summon as many "Kuriboh Tokens" (Fiend/DARK/Level 1/ATK 300/DEF 200) as possible, in Defense Position. They cannot be Tributed for a Tribute Summon.

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Spell
NormalPolymerization
Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

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Spell
NormalSage's Stone
If you control a face-up "Dark Magician Girl": Special Summon 1 "Dark Magician" from your hand or Deck.

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Spell
NormalSwords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.

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Spell
NormalThe Shallow Grave
Each player targets 1 monster in their own GY; each player Special Summons the target from their GY in face-down Defense Position.

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Spell
NormalThousand Knives
If you control "Dark Magician": Target 1 monster your opponent controls; destroy that target.

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Trap
NormalChain Destruction
When a monster(s) with 2000 or less ATK is Summoned: Target 1 of them; destroy all cards with that name in its controller's hand and Main Deck.

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Trap
NormalLightforce Sword
Banish 1 random card from your opponent's hand, face-down. During your opponent's 4th Standby Phase after this card's activation, return that card to their hand.

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Trap
NormalMagic Cylinder
When an opponent's monster declares an attack: Target the attacking monster; negate the attack, and if you do, inflict damage to your opponent equal to its ATK.

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Trap
NormalMagical Hats
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.

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Trap
NormalShift
When your opponent targets exactly 1 monster you control (and no other cards) for an attack, or with a Spell/Trap effect: Target another monster you control that would be an appropriate target; that attack/Spell/Trap now targets the new target.

x1 in 100%

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Trap
ContinuousSpellbinding Circle
Activate this card by targeting 1 monster your opponent controls; it cannot attack or change its battle position. When that monster is destroyed, destroy this card.
Extra Deck

x1 in 100%

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DARK
8Dark Paladin
ATK:
2900
DEF:
2400
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.
Main: 45 Extra: 1






DARK
2Apprentice Magician
ATK:
400
DEF:
800
If this card is Summoned: Target 1 face-up card on the field that you can place a Spell Counter on; place 1 Spell Counter on that target. If this card is destroyed by battle: You can Special Summon 1 Level 2 or lower Spellcaster monster from your Deck in face-down Defense Position.






EARTH
4Big Shield Gardna
ATK:
100
DEF:
2600
When a Spell Card is activated that targets this face-down card (and no other cards) (Quick Effect): Change this card to face-up Defense Position, and if you do, negate the activation. If this card is attacked, change it to Attack Position at the end of the Damage Step.






LIGHT
8Black Luster Soldier - Envoy of the Beginning
ATK:
3000
DEF:
2500
Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your GY. Once per turn, you can activate 1 of these effects. ● Target 1 monster on the field; banish it. This card cannot attack the turn this effect is activated. ● If this attacking card destroys an opponent's monster by battle: It can make a second attack in a row.






DARK
8Dark Magician of Chaos
ATK:
2800
DEF:
2600
During the End Phase, if this card was Normal or Special Summoned this turn: You can target 1 Spell in your GY; add it to your hand. You can only use this effect of "Dark Magician of Chaos" once per turn. If this card destroys an opponent's monster by battle, after damage calculation: Banish that opponent's monster. If this face-up card would leave the field, banish it instead.






WATER
3King of the Swamp
ATK:
500
DEF:
1100
This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.






Spell
NormalDiffusion Wave-Motion
(This card is not treated as a "Fusion" card.) If your opponent controls a monster: Pay 1000 LP, then target 1 Level 7 or higher Spellcaster monster you control; this turn, it must attack all monsters your opponent controls once each, also other monsters you control cannot attack. The effects of monsters destroyed by these attacks cannot activate and are negated.






Spell
NormalSwords of Revealing Light
After this card's activation, it remains on the field, but you must destroy it during the End Phase of your opponent's 3rd turn. When this card is activated: If your opponent controls a face-down monster, flip all monsters they control face-up. While this card is face-up on the field, your opponent's monsters cannot declare an attack.






Trap
NormalMagical Hats
During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.






DARK
8Dark Paladin
ATK:
2900
DEF:
2400
"Dark Magician" + "Buster Blader" Must be Fusion Summoned. When a Spell Card is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect. Gains 500 ATK for each Dragon monster on the field and in the GY.




