Primite Deck Breakdown

Cards Usage Statistic

Main Deck

N Rarity
Emissary from the House of Wax
N Rarity
Emissary from the House of Wax
N Rarity
Emissary from the House of Wax
FIRE 3
Emissary from the House of Wax
  • ATK:

  • 800

  • DEF:

  • 1800


When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.

R Rarity
Prufinesse, the Tactical Trapper
R Rarity
Prufinesse, the Tactical Trapper
R Rarity
Prufinesse, the Tactical Trapper
DARK 4
Prufinesse, the Tactical Trapper
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.

R Rarity
Queen Azamina
R Rarity
Queen Azamina
R Rarity
Queen Azamina
DARK 8
Queen Azamina
  • ATK:

  • 2500

  • DEF:

  • 2000


(This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.

R Rarity
Talons of Shurilane
R Rarity
Talons of Shurilane
R Rarity
Talons of Shurilane
LIGHT 6
Talons of Shurilane
  • ATK:

  • 2100

  • DEF:

  • 2050


If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.

R Rarity
Mokomoko
R Rarity
Mokomoko
R Rarity
Mokomoko
WATER 1
Mokomoko
  • ATK:

  • 300

  • DEF:

  • 300


FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.

N Rarity
Jongleur-Ghoul Illusionist
N Rarity
Jongleur-Ghoul Illusionist
N Rarity
Jongleur-Ghoul Illusionist
DARK 4
Jongleur-Ghoul Illusionist
  • ATK:

  • 2000

  • DEF:

  • 0


''A captivating street performer, who'll catch you off guard with his song and dance and hocus pocus attacks. Once his eyes start spinning, danger is impending, so make a run for it!''

 Rarity
Nightmare Hands
 Rarity
Nightmare Hands
 Rarity
Nightmare Hands
Spell Quick
Nightmare Hands

    Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.

    R Rarity
    Sinful Spoils of Subversion - Snake-Eye
    R Rarity
    Sinful Spoils of Subversion - Snake-Eye
    R Rarity
    Sinful Spoils of Subversion - Snake-Eye
    Spell Normal
    Sinful Spoils of Subversion - Snake-Eye

      Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.

      R Rarity
      Azamina Determination
      R Rarity
      Azamina Determination
      R Rarity
      Azamina Determination
      Trap Normal
      Azamina Determination

        Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.

        R Rarity
        Backup Team
        R Rarity
        Backup Team
        R Rarity
        Backup Team
        Trap Normal
        Backup Team

          Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.

          R Rarity
          D.D. Post
          R Rarity
          D.D. Post
          R Rarity
          D.D. Post
          Trap Continuous
          D.D. Post

            Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.

            R Rarity
            Dark Factory of More Production
            R Rarity
            Dark Factory of More Production
            R Rarity
            Dark Factory of More Production
            Trap Continuous
            Dark Factory of More Production

              You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              R Rarity
              Lost Wind
              Trap Normal
              Lost Wind

                Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                N Rarity
                Mirage Mirror Force
                N Rarity
                Mirage Mirror Force
                N Rarity
                Mirage Mirror Force
                Trap Normal
                Mirage Mirror Force

                  When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of "Mirage Mirror Force" once per turn.

                  R Rarity
                  Paleozoic Dinomischus
                  R Rarity
                  Paleozoic Dinomischus
                  R Rarity
                  Paleozoic Dinomischus
                  Trap Normal
                  Paleozoic Dinomischus

                    Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    N Rarity
                    Paleozoic Marrella
                    Trap Normal
                    Paleozoic Marrella

                      Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.

                      N Rarity
                      Primite Howl
                      N Rarity
                      Primite Howl
                      N Rarity
                      Primite Howl
                      Trap Normal
                      Primite Howl

                        Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                        N Rarity
                        Sinful Spoils of Slumber - Morrian
                        N Rarity
                        Sinful Spoils of Slumber - Morrian
                        N Rarity
                        Sinful Spoils of Slumber - Morrian
                        Trap Normal
                        Sinful Spoils of Slumber - Morrian

                          Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.

                          R Rarity
                          Torrential Tribute
                          R Rarity
                          Torrential Tribute
                          R Rarity
                          Torrential Tribute
                          Trap Normal
                          Torrential Tribute

                            When a monster(s) is Summoned: Destroy all monsters on the field.

                            Extra Deck

                            R Rarity
                            Azamina Sol Erysichthon
                            R Rarity
                            Azamina Sol Erysichthon
                            R Rarity
                            Azamina Sol Erysichthon
                            DARK 6
                            Azamina Sol Erysichthon
                            • ATK:

                            • 2700

                            • DEF:

                            • 0


                            1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.

                            N Rarity
                            Berserker of the Tenyi
                            N Rarity
                            Berserker of the Tenyi
                            N Rarity
                            Berserker of the Tenyi
                            DARK
                            Berserker of the Tenyi
                            • ATK:

                            • 3000

                            • LINK-3

                            Link Arrow:

                            Top

                            Top-Right

                            Bottom-Right


                            2+ monsters, including a Link Monster

                            R Rarity
                            Codebreaker Virus Swordsman
                            R Rarity
                            Codebreaker Virus Swordsman
                            R Rarity
                            Codebreaker Virus Swordsman
                            DARK
                            Codebreaker Virus Swordsman
                            • ATK:

                            • 2300

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.

                            N Rarity
                            Geonator Transverser
                            N Rarity
                            Geonator Transverser
                            N Rarity
                            Geonator Transverser
                            EARTH
                            Geonator Transverser
                            • ATK:

                            • 1200

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Left


                            2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.

                            R Rarity
                            Haggard Lizardose
                            R Rarity
                            Haggard Lizardose
                            R Rarity
                            Haggard Lizardose
                            WATER
                            Haggard Lizardose
                            • ATK:

                            • 800

                            • LINK-2

                            Link Arrow:

                            Right

                            Bottom


                            2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.

                            N Rarity
                            Pentestag
                            N Rarity
                            Pentestag
                            N Rarity
                            Pentestag
                            DARK
                            Pentestag
                            • ATK:

                            • 1600

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                            R Rarity
                            Triple Burst Dragon
                            R Rarity
                            Triple Burst Dragon
                            R Rarity
                            Triple Burst Dragon
                            DARK
                            Triple Burst Dragon
                            • ATK:

                            • 2400

                            • LINK-3

                            Link Arrow:

                            Top

                            Left

                            Bottom


                            2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.

                            R Rarity
                            Dragonlark Pairen
                            R Rarity
                            Dragonlark Pairen
                            R Rarity
                            Dragonlark Pairen
                            WIND
                            Dragonlark Pairen
                            • ATK:

                            • 2700

                            • DEF:

                            • 1300


                            2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.

                            R Rarity
                            Goblin's Crazy Beast
                            R Rarity
                            Goblin's Crazy Beast
                            R Rarity
                            Goblin's Crazy Beast
                            DARK
                            Goblin's Crazy Beast
                            • ATK:

                            • 2700

                            • DEF:

                            • 0


                            2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.

                            R Rarity
                            Number 29: Mannequin Cat
                            R Rarity
                            Number 29: Mannequin Cat
                            R Rarity
                            Number 29: Mannequin Cat
                            LIGHT
                            Number 29: Mannequin Cat
                            • ATK:

                            • 2000

                            • DEF:

                            • 900


                            2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.

                            N Rarity
                            Number 70: Malevolent Sin
                            N Rarity
                            Number 70: Malevolent Sin
                            N Rarity
                            Number 70: Malevolent Sin
                            DARK
                            Number 70: Malevolent Sin
                            • ATK:

                            • 2400

                            • DEF:

                            • 1200


                            2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.

                            R Rarity
                            Ripple Bird
                            R Rarity
                            Ripple Bird
                            R Rarity
                            Ripple Bird
                            WIND
                            Ripple Bird
                            • ATK:

                            • 1000

                            • DEF:

                            • 0


                            2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.

                            R Rarity
                            Sword Breaker
                            R Rarity
                            Sword Breaker
                            R Rarity
                            Sword Breaker
                            EARTH
                            Sword Breaker
                            • ATK:

                            • 2700

                            • DEF:

                            • 1000


                            2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.

                            R Rarity
                            Wonky Quartet
                            R Rarity
                            Wonky Quartet
                            R Rarity
                            Wonky Quartet
                            EARTH
                            Wonky Quartet
                            • ATK:

                            • 0

                            • DEF:

                            • 2600


                            2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.

                            Need 3 UR

                             Rarity
                            Nightmare Hands
                             Rarity
                            Nightmare Hands
                             Rarity
                            Nightmare Hands

                            Main: 40 Extra: 15

                            N Rarity
                            3 cardEmissary from the House of Wax
                            N Rarity
                            3 cardEmissary from the House of Wax
                            Emissary from the House of Wax
                            FIRE 3
                            Emissary from the House of Wax
                            • ATK:

                            • 800

                            • DEF:

                            • 1800


                            When an opponent's monster declares an attack: You can Special Summon this card from your hand. You can only use this effect of "Emissary from the House of Wax" once per turn. If this card battles a monster, neither can be destroyed by that battle. At the end of your opponent's Battle Phase: You can activate this effect; until the start of your opponent's next Battle Phase, all Attack Position monsters your opponent currently controls cannot change their battle positions, nor be used as material for a Fusion, Synchro, Xyz, or Link Summon, also their effects are negated.


                            R Rarity
                            3 cardPrufinesse, the Tactical Trapper
                            R Rarity
                            3 cardPrufinesse, the Tactical Trapper
                            Prufinesse, the Tactical Trapper
                            DARK 4
                            Prufinesse, the Tactical Trapper
                            • ATK:

                            • 1800

                            • DEF:

                            • 0


                            If this card is Normal or Special Summoned: You can banish 1 Trap from your Deck; increase this card's Level by 1. You can target 1 Trap in either GY; banish it, and if you do, increase this card's Level by 1. If this card in its owner's possession is destroyed by an opponent's card: You can Set 1 of your banished Normal Traps. You can only use each effect of "Prufinesse, the Tactical Trapper" once per turn.


                            R Rarity
                            2 cardQueen Azamina
                            R Rarity
                            2 cardQueen Azamina
                            Queen Azamina
                            DARK 8
                            Queen Azamina
                            • ATK:

                            • 2500

                            • DEF:

                            • 2000


                            (This card is always treated as a "Sinful Spoils" card.) If this card in your hand or field is sent to the GY or banished, by an activated effect: You can Special Summon it. When your "Azamina" or "White Forest" monster destroys an opponent's monster by battle: You can target 1 "Sinful Spoils" Spell/Trap in your GY; add it to your hand. You can only use each effect of "Queen Azamina" once per turn.


                            R Rarity
                            2 cardTalons of Shurilane
                            R Rarity
                            2 cardTalons of Shurilane
                            Talons of Shurilane
                            LIGHT 6
                            Talons of Shurilane
                            • ATK:

                            • 2100

                            • DEF:

                            • 2050


                            If this card battles a monster, neither can be destroyed by that battle. You can only use each of the following effects of "Talons of Shurilane" once per turn. During your opponent's turn (Quick Effect): You can target 1 Fiend or Illusion monster you control, except "Talons of Shurilane"; return it to the hand, and if you do, Special Summon this card from your hand. When your opponent activates a card or effect that targets your card(s) (Quick Effect): You can target 1 monster your opponent controls; return this card from the field to the hand, and if you do, destroy that monster.


                            R Rarity
                            3 cardMokomoko
                            R Rarity
                            3 cardMokomoko
                            Mokomoko
                            WATER 1
                            Mokomoko
                            • ATK:

                            • 300

                            • DEF:

                            • 300


                            FLIP: Draw 1 card. During your Main Phase: You can change this card to face-down Defense Position. You can only use each of the preceding effects of "Mokomoko" once per turn. If this card battles a monster, neither can be destroyed by that battle.


                            N Rarity
                            2 cardJongleur-Ghoul Illusionist
                            N Rarity
                            2 cardJongleur-Ghoul Illusionist
                            Jongleur-Ghoul Illusionist
                            DARK 4
                            Jongleur-Ghoul Illusionist
                            • ATK:

                            • 2000

                            • DEF:

                            • 0


                            ''A captivating street performer, who'll catch you off guard with his song and dance and hocus pocus attacks. Once his eyes start spinning, danger is impending, so make a run for it!''


                             Rarity
                            3 cardNightmare Hands
                             Rarity
                            3 cardNightmare Hands
                            Nightmare Hands
                            Spell Quick
                            Nightmare Hands

                              Send 1 Illusion monster from your Deck to the GY. During your Main Phase, if you control a Level 5 or higher Illusion monster: You can banish this card from your GY, then target 1 monster in your opponent's GY; Special Summon it to your field, but banish it during the End Phase of the next turn. You can only use 1 "Nightmare Hands" effect per turn, and only once that turn.


                              R Rarity
                              2 cardSinful Spoils of Subversion - Snake-Eye
                              R Rarity
                              2 cardSinful Spoils of Subversion - Snake-Eye
                              Sinful Spoils of Subversion - Snake-Eye
                              Spell Normal
                              Sinful Spoils of Subversion - Snake-Eye

                                Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                R Rarity
                                2 cardAzamina Determination
                                R Rarity
                                2 cardAzamina Determination
                                Azamina Determination
                                Trap Normal
                                Azamina Determination

                                  Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), shuffle 1 "Sinful Spoils" card from your GY and/or banishment into the Deck, then Special Summon the revealed monster. (This is treated as a Fusion Summon.) You can banish this card from your GY, then target 1 "Sinful Spoils" Spell/Trap in your GY; Set it, but it cannot be activated this turn. You can only use 1 "Azamina Determination" effect per turn, and only once that turn.


                                  R Rarity
                                  1 cardBackup Team
                                  R Rarity
                                  1 cardBackup Team
                                  Backup Team
                                  Trap Normal
                                  Backup Team

                                    Draw cards equal to the number of cards your opponent controls, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. During the End Phase, if your opponent controls more cards than you do while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Backup Team" effect per turn, and only once that turn.


                                    R Rarity
                                    1 cardD.D. Post
                                    R Rarity
                                    1 cardD.D. Post
                                    D.D. Post
                                    Trap Continuous
                                    D.D. Post

                                      Monsters you control gain 300 ATK for each card type (Monster, Spell, or Trap) among your banished cards. Once per turn, during the Main Phase: You can banish 1 card from your hand or GY, then you can shuffle 1 of your banished cards into the Deck. If this card is banished: You can place it face-up on your field. You can only use this effect of "D.D. Post" once per turn.


                                      R Rarity
                                      2 cardDark Factory of More Production
                                      R Rarity
                                      2 cardDark Factory of More Production
                                      Dark Factory of More Production
                                      Trap Continuous
                                      Dark Factory of More Production

                                        You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                                        R Rarity
                                        1 cardLost Wind
                                        R Rarity
                                        1 cardLost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          N Rarity
                                          1 cardMirage Mirror Force
                                          N Rarity
                                          1 cardMirage Mirror Force
                                          Mirage Mirror Force
                                          Trap Normal
                                          Mirage Mirror Force

                                            When an opponent's monster declares an attack: Special Summon 1 Illusion monster from your hand or GY, and if you do, return the attacking monster to the hand. If a face-up Illusion monster(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can banish this card; Special Summon 1 Illusion monster from your hand or GY. You can only use this effect of "Mirage Mirror Force" once per turn.


                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            R Rarity
                                            3 cardPaleozoic Dinomischus
                                            Paleozoic Dinomischus
                                            Trap Normal
                                            Paleozoic Dinomischus

                                              Target 1 face-up card on the field; discard 1 card, and if you do, banish it. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              N Rarity
                                              3 cardPaleozoic Marrella
                                              Paleozoic Marrella
                                              Trap Normal
                                              Paleozoic Marrella

                                                Send 1 Trap from your Deck to the GY. Once per Chain, when a Trap Card is activated while this card is in your GY: You can Special Summon this card as a Normal Monster (Aqua/WATER/Level 2/ATK 1200/DEF 0). (This card is NOT treated as a Trap.) If Summoned this way, this card is unaffected by monster effects, also banish it when it leaves the field.


                                                N Rarity
                                                1 cardPrimite Howl
                                                N Rarity
                                                1 cardPrimite Howl
                                                Primite Howl
                                                Trap Normal
                                                Primite Howl

                                                  Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                                  N Rarity
                                                  2 cardSinful Spoils of Slumber - Morrian
                                                  N Rarity
                                                  2 cardSinful Spoils of Slumber - Morrian
                                                  Sinful Spoils of Slumber - Morrian
                                                  Trap Normal
                                                  Sinful Spoils of Slumber - Morrian

                                                    Target 1 face-up Special Summoned monster on the field; change it to face-down Defense Position. If you control a Level 5 or higher Illusion monster, while this card is in your GY: You can Set this card, but banish it when it leaves the field. You can only use 1 "Sinful Spoils of Slumber - Morrian" effect per turn, and only once that turn.


                                                    R Rarity
                                                    3 cardTorrential Tribute
                                                    R Rarity
                                                    3 cardTorrential Tribute
                                                    Torrential Tribute
                                                    Trap Normal
                                                    Torrential Tribute

                                                      When a monster(s) is Summoned: Destroy all monsters on the field.


                                                      R Rarity
                                                      2 cardAzamina Sol Erysichthon
                                                      R Rarity
                                                      2 cardAzamina Sol Erysichthon
                                                      Azamina Sol Erysichthon
                                                      DARK 6
                                                      Azamina Sol Erysichthon
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 0


                                                      1 Illusion monster + 1 Fiend monster If this card is Fusion Summoned: You can target 1 card on the field; send it to the GY. During the Standby Phase: You can target 1 "Azamina" or "Sinful Spoils" card in your GY; add it to your hand. You can only use each effect of "Azamina Sol Erysichthon" once per turn.


                                                      N Rarity
                                                      1 cardBerserker of the Tenyi
                                                      N Rarity
                                                      1 cardBerserker of the Tenyi
                                                      Berserker of the Tenyi
                                                      DARK
                                                      Berserker of the Tenyi
                                                      • ATK:

                                                      • 3000

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Top-Right

                                                      Bottom-Right


                                                      2+ monsters, including a Link Monster


                                                      R Rarity
                                                      1 cardCodebreaker Virus Swordsman
                                                      R Rarity
                                                      1 cardCodebreaker Virus Swordsman
                                                      Codebreaker Virus Swordsman
                                                      DARK
                                                      Codebreaker Virus Swordsman
                                                      • ATK:

                                                      • 2300

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 Effect Monsters When this card is Special Summoned, if it is co-linked: You can Special Summon 1 "Codebreaker Zero Day" from your hand, Deck, or GY, to any zone a Link Monster points to. During the End Phase, if this card is in the GY because it was destroyed, while in your possession, by an opponent's card and sent there this turn: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Codebreaker Virus Swordsman" once per turn.


                                                      N Rarity
                                                      1 cardGeonator Transverser
                                                      N Rarity
                                                      1 cardGeonator Transverser
                                                      Geonator Transverser
                                                      EARTH
                                                      Geonator Transverser
                                                      • ATK:

                                                      • 1200

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top-Right

                                                      Bottom-Left


                                                      2 Effect Monsters This linked card and monsters it points to cannot be destroyed by your opponent's card effects. If this card points to 2 monsters: You can switch control of those monsters. You can only use this effect of "Geonator Transverser" once per turn.


                                                      R Rarity
                                                      1 cardHaggard Lizardose
                                                      R Rarity
                                                      1 cardHaggard Lizardose
                                                      Haggard Lizardose
                                                      WATER
                                                      Haggard Lizardose
                                                      • ATK:

                                                      • 800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Right

                                                      Bottom


                                                      2 monsters with different names You can banish 1 monster from your face-up field or GY with 2000 or less ATK, then target 1 face-up monster on the field; make its ATK become equal to the original ATK of the monster banished to activate this effect (until the end of this turn), then if you banished a monster that was originally Reptile, draw 1 card. You can only use this effect of "Haggard Lizardose" once per turn.


                                                      N Rarity
                                                      1 cardPentestag
                                                      N Rarity
                                                      1 cardPentestag
                                                      Pentestag
                                                      DARK
                                                      Pentestag
                                                      • ATK:

                                                      • 1600

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 Effect Monsters If your linked monster attacks a Defense Position monster, inflict piercing battle damage to your opponent.


                                                      R Rarity
                                                      1 cardTriple Burst Dragon
                                                      R Rarity
                                                      1 cardTriple Burst Dragon
                                                      Triple Burst Dragon
                                                      DARK
                                                      Triple Burst Dragon
                                                      • ATK:

                                                      • 2400

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Left

                                                      Bottom


                                                      2+ monsters, except Tokens Once per turn, during the Damage Step, when a Spell/Trap Card, or monster effect, is activated (Quick Effect): You can negate the activation. If this card attacks a Defense Position monster, inflict piercing battle damage. During your Main Phase, except the turn this card was Special Summoned: You can Tribute this card, then target 1 Link-2 or lower monster in your GY; Special Summon it, then you can Special Summon 1 Level 4 or lower Dragon monster from your hand.


                                                      R Rarity
                                                      1 cardDragonlark Pairen
                                                      R Rarity
                                                      1 cardDragonlark Pairen
                                                      Dragonlark Pairen
                                                      WIND
                                                      Dragonlark Pairen
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1300


                                                      2 Level 6 monsters Cannot be destroyed by battle or card effect while a monster, other than "Dragonlark Pairen", is face-up on the field that was Special Summoned from the GY. During the Standby Phase: You can detach 1 material from this card, then target 1 Level 5 or lower monster in your GY; Special Summon it. You can only use this effect of "Dragonlark Pairen" once per turn.


                                                      R Rarity
                                                      1 cardGoblin's Crazy Beast
                                                      R Rarity
                                                      1 cardGoblin's Crazy Beast
                                                      Goblin's Crazy Beast
                                                      DARK
                                                      Goblin's Crazy Beast
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 0


                                                      2+ Level 6 monsters Once per turn (Quick Effect): You can target 1 Spell/Trap on the field; detach 2 materials from a monster(s) on the field, and if you do, attach that target to this card as material. If a monster(s) you control would be destroyed by card effect, you can detach 1 material from this card instead. If this card is in your GY: You can Special Summon this card, then you can attach 1 "Goblin" monster from your GY to this card as material. You can only use this effect of "Goblin's Crazy Beast" once per Duel.


                                                      R Rarity
                                                      1 cardNumber 29: Mannequin Cat
                                                      R Rarity
                                                      1 cardNumber 29: Mannequin Cat
                                                      Number 29: Mannequin Cat
                                                      LIGHT
                                                      Number 29: Mannequin Cat
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 900


                                                      2 Level 2 monsters Once per turn: You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon it to your opponent's field. If a monster(s) is Special Summoned to your opponent's field, while you control this monster (except during the Damage Step): You can target 1 face-up monster your opponent controls; Special Summon 1 monster with the same Type or Attribute from your hand, Deck, or GY. You can only use this effect of "Number 29: Mannequin Cat" once per turn.


                                                      N Rarity
                                                      1 cardNumber 70: Malevolent Sin
                                                      N Rarity
                                                      1 cardNumber 70: Malevolent Sin
                                                      Number 70: Malevolent Sin
                                                      DARK
                                                      Number 70: Malevolent Sin
                                                      • ATK:

                                                      • 2400

                                                      • DEF:

                                                      • 1200


                                                      2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster your opponent controls; banish it until your opponent's next Standby Phase. At the end of the Damage Step, if this card attacked: You can make this card gain 300 ATK, and if you do, increase its Rank by 3.


                                                      R Rarity
                                                      1 cardRipple Bird
                                                      R Rarity
                                                      1 cardRipple Bird
                                                      Ripple Bird
                                                      WIND
                                                      Ripple Bird
                                                      • ATK:

                                                      • 1000

                                                      • DEF:

                                                      • 0


                                                      2 Level 1 monsters You can detach 1 material from this card, then target 1 monster on the field; change its battle position. While all monsters you control are in Attack Position, they gain 500 ATK. While all monsters you control are in Defense Position, your opponent cannot declare an attack.


                                                      R Rarity
                                                      1 cardSword Breaker
                                                      R Rarity
                                                      1 cardSword Breaker
                                                      Sword Breaker
                                                      EARTH
                                                      Sword Breaker
                                                      • ATK:

                                                      • 2700

                                                      • DEF:

                                                      • 1000


                                                      2 Level 6 monsters Once per turn: You can detach 1 Xyz Material from this card to declare 1 Monster Type; this card gains the following effect. At the start of the Damage Step, if this card battles a monster of a Type that has been declared: Destroy that monster.


                                                      R Rarity
                                                      1 cardWonky Quartet
                                                      R Rarity
                                                      1 cardWonky Quartet
                                                      Wonky Quartet
                                                      EARTH
                                                      Wonky Quartet
                                                      • ATK:

                                                      • 0

                                                      • DEF:

                                                      • 2600


                                                      2+ Level 4 monsters Unaffected by other cards' effects. If this card is Xyz Summoned, also once per turn during your Standby Phase: Attach the top 3 cards of your Deck to this card as material, then apply the following effect based on the number of monsters attached to this card. ● 4 or less: Give control of this card to your opponent. ● 5 or more: Take 400 damage for each material this card has, and if you do, destroy all monsters you control.


                                                      master-duel
                                                      Primite
                                                      5







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