Mekk-Knights Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Hayate the Earth Star
N Rarity
Hayate the Earth Star
N Rarity
Hayate the Earth Star
EARTH 5
Hayate the Earth Star
  • ATK:

  • 2100

  • DEF:

  • 0


If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.

R Rarity
Joker's Knight
R Rarity
Joker's Knight
R Rarity
Joker's Knight
LIGHT 5
Joker's Knight
  • ATK:

  • 2000

  • DEF:

  • 1400


You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.

 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
 Rarity
K9-17 Izuna
EARTH 5
K9-17 Izuna
  • ATK:

  • 2100

  • DEF:

  • 1600


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".

 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
 Rarity
K9-66a Jokul
DARK 5
K9-66a Jokul
  • ATK:

  • 2000

  • DEF:

  • 1900


If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.

 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
 Rarity
K9-ØØ Lupis
EARTH 5
K9-ØØ Lupis
  • ATK:

  • 2300

  • DEF:

  • 200


An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.

R Rarity
Overlay Booster
R Rarity
Overlay Booster
R Rarity
Overlay Booster
LIGHT 5
Overlay Booster
  • ATK:

  • 2000

  • DEF:

  • 0


If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.

SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
SR Rarity
Shield of the Millennium Dynasty
EARTH 5
Shield of the Millennium Dynasty
  • ATK:

  • 0

  • DEF:

  • 3000


Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.

N Rarity
Tenma the Sky Star
N Rarity
Tenma the Sky Star
N Rarity
Tenma the Sky Star
LIGHT 5
Tenma the Sky Star
  • ATK:

  • 2100

  • DEF:

  • 1000


If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.

N Rarity
Todoroki the Earthbolt Star
N Rarity
Todoroki the Earthbolt Star
N Rarity
Todoroki the Earthbolt Star
EARTH 6
Todoroki the Earthbolt Star
  • ATK:

  • 2100

  • DEF:

  • 0


You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.

N Rarity
Jack's Knight
N Rarity
Jack's Knight
N Rarity
Jack's Knight
LIGHT 5
Jack's Knight
  • ATK:

  • 1900

  • DEF:

  • 1000


A strong master swordsman. His loyalty is to justice, his duty to protect the weak.

 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
 Rarity
"A Case for K9"
Spell Continuous
"A Case for K9"

    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.

    N Rarity
    Battleguard Echoes
    N Rarity
    Battleguard Echoes
    N Rarity
    Battleguard Echoes
    Spell Continuous
    Battleguard Echoes

      When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.

      N Rarity
      Feast of the Wild LV5
      N Rarity
      Feast of the Wild LV5
      N Rarity
      Feast of the Wild LV5
      Spell Normal
      Feast of the Wild LV5

        Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.

         Rarity
        K9-X Forced Release
         Rarity
        K9-X Forced Release
         Rarity
        K9-X Forced Release
        Spell Quick
        K9-X Forced Release

          During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.

          UR Rarity
          Lightning Storm
          UR Rarity
          Lightning Storm
          UR Rarity
          Lightning Storm
          Spell Normal
          Lightning Storm

            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.



            Tag(s):

            UR Rarity
            One for One
            UR Rarity
            One for One
            UR Rarity
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

              N Rarity
              Phoenix Gearblade
              N Rarity
              Phoenix Gearblade
              N Rarity
              Phoenix Gearblade
              Spell Equip
              Phoenix Gearblade

                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.

                N Rarity
                Polymerization
                N Rarity
                Polymerization
                N Rarity
                Polymerization
                Spell Normal
                Polymerization

                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                  Extra Deck

                  R Rarity
                  Idaten the Conqueror Star
                  R Rarity
                  Idaten the Conqueror Star
                  R Rarity
                  Idaten the Conqueror Star
                  LIGHT 10
                  Idaten the Conqueror Star
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.

                  SR Rarity
                  Raijin the Breakbolt Star
                  SR Rarity
                  Raijin the Breakbolt Star
                  SR Rarity
                  Raijin the Breakbolt Star
                  LIGHT 10
                  Raijin the Breakbolt Star
                  • ATK:

                  • 3000

                  • DEF:

                  • 2200


                  1 Level 5 or higher LIGHT Warrior monster + 1 EARTH Warrior monster If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles a monster without a Level, any battle damage this card inflicts to your opponent is doubled. During the End Phase, if this card is in the GY because it was destroyed by battle or card effect and sent there this turn: You can target 2 Level 7 or lower Warrior monsters in your GY; Special Summon them. You can only use this effect of "Raijin the Breakbolt Star" once per turn.

                  R Rarity
                  Shura the Combat Star
                  R Rarity
                  Shura the Combat Star
                  R Rarity
                  Shura the Combat Star
                  DARK 12
                  Shura the Combat Star
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)

                  UR Rarity
                  Isolde, Two Tales of the Noble Knights
                  UR Rarity
                  Isolde, Two Tales of the Noble Knights
                  UR Rarity
                  Isolde, Two Tales of the Noble Knights
                  LIGHT
                  Isolde, Two Tales of the Noble Knights
                  • ATK:

                  • 1600

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.

                  UR Rarity
                  Chronomaly Vimana
                  UR Rarity
                  Chronomaly Vimana
                  UR Rarity
                  Chronomaly Vimana
                  LIGHT
                  Chronomaly Vimana
                  • ATK:

                  • 2300

                  • DEF:

                  • 2600


                  2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.

                  UR Rarity
                  Constellar Pleiades
                  UR Rarity
                  Constellar Pleiades
                  UR Rarity
                  Constellar Pleiades
                  LIGHT
                  Constellar Pleiades
                  • ATK:

                  • 2500

                  • DEF:

                  • 1500


                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.

                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  LIGHT
                  Divine Arsenal AA-ZEUS - Sky Thunder
                  • ATK:

                  • 3000

                  • DEF:

                  • 3000


                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                  Tag(s):

                   Rarity
                  K9-17 "Ripper"
                   Rarity
                  K9-17 "Ripper"
                   Rarity
                  K9-17 "Ripper"
                  WIND
                  K9-17 "Ripper"
                  • ATK:

                  • 2300

                  • DEF:

                  • 1800


                  2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.

                   Rarity
                  K9-X "Werewolf"
                   Rarity
                  K9-X "Werewolf"
                   Rarity
                  K9-X "Werewolf"
                  LIGHT
                  K9-X "Werewolf"
                  • ATK:

                  • 3300

                  • DEF:

                  • 2500


                  2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.

                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  UR Rarity
                  Super Starslayer TY-PHON - Sky Crisis
                  DARK
                  Super Starslayer TY-PHON - Sky Crisis
                  • ATK:

                  • 2900

                  • DEF:

                  • 2900


                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                  Need 25 UR

                   Rarity
                  K9-17 Izuna3 card
                   Rarity
                  K9-66a Jokul2 card
                   Rarity
                  K9-66b Lantern1 card
                   Rarity
                  K9-ØØ Lupis1 card
                  UR Rarity
                  Guardian Chimera1 card
                  UR Rarity
                  Isolde, Two Tales of the Noble Knights1 card
                  UR Rarity
                  Chaos Angel1 card
                  UR Rarity
                  Arc Rebellion Xyz Dragon1 card
                  UR Rarity
                  Constellar Pleiades1 card
                  UR Rarity
                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                   Rarity
                  K9-17 "Ripper"2 card
                   Rarity
                  K9-X "Werewolf"1 card
                  UR Rarity
                  Number F0: Utopic Future Zexal1 card
                  UR Rarity
                  D/D/D Deviser King Deus Machinex1 card
                   Rarity
                  "A Case for K9"3 card
                   Rarity
                  K9-X Forced Release1 card
                  UR Rarity
                  Lightning Storm2 card
                  UR Rarity
                  One for One1 card

                  Main: 40 Extra: 15

                  N Rarity
                  2 cardBattleguard Cadet
                  N Rarity
                  2 cardBattleguard Cadet
                  Battleguard Cadet
                  EARTH 1
                  Battleguard Cadet
                  • ATK:

                  • 50

                  • DEF:

                  • 100


                  All "Battleguard" monsters you control gain 500 ATK. You can only use each of the following effects of "Battleguard Cadet" once per turn. If this card is Normal or Special Summoned: You can add 1 "Feast of the Wild LV5" from your Deck to your hand. You can Tribute this card; Special Summon 1 Level 8 Warrior monster from your hand.


                  N Rarity
                  2 cardHayate the Earth Star
                  N Rarity
                  2 cardHayate the Earth Star
                  Hayate the Earth Star
                  EARTH 5
                  Hayate the Earth Star
                  • ATK:

                  • 2100

                  • DEF:

                  • 0


                  If only your opponent controls a monster, or if you control a LIGHT monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 LIGHT Warrior monster from your hand. You can only use this effect of "Hayate the Earth Star" once per turn. Once per turn, when your Warrior monster is targeted for an attack: You can make this card lose exactly 500 ATK, and if you do, negate the attack.


                  R Rarity
                  3 cardJoker's Knight
                  R Rarity
                  3 cardJoker's Knight
                  Joker's Knight
                  LIGHT 5
                  Joker's Knight
                  • ATK:

                  • 2000

                  • DEF:

                  • 1400


                  You can send 1 "Queen's Knight", "King's Knight", or "Jack's Knight" from your Deck to the GY; Special Summon this card from your hand, and if you do, this card's name becomes the sent monster's name until the End Phase. During the End Phase, if this card is in your GY: You can target 1 other LIGHT Warrior monster in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use each effect of "Joker's Knight" once per turn.


                   Rarity
                  3 cardK9-17 Izuna
                   Rarity
                  3 cardK9-17 Izuna
                  K9-17 Izuna
                  EARTH 5
                  K9-17 Izuna
                  • ATK:

                  • 2100

                  • DEF:

                  • 1600


                  If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-17 Izuna" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "K9" card from your Deck to the GY, except "K9-17 Izuna".


                   Rarity
                  2 cardK9-66a Jokul
                   Rarity
                  2 cardK9-66a Jokul
                  K9-66a Jokul
                  DARK 5
                  K9-66a Jokul
                  • ATK:

                  • 2000

                  • DEF:

                  • 1900


                  If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66a Jokul" once per turn. You can reveal this card and 1 other Level 5 monster in your hand; Special Summon both, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 non-Aqua "K9" monster from your Deck to your hand.


                   Rarity
                  1 cardK9-66b Lantern
                   Rarity
                  1 cardK9-66b Lantern
                  K9-66b Lantern
                  DARK 5
                  K9-66b Lantern
                  • ATK:

                  • 2000

                  • DEF:

                  • 1900


                  If your opponent has 2 or more cards in their hand, you can Normal Summon this card without Tributing. You can only use each of the following effects of "K9-66b Lantern" once per turn. If this card is in your hand: You can target 1 Level 5 non-Pyro "K9" monster in your GY; Special Summon both it and this card, but they cannot be used as material for the Xyz Summon of a LIGHT monster. During your Main Phase: You can add 1 "K9" Spell/Trap from your Deck to your hand.


                   Rarity
                  1 cardK9-ØØ Lupis
                   Rarity
                  1 cardK9-ØØ Lupis
                  K9-ØØ Lupis
                  EARTH 5
                  K9-ØØ Lupis
                  • ATK:

                  • 2300

                  • DEF:

                  • 200


                  An Xyz Monster that has this card as material gains this effect. ● Your opponent cannot target this card with card effects. You can only use each of the following effects of "K9-ØØ Lupis" once per turn. During the Main Phase, if your opponent has activated a monster effect in the hand or GY this turn (Quick Effect): You can Special Summon this card from your hand or GY, but banish it when it leaves the field. During your opponent's turn, you can (Quick Effect): Immediately after this effect resolves, Xyz Summon using this card you control.


                  N Rarity
                  1 cardKaiki the Unity Star
                  N Rarity
                  1 cardKaiki the Unity Star
                  Kaiki the Unity Star
                  LIGHT 5
                  Kaiki the Unity Star
                  • ATK:

                  • 1000

                  • DEF:

                  • 2100


                  If this card is Special Summoned (except during the Damage Step): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. During your opponent's turn, if this card is in your GY and you control a Level 5 or higher Warrior monster whose current ATK is different from its original ATK (Quick Effect): You can Special Summon this card. You can only use each effect of "Kaiki the Unity Star" once per turn.


                  SR Rarity
                  2 cardKing of the Swamp
                  SR Rarity
                  2 cardKing of the Swamp
                  King of the Swamp
                  WATER 3
                  King of the Swamp
                  • ATK:

                  • 500

                  • DEF:

                  • 1100


                  This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. You can discard this card to the Graveyard; add 1 "Polymerization" from your Deck to your hand.


                  R Rarity
                  1 cardOverlay Booster
                  R Rarity
                  1 cardOverlay Booster
                  Overlay Booster
                  LIGHT 5
                  Overlay Booster
                  • ATK:

                  • 2000

                  • DEF:

                  • 0


                  If you control a monster with 2000 or more ATK, you can Special Summon this card (from your hand) in face-up Defense Position. You can only Special Summon "Overlay Booster" once per turn this way. During your turn, except the turn this card was sent to the Graveyard: You can banish this card from your Graveyard, then target 1 face-up Xyz Monster you control that has Xyz Material; it gains 500 ATK for each Xyz Material attached to it.


                  SR Rarity
                  1 cardShield of the Millennium Dynasty
                  SR Rarity
                  1 cardShield of the Millennium Dynasty
                  Shield of the Millennium Dynasty
                  EARTH 5
                  Shield of the Millennium Dynasty
                  • ATK:

                  • 0

                  • DEF:

                  • 3000


                  Cannot be destroyed by Spell/Trap effects. You can only use each of the following effects of "Shield of the Millennium Dynasty" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium Ankh" from your Deck to your hand.


                  N Rarity
                  3 cardTenma the Sky Star
                  N Rarity
                  3 cardTenma the Sky Star
                  Tenma the Sky Star
                  LIGHT 5
                  Tenma the Sky Star
                  • ATK:

                  • 2100

                  • DEF:

                  • 1000


                  If only your opponent controls a monster, or if you control an EARTH monster, you can Normal Summon this card without Tributing. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 EARTH Warrior monster from your hand. You can only use this effect of "Tenma the Sky Star" once per turn. Once per turn, when your opponent activates a card or effect that targets a Warrior monster you control (Quick Effect): You can make this card lose exactly 500 ATK, and if you do, negate the activation, and if you do that, destroy that card.


                  N Rarity
                  2 cardTodoroki the Earthbolt Star
                  N Rarity
                  2 cardTodoroki the Earthbolt Star
                  Todoroki the Earthbolt Star
                  EARTH 6
                  Todoroki the Earthbolt Star
                  • ATK:

                  • 2100

                  • DEF:

                  • 0


                  You can Special Summon this card (from your hand) by sending 1 other monster from your hand to the GY, but this card loses 500 ATK. You can only Special Summon "Todoroki the Earthbolt Star" once per turn this way. During the Battle Phase (Quick Effect): You can pay 500 LP; Fusion Summon 1 Warrior Fusion Monster from your Extra Deck, using monsters from your hand or field as material. You can only use this effect of "Todoroki the Earthbolt Star" once per turn.


                  N Rarity
                  1 cardJack's Knight
                  N Rarity
                  1 cardJack's Knight
                  Jack's Knight
                  LIGHT 5
                  Jack's Knight
                  • ATK:

                  • 1900

                  • DEF:

                  • 1000


                  A strong master swordsman. His loyalty is to justice, his duty to protect the weak.


                   Rarity
                  3 card"A Case for K9"
                   Rarity
                  3 card"A Case for K9"
                  "A Case for K9"
                  Spell Continuous
                  "A Case for K9"

                    When this card is activated: You can add 1 "K9" monster from your Deck to your hand. "K9" monsters you control gain 900 ATK during any turn in which your opponent has activated a monster effect in the hand or GY. If this card in the Spell & Trap Zone is destroyed by card effect: You can Set 1 "K9" Quick-Play Spell from your Deck or GY. You can only use this effect of ""A Case for K9"" once per turn. You can only activate 1 ""A Case for K9"" per turn.


                    N Rarity
                    3 cardBattleguard Echoes
                    N Rarity
                    3 cardBattleguard Echoes
                    Battleguard Echoes
                    Spell Continuous
                    Battleguard Echoes

                      When this card is activated: You can add 1 Level 5 EARTH Warrior monster from your Deck to your hand, then discard 1 card. Once per turn, if a monster(s) is returned from the field to the hand, even during the Damage Step: You can activate 1 of these effects; ● Add 1 "Battleguard Rage" or "Battleguard Howling" from your Deck to your hand. ● Change 1 face-up monster on the field to face-down Defense Position. You can only activate 1 "Battleguard Echoes" per turn.


                      N Rarity
                      3 cardFeast of the Wild LV5
                      N Rarity
                      3 cardFeast of the Wild LV5
                      Feast of the Wild LV5
                      Spell Normal
                      Feast of the Wild LV5

                        Special Summon up to 2 Level 5 Warrior-Type monsters from your hand and/or Graveyard, but their effects are negated, also, for the rest of this turn, they cannot attack.


                         Rarity
                        1 cardK9-X Forced Release
                         Rarity
                        1 cardK9-X Forced Release
                        K9-X Forced Release
                        Spell Quick
                        K9-X Forced Release

                          During the Main Phase: Target 1 "K9" Xyz Monster you control; Special Summon from your Extra Deck, 1 "K9" Xyz Monster with a different name, by using that monster you control (this is treated as an Xyz Summon, transfer its materials to the Summoned monster), then you can destroy 1 card your opponent controls. At the end of the Battle Phase, if your "K9" monster battled this turn: You can Set this card from your GY. You can only use each effect of "K9-X Forced Release" once per turn.


                          UR Rarity
                          2 cardLightning Storm
                          UR Rarity
                          2 cardLightning Storm
                          Lightning Storm
                          Spell Normal
                          Lightning Storm

                            If you control no face-up cards: Activate 1 of these effects; ● Destroy all Attack Position monsters your opponent controls. ● Destroy all Spells and Traps your opponent controls. You can only activate 1 "Lightning Storm" per turn.




                            Tag(s):

                            UR Rarity
                            1 cardOne for One
                            UR Rarity
                            1 cardOne for One
                            One for One
                            Spell Normal
                            One for One

                              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.


                              N Rarity
                              1 cardPhoenix Gearblade
                              N Rarity
                              1 cardPhoenix Gearblade
                              Phoenix Gearblade
                              Spell Equip
                              Phoenix Gearblade

                                Equip only to a Warrior or FIRE monster. It gains 300 ATK. At the end of the Damage Step, if the equipped monster attacked: You can send this card to the GY; during this Battle Phase, each of your Warrior monsters and FIRE monsters can make a second attack. If this card is sent to the GY, or banished, to activate a monster effect: You can add this card to your hand. You can only use this effect of "Phoenix Gearblade" once per turn.


                                N Rarity
                                1 cardPolymerization
                                N Rarity
                                1 cardPolymerization
                                Polymerization
                                Spell Normal
                                Polymerization

                                  Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                  R Rarity
                                  1 cardDenial Deity Dotan
                                  R Rarity
                                  1 cardDenial Deity Dotan
                                  Denial Deity Dotan
                                  LIGHT 10
                                  Denial Deity Dotan
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2800


                                  1 LIGHT monster + 2 monsters, except on the field or in the GY This Fusion Summoned card cannot be destroyed by battle. As long as no monsters on your field or GY share an original name with any monster on your opponent's field or GY, monsters you control cannot be destroyed by card effects. You can send from your hand, Deck, or Extra Deck to the GY, 1 monster with the same original name as a monster on your opponent's field or GY, then target 1 monster on their field or GY; banish it.


                                  UR Rarity
                                  1 cardGuardian Chimera
                                  UR Rarity
                                  1 cardGuardian Chimera
                                  Guardian Chimera
                                  DARK 9
                                  Guardian Chimera
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 3300


                                  3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                  R Rarity
                                  1 cardIdaten the Conqueror Star
                                  R Rarity
                                  1 cardIdaten the Conqueror Star
                                  Idaten the Conqueror Star
                                  LIGHT 10
                                  Idaten the Conqueror Star
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2200


                                  2 Level 5 or higher Warrior monsters If this card is Fusion Summoned: You can add 1 Level 5 Warrior monster from your Deck to your hand. You can only use this effect of "Idaten the Conqueror Star" once per turn. Once per turn: You can discard any number of cards; this card gains 200 ATK for each card discarded. Once per battle, during damage calculation, if this card battles an opponent's monster with an equal or lower Level (Quick Effect): You can make that opponent's monster's ATK 0 during that damage calculation only.


                                  R Rarity
                                  1 cardShura the Combat Star
                                  R Rarity
                                  1 cardShura the Combat Star
                                  Shura the Combat Star
                                  DARK 12
                                  Shura the Combat Star
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  "Idaten the Conqueror Star" + 1 Level 5 or higher Warrior monster Once per turn, during the Battle Phase (Quick Effect): You can make the ATK of all face-up monsters your opponent currently controls 0. Once per battle, if a monster battles another monster, during damage calculation (Quick Effect): You can make each battling monster gain ATK equal to its own Level x 200, during that damage calculation only. If this Fusion Summoned card you control is destroyed by an opponent's card and sent to your GY: You can Special Summon 1 "Idaten the Conqueror Star" from your Extra Deck. (This is treated as a Fusion Summon.)


                                  UR Rarity
                                  1 cardIsolde, Two Tales of the Noble Knights
                                  UR Rarity
                                  1 cardIsolde, Two Tales of the Noble Knights
                                  Isolde, Two Tales of the Noble Knights
                                  LIGHT
                                  Isolde, Two Tales of the Noble Knights
                                  • ATK:

                                  • 1600

                                  • LINK-2

                                  Link Arrow:

                                  Bottom-Left

                                  Bottom-Right


                                  2 Warrior monsters If this card is Link Summoned: You can add 1 Warrior monster from your Deck to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with that name, nor activate their monster effects. You can send any number of Equip Spells with different names from your Deck to the GY; Special Summon 1 Warrior monster from your Deck, whose Level equals the number of cards sent to the GY. You can only use each effect of "Isolde, Two Tales of the Noble Knights" once per turn.


                                  UR Rarity
                                  1 cardChaos Angel
                                  UR Rarity
                                  1 cardChaos Angel
                                  Chaos Angel
                                  DARK 10
                                  Chaos Angel
                                  • ATK:

                                  • 3500

                                  • DEF:

                                  • 2800


                                  1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                  UR Rarity
                                  1 cardArc Rebellion Xyz Dragon
                                  UR Rarity
                                  1 cardArc Rebellion Xyz Dragon
                                  Arc Rebellion Xyz Dragon
                                  DARK
                                  Arc Rebellion Xyz Dragon
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 2500


                                  3 Level 5 monsters This Xyz Summoned card cannot be destroyed by card effects. You can detach 1 material from this card; this card gains ATK equal to the total original ATK of all other monsters on the field, then, if this card has a DARK Xyz Monster as material, negate the effects of all other face-up monsters on the field. After this effect resolves, you cannot declare attacks with other monsters for the rest of this turn. You can only use this effect of "Arc Rebellion Xyz Dragon" once per turn.


                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  UR Rarity
                                  1 cardConstellar Pleiades
                                  Constellar Pleiades
                                  LIGHT
                                  Constellar Pleiades
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                  SR Rarity
                                  1 cardD/D/D Marksman King Tell
                                  SR Rarity
                                  1 cardD/D/D Marksman King Tell
                                  D/D/D Marksman King Tell
                                  DARK
                                  D/D/D Marksman King Tell
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2000


                                  2 Level 5 monsters You can also Xyz Summon this card by using a Rank 4 "D/D/D" Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) Once per turn, during either player's turn, if you took any effect damage this turn: You can detach 1 Xyz Material from this card, then target 1 face-up monster on the field; it loses 1000 ATK and DEF, and if it does, inflict 1000 damage to your opponent. If this card is sent from the field to the Graveyard: You can send 1 "D/D" or "Dark Contract" card from your Deck to the Graveyard.


                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR Rarity
                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                   Rarity
                                  2 cardK9-17 "Ripper"
                                   Rarity
                                  2 cardK9-17 "Ripper"
                                  K9-17 "Ripper"
                                  WIND
                                  K9-17 "Ripper"
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 1800


                                  2 Level 5 monsters You can detach 1 material from this card; add 1 "K9" card from your Deck to your hand, then if your opponent has activated a monster effect this turn, you can Set 1 "K9" Quick-Play Spell from your Deck or GY. When your opponent activates a monster effect in the hand or GY (Quick Effect): You can detach 1 material from this card; negate that effect. You can only use each effect of "K9-17 "Ripper"" once per turn.


                                   Rarity
                                  1 cardK9-X "Werewolf"
                                   Rarity
                                  1 cardK9-X "Werewolf"
                                  K9-X "Werewolf"
                                  LIGHT
                                  K9-X "Werewolf"
                                  • ATK:

                                  • 3300

                                  • DEF:

                                  • 2500


                                  2 Level 9 monsters While this card has material, it can attack a number of times each Battle Phase, up to the number of materials attached to it. When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card, then activate this effect depending on whose turn it is; ● Yours: Banish up to 1 card each from your opponent's field and GY. ● Opponent's: Look at your opponent's hand and banish 1 card from it face-up, until the End Phase. You can only use this effect of "K9-X "Werewolf"" once per turn.


                                  UR Rarity
                                  1 cardNumber F0: Utopic Future Zexal
                                  UR Rarity
                                  1 cardNumber F0: Utopic Future Zexal
                                  Number F0: Utopic Future Zexal
                                  LIGHT
                                  Number F0: Utopic Future Zexal
                                  • ATK:

                                  • 0

                                  • DEF:

                                  • 0


                                  2 Xyz Monsters with the same Rank (This card's original Rank is always treated as 1.) Gains ATK/DEF equal to the combined Ranks of all Xyz Monsters you control and in your opponent's GY x 500. Your opponent's monsters cannot target monsters for attacks, except this one, also your opponent cannot target other cards on the field with card effects. Once per turn, when your opponent activates a card or effect on the field (Quick Effect): You can detach 1 material from this card; take control of 1 monster your opponent controls, also for the rest of this turn, this card cannot be destroyed by battle or card effects.


                                  UR Rarity
                                  1 cardD/D/D Deviser King Deus Machinex
                                  UR Rarity
                                  1 cardD/D/D Deviser King Deus Machinex
                                  D/D/D Deviser King Deus Machinex
                                  DARK10
                                  D/D/D Deviser King Deus Machinex
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  [ Pendulum Effect ] While you have a card in your other Pendulum Zone: You can target 1 Pendulum Monster you control or in your GY; Special Summon the card in your other Pendulum Zone, and if you do, place that targeted Pendulum Monster in your Pendulum Zone. You can only use this effect of "D/D/D Deviser King Deus Machinex" once per turn. [ Monster Effect ] 2 Level 10 Fiend monsters You can also Xyz Summon this card by using a "D/D/D" monster you control as material. (Transfer its materials to this card.) You can only control 1 "D/D/D Deviser King Deus Machinex" in your Monster Zone. Once per Chain, when a Monster Card your opponent controls activates its effect (Quick Effect): You can either detach 2 materials from this card, or destroy 1 "Dark Contract" card you control, and if you do, attach that opponent's card to this card as material. Once per turn, during your Standby Phase: You can place this card in your Pendulum Zone.


                                  master-duel
                                  Mekk-Knights
                                  5







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