Primite Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
UR Rarity
Primite Dragon Ether Beryl
EARTH 4
Primite Dragon Ether Beryl
  • ATK:

  • 1600

  • DEF:

  • 0


If this card is Normal Summoned: You can Set 1 "Primite" Spell/Trap from your Deck. You can only use each of the following effects of "Primite Dragon Ether Beryl" once per turn. You can Tribute this card; send 1 Normal Monster from your Deck to the GY. During your Standby Phase, if you have a Normal Monster in your field or GY: You can add this card from the GY to your hand.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    SR Rarity
    Primite Drillbeam
    Spell Quick
    Primite Drillbeam

      Reveal 1 "Primite" card, or 1 Normal Monster, in your hand, except "Primite Drillbeam" (or if you control a Normal Monster or a Level 5 or higher "Primite" monster, except a Token, you can activate this effect without revealing a card), then target 1 face-up card on the field; negate its effects, and if you do, banish it. During your Main Phase, if you control a "Primite" monster: You can Set this card from your GY. You can only use each effect of "Primite Drillbeam" once per turn.

      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      UR Rarity
      Primite Lordly Lode
      Spell Continuous
      Primite Lordly Lode

        When this card is activated: Add 1 "Primite" card from your Deck to your hand, except "Primite Lordly Lode". You can declare 1 Normal Monster Card name; Special Summon 1 declared Normal Monster from your hand, Deck, or GY in Defense Position, also you cannot activate the effects of Special Summoned monsters on the field this turn. You can only use each effect of "Primite Lordly Lode" once per turn. Normal Monsters and "Primite" monsters you control gain 300 ATK for each Normal Monster with different names in your GY.

        SR Rarity
        Primite Roar
        SR Rarity
        Primite Roar
        SR Rarity
        Primite Roar
        Spell Quick
        Primite Roar

          Pay 2000 LP, then declare 1 Normal Monster Card name; the declared Normal Monsters and "Primite" monsters you control cannot be destroyed by battle (until the end of your opponent's turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck in Defense Position. If your opponent Normal Summons a monster: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; banish 1 monster from the field with less ATK than that monster.

          Extra Deck

          UR Rarity
          Hieratic Seal of the Heavenly Spheres
          UR Rarity
          Hieratic Seal of the Heavenly Spheres
          UR Rarity
          Hieratic Seal of the Heavenly Spheres
          LIGHT
          Hieratic Seal of the Heavenly Spheres
          • ATK:

          • 0

          • LINK-2

          Link Arrow:

          Bottom-Left

          Bottom-Right


          2 Dragon monsters Once per opponent's turn, if this card is in the Extra Monster Zone (Quick Effect): You can Tribute 1 monster from your hand or field; return 1 face-up card on the field to the hand. If this card is Tributed: Special Summon 1 Dragon monster from your hand or Deck, but make its ATK/DEF 0. You can only use this effect of "Hieratic Seal of the Heavenly Spheres" once per turn.

          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          UR Rarity
          S:P Little Knight
          DARK
          S:P Little Knight
          • ATK:

          • 1600

          • LINK-2

          Link Arrow:

          Left

          Right


          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

          UR Rarity
          Chaos Angel
          UR Rarity
          Chaos Angel
          UR Rarity
          Chaos Angel
          DARK 10
          Chaos Angel
          • ATK:

          • 3500

          • DEF:

          • 2800


          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          UR Rarity
          Divine Arsenal AA-ZEUS - Sky Thunder
          LIGHT
          Divine Arsenal AA-ZEUS - Sky Thunder
          • ATK:

          • 3000

          • DEF:

          • 3000


          2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.



          Tag(s):

          Need 6 UR

           Rarity
          Archfiend's Usurpation
           Rarity
          Archfiend's Usurpation
           Rarity
          Archfiend's Usurpation
           Rarity
          Archfiend Playtime
           Rarity
          Archfiend Playtime
           Rarity
          Archfiend Playtime

          Main: 42

          R Rarity
          3 cardLabrynth Archfiend
          R Rarity
          3 cardLabrynth Archfiend
          Labrynth Archfiend
          DARK 7
          Labrynth Archfiend
          • ATK:

          • 2000

          • DEF:

          • 2800


          Gains 400 ATK for each Normal Trap with a different name in your GY. Your opponent's monsters cannot target Fiend monsters for attacks, except "Labrynth Archfiend". You can only use each of the following effects of "Labrynth Archfiend" once per turn. If a Trap Card is activated (except during the Damage Step): You can Special Summon this card from your hand. If this card is Special Summoned: You can Set 1 Normal Trap from your Deck that can only be activated when an attack is declared.


          N Rarity
          1 cardJerry Beans Man
          N Rarity
          1 cardJerry Beans Man
          Jerry Beans Man
          EARTH 3
          Jerry Beans Man
          • ATK:

          • 1750

          • DEF:

          • 0


          Jerry, a bean soldier, believes he is the strongest warrior in the world, but his true abilities are still untested.


          N Rarity
          2 cardOppressed People
          N Rarity
          2 cardOppressed People
          Oppressed People
          WATER 1
          Oppressed People
          • ATK:

          • 400

          • DEF:

          • 2000


          They are oppressed, but believe they will have their freedom someday.


          N Rarity
          2 cardPeople Running About
          N Rarity
          2 cardPeople Running About
          People Running About
          FIRE 2
          People Running About
          • ATK:

          • 600

          • DEF:

          • 600


          Although they always suffer in silence, they swear an oath to inevitably revolt.


          N Rarity
          2 cardUnited Resistance
          N Rarity
          2 cardUnited Resistance
          United Resistance
          WIND 3
          United Resistance
          • ATK:

          • 1000

          • DEF:

          • 400


          The people that gather to swear to fight their oppressors. A revolution is coming.


          R Rarity
          3 cardDark Doriado
          R Rarity
          3 cardDark Doriado
          Dark Doriado
          DARK 45
          Dark Doriado
          • ATK:

          • 1800

          • DEF:

          • 1400


          [ Pendulum Effect ] All EARTH, WATER, FIRE, and WIND monsters you control gain 200 ATK/DEF for every different Attribute among the monsters you control. [ Monster Effect ] If this card is Normal or Special Summoned: You can choose 4 monsters from your Deck (1 EARTH, 1 WATER, 1 FIRE, and 1 WIND), then place them on top of the Deck in any order.


           Rarity
          3 cardArchfiend's Usurpation
           Rarity
          3 cardArchfiend's Usurpation
          Archfiend's Usurpation
          Spell Quick
          Archfiend's Usurpation

            Activate 1 of these effects; ● Set 1 "Archfiend" Trap from your Deck or GY. It can be activated this turn. ● Ritual Summon 1 "Archfiend" Ritual Monster from your hand or face-up Extra Deck, by Tributing monsters from your hand or field whose total Levels equal or exceed its Level. You can only activate 1 "Archfiend's Usurpation" per turn.


            R Rarity
            3 cardEnchanting Fitting Room
            R Rarity
            3 cardEnchanting Fitting Room
            Enchanting Fitting Room
            Spell Normal
            Enchanting Fitting Room

              Pay 800 LP; excavate the top 4 cards of your Deck and Special Summon all excavated Level 3 or lower Normal Monsters, also, after that, shuffle the rest back into your Deck.


              R Rarity
              3 cardWhite Elephant's Gift
              R Rarity
              3 cardWhite Elephant's Gift
              White Elephant's Gift
              Spell Normal
              White Elephant's Gift

                Send 1 face-up non-Effect Monster you control to the GY; draw 2 cards.


                 Rarity
                3 cardArchfiend Playtime
                 Rarity
                3 cardArchfiend Playtime
                Archfiend Playtime
                Trap Normal
                Archfiend Playtime

                  Special Summon 1 Level 7 or lower "Archfiend" monster from your hand or Deck, or if you have an "Archfiend" Ritual Monster in your face-up Extra Deck, you can Special Summon up to 1 each of "Royal Archfiend", "Duke Archfiend", and "Highness Archfiend" from your hand and/or Deck instead. You can only activate 1 "Archfiend Playtime" per turn.


                  R Rarity
                  2 cardDark Factory of More Production
                  R Rarity
                  2 cardDark Factory of More Production
                  Dark Factory of More Production
                  Trap Continuous
                  Dark Factory of More Production

                    You can send 1 monster from your hand or field to the GY; draw 1 card. You can only use this effect of "Dark Factory of More Production" once per turn.


                    R Rarity
                    3 cardFarewelcome Labrynth
                    R Rarity
                    3 cardFarewelcome Labrynth
                    Farewelcome Labrynth
                    Trap Normal
                    Farewelcome Labrynth

                      When a monster declares an attack, while you control a Fiend monster: Target 1 card on the field; negate the attack, and if you do, destroy that targeted card, then, you can Set 1 non-"Labrynth" Normal Trap from your hand or Deck.


                      N Rarity
                      1 cardFuh-Rin-Ka-Zan
                      N Rarity
                      1 cardFuh-Rin-Ka-Zan
                      Fuh-Rin-Ka-Zan
                      Trap Normal
                      Fuh-Rin-Ka-Zan

                        When there are face-up WIND, WATER, FIRE and EARTH monster(s) on the field: Apply 1 of these effects. ● Destroy all monsters your opponent controls. ● Destroy all Spell and Trap Cards your opponent controls. ● Discard 2 random cards from your opponent's hand. ● Draw 2 cards.


                        N Rarity
                        3 cardHuge Revolution
                        N Rarity
                        3 cardHuge Revolution
                        Huge Revolution
                        Trap Normal
                        Huge Revolution

                          This card can only be activated during your Main Phase when "People Running About", "Oppressed People", and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.


                          R Rarity
                          2 cardLost Wind
                          R Rarity
                          2 cardLost Wind
                          Lost Wind
                          Trap Normal
                          Lost Wind

                            Target 1 face-up Special Summoned monster on the field; negate its effects, also its original ATK is halved. If a monster is Special Summoned from your opponent's Extra Deck, while this card is in your GY (except during the Damage Step): You can Set this card, but banish it when it leaves the field.


                            N Rarity
                            3 cardPrimite Howl
                            N Rarity
                            3 cardPrimite Howl
                            Primite Howl
                            Trap Normal
                            Primite Howl

                              Declare 1 Normal Monster Card name; you take no battle damage from battles involving your declared Normal Monsters or your "Primite" monsters (for the rest of this turn), then if you control no monsters, you can Special Summon 1 declared Normal Monster from your Deck or GY. During your opponent's turn: You can banish this card from your GY, then target 1 Normal Monster you control or in your GY; take control of 1 monster your opponent controls with higher ATK than that monster, until the End Phase.


                              R Rarity
                              3 cardTorrential Tribute
                              R Rarity
                              3 cardTorrential Tribute
                              Torrential Tribute
                              Trap Normal
                              Torrential Tribute

                                When a monster(s) is Summoned: Destroy all monsters on the field.


                                master-duel
                                Primite
                                5







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