Naturia Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Naturia Mole Cricket
UR Rarity
Naturia Mole Cricket
UR Rarity
Naturia Mole Cricket
EARTH 1
Naturia Mole Cricket
  • ATK:

  • 0

  • DEF:

  • 0


During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.

N Rarity
Naturia Sunflower
N Rarity
Naturia Sunflower
N Rarity
Naturia Sunflower
EARTH 2
Naturia Sunflower
  • ATK:

  • 500

  • DEF:

  • 0


You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.

R Rarity
Naturia Camellia
R Rarity
Naturia Camellia
R Rarity
Naturia Camellia
EARTH 4
Naturia Camellia
  • ATK:

  • 1400

  • DEF:

  • 700


If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.

UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
UR Rarity
Forbidden Droplet
Spell Quick
Forbidden Droplet

    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



    Tag(s):

    N Rarity
    Naturia Blessing
    N Rarity
    Naturia Blessing
    N Rarity
    Naturia Blessing
    Spell Quick
    Naturia Blessing

      Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        R Rarity
        Runick Dispelling
        Spell Quick
        Runick Dispelling

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          SR Rarity
          Runick Flashing Fire
          Spell Quick
          Runick Flashing Fire

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            UR Rarity
            Runick Fountain
            Spell Field
            Runick Fountain

              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              SR Rarity
              Runick Freezing Curses
              Spell Quick
              Runick Freezing Curses

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                SR Rarity
                Runick Golden Droplet
                Spell Quick
                Runick Golden Droplet

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  R Rarity
                  Runick Slumber
                  Spell Quick
                  Runick Slumber

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    R Rarity
                    Runick Smiting Storm
                    Spell Quick
                    Runick Smiting Storm

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      UR Rarity
                      Runick Tip
                      Spell Quick
                      Runick Tip

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          SR Rarity
                          Naturia Sacred Tree
                          SR Rarity
                          Naturia Sacred Tree
                          SR Rarity
                          Naturia Sacred Tree
                          Trap Continuous
                          Naturia Sacred Tree

                            If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.

                            Extra Deck

                            SR Rarity
                            Geri the Runick Fangs
                            SR Rarity
                            Geri the Runick Fangs
                            SR Rarity
                            Geri the Runick Fangs
                            DARK 4
                            Geri the Runick Fangs
                            • ATK:

                            • 0

                            • DEF:

                            • 1000


                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                            UR Rarity
                            Hugin the Runick Wings
                            UR Rarity
                            Hugin the Runick Wings
                            UR Rarity
                            Hugin the Runick Wings
                            LIGHT 2
                            Hugin the Runick Wings
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                            SR Rarity
                            Sleipnir the Runick Mane
                            SR Rarity
                            Sleipnir the Runick Mane
                            SR Rarity
                            Sleipnir the Runick Mane
                            LIGHT 9
                            Sleipnir the Runick Mane
                            • ATK:

                            • 1500

                            • DEF:

                            • 1500


                            2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            UR Rarity
                            Baronne de Fleur
                            UR Rarity
                            Baronne de Fleur
                            UR Rarity
                            Baronne de Fleur
                            WIND 10
                            Baronne de Fleur
                            • ATK:

                            • 3000

                            • DEF:

                            • 2400


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

                            UR Rarity
                            Naturia Beast
                            UR Rarity
                            Naturia Beast
                            UR Rarity
                            Naturia Beast
                            EARTH 5
                            Naturia Beast
                            • ATK:

                            • 2200

                            • DEF:

                            • 1700


                            1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.

                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            UR Rarity
                            Swordsoul Supreme Sovereign - Chengying
                            WATER 10
                            Swordsoul Supreme Sovereign - Chengying
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                            UR Rarity
                            Tri-Edge Master
                            UR Rarity
                            Tri-Edge Master
                            UR Rarity
                            Tri-Edge Master
                            LIGHT 6
                            Tri-Edge Master
                            • ATK:

                            • 2100

                            • DEF:

                            • 1800


                            1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can apply the appropriate effect, based on the Levels used for its Synchro Summon, or if you used 3 or more monsters as materials, apply all these effects, in sequence. ● 1 & 5: Destroy 1 other card on the field. ● 2 & 4: Draw 1 card. ● 3 & 3: Treat this card as a Tuner. You can only use this effect of "Tri-Edge Master" once per turn.

                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            SR Rarity
                            Coral Dragon
                            WATER 6
                            Coral Dragon
                            • ATK:

                            • 2400

                            • DEF:

                            • 500


                            1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                            UR Rarity
                            Evilswarm Exciton Knight
                            UR Rarity
                            Evilswarm Exciton Knight
                            UR Rarity
                            Evilswarm Exciton Knight
                            LIGHT
                            Evilswarm Exciton Knight
                            • ATK:

                            • 1900

                            • DEF:

                            • 0


                            2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

                            SR Rarity
                            Number 41: Bagooska the Terribly Tired Tapir
                            SR Rarity
                            Number 41: Bagooska the Terribly Tired Tapir
                            SR Rarity
                            Number 41: Bagooska the Terribly Tired Tapir
                            EARTH
                            Number 41: Bagooska the Terribly Tired Tapir
                            • ATK:

                            • 2100

                            • DEF:

                            • 2000


                            2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.

                            SR Rarity
                            Number 60: Dugares the Timeless
                            SR Rarity
                            Number 60: Dugares the Timeless
                            SR Rarity
                            Number 60: Dugares the Timeless
                            FIRE
                            Number 60: Dugares the Timeless
                            • ATK:

                            • 1200

                            • DEF:

                            • 1200


                            2 Level 4 monsters You can detach 2 materials from this card, then activate 1 of the following effects; ● Skip your next Draw Phase, also draw 2 cards, then discard 1 card. ● Skip your next Main Phase 1, also Special Summon 1 monster from your GY in Defense Position. ● Skip the Battle Phase of your next turn, also double the ATK of 1 monster you control until the end of this turn. You can only use this effect of "Number 60: Dugares the Timeless" once per turn.

                            Need 48 UR

                            UR Rarity
                            Hapi, Guidance of Horus1 card
                            UR Rarity
                            Imsety, Glory of Horus3 card
                            UR Rarity
                            Maxx "C"3 card
                            UR Rarity
                            Naturia Mole Cricket3 card
                            UR Rarity
                            Nibiru, the Primal Being2 card
                            UR Rarity
                            Relinquished Anima1 card
                            UR Rarity
                            S:P Little Knight1 card
                            UR Rarity
                            Centur-Ion Auxila1 card
                            UR Rarity
                            Centur-Ion Legatia2 card
                            UR Rarity
                            Cosmic Blazar Dragon1 card
                            UR Rarity
                            Crimson Dragon1 card
                            UR Rarity
                            Enigmaster Packbit1 card
                            UR Rarity
                            Naturia Beast1 card
                            UR Rarity
                            Red Supernova Dragon1 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            Centur-Ion Primera3 card
                            UR Rarity
                            Dingirsu, the Orcust of the Evening Star1 card
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                            UR Rarity
                            Number 90: Galaxy-Eyes Photon Lord1 card
                            UR Rarity
                            The Zombie Vampire1 card
                            UR Rarity
                            Bonfire1 card
                            UR Rarity
                            Called by the Grave2 card
                            UR Rarity
                            Crossout Designator1 card
                            UR Rarity
                            Emblema Oath3 card
                            UR Rarity
                            King's Sarcophagus2 card
                            UR Rarity
                            Triple Tactics Talent3 card
                            UR Rarity
                            Triple Tactics Thrust3 card
                            UR Rarity
                            The Black Goat Laughs1 card

                            Main: 60 Extra: 15

                            R Rarity
                            1 cardCentur-Ion Gargoyle II
                            R Rarity
                            1 cardCentur-Ion Gargoyle II
                            Centur-Ion Gargoyle II
                            DARK 8
                            Centur-Ion Gargoyle II
                            • ATK:

                            • 2000

                            • DEF:

                            • 3000


                            You can send 1 face-up "Centur-Ion" card you control to the GY; Special Summon this card from your hand, also you cannot Special Summon "Centur-Ion Gargoyle II" for the rest of this turn. If this card is sent to the GY as Synchro Material: You can add this card to your hand. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can reduce its Level by 4. You can only use each effect of "Centur-Ion Gargoyle II" once per turn.


                            SR Rarity
                            3 cardCentur-Ion Trudea
                            SR Rarity
                            3 cardCentur-Ion Trudea
                            Centur-Ion Trudea
                            DARK 4
                            Centur-Ion Trudea
                            • ATK:

                            • 1000

                            • DEF:

                            • 2000


                            During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                            UR Rarity
                            1 cardHapi, Guidance of Horus
                            UR Rarity
                            1 cardHapi, Guidance of Horus
                            Hapi, Guidance of Horus
                            WIND 8
                            Hapi, Guidance of Horus
                            • ATK:

                            • 2400

                            • DEF:

                            • 1600


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Hapi, Guidance of Horus" once per turn this way. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can target 2 cards that are banished and/or in the GYs; either add both to the hand or shuffle both into the Deck. You can only use this effect of "Hapi, Guidance of Horus" once per turn.


                            UR Rarity
                            3 cardImsety, Glory of Horus
                            UR Rarity
                            3 cardImsety, Glory of Horus
                            Imsety, Glory of Horus
                            DARK 8
                            Imsety, Glory of Horus
                            • ATK:

                            • 3000

                            • DEF:

                            • 1800


                            If you control "King's Sarcophagus", you can Special Summon this card (from your GY). You can only Special Summon "Imsety, Glory of Horus" once per turn this way. You can only use each of the following effects of "Imsety, Glory of Horus" once per turn. You can send 2 cards from your hand to the GY, including this card; add 1 "King's Sarcophagus" from your Deck to your hand, then you can draw 1 card. If another card(s) you control leaves the field by an opponent's card effect, while this card is in your Monster Zone (except during the Damage Step): You can send 1 card on the field to the GY.


                            UR Rarity
                            3 cardMaxx "C"
                            UR Rarity
                            3 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            UR Rarity
                            3 cardNaturia Mole Cricket
                            UR Rarity
                            3 cardNaturia Mole Cricket
                            Naturia Mole Cricket
                            EARTH 1
                            Naturia Mole Cricket
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Naturia" monster from your Deck, or you can Special Summon 2 "Naturia" monsters if your opponent controls a monster with the highest ATK on the field (even if it's tied). If your opponent Special Summons a monster(s) from the Extra Deck or you Special Summon a "Naturia" monster(s) from the Extra Deck, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Naturia Mole Cricket" once per turn.


                            N Rarity
                            1 cardNaturia Sunflower
                            N Rarity
                            1 cardNaturia Sunflower
                            Naturia Sunflower
                            EARTH 2
                            Naturia Sunflower
                            • ATK:

                            • 500

                            • DEF:

                            • 0


                            You can Tribute this card and 1 "Naturia" monster to negate the activation of an effect of an Effect Monster your opponent controls, and destroy it.


                            UR Rarity
                            2 cardNibiru, the Primal Being
                            UR Rarity
                            2 cardNibiru, the Primal Being
                            Nibiru, the Primal Being
                            LIGHT 11
                            Nibiru, the Primal Being
                            • ATK:

                            • 3000

                            • DEF:

                            • 600


                            During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                            N Rarity
                            1 cardPSY-Frame Driver
                            N Rarity
                            1 cardPSY-Frame Driver
                            PSY-Frame Driver
                            LIGHT 6
                            PSY-Frame Driver
                            • ATK:

                            • 2500

                            • DEF:

                            • 0


                            A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            UR Rarity
                            3 cardCentur-Ion Primera
                            UR Rarity
                            3 cardCentur-Ion Primera
                            Centur-Ion Primera
                            LIGHT 4
                            Centur-Ion Primera
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                            R Rarity
                            2 cardNaturia Camellia
                            R Rarity
                            2 cardNaturia Camellia
                            Naturia Camellia
                            EARTH 4
                            Naturia Camellia
                            • ATK:

                            • 1400

                            • DEF:

                            • 700


                            If this card is Normal or Special Summoned: You can send 1 "Naturia" card from your Deck to the GY. If you would Tribute a monster(s) to activate a "Naturia" monster's effect, you can send the top 2 cards of your Deck to the GY instead. If your opponent Normal or Special Summons a monster (except during the Damage Step): You can Special Summon 1 "Naturia" monster from your GY. You can only use each effect of "Naturia Camellia" once per turn.


                            SR Rarity
                            2 cardPSY-Framegear Gamma
                            SR Rarity
                            2 cardPSY-Framegear Gamma
                            PSY-Framegear Gamma
                            LIGHT 2
                            PSY-Framegear Gamma
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                            UR Rarity
                            1 cardBonfire
                            UR Rarity
                            1 cardBonfire
                            Bonfire
                            Spell Normal
                            Bonfire

                              Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.


                              UR Rarity
                              2 cardCalled by the Grave
                              UR Rarity
                              2 cardCalled by the Grave
                              Called by the Grave
                              Spell Quick
                              Called by the Grave

                                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                Tag(s):

                                UR Rarity
                                1 cardCrossout Designator
                                UR Rarity
                                1 cardCrossout Designator
                                Crossout Designator
                                Spell Quick
                                Crossout Designator

                                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                  Tag(s):

                                  UR Rarity
                                  3 cardEmblema Oath
                                  UR Rarity
                                  3 cardEmblema Oath
                                  Emblema Oath
                                  Spell Quick
                                  Emblema Oath

                                    Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                                    SR Rarity
                                    1 cardFoolish Burial Goods
                                    SR Rarity
                                    1 cardFoolish Burial Goods
                                    Foolish Burial Goods
                                    Spell Normal
                                    Foolish Burial Goods

                                      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                      UR Rarity
                                      2 cardKing's Sarcophagus
                                      UR Rarity
                                      2 cardKing's Sarcophagus
                                      King's Sarcophagus
                                      Spell Continuous
                                      King's Sarcophagus

                                        "Horus" monsters you control cannot be destroyed by card effects that do not target them. You can send 1 card from your hand to the GY; send 1 "Horus" monster from your Deck to the GY. You can only use this effect of "King's Sarcophagus" up to four times per turn. Once per turn, at the start of the Damage Step, if your "Horus" monster battles an opponent's monster: You can send that opponent's monster to the GY.


                                        N Rarity
                                        2 cardNaturia Blessing
                                        N Rarity
                                        2 cardNaturia Blessing
                                        Naturia Blessing
                                        Spell Quick
                                        Naturia Blessing

                                          Activate 1 of these effects; ● Special Summon 1 "Naturia" monster from your hand or GY. ● Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Naturia" monster. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as material, including a "Naturia" monster.


                                          SR Rarity
                                          3 cardStand Up Centur-Ion!
                                          SR Rarity
                                          3 cardStand Up Centur-Ion!
                                          Stand Up Centur-Ion!
                                          Spell Field
                                          Stand Up Centur-Ion!

                                            Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                            R Rarity
                                            1 cardSynchro Rumble
                                            R Rarity
                                            1 cardSynchro Rumble
                                            Synchro Rumble
                                            Spell Normal
                                            Synchro Rumble

                                              Target 1 Tuner or 1 Level 7 or 8 Dragon Synchro Monster in your GY; Special Summon it in Defense Position, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Synchro Monsters. If a Level 7 or 8 Dragon Synchro Monster(s) or "Crimson Dragon" you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only activate 1 "Synchro Rumble" per turn.


                                              UR Rarity
                                              3 cardTriple Tactics Talent
                                              UR Rarity
                                              3 cardTriple Tactics Talent
                                              Triple Tactics Talent
                                              Spell Normal
                                              Triple Tactics Talent

                                                If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                Tag(s):

                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                UR Rarity
                                                3 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  R Rarity
                                                  1 cardWake Up Centur-Ion!
                                                  R Rarity
                                                  1 cardWake Up Centur-Ion!
                                                  Wake Up Centur-Ion!
                                                  Spell Quick
                                                  Wake Up Centur-Ion!

                                                    If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                                    SR Rarity
                                                    3 cardWalls of the Imperial Tomb
                                                    SR Rarity
                                                    3 cardWalls of the Imperial Tomb
                                                    Walls of the Imperial Tomb
                                                    Spell Field
                                                    Walls of the Imperial Tomb

                                                      This card's name becomes "King's Sarcophagus" while in the Field Zone. During your Main Phase: You can add 1 "Horus" monster from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. You can only use this effect of "Walls of the Imperial Tomb" once per turn. If you activate the effect of "Horus the Black Flame Deity": You can draw 1 card.


                                                      N Rarity
                                                      1 cardCentur-Ion Phalanx
                                                      N Rarity
                                                      1 cardCentur-Ion Phalanx
                                                      Centur-Ion Phalanx
                                                      Trap Normal
                                                      Centur-Ion Phalanx

                                                        Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                                        SR Rarity
                                                        1 cardEvenly Matched
                                                        SR Rarity
                                                        1 cardEvenly Matched
                                                        Evenly Matched
                                                        Trap Normal
                                                        Evenly Matched

                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                          SR Rarity
                                                          3 cardNaturia Sacred Tree
                                                          SR Rarity
                                                          3 cardNaturia Sacred Tree
                                                          Naturia Sacred Tree
                                                          Trap Continuous
                                                          Naturia Sacred Tree

                                                            If this card is sent to the Graveyard: Add 1 "Naturia" card from your Deck to your hand, except "Naturia Sacred Tree". You can only use 1 of the following effects of "Naturia Sacred Tree" per turn, and only once that turn. ● You can Tribute 1 EARTH Insect-Type monster; Special Summon 1 Level 4 or lower EARTH Plant-Type monster from your Deck. ● You can Tribute 1 EARTH Plant-Type monster; Special Summon 1 Level 4 or lower EARTH Insect-Type monster from your Deck.


                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            UR Rarity
                                                            1 cardThe Black Goat Laughs
                                                            The Black Goat Laughs
                                                            Trap Normal
                                                            The Black Goat Laughs

                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                              UR Rarity
                                                              1 cardRelinquished Anima
                                                              UR Rarity
                                                              1 cardRelinquished Anima
                                                              Relinquished Anima
                                                              DARK
                                                              Relinquished Anima
                                                              • ATK:

                                                              • 0

                                                              • LINK-1

                                                              Link Arrow:

                                                              Top


                                                              1 Level 1 monster, except a Token You can target 1 face-up monster this card points to; equip that face-up monster to this card (max. 1). You can only use this effect of "Relinquished Anima" once per turn. This card gains ATK equal to that equipped monster's.


                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              UR Rarity
                                                              1 cardS:P Little Knight
                                                              S:P Little Knight
                                                              DARK
                                                              S:P Little Knight
                                                              • ATK:

                                                              • 1600

                                                              • LINK-2

                                                              Link Arrow:

                                                              Left

                                                              Right


                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                              UR Rarity
                                                              1 cardCentur-Ion Auxila
                                                              UR Rarity
                                                              1 cardCentur-Ion Auxila
                                                              Centur-Ion Auxila
                                                              DARK 12
                                                              Centur-Ion Auxila
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                                              UR Rarity
                                                              2 cardCentur-Ion Legatia
                                                              UR Rarity
                                                              2 cardCentur-Ion Legatia
                                                              Centur-Ion Legatia
                                                              LIGHT 12
                                                              Centur-Ion Legatia
                                                              • ATK:

                                                              • 3500

                                                              • DEF:

                                                              • 2000


                                                              1 Tuner + 1+ non-Tuner monsters Your monsters with 2000 or less ATK cannot be destroyed by battle. You can only use each of the following effects of "Centur-Ion Legatia" once per turn. If this card is Special Summoned: You can draw 1 card, then you can destroy the monster your opponent controls with the highest ATK (your choice, if tied). During the End Phase: You can place 1 non-Synchro "Centur-Ion" monster from your hand or GY in your Spell & Trap Zone as a face-up Continuous Trap.


                                                              UR Rarity
                                                              1 cardCosmic Blazar Dragon
                                                              UR Rarity
                                                              1 cardCosmic Blazar Dragon
                                                              Cosmic Blazar Dragon
                                                              WIND 12
                                                              Cosmic Blazar Dragon
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 4000


                                                              1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                              UR Rarity
                                                              1 cardCrimson Dragon
                                                              UR Rarity
                                                              1 cardCrimson Dragon
                                                              Crimson Dragon
                                                              LIGHT 12
                                                              Crimson Dragon
                                                              • ATK:

                                                              • 0

                                                              • DEF:

                                                              • 0


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                              UR Rarity
                                                              1 cardEnigmaster Packbit
                                                              UR Rarity
                                                              1 cardEnigmaster Packbit
                                                              Enigmaster Packbit
                                                              WATER 8
                                                              Enigmaster Packbit
                                                              • ATK:

                                                              • 2900

                                                              • DEF:

                                                              • 2500


                                                              1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned, or sent to the GY: You can target 1 monster in your GY, or 1 face-up monster your opponent controls; discard 1 card, and if you do, place that monster in its owner's Spell & Trap Zone as a face-up Continuous Trap. During either player's turn, if this card is a Continuous Trap: You can Special Summon 1 face-up Monster Card from your Spell & Trap Zone. You can only use each effect of "Enigmaster Packbit" once per turn.


                                                              UR Rarity
                                                              1 cardNaturia Beast
                                                              UR Rarity
                                                              1 cardNaturia Beast
                                                              Naturia Beast
                                                              EARTH 5
                                                              Naturia Beast
                                                              • ATK:

                                                              • 2200

                                                              • DEF:

                                                              • 1700


                                                              1 EARTH Tuner + 1+ non-Tuner EARTH monsters When a Spell Card is activated (Quick Effect): You can send the top 2 cards of your Deck to the GY; negate the activation, and if you do, destroy it. This card must be face-up on the field to activate and to resolve this effect.


                                                              UR Rarity
                                                              1 cardRed Supernova Dragon
                                                              UR Rarity
                                                              1 cardRed Supernova Dragon
                                                              Red Supernova Dragon
                                                              DARK 12
                                                              Red Supernova Dragon
                                                              • ATK:

                                                              • 4000

                                                              • DEF:

                                                              • 3000


                                                              3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                              UR Rarity
                                                              1 cardDingirsu, the Orcust of the Evening Star
                                                              UR Rarity
                                                              1 cardDingirsu, the Orcust of the Evening Star
                                                              Dingirsu, the Orcust of the Evening Star
                                                              DARK
                                                              Dingirsu, the Orcust of the Evening Star
                                                              • ATK:

                                                              • 2600

                                                              • DEF:

                                                              • 2100


                                                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              UR Rarity
                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              LIGHT
                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 3000


                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                              Tag(s):

                                                              SR Rarity
                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                              SR Rarity
                                                              1 cardNumber 41: Bagooska the Terribly Tired Tapir
                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                              EARTH
                                                              Number 41: Bagooska the Terribly Tired Tapir
                                                              • ATK:

                                                              • 2100

                                                              • DEF:

                                                              • 2000


                                                              2 Level 4 monsters Once per turn, during your Standby Phase, detach 1 material from this card. If you cannot, destroy it. This Attack Position card cannot be destroyed by your opponent's card effects. Your opponent cannot target this Attack Position card with card effects. While this card is in face-up Defense Position, change all face-up monsters on the field to Defense Position, also negate the activated effects of monsters that were in Defense Position when that effect was activated.


                                                              UR Rarity
                                                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                              UR Rarity
                                                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                                                              Number 90: Galaxy-Eyes Photon Lord
                                                              LIGHT
                                                              Number 90: Galaxy-Eyes Photon Lord
                                                              • ATK:

                                                              • 2500

                                                              • DEF:

                                                              • 3000


                                                              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.


                                                              UR Rarity
                                                              1 cardThe Zombie Vampire
                                                              UR Rarity
                                                              1 cardThe Zombie Vampire
                                                              The Zombie Vampire
                                                              DARK
                                                              The Zombie Vampire
                                                              • ATK:

                                                              • 3000

                                                              • DEF:

                                                              • 2800


                                                              2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.



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