Morganite Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Fossil Dyna Pachycephalo
SR Rarity
Fossil Dyna Pachycephalo
SR Rarity
Fossil Dyna Pachycephalo
EARTH 4
Fossil Dyna Pachycephalo
  • ATK:

  • 1200

  • DEF:

  • 1300


If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.

UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
UR Rarity
Inspector Boarder
LIGHT 4
Inspector Boarder
  • ATK:

  • 2000

  • DEF:

  • 2000


Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)

 Rarity
Morgana the Witch of Eyes
 Rarity
Morgana the Witch of Eyes
 Rarity
Morgana the Witch of Eyes
DARK 4
Morgana the Witch of Eyes
  • ATK:

  • 1500

  • DEF:

  • 2100


(This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.

 Rarity
Guilt-Gripping Morganite
 Rarity
Guilt-Gripping Morganite
 Rarity
Guilt-Gripping Morganite
Spell Normal
Guilt-Gripping Morganite

    For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.

    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    SR Rarity
    Pot of Desires
    Spell Normal
    Pot of Desires

      Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



      Tag(s):

      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      SR Rarity
      Pot of Duality
      Spell Normal
      Pot of Duality

        Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.



        Tag(s):

        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        SR Rarity
        Pot of Extravagance
        Spell Normal
        Pot of Extravagance

          At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



          Tag(s):

           Rarity
          Seventh Tachyon
           Rarity
          Seventh Tachyon
           Rarity
          Seventh Tachyon
          Spell Normal
          Seventh Tachyon

            Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

            SR Rarity
            Succumbing-Song Morganite
            SR Rarity
            Succumbing-Song Morganite
            SR Rarity
            Succumbing-Song Morganite
            Spell Normal
            Succumbing-Song Morganite

              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

              UR Rarity
              Time-Tearing Morganite
              UR Rarity
              Time-Tearing Morganite
              UR Rarity
              Time-Tearing Morganite
              Spell Normal
              Time-Tearing Morganite

                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                SR Rarity
                Skill Drain
                SR Rarity
                Skill Drain
                SR Rarity
                Skill Drain
                Trap Continuous
                Skill Drain

                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  UR Rarity
                  Solemn Judgment
                  Trap Counter
                  Solemn Judgment

                    When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                    Tag(s):

                    UR Rarity
                    Solemn Strike
                    UR Rarity
                    Solemn Strike
                    UR Rarity
                    Solemn Strike
                    Trap Counter
                    Solemn Strike

                      When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                      Tag(s):

                      SR Rarity
                      Solemn Warning
                      SR Rarity
                      Solemn Warning
                      SR Rarity
                      Solemn Warning
                      Trap Counter
                      Solemn Warning

                        When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                        Tag(s):

                        UR Rarity
                        There Can Be Only One
                        UR Rarity
                        There Can Be Only One
                        UR Rarity
                        There Can Be Only One
                        Trap Continuous
                        There Can Be Only One

                          Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                          Extra Deck

                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          UR Rarity
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

                          R Rarity
                          Number 104: Masquerade
                          R Rarity
                          Number 104: Masquerade
                          R Rarity
                          Number 104: Masquerade
                          LIGHT
                          Number 104: Masquerade
                          • ATK:

                          • 2700

                          • DEF:

                          • 1200


                          3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.

                          SR Rarity
                          Number 106: Giant Hand
                          SR Rarity
                          Number 106: Giant Hand
                          SR Rarity
                          Number 106: Giant Hand
                          EARTH
                          Number 106: Giant Hand
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.

                          Need 46 UR

                          UR Rarity
                          Inspector Boarder1 card
                           Rarity
                          Morgana the Witch of Eyes3 card
                          UR Rarity
                          Thunder King Rai-Oh2 card
                          UR Rarity
                          Ace★Spades Speculation1 card
                          UR Rarity
                          Garura, Wings of Resonant Life2 card
                          UR Rarity
                          Super Starslayer TY-PHON - Sky Crisis1 card
                           Rarity
                          Guilt-Gripping Morganite1 card
                          UR Rarity
                          Necrovalley1 card
                          UR Rarity
                          Seventh Ascension3 card
                           Rarity
                          Seventh Tachyon3 card
                          UR Rarity
                          Super Polymerization3 card
                          UR Rarity
                          Time-Tearing Morganite2 card
                          UR Rarity
                          Crackdown3 card
                           Rarity
                          Dominus Impulse3 card
                           Rarity
                          Dominus Purge3 card
                          UR Rarity
                          Infinite Impermanence3 card
                          UR Rarity
                          Iron Thunder3 card
                          UR Rarity
                          Solemn Judgment2 card
                          UR Rarity
                          Solemn Strike2 card
                           Rarity
                          Songs of the Dominators3 card
                          UR Rarity
                          There Can Be Only One1 card

                          Main: 60 Extra: 15

                          SR Rarity
                          3 cardBarrier Statue of the Drought
                          SR Rarity
                          3 cardBarrier Statue of the Drought
                          Barrier Statue of the Drought
                          EARTH 4
                          Barrier Statue of the Drought
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          No monsters can be Special Summoned, except for EARTH monsters.




                          Tag(s):

                          SR Rarity
                          2 cardBarrier Statue of the Torrent
                          SR Rarity
                          2 cardBarrier Statue of the Torrent
                          Barrier Statue of the Torrent
                          WATER 4
                          Barrier Statue of the Torrent
                          • ATK:

                          • 1000

                          • DEF:

                          • 1000


                          Neither player can Special Summon monsters, except WATER monsters.




                          Tag(s):

                          SR Rarity
                          1 cardFossil Dyna Pachycephalo
                          SR Rarity
                          1 cardFossil Dyna Pachycephalo
                          Fossil Dyna Pachycephalo
                          EARTH 4
                          Fossil Dyna Pachycephalo
                          • ATK:

                          • 1200

                          • DEF:

                          • 1300


                          If this card is flipped face-up: Destroy all Special Summoned monsters on the field. Neither player can Special Summon monsters.


                          R Rarity
                          2 cardGravekeeper's Commandant
                          R Rarity
                          2 cardGravekeeper's Commandant
                          Gravekeeper's Commandant
                          EARTH 4
                          Gravekeeper's Commandant
                          • ATK:

                          • 1600

                          • DEF:

                          • 1500


                          You can discard this card to the Graveyard; add 1 "Necrovalley" from your Deck to your hand.


                          UR Rarity
                          1 cardInspector Boarder
                          UR Rarity
                          1 cardInspector Boarder
                          Inspector Boarder
                          LIGHT 4
                          Inspector Boarder
                          • ATK:

                          • 2000

                          • DEF:

                          • 2000


                          Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                          SR Rarity
                          1 cardKing Tiger Wanghu
                          SR Rarity
                          1 cardKing Tiger Wanghu
                          King Tiger Wanghu
                          EARTH 4
                          King Tiger Wanghu
                          • ATK:

                          • 1700

                          • DEF:

                          • 1000


                          When a monster(s) with 1400 or less ATK is Normal Summoned or Special Summoned: Destroy those monsters with 1400 or less ATK. This card must be face-up on the field to activate and to resolve this effect.


                           Rarity
                          3 cardMorgana the Witch of Eyes
                           Rarity
                          3 cardMorgana the Witch of Eyes
                          Morgana the Witch of Eyes
                          DARK 4
                          Morgana the Witch of Eyes
                          • ATK:

                          • 1500

                          • DEF:

                          • 2100


                          (This card is always treated as a "Morganite" card.) When an opponent's monster declares an attack: You can banish 1 "Morganite" Spell from your GY; negate that attack. You can only use each of the following effects of "Morgana the Witch of Eyes" once per turn. If this card is Normal or Special Summoned: You can add 1 "Morganite" Spell from your Deck to your hand. If you have 3 or more "Morganite" Spells with different names in your GY and/or banishment: You can change the ATK of all face-up monsters your opponent controls to 0.


                          UR Rarity
                          2 cardThunder King Rai-Oh
                          UR Rarity
                          2 cardThunder King Rai-Oh
                          Thunder King Rai-Oh
                          LIGHT 4
                          Thunder King Rai-Oh
                          • ATK:

                          • 1900

                          • DEF:

                          • 800


                          Neither player can add cards from their Deck to their hand except by drawing them. During either player's turn, when your opponent would Special Summon exactly 1 monster: You can send this face-up card to the Graveyard; negate the Special Summon, and if you do, destroy it.


                           Rarity
                          1 cardGuilt-Gripping Morganite
                           Rarity
                          1 cardGuilt-Gripping Morganite
                          Guilt-Gripping Morganite
                          Spell Normal
                          Guilt-Gripping Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● You can Normal Summon Level 5 or higher monsters without Tributing. ● You do not pay LP to activate Spell/Trap Cards. You can banish this card from your GY, then reveal 1 "Morganite" card in your hand; place the revealed card on the bottom of the Deck, then draw 1 card.


                            UR Rarity
                            1 cardNecrovalley
                            UR Rarity
                            1 cardNecrovalley
                            Necrovalley
                            Spell Field
                            Necrovalley

                              All "Gravekeeper's" monsters gain 500 ATK and DEF. Cards in the Graveyard cannot be banished. Negate any card effect that would move a card in the Graveyard to a different place. Negate any card effect that changes Types or Attributes in the Graveyard.


                              SR Rarity
                              1 cardPot of Desires
                              SR Rarity
                              1 cardPot of Desires
                              Pot of Desires
                              Spell Normal
                              Pot of Desires

                                Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                Tag(s):

                                SR Rarity
                                1 cardPot of Duality
                                SR Rarity
                                1 cardPot of Duality
                                Pot of Duality
                                Spell Normal
                                Pot of Duality

                                  Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                  Tag(s):

                                  SR Rarity
                                  1 cardPot of Extravagance
                                  SR Rarity
                                  1 cardPot of Extravagance
                                  Pot of Extravagance
                                  Spell Normal
                                  Pot of Extravagance

                                    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                                    Tag(s):

                                    UR Rarity
                                    3 cardSeventh Ascension
                                    UR Rarity
                                    3 cardSeventh Ascension
                                    Seventh Ascension
                                    Spell Normal
                                    Seventh Ascension

                                      Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.


                                       Rarity
                                      3 cardSeventh Tachyon
                                       Rarity
                                      3 cardSeventh Tachyon
                                      Seventh Tachyon
                                      Spell Normal
                                      Seventh Tachyon

                                        Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                                        SR Rarity
                                        3 cardSuccumbing-Song Morganite
                                        SR Rarity
                                        3 cardSuccumbing-Song Morganite
                                        Succumbing-Song Morganite
                                        Spell Normal
                                        Succumbing-Song Morganite

                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.


                                          UR Rarity
                                          3 cardSuper Polymerization
                                          UR Rarity
                                          3 cardSuper Polymerization
                                          Super Polymerization
                                          Spell Quick
                                          Super Polymerization

                                            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                            Tag(s):

                                            UR Rarity
                                            2 cardTime-Tearing Morganite
                                            UR Rarity
                                            2 cardTime-Tearing Morganite
                                            Time-Tearing Morganite
                                            Spell Normal
                                            Time-Tearing Morganite

                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                              UR Rarity
                                              3 cardCrackdown
                                              UR Rarity
                                              3 cardCrackdown
                                              Crackdown
                                              Trap Continuous
                                              Crackdown

                                                Activate by targeting 1 face-up monster your opponent controls; take control of that monster. While you control that monster, it cannot attack or activate effects. When that monster leaves the field, destroy this card.




                                                Tag(s):

                                                 Rarity
                                                3 cardDominus Impulse
                                                 Rarity
                                                3 cardDominus Impulse
                                                Dominus Impulse
                                                Trap Normal
                                                Dominus Impulse

                                                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                   Rarity
                                                  3 cardDominus Purge
                                                   Rarity
                                                  3 cardDominus Purge
                                                  Dominus Purge
                                                  Trap Normal
                                                  Dominus Purge

                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that adds a card(s) from the Deck to the hand: Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of DARK, WATER, and FIRE monsters for the rest of this Duel. You can only activate 1 "Dominus Purge" per turn.


                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    UR Rarity
                                                    3 cardInfinite Impermanence
                                                    Infinite Impermanence
                                                    Trap Normal
                                                    Infinite Impermanence

                                                      Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                      UR Rarity
                                                      3 cardIron Thunder
                                                      UR Rarity
                                                      3 cardIron Thunder
                                                      Iron Thunder
                                                      Trap Counter
                                                      Iron Thunder

                                                        When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                                        SR Rarity
                                                        1 cardSkill Drain
                                                        SR Rarity
                                                        1 cardSkill Drain
                                                        Skill Drain
                                                        Trap Continuous
                                                        Skill Drain

                                                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                          UR Rarity
                                                          2 cardSolemn Judgment
                                                          UR Rarity
                                                          2 cardSolemn Judgment
                                                          Solemn Judgment
                                                          Trap Counter
                                                          Solemn Judgment

                                                            When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                            Tag(s):

                                                            UR Rarity
                                                            2 cardSolemn Strike
                                                            UR Rarity
                                                            2 cardSolemn Strike
                                                            Solemn Strike
                                                            Trap Counter
                                                            Solemn Strike

                                                              When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                              Tag(s):

                                                              SR Rarity
                                                              2 cardSolemn Warning
                                                              SR Rarity
                                                              2 cardSolemn Warning
                                                              Solemn Warning
                                                              Trap Counter
                                                              Solemn Warning

                                                                When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                                Tag(s):

                                                                 Rarity
                                                                3 cardSongs of the Dominators
                                                                 Rarity
                                                                3 cardSongs of the Dominators
                                                                Songs of the Dominators
                                                                Trap Normal
                                                                Songs of the Dominators

                                                                  If you have no monsters in your GY, you can activate this card from your hand. When your opponent activates a monster effect on the field: Negate that effect, then if you have a Trap in your GY, you can add 1 "Dominus" card from your Deck to your hand. If you activated this card from your hand, you cannot activate the effects of monsters in your hand, GY, and banishment, until the end of the next turn. You can only activate 1 "Songs of the Dominators" per turn.


                                                                  UR Rarity
                                                                  1 cardThere Can Be Only One
                                                                  UR Rarity
                                                                  1 cardThere Can Be Only One
                                                                  There Can Be Only One
                                                                  Trap Continuous
                                                                  There Can Be Only One

                                                                    Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                    UR Rarity
                                                                    1 cardAce★Spades Speculation
                                                                    UR Rarity
                                                                    1 cardAce★Spades Speculation
                                                                    Ace★Spades Speculation
                                                                    LIGHT 7
                                                                    Ace★Spades Speculation
                                                                    • ATK:

                                                                    • 2500

                                                                    • DEF:

                                                                    • 2500


                                                                    1 monster with 2500 or more ATK + 1 face-down Defense Position monster with 2500 or less DEF You can only Special Summon "Ace★Spades Speculation(s)" once per turn. You can Tribute 1 Attack Position monster and 1 face-down Defense Position monster; Special Summon this card from your GY. This card gains the following effect based on its battle position. ● Attack Position: Gains ATK equal to the highest original ATK among monsters your opponent controls (your choice, if tied). ● Defense Position: Cannot be destroyed by battle or card effects.


                                                                    R Rarity
                                                                    1 cardEarth Golem @Ignister
                                                                    R Rarity
                                                                    1 cardEarth Golem @Ignister
                                                                    Earth Golem @Ignister
                                                                    EARTH 7
                                                                    Earth Golem @Ignister
                                                                    • ATK:

                                                                    • 2300

                                                                    • DEF:

                                                                    • 2000


                                                                    1 Cyberse monster + 1 Link Monster After this card is Fusion Summoned, you take no damage for the rest of this turn. If this card attacks a monster that was Special Summoned from the Extra Deck, this card gains ATK equal to its original ATK during the Damage Step only. When this card is destroyed by battle: You can target 1 Cyberse monster in your GY, except "Earth Golem @Ignister"; Special Summon it. You can only use this effect of "Earth Golem @Ignister" once per turn.


                                                                    UR Rarity
                                                                    2 cardGarura, Wings of Resonant Life
                                                                    UR Rarity
                                                                    2 cardGarura, Wings of Resonant Life
                                                                    Garura, Wings of Resonant Life
                                                                    DARK 6
                                                                    Garura, Wings of Resonant Life
                                                                    • ATK:

                                                                    • 1500

                                                                    • DEF:

                                                                    • 2400


                                                                    2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                    SR Rarity
                                                                    1 cardMudragon of the Swamp
                                                                    SR Rarity
                                                                    1 cardMudragon of the Swamp
                                                                    Mudragon of the Swamp
                                                                    WATER 4
                                                                    Mudragon of the Swamp
                                                                    • ATK:

                                                                    • 1900

                                                                    • DEF:

                                                                    • 1600


                                                                    2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                    SR Rarity
                                                                    1 cardPredaplant Triphyoverutum
                                                                    SR Rarity
                                                                    1 cardPredaplant Triphyoverutum
                                                                    Predaplant Triphyoverutum
                                                                    DARK 9
                                                                    Predaplant Triphyoverutum
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 3000


                                                                    3 DARK monsters on the field Gains ATK equal to the total original ATK of all other monsters on the field with a Predator Counter. You can only use each of the following effects of "Predaplant Triphyoverutum" once per turn. ● When your opponent Special Summons a monster(s) from their Extra Deck while you control this Fusion Summoned card (Quick Effect): You can negate the Summon, and if you do, destroy that monster(s). ● If your opponent controls a monster with a Predator Counter(s): You can Special Summon this card from your GY in Defense Position.


                                                                    SR Rarity
                                                                    1 cardStarving Venom Fusion Dragon
                                                                    SR Rarity
                                                                    1 cardStarving Venom Fusion Dragon
                                                                    Starving Venom Fusion Dragon
                                                                    DARK 8
                                                                    Starving Venom Fusion Dragon
                                                                    • ATK:

                                                                    • 2800

                                                                    • DEF:

                                                                    • 2000


                                                                    2 DARK monsters on the field, except Tokens If this card is Fusion Summoned: You can make this card gain ATK equal to 1 opponent's Special Summoned monster, until the end of this turn. Once per turn: You can target 1 Level 5 or higher monster your opponent controls; until the End Phase, this card's name becomes that monster's original name, and replace this effect with that monster's original effects. If this Fusion Summoned card is destroyed: You can destroy all your opponent's Special Summoned monsters.


                                                                    R Rarity
                                                                    1 cardWorld Chalice Guardragon Almarduke
                                                                    R Rarity
                                                                    1 cardWorld Chalice Guardragon Almarduke
                                                                    World Chalice Guardragon Almarduke
                                                                    WIND 9
                                                                    World Chalice Guardragon Almarduke
                                                                    • ATK:

                                                                    • 3000

                                                                    • DEF:

                                                                    • 2600


                                                                    3 Link Monsters Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control (in which case you do not use "Polymerization"). This card can attack all monsters your opponent controls once each. When an attack is declared involving this card and an opponent's Link Monster: You can banish 1 Link Monster with the same Link Rating as that monster from your field or GY; destroy that opponent's monster, and if you do, inflict damage to your opponent equal to its original ATK.


                                                                    SR Rarity
                                                                    1 cardNumber 103: Ragnazero
                                                                    SR Rarity
                                                                    1 cardNumber 103: Ragnazero
                                                                    Number 103: Ragnazero
                                                                    WATER
                                                                    Number 103: Ragnazero
                                                                    • ATK:

                                                                    • 2400

                                                                    • DEF:

                                                                    • 1200


                                                                    2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                                                    R Rarity
                                                                    3 cardNumber 104: Masquerade
                                                                    R Rarity
                                                                    3 cardNumber 104: Masquerade
                                                                    Number 104: Masquerade
                                                                    LIGHT
                                                                    Number 104: Masquerade
                                                                    • ATK:

                                                                    • 2700

                                                                    • DEF:

                                                                    • 1200


                                                                    3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                                                    SR Rarity
                                                                    2 cardNumber 106: Giant Hand
                                                                    SR Rarity
                                                                    2 cardNumber 106: Giant Hand
                                                                    Number 106: Giant Hand
                                                                    EARTH
                                                                    Number 106: Giant Hand
                                                                    • ATK:

                                                                    • 2000

                                                                    • DEF:

                                                                    • 2000


                                                                    2 Level 4 monsters During either player's turn, when a monster effect is activated on your opponent's field (except during the Damage Step): You can detach 2 Xyz Materials from this card, then target 1 Effect Monster your opponent controls; while this card is face-up on the field, that Effect Monster's effects are negated, also it cannot change its battle position.


                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    UR Rarity
                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    DARK
                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                    • ATK:

                                                                    • 2900

                                                                    • DEF:

                                                                    • 2900


                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                    master-duel
                                                                    Morganite
                                                                    5







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