Lightsworn Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
UR Rarity
Fairy Tail - Snow
LIGHT 4
Fairy Tail - Snow
  • ATK:

  • 1850

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
UR Rarity
Keldo the Sacred Protector
EARTH 4
Keldo the Sacred Protector
  • ATK:

  • 1200

  • DEF:

  • 1600


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then add 1 "Exchange of the Spirit" or 1 card that mentions it from your Deck to your hand. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Keldo the Sacred Protector" once per turn.

UR Rarity
Lightsworn Dragonling
UR Rarity
Lightsworn Dragonling
UR Rarity
Lightsworn Dragonling
LIGHT 4
Lightsworn Dragonling
  • ATK:

  • 1500

  • DEF:

  • 1300


If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.

SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
SR Rarity
Mudora the Sword Oracle
EARTH 4
Mudora the Sword Oracle
  • ATK:

  • 1500

  • DEF:

  • 1800


You can discard 1 other EARTH Fairy monster; Special Summon this card from your hand, then you can place 1 "Gravekeeper's Trap" from your Deck face-up in your Spell & Trap Zone. (Quick Effect): You can banish this card from your field or GY, then target up to 3 cards in any GY(s), or up to 5 if "Exchange of the Spirit" is on your field or in your GY; shuffle them into the Deck. You can only use each effect of "Mudora the Sword Oracle" once per turn.

N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
N Rarity
Tearlaments Havnis
DARK 3
Tearlaments Havnis
  • ATK:

  • 1600

  • DEF:

  • 1000


When your opponent activates a monster effect on the field (Quick Effect): You can Special Summon this card from your hand, and if you do, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Havnis" once per turn.

SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
SR Rarity
Tearlaments Kashtira
WATER 7
Tearlaments Kashtira
  • ATK:

  • 2300

  • DEF:

  • 1200


During the Main Phase (Quick Effect): You can Special Summon this card from your hand, and if you do, banish 1 "Kashtira" or "Tearlaments" card from your hand or GY. If this card is Normal or Special Summoned: You can send the top 3 cards of either player's Deck to the GY. If this card is sent to the GY by card effect: You can send the top 2 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kashtira" once per turn.

UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
UR Rarity
Tearlaments Reinoheart
WATER 4
Tearlaments Reinoheart
  • ATK:

  • 1500

  • DEF:

  • 2100


If this card is Normal or Special Summoned: You can send 1 "Tearlaments" monster from your Deck to the GY, except "Tearlaments Reinoheart". If this card is sent to the GY by card effect: You can Special Summon this card (but banish it when it leaves the field), and if you do, send 1 "Tearlaments" card from your hand to the GY. You can only use each effect of "Tearlaments Reinoheart" once per turn.

UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
UR Rarity
Tearlaments Scheiren
DARK 4
Tearlaments Scheiren
  • ATK:

  • 1800

  • DEF:

  • 1300


During your Main Phase: You can Special Summon this card from your hand, and if you do, send 1 monster from your hand to the GY, then, send the top 3 cards of your Deck to the GY. If this card is sent to the GY by card effect (except during the Damage Step): You can Fusion Summon 1 Fusion Monster from your Extra Deck, by placing Fusion Materials mentioned on it from your hand, field, and/or GY, including this card from your GY, on the bottom of the Deck in any order. You can only use each effect of "Tearlaments Scheiren" once per turn.

R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
R Rarity
Wulf, Lightsworn Beast
LIGHT 4
Wulf, Lightsworn Beast
  • ATK:

  • 2100

  • DEF:

  • 300


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.

N Rarity
Felis, Lightsworn Archer
N Rarity
Felis, Lightsworn Archer
N Rarity
Felis, Lightsworn Archer
LIGHT 4
Felis, Lightsworn Archer
  • ATK:

  • 1100

  • DEF:

  • 2000


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY by a monster effect: Special Summon it. You can Tribute this card, then target 1 monster your opponent controls; destroy that target, then send the top 3 cards of your Deck to the GY.

SR Rarity
Weiss, Lightsworn Archfiend
SR Rarity
Weiss, Lightsworn Archfiend
SR Rarity
Weiss, Lightsworn Archfiend
LIGHT 4
Weiss, Lightsworn Archfiend
  • ATK:

  • 0

  • DEF:

  • 1700


You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Charge of the Light Brigade
    UR Rarity
    Charge of the Light Brigade
    UR Rarity
    Charge of the Light Brigade
    Spell Normal
    Charge of the Light Brigade

      Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.

      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      UR Rarity
      Foolish Burial
      Spell Normal
      Foolish Burial

        Send 1 monster from your Deck to the GY.



        Tag(s):

        Extra Deck

         Rarity
        Fiendsmith's Lacrima
         Rarity
        Fiendsmith's Lacrima
         Rarity
        Fiendsmith's Lacrima
        LIGHT 6
        Fiendsmith's Lacrima
        • ATK:

        • 2400

        • DEF:

        • 2400


        2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

        SR Rarity
        Tearlaments Kitkallos
        SR Rarity
        Tearlaments Kitkallos
        SR Rarity
        Tearlaments Kitkallos
        DARK 5
        Tearlaments Kitkallos
        • ATK:

        • 2300

        • DEF:

        • 1200


        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.

        UR Rarity
        Curious, the Lightsworn Dominion
        UR Rarity
        Curious, the Lightsworn Dominion
        UR Rarity
        Curious, the Lightsworn Dominion
        LIGHT
        Curious, the Lightsworn Dominion
        • ATK:

        • 2400

        • LINK-3

        Link Arrow:

        Top

        Bottom-Left

        Bottom-Right


        3 monsters with the same Attribute but different Types If this face-up card is destroyed by battle, or leaves the field because of an opponent's card effect while its owner controls it: You can target 1 card in your GY; add it to your hand. You can only use each of the following effects of "Curious, the Lightsworn Dominion" once per turn. ● If this card is Link Summoned: You can send 1 card from your Deck to the GY. ● If a card(s) is sent from your Deck to the GY by an effect: Send the top 3 cards of your Deck to the GY.

         Rarity
        Fiendsmith's Requiem
         Rarity
        Fiendsmith's Requiem
         Rarity
        Fiendsmith's Requiem
        LIGHT
        Fiendsmith's Requiem
        • ATK:

        • 600

        • LINK-1

        Link Arrow:

        Bottom


        1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

         Rarity
        Fiendsmith's Sequence
         Rarity
        Fiendsmith's Sequence
         Rarity
        Fiendsmith's Sequence
        LIGHT
        Fiendsmith's Sequence
        • ATK:

        • 1200

        • LINK-2

        Link Arrow:

        Bottom-Left

        Bottom-Right


        2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        UR Rarity
        S:P Little Knight
        DARK
        S:P Little Knight
        • ATK:

        • 1600

        • LINK-2

        Link Arrow:

        Left

        Right


        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

        SR Rarity
        Minerva, the Athenian Lightsworn
        SR Rarity
        Minerva, the Athenian Lightsworn
        SR Rarity
        Minerva, the Athenian Lightsworn
        LIGHT 8
        Minerva, the Athenian Lightsworn
        • ATK:

        • 2800

        • DEF:

        • 1800


        1 Tuner + 1+ non-Tuner monsters "Lightsworn" monsters you control cannot be banished by card effects. You can only use each of the following effects of "Minerva, the Athenian Lightsworn" once per turn. If this card is Synchro Summoned: You can send "Lightsworn" monsters with different Types from your Deck to the GY, up to the number of "Lightsworn" monsters used as this card's material. You can banish up to 4 "Lightsworn" monsters from your GY; send that many cards from the top of your Deck to the GY.

        SR Rarity
        Minerva, the Exalted Lightsworn
        SR Rarity
        Minerva, the Exalted Lightsworn
        SR Rarity
        Minerva, the Exalted Lightsworn
        LIGHT
        Minerva, the Exalted Lightsworn
        • ATK:

        • 2000

        • DEF:

        • 800


        2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.

        SR Rarity
        Number 60: Dugares the Timeless
        SR Rarity
        Number 60: Dugares the Timeless
        SR Rarity
        Number 60: Dugares the Timeless
        FIRE
        Number 60: Dugares the Timeless
        • ATK:

        • 1200

        • DEF:

        • 1200


        2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

        Need 25 UR

        UR Rarity
        Fairy Tail - Snow1 card
        UR Rarity
        Lightsworn Dragonling3 card
        UR Rarity
        Hi-Speedroid Chanbara1 card
        UR Rarity
        Naturia Beast1 card
        UR Rarity
        Glow-Up Bulb2 card
        UR Rarity
        Abyss Dweller1 card
        UR Rarity
        Bujintei Tsukuyomi1 card
        UR Rarity
        Daigusto Emeral1 card
        UR Rarity
        Evilswarm Exciton Knight1 card
        UR Rarity
        Evilswarm Ouroboros1 card
        UR Rarity
        Number 101: Silent Honor ARK1 card
        UR Rarity
        Number F0: Utopic Draco Future1 card
        UR Rarity
        Charge of the Light Brigade3 card
        UR Rarity
        Foolish Burial1 card
        UR Rarity
        Gold Sarcophagus2 card
        UR Rarity
        Harpie's Feather Duster1 card
        UR Rarity
        Heavy Storm1 card
        UR Rarity
        Monster Reborn1 card
        UR Rarity
        Raigeki1 card

        Main: 40 Extra: 15

        SR Rarity
        1 cardBlack Dragon Collapserpent
        SR Rarity
        1 cardBlack Dragon Collapserpent
        Black Dragon Collapserpent
        DARK 4
        Black Dragon Collapserpent
        • ATK:

        • 1800

        • DEF:

        • 1700


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 LIGHT monster from your GY. You can only Special Summon "Black Dragon Collapserpent" once per turn this way. If this card is sent from the field to the GY: You can add 1 "White Dragon Wyverburster" from your Deck to your hand.


        UR Rarity
        1 cardFairy Tail - Snow
        UR Rarity
        1 cardFairy Tail - Snow
        Fairy Tail - Snow
        LIGHT 4
        Fairy Tail - Snow
        • ATK:

        • 1850

        • DEF:

        • 1000


        If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


        N Rarity
        1 cardGiant Rex
        N Rarity
        1 cardGiant Rex
        Giant Rex
        EARTH 4
        Giant Rex
        • ATK:

        • 2000

        • DEF:

        • 1200


        Cannot attack directly. If this card is banished: You can Special Summon this card, and if you do, this card gains 200 ATK for each of your banished Dinosaur monsters. You can only use this effect of "Giant Rex" once per turn.


        UR Rarity
        3 cardLightsworn Dragonling
        UR Rarity
        3 cardLightsworn Dragonling
        Lightsworn Dragonling
        LIGHT 4
        Lightsworn Dragonling
        • ATK:

        • 1500

        • DEF:

        • 1300


        If you have a "Lightsworn" monster in your GY: You can Special Summon this card from your hand. If this card is Special Summoned: You can send 1 "Lightsworn" card from your Deck to the GY, except "Lightsworn Dragonling". If this card is sent to the GY: You can add 1 Dragon monster with 3000 ATK/2600 DEF from your Deck to your hand. You can only use each effect of "Lightsworn Dragonling" once per turn.


        SR Rarity
        1 cardLumina, Lightsworn Summoner
        SR Rarity
        1 cardLumina, Lightsworn Summoner
        Lumina, Lightsworn Summoner
        LIGHT 3
        Lumina, Lightsworn Summoner
        • ATK:

        • 1000

        • DEF:

        • 1000


        Once per turn: You can discard 1 card, then target 1 Level 4 or lower "Lightsworn" monster in your GY; Special Summon that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


        SR Rarity
        1 cardLyla, Lightsworn Sorceress
        SR Rarity
        1 cardLyla, Lightsworn Sorceress
        Lyla, Lightsworn Sorceress
        LIGHT 4
        Lyla, Lightsworn Sorceress
        • ATK:

        • 1700

        • DEF:

        • 200


        You can target 1 Spell/Trap your opponent controls; this card's battle position cannot be changed until the end of your next turn, also change this card you control from face-up Attack Position to face-up Defense Position, and if you do, destroy that target. Once per turn, during your End Phase: Send the top 3 cards of your Deck to the GY.


        SR Rarity
        1 cardPerformage Trick Clown
        SR Rarity
        1 cardPerformage Trick Clown
        Performage Trick Clown
        LIGHT 4
        Performage Trick Clown
        • ATK:

        • 1600

        • DEF:

        • 1200


        If this card is sent to the GY: You can target 1 "Performage" monster in your GY; Special Summon it, but its ATK/DEF become 0, then you take 1000 damage. You can only use this effect of "Performage Trick Clown" once per turn.


        SR Rarity
        1 cardWhite Dragon Wyverburster
        SR Rarity
        1 cardWhite Dragon Wyverburster
        White Dragon Wyverburster
        LIGHT 4
        White Dragon Wyverburster
        • ATK:

        • 1700

        • DEF:

        • 1800


        Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand) by banishing 1 DARK monster from your GY. You can only Special Summon "White Dragon Wyverburster" once per turn this way. If this card is sent from the field to the GY: You can add 1 "Black Dragon Collapserpent" from your Deck to your hand.


        R Rarity
        3 cardWulf, Lightsworn Beast
        R Rarity
        3 cardWulf, Lightsworn Beast
        Wulf, Lightsworn Beast
        LIGHT 4
        Wulf, Lightsworn Beast
        • ATK:

        • 2100

        • DEF:

        • 300


        Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. If this card is sent from your Deck to the GY: Special Summon it.


        UR Rarity
        2 cardGlow-Up Bulb
        UR Rarity
        2 cardGlow-Up Bulb
        Glow-Up Bulb
        EARTH 1
        Glow-Up Bulb
        • ATK:

        • 100

        • DEF:

        • 100


        If this card is in your GY: You can send the top card of your Deck to the GY, and if you do, Special Summon this card. You can only use this effect of "Glow-Up Bulb" once per Duel.


        SR Rarity
        1 cardMagical Hound
        SR Rarity
        1 cardMagical Hound
        Magical Hound
        EARTH 1
        Magical Hound
        • ATK:

        • 500

        • DEF:

        • 800


        If this card is in your hand or GY: You can target 1 face-up Spell/Trap your opponent controls; return it to the hand, and if you do, Special Summon this card. You can only use this effect of "Magical Hound" once per Duel.


        SR Rarity
        3 cardRaiden, Hand of the Lightsworn
        SR Rarity
        3 cardRaiden, Hand of the Lightsworn
        Raiden, Hand of the Lightsworn
        LIGHT 4
        Raiden, Hand of the Lightsworn
        • ATK:

        • 1700

        • DEF:

        • 1000


        During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


        SR Rarity
        3 cardWeiss, Lightsworn Archfiend
        SR Rarity
        3 cardWeiss, Lightsworn Archfiend
        Weiss, Lightsworn Archfiend
        LIGHT 4
        Weiss, Lightsworn Archfiend
        • ATK:

        • 0

        • DEF:

        • 1700


        You can place 1 other "Lightsworn" card from your hand on top of the Deck; Special Summon this card from your hand, then send the top 2 cards of your Deck to the GY. If this card is sent from the Deck to the GY: You can target 1 "Lightsworn" monster in your GY, except "Weiss, Lightsworn Archfiend"; Special Summon it. You can only use each effect of "Weiss, Lightsworn Archfiend" once per turn.


        SR Rarity
        2 cardChaos Space
        SR Rarity
        2 cardChaos Space
        Chaos Space
        Spell Normal
        Chaos Space

          Send 1 LIGHT or DARK monster from your hand to the GY; add 1 LIGHT or DARK monster that cannot be Normal Summoned/Set from your Deck to your hand, with a Level from 4 to 8, and with a different Attribute than that monster. You can banish this card from your GY, then target 1 of your banished LIGHT or DARK monsters that cannot be Normal Summoned/Set; place that monster on the bottom of the Deck, then draw 1 card. You can only use each effect of "Chaos Space" once per turn.


          UR Rarity
          3 cardCharge of the Light Brigade
          UR Rarity
          3 cardCharge of the Light Brigade
          Charge of the Light Brigade
          Spell Normal
          Charge of the Light Brigade

            Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


            UR Rarity
            1 cardFoolish Burial
            UR Rarity
            1 cardFoolish Burial
            Foolish Burial
            Spell Normal
            Foolish Burial

              Send 1 monster from your Deck to the GY.




              Tag(s):

              UR Rarity
              2 cardGold Sarcophagus
              UR Rarity
              2 cardGold Sarcophagus
              Gold Sarcophagus
              Spell Normal
              Gold Sarcophagus

                Banish 1 card from your Deck, face-up. During your second Standby Phase after this card's activation, add that card to the hand.


                UR Rarity
                1 cardHarpie's Feather Duster
                UR Rarity
                1 cardHarpie's Feather Duster
                Harpie's Feather Duster
                Spell Normal
                Harpie's Feather Duster

                  Destroy all Spell and Trap Cards your opponent controls.




                  Tag(s):

                  UR Rarity
                  1 cardHeavy Storm
                  UR Rarity
                  1 cardHeavy Storm
                  Heavy Storm
                  Spell Normal
                  Heavy Storm

                    Destroy all Spell and Trap Cards on the field.


                    UR Rarity
                    1 cardMonster Reborn
                    UR Rarity
                    1 cardMonster Reborn
                    Monster Reborn
                    Spell Normal
                    Monster Reborn

                      Target 1 monster in either GY; Special Summon it.




                      Tag(s):

                      SR Rarity
                      1 cardPot of Avarice
                      SR Rarity
                      1 cardPot of Avarice
                      Pot of Avarice
                      Spell Normal
                      Pot of Avarice

                        Target 5 monsters in your GY; shuffle all 5 into the Deck, then draw 2 cards.




                        Tag(s):

                        UR Rarity
                        1 cardRaigeki
                        UR Rarity
                        1 cardRaigeki
                        Raigeki
                        Spell Normal
                        Raigeki

                          Destroy all monsters your opponent controls.




                          Tag(s):

                          SR Rarity
                          2 cardSolar Recharge
                          SR Rarity
                          2 cardSolar Recharge
                          Solar Recharge
                          Spell Normal
                          Solar Recharge

                            Discard 1 "Lightsworn" monster; draw 2 cards, then send the top 2 cards of your Deck to the GY.


                            SR Rarity
                            2 cardBreakthrough Skill
                            SR Rarity
                            2 cardBreakthrough Skill
                            Breakthrough Skill
                            Trap Normal
                            Breakthrough Skill

                              Target 1 face-up Effect Monster your opponent controls; that face-up monster your opponent controls has its effects negated until the end of this turn. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Effect Monster your opponent controls; that target has its effects negated until the end of this turn.


                              R Rarity
                              1 cardLightsworn Aegis
                              R Rarity
                              1 cardLightsworn Aegis
                              Lightsworn Aegis
                              Trap Normal
                              Lightsworn Aegis

                                Target face-up cards your opponent controls, up to the number of "Lightsworn" monsters you control; negate their effects until the end of this turn. If this card is sent from the Deck to the GY: You can Set this card. You can only use each effect of "Lightsworn Aegis" once per turn.


                                SR Rarity
                                1 cardAlly of Justice Catastor
                                SR Rarity
                                1 cardAlly of Justice Catastor
                                Ally of Justice Catastor
                                DARK 5
                                Ally of Justice Catastor
                                • ATK:

                                • 2200

                                • DEF:

                                • 1200


                                1 Tuner + 1+ non-Tuner monsters At the start of the Damage Step, if this card battles a face-up non-DARK monster: Destroy that monster.


                                UR Rarity
                                1 cardHi-Speedroid Chanbara
                                UR Rarity
                                1 cardHi-Speedroid Chanbara
                                Hi-Speedroid Chanbara
                                WIND 5
                                Hi-Speedroid Chanbara
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                1 Tuner + 1+ non-Tuner monsters This card can make a second attack during each Battle Phase. At the start of the Damage Step, if this card battles: It gains 200 ATK. If this card is sent to the GY: You can target 1 of your banished "Speedroid" cards; add it to your hand. You can only Special Summon "Hi-Speedroid Chanbara(s)" once per turn.


                                SR Rarity
                                1 cardHi-Speedroid Hagoita
                                SR Rarity
                                1 cardHi-Speedroid Hagoita
                                Hi-Speedroid Hagoita
                                WIND 5
                                Hi-Speedroid Hagoita
                                • ATK:

                                • 2000

                                • DEF:

                                • 1000


                                1 Tuner + 1 or more non-Tuner monsters During either player's turn: You can Tribute this card; increase the Levels of all monsters currently on the field by 1, until the end of this turn. If this card is in your Graveyard and you control a "Speedroid" Tuner monster: You can Special Summon this card, also you cannot Special Summon monsters for the rest of this turn, except WIND monsters. You can only use this effect of "Hi-Speedroid Hagoita" once per turn.


                                UR Rarity
                                1 cardNaturia Beast
                                UR Rarity
                                1 cardNaturia Beast
                                Naturia Beast
                                EARTH 5
                                Naturia Beast
                                • ATK:

                                • 2200

                                • DEF:

                                • 1700


                                1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                UR Rarity
                                1 cardAbyss Dweller
                                UR Rarity
                                1 cardAbyss Dweller
                                Abyss Dweller
                                WATER
                                Abyss Dweller
                                • ATK:

                                • 1700

                                • DEF:

                                • 1400


                                2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                                UR Rarity
                                1 cardBujintei Tsukuyomi
                                UR Rarity
                                1 cardBujintei Tsukuyomi
                                Bujintei Tsukuyomi
                                LIGHT
                                Bujintei Tsukuyomi
                                • ATK:

                                • 1800

                                • DEF:

                                • 2300


                                2 Level 4 LIGHT monsters Once per turn: You can detach 1 material from this card; send your entire hand to the GY (min. 1), and if you do, draw 2 cards. When this card you controlled while face-up leaves the field because of an opponent's card effect: You can target Level 4 Beast-Warrior "Bujin" monsters in your GY, up to the number of Xyz Materials this card had on the field; Special Summon those targets. You can only control 1 "Bujintei Tsukuyomi".


                                UR Rarity
                                1 cardDaigusto Emeral
                                UR Rarity
                                1 cardDaigusto Emeral
                                Daigusto Emeral
                                WIND
                                Daigusto Emeral
                                • ATK:

                                • 1800

                                • DEF:

                                • 800


                                2 Level 4 monsters Once per turn: You can detach 1 material from this card, then activate 1 of these effects. ● Target 3 monsters in your GY; shuffle all 3 into the Deck, then draw 1 card. ● Target 1 non-Effect Monster in your GY; Special Summon that target.


                                UR Rarity
                                1 cardEvilswarm Exciton Knight
                                UR Rarity
                                1 cardEvilswarm Exciton Knight
                                Evilswarm Exciton Knight
                                LIGHT
                                Evilswarm Exciton Knight
                                • ATK:

                                • 1900

                                • DEF:

                                • 0


                                2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                UR Rarity
                                1 cardEvilswarm Ouroboros
                                UR Rarity
                                1 cardEvilswarm Ouroboros
                                Evilswarm Ouroboros
                                DARK
                                Evilswarm Ouroboros
                                • ATK:

                                • 2750

                                • DEF:

                                • 1950


                                3 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then activate 1 of these effects. Each effect can only be used once while this card is face-up on the field. ● Target 1 card your opponent controls; return that target to the hand. ● Send 1 random card from your opponent's hand to the Graveyard. ● Target 1 card in your opponent's Graveyard; banish that target.


                                SR Rarity
                                1 cardMinerva, the Exalted Lightsworn
                                SR Rarity
                                1 cardMinerva, the Exalted Lightsworn
                                Minerva, the Exalted Lightsworn
                                LIGHT
                                Minerva, the Exalted Lightsworn
                                • ATK:

                                • 2000

                                • DEF:

                                • 800


                                2 Level 4 monsters You can detach 1 material from this card; send the top 3 cards of your Deck to the GY, then draw cards equal to the number of "Lightsworn" cards sent to the GY by this effect. If this card is destroyed by battle, or if this card in its owner's possession is destroyed by an opponent's card effect: You can send the top 3 cards of your Deck to the GY, then you can destroy cards on the field up to the number of "Lightsworn" cards sent to the GY by this effect. You can only use each effect of "Minerva, the Exalted Lightsworn" once per turn.


                                UR Rarity
                                1 cardNumber 101: Silent Honor ARK
                                UR Rarity
                                1 cardNumber 101: Silent Honor ARK
                                Number 101: Silent Honor ARK
                                WATER
                                Number 101: Silent Honor ARK
                                • ATK:

                                • 2100

                                • DEF:

                                • 1000


                                2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.


                                SR Rarity
                                1 cardNumber 103: Ragnazero
                                SR Rarity
                                1 cardNumber 103: Ragnazero
                                Number 103: Ragnazero
                                WATER
                                Number 103: Ragnazero
                                • ATK:

                                • 2400

                                • DEF:

                                • 1200


                                2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                SR Rarity
                                1 cardNumber 106: Giant Hand
                                SR Rarity
                                1 cardNumber 106: Giant Hand
                                Number 106: Giant Hand
                                EARTH
                                Number 106: Giant Hand
                                • ATK:

                                • 2000

                                • DEF:

                                • 2000


                                2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                UR Rarity
                                1 cardNumber F0: Utopic Draco Future
                                UR Rarity
                                1 cardNumber F0: Utopic Draco Future
                                Number F0: Utopic Draco Future
                                LIGHT
                                Number F0: Utopic Draco Future
                                • ATK:

                                • 3000

                                • DEF:

                                • 2000


                                3 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1. This card is always treated as a "Utopic Future" card.) You can also Xyz Summon this card by using "Number F0: Utopic Future" you control as material. (Transfer its materials to this card.) Cannot be destroyed by battle or card effects. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 1 material from this card; negate the activation, then, if that monster is on the field, gain control of it.


                                SR Rarity
                                1 cardNumber F0: Utopic Future
                                SR Rarity
                                1 cardNumber F0: Utopic Future
                                Number F0: Utopic Future
                                LIGHT
                                Number F0: Utopic Future
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                2 Xyz Monsters with the same Rank, except "Number" monsters (This card's original Rank is always treated as 1.) Cannot be destroyed by battle, and neither player takes any battle damage from attacks involving this card. At the end of the Damage Step, if this card battled an opponent's monster: You can take control of that opponent's monster until the end of the Battle Phase. If this face-up card on the field would be destroyed by a card effect, you can detach 1 material from this card instead.



                                LIGHTSWORN Decks in MASTER DUEL








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