Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Monster Gate
SR Rarity
Monster Gate
SR Rarity
Monster Gate
Spell Normal
Monster Gate

    Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      SR Rarity
      Runick Destruction
      Spell Quick
      Runick Destruction

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          Spell Field
          Runick Fountain

            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      UR Rarity
                      That Grass Looks Greener
                      Spell Normal
                      That Grass Looks Greener

                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        UR Rarity
                        Traptantalizing Tune
                        Spell Normal
                        Traptantalizing Tune

                          Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          UR Rarity
                          Destructive Daruma Karma Cannon
                          Trap Normal
                          Destructive Daruma Karma Cannon

                            Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                            N Rarity
                            Elemental Burst
                            N Rarity
                            Elemental Burst
                            N Rarity
                            Elemental Burst
                            Trap Normal
                            Elemental Burst

                              Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                              SR Rarity
                              Hope for Escape
                              SR Rarity
                              Hope for Escape
                              SR Rarity
                              Hope for Escape
                              Trap Normal
                              Hope for Escape

                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                                R Rarity
                                Paleozoic Dinomischus
                                R Rarity
                                Paleozoic Dinomischus
                                R Rarity
                                Paleozoic Dinomischus
                                Trap Normal
                                Paleozoic Dinomischus

                                  Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  N Rarity
                                  Paleozoic Leanchoilia
                                  N Rarity
                                  Paleozoic Leanchoilia
                                  N Rarity
                                  Paleozoic Leanchoilia
                                  Trap Normal
                                  Paleozoic Leanchoilia

                                    Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Paleozoic Marrella
                                    N Rarity
                                    Paleozoic Marrella
                                    N Rarity
                                    Paleozoic Marrella
                                    Trap Normal
                                    Paleozoic Marrella

                                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        UR Rarity
                                        Transaction Rollback
                                        Trap Normal
                                        Transaction Rollback

                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                          SR Rarity
                                          Trap Trick
                                          SR Rarity
                                          Trap Trick
                                          SR Rarity
                                          Trap Trick
                                          Trap Normal
                                          Trap Trick

                                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                            Extra Deck

                                            SR Rarity
                                            Geri the Runick Fangs
                                            SR Rarity
                                            Geri the Runick Fangs
                                            SR Rarity
                                            Geri the Runick Fangs
                                            DARK 4
                                            Geri the Runick Fangs
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 1000


                                            2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                            UR Rarity
                                            Hugin the Runick Wings
                                            UR Rarity
                                            Hugin the Runick Wings
                                            UR Rarity
                                            Hugin the Runick Wings
                                            LIGHT 2
                                            Hugin the Runick Wings
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 0


                                            2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            UR Rarity
                                            Paleozoic Cambroraster
                                            WATER
                                            Paleozoic Cambroraster
                                            • ATK:

                                            • 1200

                                            • LINK-2

                                            Link Arrow:

                                            Top

                                            Bottom


                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            UR Rarity
                                            S:P Little Knight
                                            DARK
                                            S:P Little Knight
                                            • ATK:

                                            • 1600

                                            • LINK-2

                                            Link Arrow:

                                            Left

                                            Right


                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            LIGHT
                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                            • ATK:

                                            • 3000

                                            • DEF:

                                            • 3000


                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                            Tag(s):

                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            SR Rarity
                                            Paleozoic Anomalocaris
                                            WATER
                                            Paleozoic Anomalocaris
                                            • ATK:

                                            • 2400

                                            • DEF:

                                            • 0


                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            SR Rarity
                                            Paleozoic Opabinia
                                            WATER
                                            Paleozoic Opabinia
                                            • ATK:

                                            • 0

                                            • DEF:

                                            • 2400


                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis
                                            DARK
                                            Super Starslayer TY-PHON - Sky Crisis
                                            • ATK:

                                            • 2900

                                            • DEF:

                                            • 2900


                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                            Need 23 UR

                                            UR Rarity
                                            Garura, Wings of Resonant Life1 card
                                            UR Rarity
                                            Paleozoic Cambroraster1 card
                                            UR Rarity
                                            S:P Little Knight1 card
                                            UR Rarity
                                            Spright Elf1 card
                                            UR Rarity
                                            Worldsea Dragon Zealantis1 card
                                            UR Rarity
                                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                            UR Rarity
                                            Gigantic Spright1 card
                                            UR Rarity
                                            Super Starslayer TY-PHON - Sky Crisis1 card
                                            UR Rarity
                                            Super Polymerization3 card
                                            UR Rarity
                                            That Grass Looks Greener1 card
                                            UR Rarity
                                            Traptantalizing Tune3 card
                                            UR Rarity
                                            Destructive Daruma Karma Cannon3 card
                                            UR Rarity
                                            The Black Goat Laughs2 card
                                            UR Rarity
                                            Transaction Rollback3 card

                                            Main: 60 Extra: 15

                                            SR Rarity
                                            3 cardGale Dogra
                                            SR Rarity
                                            3 cardGale Dogra
                                            Gale Dogra
                                            EARTH 2
                                            Gale Dogra
                                            • ATK:

                                            • 650

                                            • DEF:

                                            • 600


                                            You can pay 3000 Life Points to send 1 monster from your Extra Deck to the Graveyard.


                                            SR Rarity
                                            1 cardIpiria
                                            SR Rarity
                                            1 cardIpiria
                                            Ipiria
                                            EARTH 2
                                            Ipiria
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 500


                                            If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            N Rarity
                                            1 cardLaundry Dragonmaid
                                            Laundry Dragonmaid
                                            WATER 2
                                            Laundry Dragonmaid
                                            • ATK:

                                            • 500

                                            • DEF:

                                            • 1600


                                            If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                            SR Rarity
                                            1 cardPot of Desires
                                            SR Rarity
                                            1 cardPot of Desires
                                            Pot of Desires
                                            Spell Normal
                                            Pot of Desires

                                              Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                              Tag(s):

                                              SR Rarity
                                              3 cardReasoning
                                              SR Rarity
                                              3 cardReasoning
                                              Reasoning
                                              Spell Normal
                                              Reasoning

                                                Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                UR Rarity
                                                3 cardSuper Polymerization
                                                UR Rarity
                                                3 cardSuper Polymerization
                                                Super Polymerization
                                                Spell Quick
                                                Super Polymerization

                                                  Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  UR Rarity
                                                  1 cardThat Grass Looks Greener
                                                  That Grass Looks Greener
                                                  Spell Normal
                                                  That Grass Looks Greener

                                                    If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    UR Rarity
                                                    3 cardTraptantalizing Tune
                                                    Traptantalizing Tune
                                                    Spell Normal
                                                    Traptantalizing Tune

                                                      Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                      UR Rarity
                                                      3 cardDestructive Daruma Karma Cannon
                                                      UR Rarity
                                                      3 cardDestructive Daruma Karma Cannon
                                                      Destructive Daruma Karma Cannon
                                                      Trap Normal
                                                      Destructive Daruma Karma Cannon

                                                        Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                        SR Rarity
                                                        2 cardDimensional Barrier
                                                        SR Rarity
                                                        2 cardDimensional Barrier
                                                        Dimensional Barrier
                                                        Trap Normal
                                                        Dimensional Barrier

                                                          Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                          N Rarity
                                                          1 cardElemental Burst
                                                          N Rarity
                                                          1 cardElemental Burst
                                                          Elemental Burst
                                                          Trap Normal
                                                          Elemental Burst

                                                            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                            SR Rarity
                                                            2 cardFiend Comedian
                                                            SR Rarity
                                                            2 cardFiend Comedian
                                                            Fiend Comedian
                                                            Trap Normal
                                                            Fiend Comedian

                                                              Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                                                              SR Rarity
                                                              2 cardHope for Escape
                                                              SR Rarity
                                                              2 cardHope for Escape
                                                              Hope for Escape
                                                              Trap Normal
                                                              Hope for Escape

                                                                If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                R Rarity
                                                                2 cardLost Wind
                                                                R Rarity
                                                                2 cardLost Wind
                                                                Lost Wind
                                                                Trap Normal
                                                                Lost Wind

                                                                  Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  SR Rarity
                                                                  3 cardNeedlebug Nest
                                                                  Needlebug Nest
                                                                  Trap Normal
                                                                  Needlebug Nest

                                                                    Send the top 5 cards of your Deck to the GY.


                                                                    N Rarity
                                                                    3 cardPaleozoic Canadia
                                                                    N Rarity
                                                                    3 cardPaleozoic Canadia
                                                                    Paleozoic Canadia
                                                                    Trap Normal
                                                                    Paleozoic Canadia

                                                                      Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      R Rarity
                                                                      3 cardPaleozoic Dinomischus
                                                                      Paleozoic Dinomischus
                                                                      Trap Normal
                                                                      Paleozoic Dinomischus

                                                                        Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        N Rarity
                                                                        3 cardPaleozoic Leanchoilia
                                                                        Paleozoic Leanchoilia
                                                                        Trap Normal
                                                                        Paleozoic Leanchoilia

                                                                          Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          N Rarity
                                                                          3 cardPaleozoic Marrella
                                                                          Paleozoic Marrella
                                                                          Trap Normal
                                                                          Paleozoic Marrella

                                                                            Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            N Rarity
                                                                            3 cardPaleozoic Olenoides
                                                                            N Rarity
                                                                            3 cardPaleozoic Olenoides
                                                                            Paleozoic Olenoides
                                                                            Trap Normal
                                                                            Paleozoic Olenoides

                                                                              Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              R Rarity
                                                                              3 cardRise to Full Height
                                                                              R Rarity
                                                                              3 cardRise to Full Height
                                                                              Rise to Full Height
                                                                              Trap Normal
                                                                              Rise to Full Height

                                                                                Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                UR Rarity
                                                                                2 cardThe Black Goat Laughs
                                                                                UR Rarity
                                                                                2 cardThe Black Goat Laughs
                                                                                The Black Goat Laughs
                                                                                Trap Normal
                                                                                The Black Goat Laughs

                                                                                  Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                  SR Rarity
                                                                                  3 cardThreatening Roar
                                                                                  SR Rarity
                                                                                  3 cardThreatening Roar
                                                                                  Threatening Roar
                                                                                  Trap Normal
                                                                                  Threatening Roar

                                                                                    Your opponent cannot declare an attack this turn.


                                                                                    UR Rarity
                                                                                    3 cardTransaction Rollback
                                                                                    UR Rarity
                                                                                    3 cardTransaction Rollback
                                                                                    Transaction Rollback
                                                                                    Trap Normal
                                                                                    Transaction Rollback

                                                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                      SR Rarity
                                                                                      3 cardTrap Trick
                                                                                      SR Rarity
                                                                                      3 cardTrap Trick
                                                                                      Trap Trick
                                                                                      Trap Normal
                                                                                      Trap Trick

                                                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                        UR Rarity
                                                                                        1 cardGarura, Wings of Resonant Life
                                                                                        UR Rarity
                                                                                        1 cardGarura, Wings of Resonant Life
                                                                                        Garura, Wings of Resonant Life
                                                                                        DARK 6
                                                                                        Garura, Wings of Resonant Life
                                                                                        • ATK:

                                                                                        • 1500

                                                                                        • DEF:

                                                                                        • 2400


                                                                                        2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardMudragon of the Swamp
                                                                                        SR Rarity
                                                                                        1 cardMudragon of the Swamp
                                                                                        Mudragon of the Swamp
                                                                                        WATER 4
                                                                                        Mudragon of the Swamp
                                                                                        • ATK:

                                                                                        • 1900

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                                                                                        SR Rarity
                                                                                        1 cardTearlaments Kitkallos
                                                                                        SR Rarity
                                                                                        1 cardTearlaments Kitkallos
                                                                                        Tearlaments Kitkallos
                                                                                        DARK 5
                                                                                        Tearlaments Kitkallos
                                                                                        • ATK:

                                                                                        • 2300

                                                                                        • DEF:

                                                                                        • 1200


                                                                                        1 "Tearlaments" monster + 1 Aqua monster If this card is Special Summoned: You can take 1 "Tearlaments" card from your Deck, and either add it to your hand or send it to the GY. You can target 1 monster you control; Special Summon 1 "Tearlaments" monster from your hand or GY, and if you do, send the targeted monster to the GY. If this card is sent to the GY by card effect: You can send the top 5 cards of your Deck to the GY. You can only use each effect of "Tearlaments Kitkallos" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardMarincess Coral Anemone
                                                                                        SR Rarity
                                                                                        1 cardMarincess Coral Anemone
                                                                                        Marincess Coral Anemone
                                                                                        WATER
                                                                                        Marincess Coral Anemone
                                                                                        • ATK:

                                                                                        • 2000

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Left

                                                                                        Bottom


                                                                                        2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardPaleozoic Cambroraster
                                                                                        UR Rarity
                                                                                        1 cardPaleozoic Cambroraster
                                                                                        Paleozoic Cambroraster
                                                                                        WATER
                                                                                        Paleozoic Cambroraster
                                                                                        • ATK:

                                                                                        • 1200

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Top

                                                                                        Bottom


                                                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                        UR Rarity
                                                                                        1 cardS:P Little Knight
                                                                                        UR Rarity
                                                                                        1 cardS:P Little Knight
                                                                                        S:P Little Knight
                                                                                        DARK
                                                                                        S:P Little Knight
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Left

                                                                                        Right


                                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardSpright Elf
                                                                                        UR Rarity
                                                                                        1 cardSpright Elf
                                                                                        Spright Elf
                                                                                        FIRE
                                                                                        Spright Elf
                                                                                        • ATK:

                                                                                        • 1400

                                                                                        • LINK-2

                                                                                        Link Arrow:

                                                                                        Bottom-Left

                                                                                        Bottom-Right


                                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardWorldsea Dragon Zealantis
                                                                                        UR Rarity
                                                                                        1 cardWorldsea Dragon Zealantis
                                                                                        Worldsea Dragon Zealantis
                                                                                        WATER
                                                                                        Worldsea Dragon Zealantis
                                                                                        • ATK:

                                                                                        • 2500

                                                                                        • LINK-4

                                                                                        Link Arrow:

                                                                                        Top

                                                                                        Left

                                                                                        Right

                                                                                        Bottom


                                                                                        1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                        UR Rarity
                                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                        UR Rarity
                                                                                        1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                        LIGHT
                                                                                        Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                        • ATK:

                                                                                        • 3000

                                                                                        • DEF:

                                                                                        • 3000


                                                                                        2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                        Tag(s):

                                                                                        SR Rarity
                                                                                        1 cardDownerd Magician
                                                                                        SR Rarity
                                                                                        1 cardDownerd Magician
                                                                                        Downerd Magician
                                                                                        DARK
                                                                                        Downerd Magician
                                                                                        • ATK:

                                                                                        • 2100

                                                                                        • DEF:

                                                                                        • 200


                                                                                        2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                        UR Rarity
                                                                                        1 cardGigantic Spright
                                                                                        UR Rarity
                                                                                        1 cardGigantic Spright
                                                                                        Gigantic Spright
                                                                                        DARK
                                                                                        Gigantic Spright
                                                                                        • ATK:

                                                                                        • 1600

                                                                                        • DEF:

                                                                                        • 1600


                                                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                        SR Rarity
                                                                                        1 cardPaleozoic Anomalocaris
                                                                                        SR Rarity
                                                                                        1 cardPaleozoic Anomalocaris
                                                                                        Paleozoic Anomalocaris
                                                                                        WATER
                                                                                        Paleozoic Anomalocaris
                                                                                        • ATK:

                                                                                        • 2400

                                                                                        • DEF:

                                                                                        • 0


                                                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                        SR Rarity
                                                                                        2 cardPaleozoic Opabinia
                                                                                        SR Rarity
                                                                                        2 cardPaleozoic Opabinia
                                                                                        Paleozoic Opabinia
                                                                                        WATER
                                                                                        Paleozoic Opabinia
                                                                                        • ATK:

                                                                                        • 0

                                                                                        • DEF:

                                                                                        • 2400


                                                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                        UR Rarity
                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                        UR Rarity
                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                        DARK
                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                        • ATK:

                                                                                        • 2900

                                                                                        • DEF:

                                                                                        • 2900


                                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                        PALEOZOIC Decks in MASTER DUEL








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