Magikey Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
UR Rarity
Rescue Rabbit
EARTH 4
Rescue Rabbit
  • ATK:

  • 300

  • DEF:

  • 100


Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.

R Rarity
Clavkiys, the Magikey Skyblaster
R Rarity
Clavkiys, the Magikey Skyblaster
R Rarity
Clavkiys, the Magikey Skyblaster
DARK 4
Clavkiys, the Magikey Skyblaster
  • ATK:

  • 1900

  • DEF:

  • 1900


''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''

R Rarity
Gunkan Suship Shari
R Rarity
Gunkan Suship Shari
R Rarity
Gunkan Suship Shari
FIRE 4
Gunkan Suship Shari
  • ATK:

  • 2000

  • DEF:

  • 0


''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''

R Rarity
Phantom Gryphon
R Rarity
Phantom Gryphon
R Rarity
Phantom Gryphon
WIND 4
Phantom Gryphon
  • ATK:

  • 2000

  • DEF:

  • 0


A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.

SR Rarity
Magikey Mechmortar - Garesglasser
SR Rarity
Magikey Mechmortar - Garesglasser
SR Rarity
Magikey Mechmortar - Garesglasser
EARTH 8
Magikey Mechmortar - Garesglasser
  • ATK:

  • 2000

  • DEF:

  • 2800


You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.

R Rarity
Magikey Mechmusket - Batosbuster
R Rarity
Magikey Mechmusket - Batosbuster
R Rarity
Magikey Mechmusket - Batosbuster
DARK 4
Magikey Mechmusket - Batosbuster
  • ATK:

  • 2000

  • DEF:

  • 2200


You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.

R Rarity
Maginificent Magikey Mafteal
R Rarity
Maginificent Magikey Mafteal
R Rarity
Maginificent Magikey Mafteal
LIGHT 4
Maginificent Magikey Mafteal
  • ATK:

  • 1600

  • DEF:

  • 1600


Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.

R Rarity
Heart of the Underdog
R Rarity
Heart of the Underdog
R Rarity
Heart of the Underdog
Spell Continuous
Heart of the Underdog

    During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.

    N Rarity
    Magikey Battle
    N Rarity
    Magikey Battle
    N Rarity
    Magikey Battle
    Spell Quick
    Magikey Battle

      Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.

      R Rarity
      Magikey Maftea
      R Rarity
      Magikey Maftea
      R Rarity
      Magikey Maftea
      Spell Normal
      Magikey Maftea

        Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.

        R Rarity
        Magikey World
        R Rarity
        Magikey World
        R Rarity
        Magikey World
        Spell Field
        Magikey World

          When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.

          SR Rarity
          Painful Decision
          SR Rarity
          Painful Decision
          SR Rarity
          Painful Decision
          Spell Normal
          Painful Decision

            Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.

            SR Rarity
            Piercing the Darkness
            SR Rarity
            Piercing the Darkness
            SR Rarity
            Piercing the Darkness
            Spell Continuous
            Piercing the Darkness

              If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.

              N Rarity
              Magikey Duo
              N Rarity
              Magikey Duo
              N Rarity
              Magikey Duo
              Trap Normal
              Magikey Duo

                You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.

                R Rarity
                Magikey Locking
                R Rarity
                Magikey Locking
                R Rarity
                Magikey Locking
                Trap Normal
                Magikey Locking

                  Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.

                  N Rarity
                  Magikey Unlocking
                  N Rarity
                  Magikey Unlocking
                  N Rarity
                  Magikey Unlocking
                  Trap Counter
                  Magikey Unlocking

                    When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.

                    Extra Deck

                    R Rarity
                    Magikey Beast - Ansyalabolas
                    R Rarity
                    Magikey Beast - Ansyalabolas
                    R Rarity
                    Magikey Beast - Ansyalabolas
                    DARK 4
                    Magikey Beast - Ansyalabolas
                    • ATK:

                    • 2200

                    • DEF:

                    • 2000


                    1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.

                    UR Rarity
                    Magikey Dragon - Andrabime
                    UR Rarity
                    Magikey Dragon - Andrabime
                    UR Rarity
                    Magikey Dragon - Andrabime
                    WIND 8
                    Magikey Dragon - Andrabime
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.

                    UR Rarity
                    Magikey Fiend - Transfurlmine
                    UR Rarity
                    Magikey Fiend - Transfurlmine
                    UR Rarity
                    Magikey Fiend - Transfurlmine
                    FIRE 8
                    Magikey Fiend - Transfurlmine
                    • ATK:

                    • 2800

                    • DEF:

                    • 2800


                    1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).

                    SR Rarity
                    Magikey Deity - Ashtartu
                    SR Rarity
                    Magikey Deity - Ashtartu
                    SR Rarity
                    Magikey Deity - Ashtartu
                    LIGHT
                    Magikey Deity - Ashtartu
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.

                    SR Rarity
                    Magikey Spirit - Vepartu
                    SR Rarity
                    Magikey Spirit - Vepartu
                    SR Rarity
                    Magikey Spirit - Vepartu
                    WATER
                    Magikey Spirit - Vepartu
                    • ATK:

                    • 2000

                    • DEF:

                    • 2000


                    2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.

                    Need 8 UR

                    UR Rarity
                    Rescue Rabbit
                    UR Rarity
                    Rescue Rabbit
                    UR Rarity
                    Magikey Dragon - Andrabime
                    UR Rarity
                    Magikey Dragon - Andrabime
                    UR Rarity
                    Magikey Dragon - Andrabime
                    UR Rarity
                    Magikey Fiend - Transfurlmine
                    UR Rarity
                    Magikey Fiend - Transfurlmine
                    UR Rarity
                    Magikey Fiend - Transfurlmine

                    Main: 40 Extra: 15

                    UR Rarity
                    2 cardRescue Rabbit
                    UR Rarity
                    2 cardRescue Rabbit
                    Rescue Rabbit
                    EARTH 4
                    Rescue Rabbit
                    • ATK:

                    • 300

                    • DEF:

                    • 100


                    Cannot be Special Summoned from the Deck. You can banish this face-up card you control; Special Summon 2 Level 4 or lower Normal Monsters with the same name from your Deck, but destroy them during the End Phase. You can only use this effect of "Rescue Rabbit" once per turn.


                    R Rarity
                    3 cardClavkiys, the Magikey Skyblaster
                    R Rarity
                    3 cardClavkiys, the Magikey Skyblaster
                    Clavkiys, the Magikey Skyblaster
                    DARK 4
                    Clavkiys, the Magikey Skyblaster
                    • ATK:

                    • 1900

                    • DEF:

                    • 1900


                    ''Everyone is full of possibilities. Everything you do, moving forwards, stopping, closing, opening, is all in your hands. There are many doors in this world. To open them requires the Magic Key... 2 keys and 1 door... 2 wills and 1 body. Once the doors are opened, the worlds will be connected and the great power revealed.''


                    R Rarity
                    3 cardGunkan Suship Shari
                    R Rarity
                    3 cardGunkan Suship Shari
                    Gunkan Suship Shari
                    FIRE 4
                    Gunkan Suship Shari
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    ''Finally got to visit that harbor specializing in Gunkan Suships that I've been curious about for a while! The premium "Shari" here is limited to 2000 Suships a year, and uses specially developed smooth aged rice, giving it extra boldness not found anywhere else. The classy atmosphere made my heart sing, too. The Gunkan Suship served had a perfect balance of vinegar, nigiri, shine, and shape, demonstrating exquisite artisanship. The owner told me, "We are introducing rich yet mellow scented EDO-FRONT red vinegar in the near future," which I'm really looking forward to. However, I was disappointed the surrounding seas were a little noisy... so, giving it 4 stars with hope for improvements in the future.''


                    R Rarity
                    2 cardPhantom Gryphon
                    R Rarity
                    2 cardPhantom Gryphon
                    Phantom Gryphon
                    WIND 4
                    Phantom Gryphon
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.


                    SR Rarity
                    3 cardMagikey Mechmortar - Garesglasser
                    SR Rarity
                    3 cardMagikey Mechmortar - Garesglasser
                    Magikey Mechmortar - Garesglasser
                    EARTH 8
                    Magikey Mechmortar - Garesglasser
                    • ATK:

                    • 2000

                    • DEF:

                    • 2800


                    You can Ritual Summon this card with "Magikey Maftea". Gains 300 ATK for each different Attribute in your GY. You can only use each of the following effects of "Magikey Mechmortar - Garesglasser" once per turn. When your opponent activates an effect of a monster with the same Attribute as a monster in your GY, if at least 2 Attributes of monsters were used for this card's Ritual Summon (Quick Effect): You can negate the activation, and if you do, destroy that card. If this Ritual Summoned card is sent to the GY: You can add 1 "Magikey" monster from your Deck to your hand.


                    R Rarity
                    3 cardMagikey Mechmusket - Batosbuster
                    R Rarity
                    3 cardMagikey Mechmusket - Batosbuster
                    Magikey Mechmusket - Batosbuster
                    DARK 4
                    Magikey Mechmusket - Batosbuster
                    • ATK:

                    • 2000

                    • DEF:

                    • 2200


                    You can Ritual Summon this card with "Magikey Maftea". If this card is Ritual Summoned: You can add 1 "Magikey" card from your Deck to your hand. You can only use this effect of "Magikey Mechmusket - Batosbuster" once per turn. Once per turn, when an attack is declared involving this card and an opponent's monster that has the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can place any number of cards from your hand on the bottom of the Deck, and if you do, negate the effects of that opponent's monster until the end of this turn, then draw the same number of cards placed under the Deck.


                    R Rarity
                    2 cardMaginificent Magikey Mafteal
                    R Rarity
                    2 cardMaginificent Magikey Mafteal
                    Maginificent Magikey Mafteal
                    LIGHT 4
                    Maginificent Magikey Mafteal
                    • ATK:

                    • 1600

                    • DEF:

                    • 1600


                    Cannot be used as material for a Synchro or Xyz Summon, except for the Synchro or Xyz Summon of a "Magikey" monster. If you control a "Magikey" monster: You can reveal this card in your hand; you can Normal Summon 1 "Magikey" monster during your Main Phase this turn, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) When this card is Normal Summoned: You can target 1 Level 4 or lower Normal Monster, or Level 4 or lower "Magikey" monster, in your GY; Special Summon it in Defense Position. You can only use this effect of "Maginificent Magikey Mafteal" once per turn.


                    R Rarity
                    2 cardHeart of the Underdog
                    R Rarity
                    2 cardHeart of the Underdog
                    Heart of the Underdog
                    Spell Continuous
                    Heart of the Underdog

                      During your Draw Phase, when you draw a Normal Monster(s): You can reveal it; draw 1 more card.


                      N Rarity
                      3 cardMagikey Battle
                      N Rarity
                      3 cardMagikey Battle
                      Magikey Battle
                      Spell Quick
                      Magikey Battle

                        Target 1 Normal Monster, 1 "Magikey" monster, or 1 "Magikey Maftea" in your GY; shuffle it into the Deck, then if you activated this card in response to your opponent's card or effect activation, Normal Monsters and "Magikey" monsters you control (except Tokens) are unaffected by that opponent's card effect.


                        R Rarity
                        3 cardMagikey Maftea
                        R Rarity
                        3 cardMagikey Maftea
                        Magikey Maftea
                        Spell Normal
                        Magikey Maftea

                          Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material, OR Ritual Summon 1 "Magikey" Ritual Monster from your hand, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. If you control a Normal Monster, you can also send 1 Normal Monster from your Deck to the GY as material or Tribute.


                          R Rarity
                          3 cardMagikey World
                          R Rarity
                          3 cardMagikey World
                          Magikey World
                          Spell Field
                          Magikey World

                            When this card is activated: You can add 1 "Magikey" monster from your Deck to your hand. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Magikey World" once per turn. You can only activate 1 "Magikey World" per turn.


                            SR Rarity
                            2 cardPainful Decision
                            SR Rarity
                            2 cardPainful Decision
                            Painful Decision
                            Spell Normal
                            Painful Decision

                              Send 1 Level 4 or lower Normal Monster from your Deck to the Graveyard, and if you do, add 1 card with the same name as that card from your Deck to your hand. You can only activate 1 "Painful Decision" per turn.


                              SR Rarity
                              2 cardPiercing the Darkness
                              SR Rarity
                              2 cardPiercing the Darkness
                              Piercing the Darkness
                              Spell Continuous
                              Piercing the Darkness

                                If you Normal or Special Summon a non-Token Normal Monster(s) (except during the Damage Step): You can draw 1 card. When an attack is declared involving an opponent's monster and a monster you control that is a Level 5 or higher Normal Monster, or was Ritual Summoned using a Normal Monster, or was Fusion, Synchro, or Xyz Summoned using a Normal Monster as material: You can make that monster you control gain ATK equal to that opponent's monster's ATK, until the end of this turn. You can only use each effect of "Piercing the Darkness" once per turn.


                                N Rarity
                                3 cardMagikey Duo
                                N Rarity
                                3 cardMagikey Duo
                                Magikey Duo
                                Trap Normal
                                Magikey Duo

                                  You can target 1 Normal Monster or 1 "Magikey" monster in your GY; add it to your hand, then you can apply 1 of these effects. ● Fusion Summon 1 "Magikey" Fusion Monster from your Extra Deck in Defense Position, using monsters from your hand or field as Fusion Material. ● Ritual Summon 1 "Magikey" Ritual Monster from your hand in Defense Position, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level.


                                  R Rarity
                                  2 cardMagikey Locking
                                  R Rarity
                                  2 cardMagikey Locking
                                  Magikey Locking
                                  Trap Normal
                                  Magikey Locking

                                    Tribute 1 Normal Monster or "Magikey" monster (except a Token), then target up to 2 Normal Monsters and/or "Magikey" monsters in your GY whose total Levels equal 8 or less; Special Summon those monsters in Defense Position, then you can apply 1 of the following effects immediately after this effect resolves. ● Synchro Summon 1 "Magikey" Synchro Monster using monsters you control. ● Xyz Summon 1 "Magikey" Xyz Monster using monsters you control.


                                    N Rarity
                                    2 cardMagikey Unlocking
                                    N Rarity
                                    2 cardMagikey Unlocking
                                    Magikey Unlocking
                                    Trap Counter
                                    Magikey Unlocking

                                      When your opponent activates a Spell/Trap Card while you control a "Magikey" Ritual Monster or a "Magikey" monster Special Summoned from the Extra Deck: Negate the activation, and if you do, destroy that card, then you can declare 1 Attribute, and if you do that, for the rest of this turn all face-up monsters your opponent controls become that Attribute. You can only activate 1 "Magikey Unlocking" per turn.


                                      R Rarity
                                      3 cardMagikey Beast - Ansyalabolas
                                      R Rarity
                                      3 cardMagikey Beast - Ansyalabolas
                                      Magikey Beast - Ansyalabolas
                                      DARK 4
                                      Magikey Beast - Ansyalabolas
                                      • ATK:

                                      • 2200

                                      • DEF:

                                      • 2000


                                      1 "Magikey" monster + 1 Normal Monster, except a Token If this card is Fusion Summoned: You can add 1 "Magikey Maftea" from your GY to your hand. You can only use this effect of "Magikey Beast - Ansyalabolas" once per turn. Once per turn: You can target 1 Attack Position monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster in your GY; change it to Defense Position, and if you do, it loses 1000 DEF. Banish any monster destroyed by battle with this card.


                                      UR Rarity
                                      3 cardMagikey Dragon - Andrabime
                                      UR Rarity
                                      3 cardMagikey Dragon - Andrabime
                                      Magikey Dragon - Andrabime
                                      WIND 8
                                      Magikey Dragon - Andrabime
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2000


                                      1 "Magikey" Effect Monster + 1 Normal Monster, except a Token When this card is Fusion Summoned, your opponent cannot activate cards or effects. Once per turn: You can target 1 Normal Monster or "Magikey" monster in your GY; destroy all monsters your opponent controls with that monster's Attribute. Once per turn, if an opponent's monster with the same Attribute as a monster in your GY is destroyed by battle or card effect, if this card was Fusion Summoned using 2 different Attributes as material: You can draw 1 card.


                                      UR Rarity
                                      3 cardMagikey Fiend - Transfurlmine
                                      UR Rarity
                                      3 cardMagikey Fiend - Transfurlmine
                                      Magikey Fiend - Transfurlmine
                                      FIRE 8
                                      Magikey Fiend - Transfurlmine
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2800


                                      1 "Magikey" Tuner + 1+ non-Tuner Normal Monsters This card can make up to 2 attacks on monsters during each Battle Phase. You can only use each of the following effects of "Magikey Fiend - Transfurlmine" once per turn. If you control this card that was Synchro Summoned using at least 2 Attributes of monsters: You can Set 1 "Magikey" Spell/Trap directly from your Deck to your Spell & Trap Zone. If your opponent Normal or Special Summons a monster(s) with the same Attribute as a monster in your GY (except during the Damage Step): You can destroy that monster(s).


                                      SR Rarity
                                      3 cardMagikey Deity - Ashtartu
                                      SR Rarity
                                      3 cardMagikey Deity - Ashtartu
                                      Magikey Deity - Ashtartu
                                      LIGHT
                                      Magikey Deity - Ashtartu
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 8 monsters Once per turn, when your Normal Monster or "Magikey" monster destroys an opponent's monster by battle: You can detach 1 material from this card; inflict damage to your opponent equal to the destroyed monster's original ATK. Once per turn, during your opponent's Main Phase (Quick Effect): You can target 1 monster your opponent controls with the same Attribute as a Normal Monster or "Magikey" monster you control or is in your GY; detach 1 material from this card, and if you do, banish that monster.


                                      SR Rarity
                                      3 cardMagikey Spirit - Vepartu
                                      SR Rarity
                                      3 cardMagikey Spirit - Vepartu
                                      Magikey Spirit - Vepartu
                                      WATER
                                      Magikey Spirit - Vepartu
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 2000


                                      2 Level 4 monsters If this card is Xyz Summoned: You can detach 1 material from this card; add 1 Level 4 or higher Normal Monster from your Deck or GY to your hand. If this card has a Normal Monster as material, it gains this effect. ● At the start of the Damage Step, if this card battles an opponent's monster with the same Attribute as a Normal Monster or "Magikey" monster in your GY: You can detach 1 material from this card; your opponent must send that monster to the GY.



                                      MAGIKEY Decks in MASTER DUEL








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