Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      UR Rarity
      Time-Tearing Morganite
      Spell Normal
      Time-Tearing Morganite

        For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        UR Rarity
        Traptantalizing Tune
        Spell Normal
        Traptantalizing Tune

          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          UR Rarity
          Destructive Daruma Karma Cannon
          Trap Normal
          Destructive Daruma Karma Cannon

            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            N Rarity
            Elemental Burst
            Trap Normal
            Elemental Burst

              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

              SR Rarity
              Hope for Escape
              SR Rarity
              Hope for Escape
              SR Rarity
              Hope for Escape
              Trap Normal
              Hope for Escape

                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                R Rarity
                Lost Wind
                R Rarity
                Lost Wind
                R Rarity
                Lost Wind
                Trap Normal
                Lost Wind

                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                  SR Rarity
                  Needlebug Nest
                  SR Rarity
                  Needlebug Nest
                  SR Rarity
                  Needlebug Nest
                  Trap Normal
                  Needlebug Nest

                    Send the top 5 cards of your Deck to the GY.

                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    N Rarity
                    Paleozoic Canadia
                    Trap Normal
                    Paleozoic Canadia

                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      R Rarity
                      Paleozoic Dinomischus
                      Trap Normal
                      Paleozoic Dinomischus

                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                        N Rarity
                        Paleozoic Leanchoilia
                        N Rarity
                        Paleozoic Leanchoilia
                        N Rarity
                        Paleozoic Leanchoilia
                        Trap Normal
                        Paleozoic Leanchoilia

                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                          N Rarity
                          Paleozoic Marrella
                          N Rarity
                          Paleozoic Marrella
                          N Rarity
                          Paleozoic Marrella
                          Trap Normal
                          Paleozoic Marrella

                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                            N Rarity
                            Paleozoic Olenoides
                            N Rarity
                            Paleozoic Olenoides
                            N Rarity
                            Paleozoic Olenoides
                            Trap Normal
                            Paleozoic Olenoides

                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              R Rarity
                              Rise to Full Height
                              R Rarity
                              Rise to Full Height
                              R Rarity
                              Rise to Full Height
                              Trap Normal
                              Rise to Full Height

                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback
                                UR Rarity
                                Transaction Rollback
                                Trap Normal
                                Transaction Rollback

                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  SR Rarity
                                  Trap Trick
                                  Trap Normal
                                  Trap Trick

                                    Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                    N Rarity
                                    Waboku
                                    N Rarity
                                    Waboku
                                    N Rarity
                                    Waboku
                                    Trap Normal
                                    Waboku

                                      You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                      Extra Deck

                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      UR Rarity
                                      Linkuriboh
                                      DARK
                                      Linkuriboh
                                      • ATK:

                                      • 300

                                      • LINK-1

                                      Link Arrow:

                                      Bottom


                                      1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                      SR Rarity
                                      Marincess Coral Anemone
                                      SR Rarity
                                      Marincess Coral Anemone
                                      SR Rarity
                                      Marincess Coral Anemone
                                      WATER
                                      Marincess Coral Anemone
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                                      UR Rarity
                                      Paleozoic Cambroraster
                                      UR Rarity
                                      Paleozoic Cambroraster
                                      UR Rarity
                                      Paleozoic Cambroraster
                                      WATER
                                      Paleozoic Cambroraster
                                      • ATK:

                                      • 1200

                                      • LINK-2

                                      Link Arrow:

                                      Top

                                      Bottom


                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      UR Rarity
                                      S:P Little Knight
                                      DARK
                                      S:P Little Knight
                                      • ATK:

                                      • 1600

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Right


                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                      UR Rarity
                                      Worldsea Dragon Zealantis
                                      UR Rarity
                                      Worldsea Dragon Zealantis
                                      UR Rarity
                                      Worldsea Dragon Zealantis
                                      WATER
                                      Worldsea Dragon Zealantis
                                      • ATK:

                                      • 2500

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      LIGHT
                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                      Tag(s):

                                      SR Rarity
                                      Downerd Magician
                                      SR Rarity
                                      Downerd Magician
                                      SR Rarity
                                      Downerd Magician
                                      DARK
                                      Downerd Magician
                                      • ATK:

                                      • 2100

                                      • DEF:

                                      • 200


                                      2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                      UR Rarity
                                      Gigantic Spright
                                      UR Rarity
                                      Gigantic Spright
                                      UR Rarity
                                      Gigantic Spright
                                      DARK
                                      Gigantic Spright
                                      • ATK:

                                      • 1600

                                      • DEF:

                                      • 1600


                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                      SR Rarity
                                      Paleozoic Anomalocaris
                                      SR Rarity
                                      Paleozoic Anomalocaris
                                      SR Rarity
                                      Paleozoic Anomalocaris
                                      WATER
                                      Paleozoic Anomalocaris
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 0


                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                      SR Rarity
                                      Paleozoic Opabinia
                                      SR Rarity
                                      Paleozoic Opabinia
                                      SR Rarity
                                      Paleozoic Opabinia
                                      WATER
                                      Paleozoic Opabinia
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 2400


                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                      Need 19 UR

                                      UR Rarity
                                      Linkuriboh1 card
                                      UR Rarity
                                      Paleozoic Cambroraster1 card
                                      UR Rarity
                                      S:P Little Knight1 card
                                      UR Rarity
                                      Worldsea Dragon Zealantis1 card
                                      UR Rarity
                                      Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                      UR Rarity
                                      Gigantic Spright1 card
                                      UR Rarity
                                      Number 2: Ninja Shadow Mosquito1 card
                                      UR Rarity
                                      That Grass Looks Greener1 card
                                      UR Rarity
                                      Time-Tearing Morganite2 card
                                      UR Rarity
                                      Traptantalizing Tune3 card
                                      UR Rarity
                                      Destructive Daruma Karma Cannon3 card
                                      UR Rarity
                                      Transaction Rollback3 card

                                      Main: 60 Extra: 15

                                      SR Rarity
                                      3 cardAbsolute King Back Jack
                                      SR Rarity
                                      3 cardAbsolute King Back Jack
                                      Absolute King Back Jack
                                      DARK 1
                                      Absolute King Back Jack
                                      • ATK:

                                      • 0

                                      • DEF:

                                      • 0


                                      During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                                      N Rarity
                                      2 cardLaundry Dragonmaid
                                      N Rarity
                                      2 cardLaundry Dragonmaid
                                      Laundry Dragonmaid
                                      WATER 2
                                      Laundry Dragonmaid
                                      • ATK:

                                      • 500

                                      • DEF:

                                      • 1600


                                      If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                      R Rarity
                                      2 cardSoldier Dragons
                                      R Rarity
                                      2 cardSoldier Dragons
                                      Soldier Dragons
                                      EARTH 2
                                      Soldier Dragons
                                      • ATK:

                                      • 700

                                      • DEF:

                                      • 800


                                      Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                                      SR Rarity
                                      1 cardPot of Desires
                                      SR Rarity
                                      1 cardPot of Desires
                                      Pot of Desires
                                      Spell Normal
                                      Pot of Desires

                                        Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                        Tag(s):

                                        SR Rarity
                                        3 cardReasoning
                                        SR Rarity
                                        3 cardReasoning
                                        Reasoning
                                        Spell Normal
                                        Reasoning

                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                          UR Rarity
                                          1 cardThat Grass Looks Greener
                                          UR Rarity
                                          1 cardThat Grass Looks Greener
                                          That Grass Looks Greener
                                          Spell Normal
                                          That Grass Looks Greener

                                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                            UR Rarity
                                            2 cardTime-Tearing Morganite
                                            UR Rarity
                                            2 cardTime-Tearing Morganite
                                            Time-Tearing Morganite
                                            Spell Normal
                                            Time-Tearing Morganite

                                              For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                              UR Rarity
                                              3 cardTraptantalizing Tune
                                              UR Rarity
                                              3 cardTraptantalizing Tune
                                              Traptantalizing Tune
                                              Spell Normal
                                              Traptantalizing Tune

                                                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                N Rarity
                                                2 cardBalance of Judgment
                                                N Rarity
                                                2 cardBalance of Judgment
                                                Balance of Judgment
                                                Trap Normal
                                                Balance of Judgment

                                                  If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  UR Rarity
                                                  3 cardDestructive Daruma Karma Cannon
                                                  Destructive Daruma Karma Cannon
                                                  Trap Normal
                                                  Destructive Daruma Karma Cannon

                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                    R Rarity
                                                    1 cardDragonmaid Tidying
                                                    R Rarity
                                                    1 cardDragonmaid Tidying
                                                    Dragonmaid Tidying
                                                    Trap Normal
                                                    Dragonmaid Tidying

                                                      Target 1 Dragon monster you control and 1 card your opponent controls or in their GY; return them to the hand. You can banish this card from your GY; Special Summon 1 "Dragonmaid" monster from your hand or GY in Defense Position, but return it to the hand during the End Phase. You can only use 1 "Dragonmaid Tidying" effect per turn, and only once that turn.


                                                      N Rarity
                                                      1 cardElemental Burst
                                                      N Rarity
                                                      1 cardElemental Burst
                                                      Elemental Burst
                                                      Trap Normal
                                                      Elemental Burst

                                                        Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                        N Rarity
                                                        2 cardFiend Griefing
                                                        N Rarity
                                                        2 cardFiend Griefing
                                                        Fiend Griefing
                                                        Trap Normal
                                                        Fiend Griefing

                                                          Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.


                                                          SR Rarity
                                                          2 cardHope for Escape
                                                          SR Rarity
                                                          2 cardHope for Escape
                                                          Hope for Escape
                                                          Trap Normal
                                                          Hope for Escape

                                                            If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                            R Rarity
                                                            2 cardLost Wind
                                                            R Rarity
                                                            2 cardLost Wind
                                                            Lost Wind
                                                            Trap Normal
                                                            Lost Wind

                                                              Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                              SR Rarity
                                                              3 cardNeedlebug Nest
                                                              SR Rarity
                                                              3 cardNeedlebug Nest
                                                              Needlebug Nest
                                                              Trap Normal
                                                              Needlebug Nest

                                                                Send the top 5 cards of your Deck to the GY.


                                                                N Rarity
                                                                3 cardPaleozoic Canadia
                                                                N Rarity
                                                                3 cardPaleozoic Canadia
                                                                Paleozoic Canadia
                                                                Trap Normal
                                                                Paleozoic Canadia

                                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  R Rarity
                                                                  3 cardPaleozoic Dinomischus
                                                                  R Rarity
                                                                  3 cardPaleozoic Dinomischus
                                                                  Paleozoic Dinomischus
                                                                  Trap Normal
                                                                  Paleozoic Dinomischus

                                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    N Rarity
                                                                    3 cardPaleozoic Leanchoilia
                                                                    Paleozoic Leanchoilia
                                                                    Trap Normal
                                                                    Paleozoic Leanchoilia

                                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      N Rarity
                                                                      3 cardPaleozoic Marrella
                                                                      Paleozoic Marrella
                                                                      Trap Normal
                                                                      Paleozoic Marrella

                                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        N Rarity
                                                                        3 cardPaleozoic Olenoides
                                                                        Paleozoic Olenoides
                                                                        Trap Normal
                                                                        Paleozoic Olenoides

                                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          R Rarity
                                                                          3 cardRise to Full Height
                                                                          R Rarity
                                                                          3 cardRise to Full Height
                                                                          Rise to Full Height
                                                                          Trap Normal
                                                                          Rise to Full Height

                                                                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                            UR Rarity
                                                                            3 cardTransaction Rollback
                                                                            UR Rarity
                                                                            3 cardTransaction Rollback
                                                                            Transaction Rollback
                                                                            Trap Normal
                                                                            Transaction Rollback

                                                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                              SR Rarity
                                                                              3 cardTrap Trick
                                                                              SR Rarity
                                                                              3 cardTrap Trick
                                                                              Trap Trick
                                                                              Trap Normal
                                                                              Trap Trick

                                                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                N Rarity
                                                                                3 cardWaboku
                                                                                N Rarity
                                                                                3 cardWaboku
                                                                                Waboku
                                                                                Trap Normal
                                                                                Waboku

                                                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                                  SR Rarity
                                                                                  1 cardEria the Water Charmer, Gentle
                                                                                  SR Rarity
                                                                                  1 cardEria the Water Charmer, Gentle
                                                                                  Eria the Water Charmer, Gentle
                                                                                  WATER
                                                                                  Eria the Water Charmer, Gentle
                                                                                  • ATK:

                                                                                  • 1850

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Bottom-Left

                                                                                  Bottom-Right


                                                                                  2 monsters, including a WATER monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 WATER monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 WATER monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Eria the Water Charmer, Gentle" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardLinkuriboh
                                                                                  UR Rarity
                                                                                  1 cardLinkuriboh
                                                                                  Linkuriboh
                                                                                  DARK
                                                                                  Linkuriboh
                                                                                  • ATK:

                                                                                  • 300

                                                                                  • LINK-1

                                                                                  Link Arrow:

                                                                                  Bottom


                                                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                                                  SR Rarity
                                                                                  1 cardMarincess Coral Anemone
                                                                                  SR Rarity
                                                                                  1 cardMarincess Coral Anemone
                                                                                  Marincess Coral Anemone
                                                                                  WATER
                                                                                  Marincess Coral Anemone
                                                                                  • ATK:

                                                                                  • 2000

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Bottom


                                                                                  2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardPaleozoic Cambroraster
                                                                                  UR Rarity
                                                                                  1 cardPaleozoic Cambroraster
                                                                                  Paleozoic Cambroraster
                                                                                  WATER
                                                                                  Paleozoic Cambroraster
                                                                                  • ATK:

                                                                                  • 1200

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Bottom


                                                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  UR Rarity
                                                                                  1 cardS:P Little Knight
                                                                                  S:P Little Knight
                                                                                  DARK
                                                                                  S:P Little Knight
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • LINK-2

                                                                                  Link Arrow:

                                                                                  Left

                                                                                  Right


                                                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardWorldsea Dragon Zealantis
                                                                                  UR Rarity
                                                                                  1 cardWorldsea Dragon Zealantis
                                                                                  Worldsea Dragon Zealantis
                                                                                  WATER
                                                                                  Worldsea Dragon Zealantis
                                                                                  • ATK:

                                                                                  • 2500

                                                                                  • LINK-4

                                                                                  Link Arrow:

                                                                                  Top

                                                                                  Left

                                                                                  Right

                                                                                  Bottom


                                                                                  1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                  UR Rarity
                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  UR Rarity
                                                                                  1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  LIGHT
                                                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                  • ATK:

                                                                                  • 3000

                                                                                  • DEF:

                                                                                  • 3000


                                                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                  Tag(s):

                                                                                  SR Rarity
                                                                                  1 cardDownerd Magician
                                                                                  SR Rarity
                                                                                  1 cardDownerd Magician
                                                                                  Downerd Magician
                                                                                  DARK
                                                                                  Downerd Magician
                                                                                  • ATK:

                                                                                  • 2100

                                                                                  • DEF:

                                                                                  • 200


                                                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                  UR Rarity
                                                                                  1 cardGigantic Spright
                                                                                  UR Rarity
                                                                                  1 cardGigantic Spright
                                                                                  Gigantic Spright
                                                                                  DARK
                                                                                  Gigantic Spright
                                                                                  • ATK:

                                                                                  • 1600

                                                                                  • DEF:

                                                                                  • 1600


                                                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                  UR Rarity
                                                                                  1 cardNumber 2: Ninja Shadow Mosquito
                                                                                  UR Rarity
                                                                                  1 cardNumber 2: Ninja Shadow Mosquito
                                                                                  Number 2: Ninja Shadow Mosquito
                                                                                  WIND
                                                                                  Number 2: Ninja Shadow Mosquito
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 0


                                                                                  2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                                  SR Rarity
                                                                                  2 cardPaleozoic Anomalocaris
                                                                                  SR Rarity
                                                                                  2 cardPaleozoic Anomalocaris
                                                                                  Paleozoic Anomalocaris
                                                                                  WATER
                                                                                  Paleozoic Anomalocaris
                                                                                  • ATK:

                                                                                  • 2400

                                                                                  • DEF:

                                                                                  • 0


                                                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                  SR Rarity
                                                                                  3 cardPaleozoic Opabinia
                                                                                  SR Rarity
                                                                                  3 cardPaleozoic Opabinia
                                                                                  Paleozoic Opabinia
                                                                                  WATER
                                                                                  Paleozoic Opabinia
                                                                                  • ATK:

                                                                                  • 0

                                                                                  • DEF:

                                                                                  • 2400


                                                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.



                                                                                  PALEOZOIC Decks in MASTER DUEL








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