Primite Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Primite Lordly Lode
UR Rarity
Primite Lordly Lode
UR Rarity
Primite Lordly Lode
Spell Continuous
Primite Lordly Lode

    When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

    Extra Deck

    UR Rarity
    Evilswarm Exciton Knight
    UR Rarity
    Evilswarm Exciton Knight
    UR Rarity
    Evilswarm Exciton Knight
    LIGHT
    Evilswarm Exciton Knight
    • ATK:

    • 1900

    • DEF:

    • 0


    2 Level 4 monsters Once per chain, during your Main Phase or your opponent's Battle Phase, if your opponent has more total cards in their hand and field than you do (Quick Effect): You can detach 1 material from this card; destroy all other cards on the field, also your opponent takes no further damage this turn.

    Need 31 UR

    UR Rarity
    Primite Dragon Ether Beryl3 card
    UR Rarity
    Hieratic Seal of the Heavenly Spheres1 card
    UR Rarity
    Paleozoic Cambroraster1 card
    UR Rarity
    S:P Little Knight1 card
    UR Rarity
    Spright Elf1 card
    UR Rarity
    Spright Sprind1 card
    UR Rarity
    Worldsea Dragon Zealantis1 card
    UR Rarity
    Divine Arsenal AA-ZEUS - Sky Thunder2 card
    UR Rarity
    Gigantic Spright1 card
    UR Rarity
    Number 2: Ninja Shadow Mosquito1 card
    UR Rarity
    Super Starslayer TY-PHON - Sky Crisis1 card
    UR Rarity
    Primite Lordly Lode3 card
    UR Rarity
    That Grass Looks Greener1 card
    UR Rarity
    Triple Tactics Thrust3 card
    UR Rarity
    Destructive Daruma Karma Cannon3 card
    UR Rarity
    The Black Goat Laughs1 card
    UR Rarity
    Transaction Rollback3 card
    UR Rarity
    Trap Holic3 card

    Main: 60 Extra: 15

    N Rarity
    1 cardLaundry Dragonmaid
    N Rarity
    1 cardLaundry Dragonmaid
    Laundry Dragonmaid
    WATER 2
    Laundry Dragonmaid
    • ATK:

    • 500

    • DEF:

    • 1600


    If this card is Normal or Special Summoned: You can send the top 3 cards of your Deck to the GY. At the start of the Battle Phase: You can return this card to the hand, and if you do, Special Summon 1 Level 7 "Dragonmaid" monster from your hand or GY. You can only use each effect of "Laundry Dragonmaid" once per turn.


    UR Rarity
    3 cardPrimite Dragon Ether Beryl
    UR Rarity
    3 cardPrimite Dragon Ether Beryl
    Primite Dragon Ether Beryl
    EARTH 4
    Primite Dragon Ether Beryl
    • ATK:

    • 1600

    • DEF:

    • 0


    If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.


    N Rarity
    1 cardGuardragon Justicia
    N Rarity
    1 cardGuardragon Justicia
    Guardragon Justicia
    WATER 2
    Guardragon Justicia
    • ATK:

    • 0

    • DEF:

    • 2100


    ''The fate of the World depends on the Guardragons, born from the World Legacy.''


    R Rarity
    1 cardMagicolloidal Sol
    R Rarity
    1 cardMagicolloidal Sol
    Magicolloidal Sol
    WATER 2
    Magicolloidal Sol
    • ATK:

    • 400

    • DEF:

    • 300


    If a monster(s) is Special Summoned by your Trap effect (except during the Damage Step): You can Special Summon this card from your hand or GY, but if you Summon it from the GY, banish it when it leaves the field. During your opponent's Battle Phase (Quick Effect): You can activate 1 of these effects; ● Immediately after this effect resolves, Synchro Summon using this card you control. ● Immediately after this effect resolves, Xyz Summon using this card you control. You can only use each effect of "Magicolloidal Sol" once per turn.


    SR Rarity
    1 cardPrimite Drillbeam
    SR Rarity
    1 cardPrimite Drillbeam
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.


      UR Rarity
      3 cardPrimite Lordly Lode
      UR Rarity
      3 cardPrimite Lordly Lode
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.


        SR Rarity
        3 cardReasoning
        SR Rarity
        3 cardReasoning
        Reasoning
        Spell Normal
        Reasoning

          Your opponent declares a monster Level from 1 to 12. Excavate cards from the top of your Deck until you excavate a monster that can be Normal Summoned/Set, then, if that monster is the same Level as the one declared by your opponent, send all excavated cards to the GY. If not, Special Summon the excavated monster, also send the remaining cards to the GY.


          UR Rarity
          1 cardThat Grass Looks Greener
          UR Rarity
          1 cardThat Grass Looks Greener
          That Grass Looks Greener
          Spell Normal
          That Grass Looks Greener

            If you have more cards in your Deck than your opponent does: Send cards from the top of your Deck to the Graveyard so you have the same number of cards in the Deck as your opponent.


            UR Rarity
            3 cardTriple Tactics Thrust
            UR Rarity
            3 cardTriple Tactics Thrust
            Triple Tactics Thrust
            Spell Normal
            Triple Tactics Thrust

              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


              N Rarity
              1 cardBalance of Judgment
              N Rarity
              1 cardBalance of Judgment
              Balance of Judgment
              Trap Normal
              Balance of Judgment

                If your opponent controls more cards than the combined number of cards in your hand and that you control: Draw cards equal to their surplus. You can only activate 1 "Balance of Judgment" per turn.


                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                UR Rarity
                3 cardDestructive Daruma Karma Cannon
                Destructive Daruma Karma Cannon
                Trap Normal
                Destructive Daruma Karma Cannon

                  Change as many monsters on the field as possible to face-down Defense Position, then, if either player controls a face-up monster(s), they must send all face-up monsters they control to the GY.


                  SR Rarity
                  2 cardEvenly Matched
                  SR Rarity
                  2 cardEvenly Matched
                  Evenly Matched
                  Trap Normal
                  Evenly Matched

                    At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                    SR Rarity
                    1 cardExchange of the Spirit
                    SR Rarity
                    1 cardExchange of the Spirit
                    Exchange of the Spirit
                    Trap Normal
                    Exchange of the Spirit

                      If both players have 15 or more cards in their Graveyards: Pay 1000 LP; each player swaps the cards in their Graveyard with the cards in their Deck, then shuffles their Deck. You can only activate 1 "Exchange of the Spirit" per Duel.


                      SR Rarity
                      1 cardFiend Comedian
                      SR Rarity
                      1 cardFiend Comedian
                      Fiend Comedian
                      Trap Normal
                      Fiend Comedian

                        Toss a coin and call it. If you call it right, all your opponent's cards in the Graveyard are removed from play immediately. If you call it wrong, send a number of cards equal to the cards in your opponent's Graveyard from your Deck to your Graveyard.


                        SR Rarity
                        2 cardMagical Hats
                        SR Rarity
                        2 cardMagical Hats
                        Magical Hats
                        Trap Normal
                        Magical Hats

                          During your opponent's Battle Phase: Choose 2 Spell/Trap Cards from your Deck and 1 monster in your Main Monster Zone. Special Summon them as Normal Monsters (ATK 0/DEF 0) in face-down Defense Position, Set the chosen monster if it is face-up, and shuffle them on the field. The 2 cards chosen from your Deck are destroyed at the end of the Battle Phase, and cannot remain on the field except during this Battle Phase.


                          SR Rarity
                          3 cardNeedlebug Nest
                          SR Rarity
                          3 cardNeedlebug Nest
                          Needlebug Nest
                          Trap Normal
                          Needlebug Nest

                            Send the top 5 cards of your Deck to the GY.


                            N Rarity
                            2 cardPaleozoic Canadia
                            N Rarity
                            2 cardPaleozoic Canadia
                            Paleozoic Canadia
                            Trap Normal
                            Paleozoic Canadia

                              Target 1 face-up monster your opponent controls; change it to face-down Defense Position. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                              R Rarity
                              2 cardPaleozoic Dinomischus
                              R Rarity
                              2 cardPaleozoic Dinomischus
                              Paleozoic Dinomischus
                              Trap Normal
                              Paleozoic Dinomischus

                                Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                N Rarity
                                3 cardPaleozoic Leanchoilia
                                N Rarity
                                3 cardPaleozoic Leanchoilia
                                Paleozoic Leanchoilia
                                Trap Normal
                                Paleozoic Leanchoilia

                                  Target 1 banished card; return it to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                  N Rarity
                                  3 cardPaleozoic Marrella
                                  N Rarity
                                  3 cardPaleozoic Marrella
                                  Paleozoic Marrella
                                  Trap Normal
                                  Paleozoic Marrella

                                    Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                    N Rarity
                                    2 cardPaleozoic Olenoides
                                    N Rarity
                                    2 cardPaleozoic Olenoides
                                    Paleozoic Olenoides
                                    Trap Normal
                                    Paleozoic Olenoides

                                      Target 1 Spell/Trap Card on the field; destroy it. Once per Chain, when a Trap Card is activated while this card is in your Graveyard: Special Summon this card as a Normal Monster (Aqua-Type/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap Card.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                      N Rarity
                                      3 cardPrimite Howl
                                      N Rarity
                                      3 cardPrimite Howl
                                      Primite Howl
                                      Trap Normal
                                      Primite Howl

                                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                        R Rarity
                                        3 cardRise to Full Height
                                        R Rarity
                                        3 cardRise to Full Height
                                        Rise to Full Height
                                        Trap Normal
                                        Rise to Full Height

                                          Target 1 face-up monster on the field; double its DEF, but its DEF becomes 0 at the end of this turn. You can banish this card from your GY, then target 1 monster you control; your opponent's monsters cannot attack for the rest of this turn, except to attack that monster. You can only activate 1 "Rise to Full Height" per turn.


                                          SR Rarity
                                          1 cardSpiritual Swords of Revealing Light
                                          SR Rarity
                                          1 cardSpiritual Swords of Revealing Light
                                          Spiritual Swords of Revealing Light
                                          Trap Continuous
                                          Spiritual Swords of Revealing Light

                                            Once per attack, when an opponent's monster declares an attack: You can pay 1000 LP; negate that attack. During your opponent's turn: You can banish this card from your Graveyard; this turn, your opponent's monsters cannot attack directly.


                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            UR Rarity
                                            1 cardThe Black Goat Laughs
                                            The Black Goat Laughs
                                            Trap Normal
                                            The Black Goat Laughs

                                              Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                              SR Rarity
                                              1 cardTitanocider
                                              SR Rarity
                                              1 cardTitanocider
                                              Titanocider
                                              Trap Normal
                                              Titanocider

                                                Target 1 face-up monster your opponent controls that was Special Summoned from the Extra Deck; change its ATK to 0, and if you do, negate its effects. If your opponent Special Summons a monster(s) from the Extra Deck while this card is in your GY, except the turn this card was sent to the GY: You can Set this card. You can only use each effect of "Titanocider" once per turn.


                                                UR Rarity
                                                3 cardTransaction Rollback
                                                UR Rarity
                                                3 cardTransaction Rollback
                                                Transaction Rollback
                                                Trap Normal
                                                Transaction Rollback

                                                  Pay half your LP, then target 1 Normal Trap in your opponent's GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can banish this card from your GY and pay half your LP, then target 1 Normal Trap in your GY, except "Transaction Rollback"; this effect becomes that card's activation effect. You can only use 1 "Transaction Rollback" effect per turn, and only once that turn.


                                                  UR Rarity
                                                  3 cardTrap Holic
                                                  UR Rarity
                                                  3 cardTrap Holic
                                                  Trap Holic
                                                  Trap Normal
                                                  Trap Holic

                                                    Target 1 Spell/Trap you control; destroy it, and if you do, Set 1 Normal Trap from your Deck, except "Trap Holic". It can be activated this turn, while you have 3 or more Traps in your GY. You can only activate 1 "Trap Holic" per turn.


                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    SR Rarity
                                                    3 cardTrap Trick
                                                    Trap Trick
                                                    Trap Normal
                                                    Trap Trick

                                                      Banish 1 Normal Trap from your Deck, except "Trap Trick", and Set 1 card with the same name directly from your Deck, also it can be activated this turn. You can only activate 1 Trap Card for the rest of this turn after this card resolves. You can only activate 1 "Trap Trick" per turn.


                                                      UR Rarity
                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                      UR Rarity
                                                      1 cardHieratic Seal of the Heavenly Spheres
                                                      Hieratic Seal of the Heavenly Spheres
                                                      LIGHT
                                                      Hieratic Seal of the Heavenly Spheres
                                                      • ATK:

                                                      • 0

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.


                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      SR Rarity
                                                      1 cardMarincess Coral Anemone
                                                      Marincess Coral Anemone
                                                      WATER
                                                      Marincess Coral Anemone
                                                      • ATK:

                                                      • 2000

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Bottom


                                                      2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                                                      UR Rarity
                                                      1 cardPaleozoic Cambroraster
                                                      UR Rarity
                                                      1 cardPaleozoic Cambroraster
                                                      Paleozoic Cambroraster
                                                      WATER
                                                      Paleozoic Cambroraster
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 "Paleozoic" monsters Unaffected by other monsters' effects. You can only use each of the following effects of "Paleozoic Cambroraster" once per turn. You can target 1 Set card in the Spell & Trap Zone; send it to the GY, and if you do, Set 1 "Paleozoic" Trap directly from your Deck. It can be activated this turn. If a Set card(s) you control would be destroyed by card effect, you can banish this card from your field or GY instead.


                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      UR Rarity
                                                      1 cardS:P Little Knight
                                                      S:P Little Knight
                                                      DARK
                                                      S:P Little Knight
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Left

                                                      Right


                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                      UR Rarity
                                                      1 cardSpright Elf
                                                      UR Rarity
                                                      1 cardSpright Elf
                                                      Spright Elf
                                                      FIRE
                                                      Spright Elf
                                                      • ATK:

                                                      • 1400

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. Your opponent cannot target monsters this card points to with card effects. During the Main Phase (Quick Effect): You can target 1 Level 2 monster in your GY, or, if your opponent controls a monster, you can target 1 Rank/Link 2 monster instead; Special Summon it. You can only use this effect of "Spright Elf" once per turn.


                                                      UR Rarity
                                                      1 cardSpright Sprind
                                                      UR Rarity
                                                      1 cardSpright Sprind
                                                      Spright Sprind
                                                      FIRE
                                                      Spright Sprind
                                                      • ATK:

                                                      • 1400

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top-Right

                                                      Bottom-Left


                                                      2 monsters, including a Level/Rank/Link 2 monster Cannot be used as Link Material the turn it is Link Summoned. You can only use 1 of the following effects of "Spright Sprind" per turn, and only once that turn. If this card is Link Summoned: You can send 1 Level 2 monster from your Deck to the GY. If another monster is Special Summoned while this card is on the field (except during the Damage Step): You can detach 1 material from an Xyz Monster you control, then target 1 monster on the field; return it to the hand.


                                                      UR Rarity
                                                      1 cardWorldsea Dragon Zealantis
                                                      UR Rarity
                                                      1 cardWorldsea Dragon Zealantis
                                                      Worldsea Dragon Zealantis
                                                      WATER
                                                      Worldsea Dragon Zealantis
                                                      • ATK:

                                                      • 2500

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Right

                                                      Bottom


                                                      1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                      UR Rarity
                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      UR Rarity
                                                      2 cardDivine Arsenal AA-ZEUS - Sky Thunder
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      LIGHT
                                                      Divine Arsenal AA-ZEUS - Sky Thunder
                                                      • ATK:

                                                      • 3000

                                                      • DEF:

                                                      • 3000


                                                      2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                                      Tag(s):

                                                      UR Rarity
                                                      1 cardGigantic Spright
                                                      UR Rarity
                                                      1 cardGigantic Spright
                                                      Gigantic Spright
                                                      DARK
                                                      Gigantic Spright
                                                      • ATK:

                                                      • 1600

                                                      • DEF:

                                                      • 1600


                                                      2 Level 2 monsters For this card's Xyz Summon, you can treat Link-2 monsters you control as Level 2 monsters for material. The original ATK of this card that has a Fusion, Synchro, Xyz, or Link Monster as material becomes doubled. During your Main Phase: You can activate this effect; detach 1 material from a monster you control, and if you do, Special Summon 1 Level 2 monster from your Deck, also neither player can Special Summon for the rest of this turn, except Level/Rank/Link 2 monsters. You can only use this effect of "Gigantic Spright" once per turn.


                                                      UR Rarity
                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                      UR Rarity
                                                      1 cardNumber 2: Ninja Shadow Mosquito
                                                      Number 2: Ninja Shadow Mosquito
                                                      WIND
                                                      Number 2: Ninja Shadow Mosquito
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 0


                                                      2+ Level 2 monsters Cannot be destroyed by battle, also you take no damage from battles involving this card. All monsters your opponent controls must attack, if able. When an attack is declared: You can activate 1 of these effects; ● Detach 1 material from this card, and if you do, place 1 Hallucination Counter on 1 face-up monster your opponent controls. (The effects, if any, of monsters with Hallucination Counters are negated.) ● Inflict damage to your opponent equal to the ATK of 1 monster with a Hallucination Counter.


                                                      SR Rarity
                                                      1 cardPaleozoic Anomalocaris
                                                      SR Rarity
                                                      1 cardPaleozoic Anomalocaris
                                                      Paleozoic Anomalocaris
                                                      WATER
                                                      Paleozoic Anomalocaris
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 0


                                                      3 or more Level 2 monsters This card is unaffected by other monsters' effects. Once per turn, if a Trap Card(s) is sent from your Spell & Trap Zone to the Graveyard (except during the Damage Step): You can excavate the top card of your Deck, and if it is a Trap Card, add it to your hand. Otherwise, send it to the Graveyard. Once per turn, during either player's turn, if this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it.


                                                      SR Rarity
                                                      2 cardPaleozoic Opabinia
                                                      SR Rarity
                                                      2 cardPaleozoic Opabinia
                                                      Paleozoic Opabinia
                                                      WATER
                                                      Paleozoic Opabinia
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2400


                                                      2 Level 2 monsters This card is unaffected by other monsters' effects. You can activate "Paleozoic" Trap Cards from your hand. If this card has a Trap Card as Xyz Material: You can detach 1 Xyz Material from this card; add 1 "Paleozoic" Trap Card from your Deck to your hand. You can only use this effect of "Paleozoic Opabinia" once per turn.


                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      UR Rarity
                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      DARK
                                                      Super Starslayer TY-PHON - Sky Crisis
                                                      • ATK:

                                                      • 2900

                                                      • DEF:

                                                      • 2900


                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.


                                                      master-duel
                                                      Primite
                                                      5







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