Prank-Kids Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

N Rarity
Prank-Kids Dropsies
N Rarity
Prank-Kids Dropsies
N Rarity
Prank-Kids Dropsies
WATER 2
Prank-Kids Dropsies
  • ATK:

  • 1000

  • DEF:

  • 1000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.

N Rarity
Prank-Kids Fansies
N Rarity
Prank-Kids Fansies
N Rarity
Prank-Kids Fansies
WIND 1
Prank-Kids Fansies
  • ATK:

  • 0

  • DEF:

  • 2000


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.

N Rarity
Prank-Kids Lampsies
N Rarity
Prank-Kids Lampsies
N Rarity
Prank-Kids Lampsies
FIRE 3
Prank-Kids Lampsies
  • ATK:

  • 1500

  • DEF:

  • 500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.

N Rarity
Prank-Kids Rocksies
N Rarity
Prank-Kids Rocksies
N Rarity
Prank-Kids Rocksies
EARTH 4
Prank-Kids Rocksies
  • ATK:

  • 1500

  • DEF:

  • 1500


If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
UR Rarity
Effect Veiler
LIGHT 1
Effect Veiler
  • ATK:

  • 0

  • DEF:

  • 0


During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.

UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
UR Rarity
Ghost Ogre & Snow Rabbit
LIGHT 3
Ghost Ogre & Snow Rabbit
  • ATK:

  • 0

  • DEF:

  • 1800


When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      N Rarity
      Polymerization
      N Rarity
      Polymerization
      N Rarity
      Polymerization
      Spell Normal
      Polymerization

        Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material.

        N Rarity
        Prank-Kids Pandemonium
        N Rarity
        Prank-Kids Pandemonium
        N Rarity
        Prank-Kids Pandemonium
        Spell Quick
        Prank-Kids Pandemonium

          During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.

          SR Rarity
          Prank-Kids Place
          SR Rarity
          Prank-Kids Place
          SR Rarity
          Prank-Kids Place
          Spell Field
          Prank-Kids Place

            When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.

            N Rarity
            Prank-Kids Pranks
            N Rarity
            Prank-Kids Pranks
            N Rarity
            Prank-Kids Pranks
            Spell Continuous
            Prank-Kids Pranks

              You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.

              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              UR Rarity
              Infinite Impermanence
              Trap Normal
              Infinite Impermanence

                Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                Extra Deck

                UR Rarity
                Prank-Kids Battle Butler
                UR Rarity
                Prank-Kids Battle Butler
                UR Rarity
                Prank-Kids Battle Butler
                WIND 10
                Prank-Kids Battle Butler
                • ATK:

                • 3000

                • DEF:

                • 3000


                "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.

                SR Rarity
                Prank-Kids Rocket Ride
                SR Rarity
                Prank-Kids Rocket Ride
                SR Rarity
                Prank-Kids Rocket Ride
                FIRE 5
                Prank-Kids Rocket Ride
                • ATK:

                • 2000

                • DEF:

                • 0


                2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.

                R Rarity
                Prank-Kids Weather Washer
                R Rarity
                Prank-Kids Weather Washer
                R Rarity
                Prank-Kids Weather Washer
                WATER 5
                Prank-Kids Weather Washer
                • ATK:

                • 2000

                • DEF:

                • 0


                2 "Prank-Kids" monsters If your "Prank-Kids" monster attacks, your opponent cannot activate cards or effects until the end of the Damage Step. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them. They cannot be destroyed by battle this turn. You can only use this effect of "Prank-Kids Weather Washer" once per turn.

                R Rarity
                Prank-Kids Bow-Wow-Bark
                R Rarity
                Prank-Kids Bow-Wow-Bark
                R Rarity
                Prank-Kids Bow-Wow-Bark
                FIRE
                Prank-Kids Bow-Wow-Bark
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Right

                Bottom


                2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.

                R Rarity
                Prank-Kids Dodo-Doodle-Doo
                R Rarity
                Prank-Kids Dodo-Doodle-Doo
                R Rarity
                Prank-Kids Dodo-Doodle-Doo
                WIND
                Prank-Kids Dodo-Doodle-Doo
                • ATK:

                • 2000

                • LINK-2

                Link Arrow:

                Left

                Bottom


                2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.

                SR Rarity
                Prank-Kids Meow-Meow-Mu
                SR Rarity
                Prank-Kids Meow-Meow-Mu
                SR Rarity
                Prank-Kids Meow-Meow-Mu
                EARTH
                Prank-Kids Meow-Meow-Mu
                • ATK:

                • 1000

                • LINK-1

                Link Arrow:

                Bottom


                1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.

                UR Rarity
                Prank-Kids Rip-Roarin-Roaster
                UR Rarity
                Prank-Kids Rip-Roarin-Roaster
                UR Rarity
                Prank-Kids Rip-Roarin-Roaster
                WATER
                Prank-Kids Rip-Roarin-Roaster
                • ATK:

                • 3000

                • LINK-4

                Link Arrow:

                Top

                Left

                Right

                Bottom


                2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.

                Need 33 UR

                 Rarity
                Fiendsmith Engraver2 card
                 Rarity
                Golem that Guards the Millennium Treasures3 card
                UR Rarity
                Maxx "C"2 card
                UR Rarity
                Mulcharmy Fuwalos2 card
                 Rarity
                Sengenjin Wakes from a Millennium3 card
                 Rarity
                Necroquip Princess1 card
                UR Rarity
                Prank-Kids Battle Butler1 card
                 Rarity
                Snake-Eyes Doomed Dragon1 card
                 Rarity
                Fiendsmith's Requiem1 card
                UR Rarity
                Moon of the Closed Heaven1 card
                UR Rarity
                Prank-Kids Rip-Roarin-Roaster1 card
                UR Rarity
                Ash Blossom & Joyous Spring3 card
                UR Rarity
                Ghost Belle & Haunted Mansion2 card
                UR Rarity
                Ghost Ogre & Snow Rabbit2 card
                UR Rarity
                Dingirsu, the Orcust of the Evening Star1 card
                UR Rarity
                Number 90: Galaxy-Eyes Photon Lord1 card
                UR Rarity
                Called by the Grave2 card
                UR Rarity
                Crossout Designator1 card
                 Rarity
                Fiendsmith's Tract1 card
                 Rarity
                Wedju Temple2 card

                Main: 44 Extra: 15

                SR Rarity
                2 cardDroll & Lock Bird
                SR Rarity
                2 cardDroll & Lock Bird
                Droll & Lock Bird
                WIND 1
                Droll & Lock Bird
                • ATK:

                • 0

                • DEF:

                • 0


                If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                N Rarity
                1 cardFabled Lurrie
                N Rarity
                1 cardFabled Lurrie
                Fabled Lurrie
                LIGHT 1
                Fabled Lurrie
                • ATK:

                • 200

                • DEF:

                • 400


                When this card is discarded to the Graveyard, Special Summon it.


                 Rarity
                2 cardFiendsmith Engraver
                 Rarity
                2 cardFiendsmith Engraver
                Fiendsmith Engraver
                LIGHT 6
                Fiendsmith Engraver
                • ATK:

                • 1800

                • DEF:

                • 2400


                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                 Rarity
                3 cardGolem that Guards the Millennium Treasures
                 Rarity
                3 cardGolem that Guards the Millennium Treasures
                Golem that Guards the Millennium Treasures
                EARTH 6
                Golem that Guards the Millennium Treasures
                • ATK:

                • 2000

                • DEF:

                • 2200


                The activation of your "Millennium Ankh" cannot be negated. You can only use each of the following effects of "Golem that Guards the Millennium Treasures" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Wedju Temple" from your Deck to your hand.


                UR Rarity
                2 cardMaxx "C"
                UR Rarity
                2 cardMaxx "C"
                Maxx "C"
                EARTH 2
                Maxx "C"
                • ATK:

                • 500

                • DEF:

                • 200


                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                UR Rarity
                2 cardMulcharmy Fuwalos
                UR Rarity
                2 cardMulcharmy Fuwalos
                Mulcharmy Fuwalos
                WIND 4
                Mulcharmy Fuwalos
                • ATK:

                • 100

                • DEF:

                • 600


                If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                N Rarity
                3 cardPrank-Kids Dropsies
                N Rarity
                3 cardPrank-Kids Dropsies
                Prank-Kids Dropsies
                WATER 2
                Prank-Kids Dropsies
                • ATK:

                • 1000

                • DEF:

                • 1000


                If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can gain 1000 LP, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Dropsies". You can only use this effect of "Prank-Kids Dropsies" once per turn.


                N Rarity
                3 cardPrank-Kids Fansies
                N Rarity
                3 cardPrank-Kids Fansies
                Prank-Kids Fansies
                WIND 1
                Prank-Kids Fansies
                • ATK:

                • 0

                • DEF:

                • 2000


                If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can send 1 "Prank-Kids" card from your Deck to the GY, except "Prank-Kids Fansies", then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Fansies". You can only use this effect of "Prank-Kids Fansies" once per turn.


                N Rarity
                3 cardPrank-Kids Lampsies
                N Rarity
                3 cardPrank-Kids Lampsies
                Prank-Kids Lampsies
                FIRE 3
                Prank-Kids Lampsies
                • ATK:

                • 1500

                • DEF:

                • 500


                If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can inflict 500 damage to your opponent, then you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Lampsies". You can only use this effect of "Prank-Kids Lampsies" once per turn.


                N Rarity
                2 cardPrank-Kids Rocksies
                N Rarity
                2 cardPrank-Kids Rocksies
                Prank-Kids Rocksies
                EARTH 4
                Prank-Kids Rocksies
                • ATK:

                • 1500

                • DEF:

                • 1500


                If this card is sent to the GY as material for the Fusion or Link Summon of a "Prank-Kids" monster: You can banish 1 card from your hand, and if you do, draw 1 card, then, you can Special Summon 1 "Prank-Kids" monster from your hand or Deck in Defense Position, except "Prank-Kids Rocksies". You can only use this effect of "Prank-Kids Rocksies" once per turn.


                 Rarity
                3 cardSengenjin Wakes from a Millennium
                 Rarity
                3 cardSengenjin Wakes from a Millennium
                Sengenjin Wakes from a Millennium
                EARTH 8
                Sengenjin Wakes from a Millennium
                • ATK:

                • 2750

                • DEF:

                • 2500


                Cannot be destroyed by monster effects. You can only use each of the following effects of "Sengenjin Wakes from a Millennium" once per turn. If this card is in your hand: You can place it in your Spell & Trap Zone as a face-up Continuous Spell. While this card is a Continuous Spell: You can either pay 2000 LP, or reveal 1 "Millennium Ankh" in your hand; Special Summon this card, then you can add 1 "Millennium" monster from your Deck to your hand.


                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                UR Rarity
                3 cardAsh Blossom & Joyous Spring
                Ash Blossom & Joyous Spring
                FIRE 3
                Ash Blossom & Joyous Spring
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                UR Rarity
                2 cardGhost Belle & Haunted Mansion
                UR Rarity
                2 cardGhost Belle & Haunted Mansion
                Ghost Belle & Haunted Mansion
                EARTH 3
                Ghost Belle & Haunted Mansion
                • ATK:

                • 0

                • DEF:

                • 1800


                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                UR Rarity
                2 cardGhost Ogre & Snow Rabbit
                UR Rarity
                2 cardGhost Ogre & Snow Rabbit
                Ghost Ogre & Snow Rabbit
                LIGHT 3
                Ghost Ogre & Snow Rabbit
                • ATK:

                • 0

                • DEF:

                • 1800


                When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                UR Rarity
                2 cardCalled by the Grave
                UR Rarity
                2 cardCalled by the Grave
                Called by the Grave
                Spell Quick
                Called by the Grave

                  Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                  Tag(s):

                  UR Rarity
                  1 cardCrossout Designator
                  UR Rarity
                  1 cardCrossout Designator
                  Crossout Designator
                  Spell Quick
                  Crossout Designator

                    Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                    Tag(s):

                     Rarity
                    1 cardFiendsmith's Tract
                     Rarity
                    1 cardFiendsmith's Tract
                    Fiendsmith's Tract
                    Spell Normal
                    Fiendsmith's Tract

                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                      N Rarity
                      2 cardPrank-Kids Pandemonium
                      N Rarity
                      2 cardPrank-Kids Pandemonium
                      Prank-Kids Pandemonium
                      Spell Quick
                      Prank-Kids Pandemonium

                        During the Main Phase: Fusion Summon 1 "Prank-Kids" Fusion Monster from your Extra Deck, using monsters from your hand or field as Fusion Material. For the rest of this turn after this card resolves, you cannot Normal or Special Summon monsters, except "Prank-Kids" monsters.


                        SR Rarity
                        2 cardPrank-Kids Place
                        SR Rarity
                        2 cardPrank-Kids Place
                        Prank-Kids Place
                        Spell Field
                        Prank-Kids Place

                          When this card is activated: You can add 1 "Prank-Kids" monster from your Deck to your hand. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you Link Summon a "Prank-Kids" Link Monster (except during the Damage Step): You can have all monsters your opponent controls lose 500 ATK (even if this card leaves the field). You can only activate 1 "Prank-Kids Place" per turn.


                          N Rarity
                          1 cardPrank-Kids Pranks
                          N Rarity
                          1 cardPrank-Kids Pranks
                          Prank-Kids Pranks
                          Spell Continuous
                          Prank-Kids Pranks

                            You can discard 1 "Prank-Kids" card; Special Summon 1 "Prank-Kids Token" (Pyro/FIRE/Level 1/ATK 0/DEF 0), but it cannot be Tributed. During your End Phase: You can target 3 "Prank-Kids" cards in your GY, except "Prank-Kids Pranks"; shuffle all 3 into the Deck, then draw 1 card. You can only use each effect of "Prank-Kids Pranks" once per turn.


                             Rarity
                            2 cardWedju Temple
                             Rarity
                            2 cardWedju Temple
                            Wedju Temple
                            Spell Field
                            Wedju Temple

                              During your Main Phase: You can place 1 monster from your hand in your Spell & Trap Zone as a face-up Continuous Spell, then place 1 "Millennium" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Spell. You can only use this effect of "Wedju Temple" once per turn. If a face-up "Millennium" monster(s) you control is destroyed by battle or card effect, you can place it in your Spell & Trap Zone as a face-up Continuous Spell, instead of sending it to the GY.


                               Rarity
                              1 cardNecroquip Princess
                               Rarity
                              1 cardNecroquip Princess
                              Necroquip Princess
                              DARK 6
                              Necroquip Princess
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              1 monster equipped with a Monster Card + 1 Fiend Monster Card Must be Special Summoned (from your Extra Deck) by sending the above cards from your hand and/or field to the GY. You can only control 1 "Necroquip Princess". If a monster(s) is sent from the hand to the GY to activate a card or effect: You can activate 1 of these effects; ● Equip 1 of those monsters to this card as an Equip Spell that gives it 500 ATK. ● Draw 1 card. You can only use this effect of "Necroquip Princess" once per turn.


                              UR Rarity
                              1 cardPrank-Kids Battle Butler
                              UR Rarity
                              1 cardPrank-Kids Battle Butler
                              Prank-Kids Battle Butler
                              WIND 10
                              Prank-Kids Battle Butler
                              • ATK:

                              • 3000

                              • DEF:

                              • 3000


                              "Prank-Kids Lampsies" + "Prank-Kids Dropsies" + "Prank-Kids Fansies" Must be Fusion Summoned. (Quick Effect): You can Tribute this card; destroy all monsters your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 non-Fusion Monster in your GY; Special Summon it. You can only use this effect of "Prank-Kids Battle Butler" once per turn.


                              SR Rarity
                              1 cardPrank-Kids Rocket Ride
                              SR Rarity
                              1 cardPrank-Kids Rocket Ride
                              Prank-Kids Rocket Ride
                              FIRE 5
                              Prank-Kids Rocket Ride
                              • ATK:

                              • 2000

                              • DEF:

                              • 0


                              2 "Prank-Kids" monsters If this card is Fusion Summoned: You can have this card lose 1000 ATK this turn, also it can attack directly this turn. You can Tribute this card, then target 2 "Prank-Kids" non-Fusion Monsters with different names in your GY; Special Summon them, but they cannot attack this turn. You can only use each effect of "Prank-Kids Rocket Ride" once per turn.


                               Rarity
                              1 cardSnake-Eyes Doomed Dragon
                               Rarity
                              1 cardSnake-Eyes Doomed Dragon
                              Snake-Eyes Doomed Dragon
                              FIRE 8
                              Snake-Eyes Doomed Dragon
                              • ATK:

                              • 3000

                              • DEF:

                              • 2500


                              1 "Snake-Eye" monster + 1 Illusion monster Must be either Fusion Summoned, or Special Summoned by sending 2 face-up Monster Cards from your Spell & Trap Zone to the GY. If this card is Special Summoned: You can target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use this effect of "Snake-Eyes Doomed Dragon" once per turn.


                               Rarity
                              1 cardFiendsmith's Requiem
                               Rarity
                              1 cardFiendsmith's Requiem
                              Fiendsmith's Requiem
                              LIGHT
                              Fiendsmith's Requiem
                              • ATK:

                              • 600

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                              UR Rarity
                              1 cardMoon of the Closed Heaven
                              UR Rarity
                              1 cardMoon of the Closed Heaven
                              Moon of the Closed Heaven
                              LIGHT
                              Moon of the Closed Heaven
                              • ATK:

                              • 1200

                              • LINK-2

                              Link Arrow:

                              Top

                              Top-Right


                              2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                              R Rarity
                              1 cardPrank-Kids Bow-Wow-Bark
                              R Rarity
                              1 cardPrank-Kids Bow-Wow-Bark
                              Prank-Kids Bow-Wow-Bark
                              FIRE
                              Prank-Kids Bow-Wow-Bark
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Right

                              Bottom


                              2 "Prank-Kids" monsters A "Prank-Kids" monster this card points to gains 1000 ATK. During your opponent's turn (Quick Effect): You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand, also "Prank-Kids" monsters you control cannot be destroyed by your opponent's card effects this turn. You can only use this effect of "Prank-Kids Bow-Wow-Bark" once per turn.


                              R Rarity
                              2 cardPrank-Kids Dodo-Doodle-Doo
                              R Rarity
                              2 cardPrank-Kids Dodo-Doodle-Doo
                              Prank-Kids Dodo-Doodle-Doo
                              WIND
                              Prank-Kids Dodo-Doodle-Doo
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 "Prank-Kids" monsters If this card is Link Summoned: You can add 1 "Prank-Kids" Spell/Trap from your Deck to your hand. You can Tribute this card, then target 2 "Prank-Kids" cards with different names in your GY, except Link Monsters; add them to your hand. You can only use each effect of "Prank-Kids Dodo-Doodle-Doo" once per turn.


                              SR Rarity
                              2 cardPrank-Kids Meow-Meow-Mu
                              SR Rarity
                              2 cardPrank-Kids Meow-Meow-Mu
                              Prank-Kids Meow-Meow-Mu
                              EARTH
                              Prank-Kids Meow-Meow-Mu
                              • ATK:

                              • 1000

                              • LINK-1

                              Link Arrow:

                              Bottom


                              1 Level 4 or lower "Prank-Kids" monster You can only Link Summon "Prank-Kids Meow-Meow-Mu" once per turn. If a "Prank-Kids" monster you control would Tribute itself to activate its effect during your opponent's turn, you can banish this card you control or from your GY instead. You can only use this effect of "Prank-Kids Meow-Meow-Mu" once per turn.


                              UR Rarity
                              1 cardPrank-Kids Rip-Roarin-Roaster
                              UR Rarity
                              1 cardPrank-Kids Rip-Roarin-Roaster
                              Prank-Kids Rip-Roarin-Roaster
                              WATER
                              Prank-Kids Rip-Roarin-Roaster
                              • ATK:

                              • 3000

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              2+ "Prank-Kids" monsters Must be Link Summoned. (Quick Effect): You can Tribute this card; destroy all Spells and Traps your opponent controls. If this card in your possession is sent to your GY by your opponent's card: You can target 1 card in your GY, except a Link Monster; add it to your hand. You can only use this effect of "Prank-Kids Rip-Roarin-Roaster" once per turn.


                              R Rarity
                              1 cardD/D/D Wave High King Caesar
                              R Rarity
                              1 cardD/D/D Wave High King Caesar
                              D/D/D Wave High King Caesar
                              WATER
                              D/D/D Wave High King Caesar
                              • ATK:

                              • 2800

                              • DEF:

                              • 1800


                              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                              UR Rarity
                              1 cardDingirsu, the Orcust of the Evening Star
                              UR Rarity
                              1 cardDingirsu, the Orcust of the Evening Star
                              Dingirsu, the Orcust of the Evening Star
                              DARK
                              Dingirsu, the Orcust of the Evening Star
                              • ATK:

                              • 2600

                              • DEF:

                              • 2100


                              2 Level 8 monsters You can only Special Summon "Dingirsu, the Orcust of the Evening Star(s)" once per turn. You can also Xyz Summon this card by using an "Orcust" Link Monster you control as material. If a card(s) you control would be destroyed by battle or card effect, you can detach 1 material from this card instead. If this card is Special Summoned: You can activate 1 of these effects; ● Send 1 card your opponent controls to the GY. ● Attach 1 of your banished Machine monsters to this card as material.


                              UR Rarity
                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                              UR Rarity
                              1 cardNumber 90: Galaxy-Eyes Photon Lord
                              Number 90: Galaxy-Eyes Photon Lord
                              LIGHT
                              Number 90: Galaxy-Eyes Photon Lord
                              • ATK:

                              • 2500

                              • DEF:

                              • 3000


                              2 Level 8 monsters If this card has a "Photon" card as material, it cannot be destroyed by card effects. You can only use each of the following effects of "Number 90: Galaxy-Eyes Photon Lord" once per turn. ● When an opponent's monster activates its effect (Quick Effect): You can detach 1 material from this card; negate that monster's effect, and if the detached material was a "Galaxy" card, destroy that card. ● During your opponent's turn (Quick Effect): You can take 1 "Photon" or "Galaxy" card from your Deck, and either add it to your hand or attach it to this card as material.



                              PRANK-KIDS Decks in MASTER DUEL








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