Paleozoic Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Ipiria
SR Rarity
Ipiria
SR Rarity
Ipiria
EARTH 2
Ipiria
  • ATK:

  • 500

  • DEF:

  • 500


If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.

SR Rarity
Metalfoes Fusion
SR Rarity
Metalfoes Fusion
SR Rarity
Metalfoes Fusion
Spell Normal
Metalfoes Fusion

    Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.

    SR Rarity
    Monster Gate
    SR Rarity
    Monster Gate
    SR Rarity
    Monster Gate
    Spell Normal
    Monster Gate

      Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.

      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      SR Rarity
      Reasoning
      Spell Normal
      Reasoning

        Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.

        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        SR Rarity
        Runick Destruction
        Spell Quick
        Runick Destruction

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

          R Rarity
          Runick Dispelling
          R Rarity
          Runick Dispelling
          R Rarity
          Runick Dispelling
          Spell Quick
          Runick Dispelling

            Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

            SR Rarity
            Runick Flashing Fire
            SR Rarity
            Runick Flashing Fire
            SR Rarity
            Runick Flashing Fire
            Spell Quick
            Runick Flashing Fire

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

              UR Rarity
              Runick Fountain
              UR Rarity
              Runick Fountain
              UR Rarity
              Runick Fountain
              Spell Field
              Runick Fountain

                You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

                SR Rarity
                Runick Freezing Curses
                SR Rarity
                Runick Freezing Curses
                SR Rarity
                Runick Freezing Curses
                Spell Quick
                Runick Freezing Curses

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

                  SR Rarity
                  Runick Golden Droplet
                  SR Rarity
                  Runick Golden Droplet
                  SR Rarity
                  Runick Golden Droplet
                  Spell Quick
                  Runick Golden Droplet

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                    R Rarity
                    Runick Slumber
                    R Rarity
                    Runick Slumber
                    R Rarity
                    Runick Slumber
                    Spell Quick
                    Runick Slumber

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                      R Rarity
                      Runick Smiting Storm
                      R Rarity
                      Runick Smiting Storm
                      R Rarity
                      Runick Smiting Storm
                      Spell Quick
                      Runick Smiting Storm

                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                        UR Rarity
                        Runick Tip
                        UR Rarity
                        Runick Tip
                        UR Rarity
                        Runick Tip
                        Spell Quick
                        Runick Tip

                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                          UR Rarity
                          That Grass Looks Greener
                          UR Rarity
                          That Grass Looks Greener
                          UR Rarity
                          That Grass Looks Greener
                          Spell Normal
                          That Grass Looks Greener

                            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.

                            UR Rarity
                            Traptantalizing Tune
                            UR Rarity
                            Traptantalizing Tune
                            UR Rarity
                            Traptantalizing Tune
                            Spell Normal
                            Traptantalizing Tune

                              Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.

                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              UR Rarity
                              Triple Tactics Thrust
                              Spell Normal
                              Triple Tactics Thrust

                                If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                N Rarity
                                Elemental Burst
                                Trap Normal
                                Elemental Burst

                                  Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.

                                  SR Rarity
                                  Hope for Escape
                                  SR Rarity
                                  Hope for Escape
                                  SR Rarity
                                  Hope for Escape
                                  Trap Normal
                                  Hope for Escape

                                    If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.

                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    R Rarity
                                    Paleozoic Dinomischus
                                    Trap Normal
                                    Paleozoic Dinomischus

                                      Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      N Rarity
                                      Paleozoic Leanchoilia
                                      Trap Normal
                                      Paleozoic Leanchoilia

                                        Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        N Rarity
                                        Paleozoic Marrella
                                        Trap Normal
                                        Paleozoic Marrella

                                          Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                                          R Rarity
                                          Rise to Full Height
                                          R Rarity
                                          Rise to Full Height
                                          R Rarity
                                          Rise to Full Height
                                          Trap Normal
                                          Rise to Full Height

                                            Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.

                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            UR Rarity
                                            Transaction Rollback
                                            Trap Normal
                                            Transaction Rollback

                                              Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.

                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              SR Rarity
                                              Trap Trick
                                              Trap Normal
                                              Trap Trick

                                                Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.

                                                Extra Deck

                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                SR Rarity
                                                Geri the Runick Fangs
                                                DARK 4
                                                Geri the Runick Fangs
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 1000


                                                2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                UR Rarity
                                                Hugin the Runick Wings
                                                LIGHT 2
                                                Hugin the Runick Wings
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 0


                                                2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                                                SR Rarity
                                                Sleipnir the Runick Mane
                                                SR Rarity
                                                Sleipnir the Runick Mane
                                                SR Rarity
                                                Sleipnir the Runick Mane
                                                LIGHT 9
                                                Sleipnir the Runick Mane
                                                • ATK:

                                                • 1500

                                                • DEF:

                                                • 1500


                                                2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                UR Rarity
                                                Paleozoic Cambroraster
                                                WATER
                                                Paleozoic Cambroraster
                                                • ATK:

                                                • 1200

                                                • LINK-2

                                                Link Arrow:

                                                Top

                                                Bottom


                                                2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.

                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                UR Rarity
                                                S:P Little Knight
                                                DARK
                                                S:P Little Knight
                                                • ATK:

                                                • 1600

                                                • LINK-2

                                                Link Arrow:

                                                Left

                                                Right


                                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                                UR Rarity
                                                Spright Elf
                                                UR Rarity
                                                Spright Elf
                                                UR Rarity
                                                Spright Elf
                                                FIRE
                                                Spright Elf
                                                • ATK:

                                                • 1400

                                                • LINK-2

                                                Link Arrow:

                                                Bottom-Left

                                                Bottom-Right


                                                2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.

                                                UR Rarity
                                                Gigantic Spright
                                                UR Rarity
                                                Gigantic Spright
                                                UR Rarity
                                                Gigantic Spright
                                                DARK
                                                Gigantic Spright
                                                • ATK:

                                                • 1600

                                                • DEF:

                                                • 1600


                                                2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.

                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                SR Rarity
                                                Paleozoic Opabinia
                                                WATER
                                                Paleozoic Opabinia
                                                • ATK:

                                                • 0

                                                • DEF:

                                                • 2400


                                                2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.

                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis
                                                DARK
                                                Super Starslayer TY-PHON - Sky Crisis
                                                • ATK:

                                                • 2900

                                                • DEF:

                                                • 2900


                                                2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                                                Need 19 UR

                                                UR Rarity
                                                Hugin the Runick Wings2 card
                                                UR Rarity
                                                Paleozoic Cambroraster1 card
                                                UR Rarity
                                                S:P Little Knight1 card
                                                UR Rarity
                                                Spright Elf1 card
                                                UR Rarity
                                                Gigantic Spright1 card
                                                UR Rarity
                                                Super Starslayer TY-PHON - Sky Crisis1 card
                                                UR Rarity
                                                Card Destruction1 card
                                                UR Rarity
                                                Runick Fountain1 card
                                                UR Rarity
                                                Runick Tip2 card
                                                UR Rarity
                                                That Grass Looks Greener1 card
                                                UR Rarity
                                                Traptantalizing Tune3 card
                                                UR Rarity
                                                Triple Tactics Thrust1 card
                                                UR Rarity
                                                Transaction Rollback3 card

                                                Main: 60 Extra: 15

                                                SR Rarity
                                                2 cardIpiria
                                                SR Rarity
                                                2 cardIpiria
                                                Ipiria
                                                EARTH 2
                                                Ipiria
                                                • ATK:

                                                • 500

                                                • DEF:

                                                • 500


                                                If this card is Summoned: Draw 1 card. You can only use this effect of "Ipiria" once per turn.


                                                UR Rarity
                                                1 cardCard Destruction
                                                UR Rarity
                                                1 cardCard Destruction
                                                Card Destruction
                                                Spell Normal
                                                Card Destruction

                                                  Both players discard as many cards as possible from their hands, then each player draws the same number of cards they discarded.


                                                  SR Rarity
                                                  1 cardFoolish Burial Goods
                                                  SR Rarity
                                                  1 cardFoolish Burial Goods
                                                  Foolish Burial Goods
                                                  Spell Normal
                                                  Foolish Burial Goods

                                                    Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                                                    SR Rarity
                                                    1 cardMetalfoes Fusion
                                                    SR Rarity
                                                    1 cardMetalfoes Fusion
                                                    Metalfoes Fusion
                                                    Spell Normal
                                                    Metalfoes Fusion

                                                      Fusion Summon 1 "Metalfoes" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Materials. If this card is in your Graveyard: You can shuffle it into the Deck, then draw 1 card. You can only use this effect of "Metalfoes Fusion" once per turn.


                                                      SR Rarity
                                                      3 cardMonster Gate
                                                      SR Rarity
                                                      3 cardMonster Gate
                                                      Monster Gate
                                                      Spell Normal
                                                      Monster Gate

                                                        Tribute 1 monster; excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set. Special Summon it, also send the other excavated cards to the GY.


                                                        SR Rarity
                                                        3 cardReasoning
                                                        SR Rarity
                                                        3 cardReasoning
                                                        Reasoning
                                                        Spell Normal
                                                        Reasoning

                                                          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


                                                          SR Rarity
                                                          1 cardRunick Destruction
                                                          SR Rarity
                                                          1 cardRunick Destruction
                                                          Runick Destruction
                                                          Spell Quick
                                                          Runick Destruction

                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                                            R Rarity
                                                            3 cardRunick Dispelling
                                                            R Rarity
                                                            3 cardRunick Dispelling
                                                            Runick Dispelling
                                                            Spell Quick
                                                            Runick Dispelling

                                                              Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                                              SR Rarity
                                                              3 cardRunick Flashing Fire
                                                              SR Rarity
                                                              3 cardRunick Flashing Fire
                                                              Runick Flashing Fire
                                                              Spell Quick
                                                              Runick Flashing Fire

                                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                                                UR Rarity
                                                                1 cardRunick Fountain
                                                                UR Rarity
                                                                1 cardRunick Fountain
                                                                Runick Fountain
                                                                Spell Field
                                                                Runick Fountain

                                                                  You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                                                  SR Rarity
                                                                  2 cardRunick Freezing Curses
                                                                  SR Rarity
                                                                  2 cardRunick Freezing Curses
                                                                  Runick Freezing Curses
                                                                  Spell Quick
                                                                  Runick Freezing Curses

                                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                                    SR Rarity
                                                                    3 cardRunick Golden Droplet
                                                                    SR Rarity
                                                                    3 cardRunick Golden Droplet
                                                                    Runick Golden Droplet
                                                                    Spell Quick
                                                                    Runick Golden Droplet

                                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                                      R Rarity
                                                                      2 cardRunick Slumber
                                                                      R Rarity
                                                                      2 cardRunick Slumber
                                                                      Runick Slumber
                                                                      Spell Quick
                                                                      Runick Slumber

                                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                                        R Rarity
                                                                        3 cardRunick Smiting Storm
                                                                        R Rarity
                                                                        3 cardRunick Smiting Storm
                                                                        Runick Smiting Storm
                                                                        Spell Quick
                                                                        Runick Smiting Storm

                                                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                                          UR Rarity
                                                                          2 cardRunick Tip
                                                                          UR Rarity
                                                                          2 cardRunick Tip
                                                                          Runick Tip
                                                                          Spell Quick
                                                                          Runick Tip

                                                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                                            UR Rarity
                                                                            1 cardThat Grass Looks Greener
                                                                            UR Rarity
                                                                            1 cardThat Grass Looks Greener
                                                                            That Grass Looks Greener
                                                                            Spell Normal
                                                                            That Grass Looks Greener

                                                                              If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


                                                                              UR Rarity
                                                                              3 cardTraptantalizing Tune
                                                                              UR Rarity
                                                                              3 cardTraptantalizing Tune
                                                                              Traptantalizing Tune
                                                                              Spell Normal
                                                                              Traptantalizing Tune

                                                                                Discard 1 Level 4 Insect or Plant monster, or 1 Normal Trap; draw 2 cards. You can banish this card from your GY, then target 1 of your banished Level 4 Insect or Plant monsters, or Normal Traps; place it on the bottom of the Deck. You can only use each effect of "Traptantalizing Tune" once per turn.


                                                                                UR Rarity
                                                                                1 cardTriple Tactics Thrust
                                                                                UR Rarity
                                                                                1 cardTriple Tactics Thrust
                                                                                Triple Tactics Thrust
                                                                                Spell Normal
                                                                                Triple Tactics Thrust

                                                                                  If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                                                  SR Rarity
                                                                                  1 cardD.D. Dynamite
                                                                                  SR Rarity
                                                                                  1 cardD.D. Dynamite
                                                                                  D.D. Dynamite
                                                                                  Trap Normal
                                                                                  D.D. Dynamite

                                                                                    Inflict 300 damage to your opponent for each of their removed from play cards.


                                                                                    N Rarity
                                                                                    1 cardElemental Burst
                                                                                    N Rarity
                                                                                    1 cardElemental Burst
                                                                                    Elemental Burst
                                                                                    Trap Normal
                                                                                    Elemental Burst

                                                                                      Tribute 1 each of WIND, WATER, FIRE, and EARTH monsters to activate this card. Destroy all cards on your opponent's side of the field.


                                                                                      SR Rarity
                                                                                      1 cardEradicator Epidemic Virus
                                                                                      SR Rarity
                                                                                      1 cardEradicator Epidemic Virus
                                                                                      Eradicator Epidemic Virus
                                                                                      Trap Normal
                                                                                      Eradicator Epidemic Virus

                                                                                        Tribute 1 DARK monster with 2500 or more ATK, and declare 1 type of card (Spell or Trap); look at your opponent's hand, all Spells/Traps they control, and all cards they draw until the end of their 3rd turn after this card's activation, and destroy all cards of that declared type.


                                                                                        N Rarity
                                                                                        2 cardFerret Flames
                                                                                        N Rarity
                                                                                        2 cardFerret Flames
                                                                                        Ferret Flames
                                                                                        Trap Normal
                                                                                        Ferret Flames

                                                                                          If the combined ATK of all face-up monsters your opponent controls is higher than your LP: Make your opponent shuffle monsters they control into the Deck (their choice), so that the combined ATK of the remaining monsters they control becomes less than or equal to your LP.


                                                                                          SR Rarity
                                                                                          2 cardHope for Escape
                                                                                          SR Rarity
                                                                                          2 cardHope for Escape
                                                                                          Hope for Escape
                                                                                          Trap Normal
                                                                                          Hope for Escape

                                                                                            If your opponent's LP is at least 1000 higher than yours: Pay 1000 LP; draw 1 card for every 2000 points difference between your LP and your opponent's.


                                                                                            R Rarity
                                                                                            2 cardPaleozoic Dinomischus
                                                                                            R Rarity
                                                                                            2 cardPaleozoic Dinomischus
                                                                                            Paleozoic Dinomischus
                                                                                            Trap Normal
                                                                                            Paleozoic Dinomischus

                                                                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                              N Rarity
                                                                                              3 cardPaleozoic Leanchoilia
                                                                                              N Rarity
                                                                                              3 cardPaleozoic Leanchoilia
                                                                                              Paleozoic Leanchoilia
                                                                                              Trap Normal
                                                                                              Paleozoic Leanchoilia

                                                                                                Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                N Rarity
                                                                                                3 cardPaleozoic Marrella
                                                                                                N Rarity
                                                                                                3 cardPaleozoic Marrella
                                                                                                Paleozoic Marrella
                                                                                                Trap Normal
                                                                                                Paleozoic Marrella

                                                                                                  Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                                                                  R Rarity
                                                                                                  3 cardRise to Full Height
                                                                                                  R Rarity
                                                                                                  3 cardRise to Full Height
                                                                                                  Rise to Full Height
                                                                                                  Trap Normal
                                                                                                  Rise to Full Height

                                                                                                    Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                                                                                    UR Rarity
                                                                                                    3 cardTransaction Rollback
                                                                                                    UR Rarity
                                                                                                    3 cardTransaction Rollback
                                                                                                    Transaction Rollback
                                                                                                    Trap Normal
                                                                                                    Transaction Rollback

                                                                                                      Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                                                                      SR Rarity
                                                                                                      3 cardTrap Trick
                                                                                                      SR Rarity
                                                                                                      3 cardTrap Trick
                                                                                                      Trap Trick
                                                                                                      Trap Normal
                                                                                                      Trap Trick

                                                                                                        Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                                                                        SR Rarity
                                                                                                        1 cardFreki the Runick Fangs
                                                                                                        SR Rarity
                                                                                                        1 cardFreki the Runick Fangs
                                                                                                        Freki the Runick Fangs
                                                                                                        DARK 5
                                                                                                        Freki the Runick Fangs
                                                                                                        • ATK:

                                                                                                        • 2000

                                                                                                        • DEF:

                                                                                                        • 0


                                                                                                        2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                                                        SR Rarity
                                                                                                        3 cardGeri the Runick Fangs
                                                                                                        SR Rarity
                                                                                                        3 cardGeri the Runick Fangs
                                                                                                        Geri the Runick Fangs
                                                                                                        DARK 4
                                                                                                        Geri the Runick Fangs
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 1000


                                                                                                        2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                                                        UR Rarity
                                                                                                        2 cardHugin the Runick Wings
                                                                                                        UR Rarity
                                                                                                        2 cardHugin the Runick Wings
                                                                                                        Hugin the Runick Wings
                                                                                                        LIGHT 2
                                                                                                        Hugin the Runick Wings
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 0


                                                                                                        2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                                                        SR Rarity
                                                                                                        1 cardSleipnir the Runick Mane
                                                                                                        SR Rarity
                                                                                                        1 cardSleipnir the Runick Mane
                                                                                                        Sleipnir the Runick Mane
                                                                                                        LIGHT 9
                                                                                                        Sleipnir the Runick Mane
                                                                                                        • ATK:

                                                                                                        • 1500

                                                                                                        • DEF:

                                                                                                        • 1500


                                                                                                        2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                                                        R Rarity
                                                                                                        1 cardImduk the World Chalice Dragon
                                                                                                        R Rarity
                                                                                                        1 cardImduk the World Chalice Dragon
                                                                                                        Imduk the World Chalice Dragon
                                                                                                        WIND
                                                                                                        Imduk the World Chalice Dragon
                                                                                                        • ATK:

                                                                                                        • 800

                                                                                                        • LINK-1

                                                                                                        Link Arrow:

                                                                                                        Top


                                                                                                        1 Normal Monster, except a Token During your Main Phase, you can Normal Summon 1 "World Chalice" monster in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) At the start of the Damage Step, if this card battles an opponent's monster this card points to: You can destroy that opponent's monster. If this card is sent from the field to the GY: You can Special Summon 1 "World Chalice" monster from your hand.


                                                                                                        UR Rarity
                                                                                                        1 cardPaleozoic Cambroraster
                                                                                                        UR Rarity
                                                                                                        1 cardPaleozoic Cambroraster
                                                                                                        Paleozoic Cambroraster
                                                                                                        WATER
                                                                                                        Paleozoic Cambroraster
                                                                                                        • ATK:

                                                                                                        • 1200

                                                                                                        • LINK-2

                                                                                                        Link Arrow:

                                                                                                        Top

                                                                                                        Bottom


                                                                                                        2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                                                                        UR Rarity
                                                                                                        1 cardS:P Little Knight
                                                                                                        UR Rarity
                                                                                                        1 cardS:P Little Knight
                                                                                                        S:P Little Knight
                                                                                                        DARK
                                                                                                        S:P Little Knight
                                                                                                        • ATK:

                                                                                                        • 1600

                                                                                                        • LINK-2

                                                                                                        Link Arrow:

                                                                                                        Left

                                                                                                        Right


                                                                                                        2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                                                        UR Rarity
                                                                                                        1 cardSpright Elf
                                                                                                        UR Rarity
                                                                                                        1 cardSpright Elf
                                                                                                        Spright Elf
                                                                                                        FIRE
                                                                                                        Spright Elf
                                                                                                        • ATK:

                                                                                                        • 1400

                                                                                                        • LINK-2

                                                                                                        Link Arrow:

                                                                                                        Bottom-Left

                                                                                                        Bottom-Right


                                                                                                        2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                                                                        UR Rarity
                                                                                                        1 cardGigantic Spright
                                                                                                        UR Rarity
                                                                                                        1 cardGigantic Spright
                                                                                                        Gigantic Spright
                                                                                                        DARK
                                                                                                        Gigantic Spright
                                                                                                        • ATK:

                                                                                                        • 1600

                                                                                                        • DEF:

                                                                                                        • 1600


                                                                                                        2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon monsters for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Anomalocaris
                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Anomalocaris
                                                                                                        Paleozoic Anomalocaris
                                                                                                        WATER
                                                                                                        Paleozoic Anomalocaris
                                                                                                        • ATK:

                                                                                                        • 2400

                                                                                                        • DEF:

                                                                                                        • 0


                                                                                                        3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Opabinia
                                                                                                        SR Rarity
                                                                                                        1 cardPaleozoic Opabinia
                                                                                                        Paleozoic Opabinia
                                                                                                        WATER
                                                                                                        Paleozoic Opabinia
                                                                                                        • ATK:

                                                                                                        • 0

                                                                                                        • DEF:

                                                                                                        • 2400


                                                                                                        2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                                                                        UR Rarity
                                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                        UR Rarity
                                                                                                        1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                                        DARK
                                                                                                        Super Starslayer TY-PHON - Sky Crisis
                                                                                                        • ATK:

                                                                                                        • 2900

                                                                                                        • DEF:

                                                                                                        • 2900


                                                                                                        2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                                                        PALEOZOIC Decks in MASTER DUEL








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