Ninja Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
SR Rarity
Baku the Beast Ninja
WIND 3
Baku the Beast Ninja
  • ATK:

  • 1500

  • DEF:

  • 600


If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.

SR Rarity
Green Ninja
SR Rarity
Green Ninja
SR Rarity
Green Ninja
WIND 2
Green Ninja
  • ATK:

  • 600

  • DEF:

  • 600


If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.

R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
R Rarity
Jioh the Gravity Ninja
EARTH 8
Jioh the Gravity Ninja
  • ATK:

  • 2300

  • DEF:

  • 2900


If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.

N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
N Rarity
Kagero the Cannon Ninja
FIRE 4
Kagero the Cannon Ninja
  • ATK:

  • 1600

  • DEF:

  • 2000


If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.

UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
UR Rarity
Mitsu the Insect Ninja
WATER 2
Mitsu the Insect Ninja
  • ATK:

  • 200

  • DEF:

  • 2100


If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.

SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
SR Rarity
Ninja Grandmaster Hanzo
DARK 4
Ninja Grandmaster Hanzo
  • ATK:

  • 1800

  • DEF:

  • 1000


When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".

R Rarity
Noble Knight's Shield-Bearer
R Rarity
Noble Knight's Shield-Bearer
R Rarity
Noble Knight's Shield-Bearer
LIGHT 4
Noble Knight's Shield-Bearer
  • ATK:

  • 800

  • DEF:

  • 1300


If this card is Normal or Special Summoned: You can banish 1 LIGHT monster from your GY; draw 1 card. You can banish this card from your hand or field; add 1 Level 6 or lower WIND Beast monster from your Deck to your hand. You can only use 1 "Noble Knight's Shield-Bearer" effect per turn, and only once that turn.

SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
SR Rarity
Tobari the Sky Ninja
EARTH 1
Tobari the Sky Ninja
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Armor Ninjitsu Art of Alchemy
R Rarity
Armor Ninjitsu Art of Alchemy
R Rarity
Armor Ninjitsu Art of Alchemy
Spell Normal
Armor Ninjitsu Art of Alchemy

    If you control a "Ninjitsu Art" card: Destroy as many other "Ninjitsu Art" cards you control as possible, then draw 2 cards.

    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    SR Rarity
    Hidden Village of Ninjitsu Arts
    Spell Field
    Hidden Village of Ninjitsu Arts

      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.

      R Rarity
      Ninjitsu Art Notebook
      R Rarity
      Ninjitsu Art Notebook
      R Rarity
      Ninjitsu Art Notebook
      Spell Continuous
      Ninjitsu Art Notebook

        Once per turn: You can send 1 "Ninja" monster from your hand to the GY; Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck, except "Ninjitsu Art Notebook".

        UR Rarity
        Ninjitsu Art Notebook of Mystery
        UR Rarity
        Ninjitsu Art Notebook of Mystery
        UR Rarity
        Ninjitsu Art Notebook of Mystery
        Spell Quick
        Ninjitsu Art Notebook of Mystery

          If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.

          R Rarity
          Ninjitsu Art Tool - Iron Digger
          R Rarity
          Ninjitsu Art Tool - Iron Digger
          R Rarity
          Ninjitsu Art Tool - Iron Digger
          Spell Equip
          Ninjitsu Art Tool - Iron Digger

            The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.

            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            UR Rarity
            Reinforcement of the Army
            Spell Normal
            Reinforcement of the Army

              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

              SR Rarity
              Ninjitsu Art of Dancing Leaves
              SR Rarity
              Ninjitsu Art of Dancing Leaves
              SR Rarity
              Ninjitsu Art of Dancing Leaves
              Trap Continuous
              Ninjitsu Art of Dancing Leaves

                Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.

                R Rarity
                Ninjitsu Art of Duplication
                R Rarity
                Ninjitsu Art of Duplication
                R Rarity
                Ninjitsu Art of Duplication
                Trap Continuous
                Ninjitsu Art of Duplication

                  Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.

                  Extra Deck

                  UR Rarity
                  Meizen the Battle Ninja
                  UR Rarity
                  Meizen the Battle Ninja
                  UR Rarity
                  Meizen the Battle Ninja
                  DARK 6
                  Meizen the Battle Ninja
                  • ATK:

                  • 2500

                  • DEF:

                  • 1500


                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.

                  SR Rarity
                  Yaguramaru the Armor Ninja
                  SR Rarity
                  Yaguramaru the Armor Ninja
                  SR Rarity
                  Yaguramaru the Armor Ninja
                  DARK 5
                  Yaguramaru the Armor Ninja
                  • ATK:

                  • 2000

                  • DEF:

                  • 2000


                  2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.

                  R Rarity
                  Cross-Sheep
                  R Rarity
                  Cross-Sheep
                  R Rarity
                  Cross-Sheep
                  EARTH
                  Cross-Sheep
                  • ATK:

                  • 700

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                  UR Rarity
                  Ninja Grandmaster Saizo
                  UR Rarity
                  Ninja Grandmaster Saizo
                  UR Rarity
                  Ninja Grandmaster Saizo
                  LIGHT
                  Ninja Grandmaster Saizo
                  • ATK:

                  • 2000

                  • LINK-2

                  Link Arrow:

                  Bottom-Left

                  Bottom-Right


                  2 "Ninja" monsters During your Main Phase: You can Set 1 "Ninjitsu Art" Spell/Trap directly from your Deck. You can only use this effect of "Ninja Grandmaster Saizo" once per turn. While this card points to a monster(s), this card cannot be targeted for an attack, also your opponent cannot target it with card effects.

                  UR Rarity
                  Blade Armor Ninja
                  UR Rarity
                  Blade Armor Ninja
                  UR Rarity
                  Blade Armor Ninja
                  WIND
                  Blade Armor Ninja
                  • ATK:

                  • 2200

                  • DEF:

                  • 1000


                  2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.

                  Need 23 UR

                  UR Rarity
                  Mitsu the Insect Ninja3 card
                  UR Rarity
                  Meizen the Battle Ninja2 card
                  UR Rarity
                  Ultimate Great Insect2 card
                  UR Rarity
                  Blade Armor Ninja2 card
                  UR Rarity
                  Castel, the Skyblaster Musketeer1 card
                  UR Rarity
                  Evilswarm Exciton Knight1 card
                  UR Rarity
                  Heroic Champion - Excalibur1 card
                  UR Rarity
                  Number 2: Ninja Shadow Mosquito1 card
                  UR Rarity
                  Tornado Dragon1 card
                  UR Rarity
                  Ninjitsu Art Notebook of Mystery3 card
                  UR Rarity
                  Destructive Daruma Karma Cannon3 card
                  UR Rarity
                  Iron Thunder3 card

                  Main: 40 Extra: 15

                  SR Rarity
                  3 cardBaku the Beast Ninja
                  SR Rarity
                  3 cardBaku the Beast Ninja
                  Baku the Beast Ninja
                  WIND 3
                  Baku the Beast Ninja
                  • ATK:

                  • 1500

                  • DEF:

                  • 600


                  If this card is added to your hand, except by drawing it: You can Special Summon it. If this card is Special Summoned or flipped face-up: You can target 1 "Ninja" or "Ninjitsu Art" card from your GY or face-up Spell & Trap Zone, except "Baku the Beast Ninja"; return it to the hand. You can only use each effect of "Baku the Beast Ninja" once per turn.


                  SR Rarity
                  1 cardGreen Ninja
                  SR Rarity
                  1 cardGreen Ninja
                  Green Ninja
                  WIND 2
                  Green Ninja
                  • ATK:

                  • 600

                  • DEF:

                  • 600


                  If a monster(s) is Special Summoned to your field face-up (except during the Damage Step): You can target 1 of them; Special Summon this card from your hand, and if you do, change that monster to face-down Defense Position. If this card is sent from the hand or field to the GY: You can target 1 monster on the field; change it to face-up Attack Position or face-down Defense Position. You can only use each effect of "Green Ninja" once per turn.


                  R Rarity
                  2 cardJioh the Gravity Ninja
                  R Rarity
                  2 cardJioh the Gravity Ninja
                  Jioh the Gravity Ninja
                  EARTH 8
                  Jioh the Gravity Ninja
                  • ATK:

                  • 2300

                  • DEF:

                  • 2900


                  If this card is Normal/Special Summoned, or flipped face-up: You can target up to 2 face-up monsters on the field; change them to face-down Defense Position, and if you do, any opponent's monsters that were flipped by this effect cannot change their battle positions. If a monster on the field is flipped face-up, while this monster is face-up on the field (except during the Damage Step): You can target 1 card your opponent controls; destroy it. You can only use each effect of "Jioh the Gravity Ninja" once per turn.


                  N Rarity
                  1 cardKagero the Cannon Ninja
                  N Rarity
                  1 cardKagero the Cannon Ninja
                  Kagero the Cannon Ninja
                  FIRE 4
                  Kagero the Cannon Ninja
                  • ATK:

                  • 1600

                  • DEF:

                  • 2000


                  If this card is Normal Summoned, Special Summoned, or flipped face-up: You can Special Summon 1 "Ninja" monster from your hand or GY in face-down Defense Position, except "Kagero the Cannon Ninja". When your opponent activates a card or effect that targets exactly 1 "Ninja" card or exactly 1 face-down Defense Position monster you control, while this card is in your GY (Quick Effect): You can Special Summon this card in face-down Defense Position, and if you do, return that targeted card to the hand. You can only use each effect of "Kagero the Cannon Ninja" once per turn.


                  UR Rarity
                  3 cardMitsu the Insect Ninja
                  UR Rarity
                  3 cardMitsu the Insect Ninja
                  Mitsu the Insect Ninja
                  WATER 2
                  Mitsu the Insect Ninja
                  • ATK:

                  • 200

                  • DEF:

                  • 2100


                  If you control a "Ninja" card or a face-down Defense Position monster: You can Special Summon this card from your hand. When your opponent activates a monster effect (Quick Effect): You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, change this card to face-down Defense Position, then, if the targeted monster was a "Ninja" monster, except "Mitsu the Insect Ninja", negate that opponent's activated effect. You can only use each effect of "Mitsu the Insect Ninja" once per turn.


                  SR Rarity
                  3 cardNinja Grandmaster Hanzo
                  SR Rarity
                  3 cardNinja Grandmaster Hanzo
                  Ninja Grandmaster Hanzo
                  DARK 4
                  Ninja Grandmaster Hanzo
                  • ATK:

                  • 1800

                  • DEF:

                  • 1000


                  When this card is Normal Summoned: You can add 1 "Ninjitsu Art" card from your Deck to your hand. When this card is Flip or Special Summoned: You can add 1 "Ninja" monster from your Deck to your hand, except "Ninja Grandmaster Hanzo".


                  SR Rarity
                  3 cardTobari the Sky Ninja
                  SR Rarity
                  3 cardTobari the Sky Ninja
                  Tobari the Sky Ninja
                  EARTH 1
                  Tobari the Sky Ninja
                  • ATK:

                  • 0

                  • DEF:

                  • 0


                  This card cannot be destroyed by battle or card effect the turn it was Special Summoned or flipped face-up. You can only use each of the following effects of "Tobari the Sky Ninja" once per turn. You can send this card from your hand to the GY; Special Summon 1 "Ninja" monster from your hand in face-up or face-down Defense Position. During your opponent's Main or Battle Phase (Quick Effect): You can Fusion Summon 1 "Ninja" Fusion Monster from your Extra Deck, using monsters from your hand or field as material.


                  R Rarity
                  3 cardYellow Ninja
                  R Rarity
                  3 cardYellow Ninja
                  Yellow Ninja
                  WIND 4
                  Yellow Ninja
                  • ATK:

                  • 1900

                  • DEF:

                  • 1800


                  If this card is Normal Summoned or flipped face-up: You can Special Summon 1 Level 4 or lower "Ninja" monster from your hand in Attack Position or face-down Defense Position, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Ninja" monsters. You can only use this effect of "Yellow Ninja" once per turn.


                  SR Rarity
                  1 cardBook of Eclipse
                  SR Rarity
                  1 cardBook of Eclipse
                  Book of Eclipse
                  Spell Quick
                  Book of Eclipse

                    Change all face-up monsters on the field to face-down Defense Position. During the End Phase of this turn, change as many face-down Defense Position monsters your opponent controls as possible to face-up Defense Position, then your opponent draws cards equal to the number of monsters changed face-up by this effect.


                    SR Rarity
                    1 cardHidden Village of Ninjitsu Arts
                    SR Rarity
                    1 cardHidden Village of Ninjitsu Arts
                    Hidden Village of Ninjitsu Arts
                    Spell Field
                    Hidden Village of Ninjitsu Arts

                      If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. If a "Ninja" monster(s) or "Ninjitsu Art" card(s) you control would be destroyed by battle or an opponent's card effect, you can banish 1 "Ninja" monster from your GY instead. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn.


                      UR Rarity
                      3 cardNinjitsu Art Notebook of Mystery
                      UR Rarity
                      3 cardNinjitsu Art Notebook of Mystery
                      Ninjitsu Art Notebook of Mystery
                      Spell Quick
                      Ninjitsu Art Notebook of Mystery

                        If your opponent controls a card: You can Set up to 1 "Ninja" monster, and up to 1 "Ninjitsu Art" Spell/Trap, except "Ninjitsu Art Notebook of Mystery". These cards come from your Deck and/or GY, but only 1 can come from each. If this Set card on the field is sent to the GY: You can target 1 face-up monster on the field; change it to face-down Defense Position. You can only use each effect of "Ninjitsu Art Notebook of Mystery" once per turn.


                        R Rarity
                        3 cardNinjitsu Art Tool - Iron Digger
                        R Rarity
                        3 cardNinjitsu Art Tool - Iron Digger
                        Ninjitsu Art Tool - Iron Digger
                        Spell Equip
                        Ninjitsu Art Tool - Iron Digger

                          The equipped monster gains 500 ATK, also it is treated as a "Ninja" monster. You can only use each of the following effects of "Ninjitsu Art Tool - Iron Digger" once per turn. You can banish 1 "Ninja" monster from your GY, then target 1 card on the field; destroy it. If this card is sent from the field to the GY: You can target 1 of your banished "Ninja" monsters; add it to your hand or Special Summon it in face-down Defense Position.


                          R Rarity
                          1 cardTenchi Kaimei
                          R Rarity
                          1 cardTenchi Kaimei
                          Tenchi Kaimei
                          Spell Field
                          Tenchi Kaimei

                            (This card is always treated as a "Ninjitsu Art" card.) When a "Ninja" monster you control inflicts battle damage to your opponent: You can target 1 card your opponent controls; destroy it. If this face-up card in its owner's Field Zone has left the field because of an opponent's effect, and is now in the GY or banished: You can target any number of "Ninja" monsters with different names in your GY; Special Summon them in face-down Defense Position.


                            UR Rarity
                            3 cardDestructive Daruma Karma Cannon
                            UR Rarity
                            3 cardDestructive Daruma Karma Cannon
                            Destructive Daruma Karma Cannon
                            Trap Normal
                            Destructive Daruma Karma Cannon

                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                              UR Rarity
                              3 cardIron Thunder
                              UR Rarity
                              3 cardIron Thunder
                              Iron Thunder
                              Trap Counter
                              Iron Thunder

                                When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                SR Rarity
                                3 cardNinjitsu Art of Dancing Leaves
                                SR Rarity
                                3 cardNinjitsu Art of Dancing Leaves
                                Ninjitsu Art of Dancing Leaves
                                Trap Continuous
                                Ninjitsu Art of Dancing Leaves

                                  Activate this card by targeting 1 "Ninja" monster or 1 face-down Defense Position monster on the field; Tribute it, and if you do, Special Summon 1 "Ninja" monster from your Deck. When this card leaves the field, send that monster to the GY. You can target 1 "Ninjitsu Art" Continuous Spell/Trap in your Spell & Trap Zone; return it to the hand. You can only use 1 "Ninjitsu Art of Dancing Leaves" effect per turn, and only once that turn.


                                  R Rarity
                                  3 cardNinjitsu Art of Duplication
                                  R Rarity
                                  3 cardNinjitsu Art of Duplication
                                  Ninjitsu Art of Duplication
                                  Trap Continuous
                                  Ninjitsu Art of Duplication

                                    Tribute 1 "Ninja" monster; Special Summon any number of "Ninja" monsters from your Deck, in face-up Attack Position or face-down Defense Position, with combined Levels less than or equal to the Level of the Tributed monster. When this card leaves the field: Destroy those monsters.


                                    UR Rarity
                                    2 cardMeizen the Battle Ninja
                                    UR Rarity
                                    2 cardMeizen the Battle Ninja
                                    Meizen the Battle Ninja
                                    DARK 6
                                    Meizen the Battle Ninja
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1500


                                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards you control. Your "Ninja" monsters can attack directly. While you control a face-down Defense Position monster, your opponent's monsters cannot target this card for attacks. When your opponent activates a card or effect (Quick Effect): You can Special Summon 1 "Ninja" monster from your Deck in face-up or face-down Defense Position. You can only use this effect of "Meizen the Battle Ninja" once per turn.


                                    UR Rarity
                                    2 cardUltimate Great Insect
                                    UR Rarity
                                    2 cardUltimate Great Insect
                                    Ultimate Great Insect
                                    EARTH 9
                                    Ultimate Great Insect
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2600


                                    1 Level 8 Insect monster + 1 Level 7 Insect monster You can only Special Summon "Ultimate Great Insect" once per turn. Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing 1 Insect monster with 2000 or more DEF equipped with an Equip Card. Cannot be destroyed by battle. Once per turn, during the Battle Phase, if a face-up card is in a Field Zone (Quick Effect): You can destroy all monsters your opponent controls.


                                    SR Rarity
                                    2 cardYaguramaru the Armor Ninja
                                    SR Rarity
                                    2 cardYaguramaru the Armor Ninja
                                    Yaguramaru the Armor Ninja
                                    DARK 5
                                    Yaguramaru the Armor Ninja
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 "Ninja" monsters with different Types Must first be either Fusion Summoned, or Special Summoned from your Extra Deck by Tributing the above cards. If this card is Special Summoned or flipped face-up: You can banish 1 other "Ninja" or "Ninjitsu Art" card from your hand, GY, or face-up field, then target 1 card on the field; banish it. You can only use this effect of "Yaguramaru the Armor Ninja" once per turn.


                                    UR Rarity
                                    2 cardBlade Armor Ninja
                                    UR Rarity
                                    2 cardBlade Armor Ninja
                                    Blade Armor Ninja
                                    WIND
                                    Blade Armor Ninja
                                    • ATK:

                                    • 2200

                                    • DEF:

                                    • 1000


                                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 1 Xyz Material from this card to target 1 "Ninja" monster you control; it can make a second attack during each Battle Phase this turn.


                                    UR Rarity
                                    1 cardCastel, the Skyblaster Musketeer
                                    UR Rarity
                                    1 cardCastel, the Skyblaster Musketeer
                                    Castel, the Skyblaster Musketeer
                                    WIND
                                    Castel, the Skyblaster Musketeer
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 1500


                                    2 Level 4 monsters You can detach 1 material from this card, then target 1 face-up monster on the field; change it to face-down Defense Position. You can detach 2 materials from this card, then target 1 other face-up card on the field; shuffle it into the Deck. You can only use 1 "Castel, the Skyblaster Musketeer" effect per turn, and only once that turn.


                                    UR Rarity
                                    1 cardEvilswarm Exciton Knight
                                    UR Rarity
                                    1 cardEvilswarm Exciton Knight
                                    Evilswarm Exciton Knight
                                    LIGHT
                                    Evilswarm Exciton Knight
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.


                                    UR Rarity
                                    1 cardHeroic Champion - Excalibur
                                    UR Rarity
                                    1 cardHeroic Champion - Excalibur
                                    Heroic Champion - Excalibur
                                    LIGHT
                                    Heroic Champion - Excalibur
                                    • ATK:

                                    • 2000

                                    • DEF:

                                    • 2000


                                    2 Level 4 Warrior-Type monsters Once per turn: You can detach 2 Xyz Materials from this card; this card's ATK becomes double its original ATK until your opponent's next End Phase.


                                    SR Rarity
                                    1 cardNumber 103: Ragnazero
                                    SR Rarity
                                    1 cardNumber 103: Ragnazero
                                    Number 103: Ragnazero
                                    WATER
                                    Number 103: Ragnazero
                                    • ATK:

                                    • 2400

                                    • DEF:

                                    • 1200


                                    2 Level 4 monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 face-up Attack Position monster your opponent controls, whose current ATK is different from its original ATK; destroy it, and if you do, draw 1 card.


                                    UR Rarity
                                    1 cardNumber 2: Ninja Shadow Mosquito
                                    UR Rarity
                                    1 cardNumber 2: Ninja Shadow Mosquito
                                    Number 2: Ninja Shadow Mosquito
                                    WIND
                                    Number 2: Ninja Shadow Mosquito
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                    SR Rarity
                                    1 cardSteelswarm Roach
                                    SR Rarity
                                    1 cardSteelswarm Roach
                                    Steelswarm Roach
                                    DARK
                                    Steelswarm Roach
                                    • ATK:

                                    • 1900

                                    • DEF:

                                    • 0


                                    2 Level 4 monsters During either player's turn, when a Level 5 or higher monster would be Special Summoned: You can detach 1 Xyz Material from this card; negate the Special Summon, and if you do, destroy it.


                                    UR Rarity
                                    1 cardTornado Dragon
                                    UR Rarity
                                    1 cardTornado Dragon
                                    Tornado Dragon
                                    WIND
                                    Tornado Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 2000


                                    2 Level 4 monsters Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it.


                                    master-duel
                                    Ninja
                                    5







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