Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
SR Rarity
Absolute King Back Jack
DARK 1
Absolute King Back Jack
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's turn (Quick Effect): You can banish this card from the GY; excavate the top card of your Deck, and if it is a Normal Trap, Set it to your field. Otherwise, send it to the GY. That Set card can be activated during this turn. If this card is sent to the GY: You can look at 3 cards from the top of your Deck, then place them on the top of the Deck in any order. You can only use each effect of "Absolute King Back Jack" once per turn.

SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
SR Rarity
Vulmina, Statue of the Sacred Dragon
LIGHT 21
Vulmina, Statue of the Sacred Dragon
  • ATK:

  • 200

  • DEF:

  • 1800


[ Pendulum Effect ] If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can target 1 card on the field; return it to the hand, then you can Special Summon this card. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. [ Monster Effect ] When an opponent's monster declares an attack: You can place this monster in your Pendulum Zone, and if you do, return the opponent's monster to the hand. You can only use this effect of "Vulmina, Statue of the Sacred Dragon" once per turn. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
R Rarity
Magicolloidal Sol
WATER 2
Magicolloidal Sol
  • ATK:

  • 400

  • DEF:

  • 300


If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.

SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
SR Rarity
Pot of Desires
Spell Normal
Pot of Desires

    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.



    Tag(s):

    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    SR Rarity
    Reasoning
    Spell Normal
    Reasoning

      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      UR Rarity
      That Grass Looks Greener
      Spell Normal
      That Grass Looks Greener

        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

        UR Rarity
        Time-Tearing Morganite
        UR Rarity
        Time-Tearing Morganite
        UR Rarity
        Time-Tearing Morganite
        Spell Normal
        Time-Tearing Morganite

          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.

          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          UR Rarity
          Traptantalizing Tune
          Spell Normal
          Traptantalizing Tune

            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

            N Rarity
            Balance of Judgment
            N Rarity
            Balance of Judgment
            N Rarity
            Balance of Judgment
            Trap Normal
            Balance of Judgment

              If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.

              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              UR Rarity
              Destructive Daruma Karma Cannon
              Trap Normal
              Destructive Daruma Karma Cannon

                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.

                SR Rarity
                Different Dimension Ground
                SR Rarity
                Different Dimension Ground
                SR Rarity
                Different Dimension Ground
                Trap Normal
                Different Dimension Ground

                  This turn, any monster sent to the GY is banished instead.

                  SR Rarity
                  Dimensional Barrier
                  SR Rarity
                  Dimensional Barrier
                  SR Rarity
                  Dimensional Barrier
                  Trap Normal
                  Dimensional Barrier

                    Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                    N Rarity
                    Elemental Burst
                    N Rarity
                    Elemental Burst
                    N Rarity
                    Elemental Burst
                    Trap Normal
                    Elemental Burst

                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                      SR Rarity
                      Evenly Matched
                      SR Rarity
                      Evenly Matched
                      SR Rarity
                      Evenly Matched
                      Trap Normal
                      Evenly Matched

                        At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.

                        N Rarity
                        Fiend Griefing
                        N Rarity
                        Fiend Griefing
                        N Rarity
                        Fiend Griefing
                        Trap Normal
                        Fiend Griefing

                          Target 1 monster in your opponent's Graveyard; shuffle it into the Deck, then you can send 1 Fiend-Type monster from your Deck to the Graveyard.

                          SR Rarity
                          Needlebug Nest
                          SR Rarity
                          Needlebug Nest
                          SR Rarity
                          Needlebug Nest
                          Trap Normal
                          Needlebug Nest

                            Send the top 5 cards of your Deck to the GY.

                            N Rarity
                            Paleozoic Canadia
                            N Rarity
                            Paleozoic Canadia
                            N Rarity
                            Paleozoic Canadia
                            Trap Normal
                            Paleozoic Canadia

                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                              R Rarity
                              Paleozoic Dinomischus
                              R Rarity
                              Paleozoic Dinomischus
                              R Rarity
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                N Rarity
                                Paleozoic Leanchoilia
                                N Rarity
                                Paleozoic Leanchoilia
                                N Rarity
                                Paleozoic Leanchoilia
                                Trap Normal
                                Paleozoic Leanchoilia

                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                  N Rarity
                                  Paleozoic Marrella
                                  N Rarity
                                  Paleozoic Marrella
                                  N Rarity
                                  Paleozoic Marrella
                                  Trap Normal
                                  Paleozoic Marrella

                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                    N Rarity
                                    Paleozoic Olenoides
                                    N Rarity
                                    Paleozoic Olenoides
                                    N Rarity
                                    Paleozoic Olenoides
                                    Trap Normal
                                    Paleozoic Olenoides

                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      R Rarity
                                      Rise to Full Height
                                      Trap Normal
                                      Rise to Full Height

                                        Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        UR Rarity
                                        The Black Goat Laughs
                                        Trap Normal
                                        The Black Goat Laughs

                                          Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.

                                          SR Rarity
                                          Titanocider
                                          SR Rarity
                                          Titanocider
                                          SR Rarity
                                          Titanocider
                                          Trap Normal
                                          Titanocider

                                            Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.

                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                N Rarity
                                                Waboku
                                                N Rarity
                                                Waboku
                                                N Rarity
                                                Waboku
                                                Trap Normal
                                                Waboku

                                                  You take no battle damage from your opponent's monsters this turn. Your monsters cannot be destroyed by battle this turn.

                                                  Extra Deck

                                                  UR Rarity
                                                  Accesscode Talker
                                                  UR Rarity
                                                  Accesscode Talker
                                                  UR Rarity
                                                  Accesscode Talker
                                                  DARK
                                                  Accesscode Talker
                                                  • ATK:

                                                  • 2300

                                                  • LINK-4

                                                  Link Arrow:

                                                  Top

                                                  Left

                                                  Right

                                                  Bottom


                                                  2+ Effect Monsters Your opponent cannot activate cards or effects in response to this card's effect activations. If this card is Link Summoned: You can target 1 Link Monster that was used as material for its Link Summon; this card gains ATK equal to that monster's Link Rating x 1000. You can banish 1 Link Monster from your field or GY; destroy 1 card your opponent controls, also for the rest of this turn, you cannot banish monsters with that same Attribute to activate this effect of "Accesscode Talker".



                                                  Tag(s):

                                                  UR Rarity
                                                  Linkuriboh
                                                  UR Rarity
                                                  Linkuriboh
                                                  UR Rarity
                                                  Linkuriboh
                                                  DARK
                                                  Linkuriboh
                                                  • ATK:

                                                  • 300

                                                  • LINK-1

                                                  Link Arrow:

                                                  Bottom


                                                  1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  UR Rarity
                                                  Paleozoic Cambroraster
                                                  WATER
                                                  Paleozoic Cambroraster
                                                  • ATK:

                                                  • 1200

                                                  • LINK-2

                                                  Link Arrow:

                                                  Top

                                                  Bottom


                                                  2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  UR Rarity
                                                  S:P Little Knight
                                                  DARK
                                                  S:P Little Knight
                                                  • ATK:

                                                  • 1600

                                                  • LINK-2

                                                  Link Arrow:

                                                  Left

                                                  Right


                                                  2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                  UR Rarity
                                                  Spright Elf
                                                  UR Rarity
                                                  Spright Elf
                                                  UR Rarity
                                                  Spright Elf
                                                  FIRE
                                                  Spright Elf
                                                  • ATK:

                                                  • 1400

                                                  • LINK-2

                                                  Link Arrow:

                                                  Bottom-Left

                                                  Bottom-Right


                                                  2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  LIGHT
                                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                                  • ATK:

                                                  • 3000

                                                  • DEF:

                                                  • 3000


                                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



                                                  Tag(s):

                                                  SR Rarity
                                                  Downerd Magician
                                                  SR Rarity
                                                  Downerd Magician
                                                  SR Rarity
                                                  Downerd Magician
                                                  DARK
                                                  Downerd Magician
                                                  • ATK:

                                                  • 2100

                                                  • DEF:

                                                  • 200


                                                  2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.

                                                  UR Rarity
                                                  Gigantic Spright
                                                  UR Rarity
                                                  Gigantic Spright
                                                  UR Rarity
                                                  Gigantic Spright
                                                  DARK
                                                  Gigantic Spright
                                                  • ATK:

                                                  • 1600

                                                  • DEF:

                                                  • 1600


                                                  2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                                  UR Rarity
                                                  Number 2: Ninja Shadow Mosquito
                                                  UR Rarity
                                                  Number 2: Ninja Shadow Mosquito
                                                  UR Rarity
                                                  Number 2: Ninja Shadow Mosquito
                                                  WIND
                                                  Number 2: Ninja Shadow Mosquito
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 0


                                                  2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.

                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  SR Rarity
                                                  Paleozoic Anomalocaris
                                                  WATER
                                                  Paleozoic Anomalocaris
                                                  • ATK:

                                                  • 2400

                                                  • DEF:

                                                  • 0


                                                  3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.

                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  SR Rarity
                                                  Paleozoic Opabinia
                                                  WATER
                                                  Paleozoic Opabinia
                                                  • ATK:

                                                  • 0

                                                  • DEF:

                                                  • 2400


                                                  2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  DARK
                                                  Super Starslayer TY-PHON - Sky Crisis
                                                  • ATK:

                                                  • 2900

                                                  • DEF:

                                                  • 2900


                                                  2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                  Need 25 UR

                                                  UR Rarity
                                                  Paleozoic Cambroraster1 card
                                                  UR Rarity
                                                  S:P Little Knight1 card
                                                  UR Rarity
                                                  Spright Elf1 card
                                                  UR Rarity
                                                  Worldsea Dragon Zealantis1 card
                                                  UR Rarity
                                                  Divine Arsenal AA-ZEUS - Sky Thunder1 card
                                                  UR Rarity
                                                  Gigantic Spright1 card
                                                  UR Rarity
                                                  Super Starslayer TY-PHON - Sky Crisis2 card
                                                  UR Rarity
                                                  That Grass Looks Greener1 card
                                                  UR Rarity
                                                  Time-Tearing Morganite2 card
                                                  UR Rarity
                                                  Traptantalizing Tune3 card
                                                  UR Rarity
                                                  Destructive Daruma Karma Cannon3 card
                                                   Rarity
                                                  Dominus Impulse3 card
                                                  UR Rarity
                                                  The Black Goat Laughs2 card
                                                  UR Rarity
                                                  Transaction Rollback3 card

                                                  Main: 60 Extra: 15

                                                  N Rarity
                                                  3 cardLaundry Dragonmaid
                                                  N Rarity
                                                  3 cardLaundry Dragonmaid
                                                  Laundry Dragonmaid
                                                  WATER 2
                                                  Laundry Dragonmaid
                                                  • ATK:

                                                  • 500

                                                  • DEF:

                                                  • 1600


                                                  If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


                                                  SR Rarity
                                                  1 cardPot of Desires
                                                  SR Rarity
                                                  1 cardPot of Desires
                                                  Pot of Desires
                                                  Spell Normal
                                                  Pot of Desires

                                                    Banish 10 cards from the top of your Deck, face-down; draw 2 cards. You can only activate 1 "Pot of Desires" per turn.




                                                    Tag(s):

                                                    SR Rarity
                                                    3 cardReasoning
                                                    SR Rarity
                                                    3 cardReasoning
                                                    Reasoning
                                                    Spell Normal
                                                    Reasoning

                                                      Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                      UR Rarity
                                                      1 cardThat Grass Looks Greener
                                                      UR Rarity
                                                      1 cardThat Grass Looks Greener
                                                      That Grass Looks Greener
                                                      Spell Normal
                                                      That Grass Looks Greener

                                                        If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                        UR Rarity
                                                        2 cardTime-Tearing Morganite
                                                        UR Rarity
                                                        2 cardTime-Tearing Morganite
                                                        Time-Tearing Morganite
                                                        Spell Normal
                                                        Time-Tearing Morganite

                                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                          UR Rarity
                                                          3 cardTraptantalizing Tune
                                                          UR Rarity
                                                          3 cardTraptantalizing Tune
                                                          Traptantalizing Tune
                                                          Spell Normal
                                                          Traptantalizing Tune

                                                            Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                            N Rarity
                                                            3 cardBalance of Judgment
                                                            N Rarity
                                                            3 cardBalance of Judgment
                                                            Balance of Judgment
                                                            Trap Normal
                                                            Balance of Judgment

                                                              If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                                                              UR Rarity
                                                              3 cardDestructive Daruma Karma Cannon
                                                              UR Rarity
                                                              3 cardDestructive Daruma Karma Cannon
                                                              Destructive Daruma Karma Cannon
                                                              Trap Normal
                                                              Destructive Daruma Karma Cannon

                                                                Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                                                                SR Rarity
                                                                3 cardDimensional Barrier
                                                                SR Rarity
                                                                3 cardDimensional Barrier
                                                                Dimensional Barrier
                                                                Trap Normal
                                                                Dimensional Barrier

                                                                  Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                                   Rarity
                                                                  3 cardDominus Impulse
                                                                   Rarity
                                                                  3 cardDominus Impulse
                                                                  Dominus Impulse
                                                                  Trap Normal
                                                                  Dominus Impulse

                                                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                                                    N Rarity
                                                                    1 cardElemental Burst
                                                                    N Rarity
                                                                    1 cardElemental Burst
                                                                    Elemental Burst
                                                                    Trap Normal
                                                                    Elemental Burst

                                                                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                      SR Rarity
                                                                      3 cardIce Dragon's Prison
                                                                      SR Rarity
                                                                      3 cardIce Dragon's Prison
                                                                      Ice Dragon's Prison
                                                                      Trap Normal
                                                                      Ice Dragon's Prison

                                                                        Target 1 monster in your opponent's GY; Special Summon it to your field, but its effects are negated, then, you can banish 1 monster from both players' fields that have the same Type as each other. You can only activate 1 "Ice Dragon's Prison" per turn.


                                                                        SR Rarity
                                                                        3 cardNeedlebug Nest
                                                                        SR Rarity
                                                                        3 cardNeedlebug Nest
                                                                        Needlebug Nest
                                                                        Trap Normal
                                                                        Needlebug Nest

                                                                          Send the top 5 cards of your Deck to the GY.


                                                                          N Rarity
                                                                          3 cardPaleozoic Canadia
                                                                          N Rarity
                                                                          3 cardPaleozoic Canadia
                                                                          Paleozoic Canadia
                                                                          Trap Normal
                                                                          Paleozoic Canadia

                                                                            Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                            R Rarity
                                                                            3 cardPaleozoic Dinomischus
                                                                            R Rarity
                                                                            3 cardPaleozoic Dinomischus
                                                                            Paleozoic Dinomischus
                                                                            Trap Normal
                                                                            Paleozoic Dinomischus

                                                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                              N Rarity
                                                                              3 cardPaleozoic Leanchoilia
                                                                              N Rarity
                                                                              3 cardPaleozoic Leanchoilia
                                                                              Paleozoic Leanchoilia
                                                                              Trap Normal
                                                                              Paleozoic Leanchoilia

                                                                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                N Rarity
                                                                                3 cardPaleozoic Marrella
                                                                                N Rarity
                                                                                3 cardPaleozoic Marrella
                                                                                Paleozoic Marrella
                                                                                Trap Normal
                                                                                Paleozoic Marrella

                                                                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                  N Rarity
                                                                                  3 cardPaleozoic Olenoides
                                                                                  N Rarity
                                                                                  3 cardPaleozoic Olenoides
                                                                                  Paleozoic Olenoides
                                                                                  Trap Normal
                                                                                  Paleozoic Olenoides

                                                                                    Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                    R Rarity
                                                                                    2 cardRise to Full Height
                                                                                    R Rarity
                                                                                    2 cardRise to Full Height
                                                                                    Rise to Full Height
                                                                                    Trap Normal
                                                                                    Rise to Full Height

                                                                                      Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                      UR Rarity
                                                                                      2 cardThe Black Goat Laughs
                                                                                      UR Rarity
                                                                                      2 cardThe Black Goat Laughs
                                                                                      The Black Goat Laughs
                                                                                      Trap Normal
                                                                                      The Black Goat Laughs

                                                                                        Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                                        SR Rarity
                                                                                        3 cardThreatening Roar
                                                                                        SR Rarity
                                                                                        3 cardThreatening Roar
                                                                                        Threatening Roar
                                                                                        Trap Normal
                                                                                        Threatening Roar

                                                                                          Your opponent cannot declare an attack this turn.


                                                                                          UR Rarity
                                                                                          3 cardTransaction Rollback
                                                                                          UR Rarity
                                                                                          3 cardTransaction Rollback
                                                                                          Transaction Rollback
                                                                                          Trap Normal
                                                                                          Transaction Rollback

                                                                                            Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                            SR Rarity
                                                                                            3 cardTrap Trick
                                                                                            SR Rarity
                                                                                            3 cardTrap Trick
                                                                                            Trap Trick
                                                                                            Trap Normal
                                                                                            Trap Trick

                                                                                              Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                              SR Rarity
                                                                                              1 cardMarincess Coral Anemone
                                                                                              SR Rarity
                                                                                              1 cardMarincess Coral Anemone
                                                                                              Marincess Coral Anemone
                                                                                              WATER
                                                                                              Marincess Coral Anemone
                                                                                              • ATK:

                                                                                              • 2000

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Bottom


                                                                                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                                                              UR Rarity
                                                                                              1 cardPaleozoic Cambroraster
                                                                                              UR Rarity
                                                                                              1 cardPaleozoic Cambroraster
                                                                                              Paleozoic Cambroraster
                                                                                              WATER
                                                                                              Paleozoic Cambroraster
                                                                                              • ATK:

                                                                                              • 1200

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Bottom


                                                                                              2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                              UR Rarity
                                                                                              1 cardS:P Little Knight
                                                                                              UR Rarity
                                                                                              1 cardS:P Little Knight
                                                                                              S:P Little Knight
                                                                                              DARK
                                                                                              S:P Little Knight
                                                                                              • ATK:

                                                                                              • 1600

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Left

                                                                                              Right


                                                                                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                              UR Rarity
                                                                                              1 cardSpright Elf
                                                                                              UR Rarity
                                                                                              1 cardSpright Elf
                                                                                              Spright Elf
                                                                                              FIRE
                                                                                              Spright Elf
                                                                                              • ATK:

                                                                                              • 1400

                                                                                              • LINK-2

                                                                                              Link Arrow:

                                                                                              Bottom-Left

                                                                                              Bottom-Right


                                                                                              2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                              UR Rarity
                                                                                              1 cardWorldsea Dragon Zealantis
                                                                                              UR Rarity
                                                                                              1 cardWorldsea Dragon Zealantis
                                                                                              Worldsea Dragon Zealantis
                                                                                              WATER
                                                                                              Worldsea Dragon Zealantis
                                                                                              • ATK:

                                                                                              • 2500

                                                                                              • LINK-4

                                                                                              Link Arrow:

                                                                                              Top

                                                                                              Left

                                                                                              Right

                                                                                              Bottom


                                                                                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                                                              UR Rarity
                                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                              UR Rarity
                                                                                              1 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                              LIGHT
                                                                                              Divine Arsenal AA-ZEUS - Sky Thunder
                                                                                              • ATK:

                                                                                              • 3000

                                                                                              • DEF:

                                                                                              • 3000


                                                                                              2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                                                              Tag(s):

                                                                                              SR Rarity
                                                                                              1 cardDownerd Magician
                                                                                              SR Rarity
                                                                                              1 cardDownerd Magician
                                                                                              Downerd Magician
                                                                                              DARK
                                                                                              Downerd Magician
                                                                                              • ATK:

                                                                                              • 2100

                                                                                              • DEF:

                                                                                              • 200


                                                                                              2 Level 4 Spellcaster-Type monsters During your Main Phase 2, you can also Xyz Summon this card by using a Rank 3 or lower Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 200 ATK for each Xyz Material attached to it. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. If this card attacked or was attacked, after damage calculation: Detach 1 Xyz Material from this card.


                                                                                              UR Rarity
                                                                                              1 cardGigantic Spright
                                                                                              UR Rarity
                                                                                              1 cardGigantic Spright
                                                                                              Gigantic Spright
                                                                                              DARK
                                                                                              Gigantic Spright
                                                                                              • ATK:

                                                                                              • 1600

                                                                                              • DEF:

                                                                                              • 1600


                                                                                              2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                              SR Rarity
                                                                                              1 cardOnibimaru Soul Sweeper
                                                                                              SR Rarity
                                                                                              1 cardOnibimaru Soul Sweeper
                                                                                              Onibimaru Soul Sweeper
                                                                                              DARK
                                                                                              Onibimaru Soul Sweeper
                                                                                              • ATK:

                                                                                              • 1900

                                                                                              • DEF:

                                                                                              • 1600


                                                                                              2+ Level 2 monsters You can detach 1 material from this card, then target 1 monster your opponent controls; banish it until your opponent's End Phase. If this card in its owner's control is destroyed by an opponent's card: You can target banished monsters, up to the number of materials this card had; shuffle them into the Deck. You can only use each effect of "Onibimaru Soul Sweeper" once per turn.


                                                                                              SR Rarity
                                                                                              1 cardPaleozoic Anomalocaris
                                                                                              SR Rarity
                                                                                              1 cardPaleozoic Anomalocaris
                                                                                              Paleozoic Anomalocaris
                                                                                              WATER
                                                                                              Paleozoic Anomalocaris
                                                                                              • ATK:

                                                                                              • 2400

                                                                                              • DEF:

                                                                                              • 0


                                                                                              3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                              SR Rarity
                                                                                              3 cardPaleozoic Opabinia
                                                                                              SR Rarity
                                                                                              3 cardPaleozoic Opabinia
                                                                                              Paleozoic Opabinia
                                                                                              WATER
                                                                                              Paleozoic Opabinia
                                                                                              • ATK:

                                                                                              • 0

                                                                                              • DEF:

                                                                                              • 2400


                                                                                              2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                              UR Rarity
                                                                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                              UR Rarity
                                                                                              2 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              DARK
                                                                                              Super Starslayer TY-PHON - Sky Crisis
                                                                                              • ATK:

                                                                                              • 2900

                                                                                              • DEF:

                                                                                              • 2900


                                                                                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                              PALEOZOIC Decks in MASTER DUEL








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