Parshath Deck Breakdown
Main Deck

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LIGHT
5Airknight Parshath
ATK:
1900
DEF:
1400
If this card attacks a Defense Position monster, inflict piercing battle damage. If this card inflicts battle damage to your opponent: Draw 1 card.

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LIGHT
7Athena
ATK:
2600
DEF:
800
If another Fairy monster(s) is Summoned: Inflict 600 damage to your opponent. Once per turn: You can send 1 face-up Fairy monster you control to the GY, except "Athena", then target 1 Fairy monster in your GY, except "Athena"; Special Summon that target.

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LIGHT
1Consecrated Light
ATK:
0
DEF:
0
Neither player can Normal or Special Summon DARK monsters or declare an attack with a DARK monster. This card cannot be destroyed by battle with a DARK monster, also you take no battle damage from that battle.

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LIGHT
4Hecatrice
ATK:
1500
DEF:
1100
You can discard this card to the GY; add 1 "Valhalla, Hall of the Fallen" from your Deck to your hand.

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LIGHT
4Honest
ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.

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LIGHT
3Marshmallon
ATK:
300
DEF:
500
Cannot be destroyed by battle. After damage calculation, if this card was attacked, and was face-down at the start of the Damage Step: The attacking player takes 1000 damage.

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LIGHT
8Master Hyperion
ATK:
2700
DEF:
2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.

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LIGHT
4Nova Summoner
ATK:
1400
DEF:
800
When this card is destroyed by battle and sent to the GY: You can Special Summon 1 LIGHT Fairy monster with 1500 or less ATK from your Deck. If "The Sanctuary in the Sky" is on the field, you can Special Summon 1 "Airknight Parshath" instead.

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LIGHT
4Shining Angel
ATK:
1400
DEF:
800
When this card is destroyed by battle and sent to the Graveyard: You can Special Summon 1 LIGHT monster with 1500 or less ATK from your Deck, in face-up Attack Position.

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LIGHT
6Soul of Purity and Light
ATK:
2000
DEF:
1800
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 2 LIGHT monsters in your Graveyard. All monsters your opponent controls lose 300 ATK during their Battle Phase only.

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LIGHT
8Splendid Venus
ATK:
2800
DEF:
2400
All non-Fairy monsters lose 500 ATK/DEF. The activation and effects of Spell/Trap Cards activated on your field cannot be negated.

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LIGHT
5Tethys, Goddess of Light
ATK:
2400
DEF:
1800
When you draw a Fairy monster(s) (except during the Damage Step): You can reveal 1 of those monsters; draw 1 card. This card must be face-up on the field to activate and to resolve this effect.

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LIGHT
3The Agent of Creation - Venus
ATK:
1600
DEF:
0
You can pay 500 LP; Special Summon 1 "Mystical Shine Ball" from your hand or Deck.

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LIGHT
3The Agent of Force - Mars
ATK:
0
DEF:
0
This card is unaffected by any Spell Cards. While you control a face-up "The Sanctuary in the Sky" and your Life Points are higher than your opponent's, this card gains ATK and DEF by the difference between your and your opponent's Life Points.

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LIGHT
6The Agent of Judgment - Saturn
ATK:
2400
DEF:
0
While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.

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LIGHT
4The Agent of Miracles - Jupiter
ATK:
1800
DEF:
1000
Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.

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LIGHT
4The Agent of Wisdom - Mercury
ATK:
0
DEF:
1700
During your Standby Phase, if you controlled this face-up card and had no cards in your hand at the end of the opponent's last End Phase: Draw 1 card.

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LIGHT
4Victoria
ATK:
1800
DEF:
1500
Once per turn: You can target 1 Dragon-Type monster in your opponent's Graveyard; Special Summon that target to your side of the field. Your opponent cannot target face-up Fairy-Type monsters for attacks, except this one.

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LIGHT
4Zeradias, Herald of Heaven
ATK:
2100
DEF:
800
You can discard this card to the GY; add 1 "The Sanctuary in the Sky" from your Deck to your hand. If "The Sanctuary in the Sky" is not on the field, destroy this card.

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LIGHT
2Mystical Shine Ball
ATK:
500
DEF:
500
A soul of light covered by mystical shine. When you see its beautiful shape, your dream will come true.

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LIGHT
1Hanewata
ATK:
200
DEF:
300
(Quick Effect): You can discard this card; you take no effect damage this turn.

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LIGHT
2The Agent of Mystery - Earth
ATK:
1000
DEF:
800
When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.

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Spell
QuickBurial from a Different Dimension
Target up to 3 banished monsters; return them to the GY.

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Spell
NormalCards from the Sky
Banish 1 LIGHT Fairy monster in your hand, and if you do, draw 2 cards. You cannot Special Summon or conduct your Battle Phase the turn you activate this card.

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Spell
QuickCelestial Transformation
Special Summon 1 Fairy monster from your hand. That monster's ATK is halved, also it is destroyed during the End Phase.

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Spell
FieldMausoleum of the Emperor
During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)

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Spell
NormalSmashing Ground
Destroy the 1 face-up monster your opponent controls that has the highest DEF (your choice, if tied).

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Spell
ContinuousSolidarity
If you have only 1 original Type of monster in your Graveyard, all monsters you control with the same Type gain 800 ATK.

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Spell
ContinuousThe Fountain in the Sky
When a LIGHT monster is destroyed by battle and sent to your Graveyard, you can remove that monster from play to gain Life Points equal to its ATK.

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Spell
FieldThe Sanctuary in the Sky
Battle damage to the controller of a Fairy monster from a battle involving that monster becomes 0.

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Spell
ContinuousValhalla, Hall of the Fallen
Once per turn: You can Special Summon 1 Fairy monster from your hand. You must control no monsters to activate and to resolve this effect.

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Trap
NormalBeckoning Light
Discard your entire hand, then for each card you discarded to the GY by this effect, add 1 LIGHT monster from your GY to your hand.

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Trap
CounterDivine Punishment
When a Spell/Trap Card, or monster effect, is activated, while "The Sanctuary in the Sky" is on the field: Negate the activation, and if you do, destroy it.

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Trap
ContinuousMiraculous Descent
Target 1 of your banished Fairy monsters; Special Summon it. When this card leaves the field, destroy that monster. When that monster is destroyed, destroy this card.

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Trap
NormalReturn from the Different Dimension
Pay half your Life Points; Special Summon as many of your banished monsters as possible. During the End Phase, banish all monsters that were Special Summoned by this effect.

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Trap
NormalTorrential Tribute
When a monster(s) is Summoned: Destroy all monsters on the field.
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LIGHT
4Honest
ATK:
1100
DEF:
1900
During your Main Phase: You can return this face-up card from the field to the hand. During the Damage Step, when a LIGHT monster you control battles (Quick Effect): You can send this card from your hand to the GY; that monster gains ATK equal to the ATK of the opponent's monster it is battling, until the end of this turn.






LIGHT
8Master Hyperion
ATK:
2700
DEF:
2100
You can Special Summon this card (from your hand) by banishing 1 "The Agent" monster from your hand, field, or Graveyard. Once per turn: You can banish 1 LIGHT Fairy-Type monster from your Graveyard, then target 1 card on the field; destroy that target. While "The Sanctuary in the Sky" is on the field, you can activate this effect up to twice per turn.






LIGHT
6The Agent of Judgment - Saturn
ATK:
2400
DEF:
0
While your Life Points are higher than your opponent's, you can Tribute this card to inflict damage to your opponent equal to the difference. If you do not control a face-up "The Sanctuary in the Sky", this effect is not applied. You cannot conduct your Battle Phase the turn you activate this effect.






LIGHT
4The Agent of Miracles - Jupiter
ATK:
1800
DEF:
1000
Once per turn, you can remove from play 1 "The Agent" monster in your Graveyard to select 1 face-up LIGHT Fairy-Type monster you control. The selected monster gains 800 ATK until the End Phase. While "The Sanctuary in the Sky" is face-up on the field, once per turn, you can discard 1 Fairy-Type monster to select 1 of your removed from play LIGHT Fairy-Type monster, and Special Summon it.






LIGHT
2The Agent of Mystery - Earth
ATK:
1000
DEF:
800
When this card is Normal Summoned, you can add 1 "The Agent" monster from your Deck to your hand, except "The Agent of Mystery - Earth". While "The Sanctuary in the Sky" is face-up on the field, you can add 1 "Master Hyperion" from your Deck to your hand instead.






Spell
FieldMausoleum of the Emperor
During any Main Phase: The turn player can pay 1000 LP x the number of monsters normally needed for the Tribute Summon of a monster (max. 2000); that player Normal Summons/Sets that monster without Tributing. (This is their one Normal Summon/Set for that turn. This is not a Tribute Summon.)







