Primite Deck Breakdown

Main Deck

R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
R Rarity
Labrynth Archfiend
DARK 7
Labrynth Archfiend
  • ATK:

  • 2000

  • DEF:

  • 2800


Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.

N Rarity
Jerry Beans Man
N Rarity
Jerry Beans Man
N Rarity
Jerry Beans Man
EARTH 3
Jerry Beans Man
  • ATK:

  • 1750

  • DEF:

  • 0


Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.

N Rarity
Oppressed People
N Rarity
Oppressed People
N Rarity
Oppressed People
WATER 1
Oppressed People
  • ATK:

  • 400

  • DEF:

  • 2000


They are oppressed, but believe they will have their freedom someday.

N Rarity
People Running About
N Rarity
People Running About
N Rarity
People Running About
FIRE 2
People Running About
  • ATK:

  • 600

  • DEF:

  • 600


Although they always suffer in silence, they swear an oath to inevitably revolt.

N Rarity
United Resistance
N Rarity
United Resistance
N Rarity
United Resistance
WIND 3
United Resistance
  • ATK:

  • 1000

  • DEF:

  • 400


The people that gather to swear to fight their oppressors. A revolution is coming.

R Rarity
Dark Doriado
R Rarity
Dark Doriado
R Rarity
Dark Doriado
DARK 45
Dark Doriado
  • ATK:

  • 1800

  • DEF:

  • 1400


[ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.

 Rarity
Archfiend's Usurpation
 Rarity
Archfiend's Usurpation
 Rarity
Archfiend's Usurpation
Spell Quick
Archfiend's Usurpation

    Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.

    R Rarity
    Enchanting Fitting Room
    R Rarity
    Enchanting Fitting Room
    R Rarity
    Enchanting Fitting Room
    Spell Normal
    Enchanting Fitting Room

      Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.

      R Rarity
      White Elephant's Gift
      R Rarity
      White Elephant's Gift
      R Rarity
      White Elephant's Gift
      Spell Normal
      White Elephant's Gift

        Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.

         Rarity
        Archfiend Playtime
         Rarity
        Archfiend Playtime
         Rarity
        Archfiend Playtime
        Trap Normal
        Archfiend Playtime

          Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.

          R Rarity
          Dark Factory of More Production
          R Rarity
          Dark Factory of More Production
          R Rarity
          Dark Factory of More Production
          Trap Continuous
          Dark Factory of More Production

            You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.

            R Rarity
            Farewelcome Labrynth
            R Rarity
            Farewelcome Labrynth
            R Rarity
            Farewelcome Labrynth
            Trap Normal
            Farewelcome Labrynth

              When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.

              N Rarity
              Fuh-Rin-Ka-Zan
              N Rarity
              Fuh-Rin-Ka-Zan
              N Rarity
              Fuh-Rin-Ka-Zan
              Trap Normal
              Fuh-Rin-Ka-Zan

                When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.

                N Rarity
                Huge Revolution
                N Rarity
                Huge Revolution
                N Rarity
                Huge Revolution
                Trap Normal
                Huge Revolution

                  This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.

                  R Rarity
                  Lost Wind
                  R Rarity
                  Lost Wind
                  R Rarity
                  Lost Wind
                  Trap Normal
                  Lost Wind

                    Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.

                    N Rarity
                    Primite Howl
                    N Rarity
                    Primite Howl
                    N Rarity
                    Primite Howl
                    Trap Normal
                    Primite Howl

                      Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.

                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      R Rarity
                      Torrential Tribute
                      Trap Normal
                      Torrential Tribute

                        When a monster(s) is Summoned: Destroy all monsters on the field.

                        Need 6 UR

                         Rarity
                        Archfiend's Usurpation
                         Rarity
                        Archfiend's Usurpation
                         Rarity
                        Archfiend's Usurpation
                         Rarity
                        Archfiend Playtime
                         Rarity
                        Archfiend Playtime
                         Rarity
                        Archfiend Playtime

                        Main: 42

                        R Rarity
                        3 cardLabrynth Archfiend
                        R Rarity
                        3 cardLabrynth Archfiend
                        Labrynth Archfiend
                        DARK 7
                        Labrynth Archfiend
                        • ATK:

                        • 2000

                        • DEF:

                        • 2800


                        Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


                        N Rarity
                        1 cardJerry Beans Man
                        N Rarity
                        1 cardJerry Beans Man
                        Jerry Beans Man
                        EARTH 3
                        Jerry Beans Man
                        • ATK:

                        • 1750

                        • DEF:

                        • 0


                        Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


                        N Rarity
                        2 cardOppressed People
                        N Rarity
                        2 cardOppressed People
                        Oppressed People
                        WATER 1
                        Oppressed People
                        • ATK:

                        • 400

                        • DEF:

                        • 2000


                        They are oppressed, but believe they will have their freedom someday.


                        N Rarity
                        2 cardPeople Running About
                        N Rarity
                        2 cardPeople Running About
                        People Running About
                        FIRE 2
                        People Running About
                        • ATK:

                        • 600

                        • DEF:

                        • 600


                        Although they always suffer in silence, they swear an oath to inevitably revolt.


                        N Rarity
                        2 cardUnited Resistance
                        N Rarity
                        2 cardUnited Resistance
                        United Resistance
                        WIND 3
                        United Resistance
                        • ATK:

                        • 1000

                        • DEF:

                        • 400


                        The people that gather to swear to fight their oppressors. A revolution is coming.


                        R Rarity
                        3 cardDark Doriado
                        R Rarity
                        3 cardDark Doriado
                        Dark Doriado
                        DARK 45
                        Dark Doriado
                        • ATK:

                        • 1800

                        • DEF:

                        • 1400


                        [ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


                         Rarity
                        3 cardArchfiend's Usurpation
                         Rarity
                        3 cardArchfiend's Usurpation
                        Archfiend's Usurpation
                        Spell Quick
                        Archfiend's Usurpation

                          Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


                          R Rarity
                          3 cardEnchanting Fitting Room
                          R Rarity
                          3 cardEnchanting Fitting Room
                          Enchanting Fitting Room
                          Spell Normal
                          Enchanting Fitting Room

                            Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


                            R Rarity
                            3 cardWhite Elephant's Gift
                            R Rarity
                            3 cardWhite Elephant's Gift
                            White Elephant's Gift
                            Spell Normal
                            White Elephant's Gift

                              Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                               Rarity
                              3 cardArchfiend Playtime
                               Rarity
                              3 cardArchfiend Playtime
                              Archfiend Playtime
                              Trap Normal
                              Archfiend Playtime

                                Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                                R Rarity
                                2 cardDark Factory of More Production
                                R Rarity
                                2 cardDark Factory of More Production
                                Dark Factory of More Production
                                Trap Continuous
                                Dark Factory of More Production

                                  You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                                  R Rarity
                                  3 cardFarewelcome Labrynth
                                  R Rarity
                                  3 cardFarewelcome Labrynth
                                  Farewelcome Labrynth
                                  Trap Normal
                                  Farewelcome Labrynth

                                    When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                                    N Rarity
                                    1 cardFuh-Rin-Ka-Zan
                                    N Rarity
                                    1 cardFuh-Rin-Ka-Zan
                                    Fuh-Rin-Ka-Zan
                                    Trap Normal
                                    Fuh-Rin-Ka-Zan

                                      When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


                                      N Rarity
                                      3 cardHuge Revolution
                                      N Rarity
                                      3 cardHuge Revolution
                                      Huge Revolution
                                      Trap Normal
                                      Huge Revolution

                                        This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.


                                        R Rarity
                                        2 cardLost Wind
                                        R Rarity
                                        2 cardLost Wind
                                        Lost Wind
                                        Trap Normal
                                        Lost Wind

                                          Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                                          N Rarity
                                          3 cardPrimite Howl
                                          N Rarity
                                          3 cardPrimite Howl
                                          Primite Howl
                                          Trap Normal
                                          Primite Howl

                                            Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                                            R Rarity
                                            3 cardTorrential Tribute
                                            R Rarity
                                            3 cardTorrential Tribute
                                            Torrential Tribute
                                            Trap Normal
                                            Torrential Tribute

                                              When a monster(s) is Summoned: Destroy all monsters on the field.


                                              master-duel
                                              Primite
                                              5







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