Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Reasoning
SR Rarity
Reasoning
SR Rarity
Reasoning
Spell Normal
Reasoning

    Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    UR Rarity
    That Grass Looks Greener
    Spell Normal
    That Grass Looks Greener

      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      UR Rarity
      Traptantalizing Tune
      Spell Normal
      Traptantalizing Tune

        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        UR Rarity
        Destructive Daruma Karma Cannon
        Trap Normal
        Destructive Daruma Karma Cannon

          Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          N Rarity
          Elemental Burst
          Trap Normal
          Elemental Burst

            Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            SR Rarity
            Needlebug Nest
            Trap Normal
            Needlebug Nest

              Send the top 5 cards of your Deck to the GY.

              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              N Rarity
              Paleozoic Canadia
              Trap Normal
              Paleozoic Canadia

                Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                N Rarity
                Paleozoic Leanchoilia
                Trap Normal
                Paleozoic Leanchoilia

                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  N Rarity
                  Paleozoic Marrella
                  Trap Normal
                  Paleozoic Marrella

                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Olenoides
                    N Rarity
                    Paleozoic Olenoides
                    N Rarity
                    Paleozoic Olenoides
                    Trap Normal
                    Paleozoic Olenoides

                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      UR Rarity
                      Transaction Rollback
                      UR Rarity
                      Transaction Rollback
                      UR Rarity
                      Transaction Rollback
                      Trap Normal
                      Transaction Rollback

                        Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                        UR Rarity
                        Trap Holic
                        UR Rarity
                        Trap Holic
                        UR Rarity
                        Trap Holic
                        Trap Normal
                        Trap Holic

                          Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.

                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          SR Rarity
                          Trap Trick
                          Trap Normal
                          Trap Trick

                            Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                            Extra Deck

                            UR Rarity
                            Paleozoic Cambroraster
                            UR Rarity
                            Paleozoic Cambroraster
                            UR Rarity
                            Paleozoic Cambroraster
                            WATER
                            Paleozoic Cambroraster
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            UR Rarity
                            S:P Little Knight
                            DARK
                            S:P Little Knight
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Left

                            Right


                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                            UR Rarity
                            Spright Elf
                            UR Rarity
                            Spright Elf
                            UR Rarity
                            Spright Elf
                            FIRE
                            Spright Elf
                            • ATK:

                            • 1400

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            LIGHT
                            Divine Arsenal AA-ZEUS - Sky Thunder
                            • ATK:

                            • 3000

                            • DEF:

                            • 3000


                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                            Tag(s):

                            UR Rarity
                            Gigantic Spright
                            UR Rarity
                            Gigantic Spright
                            UR Rarity
                            Gigantic Spright
                            DARK
                            Gigantic Spright
                            • ATK:

                            • 1600

                            • DEF:

                            • 1600


                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                            SR Rarity
                            Paleozoic Anomalocaris
                            SR Rarity
                            Paleozoic Anomalocaris
                            SR Rarity
                            Paleozoic Anomalocaris
                            WATER
                            Paleozoic Anomalocaris
                            • ATK:

                            • 2400

                            • DEF:

                            • 0


                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            SR Rarity
                            Paleozoic Opabinia
                            WATER
                            Paleozoic Opabinia
                            • ATK:

                            • 0

                            • DEF:

                            • 2400


                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis
                            DARK
                            Super Starslayer TY-PHON - Sky Crisis
                            • ATK:

                            • 2900

                            • DEF:

                            • 2900


                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                            Need 34 UR

                            UR Rarity
                            Lady Labrynth of the Silver Castle1 card
                            UR Rarity
                            Lovely Labrynth of the Silver Castle1 card
                            UR Rarity
                            The Man with the Mark2 card
                            UR Rarity
                            Divine Serpent Apophis1 card
                            UR Rarity
                            A Bao A Qu, the Lightless Shadow1 card
                            UR Rarity
                            I:P Masquerena1 card
                            UR Rarity
                            Paleozoic Cambroraster1 card
                            UR Rarity
                            S:P Little Knight1 card
                            UR Rarity
                            Silhouhatte Rabbit1 card
                            UR Rarity
                            Spright Elf1 card
                            UR Rarity
                            Divine Arsenal AA-ZEUS - Sky Thunder1 card
                            UR Rarity
                            Gigantic Spright1 card
                            UR Rarity
                            Super Starslayer TY-PHON - Sky Crisis1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Gustav Max1 card
                            UR Rarity
                            Superdreadnought Rail Cannon Juggernaut Liebe1 card
                            UR Rarity
                            Varudras, the Final Bringer of the End Times1 card
                            UR Rarity
                            Card Destruction1 card
                            UR Rarity
                            That Grass Looks Greener1 card
                            UR Rarity
                            Traptantalizing Tune3 card
                            UR Rarity
                            Triple Tactics Thrust3 card
                            UR Rarity
                            Big Welcome Labrynth3 card
                            UR Rarity
                            Destructive Daruma Karma Cannon1 card
                            UR Rarity
                            The Black Goat Laughs1 card
                            UR Rarity
                            Transaction Rollback3 card
                            UR Rarity
                            Trap Holic1 card

                            Main: 60 Extra: 15

                            SR Rarity
                            3 cardAnubis the Last Judge
                            SR Rarity
                            3 cardAnubis the Last Judge
                            Anubis the Last Judge
                            EARTH 10
                            Anubis the Last Judge
                            • ATK:

                            • 3000

                            • DEF:

                            • 0


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand or GY) while you have 3 or more cards in your GY with different names that are "Temple of the Kings" and/or Traps, by placing 2 of them on the bottom of the Deck in any order. You can send this card from your hand to the GY; add 1 "The Man with the Mark" from your Deck to your hand. If a Spell/Trap(s) you control is destroyed by card effect: You can target 1 card your opponent controls; destroy it. You can only use each effect of "Anubis the Last Judge" once per turn.


                            N Rarity
                            1 cardLabrynth Stovie Torbie
                            N Rarity
                            1 cardLabrynth Stovie Torbie
                            Labrynth Stovie Torbie
                            DARK 2
                            Labrynth Stovie Torbie
                            • ATK:

                            • 0

                            • DEF:

                            • 2000


                            (Quick Effect): You can send this card from your hand or field to the GY and discard 1 card; Set 1 "Labrynth" Spell/Trap from your hand or Deck. If a monster(s) leaves the field by your Normal Trap effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Labrynth Stovie Torbie" once per turn.


                            UR Rarity
                            1 cardLady Labrynth of the Silver Castle
                            UR Rarity
                            1 cardLady Labrynth of the Silver Castle
                            Lady Labrynth of the Silver Castle
                            DARK 8
                            Lady Labrynth of the Silver Castle
                            • ATK:

                            • 3000

                            • DEF:

                            • 2900


                            While you control a Set card, your opponent cannot target this card with card effects, also it cannot be destroyed by your opponent's card effects. You can only use each of the following effects of "Lady Labrynth of the Silver Castle" once per turn. If a "Labrynth" card or effect or a Normal Trap Card was activated this turn, except "Lady Labrynth of the Silver Castle" (Quick Effect): You can Special Summon this card from your hand in Defense Position. When a Normal Trap Card is activated (Quick Effect): You can Set 1 Normal Trap with a different name directly from your Deck.


                            SR Rarity
                            3 cardLava Golem
                            SR Rarity
                            3 cardLava Golem
                            Lava Golem
                            FIRE 8
                            Lava Golem
                            • ATK:

                            • 3000

                            • DEF:

                            • 2500


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) to your opponent's field by Tributing 2 monsters they control. You cannot Normal Summon/Set the turn you Special Summon this card. Once per turn, during your Standby Phase: Take 1000 damage.


                            UR Rarity
                            1 cardLovely Labrynth of the Silver Castle
                            UR Rarity
                            1 cardLovely Labrynth of the Silver Castle
                            Lovely Labrynth of the Silver Castle
                            DARK 8
                            Lovely Labrynth of the Silver Castle
                            • ATK:

                            • 2900

                            • DEF:

                            • 1900


                            Your opponent cannot activate monster effects in response to the activation of your Normal Trap Cards. You can only use each of the following effects of "Lovely Labrynth of the Silver Castle" once per turn. You can target 1 Normal Trap in your GY; Set it to your field, but it cannot be activated unless you control a Fiend monster. If another monster(s) leaves the field by your Normal Trap effect (except during the Damage Step): You can destroy 1 card in your opponent's hand (at random) or their field.


                            R Rarity
                            1 cardMerciless Scorpion of Serket
                            R Rarity
                            1 cardMerciless Scorpion of Serket
                            Merciless Scorpion of Serket
                            EARTH 6
                            Merciless Scorpion of Serket
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 Level 10 or higher monster from your hand or Deck, while you control "Temple of the Kings". You can only Special Summon "Merciless Scorpion of Serket" once per turn this way. Once per turn, during your Main Phase: You can add 1 "Temple of the Kings", or 1 Spell that mentions it, from your Deck to your hand. At the start of the Damage Step, if this card battles an opponent's monster: You can destroy that opponent's monster, and if you do, this card gains ATK equal to half the destroyed monster's original ATK.


                            UR Rarity
                            2 cardThe Man with the Mark
                            UR Rarity
                            2 cardThe Man with the Mark
                            The Man with the Mark
                            EARTH 4
                            The Man with the Mark
                            • ATK:

                            • 1000

                            • DEF:

                            • 1000


                            If this card is Normal or Special Summoned: You can take 1 "Temple of the Kings", or 1 Spell/Trap that mentions it, from your Deck and either add it to your hand or send it to the GY. You can only use this effect of "The Man with the Mark" once per turn. While you control "Temple of the Kings", this card and "Apophis" monsters you control cannot be destroyed by battle or card effects. "Temple of the Kings" you control cannot be destroyed by card effects.


                            UR Rarity
                            1 cardCard Destruction
                            UR Rarity
                            1 cardCard Destruction
                            Card Destruction
                            Spell Normal
                            Card Destruction

                              Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                              SR Rarity
                              3 cardMonster Gate
                              SR Rarity
                              3 cardMonster Gate
                              Monster Gate
                              Spell Normal
                              Monster Gate

                                Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                SR Rarity
                                3 cardReasoning
                                SR Rarity
                                3 cardReasoning
                                Reasoning
                                Spell Normal
                                Reasoning

                                  Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                  SR Rarity
                                  1 cardTemple of the Kings
                                  SR Rarity
                                  1 cardTemple of the Kings
                                  Temple of the Kings
                                  Spell Continuous
                                  Temple of the Kings

                                    You can activate 1 Trap Card the turn it was Set. You can send 1 "Mystical Beast of Serket" in your Monster Zone and this card you control to the Graveyard; Special Summon 1 monster from your hand or Deck, or 1 Fusion Monster from your Extra Deck. You can only use each effect of "Temple of the Kings" once per turn.


                                    UR Rarity
                                    1 cardThat Grass Looks Greener
                                    UR Rarity
                                    1 cardThat Grass Looks Greener
                                    That Grass Looks Greener
                                    Spell Normal
                                    That Grass Looks Greener

                                      If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      UR Rarity
                                      3 cardTraptantalizing Tune
                                      Traptantalizing Tune
                                      Spell Normal
                                      Traptantalizing Tune

                                        Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                        SR Rarity
                                        3 cardTreasures of the Kings
                                        SR Rarity
                                        3 cardTreasures of the Kings
                                        Treasures of the Kings
                                        Spell Field
                                        Treasures of the Kings

                                          When this card is activated: You can Set 1 "Apophis" Trap from your Deck. This card's name becomes "Temple of the Kings" while in the Field Zone. Once per turn, if you have 2 or more Set cards on your field, or a Trap in your GY: You can add 1 monster that mentions "Temple of the Kings" from your Deck to your hand. You can only activate 1 "Treasures of the Kings" per turn.


                                          UR Rarity
                                          3 cardTriple Tactics Thrust
                                          UR Rarity
                                          3 cardTriple Tactics Thrust
                                          Triple Tactics Thrust
                                          Spell Normal
                                          Triple Tactics Thrust

                                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                            SR Rarity
                                            1 cardApophis the Serpent
                                            SR Rarity
                                            1 cardApophis the Serpent
                                            Apophis the Serpent
                                            Trap Continuous
                                            Apophis the Serpent

                                              Special Summon this card as a Normal Monster (Reptile/EARTH/Level 4/ATK 1600/DEF 1800) (this card is also still a Trap), then you can Set 1 "Apophis" Trap from your Deck, except "Apophis the Serpent". It can be activated this turn. If this card is sent to the GY: You can add 1 "Embodiment of Apophis" from your Deck to your hand. You can only use each effect of "Apophis the Serpent" once per turn.


                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              SR Rarity
                                              2 cardApophis the Swamp Deity
                                              Apophis the Swamp Deity
                                              Trap Continuous
                                              Apophis the Swamp Deity

                                                During the Main Phase: Special Summon this card as a Normal Monster (Reptile/EARTH/Level 6/ATK 2000/DEF 2200) (this card is also still a Trap), then, you can negate the effects of face-up cards your opponent controls, up to the number of other Continuous Traps you control, until the end of this turn.


                                                UR Rarity
                                                3 cardBig Welcome Labrynth
                                                UR Rarity
                                                3 cardBig Welcome Labrynth
                                                Big Welcome Labrynth
                                                Trap Normal
                                                Big Welcome Labrynth

                                                  Special Summon 1 "Labrynth" monster from your hand, Deck, or GY, then return 1 monster you control to the hand. You can banish this card from your GY, then target 1 Fiend monster you control, or, if you control a Level 8 or higher Fiend monster, you can target 1 card your opponent controls instead; return that card to the hand. You can only use 1 "Big Welcome Labrynth" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  1 cardDestructive Daruma Karma Cannon
                                                  UR Rarity
                                                  1 cardDestructive Daruma Karma Cannon
                                                  Destructive Daruma Karma Cannon
                                                  Trap Normal
                                                  Destructive Daruma Karma Cannon

                                                    Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                    N Rarity
                                                    1 cardElemental Burst
                                                    N Rarity
                                                    1 cardElemental Burst
                                                    Elemental Burst
                                                    Trap Normal
                                                    Elemental Burst

                                                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                      SR Rarity
                                                      3 cardEvenly Matched
                                                      SR Rarity
                                                      3 cardEvenly Matched
                                                      Evenly Matched
                                                      Trap Normal
                                                      Evenly Matched

                                                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                        R Rarity
                                                        1 cardLost Wind
                                                        R Rarity
                                                        1 cardLost Wind
                                                        Lost Wind
                                                        Trap Normal
                                                        Lost Wind

                                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                                          SR Rarity
                                                          2 cardNeedlebug Nest
                                                          SR Rarity
                                                          2 cardNeedlebug Nest
                                                          Needlebug Nest
                                                          Trap Normal
                                                          Needlebug Nest

                                                            Send the top 5 cards of your Deck to the GY.


                                                            N Rarity
                                                            1 cardPaleozoic Canadia
                                                            N Rarity
                                                            1 cardPaleozoic Canadia
                                                            Paleozoic Canadia
                                                            Trap Normal
                                                            Paleozoic Canadia

                                                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                              R Rarity
                                                              2 cardPaleozoic Dinomischus
                                                              R Rarity
                                                              2 cardPaleozoic Dinomischus
                                                              Paleozoic Dinomischus
                                                              Trap Normal
                                                              Paleozoic Dinomischus

                                                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                N Rarity
                                                                2 cardPaleozoic Leanchoilia
                                                                N Rarity
                                                                2 cardPaleozoic Leanchoilia
                                                                Paleozoic Leanchoilia
                                                                Trap Normal
                                                                Paleozoic Leanchoilia

                                                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                  N Rarity
                                                                  3 cardPaleozoic Marrella
                                                                  N Rarity
                                                                  3 cardPaleozoic Marrella
                                                                  Paleozoic Marrella
                                                                  Trap Normal
                                                                  Paleozoic Marrella

                                                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                    N Rarity
                                                                    3 cardPaleozoic Olenoides
                                                                    N Rarity
                                                                    3 cardPaleozoic Olenoides
                                                                    Paleozoic Olenoides
                                                                    Trap Normal
                                                                    Paleozoic Olenoides

                                                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                      UR Rarity
                                                                      1 cardThe Black Goat Laughs
                                                                      UR Rarity
                                                                      1 cardThe Black Goat Laughs
                                                                      The Black Goat Laughs
                                                                      Trap Normal
                                                                      The Black Goat Laughs

                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                        UR Rarity
                                                                        3 cardTransaction Rollback
                                                                        UR Rarity
                                                                        3 cardTransaction Rollback
                                                                        Transaction Rollback
                                                                        Trap Normal
                                                                        Transaction Rollback

                                                                          Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                          UR Rarity
                                                                          1 cardTrap Holic
                                                                          UR Rarity
                                                                          1 cardTrap Holic
                                                                          Trap Holic
                                                                          Trap Normal
                                                                          Trap Holic

                                                                            Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                                            UR Rarity
                                                                            1 cardDivine Serpent Apophis
                                                                            UR Rarity
                                                                            1 cardDivine Serpent Apophis
                                                                            Divine Serpent Apophis
                                                                            EARTH 6
                                                                            Divine Serpent Apophis
                                                                            • ATK:

                                                                            • 2800

                                                                            • DEF:

                                                                            • 2600


                                                                            2 monsters that mention "Temple of the Kings" Must be either Fusion Summoned, or Special Summoned by Tributing 2 "Apophis" monsters. Once per turn: You can target up to 3 "Apophis" Traps with different names in your GY; Set them. Once per turn, if a Trap Card is activated (except during the Damage Step): You can target 1 card your opponent controls; destroy it.


                                                                            UR Rarity
                                                                            1 cardA Bao A Qu, the Lightless Shadow
                                                                            UR Rarity
                                                                            1 cardA Bao A Qu, the Lightless Shadow
                                                                            A Bao A Qu, the Lightless Shadow
                                                                            DARK
                                                                            A Bao A Qu, the Lightless Shadow
                                                                            • ATK:

                                                                            • 2800

                                                                            • LINK-4

                                                                            Link Arrow:

                                                                            Left

                                                                            Right

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.


                                                                            UR Rarity
                                                                            1 cardI:P Masquerena
                                                                            UR Rarity
                                                                            1 cardI:P Masquerena
                                                                            I:P Masquerena
                                                                            DARK
                                                                            I:P Masquerena
                                                                            • ATK:

                                                                            • 800

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 non-Link Monsters During your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Link Summon 1 Link Monster using materials you control, including this card. You can only use this effect of "I:P Masquerena" once per turn. A Link Monster that used this card as material cannot be destroyed by your opponent's card effects.


                                                                            UR Rarity
                                                                            1 cardPaleozoic Cambroraster
                                                                            UR Rarity
                                                                            1 cardPaleozoic Cambroraster
                                                                            Paleozoic Cambroraster
                                                                            WATER
                                                                            Paleozoic Cambroraster
                                                                            • ATK:

                                                                            • 1200

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Top

                                                                            Bottom


                                                                            2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                            UR Rarity
                                                                            1 cardS:P Little Knight
                                                                            UR Rarity
                                                                            1 cardS:P Little Knight
                                                                            S:P Little Knight
                                                                            DARK
                                                                            S:P Little Knight
                                                                            • ATK:

                                                                            • 1600

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Left

                                                                            Right


                                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                            UR Rarity
                                                                            1 cardSilhouhatte Rabbit
                                                                            UR Rarity
                                                                            1 cardSilhouhatte Rabbit
                                                                            Silhouhatte Rabbit
                                                                            LIGHT
                                                                            Silhouhatte Rabbit
                                                                            • ATK:

                                                                            • 1500

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 Effect Monsters If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Silhouhatte Rabbit" once per turn. If this card is Link Summoned: You can Set 1 Continuous Trap from your Deck with an effect that Special Summons itself as a monster, also this card cannot be used as Link Material this turn. If a card in the Spell & Trap Zone is Special Summoned to the Monster Zone (except during the Damage Step): You can target 1 Spell/Trap your opponent controls; destroy it.


                                                                            UR Rarity
                                                                            1 cardSpright Elf
                                                                            UR Rarity
                                                                            1 cardSpright Elf
                                                                            Spright Elf
                                                                            FIRE
                                                                            Spright Elf
                                                                            • ATK:

                                                                            • 1400

                                                                            • LINK-2

                                                                            Link Arrow:

                                                                            Bottom-Left

                                                                            Bottom-Right


                                                                            2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                            UR Rarity
                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                            UR Rarity
                                                                            1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                            LIGHT
                                                                            Divine Arsenal AA-ZEUS - Sky Thunder
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                            Tag(s):

                                                                            UR Rarity
                                                                            1 cardGigantic Spright
                                                                            UR Rarity
                                                                            1 cardGigantic Spright
                                                                            Gigantic Spright
                                                                            DARK
                                                                            Gigantic Spright
                                                                            • ATK:

                                                                            • 1600

                                                                            • DEF:

                                                                            • 1600


                                                                            2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                            SR Rarity
                                                                            1 cardPaleozoic Anomalocaris
                                                                            SR Rarity
                                                                            1 cardPaleozoic Anomalocaris
                                                                            Paleozoic Anomalocaris
                                                                            WATER
                                                                            Paleozoic Anomalocaris
                                                                            • ATK:

                                                                            • 2400

                                                                            • DEF:

                                                                            • 0


                                                                            3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                            SR Rarity
                                                                            1 cardPaleozoic Opabinia
                                                                            SR Rarity
                                                                            1 cardPaleozoic Opabinia
                                                                            Paleozoic Opabinia
                                                                            WATER
                                                                            Paleozoic Opabinia
                                                                            • ATK:

                                                                            • 0

                                                                            • DEF:

                                                                            • 2400


                                                                            2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                            UR Rarity
                                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                            UR Rarity
                                                                            1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                            DARK
                                                                            Super Starslayer TY-PHON - Sky Crisis
                                                                            • ATK:

                                                                            • 2900

                                                                            • DEF:

                                                                            • 2900


                                                                            2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                                            UR Rarity
                                                                            1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                            UR Rarity
                                                                            1 cardSuperdreadnought Rail Cannon Gustav Max
                                                                            Superdreadnought Rail Cannon Gustav Max
                                                                            EARTH
                                                                            Superdreadnought Rail Cannon Gustav Max
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2 Level 10 monsters Once per turn: You can detach 1 material from this card; inflict 2000 damage to your opponent.


                                                                            UR Rarity
                                                                            1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                            UR Rarity
                                                                            1 cardSuperdreadnought Rail Cannon Juggernaut Liebe
                                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                                            EARTH
                                                                            Superdreadnought Rail Cannon Juggernaut Liebe
                                                                            • ATK:

                                                                            • 4000

                                                                            • DEF:

                                                                            • 4000


                                                                            3 Level 11 monsters Once per turn, you can also Xyz Summon "Superdreadnought Rail Cannon Juggernaut Liebe" by using 1 Rank 10 Machine Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn: You can detach 1 material from this card; it gains 2000 ATK/DEF, also for the rest of this turn, you can only declare an attack with this card. During each Battle Phase, this card can make attacks on monsters up to the number of materials it has +1.


                                                                            UR Rarity
                                                                            1 cardVarudras, the Final Bringer of the End Times
                                                                            UR Rarity
                                                                            1 cardVarudras, the Final Bringer of the End Times
                                                                            Varudras, the Final Bringer of the End Times
                                                                            DARK
                                                                            Varudras, the Final Bringer of the End Times
                                                                            • ATK:

                                                                            • 3000

                                                                            • DEF:

                                                                            • 3000


                                                                            2+ Level 10 monsters When your opponent activates a card or effect (Quick Effect): You can detach 1 material from this card; negate the activation, then you can detach 1 material from this card, then destroy 1 card on the field. At the start of the Damage Step, if this card attacks while it has material: You can destroy 1 card on the field. If this Xyz Summoned card is destroyed: You can destroy 1 card on the field. You can only use each effect of "Varudras, the Final Bringer of the End Times" once per turn.


                                                                            master-duel
                                                                            Paleozoic
                                                                            5







                                                                            https://ygovietnam.com/
                                                                            Top