Ojama Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
SR Rarity
Anubis the Last Judge
EARTH 10
Anubis the Last Judge
  • ATK:

  • 3000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.

UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
UR Rarity
Lovely Labrynth of the Silver Castle
DARK 8
Lovely Labrynth of the Silver Castle
  • ATK:

  • 2900

  • DEF:

  • 1900


Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.

N Rarity
Ojama Blue
N Rarity
Ojama Blue
N Rarity
Ojama Blue
LIGHT 2
Ojama Blue
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.

N Rarity
Ojama Red
N Rarity
Ojama Red
N Rarity
Ojama Red
LIGHT 2
Ojama Red
  • ATK:

  • 0

  • DEF:

  • 1000


When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.

UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
UR Rarity
The Man with the Mark
EARTH 4
The Man with the Mark
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.

N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
N Rarity
Ojama Yellow
LIGHT 2
Ojama Yellow
  • ATK:

  • 0

  • DEF:

  • 1000


He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.

N Rarity
Double Cyclone
N Rarity
Double Cyclone
N Rarity
Double Cyclone
Spell Quick
Double Cyclone

    Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.

    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    UR Rarity
    Forbidden Droplet
    Spell Quick
    Forbidden Droplet

      Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



      Tag(s):

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Temple of the Kings
        SR Rarity
        Temple of the Kings
        SR Rarity
        Temple of the Kings
        Spell Continuous
        Temple of the Kings

          You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.

          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

            UR Rarity
            Traptantalizing Tune
            UR Rarity
            Traptantalizing Tune
            UR Rarity
            Traptantalizing Tune
            Spell Normal
            Traptantalizing Tune

              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

              SR Rarity
              Treasures of the Kings
              SR Rarity
              Treasures of the Kings
              SR Rarity
              Treasures of the Kings
              Spell Field
              Treasures of the Kings

                When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.

                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                UR Rarity
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  UR Rarity
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    SR Rarity
                    Apophis the Serpent
                    SR Rarity
                    Apophis the Serpent
                    SR Rarity
                    Apophis the Serpent
                    Trap Continuous
                    Apophis the Serpent

                      Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.

                      SR Rarity
                      Apophis the Swamp Deity
                      SR Rarity
                      Apophis the Swamp Deity
                      SR Rarity
                      Apophis the Swamp Deity
                      Trap Continuous
                      Apophis the Swamp Deity

                        During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.

                        UR Rarity
                        Big Welcome Labrynth
                        UR Rarity
                        Big Welcome Labrynth
                        UR Rarity
                        Big Welcome Labrynth
                        Trap Normal
                        Big Welcome Labrynth

                          Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.

                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                            SR Rarity
                            Dimensional Barrier
                            SR Rarity
                            Dimensional Barrier
                            SR Rarity
                            Dimensional Barrier
                            Trap Normal
                            Dimensional Barrier

                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                              N Rarity
                              Elemental Burst
                              N Rarity
                              Elemental Burst
                              N Rarity
                              Elemental Burst
                              Trap Normal
                              Elemental Burst

                                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                SR Rarity
                                Evenly Matched
                                SR Rarity
                                Evenly Matched
                                SR Rarity
                                Evenly Matched
                                Trap Normal
                                Evenly Matched

                                  At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                                  SR Rarity
                                  Fiend Comedian
                                  SR Rarity
                                  Fiend Comedian
                                  SR Rarity
                                  Fiend Comedian
                                  Trap Normal
                                  Fiend Comedian

                                    Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.

                                    R Rarity
                                    Ojama Duo
                                    R Rarity
                                    Ojama Duo
                                    R Rarity
                                    Ojama Duo
                                    Trap Normal
                                    Ojama Duo

                                      Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.

                                      SR Rarity
                                      Ojama Pajama
                                      SR Rarity
                                      Ojama Pajama
                                      SR Rarity
                                      Ojama Pajama
                                      Trap Continuous
                                      Ojama Pajama

                                        If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.

                                        R Rarity
                                        Paleozoic Dinomischus
                                        R Rarity
                                        Paleozoic Dinomischus
                                        R Rarity
                                        Paleozoic Dinomischus
                                        Trap Normal
                                        Paleozoic Dinomischus

                                          Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                          N Rarity
                                          Paleozoic Leanchoilia
                                          N Rarity
                                          Paleozoic Leanchoilia
                                          N Rarity
                                          Paleozoic Leanchoilia
                                          Trap Normal
                                          Paleozoic Leanchoilia

                                            Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                            N Rarity
                                            Paleozoic Marrella
                                            N Rarity
                                            Paleozoic Marrella
                                            N Rarity
                                            Paleozoic Marrella
                                            Trap Normal
                                            Paleozoic Marrella

                                              Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                              N Rarity
                                              Paleozoic Olenoides
                                              N Rarity
                                              Paleozoic Olenoides
                                              N Rarity
                                              Paleozoic Olenoides
                                              Trap Normal
                                              Paleozoic Olenoides

                                                Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                                R Rarity
                                                Rise to Full Height
                                                R Rarity
                                                Rise to Full Height
                                                R Rarity
                                                Rise to Full Height
                                                Trap Normal
                                                Rise to Full Height

                                                  Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                                  UR Rarity
                                                  The Black Goat Laughs
                                                  UR Rarity
                                                  The Black Goat Laughs
                                                  UR Rarity
                                                  The Black Goat Laughs
                                                  Trap Normal
                                                  The Black Goat Laughs

                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                                    UR Rarity
                                                    Transaction Rollback
                                                    UR Rarity
                                                    Transaction Rollback
                                                    UR Rarity
                                                    Transaction Rollback
                                                    Trap Normal
                                                    Transaction Rollback

                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                                      UR Rarity
                                                      Trap Holic
                                                      UR Rarity
                                                      Trap Holic
                                                      UR Rarity
                                                      Trap Holic
                                                      Trap Normal
                                                      Trap Holic

                                                        Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                                                        SR Rarity
                                                        Trap Trick
                                                        SR Rarity
                                                        Trap Trick
                                                        SR Rarity
                                                        Trap Trick
                                                        Trap Normal
                                                        Trap Trick

                                                          Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                          Extra Deck

                                                          UR Rarity
                                                          Divine Serpent Apophis
                                                          UR Rarity
                                                          Divine Serpent Apophis
                                                          UR Rarity
                                                          Divine Serpent Apophis
                                                          EARTH 6
                                                          Divine Serpent Apophis
                                                          • ATK:

                                                          • 2800

                                                          • DEF:

                                                          • 2600


                                                          2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.

                                                          SR Rarity
                                                          Link Spider
                                                          SR Rarity
                                                          Link Spider
                                                          SR Rarity
                                                          Link Spider
                                                          EARTH
                                                          Link Spider
                                                          • ATK:

                                                          • 1000

                                                          • LINK-1

                                                          Link Arrow:

                                                          Bottom


                                                          1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.

                                                          UR Rarity
                                                          Paleozoic Cambroraster
                                                          UR Rarity
                                                          Paleozoic Cambroraster
                                                          UR Rarity
                                                          Paleozoic Cambroraster
                                                          WATER
                                                          Paleozoic Cambroraster
                                                          • ATK:

                                                          • 1200

                                                          • LINK-2

                                                          Link Arrow:

                                                          Top

                                                          Bottom


                                                          2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                          UR Rarity
                                                          S:P Little Knight
                                                          UR Rarity
                                                          S:P Little Knight
                                                          UR Rarity
                                                          S:P Little Knight
                                                          DARK
                                                          S:P Little Knight
                                                          • ATK:

                                                          • 1600

                                                          • LINK-2

                                                          Link Arrow:

                                                          Left

                                                          Right


                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                          UR Rarity
                                                          Silhouhatte Rabbit
                                                          UR Rarity
                                                          Silhouhatte Rabbit
                                                          UR Rarity
                                                          Silhouhatte Rabbit
                                                          LIGHT
                                                          Silhouhatte Rabbit
                                                          • ATK:

                                                          • 1500

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.

                                                          UR Rarity
                                                          Spright Elf
                                                          UR Rarity
                                                          Spright Elf
                                                          UR Rarity
                                                          Spright Elf
                                                          FIRE
                                                          Spright Elf
                                                          • ATK:

                                                          • 1400

                                                          • LINK-2

                                                          Link Arrow:

                                                          Bottom-Left

                                                          Bottom-Right


                                                          2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                                          UR Rarity
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          UR Rarity
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          UR Rarity
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          LIGHT
                                                          Divine Arsenal AA-ZEUS - Sky Thunder
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                          Tag(s):

                                                          UR Rarity
                                                          Gigantic Spright
                                                          UR Rarity
                                                          Gigantic Spright
                                                          UR Rarity
                                                          Gigantic Spright
                                                          DARK
                                                          Gigantic Spright
                                                          • ATK:

                                                          • 1600

                                                          • DEF:

                                                          • 1600


                                                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                                          SR Rarity
                                                          Paleozoic Anomalocaris
                                                          SR Rarity
                                                          Paleozoic Anomalocaris
                                                          SR Rarity
                                                          Paleozoic Anomalocaris
                                                          WATER
                                                          Paleozoic Anomalocaris
                                                          • ATK:

                                                          • 2400

                                                          • DEF:

                                                          • 0


                                                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                                          SR Rarity
                                                          Paleozoic Opabinia
                                                          SR Rarity
                                                          Paleozoic Opabinia
                                                          SR Rarity
                                                          Paleozoic Opabinia
                                                          WATER
                                                          Paleozoic Opabinia
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 2400


                                                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                          UR Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          UR Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          UR Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          DARK
                                                          Super Starslayer TY-PHON - Sky Crisis
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 2900


                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          EARTH
                                                          Superdreadnought Rail Cannon Gustav Max
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.

                                                          UR Rarity
                                                          Varudras, the Final Bringer of the End Times
                                                          UR Rarity
                                                          Varudras, the Final Bringer of the End Times
                                                          UR Rarity
                                                          Varudras, the Final Bringer of the End Times
                                                          DARK
                                                          Varudras, the Final Bringer of the End Times
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 3000


                                                          2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.

                                                          Need 32 UR

                                                          UR Rarity
                                                          Lovely Labrynth of the Silver Castle1 card
                                                          UR Rarity
                                                          The Man with the Mark2 card
                                                          UR Rarity
                                                          Divine Serpent Apophis1 card
                                                          UR Rarity
                                                          Paleozoic Cambroraster1 card
                                                          UR Rarity
                                                          S:P Little Knight1 card
                                                          UR Rarity
                                                          Silhouhatte Rabbit1 card
                                                          UR Rarity
                                                          Spright Elf1 card
                                                          UR Rarity
                                                          Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                          UR Rarity
                                                          Gigantic Spright1 card
                                                          UR Rarity
                                                          Super Starslayer TY-PHON - Sky Crisis1 card
                                                          UR Rarity
                                                          Superdreadnought Rail Cannon Gustav Max1 card
                                                          UR Rarity
                                                          Varudras, the Final Bringer of the End Times1 card
                                                          UR Rarity
                                                          Forbidden Droplet2 card
                                                          UR Rarity
                                                          That Grass Looks Greener1 card
                                                          UR Rarity
                                                          Traptantalizing Tune2 card
                                                          UR Rarity
                                                          Triple Tactics Talent1 card
                                                          UR Rarity
                                                          Triple Tactics Thrust2 card
                                                          UR Rarity
                                                          Big Welcome Labrynth2 card
                                                          UR Rarity
                                                          Destructive Daruma Karma Cannon3 card
                                                          UR Rarity
                                                          The Black Goat Laughs1 card
                                                          UR Rarity
                                                          Transaction Rollback3 card
                                                          UR Rarity
                                                          Trap Holic2 card

                                                          Main: 60 Extra: 15

                                                          SR Rarity
                                                          3 cardAnubis the Last Judge
                                                          SR Rarity
                                                          3 cardAnubis the Last Judge
                                                          Anubis the Last Judge
                                                          EARTH 10
                                                          Anubis the Last Judge
                                                          • ATK:

                                                          • 3000

                                                          • DEF:

                                                          • 0


                                                          Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                                                          UR Rarity
                                                          1 cardLovely Labrynth of the Silver Castle
                                                          UR Rarity
                                                          1 cardLovely Labrynth of the Silver Castle
                                                          Lovely Labrynth of the Silver Castle
                                                          DARK 8
                                                          Lovely Labrynth of the Silver Castle
                                                          • ATK:

                                                          • 2900

                                                          • DEF:

                                                          • 1900


                                                          Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                                          N Rarity
                                                          1 cardOjama Blue
                                                          N Rarity
                                                          1 cardOjama Blue
                                                          Ojama Blue
                                                          LIGHT 2
                                                          Ojama Blue
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 1000


                                                          When this card is destroyed by battle and sent to the GY: You can add 2 "Ojama" cards from your Deck to your hand.


                                                          N Rarity
                                                          1 cardOjama Red
                                                          N Rarity
                                                          1 cardOjama Red
                                                          Ojama Red
                                                          LIGHT 2
                                                          Ojama Red
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 1000


                                                          When this card is Normal Summoned: You can Special Summon up to 4 "Ojama" monsters from your hand in Attack Position.


                                                          UR Rarity
                                                          2 cardThe Man with the Mark
                                                          UR Rarity
                                                          2 cardThe Man with the Mark
                                                          The Man with the Mark
                                                          EARTH 4
                                                          The Man with the Mark
                                                          • ATK:

                                                          • 1000

                                                          • DEF:

                                                          • 1000


                                                          If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                                                          N Rarity
                                                          1 cardOjama Yellow
                                                          N Rarity
                                                          1 cardOjama Yellow
                                                          Ojama Yellow
                                                          LIGHT 2
                                                          Ojama Yellow
                                                          • ATK:

                                                          • 0

                                                          • DEF:

                                                          • 1000


                                                          He's one of the Ojama Trio. It's said that he butts in by any means necessary. It's also said that when the three are together, something happens.


                                                          N Rarity
                                                          2 cardDouble Cyclone
                                                          N Rarity
                                                          2 cardDouble Cyclone
                                                          Double Cyclone
                                                          Spell Quick
                                                          Double Cyclone

                                                            Target 1 Spell/Trap you control and 1 Spell/Trap your opponent controls; destroy them.


                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            UR Rarity
                                                            2 cardForbidden Droplet
                                                            Forbidden Droplet
                                                            Spell Quick
                                                            Forbidden Droplet

                                                              Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                              Tag(s):

                                                              SR Rarity
                                                              3 cardReasoning
                                                              SR Rarity
                                                              3 cardReasoning
                                                              Reasoning
                                                              Spell Normal
                                                              Reasoning

                                                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                                SR Rarity
                                                                1 cardTemple of the Kings
                                                                SR Rarity
                                                                1 cardTemple of the Kings
                                                                Temple of the Kings
                                                                Spell Continuous
                                                                Temple of the Kings

                                                                  You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  UR Rarity
                                                                  1 cardThat Grass Looks Greener
                                                                  That Grass Looks Greener
                                                                  Spell Normal
                                                                  That Grass Looks Greener

                                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                    UR Rarity
                                                                    2 cardTraptantalizing Tune
                                                                    UR Rarity
                                                                    2 cardTraptantalizing Tune
                                                                    Traptantalizing Tune
                                                                    Spell Normal
                                                                    Traptantalizing Tune

                                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                      SR Rarity
                                                                      3 cardTreasures of the Kings
                                                                      SR Rarity
                                                                      3 cardTreasures of the Kings
                                                                      Treasures of the Kings
                                                                      Spell Field
                                                                      Treasures of the Kings

                                                                        When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        Triple Tactics Talent
                                                                        Spell Normal
                                                                        Triple Tactics Talent

                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          2 cardTriple Tactics Thrust
                                                                          UR Rarity
                                                                          2 cardTriple Tactics Thrust
                                                                          Triple Tactics Thrust
                                                                          Spell Normal
                                                                          Triple Tactics Thrust

                                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                            SR Rarity
                                                                            1 cardApophis the Serpent
                                                                            SR Rarity
                                                                            1 cardApophis the Serpent
                                                                            Apophis the Serpent
                                                                            Trap Continuous
                                                                            Apophis the Serpent

                                                                              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                                                              SR Rarity
                                                                              2 cardApophis the Swamp Deity
                                                                              SR Rarity
                                                                              2 cardApophis the Swamp Deity
                                                                              Apophis the Swamp Deity
                                                                              Trap Continuous
                                                                              Apophis the Swamp Deity

                                                                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                                                UR Rarity
                                                                                2 cardBig Welcome Labrynth
                                                                                UR Rarity
                                                                                2 cardBig Welcome Labrynth
                                                                                Big Welcome Labrynth
                                                                                Trap Normal
                                                                                Big Welcome Labrynth

                                                                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                                  UR Rarity
                                                                                  3 cardDestructive Daruma Karma Cannon
                                                                                  UR Rarity
                                                                                  3 cardDestructive Daruma Karma Cannon
                                                                                  Destructive Daruma Karma Cannon
                                                                                  Trap Normal
                                                                                  Destructive Daruma Karma Cannon

                                                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                                    SR Rarity
                                                                                    1 cardDimensional Barrier
                                                                                    SR Rarity
                                                                                    1 cardDimensional Barrier
                                                                                    Dimensional Barrier
                                                                                    Trap Normal
                                                                                    Dimensional Barrier

                                                                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                                      N Rarity
                                                                                      1 cardElemental Burst
                                                                                      N Rarity
                                                                                      1 cardElemental Burst
                                                                                      Elemental Burst
                                                                                      Trap Normal
                                                                                      Elemental Burst

                                                                                        Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                                        SR Rarity
                                                                                        3 cardEvenly Matched
                                                                                        SR Rarity
                                                                                        3 cardEvenly Matched
                                                                                        Evenly Matched
                                                                                        Trap Normal
                                                                                        Evenly Matched

                                                                                          At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                                          SR Rarity
                                                                                          1 cardFiend Comedian
                                                                                          SR Rarity
                                                                                          1 cardFiend Comedian
                                                                                          Fiend Comedian
                                                                                          Trap Normal
                                                                                          Fiend Comedian

                                                                                            Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                                                                            R Rarity
                                                                                            1 cardOjama Duo
                                                                                            R Rarity
                                                                                            1 cardOjama Duo
                                                                                            Ojama Duo
                                                                                            Trap Normal
                                                                                            Ojama Duo

                                                                                              Special Summon 2 "Ojama Tokens" (Beast/LIGHT/Level 2/ATK 0/DEF 1000) to your opponent's field in Defense Position. These Tokens cannot be Tributed for a Tribute Summon, and each time 1 is destroyed, its controller takes 300 damage. During either player's turn, except the turn this card was sent to the GY: You can banish this card from your GY; Special Summon 2 "Ojama" monsters with different names from your Deck.


                                                                                              SR Rarity
                                                                                              1 cardOjama Pajama
                                                                                              SR Rarity
                                                                                              1 cardOjama Pajama
                                                                                              Ojama Pajama
                                                                                              Trap Continuous
                                                                                              Ojama Pajama

                                                                                                If an "Armed Dragon" monster(s) and/or a LIGHT Machine Fusion Monster(s) you control would be destroyed by battle or card effect, you can banish 1 "Ojama" card from your hand, face-up field, or GY instead. You can only use each of the following effects of "Ojama Pajama" once per turn. ● During the Main Phase: You can add 1 "Ojama" card from your Deck to your hand, then discard 1 card. ● If this card is sent to the GY: You can Special Summon as many of your banished "Ojama" monsters as possible.


                                                                                                R Rarity
                                                                                                1 cardPaleozoic Dinomischus
                                                                                                R Rarity
                                                                                                1 cardPaleozoic Dinomischus
                                                                                                Paleozoic Dinomischus
                                                                                                Trap Normal
                                                                                                Paleozoic Dinomischus

                                                                                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                  N Rarity
                                                                                                  2 cardPaleozoic Leanchoilia
                                                                                                  N Rarity
                                                                                                  2 cardPaleozoic Leanchoilia
                                                                                                  Paleozoic Leanchoilia
                                                                                                  Trap Normal
                                                                                                  Paleozoic Leanchoilia

                                                                                                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                    N Rarity
                                                                                                    3 cardPaleozoic Marrella
                                                                                                    N Rarity
                                                                                                    3 cardPaleozoic Marrella
                                                                                                    Paleozoic Marrella
                                                                                                    Trap Normal
                                                                                                    Paleozoic Marrella

                                                                                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                      N Rarity
                                                                                                      2 cardPaleozoic Olenoides
                                                                                                      N Rarity
                                                                                                      2 cardPaleozoic Olenoides
                                                                                                      Paleozoic Olenoides
                                                                                                      Trap Normal
                                                                                                      Paleozoic Olenoides

                                                                                                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                        R Rarity
                                                                                                        3 cardRise to Full Height
                                                                                                        R Rarity
                                                                                                        3 cardRise to Full Height
                                                                                                        Rise to Full Height
                                                                                                        Trap Normal
                                                                                                        Rise to Full Height

                                                                                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                                          UR Rarity
                                                                                                          1 cardThe Black Goat Laughs
                                                                                                          UR Rarity
                                                                                                          1 cardThe Black Goat Laughs
                                                                                                          The Black Goat Laughs
                                                                                                          Trap Normal
                                                                                                          The Black Goat Laughs

                                                                                                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                                            UR Rarity
                                                                                                            3 cardTransaction Rollback
                                                                                                            UR Rarity
                                                                                                            3 cardTransaction Rollback
                                                                                                            Transaction Rollback
                                                                                                            Trap Normal
                                                                                                            Transaction Rollback

                                                                                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                              UR Rarity
                                                                                                              2 cardTrap Holic
                                                                                                              UR Rarity
                                                                                                              2 cardTrap Holic
                                                                                                              Trap Holic
                                                                                                              Trap Normal
                                                                                                              Trap Holic

                                                                                                                Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                                                SR Rarity
                                                                                                                1 cardTrap Trick
                                                                                                                SR Rarity
                                                                                                                1 cardTrap Trick
                                                                                                                Trap Trick
                                                                                                                Trap Normal
                                                                                                                Trap Trick

                                                                                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                                  UR Rarity
                                                                                                                  1 cardDivine Serpent Apophis
                                                                                                                  UR Rarity
                                                                                                                  1 cardDivine Serpent Apophis
                                                                                                                  Divine Serpent Apophis
                                                                                                                  EARTH 6
                                                                                                                  Divine Serpent Apophis
                                                                                                                  • ATK:

                                                                                                                  • 2800

                                                                                                                  • DEF:

                                                                                                                  • 2600


                                                                                                                  2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                                                                  SR Rarity
                                                                                                                  2 cardLink Spider
                                                                                                                  SR Rarity
                                                                                                                  2 cardLink Spider
                                                                                                                  Link Spider
                                                                                                                  EARTH
                                                                                                                  Link Spider
                                                                                                                  • ATK:

                                                                                                                  • 1000

                                                                                                                  • LINK-1

                                                                                                                  Link Arrow:

                                                                                                                  Bottom


                                                                                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                                                  UR Rarity
                                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                                  UR Rarity
                                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                                  Paleozoic Cambroraster
                                                                                                                  WATER
                                                                                                                  Paleozoic Cambroraster
                                                                                                                  • ATK:

                                                                                                                  • 1200

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Top

                                                                                                                  Bottom


                                                                                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                                  UR Rarity
                                                                                                                  1 cardS:P Little Knight
                                                                                                                  UR Rarity
                                                                                                                  1 cardS:P Little Knight
                                                                                                                  S:P Little Knight
                                                                                                                  DARK
                                                                                                                  S:P Little Knight
                                                                                                                  • ATK:

                                                                                                                  • 1600

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Left

                                                                                                                  Right


                                                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                                  UR Rarity
                                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                                  UR Rarity
                                                                                                                  1 cardSilhouhatte Rabbit
                                                                                                                  Silhouhatte Rabbit
                                                                                                                  LIGHT
                                                                                                                  Silhouhatte Rabbit
                                                                                                                  • ATK:

                                                                                                                  • 1500

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Bottom-Left

                                                                                                                  Bottom-Right


                                                                                                                  2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                                                                  UR Rarity
                                                                                                                  1 cardSpright Elf
                                                                                                                  UR Rarity
                                                                                                                  1 cardSpright Elf
                                                                                                                  Spright Elf
                                                                                                                  FIRE
                                                                                                                  Spright Elf
                                                                                                                  • ATK:

                                                                                                                  • 1400

                                                                                                                  • LINK-2

                                                                                                                  Link Arrow:

                                                                                                                  Bottom-Left

                                                                                                                  Bottom-Right


                                                                                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                                  UR Rarity
                                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                  UR Rarity
                                                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                  LIGHT
                                                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                                                  • ATK:

                                                                                                                  • 3000

                                                                                                                  • DEF:

                                                                                                                  • 3000


                                                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                                                  Tag(s):

                                                                                                                  UR Rarity
                                                                                                                  1 cardGigantic Spright
                                                                                                                  UR Rarity
                                                                                                                  1 cardGigantic Spright
                                                                                                                  Gigantic Spright
                                                                                                                  DARK
                                                                                                                  Gigantic Spright
                                                                                                                  • ATK:

                                                                                                                  • 1600

                                                                                                                  • DEF:

                                                                                                                  • 1600


                                                                                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                                  SR Rarity
                                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                                  SR Rarity
                                                                                                                  1 cardPaleozoic Anomalocaris
                                                                                                                  Paleozoic Anomalocaris
                                                                                                                  WATER
                                                                                                                  Paleozoic Anomalocaris
                                                                                                                  • ATK:

                                                                                                                  • 2400

                                                                                                                  • DEF:

                                                                                                                  • 0


                                                                                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                                  SR Rarity
                                                                                                                  2 cardPaleozoic Opabinia
                                                                                                                  SR Rarity
                                                                                                                  2 cardPaleozoic Opabinia
                                                                                                                  Paleozoic Opabinia
                                                                                                                  WATER
                                                                                                                  Paleozoic Opabinia
                                                                                                                  • ATK:

                                                                                                                  • 0

                                                                                                                  • DEF:

                                                                                                                  • 2400


                                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                                  UR Rarity
                                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                  UR Rarity
                                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                                  DARK
                                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                                  • ATK:

                                                                                                                  • 2900

                                                                                                                  • DEF:

                                                                                                                  • 2900


                                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                                  UR Rarity
                                                                                                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                  UR Rarity
                                                                                                                  1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                                                                  Superdreadnought Rail Cannon Gustav Max
                                                                                                                  EARTH
                                                                                                                  Superdreadnought Rail Cannon Gustav Max
                                                                                                                  • ATK:

                                                                                                                  • 3000

                                                                                                                  • DEF:

                                                                                                                  • 3000


                                                                                                                  2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                                                                  UR Rarity
                                                                                                                  1 cardVarudras, the Final Bringer of the End Times
                                                                                                                  UR Rarity
                                                                                                                  1 cardVarudras, the Final Bringer of the End Times
                                                                                                                  Varudras, the Final Bringer of the End Times
                                                                                                                  DARK
                                                                                                                  Varudras, the Final Bringer of the End Times
                                                                                                                  • ATK:

                                                                                                                  • 3000

                                                                                                                  • DEF:

                                                                                                                  • 3000


                                                                                                                  2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                                                                  master-duel
                                                                                                                  Ojama
                                                                                                                  5

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