Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Ojama Blue
N Rarity
Ojama Blue
N Rarity
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

R Rarity
Ojama Pink
R Rarity
Ojama Pink
R Rarity
Ojama Pink
LIGHT 2
Ojama Pink
  • ATK:

  • 0

  • DEF:

  • 1000


If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.

N Rarity
Ojama Red
N Rarity
Ojama Red
N Rarity
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
UR Rarity
Rescue Cat
EARTH 4
Rescue Cat
  • ATK:

  • 300

  • DEF:

  • 100


You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.

UR Rarity
Spright Blue
UR Rarity
Spright Blue
UR Rarity
Spright Blue
DARK 2
Spright Blue
  • ATK:

  • 1100

  • DEF:

  • 1000


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.

N Rarity
Spright Carrot
N Rarity
Spright Carrot
N Rarity
Spright Carrot
FIRE 2
Spright Carrot
  • ATK:

  • 1000

  • DEF:

  • 1900


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.

SR Rarity
Spright Jet
SR Rarity
Spright Jet
SR Rarity
Spright Jet
DARK 2
Spright Jet
  • ATK:

  • 1300

  • DEF:

  • 700


If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.

R Rarity
Spright Red
R Rarity
Spright Red
R Rarity
Spright Red
FIRE 2
Spright Red
  • ATK:

  • 1200

  • DEF:

  • 1800


If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.

N Rarity
Ojama Black
N Rarity
Ojama Black
N Rarity
Ojama Black
LIGHT 2
Ojama Black
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

N Rarity
Ojama Green
N Rarity
Ojama Green
N Rarity
Ojama Green
LIGHT 2
Ojama Green
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

UR Rarity
Card Destruction
UR Rarity
Card Destruction
UR Rarity
Card Destruction
Spell Normal
Card Destruction

    Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.

    SR Rarity
    Dark World Dealings
    SR Rarity
    Dark World Dealings
    SR Rarity
    Dark World Dealings
    Spell Normal
    Dark World Dealings

      Each player draws 1 card, then each player discards 1 card.

      SR Rarity
      Ground Collapse
      SR Rarity
      Ground Collapse
      SR Rarity
      Ground Collapse
      Spell Continuous
      Ground Collapse

        Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.

        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        UR Rarity
        Harpie's Feather Duster
        Spell Normal
        Harpie's Feather Duster

          Destroy all Spell and Trap Cards your opponent controls.



          Tag(s):

          SR Rarity
          Ojama Country
          SR Rarity
          Ojama Country
          SR Rarity
          Ojama Country
          Spell Field
          Ojama Country

            Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)

            SR Rarity
            Ojamagic
            SR Rarity
            Ojamagic
            SR Rarity
            Ojamagic
            Spell Normal
            Ojamagic

              If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.

              N Rarity
              Polymerization
              N Rarity
              Polymerization
              N Rarity
              Polymerization
              Spell Normal
              Polymerization

                Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

                 Rarity
                Primite Lordly Lode
                 Rarity
                Primite Lordly Lode
                 Rarity
                Primite Lordly Lode
                Spell Continuous
                Primite Lordly Lode

                  When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

                   Rarity
                  Primite Roar
                   Rarity
                  Primite Roar
                   Rarity
                  Primite Roar
                  Spell Quick
                  Primite Roar

                    Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

                    N Rarity
                    Spright Gamma Burst
                    N Rarity
                    Spright Gamma Burst
                    N Rarity
                    Spright Gamma Burst
                    Spell Quick
                    Spright Gamma Burst

                      All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.

                      UR Rarity
                      Spright Starter
                      UR Rarity
                      Spright Starter
                      UR Rarity
                      Spright Starter
                      Spell Quick
                      Spright Starter

                        Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.

                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        UR Rarity
                        That Grass Looks Greener
                        Spell Normal
                        That Grass Looks Greener

                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                          UR Rarity
                          Time-Tearing Morganite
                          UR Rarity
                          Time-Tearing Morganite
                          UR Rarity
                          Time-Tearing Morganite
                          Spell Normal
                          Time-Tearing Morganite

                            For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

                            UR Rarity
                            Metaverse
                            UR Rarity
                            Metaverse
                            UR Rarity
                            Metaverse
                            Trap Normal
                            Metaverse

                              Take 1 Field Spell from your Deck, and either activate it or add it to your hand.



                              Tag(s):

                              SR Rarity
                              Necro Fusion
                              SR Rarity
                              Necro Fusion
                              SR Rarity
                              Necro Fusion
                              Trap Normal
                              Necro Fusion

                                Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.

                                 Rarity
                                Primite Howl
                                 Rarity
                                Primite Howl
                                 Rarity
                                Primite Howl
                                Trap Normal
                                Primite Howl

                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                   Rarity
                                  Primite Scream
                                   Rarity
                                  Primite Scream
                                   Rarity
                                  Primite Scream
                                  Trap Counter
                                  Primite Scream

                                    When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.

                                    SR Rarity
                                    Trap Trick
                                    SR Rarity
                                    Trap Trick
                                    SR Rarity
                                    Trap Trick
                                    Trap Normal
                                    Trap Trick

                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                      Extra Deck

                                      SR Rarity
                                      Ojama Knight
                                      SR Rarity
                                      Ojama Knight
                                      SR Rarity
                                      Ojama Knight
                                      LIGHT 5
                                      Ojama Knight
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2500


                                      1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.

                                      N Rarity
                                      Cat Shark
                                      N Rarity
                                      Cat Shark
                                      N Rarity
                                      Cat Shark
                                      WATER
                                      Cat Shark
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 500


                                      2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                                      SR Rarity
                                      Gachi Gachi Gantetsu
                                      SR Rarity
                                      Gachi Gachi Gantetsu
                                      SR Rarity
                                      Gachi Gachi Gantetsu
                                      EARTH
                                      Gachi Gachi Gantetsu
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 1800


                                      2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.

                                      UR Rarity
                                      Gigantic Spright
                                      UR Rarity
                                      Gigantic Spright
                                      UR Rarity
                                      Gigantic Spright
                                      DARK
                                      Gigantic Spright
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1600


                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                      UR Rarity
                                      Melffy of the Forest
                                      UR Rarity
                                      Melffy of the Forest
                                      UR Rarity
                                      Melffy of the Forest
                                      EARTH
                                      Melffy of the Forest
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 2000


                                      2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.

                                      R Rarity
                                      Number 29: Mannequin Cat
                                      R Rarity
                                      Number 29: Mannequin Cat
                                      R Rarity
                                      Number 29: Mannequin Cat
                                      LIGHT
                                      Number 29: Mannequin Cat
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 900


                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                                      N Rarity
                                      Number 64: Ronin Raccoon Sandayu
                                      N Rarity
                                      Number 64: Ronin Raccoon Sandayu
                                      N Rarity
                                      Number 64: Ronin Raccoon Sandayu
                                      EARTH
                                      Number 64: Ronin Raccoon Sandayu
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.

                                      SR Rarity
                                      Number C1: Numeron Chaos Gate Sunya
                                      SR Rarity
                                      Number C1: Numeron Chaos Gate Sunya
                                      SR Rarity
                                      Number C1: Numeron Chaos Gate Sunya
                                      DARK
                                      Number C1: Numeron Chaos Gate Sunya
                                      • ATK:

                                      • 2000

                                      • DEF:

                                      • 1000


                                      4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.

                                      Need 21 UR

                                      UR Rarity
                                      Rescue Cat1 card
                                      UR Rarity
                                      Spright Blue2 card
                                      UR Rarity
                                      Gigantic Spright1 card
                                      UR Rarity
                                      Melffy of the Forest1 card
                                      UR Rarity
                                      Card Destruction1 card
                                      UR Rarity
                                      Harpie's Feather Duster1 card
                                       Rarity
                                      Primite Lordly Lode1 card
                                       Rarity
                                      Primite Roar3 card
                                      UR Rarity
                                      Spright Starter1 card
                                      UR Rarity
                                      That Grass Looks Greener1 card
                                      UR Rarity
                                      Time-Tearing Morganite1 card
                                      UR Rarity
                                      Metaverse2 card
                                       Rarity
                                      Primite Howl2 card
                                       Rarity
                                      Primite Scream3 card

                                      Main: 60 Extra: 10

                                      N Rarity
                                      2 cardOjama Blue
                                      N Rarity
                                      2 cardOjama Blue
                                      Ojama Blue
                                      LIGHT 2
                                      Ojama Blue
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                                      R Rarity
                                      2 cardOjama Pink
                                      R Rarity
                                      2 cardOjama Pink
                                      Ojama Pink
                                      LIGHT 2
                                      Ojama Pink
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      If this card is sent from the hand or field to the GY: You can activate this effect; each player draws 1 card, then each player discards 1 card, then, if you discarded an "Ojama" card, you can choose 1 opponent's unused Monster Zone, and it cannot be used until the end of your opponent's turn. You can only use this effect of "Ojama Pink" once per turn.


                                      N Rarity
                                      2 cardOjama Red
                                      N Rarity
                                      2 cardOjama Red
                                      Ojama Red
                                      LIGHT 2
                                      Ojama Red
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                                      UR Rarity
                                      1 cardRescue Cat
                                      UR Rarity
                                      1 cardRescue Cat
                                      Rescue Cat
                                      EARTH 4
                                      Rescue Cat
                                      • ATK:

                                      • 300

                                      • DEF:

                                      • 100


                                      You can send this card to the GY; Special Summon 2 Level 3 or lower Beast monsters from your Deck, but their effects are negated, also they are destroyed during the End Phase. You can only use this effect of "Rescue Cat" once per turn.


                                      UR Rarity
                                      2 cardSpright Blue
                                      UR Rarity
                                      2 cardSpright Blue
                                      Spright Blue
                                      DARK 2
                                      Spright Blue
                                      • ATK:

                                      • 1100

                                      • DEF:

                                      • 1000


                                      If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Blue" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" monster from your Deck to your hand, except "Spright Blue". You can only use this effect of "Spright Blue" once per turn.


                                      N Rarity
                                      2 cardSpright Carrot
                                      N Rarity
                                      2 cardSpright Carrot
                                      Spright Carrot
                                      FIRE 2
                                      Spright Carrot
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1900


                                      If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Carrot" once per turn this way. When your opponent activates a Spell/Trap Card or effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that card. You can only use this effect of "Spright Carrot" once per turn.


                                      SR Rarity
                                      1 cardSpright Jet
                                      SR Rarity
                                      1 cardSpright Jet
                                      Spright Jet
                                      DARK 2
                                      Spright Jet
                                      • ATK:

                                      • 1300

                                      • DEF:

                                      • 700


                                      If you control a Level/Rank 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Jet" once per turn this way. If this card is Special Summoned: You can add 1 "Spright" Spell/Trap from your Deck to your hand. You can only use this effect of "Spright Jet" once per turn.


                                      R Rarity
                                      2 cardSpright Red
                                      R Rarity
                                      2 cardSpright Red
                                      Spright Red
                                      FIRE 2
                                      Spright Red
                                      • ATK:

                                      • 1200

                                      • DEF:

                                      • 1800


                                      If you control a Level/Link 2 monster, you can Special Summon this card (from your hand). You can only Special Summon "Spright Red" once per turn this way. When your opponent activates a monster effect (Quick Effect): You can Tribute 1 other Level/Rank/Link 2 monster; negate that effect, then if you Tributed a Rank/Link 2 monster to activate this effect, you can destroy that monster. You can only use this effect of "Spright Red" once per turn.


                                      N Rarity
                                      3 cardOjama Black
                                      N Rarity
                                      3 cardOjama Black
                                      Ojama Black
                                      LIGHT 2
                                      Ojama Black
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                                      N Rarity
                                      3 cardOjama Green
                                      N Rarity
                                      3 cardOjama Green
                                      Ojama Green
                                      LIGHT 2
                                      Ojama Green
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                                      N Rarity
                                      3 cardOjama Yellow
                                      N Rarity
                                      3 cardOjama Yellow
                                      Ojama Yellow
                                      LIGHT 2
                                      Ojama Yellow
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 1000


                                      He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                                      UR Rarity
                                      1 cardCard Destruction
                                      UR Rarity
                                      1 cardCard Destruction
                                      Card Destruction
                                      Spell Normal
                                      Card Destruction

                                        Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                        SR Rarity
                                        3 cardDark World Dealings
                                        SR Rarity
                                        3 cardDark World Dealings
                                        Dark World Dealings
                                        Spell Normal
                                        Dark World Dealings

                                          Each player draws 1 card, then each player discards 1 card.


                                          SR Rarity
                                          3 cardGround Collapse
                                          SR Rarity
                                          3 cardGround Collapse
                                          Ground Collapse
                                          Spell Continuous
                                          Ground Collapse

                                            Select 2 Main Monster Zones on the field. Neither player can use the selected zones. You cannot select a zone that is occupied by a Monster Card.


                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            UR Rarity
                                            1 cardHarpie's Feather Duster
                                            Harpie's Feather Duster
                                            Spell Normal
                                            Harpie's Feather Duster

                                              Destroy all Spell and Trap Cards your opponent controls.




                                              Tag(s):

                                              SR Rarity
                                              3 cardOjama Country
                                              SR Rarity
                                              3 cardOjama Country
                                              Ojama Country
                                              Spell Field
                                              Ojama Country

                                                Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. While you control a face-up "Ojama" monster, switch the original ATK and DEF of all monsters on the field. ("Ojama" can include "Ojamuscle".)


                                                SR Rarity
                                                3 cardOjamagic
                                                SR Rarity
                                                3 cardOjamagic
                                                Ojamagic
                                                Spell Normal
                                                Ojamagic

                                                  If this card is sent from the hand or field to the GY: Add 1 each of "Ojama Green", "Ojama Yellow" and "Ojama Black" from your Deck to your hand.


                                                  N Rarity
                                                  1 cardPolymerization
                                                  N Rarity
                                                  1 cardPolymerization
                                                  Polymerization
                                                  Spell Normal
                                                  Polymerization

                                                    Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.


                                                     Rarity
                                                    1 cardPrimite Lordly Lode
                                                     Rarity
                                                    1 cardPrimite Lordly Lode
                                                    Primite Lordly Lode
                                                    Spell Continuous
                                                    Primite Lordly Lode

                                                      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                       Rarity
                                                      3 cardPrimite Roar
                                                       Rarity
                                                      3 cardPrimite Roar
                                                      Primite Roar
                                                      Spell Quick
                                                      Primite Roar

                                                        Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.


                                                        N Rarity
                                                        2 cardSpright Gamma Burst
                                                        N Rarity
                                                        2 cardSpright Gamma Burst
                                                        Spright Gamma Burst
                                                        Spell Quick
                                                        Spright Gamma Burst

                                                          All Level/Rank/Link 2 monsters currently on the field gain 1400 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 Level/Rank/Link 2 monster you control; it gains 1400 ATK until the end of your opponent's turn. You can only use 1 "Spright Gamma Burst" effect per turn, and only once that turn.


                                                          UR Rarity
                                                          1 cardSpright Starter
                                                          UR Rarity
                                                          1 cardSpright Starter
                                                          Spright Starter
                                                          Spell Quick
                                                          Spright Starter

                                                            Special Summon 1 "Spright" monster from your Deck, but lose LP equal to its original ATK, also for the rest of this turn after this card resolves, you cannot Special Summon, except Level/Rank/Link 2 monsters. You can only activate 1 "Spright Starter" per turn.


                                                            UR Rarity
                                                            1 cardThat Grass Looks Greener
                                                            UR Rarity
                                                            1 cardThat Grass Looks Greener
                                                            That Grass Looks Greener
                                                            Spell Normal
                                                            That Grass Looks Greener

                                                              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                              UR Rarity
                                                              1 cardTime-Tearing Morganite
                                                              UR Rarity
                                                              1 cardTime-Tearing Morganite
                                                              Time-Tearing Morganite
                                                              Spell Normal
                                                              Time-Tearing Morganite

                                                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                                UR Rarity
                                                                2 cardMetaverse
                                                                UR Rarity
                                                                2 cardMetaverse
                                                                Metaverse
                                                                Trap Normal
                                                                Metaverse

                                                                  Take 1 Field Spell from your Deck, and either activate it or add it to your hand.




                                                                  Tag(s):

                                                                  SR Rarity
                                                                  3 cardNecro Fusion
                                                                  SR Rarity
                                                                  3 cardNecro Fusion
                                                                  Necro Fusion
                                                                  Trap Normal
                                                                  Necro Fusion

                                                                    Fusion Summon 1 Fusion Monster from your Extra Deck, by banishing Fusion Materials listed on it from your GY face-down, but it cannot attack this turn.


                                                                     Rarity
                                                                    2 cardPrimite Howl
                                                                     Rarity
                                                                    2 cardPrimite Howl
                                                                    Primite Howl
                                                                    Trap Normal
                                                                    Primite Howl

                                                                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                       Rarity
                                                                      3 cardPrimite Scream
                                                                       Rarity
                                                                      3 cardPrimite Scream
                                                                      Primite Scream
                                                                      Trap Counter
                                                                      Primite Scream

                                                                        When your opponent would Normal or Special Summons a monster(s), while you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token: Negate the Summon, and if you do, banish that monster(s). During your Standby Phase, if you control a "Primite" monster: You can Set this card from your GY, but banish it when it leaves the field. You can only use each effect of "Primite Scream" once per turn.


                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        SR Rarity
                                                                        3 cardTrap Trick
                                                                        Trap Trick
                                                                        Trap Normal
                                                                        Trap Trick

                                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                          SR Rarity
                                                                          3 cardOjama Knight
                                                                          SR Rarity
                                                                          3 cardOjama Knight
                                                                          Ojama Knight
                                                                          LIGHT 5
                                                                          Ojama Knight
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2500


                                                                          1 "Ojama" monster + 1 "Ojama" monster Select up to 2 of your opponent's Monster Card Zones. The selected zones cannot be used.


                                                                          N Rarity
                                                                          1 cardCat Shark
                                                                          N Rarity
                                                                          1 cardCat Shark
                                                                          Cat Shark
                                                                          WATER
                                                                          Cat Shark
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 500


                                                                          2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                          SR Rarity
                                                                          1 cardGachi Gachi Gantetsu
                                                                          SR Rarity
                                                                          1 cardGachi Gachi Gantetsu
                                                                          Gachi Gachi Gantetsu
                                                                          EARTH
                                                                          Gachi Gachi Gantetsu
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 1800


                                                                          2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                                          UR Rarity
                                                                          1 cardGigantic Spright
                                                                          UR Rarity
                                                                          1 cardGigantic Spright
                                                                          Gigantic Spright
                                                                          DARK
                                                                          Gigantic Spright
                                                                          • ATK:

                                                                          • 1600

                                                                          • DEF:

                                                                          • 1600


                                                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                          UR Rarity
                                                                          1 cardMelffy of the Forest
                                                                          UR Rarity
                                                                          1 cardMelffy of the Forest
                                                                          Melffy of the Forest
                                                                          EARTH
                                                                          Melffy of the Forest
                                                                          • ATK:

                                                                          • 500

                                                                          • DEF:

                                                                          • 2000


                                                                          2 Level 2 monsters You can detach 1 material from this card; add 1 "Melffy" card from your Deck to your hand. If another face-up "Melffy" monster you control returns to your hand (except during the Damage Step): You can target 1 face-up monster your opponent controls; it cannot attack, also its effects are negated while it is face-up on the field. You can only use each effect of "Melffy of the Forest" once per turn.


                                                                          R Rarity
                                                                          1 cardNumber 29: Mannequin Cat
                                                                          R Rarity
                                                                          1 cardNumber 29: Mannequin Cat
                                                                          Number 29: Mannequin Cat
                                                                          LIGHT
                                                                          Number 29: Mannequin Cat
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 900


                                                                          2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                                          N Rarity
                                                                          1 cardNumber 64: Ronin Raccoon Sandayu
                                                                          N Rarity
                                                                          1 cardNumber 64: Ronin Raccoon Sandayu
                                                                          Number 64: Ronin Raccoon Sandayu
                                                                          EARTH
                                                                          Number 64: Ronin Raccoon Sandayu
                                                                          • ATK:

                                                                          • 1000

                                                                          • DEF:

                                                                          • 1000


                                                                          2 Level 2 Beast-Type monsters Once per turn: You can detach 1 Xyz Material from this card; Special Summon 1 "Kagemusha Raccoon Token" (Beast-Type/EARTH/Level 1/ATK ?/DEF 0). (When Summoned, its ATK becomes equal to the current ATK of the monster on the field that has the highest ATK. Your choice, if tied.) While you control another Beast-Type monster, this card cannot be destroyed by battle or card effects.


                                                                          SR Rarity
                                                                          1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                          SR Rarity
                                                                          1 cardNumber C1: Numeron Chaos Gate Sunya
                                                                          Number C1: Numeron Chaos Gate Sunya
                                                                          DARK
                                                                          Number C1: Numeron Chaos Gate Sunya
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 1000


                                                                          4 Level 2 monsters You can also Xyz Summon this card by using "Number 1: Numeron Gate Ekam" you control as material. (Transfer its materials to this card.) If this card is Xyz Summoned: Banish all monsters on the field. Once per turn, during your next Standby Phase after this card was banished: You can Special Summon this banished card, then if "Numeron Network" is in your Field Zone, inflict damage to your opponent equal to the combined ATK of all banished Xyz Monsters.



                                                                          OJAMA Decks in MASTER DUEL

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