Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            Trap Normal
            Needlebug Nest

              Send the top 5 cards of your Deck to the GY.

              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                R Rarity
                Paleozoic Dinomischus
                Trap Normal
                Paleozoic Dinomischus

                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  N Rarity
                  Paleozoic Leanchoilia
                  Trap Normal
                  Paleozoic Leanchoilia

                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      N Rarity
                      Paleozoic Olenoides
                      Trap Normal
                      Paleozoic Olenoides

                        Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        R Rarity
                        Rise to Full Height
                        Trap Normal
                        Rise to Full Height

                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          UR Rarity
                          The Black Goat Laughs
                          Trap Normal
                          The Black Goat Laughs

                            Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            UR Rarity
                            Transaction Rollback
                            Trap Normal
                            Transaction Rollback

                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              SR Rarity
                              Trap Trick
                              Trap Normal
                              Trap Trick

                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                Extra Deck

                                UR Rarity
                                Paleozoic Cambroraster
                                UR Rarity
                                Paleozoic Cambroraster
                                UR Rarity
                                Paleozoic Cambroraster
                                WATER
                                Paleozoic Cambroraster
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                LIGHT
                                Divine Arsenal AA-ZEUS - Sky Thunder
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                Tag(s):

                                SR Rarity
                                Full Armored Utopic Ray Lancer
                                SR Rarity
                                Full Armored Utopic Ray Lancer
                                SR Rarity
                                Full Armored Utopic Ray Lancer
                                WATER
                                Full Armored Utopic Ray Lancer
                                • ATK:

                                • 2500

                                • DEF:

                                • 600


                                3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                                UR Rarity
                                Gigantic Spright
                                UR Rarity
                                Gigantic Spright
                                UR Rarity
                                Gigantic Spright
                                DARK
                                Gigantic Spright
                                • ATK:

                                • 1600

                                • DEF:

                                • 1600


                                2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                SR Rarity
                                Paleozoic Anomalocaris
                                WATER
                                Paleozoic Anomalocaris
                                • ATK:

                                • 2400

                                • DEF:

                                • 0


                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                SR Rarity
                                Paleozoic Opabinia
                                WATER
                                Paleozoic Opabinia
                                • ATK:

                                • 0

                                • DEF:

                                • 2400


                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis
                                DARK
                                Super Starslayer TY-PHON - Sky Crisis
                                • ATK:

                                • 2900

                                • DEF:

                                • 2900


                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                Need 23 UR

                                UR Rarity
                                Hugin the Runick Wings2 card
                                UR Rarity
                                Paleozoic Cambroraster1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Spright Elf1 card
                                UR Rarity
                                Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                UR Rarity
                                Gigantic Spright1 card
                                UR Rarity
                                Super Starslayer TY-PHON - Sky Crisis1 card
                                UR Rarity
                                Runick Fountain1 card
                                UR Rarity
                                Runick Tip2 card
                                UR Rarity
                                That Grass Looks Greener1 card
                                UR Rarity
                                Traptantalizing Tune3 card
                                UR Rarity
                                Destructive Daruma Karma Cannon3 card
                                UR Rarity
                                Transaction Rollback3 card
                                UR Rarity
                                Trap Holic2 card

                                Main: 60 Extra: 15

                                SR Rarity
                                2 cardIpiria
                                SR Rarity
                                2 cardIpiria
                                Ipiria
                                EARTH 2
                                Ipiria
                                • ATK:

                                • 500

                                • DEF:

                                • 500


                                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                SR Rarity
                                1 cardFoolish Burial Goods
                                SR Rarity
                                1 cardFoolish Burial Goods
                                Foolish Burial Goods
                                Spell Normal
                                Foolish Burial Goods

                                  Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                  SR Rarity
                                  3 cardMonster Gate
                                  SR Rarity
                                  3 cardMonster Gate
                                  Monster Gate
                                  Spell Normal
                                  Monster Gate

                                    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                    SR Rarity
                                    3 cardReasoning
                                    SR Rarity
                                    3 cardReasoning
                                    Reasoning
                                    Spell Normal
                                    Reasoning

                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                      SR Rarity
                                      1 cardRunick Destruction
                                      SR Rarity
                                      1 cardRunick Destruction
                                      Runick Destruction
                                      Spell Quick
                                      Runick Destruction

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                        R Rarity
                                        3 cardRunick Dispelling
                                        R Rarity
                                        3 cardRunick Dispelling
                                        Runick Dispelling
                                        Spell Quick
                                        Runick Dispelling

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                          SR Rarity
                                          3 cardRunick Flashing Fire
                                          SR Rarity
                                          3 cardRunick Flashing Fire
                                          Runick Flashing Fire
                                          Spell Quick
                                          Runick Flashing Fire

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                            UR Rarity
                                            1 cardRunick Fountain
                                            UR Rarity
                                            1 cardRunick Fountain
                                            Runick Fountain
                                            Spell Field
                                            Runick Fountain

                                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                              SR Rarity
                                              2 cardRunick Freezing Curses
                                              SR Rarity
                                              2 cardRunick Freezing Curses
                                              Runick Freezing Curses
                                              Spell Quick
                                              Runick Freezing Curses

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                SR Rarity
                                                3 cardRunick Golden Droplet
                                                SR Rarity
                                                3 cardRunick Golden Droplet
                                                Runick Golden Droplet
                                                Spell Quick
                                                Runick Golden Droplet

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                  R Rarity
                                                  2 cardRunick Slumber
                                                  R Rarity
                                                  2 cardRunick Slumber
                                                  Runick Slumber
                                                  Spell Quick
                                                  Runick Slumber

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                    R Rarity
                                                    3 cardRunick Smiting Storm
                                                    R Rarity
                                                    3 cardRunick Smiting Storm
                                                    Runick Smiting Storm
                                                    Spell Quick
                                                    Runick Smiting Storm

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                      UR Rarity
                                                      2 cardRunick Tip
                                                      UR Rarity
                                                      2 cardRunick Tip
                                                      Runick Tip
                                                      Spell Quick
                                                      Runick Tip

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                        UR Rarity
                                                        1 cardThat Grass Looks Greener
                                                        UR Rarity
                                                        1 cardThat Grass Looks Greener
                                                        That Grass Looks Greener
                                                        Spell Normal
                                                        That Grass Looks Greener

                                                          If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                          UR Rarity
                                                          3 cardTraptantalizing Tune
                                                          UR Rarity
                                                          3 cardTraptantalizing Tune
                                                          Traptantalizing Tune
                                                          Spell Normal
                                                          Traptantalizing Tune

                                                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            UR Rarity
                                                            3 cardDestructive Daruma Karma Cannon
                                                            Destructive Daruma Karma Cannon
                                                            Trap Normal
                                                            Destructive Daruma Karma Cannon

                                                              Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                              N Rarity
                                                              1 cardElemental Burst
                                                              N Rarity
                                                              1 cardElemental Burst
                                                              Elemental Burst
                                                              Trap Normal
                                                              Elemental Burst

                                                                Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                SR Rarity
                                                                1 cardEradicator Epidemic Virus
                                                                SR Rarity
                                                                1 cardEradicator Epidemic Virus
                                                                Eradicator Epidemic Virus
                                                                Trap Normal
                                                                Eradicator Epidemic Virus

                                                                  Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                  N Rarity
                                                                  2 cardFerret Flames
                                                                  N Rarity
                                                                  2 cardFerret Flames
                                                                  Ferret Flames
                                                                  Trap Normal
                                                                  Ferret Flames

                                                                    If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                    SR Rarity
                                                                    2 cardHope for Escape
                                                                    SR Rarity
                                                                    2 cardHope for Escape
                                                                    Hope for Escape
                                                                    Trap Normal
                                                                    Hope for Escape

                                                                      If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                      SR Rarity
                                                                      1 cardJar of Avarice
                                                                      SR Rarity
                                                                      1 cardJar of Avarice
                                                                      Jar of Avarice
                                                                      Trap Normal
                                                                      Jar of Avarice

                                                                        Target 5 cards in your GY, except "Jar of Avarice"; shuffle all 5 into the Deck, then draw 1 card. You can only activate 1 "Jar of Avarice" per turn.


                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        Paleozoic Leanchoilia
                                                                        Trap Normal
                                                                        Paleozoic Leanchoilia

                                                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          Paleozoic Marrella
                                                                          Trap Normal
                                                                          Paleozoic Marrella

                                                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            R Rarity
                                                                            3 cardRise to Full Height
                                                                            R Rarity
                                                                            3 cardRise to Full Height
                                                                            Rise to Full Height
                                                                            Trap Normal
                                                                            Rise to Full Height

                                                                              Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              UR Rarity
                                                                              3 cardTransaction Rollback
                                                                              Transaction Rollback
                                                                              Trap Normal
                                                                              Transaction Rollback

                                                                                Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                UR Rarity
                                                                                2 cardTrap Holic
                                                                                UR Rarity
                                                                                2 cardTrap Holic
                                                                                Trap Holic
                                                                                Trap Normal
                                                                                Trap Holic

                                                                                  Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  SR Rarity
                                                                                  3 cardTrap Trick
                                                                                  Trap Trick
                                                                                  Trap Normal
                                                                                  Trap Trick

                                                                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                    SR Rarity
                                                                                    1 cardFreki the Runick Fangs
                                                                                    SR Rarity
                                                                                    1 cardFreki the Runick Fangs
                                                                                    Freki the Runick Fangs
                                                                                    DARK 5
                                                                                    Freki the Runick Fangs
                                                                                    • ATK:

                                                                                    • 2000

                                                                                    • DEF:

                                                                                    • 0


                                                                                    2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                    SR Rarity
                                                                                    2 cardGeri the Runick Fangs
                                                                                    SR Rarity
                                                                                    2 cardGeri the Runick Fangs
                                                                                    Geri the Runick Fangs
                                                                                    DARK 4
                                                                                    Geri the Runick Fangs
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 1000


                                                                                    2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                    UR Rarity
                                                                                    2 cardHugin the Runick Wings
                                                                                    UR Rarity
                                                                                    2 cardHugin the Runick Wings
                                                                                    Hugin the Runick Wings
                                                                                    LIGHT 2
                                                                                    Hugin the Runick Wings
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 0


                                                                                    2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                    SR Rarity
                                                                                    1 cardSleipnir the Runick Mane
                                                                                    SR Rarity
                                                                                    1 cardSleipnir the Runick Mane
                                                                                    Sleipnir the Runick Mane
                                                                                    LIGHT 9
                                                                                    Sleipnir the Runick Mane
                                                                                    • ATK:

                                                                                    • 1500

                                                                                    • DEF:

                                                                                    • 1500


                                                                                    2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                    UR Rarity
                                                                                    1 cardPaleozoic Cambroraster
                                                                                    UR Rarity
                                                                                    1 cardPaleozoic Cambroraster
                                                                                    Paleozoic Cambroraster
                                                                                    WATER
                                                                                    Paleozoic Cambroraster
                                                                                    • ATK:

                                                                                    • 1200

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Top

                                                                                    Bottom


                                                                                    2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                    UR Rarity
                                                                                    1 cardS:P Little Knight
                                                                                    UR Rarity
                                                                                    1 cardS:P Little Knight
                                                                                    S:P Little Knight
                                                                                    DARK
                                                                                    S:P Little Knight
                                                                                    • ATK:

                                                                                    • 1600

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Left

                                                                                    Right


                                                                                    2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                    UR Rarity
                                                                                    1 cardSpright Elf
                                                                                    UR Rarity
                                                                                    1 cardSpright Elf
                                                                                    Spright Elf
                                                                                    FIRE
                                                                                    Spright Elf
                                                                                    • ATK:

                                                                                    • 1400

                                                                                    • LINK-2

                                                                                    Link Arrow:

                                                                                    Bottom-Left

                                                                                    Bottom-Right


                                                                                    2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                    UR Rarity
                                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                    UR Rarity
                                                                                    1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                    LIGHT
                                                                                    Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                    • ATK:

                                                                                    • 3000

                                                                                    • DEF:

                                                                                    • 3000


                                                                                    2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                    Tag(s):

                                                                                    UR Rarity
                                                                                    1 cardGigantic Spright
                                                                                    UR Rarity
                                                                                    1 cardGigantic Spright
                                                                                    Gigantic Spright
                                                                                    DARK
                                                                                    Gigantic Spright
                                                                                    • ATK:

                                                                                    • 1600

                                                                                    • DEF:

                                                                                    • 1600


                                                                                    2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                    SR Rarity
                                                                                    1 cardPaleozoic Anomalocaris
                                                                                    SR Rarity
                                                                                    1 cardPaleozoic Anomalocaris
                                                                                    Paleozoic Anomalocaris
                                                                                    WATER
                                                                                    Paleozoic Anomalocaris
                                                                                    • ATK:

                                                                                    • 2400

                                                                                    • DEF:

                                                                                    • 0


                                                                                    3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                    SR Rarity
                                                                                    2 cardPaleozoic Opabinia
                                                                                    SR Rarity
                                                                                    2 cardPaleozoic Opabinia
                                                                                    Paleozoic Opabinia
                                                                                    WATER
                                                                                    Paleozoic Opabinia
                                                                                    • ATK:

                                                                                    • 0

                                                                                    • DEF:

                                                                                    • 2400


                                                                                    2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                    UR Rarity
                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                    UR Rarity
                                                                                    1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                    DARK
                                                                                    Super Starslayer TY-PHON - Sky Crisis
                                                                                    • ATK:

                                                                                    • 2900

                                                                                    • DEF:

                                                                                    • 2900


                                                                                    2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                                    master-duel
                                                                                    Paleozoic
                                                                                    5







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