Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
N Rarity
Laundry Dragonmaid
WATER 2
Laundry Dragonmaid
  • ATK:

  • 500

  • DEF:

  • 1600


If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.

R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
R Rarity
Soldier Dragons
EARTH 2
Soldier Dragons
  • ATK:

  • 700

  • DEF:

  • 800


Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.

SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
SR Rarity
Pot of Extravagance
Spell Normal
Pot of Extravagance

    At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.



    Tag(s):

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      SR Rarity
      Ice Dragon's Prison
      SR Rarity
      Ice Dragon's Prison
      SR Rarity
      Ice Dragon's Prison
      Trap Normal
      Ice Dragon's Prison

        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.

        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        UR Rarity
        Infinite Impermanence
        Trap Normal
        Infinite Impermanence

          Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

          SR Rarity
          Needlebug Nest
          SR Rarity
          Needlebug Nest
          SR Rarity
          Needlebug Nest
          Trap Normal
          Needlebug Nest

            Send the top 5 cards of your Deck to the GY.

            N Rarity
            Paleozoic Canadia
            N Rarity
            Paleozoic Canadia
            N Rarity
            Paleozoic Canadia
            Trap Normal
            Paleozoic Canadia

              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

              R Rarity
              Paleozoic Dinomischus
              R Rarity
              Paleozoic Dinomischus
              R Rarity
              Paleozoic Dinomischus
              Trap Normal
              Paleozoic Dinomischus

                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                Trap Normal
                Paleozoic Leanchoilia

                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Olenoides
                    N Rarity
                    Paleozoic Olenoides
                    N Rarity
                    Paleozoic Olenoides
                    Trap Normal
                    Paleozoic Olenoides

                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      SR Rarity
                      Trap Trick
                      Trap Normal
                      Trap Trick

                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                        N Rarity
                        Waboku
                        N Rarity
                        Waboku
                        N Rarity
                        Waboku
                        Trap Normal
                        Waboku

                          You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                          Extra Deck

                          N Rarity
                          Cat Shark
                          N Rarity
                          Cat Shark
                          N Rarity
                          Cat Shark
                          WATER
                          Cat Shark
                          • ATK:

                          • 500

                          • DEF:

                          • 500


                          2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.

                          UR Rarity
                          Gigantic Spright
                          UR Rarity
                          Gigantic Spright
                          UR Rarity
                          Gigantic Spright
                          DARK
                          Gigantic Spright
                          • ATK:

                          • 1600

                          • DEF:

                          • 1600


                          2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                          SR Rarity
                          Onibimaru Soul Sweeper
                          SR Rarity
                          Onibimaru Soul Sweeper
                          SR Rarity
                          Onibimaru Soul Sweeper
                          DARK
                          Onibimaru Soul Sweeper
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.

                          SR Rarity
                          Paleozoic Anomalocaris
                          SR Rarity
                          Paleozoic Anomalocaris
                          SR Rarity
                          Paleozoic Anomalocaris
                          WATER
                          Paleozoic Anomalocaris
                          • ATK:

                          • 2400

                          • DEF:

                          • 0


                          3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                          SR Rarity
                          Paleozoic Opabinia
                          SR Rarity
                          Paleozoic Opabinia
                          SR Rarity
                          Paleozoic Opabinia
                          WATER
                          Paleozoic Opabinia
                          • ATK:

                          • 0

                          • DEF:

                          • 2400


                          2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                          SR Rarity
                          Sky Cavalry Centaurea
                          SR Rarity
                          Sky Cavalry Centaurea
                          SR Rarity
                          Sky Cavalry Centaurea
                          LIGHT
                          Sky Cavalry Centaurea
                          • ATK:

                          • 2000

                          • DEF:

                          • 0


                          2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.

                          Need 16 UR

                          UR Rarity
                          Fairy Tail - Snow1 card
                          UR Rarity
                          Gigantic Spright2 card
                          UR Rarity
                          Number 2: Ninja Shadow Mosquito1 card
                          UR Rarity
                          Time-Tearing Morganite3 card
                          UR Rarity
                          Traptantalizing Tune3 card
                           Rarity
                          Dominus Impulse3 card
                          UR Rarity
                          Infinite Impermanence3 card

                          Main: 60 Extra: 15

                          SR Rarity
                          3 cardAbsolute King Back Jack
                          SR Rarity
                          3 cardAbsolute King Back Jack
                          Absolute King Back Jack
                          DARK 1
                          Absolute King Back Jack
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.


                          UR Rarity
                          1 cardFairy Tail - Snow
                          UR Rarity
                          1 cardFairy Tail - Snow
                          Fairy Tail - Snow
                          LIGHT 4
                          Fairy Tail - Snow
                          • ATK:

                          • 1850

                          • DEF:

                          • 1000


                          If this card is Normal or Special Summoned: You can target 1 face-up monster your opponent controls; change it to face-down Defense Position. If this card is in your GY (Quick Effect): You can banish 7 other cards from your hand, field, and/or GY; Special Summon this card.


                          N Rarity
                          1 cardLaundry Dragonmaid
                          N Rarity
                          1 cardLaundry Dragonmaid
                          Laundry Dragonmaid
                          WATER 2
                          Laundry Dragonmaid
                          • ATK:

                          • 500

                          • DEF:

                          • 1600


                          If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                          R Rarity
                          3 cardSoldier Dragons
                          R Rarity
                          3 cardSoldier Dragons
                          Soldier Dragons
                          EARTH 2
                          Soldier Dragons
                          • ATK:

                          • 700

                          • DEF:

                          • 800


                          Once per turn, when your opponent activates a card or effect (Quick Effect): You can Special Summon 1 Level 2 or lower Dragon monster from your Deck.


                          SR Rarity
                          1 cardPot of Extravagance
                          SR Rarity
                          1 cardPot of Extravagance
                          Pot of Extravagance
                          Spell Normal
                          Pot of Extravagance

                            At the start of your Main Phase 1: Banish 3 or 6 random face-down cards from your Extra Deck, face-down; draw 1 card for every 3 cards banished. For the rest of this turn after this card resolves, you cannot draw any cards by card effects.




                            Tag(s):

                            SR Rarity
                            3 cardReasoning
                            SR Rarity
                            3 cardReasoning
                            Reasoning
                            Spell Normal
                            Reasoning

                              Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                              UR Rarity
                              3 cardTime-Tearing Morganite
                              UR Rarity
                              3 cardTime-Tearing Morganite
                              Time-Tearing Morganite
                              Spell Normal
                              Time-Tearing Morganite

                                For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                UR Rarity
                                3 cardTraptantalizing Tune
                                UR Rarity
                                3 cardTraptantalizing Tune
                                Traptantalizing Tune
                                Spell Normal
                                Traptantalizing Tune

                                  Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                  R Rarity
                                  3 cardCompulsory Evacuation Device
                                  R Rarity
                                  3 cardCompulsory Evacuation Device
                                  Compulsory Evacuation Device
                                  Trap Normal
                                  Compulsory Evacuation Device

                                    Target 1 monster on the field; return that target to the hand.


                                    SR Rarity
                                    2 cardDimensional Barrier
                                    SR Rarity
                                    2 cardDimensional Barrier
                                    Dimensional Barrier
                                    Trap Normal
                                    Dimensional Barrier

                                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                       Rarity
                                      3 cardDominus Impulse
                                       Rarity
                                      3 cardDominus Impulse
                                      Dominus Impulse
                                      Trap Normal
                                      Dominus Impulse

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                        SR Rarity
                                        2 cardIce Dragon's Prison
                                        SR Rarity
                                        2 cardIce Dragon's Prison
                                        Ice Dragon's Prison
                                        Trap Normal
                                        Ice Dragon's Prison

                                          Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          UR Rarity
                                          3 cardInfinite Impermanence
                                          Infinite Impermanence
                                          Trap Normal
                                          Infinite Impermanence

                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                            R Rarity
                                            3 cardNeedle Ceiling
                                            R Rarity
                                            3 cardNeedle Ceiling
                                            Needle Ceiling
                                            Trap Normal
                                            Needle Ceiling

                                              When there are 4 or more monsters on the field: Destroy all face-up monsters.


                                              SR Rarity
                                              2 cardNeedlebug Nest
                                              SR Rarity
                                              2 cardNeedlebug Nest
                                              Needlebug Nest
                                              Trap Normal
                                              Needlebug Nest

                                                Send the top 5 cards of your Deck to the GY.


                                                N Rarity
                                                3 cardPaleozoic Canadia
                                                N Rarity
                                                3 cardPaleozoic Canadia
                                                Paleozoic Canadia
                                                Trap Normal
                                                Paleozoic Canadia

                                                  Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                  R Rarity
                                                  3 cardPaleozoic Dinomischus
                                                  R Rarity
                                                  3 cardPaleozoic Dinomischus
                                                  Paleozoic Dinomischus
                                                  Trap Normal
                                                  Paleozoic Dinomischus

                                                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                    N Rarity
                                                    3 cardPaleozoic Leanchoilia
                                                    N Rarity
                                                    3 cardPaleozoic Leanchoilia
                                                    Paleozoic Leanchoilia
                                                    Trap Normal
                                                    Paleozoic Leanchoilia

                                                      Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                      N Rarity
                                                      3 cardPaleozoic Marrella
                                                      N Rarity
                                                      3 cardPaleozoic Marrella
                                                      Paleozoic Marrella
                                                      Trap Normal
                                                      Paleozoic Marrella

                                                        Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                        N Rarity
                                                        3 cardPaleozoic Olenoides
                                                        N Rarity
                                                        3 cardPaleozoic Olenoides
                                                        Paleozoic Olenoides
                                                        Trap Normal
                                                        Paleozoic Olenoides

                                                          Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          R Rarity
                                                          3 cardTorrential Tribute
                                                          Torrential Tribute
                                                          Trap Normal
                                                          Torrential Tribute

                                                            When a monster(s) is Summoned: Destroy all monsters on the field.


                                                            SR Rarity
                                                            3 cardTrap Trick
                                                            SR Rarity
                                                            3 cardTrap Trick
                                                            Trap Trick
                                                            Trap Normal
                                                            Trap Trick

                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                              N Rarity
                                                              3 cardWaboku
                                                              N Rarity
                                                              3 cardWaboku
                                                              Waboku
                                                              Trap Normal
                                                              Waboku

                                                                You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.


                                                                N Rarity
                                                                2 cardCat Shark
                                                                N Rarity
                                                                2 cardCat Shark
                                                                Cat Shark
                                                                WATER
                                                                Cat Shark
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 500


                                                                2 Level 2 monsters While this card has an Xyz Material attached that was originally WATER, it cannot be destroyed by battle. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 Rank 4 or lower Xyz Monster you control; its ATK and DEF each become double its original ATK and DEF until the end of this turn.


                                                                SR Rarity
                                                                1 cardGachi Gachi Gantetsu
                                                                SR Rarity
                                                                1 cardGachi Gachi Gantetsu
                                                                Gachi Gachi Gantetsu
                                                                EARTH
                                                                Gachi Gachi Gantetsu
                                                                • ATK:

                                                                • 500

                                                                • DEF:

                                                                • 1800


                                                                2 Level 2 monsters If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Face-up monsters you control gain 200 ATK and DEF for each Xyz Material attached to this card.


                                                                UR Rarity
                                                                2 cardGigantic Spright
                                                                UR Rarity
                                                                2 cardGigantic Spright
                                                                Gigantic Spright
                                                                DARK
                                                                Gigantic Spright
                                                                • ATK:

                                                                • 1600

                                                                • DEF:

                                                                • 1600


                                                                2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                UR Rarity
                                                                1 cardNumber 2: Ninja Shadow Mosquito
                                                                UR Rarity
                                                                1 cardNumber 2: Ninja Shadow Mosquito
                                                                Number 2: Ninja Shadow Mosquito
                                                                WIND
                                                                Number 2: Ninja Shadow Mosquito
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 0


                                                                2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                                R Rarity
                                                                1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                                R Rarity
                                                                1 cardNumber 45: Crumble Logos the Prophet of Demolition
                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                EARTH
                                                                Number 45: Crumble Logos the Prophet of Demolition
                                                                • ATK:

                                                                • 2200

                                                                • DEF:

                                                                • 0


                                                                2 or more Level 2 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 other face-up card on the field; while this monster is face-up on the field, that target has its effects negated. While that target is on the field, cards with the same name as that target, and their effects, cannot be activated.


                                                                SR Rarity
                                                                1 cardOnibimaru Soul Sweeper
                                                                SR Rarity
                                                                1 cardOnibimaru Soul Sweeper
                                                                Onibimaru Soul Sweeper
                                                                DARK
                                                                Onibimaru Soul Sweeper
                                                                • ATK:

                                                                • 1900

                                                                • DEF:

                                                                • 1600


                                                                2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                                SR Rarity
                                                                3 cardPaleozoic Anomalocaris
                                                                SR Rarity
                                                                3 cardPaleozoic Anomalocaris
                                                                Paleozoic Anomalocaris
                                                                WATER
                                                                Paleozoic Anomalocaris
                                                                • ATK:

                                                                • 2400

                                                                • DEF:

                                                                • 0


                                                                3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                SR Rarity
                                                                3 cardPaleozoic Opabinia
                                                                SR Rarity
                                                                3 cardPaleozoic Opabinia
                                                                Paleozoic Opabinia
                                                                WATER
                                                                Paleozoic Opabinia
                                                                • ATK:

                                                                • 0

                                                                • DEF:

                                                                • 2400


                                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                SR Rarity
                                                                1 cardSky Cavalry Centaurea
                                                                SR Rarity
                                                                1 cardSky Cavalry Centaurea
                                                                Sky Cavalry Centaurea
                                                                LIGHT
                                                                Sky Cavalry Centaurea
                                                                • ATK:

                                                                • 2000

                                                                • DEF:

                                                                • 0


                                                                2 Level 2 monsters This card cannot be destroyed by battle while it has Xyz Material. At the end of the Damage Step, if this card battled an opponent's monster: You can detach 1 Xyz Material from this card; return the opponent's monster from the field to the hand.



                                                                PALEOZOIC Decks in MASTER DUEL








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