Marincess Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
SR Rarity
Marincess Blue Tang
WATER 4
Marincess Blue Tang
  • ATK:

  • 1500

  • DEF:

  • 1200


If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.

N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
N Rarity
Marincess Mandarin
WATER 1
Marincess Mandarin
  • ATK:

  • 100

  • DEF:

  • 100


If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.

SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
SR Rarity
Marincess Pascalus
WATER 4
Marincess Pascalus
  • ATK:

  • 1200

  • DEF:

  • 2000


If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.

R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
R Rarity
Marincess Sea Horse
WATER 3
Marincess Sea Horse
  • ATK:

  • 1400

  • DEF:

  • 1000


You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.

SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
SR Rarity
Marincess Springirl
WATER 4
Marincess Springirl
  • ATK:

  • 1200

  • DEF:

  • 1000


You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
SR Rarity
Trickstar Aqua Angel
WATER 4
Trickstar Aqua Angel
  • ATK:

  • 0

  • DEF:

  • 0


(This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

N Rarity
Marincess Battle Ocean
N Rarity
Marincess Battle Ocean
N Rarity
Marincess Battle Ocean
Spell Field
Marincess Battle Ocean

    All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.

    SR Rarity
    Marincess Dive
    SR Rarity
    Marincess Dive
    SR Rarity
    Marincess Dive
    Spell Normal
    Marincess Dive

      Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.

      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      UR Rarity
      Triple Tactics Talent
      Spell Normal
      Triple Tactics Talent

        If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



        Tag(s):

        R Rarity
        Marincess Wave
        R Rarity
        Marincess Wave
        R Rarity
        Marincess Wave
        Trap Normal
        Marincess Wave

          If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.

          Extra Deck

          R Rarity
          Haggard Lizardose
          R Rarity
          Haggard Lizardose
          R Rarity
          Haggard Lizardose
          WATER
          Haggard Lizardose
          • ATK:

          • 800

          • LINK-2

          Link Arrow:

          Right

          Bottom


          2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

          UR Rarity
          Marincess Aqua Argonaut
          UR Rarity
          Marincess Aqua Argonaut
          UR Rarity
          Marincess Aqua Argonaut
          WATER
          Marincess Aqua Argonaut
          • ATK:

          • 2300

          • LINK-4

          Link Arrow:

          Top

          Left

          Right

          Bottom


          2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.

          R Rarity
          Marincess Blue Slug
          R Rarity
          Marincess Blue Slug
          R Rarity
          Marincess Blue Slug
          WATER
          Marincess Blue Slug
          • ATK:

          • 1500

          • LINK-1

          Link Arrow:

          Bottom


          1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.

          SR Rarity
          Marincess Coral Anemone
          SR Rarity
          Marincess Coral Anemone
          SR Rarity
          Marincess Coral Anemone
          WATER
          Marincess Coral Anemone
          • ATK:

          • 2000

          • LINK-2

          Link Arrow:

          Left

          Bottom


          2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

          UR Rarity
          Marincess Coral Triangle
          UR Rarity
          Marincess Coral Triangle
          UR Rarity
          Marincess Coral Triangle
          WATER
          Marincess Coral Triangle
          • ATK:

          • 1500

          • LINK-3

          Link Arrow:

          Top

          Bottom-Left

          Bottom-Right


          2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.

          R Rarity
          Marincess Crystal Heart
          R Rarity
          Marincess Crystal Heart
          R Rarity
          Marincess Crystal Heart
          WATER
          Marincess Crystal Heart
          • ATK:

          • 0

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.

          SR Rarity
          Marincess Great Bubble Reef
          SR Rarity
          Marincess Great Bubble Reef
          SR Rarity
          Marincess Great Bubble Reef
          WATER
          Marincess Great Bubble Reef
          • ATK:

          • 2600

          • LINK-4

          Link Arrow:

          Left

          Right

          Bottom

          Bottom-Right


          2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.

          R Rarity
          Marincess Marbled Rock
          R Rarity
          Marincess Marbled Rock
          R Rarity
          Marincess Marbled Rock
          WATER
          Marincess Marbled Rock
          • ATK:

          • 2500

          • LINK-3

          Link Arrow:

          Left

          Right

          Bottom


          2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.

          R Rarity
          Marincess Sea Angel
          R Rarity
          Marincess Sea Angel
          R Rarity
          Marincess Sea Angel
          WATER
          Marincess Sea Angel
          • ATK:

          • 1000

          • LINK-1

          Link Arrow:

          Left


          1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.

          UR Rarity
          Worldsea Dragon Zealantis
          UR Rarity
          Worldsea Dragon Zealantis
          UR Rarity
          Worldsea Dragon Zealantis
          WATER
          Worldsea Dragon Zealantis
          • ATK:

          • 2500

          • LINK-4

          Link Arrow:

          Top

          Left

          Right

          Bottom


          1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          UR Rarity
          Abyss Dweller
          WATER
          Abyss Dweller
          • ATK:

          • 1700

          • DEF:

          • 1400


          2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.

          UR Rarity
          Number 4: Stealth Kragen
          UR Rarity
          Number 4: Stealth Kragen
          UR Rarity
          Number 4: Stealth Kragen
          WATER
          Number 4: Stealth Kragen
          • ATK:

          • 1900

          • DEF:

          • 1500


          2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

          Need 20 UR

          UR Rarity
          Mulcharmy Fuwalos2 card
          UR Rarity
          Nibiru, the Primal Being2 card
          UR Rarity
          Marincess Aqua Argonaut1 card
          UR Rarity
          Marincess Coral Triangle1 card
          UR Rarity
          Worldsea Dragon Zealantis1 card
          UR Rarity
          Ash Blossom & Joyous Spring3 card
          UR Rarity
          Effect Veiler3 card
          UR Rarity
          Abyss Dweller1 card
          UR Rarity
          Number 4: Stealth Kragen1 card
           Rarity
          Dominus Impulse2 card
          UR Rarity
          Infinite Impermanence3 card

          Main: 40 Extra: 15

          SR Rarity
          3 cardD.D. Crow
          SR Rarity
          3 cardD.D. Crow
          D.D. Crow
          DARK 1
          D.D. Crow
          • ATK:

          • 100

          • DEF:

          • 100


          (Quick Effect): You can discard this card to the GY, then target 1 card in your opponent's GY; banish that target.


          SR Rarity
          3 cardDroll & Lock Bird
          SR Rarity
          3 cardDroll & Lock Bird
          Droll & Lock Bird
          WIND 1
          Droll & Lock Bird
          • ATK:

          • 0

          • DEF:

          • 0


          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


          SR Rarity
          3 cardMarincess Blue Tang
          SR Rarity
          3 cardMarincess Blue Tang
          Marincess Blue Tang
          WATER 4
          Marincess Blue Tang
          • ATK:

          • 1500

          • DEF:

          • 1200


          If this card is Normal or Special Summoned: You can send 1 "Marincess" monster from your Deck to the GY, except "Marincess Blue Tang". If this card is sent to the GY as material for the Link Summon of a WATER monster: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Marincess" card to your hand, also shuffle the rest into your Deck. You can only use each effect of "Marincess Blue Tang" once per turn.


          N Rarity
          1 cardMarincess Mandarin
          N Rarity
          1 cardMarincess Mandarin
          Marincess Mandarin
          WATER 1
          Marincess Mandarin
          • ATK:

          • 100

          • DEF:

          • 100


          If you control 2 or more "Marincess" monsters, while this card is in your hand or GY: You can target 1 WATER Link Monster you control; Special Summon this card to your zone that monster points to, but banish it when it leaves the field. You can only use this effect of "Marincess Mandarin" once per turn.


          SR Rarity
          2 cardMarincess Pascalus
          SR Rarity
          2 cardMarincess Pascalus
          Marincess Pascalus
          WATER 4
          Marincess Pascalus
          • ATK:

          • 1200

          • DEF:

          • 2000


          If this card is Normal or Special Summoned: You can Special Summon 1 "Marincess" monster from your hand in Defense Position, except "Marincess Pascalus". During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 1 "Marincess" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Marincess Pascalus" once per turn.


          R Rarity
          3 cardMarincess Sea Horse
          R Rarity
          3 cardMarincess Sea Horse
          Marincess Sea Horse
          WATER 3
          Marincess Sea Horse
          • ATK:

          • 1400

          • DEF:

          • 1000


          You can Special Summon this card (from your hand) to your zone a "Marincess" Link Monster points to. You can only Special Summon "Marincess Sea Horse" once per turn this way. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 1 WATER monster from your hand to your zone a "Marincess" Link Monster points to. You can only use this effect of "Marincess Sea Horse" once per turn.


          SR Rarity
          3 cardMarincess Springirl
          SR Rarity
          3 cardMarincess Springirl
          Marincess Springirl
          WATER 4
          Marincess Springirl
          • ATK:

          • 1200

          • DEF:

          • 1000


          You can banish 1 "Marincess" monster from your GY; Special Summon this card from your hand. If this card is sent to the GY as material for the Link Summon of a WATER monster: You can send cards from the top of your Deck to the GY, equal to the number of "Marincess" monsters you control, then, if a "Marincess" card(s) was sent to the GY by this effect, inflict 200 damage to your opponent for each "Marincess" card sent. You can only use each effect of "Marincess Springirl" once per turn.


          UR Rarity
          2 cardMulcharmy Fuwalos
          UR Rarity
          2 cardMulcharmy Fuwalos
          Mulcharmy Fuwalos
          WIND 4
          Mulcharmy Fuwalos
          • ATK:

          • 100

          • DEF:

          • 600


          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


          UR Rarity
          2 cardNibiru, the Primal Being
          UR Rarity
          2 cardNibiru, the Primal Being
          Nibiru, the Primal Being
          LIGHT 11
          Nibiru, the Primal Being
          • ATK:

          • 3000

          • DEF:

          • 600


          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


          SR Rarity
          3 cardTrickstar Aqua Angel
          SR Rarity
          3 cardTrickstar Aqua Angel
          Trickstar Aqua Angel
          WATER 4
          Trickstar Aqua Angel
          • ATK:

          • 0

          • DEF:

          • 0


          (This card is always treated as a "Marincess" card.) Link Monsters that point to this card cannot be destroyed by battle. You can only use each of the following effects of "Trickstar Aqua Angel" once per Duel. If you control a "Trickstar" or "Marincess" monster: You can Special Summon this card from your hand or GY. If this card is sent to the GY as Link Material: You can look at all cards in your opponent's hand and all Set cards they control.


          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          UR Rarity
          3 cardAsh Blossom & Joyous Spring
          Ash Blossom & Joyous Spring
          FIRE 3
          Ash Blossom & Joyous Spring
          • ATK:

          • 0

          • DEF:

          • 1800


          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


          UR Rarity
          3 cardEffect Veiler
          UR Rarity
          3 cardEffect Veiler
          Effect Veiler
          LIGHT 1
          Effect Veiler
          • ATK:

          • 0

          • DEF:

          • 0


          During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


          N Rarity
          1 cardMarincess Battle Ocean
          N Rarity
          1 cardMarincess Battle Ocean
          Marincess Battle Ocean
          Spell Field
          Marincess Battle Ocean

            All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. Monsters you control in the Extra Monster Zone that were Link Summoned using "Marincess Crystal Heart" as material are unaffected by your opponent's card effects. When you Link Summon a "Marincess" monster to the Extra Monster Zone (except during the Damage Step): You can equip up to 3 "Marincess" Link Monsters with different names from your GY to that Link Summoned monster.


            SR Rarity
            2 cardMarincess Dive
            SR Rarity
            2 cardMarincess Dive
            Marincess Dive
            Spell Normal
            Marincess Dive

              Activate 1 of the following effects. For the rest of this turn after this card resolves, you cannot Special Summon monsters, except WATER monsters. ● Target 1 non-Link "Marincess" monster in your GY; Special Summon it. ● If "Marincess Battle Ocean" is in your Field Zone: Special Summon 1 "Marincess" monster from your Deck. You can only activate 1 "Marincess Dive" per turn.


               Rarity
              2 cardDominus Impulse
               Rarity
              2 cardDominus Impulse
              Dominus Impulse
              Trap Normal
              Dominus Impulse

                If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                UR Rarity
                3 cardInfinite Impermanence
                UR Rarity
                3 cardInfinite Impermanence
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                  R Rarity
                  1 cardMarincess Wave
                  R Rarity
                  1 cardMarincess Wave
                  Marincess Wave
                  Trap Normal
                  Marincess Wave

                    If you control a "Marincess" Link Monster: Target 1 face-up monster your opponent controls; negate that face-up monster's effects until the end of this turn, then, if you control a Link-2 or higher "Marincess" monster, all face-up monsters you currently control are unaffected by your opponent's card effects until the end of this turn. If you control a Link-3 or higher "Marincess" monster, you can activate this card from your hand.


                    R Rarity
                    1 cardHaggard Lizardose
                    R Rarity
                    1 cardHaggard Lizardose
                    Haggard Lizardose
                    WATER
                    Haggard Lizardose
                    • ATK:

                    • 800

                    • LINK-2

                    Link Arrow:

                    Right

                    Bottom


                    2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                    UR Rarity
                    1 cardMarincess Aqua Argonaut
                    UR Rarity
                    1 cardMarincess Aqua Argonaut
                    Marincess Aqua Argonaut
                    WATER
                    Marincess Aqua Argonaut
                    • ATK:

                    • 2300

                    • LINK-4

                    Link Arrow:

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                    2+ WATER monsters While this card is in the Extra Monster Zone, your opponent's monsters cannot attack any monsters, except this one. You can only use each of the following effects of "Marincess Aqua Argonaut" once per turn. You can target 1 WATER monster you control and 1 card your opponent controls; return them to the hand. During your opponent's turn, when a Spell/Trap Card or effect is activated on the field (Quick Effect): You can Special Summon 1 of your "Marincess" Monster Cards equipped to this card, and if you do, negate that activated effect.


                    R Rarity
                    2 cardMarincess Blue Slug
                    R Rarity
                    2 cardMarincess Blue Slug
                    Marincess Blue Slug
                    WATER
                    Marincess Blue Slug
                    • ATK:

                    • 1500

                    • LINK-1

                    Link Arrow:

                    Bottom


                    1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can target 1 "Marincess" monster in your GY, except "Marincess Blue Slug"; add it to your hand, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. You can only Link Summon "Marincess Blue Slug" once per turn.


                    SR Rarity
                    2 cardMarincess Coral Anemone
                    SR Rarity
                    2 cardMarincess Coral Anemone
                    Marincess Coral Anemone
                    WATER
                    Marincess Coral Anemone
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                    UR Rarity
                    1 cardMarincess Coral Triangle
                    UR Rarity
                    1 cardMarincess Coral Triangle
                    Marincess Coral Triangle
                    WATER
                    Marincess Coral Triangle
                    • ATK:

                    • 1500

                    • LINK-3

                    Link Arrow:

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                    Bottom-Left

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                    2+ "Marincess" monsters You can send 1 WATER monster from your hand to your GY; add 1 "Marincess" Trap from your Deck to your hand. If only your opponent controls a monster: You can banish this card from your GY; Special Summon WATER Link Monsters from your GY whose combined Link Ratings equal exactly 3. You can only use each effect of "Marincess Coral Triangle" once per turn. You cannot Special Summon monsters the turn you activate either of this card's effects, except WATER monsters.


                    R Rarity
                    1 cardMarincess Crystal Heart
                    R Rarity
                    1 cardMarincess Crystal Heart
                    Marincess Crystal Heart
                    WATER
                    Marincess Crystal Heart
                    • ATK:

                    • 0

                    • LINK-2

                    Link Arrow:

                    Bottom-Left

                    Bottom-Right


                    2 WATER monsters Unaffected by your opponent's monster effects while this card is in the Extra Monster Zone. During the Damage Step, if this card battles an opponent's monster, that opponent's monster is unaffected by card effects, except its own. When this card, or your "Marincess" Link Monster this card points to, is targeted for an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, your monster cannot be destroyed by battle and you take no battle damage.


                    SR Rarity
                    1 cardMarincess Great Bubble Reef
                    SR Rarity
                    1 cardMarincess Great Bubble Reef
                    Marincess Great Bubble Reef
                    WATER
                    Marincess Great Bubble Reef
                    • ATK:

                    • 2600

                    • LINK-4

                    Link Arrow:

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                    Right

                    Bottom

                    Bottom-Right


                    2+ WATER monsters Once per turn, during each Standby Phase: You can banish 1 WATER monster from your GY or face-up field; draw 1 card. Each time a monster(s) is banished face-up: This card gains 600 ATK for each, until the end of this turn. You can send 1 WATER monster from your hand to the GY; Special Summon 1 of your banished "Marincess" monsters. You can only use this effect of "Marincess Great Bubble Reef" once per turn.


                    R Rarity
                    1 cardMarincess Marbled Rock
                    R Rarity
                    1 cardMarincess Marbled Rock
                    Marincess Marbled Rock
                    WATER
                    Marincess Marbled Rock
                    • ATK:

                    • 2500

                    • LINK-3

                    Link Arrow:

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                    Bottom


                    2+ WATER monsters You can target 1 "Marincess" card in your GY, except "Marincess Marbled Rock"; add it to your hand. You can only use this effect of "Marincess Marbled Rock" once per turn. When an opponent's monster declares an attack: You can send 1 "Marincess" monster from your hand to the GY; for that battle, monsters cannot be destroyed by battle, also you take no battle damage.


                    R Rarity
                    2 cardMarincess Sea Angel
                    R Rarity
                    2 cardMarincess Sea Angel
                    Marincess Sea Angel
                    WATER
                    Marincess Sea Angel
                    • ATK:

                    • 1000

                    • LINK-1

                    Link Arrow:

                    Left


                    1 Level 4 or lower "Marincess" monster If this card is Link Summoned: You can add 1 "Marincess" Spell from your Deck to your hand. You can only Link Summon "Marincess Sea Angel" once per turn.


                    UR Rarity
                    1 cardWorldsea Dragon Zealantis
                    UR Rarity
                    1 cardWorldsea Dragon Zealantis
                    Worldsea Dragon Zealantis
                    WATER
                    Worldsea Dragon Zealantis
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

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                    1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                    UR Rarity
                    1 cardAbyss Dweller
                    UR Rarity
                    1 cardAbyss Dweller
                    Abyss Dweller
                    WATER
                    Abyss Dweller
                    • ATK:

                    • 1700

                    • DEF:

                    • 1400


                    2 Level 4 monsters While this card has a material attached that was originally WATER, all WATER monsters you control gain 500 ATK. Once per turn (Quick Effect): You can detach 1 material from this card; your opponent cannot activate any card effects in their GY this turn.


                    UR Rarity
                    1 cardNumber 4: Stealth Kragen
                    UR Rarity
                    1 cardNumber 4: Stealth Kragen
                    Number 4: Stealth Kragen
                    WATER
                    Number 4: Stealth Kragen
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.



                    MARINCESS Decks in MASTER DUEL








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