Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            Trap Normal
            Needlebug Nest

              Send the top 5 cards of your Deck to the GY.

              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  Trap Normal
                  Paleozoic Leanchoilia

                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      Trap Normal
                      Paleozoic Olenoides

                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                Extra Deck

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                SR Rarity
                                Downerd Magician
                                SR Rarity
                                Downerd Magician
                                SR Rarity
                                Downerd Magician
                                DARK
                                Downerd Magician
                                • ATK:

                                • 2100

                                • DEF:

                                • 200


                                2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                WATER
                                Paleozoic Anomalocaris
                                • ATK:

                                • 2400

                                • DEF:

                                • 0


                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                WATER
                                Paleozoic Opabinia
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 16 UR

                                UR Rarity
                                Lilith, Lady of Lament3 card
                                UR Rarity
                                Magicians' Souls1 card
                                UR Rarity
                                Illusion of Chaos2 card
                                UR Rarity
                                Chicken Game3 card
                                UR Rarity
                                Traptantalizing Tune1 card
                                UR Rarity
                                Triple Tactics Thrust1 card
                                UR Rarity
                                Transaction Rollback3 card
                                 Rarity
                                Trap Holic2 card

                                Main: 40

                                N Rarity
                                2 cardDanger! Mothman!
                                N Rarity
                                2 cardDanger! Mothman!
                                Danger! Mothman!
                                DARK 4
                                Danger! Mothman!
                                • ATK:

                                • 1800

                                • DEF:

                                • 400


                                You can reveal this card in your hand; your opponent randomly chooses 1 card from your entire hand, then you discard the chosen card. Then, if the discarded card was not "Danger! Mothman!", Special Summon 1 "Danger! Mothman!" from your hand, and if you do, draw 1 card. If this card is discarded: You can have both players draw 1 card, then both players discard 1 card. You can only use this effect of "Danger! Mothman!" once per turn.


                                UR Rarity
                                3 cardLilith, Lady of Lament
                                UR Rarity
                                3 cardLilith, Lady of Lament
                                Lilith, Lady of Lament
                                DARK 3
                                Lilith, Lady of Lament
                                • ATK:

                                • 2000

                                • DEF:

                                • 0


                                If this card is Normal Summoned, its original ATK becomes 1000. (Quick Effect): You can Tribute 1 DARK monster; reveal 3 Normal Traps from your Deck, your opponent randomly chooses 1 for you to Set on your field, and you shuffle the rest back into your Deck. You can only use this effect of "Lilith, Lady of Lament" once per turn.


                                R Rarity
                                1 cardLink Apple
                                R Rarity
                                1 cardLink Apple
                                Link Apple
                                FIRE 1
                                Link Apple
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can reveal this card in your hand; banish (face-up) 1 random face-down card from your Extra Deck, then, Special Summon this card if the banished card was a Link Monster. Otherwise, discard this card, and if you do, draw 1 card. You can only use this effect of "Link Apple" once per turn.


                                UR Rarity
                                1 cardMagicians' Souls
                                UR Rarity
                                1 cardMagicians' Souls
                                Magicians' Souls
                                DARK 1
                                Magicians' Souls
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                You can send up to 2 Spells/Traps from your hand and/or field to the GY; draw that many cards. If this card is in your hand: You can send 1 Level 6 or higher Spellcaster monster from your Deck to the GY, then activate 1 of these effects; ● Special Summon this card. ● Send this card to the GY, then, you can Special Summon 1 "Dark Magician" or 1 "Dark Magician Girl" from your GY. You can only use each effect of "Magicians' Souls" once per turn.


                                UR Rarity
                                2 cardIllusion of Chaos
                                UR Rarity
                                2 cardIllusion of Chaos
                                Illusion of Chaos
                                DARK 7
                                Illusion of Chaos
                                • ATK:

                                • 2100

                                • DEF:

                                • 2500


                                You can Ritual Summon this card with "Chaos Form". You can reveal this card in your hand; add 1 "Dark Magician", or 1 non-Ritual Monster that mentions it, from your Deck to your hand, then place 1 card from your hand on top of the Deck. When your opponent activates a monster effect (Quick Effect): You can return this card to the hand, and if you do, Special Summon 1 "Dark Magician" from your GY, and if you do that, negate that activated effect. You can only use each effect of "Illusion of Chaos" once per turn.


                                SR Rarity
                                3 cardAllure of Darkness
                                SR Rarity
                                3 cardAllure of Darkness
                                Allure of Darkness
                                Spell Normal
                                Allure of Darkness

                                  Draw 2 cards, then banish 1 DARK monster from your hand, or, if you do not have any in your hand, send your entire hand to the GY.


                                  UR Rarity
                                  3 cardChicken Game
                                  UR Rarity
                                  3 cardChicken Game
                                  Chicken Game
                                  Spell Field
                                  Chicken Game

                                    The player with the lowest LP takes no damage. Once per turn, during the Main Phase: The turn player can pay 1000 LP, then activate 1 of these effects; ● Draw 1 card. ● Destroy this card. ● Your opponent gains 1000 LP. Neither player can activate cards or effects in response to this effect's activation.


                                    SR Rarity
                                    1 cardDragged Down into the Grave
                                    SR Rarity
                                    1 cardDragged Down into the Grave
                                    Dragged Down into the Grave
                                    Spell Normal
                                    Dragged Down into the Grave

                                      Both players reveal their hands, each chooses 1 card from their opponent's hand, then you discard the chosen cards from both players' hands, then both players draw 1 card.


                                      SR Rarity
                                      1 cardFoolish Burial Goods
                                      SR Rarity
                                      1 cardFoolish Burial Goods
                                      Foolish Burial Goods
                                      Spell Normal
                                      Foolish Burial Goods

                                        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                        SR Rarity
                                        3 cardInto the Void
                                        SR Rarity
                                        3 cardInto the Void
                                        Into the Void
                                        Spell Normal
                                        Into the Void

                                          If you have 3 or more cards in your hand: Draw 1 card, and if you do, during the End Phase of this turn, discard your entire hand.


                                          SR Rarity
                                          1 cardPot of Duality
                                          SR Rarity
                                          1 cardPot of Duality
                                          Pot of Duality
                                          Spell Normal
                                          Pot of Duality

                                            Excavate the top 3 cards of your Deck, add 1 of them to your hand, also, after that, shuffle the rest back into your Deck. You can only activate 1 "Pot of Duality" per turn. You cannot Special Summon during the turn you activate this card.




                                            Tag(s):

                                            SR Rarity
                                            1 cardSmall World
                                            SR Rarity
                                            1 cardSmall World
                                            Small World
                                            Spell Normal
                                            Small World

                                              Reveal 1 monster in your hand, choose 1 monster from your Deck that has exactly 1 of the same Type, Attribute, Level, ATK or DEF, and banish the revealed monster from your hand face-down. Then add, from the Deck to your hand, 1 monster that has exactly 1 of the same Type, Attribute, Level, ATK or DEF as the monster chosen from your Deck, and banish the card chosen from the Deck face-down. You can only activate 1 "Small World" per turn.


                                              UR Rarity
                                              1 cardTraptantalizing Tune
                                              UR Rarity
                                              1 cardTraptantalizing Tune
                                              Traptantalizing Tune
                                              Spell Normal
                                              Traptantalizing Tune

                                                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                UR Rarity
                                                1 cardTriple Tactics Thrust
                                                UR Rarity
                                                1 cardTriple Tactics Thrust
                                                Triple Tactics Thrust
                                                Spell Normal
                                                Triple Tactics Thrust

                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                  N Rarity
                                                  3 cardBanquet of Millions
                                                  N Rarity
                                                  3 cardBanquet of Millions
                                                  Banquet of Millions
                                                  Trap Normal
                                                  Banquet of Millions

                                                    Banish any number of cards from your Extra Deck face-down, and banish the same number of random face-down cards from your opponent's Extra Deck, face-up, until the End Phase. You can only activate 1 "Banquet of Millions" per turn.


                                                    SR Rarity
                                                    2 cardD.D. Dynamite
                                                    SR Rarity
                                                    2 cardD.D. Dynamite
                                                    D.D. Dynamite
                                                    Trap Normal
                                                    D.D. Dynamite

                                                      Inflict 300 damage to your opponent for each of their removed from play cards.


                                                      N Rarity
                                                      3 cardPaleozoic Marrella
                                                      N Rarity
                                                      3 cardPaleozoic Marrella
                                                      Paleozoic Marrella
                                                      Trap Normal
                                                      Paleozoic Marrella

                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        UR Rarity
                                                        3 cardTransaction Rollback
                                                        UR Rarity
                                                        3 cardTransaction Rollback
                                                        Transaction Rollback
                                                        Trap Normal
                                                        Transaction Rollback

                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                           Rarity
                                                          2 cardTrap Holic
                                                           Rarity
                                                          2 cardTrap Holic
                                                          Trap Holic
                                                          Trap Normal
                                                          Trap Holic

                                                            Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                            SR Rarity
                                                            3 cardTrap Trick
                                                            SR Rarity
                                                            3 cardTrap Trick
                                                            Trap Trick
                                                            Trap Normal
                                                            Trap Trick

                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                              master-duel
                                                              Paleozoic
                                                              5







                                                              https://ygovietnam.com/
                                                              Top