Kuriboh Deck Breakdown

Main Deck

R Rarity
Kuribah
R Rarity
Kuribah
R Rarity
Kuribah
DARK 1
Kuribah
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.

R Rarity
Kuribee
R Rarity
Kuribee
R Rarity
Kuribee
DARK 1
Kuribee
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.

R Rarity
Kuribeh
R Rarity
Kuribeh
R Rarity
Kuribeh
DARK 1
Kuribeh
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.

R Rarity
Kuriboh
R Rarity
Kuriboh
R Rarity
Kuriboh
DARK 1
Kuriboh
  • ATK:

  • 300

  • DEF:

  • 200


During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.

R Rarity
Kuriboo
R Rarity
Kuriboo
R Rarity
Kuriboo
DARK 1
Kuriboo
  • ATK:

  • 300

  • DEF:

  • 200


(This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.

SR Rarity
Rainbow Kuriboh
SR Rarity
Rainbow Kuriboh
SR Rarity
Rainbow Kuriboh
LIGHT 1
Rainbow Kuriboh
  • ATK:

  • 100

  • DEF:

  • 100


You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.

SR Rarity
Five Star Twilight
SR Rarity
Five Star Twilight
SR Rarity
Five Star Twilight
Spell Normal
Five Star Twilight

    If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.

    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    UR Rarity
    Harpie's Feather Duster
    Spell Normal
    Harpie's Feather Duster

      Destroy all Spell and Trap Cards your opponent controls.



      Tag(s):

      UR Rarity
      Heavy Storm
      UR Rarity
      Heavy Storm
      UR Rarity
      Heavy Storm
      Spell Normal
      Heavy Storm

        Destroy all Spell and Trap Cards on the field.

        SR Rarity
        Twin Twisters
        SR Rarity
        Twin Twisters
        SR Rarity
        Twin Twisters
        Spell Quick
        Twin Twisters

          Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.

          SR Rarity
          Drowning Mirror Force
          SR Rarity
          Drowning Mirror Force
          SR Rarity
          Drowning Mirror Force
          Trap Normal
          Drowning Mirror Force

            When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.

            Need 18 UR

            UR Rarity
            Fairy Tail - Snow1 card
            UR Rarity
            Kuribabylon3 card
            UR Rarity
            Elder Entity N'tss2 card
            UR Rarity
            Called by the Grave2 card
            UR Rarity
            Forbidden Droplet3 card
            UR Rarity
            Harpie's Feather Duster1 card
            UR Rarity
            Heavy Storm1 card
            UR Rarity
            Raigeki1 card
            UR Rarity
            That Grass Looks Greener1 card
            UR Rarity
            Infinite Impermanence3 card

            Main: 60 Extra: 15

            SR Rarity
            3 cardAbsolute King Back Jack
            SR Rarity
            3 cardAbsolute King Back Jack
            Absolute King Back Jack
            DARK 1
            Absolute King Back Jack
            • ATK:

            • 0

            • DEF:

            • 0


            During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


            UR Rarity
            1 cardFairy Tail - Snow
            UR Rarity
            1 cardFairy Tail - Snow
            Fairy Tail - Snow
            LIGHT 4
            Fairy Tail - Snow
            • ATK:

            • 1850

            • DEF:

            • 1000


            If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


            UR Rarity
            3 cardKuribabylon
            UR Rarity
            3 cardKuribabylon
            Kuribabylon
            DARK 5
            Kuribabylon
            • ATK:

            • 1500

            • DEF:

            • 1000


            Gains 300 ATK/DEF for each "Kuriboh" monster you control and in your GY. You can only use 1 of the following effects of "Kuribabylon" per turn, and only once that turn. ● If you have more monsters in your GY than your opponent: You can Special Summon this card from your hand. ● During your Main or Battle Phase: You can return this card to the hand, and if you do, Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand and/or GY in Attack Position.


            R Rarity
            1 cardKuribah
            R Rarity
            1 cardKuribah
            Kuribah
            DARK 1
            Kuribah
            • ATK:

            • 300

            • DEF:

            • 200


            (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can Special Summon 1 monster with 300 ATK/200 DEF from your Deck, except "Kuribah". You can only use this effect of "Kuribah" once per turn. You can Tribute this card you control and 1 each of "Kuribee", "Kuriboo", "Kuribeh" and "Kuriboh" from your hand and/or field; Special Summon 1 "Kuribabylon" from your hand, Deck, or GY.


            R Rarity
            2 cardKuribee
            R Rarity
            2 cardKuribee
            Kuribee
            DARK 1
            Kuribee
            • ATK:

            • 300

            • DEF:

            • 200


            (This card is always treated as a "Kuriboh" card.) When this card, or another "Kuriboh" monster, you control is destroyed by battle: You can add 1 Spell/Trap from your Deck to your hand that lists the card "Kuriboh" in its text. You can only use this effect of "Kuribee" once per turn. Once per turn, when an opponent's monster declares an attack while you control another "Kuriboh" monster: You can change the ATK of all other monsters you control to 0 until the end of this turn, and if you do, negate the attack.


            R Rarity
            1 cardKuribeh
            R Rarity
            1 cardKuribeh
            Kuribeh
            DARK 1
            Kuribeh
            • ATK:

            • 300

            • DEF:

            • 200


            (This card is always treated as a "Kuriboh" card.) (Quick Effect): You can discard this card, then target 1 "Kuriboh" monster you control; it gains 1500 ATK. You can Tribute this card you control and 1 each of "Kuribah", "Kuribee", "Kuriboo" and "Kuriboh" from your hand and/or field; add 1 "Kuribandit" from your Deck or GY to your hand, then, immediately after this effect resolves, you can Normal Summon 1 Fiend monster from your hand.


            R Rarity
            1 cardKuriboh
            R Rarity
            1 cardKuriboh
            Kuriboh
            DARK 1
            Kuriboh
            • ATK:

            • 300

            • DEF:

            • 200


            During damage calculation, if your opponent's monster attacks (Quick Effect): You can discard this card; you take no battle damage from that battle.


            SR Rarity
            2 cardKuribohrn
            SR Rarity
            2 cardKuribohrn
            Kuribohrn
            LIGHT 1
            Kuribohrn
            • ATK:

            • 300

            • DEF:

            • 200


            At the end of the Battle Phase: You can discard this card, then target 1 monster in your GY that was destroyed by battle and sent there this turn; Special Summon it. When an opponent's monster declares an attack: You can banish this card from your GY, then target any number of "Kuriboh" monsters in your GY; Special Summon them.


            R Rarity
            1 cardKuriboo
            R Rarity
            1 cardKuriboo
            Kuriboo
            DARK 1
            Kuriboo
            • ATK:

            • 300

            • DEF:

            • 200


            (This card is always treated as a "Kuriboh" card.) When an opponent's monster declares an attack: You can discard this card; add 1 "Kuriboh" monster from your Deck to your hand, except "Kuriboo". Once per turn (Quick Effect): You can discard 1 Trap, then target 1 face-up monster your opponent controls; it loses 1500 ATK until the end of this turn.


            R Rarity
            2 cardMother Spider Splitter
            R Rarity
            2 cardMother Spider Splitter
            Mother Spider Splitter
            DARK 5
            Mother Spider Splitter
            • ATK:

            • 0

            • DEF:

            • 2300


            If you control no monsters, you can Special Summon this card (from your hand). You can Tribute this card; you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters, also Special Summon up to 3 "Baby Spider" from your hand and/or Deck, and if you do, they become Level 5, but cannot be used as material for an Xyz Summon, except the Xyz Summon of a DARK monster. You can only use this effect of "Mother Spider Splitter" once per turn.


            SR Rarity
            2 cardRainbow Kuriboh
            SR Rarity
            2 cardRainbow Kuriboh
            Rainbow Kuriboh
            LIGHT 1
            Rainbow Kuriboh
            • ATK:

            • 100

            • DEF:

            • 100


            You can only use each effect of "Rainbow Kuriboh" once per turn. ● When an opponent's monster declares an attack: You can target that attacking monster; equip this card from your hand to that monster. It cannot attack. ● When an opponent's monster declares a direct attack while this card is in your GY: You can Special Summon this card, but banish it when it leaves the field.


            UR Rarity
            2 cardCalled by the Grave
            UR Rarity
            2 cardCalled by the Grave
            Called by the Grave
            Spell Quick
            Called by the Grave

              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




              Tag(s):

              SR Rarity
              3 cardDark Hole
              SR Rarity
              3 cardDark Hole
              Dark Hole
              Spell Normal
              Dark Hole

                Destroy all monsters on the field.


                SR Rarity
                3 cardFive Star Twilight
                SR Rarity
                3 cardFive Star Twilight
                Five Star Twilight
                Spell Normal
                Five Star Twilight

                  If the only monster you control is 1 Level 5 monster: Tribute that monster; Special Summon 5 monsters (1 "Kuribah", 1 "Kuribee", 1 "Kuriboo", 1 "Kuribeh", and 1 "Kuriboh") from your hand, Deck, and/or GY, but they cannot be Tributed for a Tribute Summon. You can only activate 1 "Five Star Twilight" per turn.


                  UR Rarity
                  3 cardForbidden Droplet
                  UR Rarity
                  3 cardForbidden Droplet
                  Forbidden Droplet
                  Spell Quick
                  Forbidden Droplet

                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                    Tag(s):

                    UR Rarity
                    1 cardHarpie's Feather Duster
                    UR Rarity
                    1 cardHarpie's Feather Duster
                    Harpie's Feather Duster
                    Spell Normal
                    Harpie's Feather Duster

                      Destroy all Spell and Trap Cards your opponent controls.




                      Tag(s):

                      UR Rarity
                      1 cardHeavy Storm
                      UR Rarity
                      1 cardHeavy Storm
                      Heavy Storm
                      Spell Normal
                      Heavy Storm

                        Destroy all Spell and Trap Cards on the field.


                        SR Rarity
                        1 cardPot of Extravagance
                        SR Rarity
                        1 cardPot of Extravagance
                        Pot of Extravagance
                        Spell Normal
                        Pot of Extravagance

                          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                          Tag(s):

                          UR Rarity
                          1 cardRaigeki
                          UR Rarity
                          1 cardRaigeki
                          Raigeki
                          Spell Normal
                          Raigeki

                            Destroy all monsters your opponent controls.




                            Tag(s):

                            UR Rarity
                            1 cardThat Grass Looks Greener
                            UR Rarity
                            1 cardThat Grass Looks Greener
                            That Grass Looks Greener
                            Spell Normal
                            That Grass Looks Greener

                              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                              SR Rarity
                              3 cardTwin Twisters
                              SR Rarity
                              3 cardTwin Twisters
                              Twin Twisters
                              Spell Quick
                              Twin Twisters

                                Discard 1 card, then target up to 2 Spells/Traps on the field; destroy them.


                                R Rarity
                                2 cardCompulsory Evacuation Device
                                R Rarity
                                2 cardCompulsory Evacuation Device
                                Compulsory Evacuation Device
                                Trap Normal
                                Compulsory Evacuation Device

                                  Target 1 monster on the field; return that target to the hand.


                                  SR Rarity
                                  2 cardDimensional Prison
                                  SR Rarity
                                  2 cardDimensional Prison
                                  Dimensional Prison
                                  Trap Normal
                                  Dimensional Prison

                                    When an opponent's monster declares an attack: Target that attacking monster; banish that target.


                                    R Rarity
                                    2 cardDogmatika Punishment
                                    R Rarity
                                    2 cardDogmatika Punishment
                                    Dogmatika Punishment
                                    Trap Normal
                                    Dogmatika Punishment

                                      Target 1 face-up monster your opponent controls; send 1 monster with an equal or higher ATK from your Extra Deck to the GY, and if you do, destroy that monster. Until the end of your next turn after this card resolves, you cannot Special Summon monsters from the Extra Deck. You can only activate 1 "Dogmatika Punishment" per turn.


                                      SR Rarity
                                      3 cardDrowning Mirror Force
                                      SR Rarity
                                      3 cardDrowning Mirror Force
                                      Drowning Mirror Force
                                      Trap Normal
                                      Drowning Mirror Force

                                        When an opponent's monster declares a direct attack: Shuffle all your opponent's Attack Position monsters into the Deck.


                                        SR Rarity
                                        2 cardIce Dragon's Prison
                                        SR Rarity
                                        2 cardIce Dragon's Prison
                                        Ice Dragon's Prison
                                        Trap Normal
                                        Ice Dragon's Prison

                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            SR Rarity
                                            3 cardQuaking Mirror Force
                                            SR Rarity
                                            3 cardQuaking Mirror Force
                                            Quaking Mirror Force
                                            Trap Normal
                                            Quaking Mirror Force

                                              When an opponent's monster declares an attack: Change all your opponent's Attack Position monsters to face-down Defense Position. Monsters changed to face-down Defense Position by this effect cannot change their battle positions.


                                              R Rarity
                                              2 cardTorrential Tribute
                                              R Rarity
                                              2 cardTorrential Tribute
                                              Torrential Tribute
                                              Trap Normal
                                              Torrential Tribute

                                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                                SR Rarity
                                                3 cardTrap Trick
                                                SR Rarity
                                                3 cardTrap Trick
                                                Trap Trick
                                                Trap Normal
                                                Trap Trick

                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                  UR Rarity
                                                  2 cardElder Entity N'tss
                                                  UR Rarity
                                                  2 cardElder Entity N'tss
                                                  Elder Entity N'tss
                                                  LIGHT 4
                                                  Elder Entity N'tss
                                                  • ATK:

                                                  • 2500

                                                  • DEF:

                                                  • 1200


                                                  1 Synchro Monster + 1 Xyz Monster Must be Special Summoned (from your Extra Deck) by sending the above cards you control to the GY. (You do not use "Polymerization".) Once per turn: You can Special Summon 1 Level 4 monster from your hand. If this card is sent to the GY: You can target 1 card on the field; destroy it. You can only Special Summon "Elder Entity N'tss(s)" once per turn.


                                                  SR Rarity
                                                  1 cardLyrilusc - Assembled Nightingale
                                                  SR Rarity
                                                  1 cardLyrilusc - Assembled Nightingale
                                                  Lyrilusc - Assembled Nightingale
                                                  WIND
                                                  Lyrilusc - Assembled Nightingale
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2 or more Level 1 monsters This card gains 200 ATK for each Xyz Material attached to it. This card can attack directly. While this card has Xyz Material, it can attack a number of times each Battle Phase, up to the number of Xyz Materials attached to it. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; until the end of this turn, "Lyrilusc" monsters you control cannot be destroyed by battle or card effects, also you take no battle damage.


                                                  R Rarity
                                                  3 cardNumber 13: Embodiment of Crime
                                                  R Rarity
                                                  3 cardNumber 13: Embodiment of Crime
                                                  Number 13: Embodiment of Crime
                                                  DARK
                                                  Number 13: Embodiment of Crime
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 500


                                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 31: Embodiment of Punishment", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                                  R Rarity
                                                  3 cardNumber 31: Embodiment of Punishment
                                                  R Rarity
                                                  3 cardNumber 31: Embodiment of Punishment
                                                  Number 31: Embodiment of Punishment
                                                  DARK
                                                  Number 31: Embodiment of Punishment
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 500


                                                  2 Level 1 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; change all monsters your opponent controls to face-up Attack Position, also all monsters your opponent currently controls must attack this card this turn, if able. While you control "Number 13: Embodiment of Crime", this card gains these effects. ● This card cannot be destroyed by battle or by card effects while it has Xyz Material. ● Your opponent takes any battle damage you would have taken from attacks on this card.


                                                  R Rarity
                                                  3 cardNumber 54: Lion Heart
                                                  R Rarity
                                                  3 cardNumber 54: Lion Heart
                                                  Number 54: Lion Heart
                                                  EARTH
                                                  Number 54: Lion Heart
                                                  • ATK:

                                                  • 100

                                                  • DEF:

                                                  • 100


                                                  3 Level 1 monsters This face-up Attack Position card cannot be destroyed by battle. When you take battle damage from battles involving this card: Inflict damage to your opponent equal to the amount of battle damage you took. If this card battles an opponent's monster, during damage calculation (in either player's turn): You can detach 1 Xyz Material from this card; your opponent takes any battle damage you would have taken from that battle.


                                                  R Rarity
                                                  3 cardNumber 63: Shamoji Soldier
                                                  R Rarity
                                                  3 cardNumber 63: Shamoji Soldier
                                                  Number 63: Shamoji Soldier
                                                  LIGHT
                                                  Number 63: Shamoji Soldier
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2000


                                                  2 Level 1 monsters You can only use the effect of "Number 63: Shamoji Soldier" once per turn. You can detach 1 Xyz Material from this card, then activate 1 of these effects; ● At the start of your opponent's next Standby Phase, each player draws 1 card. ● Each player gains 1000 Life Points.



                                                  KURIBOH Decks in MASTER DUEL








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