Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

SR Rarity
Loris, Lady of Lament
SR Rarity
Loris, Lady of Lament
SR Rarity
Loris, Lady of Lament
DARK 3
Loris, Lady of Lament
  • ATK:

  • 1500

  • DEF:

  • 500


You can target 3 or 6 of your Normal Traps that are banished and/or in your GY; place them on the bottom of your Deck in any order, then draw 1 card for every 3 cards placed. If another monster(s) is Tributed, or if a Normal Trap(s) is sent to your GY by an opponent's card effect (except during the Damage Step): You can target 1 Normal Trap in your GY; Set it. You can only use each effect of "Loris, Lady of Lament" once per turn.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
N Rarity
Guardragon Justicia
WATER 2
Guardragon Justicia
  • ATK:

  • 0

  • DEF:

  • 2100


''The fate of the World depends on the Guardragons, born from the World Legacy.''

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
SR Rarity
Primite Drillbeam
Spell Quick
Primite Drillbeam

    Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    UR Rarity
    Primite Lordly Lode
    Spell Continuous
    Primite Lordly Lode

      When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Succumbing-Song Morganite
        SR Rarity
        Succumbing-Song Morganite
        SR Rarity
        Succumbing-Song Morganite
        Spell Normal
        Succumbing-Song Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Monsters you control can make up to 2 attacks on monsters during each Battle Phase. ● If your monster battles an opponent's monster, any battle damage it inflicts to your opponent is doubled. You can banish this card from your GY; add 1 "Morganite" card from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck.

          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          UR Rarity
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

            UR Rarity
            Time-Tearing Morganite
            UR Rarity
            Time-Tearing Morganite
            UR Rarity
            Time-Tearing Morganite
            Spell Normal
            Time-Tearing Morganite

              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              UR Rarity
              Traptantalizing Tune
              Spell Normal
              Traptantalizing Tune

                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                UR Rarity
                Destructive Daruma Karma Cannon
                UR Rarity
                Destructive Daruma Karma Cannon
                UR Rarity
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                  N Rarity
                  Fiend Griefing
                  N Rarity
                  Fiend Griefing
                  N Rarity
                  Fiend Griefing
                  Trap Normal
                  Fiend Griefing

                    Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    SR Rarity
                    Ice Dragon's Prison
                    Trap Normal
                    Ice Dragon's Prison

                      Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      R Rarity
                      Lost Wind
                      Trap Normal
                      Lost Wind

                        Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                        SR Rarity
                        Needlebug Nest
                        SR Rarity
                        Needlebug Nest
                        SR Rarity
                        Needlebug Nest
                        Trap Normal
                        Needlebug Nest

                          Send the top 5 cards of your Deck to the GY.

                          N Rarity
                          Paleozoic Canadia
                          N Rarity
                          Paleozoic Canadia
                          N Rarity
                          Paleozoic Canadia
                          Trap Normal
                          Paleozoic Canadia

                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            R Rarity
                            Paleozoic Dinomischus
                            Trap Normal
                            Paleozoic Dinomischus

                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              N Rarity
                              Paleozoic Leanchoilia
                              Trap Normal
                              Paleozoic Leanchoilia

                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                N Rarity
                                Paleozoic Marrella
                                Trap Normal
                                Paleozoic Marrella

                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  N Rarity
                                  Paleozoic Olenoides
                                  N Rarity
                                  Paleozoic Olenoides
                                  N Rarity
                                  Paleozoic Olenoides
                                  Trap Normal
                                  Paleozoic Olenoides

                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Primite Howl
                                    N Rarity
                                    Primite Howl
                                    N Rarity
                                    Primite Howl
                                    Trap Normal
                                    Primite Howl

                                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        Trap Normal
                                        The Black Goat Laughs

                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                          SR Rarity
                                          Threatening Roar
                                          SR Rarity
                                          Threatening Roar
                                          SR Rarity
                                          Threatening Roar
                                          Trap Normal
                                          Threatening Roar

                                            Your opponent cannot declare an attack this turn.

                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            SR Rarity
                                            Trap Trick
                                            Trap Normal
                                            Trap Trick

                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                              Extra Deck

                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              UR Rarity
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              LIGHT
                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                              • ATK:

                                              • 3000

                                              • DEF:

                                              • 3000


                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                              Tag(s):

                                              SR Rarity
                                              Downerd Magician
                                              SR Rarity
                                              Downerd Magician
                                              SR Rarity
                                              Downerd Magician
                                              DARK
                                              Downerd Magician
                                              • ATK:

                                              • 2100

                                              • DEF:

                                              • 200


                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                              SR Rarity
                                              Epurrely Plump
                                              SR Rarity
                                              Epurrely Plump
                                              SR Rarity
                                              Epurrely Plump
                                              EARTH
                                              Epurrely Plump
                                              • ATK:

                                              • 200

                                              • DEF:

                                              • 2100


                                              2 Level 2 monsters Once per turn: You can target up to 2 Spells/Traps in the GYs; attach them to this card as material. This is a Quick Effect if this card has "Purrely Delicious Memory" as material. Up to thrice per turn, when you activate a "Purrely" Quick-Play Spell Card (Quick Effect): You can attach that card on the field to this card as material, then you can banish 1 monster on the field until the End Phase.

                                              SR Rarity
                                              Full Armored Utopic Ray Lancer
                                              SR Rarity
                                              Full Armored Utopic Ray Lancer
                                              SR Rarity
                                              Full Armored Utopic Ray Lancer
                                              WATER
                                              Full Armored Utopic Ray Lancer
                                              • ATK:

                                              • 2500

                                              • DEF:

                                              • 600


                                              3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                                              R Rarity
                                              Herald of Pure Light
                                              R Rarity
                                              Herald of Pure Light
                                              R Rarity
                                              Herald of Pure Light
                                              LIGHT
                                              Herald of Pure Light
                                              • ATK:

                                              • 600

                                              • DEF:

                                              • 1000


                                              2 Level 2 monsters You can detach 1 Xyz Material from this card, then target 1 monster in your Graveyard; add it to your hand, then shuffle 1 card from your hand into the Deck. You can only use the effect of "Herald of Pure Light" once per turn.

                                              UR Rarity
                                              Number 2: Ninja Shadow Mosquito
                                              UR Rarity
                                              Number 2: Ninja Shadow Mosquito
                                              UR Rarity
                                              Number 2: Ninja Shadow Mosquito
                                              WIND
                                              Number 2: Ninja Shadow Mosquito
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 0


                                              2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              SR Rarity
                                              Paleozoic Anomalocaris
                                              WATER
                                              Paleozoic Anomalocaris
                                              • ATK:

                                              • 2400

                                              • DEF:

                                              • 0


                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              SR Rarity
                                              Paleozoic Opabinia
                                              WATER
                                              Paleozoic Opabinia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2400


                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis
                                              DARK
                                              Super Starslayer TY-PHON - Sky Crisis
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 2900


                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                              Need 38 UR

                                              UR Rarity
                                              Lovely Labrynth of the Silver Castle1 card
                                              UR Rarity
                                              Primite Dragon Ether Beryl1 card
                                              UR Rarity
                                              Paleozoic Cambroraster1 card
                                               Rarity
                                              Prototype Sky Striker Ace - Amatsu1 card
                                              UR Rarity
                                              S:P Little Knight1 card
                                               Rarity
                                              Sky Striker Ace - Camellia1 card
                                              UR Rarity
                                              Sky Striker Ace - Kagari1 card
                                               Rarity
                                              Sky Striker Ace = Zero1 card
                                              UR Rarity
                                              Spright Elf1 card
                                              UR Rarity
                                              Gigantic Spright1 card
                                              UR Rarity
                                              Super Starslayer TY-PHON - Sky Crisis1 card
                                              UR Rarity
                                              Charge of the Light Brigade3 card
                                              UR Rarity
                                              Primite Lordly Lode3 card
                                              UR Rarity
                                              Sky Striker Mobilize - Engage!3 card
                                              UR Rarity
                                              Sky Striker Mobilize - Linkage!1 card
                                              UR Rarity
                                              That Grass Looks Greener1 card
                                              UR Rarity
                                              Traptantalizing Tune2 card
                                              UR Rarity
                                              Triple Tactics Talent1 card
                                              UR Rarity
                                              Triple Tactics Thrust1 card
                                              UR Rarity
                                              Upstart Goblin3 card
                                              UR Rarity
                                              Big Welcome Labrynth2 card
                                              UR Rarity
                                              Destructive Daruma Karma Cannon3 card
                                              UR Rarity
                                              The Black Goat Laughs1 card
                                              UR Rarity
                                              Transaction Rollback3 card

                                              Main: 57 Extra: 15

                                              UR Rarity
                                              1 cardLovely Labrynth of the Silver Castle
                                              UR Rarity
                                              1 cardLovely Labrynth of the Silver Castle
                                              Lovely Labrynth of the Silver Castle
                                              DARK 8
                                              Lovely Labrynth of the Silver Castle
                                              • ATK:

                                              • 2900

                                              • DEF:

                                              • 1900


                                              Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                                              UR Rarity
                                              1 cardPrimite Dragon Ether Beryl
                                              UR Rarity
                                              1 cardPrimite Dragon Ether Beryl
                                              Primite Dragon Ether Beryl
                                              EARTH 4
                                              Primite Dragon Ether Beryl
                                              • ATK:

                                              • 1600

                                              • DEF:

                                              • 0


                                              If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


                                              N Rarity
                                              1 cardGuardragon Justicia
                                              N Rarity
                                              1 cardGuardragon Justicia
                                              Guardragon Justicia
                                              WATER 2
                                              Guardragon Justicia
                                              • ATK:

                                              • 0

                                              • DEF:

                                              • 2100


                                              ''The fate of the World depends on the Guardragons, born from the World Legacy.''


                                              SR Rarity
                                              1 cardRaiden, Hand of the Lightsworn
                                              SR Rarity
                                              1 cardRaiden, Hand of the Lightsworn
                                              Raiden, Hand of the Lightsworn
                                              LIGHT 4
                                              Raiden, Hand of the Lightsworn
                                              • ATK:

                                              • 1700

                                              • DEF:

                                              • 1000


                                              During your Main Phase: You can send the top 2 cards of your Deck to the GY, then if any "Lightsworn" monsters were sent to the GY by this effect, this card gains 200 ATK until the end of your opponent's turn. You can only use this effect of "Raiden, Hand of the Lightsworn" once per turn. Once per turn, during your End Phase: Send the top 2 cards of your Deck to the GY.


                                              UR Rarity
                                              3 cardCharge of the Light Brigade
                                              UR Rarity
                                              3 cardCharge of the Light Brigade
                                              Charge of the Light Brigade
                                              Spell Normal
                                              Charge of the Light Brigade

                                                Send the top 3 cards of your Deck to the Graveyard; add 1 Level 4 or lower "Lightsworn" monster from your Deck to your hand.


                                                SR Rarity
                                                1 cardFoolish Burial Goods
                                                SR Rarity
                                                1 cardFoolish Burial Goods
                                                Foolish Burial Goods
                                                Spell Normal
                                                Foolish Burial Goods

                                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                  SR Rarity
                                                  1 cardMetalfoes Fusion
                                                  SR Rarity
                                                  1 cardMetalfoes Fusion
                                                  Metalfoes Fusion
                                                  Spell Normal
                                                  Metalfoes Fusion

                                                    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                                    SR Rarity
                                                    3 cardMonster Gate
                                                    SR Rarity
                                                    3 cardMonster Gate
                                                    Monster Gate
                                                    Spell Normal
                                                    Monster Gate

                                                      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                      SR Rarity
                                                      1 cardPot of Desires
                                                      SR Rarity
                                                      1 cardPot of Desires
                                                      Pot of Desires
                                                      Spell Normal
                                                      Pot of Desires

                                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                        Tag(s):

                                                        SR Rarity
                                                        1 cardPrimite Drillbeam
                                                        SR Rarity
                                                        1 cardPrimite Drillbeam
                                                        Primite Drillbeam
                                                        Spell Quick
                                                        Primite Drillbeam

                                                          Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


                                                          UR Rarity
                                                          3 cardPrimite Lordly Lode
                                                          UR Rarity
                                                          3 cardPrimite Lordly Lode
                                                          Primite Lordly Lode
                                                          Spell Continuous
                                                          Primite Lordly Lode

                                                            When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


                                                            SR Rarity
                                                            3 cardReasoning
                                                            SR Rarity
                                                            3 cardReasoning
                                                            Reasoning
                                                            Spell Normal
                                                            Reasoning

                                                              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                              SR Rarity
                                                              3 cardSky Striker Mecha - Hornet Drones
                                                              SR Rarity
                                                              3 cardSky Striker Mecha - Hornet Drones
                                                              Sky Striker Mecha - Hornet Drones
                                                              Spell Quick
                                                              Sky Striker Mecha - Hornet Drones

                                                                If you control no monsters in your Main Monster Zone: Special Summon 1 "Sky Striker Ace Token" (Warrior/DARK/Level 1/ATK 0/DEF 0) in Defense Position, which cannot be Tributed, and if you have 3 or more Spells in your GY when this effect resolves, the Token's ATK/DEF become 1500 instead.


                                                                UR Rarity
                                                                3 cardSky Striker Mobilize - Engage!
                                                                UR Rarity
                                                                3 cardSky Striker Mobilize - Engage!
                                                                Sky Striker Mobilize - Engage!
                                                                Spell Normal
                                                                Sky Striker Mobilize - Engage!

                                                                  If you control no monsters in your Main Monster Zone: Add 1 "Sky Striker" card from your Deck to your hand, except "Sky Striker Mobilize - Engage!", then, if you have 3 or more Spells in your GY, you can draw 1 card.


                                                                  UR Rarity
                                                                  1 cardSky Striker Mobilize - Linkage!
                                                                  UR Rarity
                                                                  1 cardSky Striker Mobilize - Linkage!
                                                                  Sky Striker Mobilize - Linkage!
                                                                  Spell Quick
                                                                  Sky Striker Mobilize - Linkage!

                                                                    If you control no monsters in your Main Monster Zone: You cannot Special Summon monsters from the Extra Deck for the rest of this turn after this card resolves, except "Sky Striker Ace" monsters, also send 1 other card you control to the GY, and if you do, Special Summon 1 "Sky Striker Ace" monster from your Extra Deck to the Extra Monster Zone, and if you have at least 1 LIGHT and 1 DARK "Sky Striker Ace" monsters on your field and/or in your GY, the Summoned monster gains 1000 ATK.


                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    UR Rarity
                                                                    1 cardThat Grass Looks Greener
                                                                    That Grass Looks Greener
                                                                    Spell Normal
                                                                    That Grass Looks Greener

                                                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                      UR Rarity
                                                                      2 cardTraptantalizing Tune
                                                                      UR Rarity
                                                                      2 cardTraptantalizing Tune
                                                                      Traptantalizing Tune
                                                                      Spell Normal
                                                                      Traptantalizing Tune

                                                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        UR Rarity
                                                                        1 cardTriple Tactics Talent
                                                                        Triple Tactics Talent
                                                                        Spell Normal
                                                                        Triple Tactics Talent

                                                                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                                          Tag(s):

                                                                          UR Rarity
                                                                          1 cardTriple Tactics Thrust
                                                                          UR Rarity
                                                                          1 cardTriple Tactics Thrust
                                                                          Triple Tactics Thrust
                                                                          Spell Normal
                                                                          Triple Tactics Thrust

                                                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                            UR Rarity
                                                                            3 cardUpstart Goblin
                                                                            UR Rarity
                                                                            3 cardUpstart Goblin
                                                                            Upstart Goblin
                                                                            Spell Normal
                                                                            Upstart Goblin

                                                                              Draw 1 card, then your opponent gains 1000 LP.


                                                                              UR Rarity
                                                                              2 cardBig Welcome Labrynth
                                                                              UR Rarity
                                                                              2 cardBig Welcome Labrynth
                                                                              Big Welcome Labrynth
                                                                              Trap Normal
                                                                              Big Welcome Labrynth

                                                                                Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                3 cardDestructive Daruma Karma Cannon
                                                                                UR Rarity
                                                                                3 cardDestructive Daruma Karma Cannon
                                                                                Destructive Daruma Karma Cannon
                                                                                Trap Normal
                                                                                Destructive Daruma Karma Cannon

                                                                                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                                  N Rarity
                                                                                  1 cardElemental Burst
                                                                                  N Rarity
                                                                                  1 cardElemental Burst
                                                                                  Elemental Burst
                                                                                  Trap Normal
                                                                                  Elemental Burst

                                                                                    Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                                    R Rarity
                                                                                    2 cardPaleozoic Dinomischus
                                                                                    R Rarity
                                                                                    2 cardPaleozoic Dinomischus
                                                                                    Paleozoic Dinomischus
                                                                                    Trap Normal
                                                                                    Paleozoic Dinomischus

                                                                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                      N Rarity
                                                                                      2 cardPaleozoic Leanchoilia
                                                                                      N Rarity
                                                                                      2 cardPaleozoic Leanchoilia
                                                                                      Paleozoic Leanchoilia
                                                                                      Trap Normal
                                                                                      Paleozoic Leanchoilia

                                                                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                        N Rarity
                                                                                        3 cardPaleozoic Marrella
                                                                                        N Rarity
                                                                                        3 cardPaleozoic Marrella
                                                                                        Paleozoic Marrella
                                                                                        Trap Normal
                                                                                        Paleozoic Marrella

                                                                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                          N Rarity
                                                                                          3 cardPrimite Howl
                                                                                          N Rarity
                                                                                          3 cardPrimite Howl
                                                                                          Primite Howl
                                                                                          Trap Normal
                                                                                          Primite Howl

                                                                                            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                                                            UR Rarity
                                                                                            1 cardThe Black Goat Laughs
                                                                                            UR Rarity
                                                                                            1 cardThe Black Goat Laughs
                                                                                            The Black Goat Laughs
                                                                                            Trap Normal
                                                                                            The Black Goat Laughs

                                                                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                              UR Rarity
                                                                                              3 cardTransaction Rollback
                                                                                              UR Rarity
                                                                                              3 cardTransaction Rollback
                                                                                              Transaction Rollback
                                                                                              Trap Normal
                                                                                              Transaction Rollback

                                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                SR Rarity
                                                                                                2 cardTrap Trick
                                                                                                SR Rarity
                                                                                                2 cardTrap Trick
                                                                                                Trap Trick
                                                                                                Trap Normal
                                                                                                Trap Trick

                                                                                                  Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                  SR Rarity
                                                                                                  2 cardLink Spider
                                                                                                  SR Rarity
                                                                                                  2 cardLink Spider
                                                                                                  Link Spider
                                                                                                  EARTH
                                                                                                  Link Spider
                                                                                                  • ATK:

                                                                                                  • 1000

                                                                                                  • LINK-1

                                                                                                  Link Arrow:

                                                                                                  Bottom


                                                                                                  1 Normal Monster Once per turn: You can Special Summon 1 Level 4 or lower Normal Monster from your hand to your zone this card points to.


                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  UR Rarity
                                                                                                  1 cardPaleozoic Cambroraster
                                                                                                  Paleozoic Cambroraster
                                                                                                  WATER
                                                                                                  Paleozoic Cambroraster
                                                                                                  • ATK:

                                                                                                  • 1200

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Top

                                                                                                  Bottom


                                                                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                   Rarity
                                                                                                  1 cardPrototype Sky Striker Ace - Amatsu
                                                                                                   Rarity
                                                                                                  1 cardPrototype Sky Striker Ace - Amatsu
                                                                                                  Prototype Sky Striker Ace - Amatsu
                                                                                                  DARK
                                                                                                  Prototype Sky Striker Ace - Amatsu
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • LINK-1

                                                                                                  Link Arrow:

                                                                                                  Bottom


                                                                                                  1 "Sky Striker Ace" monster You can only Special Summon "Protoype Sky Striker Ace - Amatsu" once per turn. When a monster your opponent controls with 2000 or more ATK activates its effect (Quick Effect): You can make the activated effect become "Destroy 1 "Sky Striker Ace" Link Monster your opponent controls". When an attack is declared involving this card and an opponent's monster: You can target 1 "Sky Striker Ace" monster you control and 1 card your opponent controls; destroy them. You can only use each effect of "Prototype Sky Striker Ace - Amatsu" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  UR Rarity
                                                                                                  1 cardS:P Little Knight
                                                                                                  S:P Little Knight
                                                                                                  DARK
                                                                                                  S:P Little Knight
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Left

                                                                                                  Right


                                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                   Rarity
                                                                                                  1 cardSky Striker Ace - Camellia
                                                                                                   Rarity
                                                                                                  1 cardSky Striker Ace - Camellia
                                                                                                  Sky Striker Ace - Camellia
                                                                                                  DARK
                                                                                                  Sky Striker Ace - Camellia
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Top-Right

                                                                                                  Bottom-Left


                                                                                                  2 Effect Monsters Must first be Link Summoned. You can only Special Summon "Sky Striker Ace - Camellia(s)" once per turn. Once per turn, if you have 3 or less Spells in your GY: You can send 1 "Sky Striker" card from your Deck to the GY. If this card is sent to the GY: You can target 1 monster your opponent controls; Special Summon this card to your opponent's field (but shift control to its owner during the End Phase of this turn), and if you do, send that targeted monster to the GY.


                                                                                                  UR Rarity
                                                                                                  1 cardSky Striker Ace - Kagari
                                                                                                  UR Rarity
                                                                                                  1 cardSky Striker Ace - Kagari
                                                                                                  Sky Striker Ace - Kagari
                                                                                                  FIRE
                                                                                                  Sky Striker Ace - Kagari
                                                                                                  • ATK:

                                                                                                  • 1500

                                                                                                  • LINK-1

                                                                                                  Link Arrow:

                                                                                                  Top-Left


                                                                                                  1 non-FIRE "Sky Striker Ace" monster If this card is Special Summoned: You can target 1 "Sky Striker" Spell in your GY; add it to your hand. Gains 100 ATK for each Spell in your GY. You can only Special Summon "Sky Striker Ace - Kagari(s)" once per turn.


                                                                                                   Rarity
                                                                                                  1 cardSky Striker Ace = Zero
                                                                                                   Rarity
                                                                                                  1 cardSky Striker Ace = Zero
                                                                                                  Sky Striker Ace = Zero
                                                                                                  LIGHT
                                                                                                  Sky Striker Ace = Zero
                                                                                                  • ATK:

                                                                                                  • 2000

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 "Sky Striker Ace" monsters You can only Special Summon "Sky Striker Ace = Zero(s)" once per turn. Cannot be used as Link Material. If this card is Special Summoned: You can add 1 "Sky Striker" Spell from your Deck or GY to your hand. (Quick Effect): You can Tribute this card; Special Summon 1 "Sky Striker Ace - Raye" and 1 "Sky Striker Ace - Roze" from your Deck and/or GY, then you can destroy 1 card on the field. You can only use 1 "Sky Striker Ace = Zero" effect per turn, and only once that turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSpright Elf
                                                                                                  UR Rarity
                                                                                                  1 cardSpright Elf
                                                                                                  Spright Elf
                                                                                                  FIRE
                                                                                                  Spright Elf
                                                                                                  • ATK:

                                                                                                  • 1400

                                                                                                  • LINK-2

                                                                                                  Link Arrow:

                                                                                                  Bottom-Left

                                                                                                  Bottom-Right


                                                                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                  R Rarity
                                                                                                  1 cardHyper Psychic Riser
                                                                                                  R Rarity
                                                                                                  1 cardHyper Psychic Riser
                                                                                                  Hyper Psychic Riser
                                                                                                  EARTH 6
                                                                                                  Hyper Psychic Riser
                                                                                                  • ATK:

                                                                                                  • 2000

                                                                                                  • DEF:

                                                                                                  • 600


                                                                                                  1 Tuner + 1+ non-Tuner monsters Monsters with less ATK than this card cannot attack, also neither player can activate the effects of face-up monsters on the field with more ATK than this card. If this card in your possession is destroyed by your opponent's card and sent to your GY: You can target 1 Tuner and 1 non-Tuner monster in your GY with the same Type and Attribute as each other; add them to your hand. You can only use this effect of "Hyper Psychic Riser" once per turn.


                                                                                                  SR Rarity
                                                                                                  1 cardFull Armored Utopic Ray Lancer
                                                                                                  SR Rarity
                                                                                                  1 cardFull Armored Utopic Ray Lancer
                                                                                                  Full Armored Utopic Ray Lancer
                                                                                                  WATER
                                                                                                  Full Armored Utopic Ray Lancer
                                                                                                  • ATK:

                                                                                                  • 2500

                                                                                                  • DEF:

                                                                                                  • 600


                                                                                                  3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.


                                                                                                  UR Rarity
                                                                                                  1 cardGigantic Spright
                                                                                                  UR Rarity
                                                                                                  1 cardGigantic Spright
                                                                                                  Gigantic Spright
                                                                                                  DARK
                                                                                                  Gigantic Spright
                                                                                                  • ATK:

                                                                                                  • 1600

                                                                                                  • DEF:

                                                                                                  • 1600


                                                                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                  SR Rarity
                                                                                                  2 cardPaleozoic Opabinia
                                                                                                  SR Rarity
                                                                                                  2 cardPaleozoic Opabinia
                                                                                                  Paleozoic Opabinia
                                                                                                  WATER
                                                                                                  Paleozoic Opabinia
                                                                                                  • ATK:

                                                                                                  • 0

                                                                                                  • DEF:

                                                                                                  • 2400


                                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  UR Rarity
                                                                                                  1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  DARK
                                                                                                  Super Starslayer TY-PHON - Sky Crisis
                                                                                                  • ATK:

                                                                                                  • 2900

                                                                                                  • DEF:

                                                                                                  • 2900


                                                                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                                  master-duel
                                                                                                  Paleozoic
                                                                                                  5







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