Penguin Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Eria the Water Channeler
UR Rarity
Eria the Water Channeler
UR Rarity
Eria the Water Channeler
WATER 5
Eria the Water Channeler
  • ATK:

  • 1850

  • DEF:

  • 1500


(This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.

SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
SR Rarity
General Raiho of the Ice Barrier
WATER 6
General Raiho of the Ice Barrier
  • ATK:

  • 2100

  • DEF:

  • 2300


When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).

 Rarity
Ice Doll
 Rarity
Ice Doll
 Rarity
Ice Doll
WATER 2
Ice Doll
  • ATK:

  • 800

  • DEF:

  • 1000


You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand. You can only use each effect of "Ice Doll" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

R Rarity
Nightmare Penguin
R Rarity
Nightmare Penguin
R Rarity
Nightmare Penguin
WATER 4
Nightmare Penguin
  • ATK:

  • 900

  • DEF:

  • 1800


All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.

SR Rarity
Nopenguin
SR Rarity
Nopenguin
SR Rarity
Nopenguin
WATER 3
Nopenguin
  • ATK:

  • 1600

  • DEF:

  • 100


During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.

R Rarity
Puny Penguin
R Rarity
Puny Penguin
R Rarity
Puny Penguin
WATER 1
Puny Penguin
  • ATK:

  • 400

  • DEF:

  • 200


When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.

SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
SR Rarity
Revealer of the Ice Barrier
WATER 4
Revealer of the Ice Barrier
  • ATK:

  • 1700

  • DEF:

  • 1000


While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.

R Rarity
The Great Emperor Penguin
R Rarity
The Great Emperor Penguin
R Rarity
The Great Emperor Penguin
WATER 5
The Great Emperor Penguin
  • ATK:

  • 1800

  • DEF:

  • 1500


You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".

R Rarity
Penguin Ninja
R Rarity
Penguin Ninja
R Rarity
Penguin Ninja
WATER 3
Penguin Ninja
  • ATK:

  • 1400

  • DEF:

  • 700


FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.

N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
N Rarity
Penguin Soldier
WATER 2
Penguin Soldier
  • ATK:

  • 750

  • DEF:

  • 500


FLIP: You can target up to 2 monsters on the field; return those targets to the hand.

SR Rarity
Angraecum Umbrella
SR Rarity
Angraecum Umbrella
SR Rarity
Angraecum Umbrella
WATER 3
Angraecum Umbrella
  • ATK:

  • 500

  • DEF:

  • 1500


When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Glacial Beast Polar Penguin
R Rarity
Glacial Beast Polar Penguin
R Rarity
Glacial Beast Polar Penguin
WATER 3
Glacial Beast Polar Penguin
  • ATK:

  • 800

  • DEF:

  • 1000


If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.

SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
SR Rarity
Icejade Ran Aegirine
WATER 7
Icejade Ran Aegirine
  • ATK:

  • 1500

  • DEF:

  • 2500


This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.

UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
UR Rarity
Mirror Mage of the Ice Barrier
WATER 2
Mirror Mage of the Ice Barrier
  • ATK:

  • 1000

  • DEF:

  • 400


You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.

R Rarity
Penguin Squire
R Rarity
Penguin Squire
R Rarity
Penguin Squire
WATER 5
Penguin Squire
  • ATK:

  • 1800

  • DEF:

  • 600


Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.

UR Rarity
Foolish Burial
UR Rarity
Foolish Burial
UR Rarity
Foolish Burial
Spell Normal
Foolish Burial

    Send 1 monster from your Deck to the GY.



    Tag(s):

    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    SR Rarity
    Foolish Burial Goods
    Spell Normal
    Foolish Burial Goods

      Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.

      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      UR Rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        SR Rarity
        Freezing Chains of the Ice Barrier
        SR Rarity
        Freezing Chains of the Ice Barrier
        SR Rarity
        Freezing Chains of the Ice Barrier
        Spell Continuous
        Freezing Chains of the Ice Barrier

          When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.

           Rarity
          Ice Doll Mirror
           Rarity
          Ice Doll Mirror
           Rarity
          Ice Doll Mirror
          Spell Normal
          Ice Doll Mirror

            Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.

            UR Rarity
            Medallion of the Ice Barrier
            UR Rarity
            Medallion of the Ice Barrier
            UR Rarity
            Medallion of the Ice Barrier
            Spell Normal
            Medallion of the Ice Barrier

              Add 1 "Ice Barrier" monster from your Deck to your hand.

              SR Rarity
              Royal Penguins Garden
              SR Rarity
              Royal Penguins Garden
              SR Rarity
              Royal Penguins Garden
              Spell Continuous
              Royal Penguins Garden

                When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.

                 Rarity
                Dominus Impulse
                 Rarity
                Dominus Impulse
                 Rarity
                Dominus Impulse
                Trap Normal
                Dominus Impulse

                  If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

                  SR Rarity
                  Ice Barrier
                  SR Rarity
                  Ice Barrier
                  SR Rarity
                  Ice Barrier
                  Trap Normal
                  Ice Barrier

                    When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.

                    Extra Deck

                    SR Rarity
                    Marincess Coral Anemone
                    SR Rarity
                    Marincess Coral Anemone
                    SR Rarity
                    Marincess Coral Anemone
                    WATER
                    Marincess Coral Anemone
                    • ATK:

                    • 2000

                    • LINK-2

                    Link Arrow:

                    Left

                    Bottom


                    2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.

                    UR Rarity
                    Worldsea Dragon Zealantis
                    UR Rarity
                    Worldsea Dragon Zealantis
                    UR Rarity
                    Worldsea Dragon Zealantis
                    WATER
                    Worldsea Dragon Zealantis
                    • ATK:

                    • 2500

                    • LINK-4

                    Link Arrow:

                    Top

                    Left

                    Right

                    Bottom


                    1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                    UR Rarity
                    Adamancipator Risen - Dragite
                    UR Rarity
                    Adamancipator Risen - Dragite
                    UR Rarity
                    Adamancipator Risen - Dragite
                    WATER 8
                    Adamancipator Risen - Dragite
                    • ATK:

                    • 3000

                    • DEF:

                    • 2200


                    1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.

                     Rarity
                    Brionac, the Magical Ice Dragon
                     Rarity
                    Brionac, the Magical Ice Dragon
                     Rarity
                    Brionac, the Magical Ice Dragon
                    WATER 6
                    Brionac, the Magical Ice Dragon
                    • ATK:

                    • 2300

                    • DEF:

                    • 1400


                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of "Brionac, the Magical Ice Dragon" once per turn.

                    UR Rarity
                    Icejade Gymir Aegirine
                    UR Rarity
                    Icejade Gymir Aegirine
                    UR Rarity
                    Icejade Gymir Aegirine
                    WATER 10
                    Icejade Gymir Aegirine
                    • ATK:

                    • 3000

                    • DEF:

                    • 1500


                    1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.

                    UR Rarity
                    Lancea, Ancestral Dragon of the Ice Mountain
                    UR Rarity
                    Lancea, Ancestral Dragon of the Ice Mountain
                    UR Rarity
                    Lancea, Ancestral Dragon of the Ice Mountain
                    WATER 10
                    Lancea, Ancestral Dragon of the Ice Mountain
                    • ATK:

                    • 3300

                    • DEF:

                    • 2700


                    1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)

                    SR Rarity
                    Navy Dragon Mech
                    SR Rarity
                    Navy Dragon Mech
                    SR Rarity
                    Navy Dragon Mech
                    WATER 9
                    Navy Dragon Mech
                    • ATK:

                    • 2700

                    • DEF:

                    • 1800


                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.

                    UR Rarity
                    Penguin Brave
                    UR Rarity
                    Penguin Brave
                    UR Rarity
                    Penguin Brave
                    WATER 6
                    Penguin Brave
                    • ATK:

                    • 2400

                    • DEF:

                    • 1200


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.

                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    SR Rarity
                    Ravenous Crocodragon Archethys
                    WATER 9
                    Ravenous Crocodragon Archethys
                    • ATK:

                    • 1000

                    • DEF:

                    • 1000


                    1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.

                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying
                    WATER 10
                    Swordsoul Supreme Sovereign - Chengying
                    • ATK:

                    • 3000

                    • DEF:

                    • 3000


                    1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.

                    UR Rarity
                    Trishula, Dragon of the Ice Barrier
                    UR Rarity
                    Trishula, Dragon of the Ice Barrier
                    UR Rarity
                    Trishula, Dragon of the Ice Barrier
                    WATER 9
                    Trishula, Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)

                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier
                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier
                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier
                    WATER 11
                    Trishula, Zero Dragon of the Ice Barrier
                    • ATK:

                    • 2700

                    • DEF:

                    • 2000


                    1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.

                    SR Rarity
                    White Aura Whale
                    SR Rarity
                    White Aura Whale
                    SR Rarity
                    White Aura Whale
                    WATER 8
                    White Aura Whale
                    • ATK:

                    • 2800

                    • DEF:

                    • 2000


                    1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.

                    SR Rarity
                    Coral Dragon
                    SR Rarity
                    Coral Dragon
                    SR Rarity
                    Coral Dragon
                    WATER 6
                    Coral Dragon
                    • ATK:

                    • 2400

                    • DEF:

                    • 500


                    1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.

                    UR Rarity
                    Deep Sea Prima Donna
                    UR Rarity
                    Deep Sea Prima Donna
                    UR Rarity
                    Deep Sea Prima Donna
                    WATER 7
                    Deep Sea Prima Donna
                    • ATK:

                    • 1500

                    • DEF:

                    • 2700


                    1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.

                    Need 41 UR

                    UR Rarity
                    Eria the Water Channeler3 card
                     Rarity
                    Ice Doll3 card
                    UR Rarity
                    Mulcharmy Fuwalos3 card
                    UR Rarity
                    Mulcharmy Purulia3 card
                    UR Rarity
                    Worldsea Dragon Zealantis1 card
                    UR Rarity
                    Adamancipator Risen - Dragite1 card
                     Rarity
                    Brionac, the Magical Ice Dragon1 card
                    UR Rarity
                    Icejade Gymir Aegirine1 card
                    UR Rarity
                    Lancea, Ancestral Dragon of the Ice Mountain1 card
                    UR Rarity
                    Penguin Brave1 card
                    UR Rarity
                    Swordsoul Supreme Sovereign - Chengying1 card
                    UR Rarity
                    Trishula, Dragon of the Ice Barrier1 card
                    UR Rarity
                    Trishula, Zero Dragon of the Ice Barrier1 card
                    UR Rarity
                    Deep Sea Prima Donna1 card
                    UR Rarity
                    Ash Blossom & Joyous Spring3 card
                    UR Rarity
                    Mirror Mage of the Ice Barrier3 card
                    UR Rarity
                    Foolish Burial1 card
                    UR Rarity
                    Forbidden Droplet3 card
                     Rarity
                    Ice Doll Mirror3 card
                    UR Rarity
                    Medallion of the Ice Barrier3 card
                     Rarity
                    Dominus Impulse3 card

                    Main: 60 Extra: 15

                    UR Rarity
                    3 cardEria the Water Channeler
                    UR Rarity
                    3 cardEria the Water Channeler
                    Eria the Water Channeler
                    WATER 5
                    Eria the Water Channeler
                    • ATK:

                    • 1850

                    • DEF:

                    • 1500


                    (This card is always treated as a "Charmer" card.) You can discard this card and 1 other WATER monster; add 1 WATER monster from your Deck to your hand with an equal or higher Level than the other discarded monster, also you cannot activate non-WATER monster effects for the rest of this turn. When your WATER monster is destroyed by battle: You can Special Summon this card from your hand. You can only use each effect of "Eria the Water Channeler" once per turn.


                    SR Rarity
                    1 cardGeneral Raiho of the Ice Barrier
                    SR Rarity
                    1 cardGeneral Raiho of the Ice Barrier
                    General Raiho of the Ice Barrier
                    WATER 6
                    General Raiho of the Ice Barrier
                    • ATK:

                    • 2100

                    • DEF:

                    • 2300


                    When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                     Rarity
                    3 cardIce Doll
                     Rarity
                    3 cardIce Doll
                    Ice Doll
                    WATER 2
                    Ice Doll
                    • ATK:

                    • 800

                    • DEF:

                    • 1000


                    You can discard 1 other WATER monster; Special Summon this card from your hand. If this card is Normal or Special Summoned: You can add 1 WATER Spellcaster monster from your Deck to your hand. If this card is sent from the field to the GY: You can add 1 "Ice Doll Mirror" from your Deck to your hand. You can only use each effect of "Ice Doll" once per turn, also you cannot Special Summon the turn you activate any of this card's effects, except WATER monsters.


                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    UR Rarity
                    3 cardMulcharmy Fuwalos
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    UR Rarity
                    3 cardMulcharmy Purulia
                    UR Rarity
                    3 cardMulcharmy Purulia
                    Mulcharmy Purulia
                    WATER 4
                    Mulcharmy Purulia
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    R Rarity
                    1 cardNightmare Penguin
                    R Rarity
                    1 cardNightmare Penguin
                    Nightmare Penguin
                    WATER 4
                    Nightmare Penguin
                    • ATK:

                    • 900

                    • DEF:

                    • 1800


                    All face-up WATER monsters you control gain 200 ATK. When this card is flipped face-up: Target 1 card your opponent controls; return that target to the hand.


                    SR Rarity
                    1 cardNopenguin
                    SR Rarity
                    1 cardNopenguin
                    Nopenguin
                    WATER 3
                    Nopenguin
                    • ATK:

                    • 1600

                    • DEF:

                    • 100


                    During either player's turn, when an effect of a "Penguin" monster is activated: Special Summon this card from your Graveyard. You can only use this effect of "Nopenguin" once per turn. If a card would be returned from the field to the hand by the effect of a "Penguin" card, banish it instead.


                    R Rarity
                    1 cardPuny Penguin
                    R Rarity
                    1 cardPuny Penguin
                    Puny Penguin
                    WATER 1
                    Puny Penguin
                    • ATK:

                    • 400

                    • DEF:

                    • 200


                    When this card is sent from the field to the Graveyard after being flipped face-up: Target 1 "Penguin" monster in your Graveyard, except "Puny Penguin"; Special Summon that target in face-up Attack Position or face-down Defense Position.


                    SR Rarity
                    3 cardRevealer of the Ice Barrier
                    SR Rarity
                    3 cardRevealer of the Ice Barrier
                    Revealer of the Ice Barrier
                    WATER 4
                    Revealer of the Ice Barrier
                    • ATK:

                    • 1700

                    • DEF:

                    • 1000


                    While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                    R Rarity
                    3 cardThe Great Emperor Penguin
                    R Rarity
                    3 cardThe Great Emperor Penguin
                    The Great Emperor Penguin
                    WATER 5
                    The Great Emperor Penguin
                    • ATK:

                    • 1800

                    • DEF:

                    • 1500


                    You can Tribute this card; Special Summon up to 2 "Penguin" monsters from your Deck, except "The Great Emperor Penguin".


                    R Rarity
                    1 cardPenguin Ninja
                    R Rarity
                    1 cardPenguin Ninja
                    Penguin Ninja
                    WATER 3
                    Penguin Ninja
                    • ATK:

                    • 1400

                    • DEF:

                    • 700


                    FLIP: You can target up to 2 Spells/Traps your opponent controls; return them to the hand. You can target 1 "Penguin" monster you control; change it to face-down Defense Position. You can only use this effect of "Penguin Ninja" once per turn.


                    N Rarity
                    1 cardPenguin Soldier
                    N Rarity
                    1 cardPenguin Soldier
                    Penguin Soldier
                    WATER 2
                    Penguin Soldier
                    • ATK:

                    • 750

                    • DEF:

                    • 500


                    FLIP: You can target up to 2 monsters on the field; return those targets to the hand.


                    SR Rarity
                    1 cardAngraecum Umbrella
                    SR Rarity
                    1 cardAngraecum Umbrella
                    Angraecum Umbrella
                    WATER 3
                    Angraecum Umbrella
                    • ATK:

                    • 500

                    • DEF:

                    • 1500


                    When this card is Normal Summoned: You can discard 1 card, then target 1 Level 4 or lower monster in your GY; Special Summon it in Defense Position, but negate its effects, also for the rest of this turn, you cannot Special Summon monsters from the Extra Deck, except Synchro Monsters.


                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    UR Rarity
                    3 cardAsh Blossom & Joyous Spring
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    R Rarity
                    2 cardGlacial Beast Polar Penguin
                    R Rarity
                    2 cardGlacial Beast Polar Penguin
                    Glacial Beast Polar Penguin
                    WATER 3
                    Glacial Beast Polar Penguin
                    • ATK:

                    • 800

                    • DEF:

                    • 1000


                    If this card is Special Summoned: You can target 1 monster your opponent controls; return it to the hand. If this card on the field is destroyed by battle or card effect: You can target 1 card your opponent controls; return it to the hand. You can only use 1 "Glacial Beast Polar Penguin" effect per turn, and only once that turn.


                    SR Rarity
                    3 cardIcejade Ran Aegirine
                    SR Rarity
                    3 cardIcejade Ran Aegirine
                    Icejade Ran Aegirine
                    WATER 7
                    Icejade Ran Aegirine
                    • ATK:

                    • 1500

                    • DEF:

                    • 2500


                    This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                    UR Rarity
                    3 cardMirror Mage of the Ice Barrier
                    UR Rarity
                    3 cardMirror Mage of the Ice Barrier
                    Mirror Mage of the Ice Barrier
                    WATER 2
                    Mirror Mage of the Ice Barrier
                    • ATK:

                    • 1000

                    • DEF:

                    • 400


                    You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


                    R Rarity
                    3 cardPenguin Squire
                    R Rarity
                    3 cardPenguin Squire
                    Penguin Squire
                    WATER 5
                    Penguin Squire
                    • ATK:

                    • 1800

                    • DEF:

                    • 600


                    Cannot be used as Synchro Material, except for the Synchro Summon of a WATER monster. If a monster is Set on your field (except during the Damage Step): You can Special Summon this card from your hand, then you can reduce its Level by 1 or 2. You can target 1 face-down Defense Position monster you control; change it to face-up Defense Position, and if you do, its effects are negated unless it is a "Penguin" monster. You can only use each effect of "Penguin Squire" once per turn.


                    UR Rarity
                    1 cardFoolish Burial
                    UR Rarity
                    1 cardFoolish Burial
                    Foolish Burial
                    Spell Normal
                    Foolish Burial

                      Send 1 monster from your Deck to the GY.




                      Tag(s):

                      SR Rarity
                      1 cardFoolish Burial Goods
                      SR Rarity
                      1 cardFoolish Burial Goods
                      Foolish Burial Goods
                      Spell Normal
                      Foolish Burial Goods

                        Send 1 Spell/Trap from your Deck to the GY. You can only activate 1 "Foolish Burial Goods" per turn.


                        UR Rarity
                        3 cardForbidden Droplet
                        UR Rarity
                        3 cardForbidden Droplet
                        Forbidden Droplet
                        Spell Quick
                        Forbidden Droplet

                          Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                          Tag(s):

                          SR Rarity
                          1 cardFreezing Chains of the Ice Barrier
                          SR Rarity
                          1 cardFreezing Chains of the Ice Barrier
                          Freezing Chains of the Ice Barrier
                          Spell Continuous
                          Freezing Chains of the Ice Barrier

                            When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                             Rarity
                            3 cardIce Doll Mirror
                             Rarity
                            3 cardIce Doll Mirror
                            Ice Doll Mirror
                            Spell Normal
                            Ice Doll Mirror

                              Send 1 WATER monster from your hand or face-up field to the GY; Special Summon 1 monster from your hand or Deck with the same name as 1 WATER monster you control, also you cannot Special Summon for the rest of this turn after this card resolves, except WATER monsters. You can banish this card from your GY; add 1 "Ice Doll" from your Deck or GY to your hand. You can only use each effect of "Ice Doll Mirror" once per turn.


                              UR Rarity
                              3 cardMedallion of the Ice Barrier
                              UR Rarity
                              3 cardMedallion of the Ice Barrier
                              Medallion of the Ice Barrier
                              Spell Normal
                              Medallion of the Ice Barrier

                                Add 1 "Ice Barrier" monster from your Deck to your hand.


                                SR Rarity
                                3 cardRoyal Penguins Garden
                                SR Rarity
                                3 cardRoyal Penguins Garden
                                Royal Penguins Garden
                                Spell Continuous
                                Royal Penguins Garden

                                  When this card is activated: You can add 1 "Penguin" card from your Deck to your hand, except "Royal Penguins Garden". Once per turn, during your Main Phase: You can decrease the Level of 1 "Penguin" monster in your hand or face-up field by 1 (until the end of this turn), then discard 1 card. You can only activate 1 "Royal Penguins Garden" per turn.


                                   Rarity
                                  3 cardDominus Impulse
                                   Rarity
                                  3 cardDominus Impulse
                                  Dominus Impulse
                                  Trap Normal
                                  Dominus Impulse

                                    If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                    SR Rarity
                                    3 cardIce Barrier
                                    SR Rarity
                                    3 cardIce Barrier
                                    Ice Barrier
                                    Trap Normal
                                    Ice Barrier

                                      When an attack is declared involving your opponent's monster: Change that opponent's monster's ATK to 0, negate its effects, also it cannot change its battle position. You can banish this card from your GY; send 1 Level 5 or higher WATER monster from your Deck to the GY, then, you can add 1 WATER monster from your GY to your hand, also, until the end of your next turn after this effect resolves, you cannot Special Summon monsters, except WATER monsters. You can only use this effect of "Ice Barrier" once per turn.


                                      SR Rarity
                                      1 cardMarincess Coral Anemone
                                      SR Rarity
                                      1 cardMarincess Coral Anemone
                                      Marincess Coral Anemone
                                      WATER
                                      Marincess Coral Anemone
                                      • ATK:

                                      • 2000

                                      • LINK-2

                                      Link Arrow:

                                      Left

                                      Bottom


                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                      UR Rarity
                                      1 cardWorldsea Dragon Zealantis
                                      UR Rarity
                                      1 cardWorldsea Dragon Zealantis
                                      Worldsea Dragon Zealantis
                                      WATER
                                      Worldsea Dragon Zealantis
                                      • ATK:

                                      • 2500

                                      • LINK-4

                                      Link Arrow:

                                      Top

                                      Left

                                      Right

                                      Bottom


                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                      UR Rarity
                                      1 cardAdamancipator Risen - Dragite
                                      UR Rarity
                                      1 cardAdamancipator Risen - Dragite
                                      Adamancipator Risen - Dragite
                                      WATER 8
                                      Adamancipator Risen - Dragite
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 2200


                                      1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                                       Rarity
                                      1 cardBrionac, the Magical Ice Dragon
                                       Rarity
                                      1 cardBrionac, the Magical Ice Dragon
                                      Brionac, the Magical Ice Dragon
                                      WATER 6
                                      Brionac, the Magical Ice Dragon
                                      • ATK:

                                      • 2300

                                      • DEF:

                                      • 1400


                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can discard 1 card, then target 1 card on the field; return it to the hand. If this card is Special Summoned from the GY: You can discard 1 card, then target 1 card on the field; return it to the hand. You can only use each effect of "Brionac, the Magical Ice Dragon" once per turn.


                                      UR Rarity
                                      1 cardIcejade Gymir Aegirine
                                      UR Rarity
                                      1 cardIcejade Gymir Aegirine
                                      Icejade Gymir Aegirine
                                      WATER 10
                                      Icejade Gymir Aegirine
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 1500


                                      1 WATER Tuner + 1+ non-Tuner monsters (Quick Effect): You can activate this effect; face-up monsters you control cannot be destroyed, or banished, by your opponent's card effects this turn. Then, if you activated this effect in response to your opponent's card or effect activation, and your opponent has a card(s) with that name on their field and/or GY, you can banish those cards. If a card(s) is banished by your opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Icejade Gymir Aegirine" once per turn.


                                      UR Rarity
                                      1 cardLancea, Ancestral Dragon of the Ice Mountain
                                      UR Rarity
                                      1 cardLancea, Ancestral Dragon of the Ice Mountain
                                      Lancea, Ancestral Dragon of the Ice Mountain
                                      WATER 10
                                      Lancea, Ancestral Dragon of the Ice Mountain
                                      • ATK:

                                      • 3300

                                      • DEF:

                                      • 2700


                                      1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                                      SR Rarity
                                      1 cardNavy Dragon Mech
                                      SR Rarity
                                      1 cardNavy Dragon Mech
                                      Navy Dragon Mech
                                      WATER 9
                                      Navy Dragon Mech
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 1800


                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can target face-up cards your opponent controls, up to the number of Tuners in your GY; negate their effects until the end of this turn. If this Synchro Summoned card is destroyed by card effect and sent to the GY: You can target 1 Tuner in your GY; add it to your hand.


                                      UR Rarity
                                      1 cardPenguin Brave
                                      UR Rarity
                                      1 cardPenguin Brave
                                      Penguin Brave
                                      WATER 6
                                      Penguin Brave
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 1200


                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target face-down Defense Position monsters you control with card effects. You can only use each of the following effects of "Penguin Brave" once per turn. If this card is Synchro Summoned: You can Special Summon 1 "Penguin" monster from your Deck in face-down Defense Position. When your opponent activates a monster effect (Quick Effect): You can flip 1 face-down Defense Position WATER monster you control face-up.


                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      SR Rarity
                                      1 cardRavenous Crocodragon Archethys
                                      Ravenous Crocodragon Archethys
                                      WATER 9
                                      Ravenous Crocodragon Archethys
                                      • ATK:

                                      • 1000

                                      • DEF:

                                      • 1000


                                      1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                                      UR Rarity
                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                      UR Rarity
                                      1 cardSwordsoul Supreme Sovereign - Chengying
                                      Swordsoul Supreme Sovereign - Chengying
                                      WATER 10
                                      Swordsoul Supreme Sovereign - Chengying
                                      • ATK:

                                      • 3000

                                      • DEF:

                                      • 3000


                                      1 Tuner + 1+ non-Tuner monsters For each banished card, this card gains 100 ATK/DEF and monsters your opponent controls lose 100 ATK/DEF. If this card would be destroyed by card effect, you can banish 1 card from your GY instead. If a card(s) is banished (except during the Damage Step): You can banish 1 card each from both your opponent's field and GY. You can only use this effect of "Swordsoul Supreme Sovereign - Chengying" once per turn.


                                      UR Rarity
                                      1 cardTrishula, Dragon of the Ice Barrier
                                      UR Rarity
                                      1 cardTrishula, Dragon of the Ice Barrier
                                      Trishula, Dragon of the Ice Barrier
                                      WATER 9
                                      Trishula, Dragon of the Ice Barrier
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                                      UR Rarity
                                      1 cardTrishula, Zero Dragon of the Ice Barrier
                                      UR Rarity
                                      1 cardTrishula, Zero Dragon of the Ice Barrier
                                      Trishula, Zero Dragon of the Ice Barrier
                                      WATER 11
                                      Trishula, Zero Dragon of the Ice Barrier
                                      • ATK:

                                      • 2700

                                      • DEF:

                                      • 2000


                                      1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                                      SR Rarity
                                      1 cardWhite Aura Whale
                                      SR Rarity
                                      1 cardWhite Aura Whale
                                      White Aura Whale
                                      WATER 8
                                      White Aura Whale
                                      • ATK:

                                      • 2800

                                      • DEF:

                                      • 2000


                                      1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                                      SR Rarity
                                      1 cardCoral Dragon
                                      SR Rarity
                                      1 cardCoral Dragon
                                      Coral Dragon
                                      WATER 6
                                      Coral Dragon
                                      • ATK:

                                      • 2400

                                      • DEF:

                                      • 500


                                      1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


                                      UR Rarity
                                      1 cardDeep Sea Prima Donna
                                      UR Rarity
                                      1 cardDeep Sea Prima Donna
                                      Deep Sea Prima Donna
                                      WATER 7
                                      Deep Sea Prima Donna
                                      • ATK:

                                      • 1500

                                      • DEF:

                                      • 2700


                                      1 Tuner + 1+ non-Tuner monsters Your opponent cannot target a Synchro Monster that used this card as material with monster effects. You can only use each of the following effects of "Deep Sea Prima Donna" once per turn. ● You can target 1 of your opponent's banished cards; add to your hand, or Special Summon, 1 Level 4 or lower WATER monster from your Deck, and if you do, add that target to their hand. ● If this card is sent to the GY: You can target 1 banished card; shuffle it into the Deck.


                                      master-duel
                                      Penguin
                                      5

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