Psy-Frame Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

 Rarity
Elfnote Fortuna
 Rarity
Elfnote Fortuna
 Rarity
Elfnote Fortuna
LIGHT 6
Elfnote Fortuna
  • ATK:

  • 2200

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.

 Rarity
Elfnote Lucina
 Rarity
Elfnote Lucina
 Rarity
Elfnote Lucina
FIRE 6
Elfnote Lucina
  • ATK:

  • 2500

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.

 Rarity
Elfnote Regina
 Rarity
Elfnote Regina
 Rarity
Elfnote Regina
WIND 6
Elfnote Regina
  • ATK:

  • 2000

  • DEF:

  • 1800


If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.

 Rarity
Elfnote Tinia
 Rarity
Elfnote Tinia
 Rarity
Elfnote Tinia
WATER 6
Elfnote Tinia
  • ATK:

  • 2400

  • DEF:

  • 1800


You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Medius the Pure
UR Rarity
Medius the Pure
UR Rarity
Medius the Pure
DARK 4
Medius the Pure
  • ATK:

  • 1800

  • DEF:

  • 1800


If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
UR Rarity
Mulcharmy Purulia
WATER 4
Mulcharmy Purulia
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

 Rarity
Elfnote Power Patron
 Rarity
Elfnote Power Patron
 Rarity
Elfnote Power Patron
FIRE 1
Elfnote Power Patron
  • ATK:

  • 300

  • DEF:

  • 200


You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.

SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

       Rarity
      Elfnotes: Welcome Home
       Rarity
      Elfnotes: Welcome Home
       Rarity
      Elfnotes: Welcome Home
      Spell Continuous
      Elfnotes: Welcome Home

        The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.

        UR Rarity
        Fiendsmith's Tract
        UR Rarity
        Fiendsmith's Tract
        UR Rarity
        Fiendsmith's Tract
        Spell Normal
        Fiendsmith's Tract

          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          UR Rarity
          Super Polymerization
          Spell Quick
          Super Polymerization

            Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.



            Tag(s):

             Rarity
            Elfnotes: Rhapsodia of Madness
             Rarity
            Elfnotes: Rhapsodia of Madness
             Rarity
            Elfnotes: Rhapsodia of Madness
            Trap Continuous
            Elfnotes: Rhapsodia of Madness

              While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.

              Extra Deck

              UR Rarity
              Fiendsmith's Lacrima
              UR Rarity
              Fiendsmith's Lacrima
              UR Rarity
              Fiendsmith's Lacrima
              LIGHT 6
              Fiendsmith's Lacrima
              • ATK:

              • 2400

              • DEF:

              • 2400


              2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              UR Rarity
              Garura, Wings of Resonant Life
              DARK 6
              Garura, Wings of Resonant Life
              • ATK:

              • 1500

              • DEF:

              • 2400


              2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.

              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              SR Rarity
              Mudragon of the Swamp
              WATER 4
              Mudragon of the Swamp
              • ATK:

              • 1900

              • DEF:

              • 1600


              2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.

              SR Rarity
              Sea Monster of Theseus
              SR Rarity
              Sea Monster of Theseus
              SR Rarity
              Sea Monster of Theseus
              WATER 5
              Sea Monster of Theseus
              • ATK:

              • 2200

              • DEF:

              • 1800


              2 Tuners

              SR Rarity
              Fiendsmith's Requiem
              SR Rarity
              Fiendsmith's Requiem
              SR Rarity
              Fiendsmith's Requiem
              LIGHT
              Fiendsmith's Requiem
              • ATK:

              • 600

              • LINK-1

              Link Arrow:

              Bottom


              1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

              SR Rarity
              Fiendsmith's Sequence
              SR Rarity
              Fiendsmith's Sequence
              SR Rarity
              Fiendsmith's Sequence
              LIGHT
              Fiendsmith's Sequence
              • ATK:

              • 1200

              • LINK-2

              Link Arrow:

              Bottom-Left

              Bottom-Right


              2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              UR Rarity
              S:P Little Knight
              DARK
              S:P Little Knight
              • ATK:

              • 1600

              • LINK-2

              Link Arrow:

              Left

              Right


              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

              SR Rarity
              Armades, Keeper of Boundaries
              SR Rarity
              Armades, Keeper of Boundaries
              SR Rarity
              Armades, Keeper of Boundaries
              LIGHT 5
              Armades, Keeper of Boundaries
              • ATK:

              • 2300

              • DEF:

              • 1500


              1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.

              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              UR Rarity
              Baronne de Fleur
              WIND 10
              Baronne de Fleur
              • ATK:

              • 3000

              • DEF:

              • 2400


              1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.

              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              UR Rarity
              Crystal Wing Synchro Dragon
              WIND 8
              Crystal Wing Synchro Dragon
              • ATK:

              • 3000

              • DEF:

              • 2500


              1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.

               Rarity
              Elfnote Seraphim Strelitzia
               Rarity
              Elfnote Seraphim Strelitzia
               Rarity
              Elfnote Seraphim Strelitzia
              FIRE 7
              Elfnote Seraphim Strelitzia
              • ATK:

              • -1

              • DEF:

              • 3000


              1 Tuner + 1+ non-Tuners This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.

              UR Rarity
              F.A. Dawn Dragster
              UR Rarity
              F.A. Dawn Dragster
              UR Rarity
              F.A. Dawn Dragster
              LIGHT 7
              F.A. Dawn Dragster
              • ATK:

              • 0

              • DEF:

              • 2000


              1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.

               Rarity
              Junora the Power Patron of Tuning
               Rarity
              Junora the Power Patron of Tuning
               Rarity
              Junora the Power Patron of Tuning
              FIRE 10
              Junora the Power Patron of Tuning
              • ATK:

              • 3100

              • DEF:

              • 3800


              1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.

              UR Rarity
              PSY-Framelord Omega
              UR Rarity
              PSY-Framelord Omega
              UR Rarity
              PSY-Framelord Omega
              LIGHT 8
              PSY-Framelord Omega
              • ATK:

              • 2800

              • DEF:

              • 2200


              1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.

              R Rarity
              D/D/D Wave High King Caesar
              R Rarity
              D/D/D Wave High King Caesar
              R Rarity
              D/D/D Wave High King Caesar
              WATER
              D/D/D Wave High King Caesar
              • ATK:

              • 2800

              • DEF:

              • 1800


              2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.

              Need 44 UR

               Rarity
              Elfnote Fortuna1 card
               Rarity
              Elfnote Lucina3 card
               Rarity
              Elfnote Regina3 card
               Rarity
              Elfnote Tinia3 card
              UR Rarity
              Fiendsmith Engraver2 card
              UR Rarity
              Lacrima the Crimson Tears1 card
              UR Rarity
              Maxx "C"1 card
              UR Rarity
              Medius the Pure3 card
              UR Rarity
              Mulcharmy Fuwalos3 card
              UR Rarity
              Mulcharmy Purulia1 card
              UR Rarity
              Fiendsmith's Lacrima1 card
              UR Rarity
              Garura, Wings of Resonant Life1 card
              UR Rarity
              S:P Little Knight1 card
              UR Rarity
              Baronne de Fleur1 card
              UR Rarity
              Crystal Wing Synchro Dragon1 card
               Rarity
              Elfnote Seraphim Strelitzia1 card
              UR Rarity
              F.A. Dawn Dragster1 card
               Rarity
              Junora the Power Patron of Tuning1 card
              UR Rarity
              PSY-Framelord Omega1 card
              UR Rarity
              Ash Blossom & Joyous Spring3 card
               Rarity
              Elfnote Power Patron2 card
              UR Rarity
              Called by the Grave1 card
              UR Rarity
              Crossout Designator1 card
               Rarity
              Elfnotes: Welcome Home2 card
              UR Rarity
              Fiendsmith's Tract1 card
              UR Rarity
              Super Polymerization3 card
               Rarity
              Elfnotes: Rhapsodia of Madness1 card

              Main: 40 Extra: 15

              SR Rarity
              2 cardDroll & Lock Bird
              SR Rarity
              2 cardDroll & Lock Bird
              Droll & Lock Bird
              WIND 1
              Droll & Lock Bird
              • ATK:

              • 0

              • DEF:

              • 0


              If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


               Rarity
              1 cardElfnote Fortuna
               Rarity
              1 cardElfnote Fortuna
              Elfnote Fortuna
              LIGHT 6
              Elfnote Fortuna
              • ATK:

              • 2200

              • DEF:

              • 1800


              You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Fortuna" once per turn this way. You can only use each of the following effects of "Elfnote Fortuna" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Trap from your hand or Deck, face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 face-up Spell/Trap on the field to the hand.


               Rarity
              3 cardElfnote Lucina
               Rarity
              3 cardElfnote Lucina
              Elfnote Lucina
              FIRE 6
              Elfnote Lucina
              • ATK:

              • 2500

              • DEF:

              • 1800


              You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Lucina" once per turn this way. You can only use each of the following effects of "Elfnote Lucina" once per turn. During your Main Phase: You can add 1 "Elfnote" monster from your Deck to your hand, except "Elfnote Lucina". During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can return 1 Level 6 or lower monster your opponent controls to the hand.


               Rarity
              3 cardElfnote Regina
               Rarity
              3 cardElfnote Regina
              Elfnote Regina
              WIND 6
              Elfnote Regina
              • ATK:

              • 2000

              • DEF:

              • 1800


              If this card is in your hand (Quick Effect): You can send 1 other "Elfnote" card from your hand or face-up field to the GY; Special Summon this card. If this card is Normal or Special Summoned to the center Main Monster Zone: You can Special Summon 1 "Elfnote" monster from your Deck, except "Elfnote Regina". If this card is sent to the GY as Synchro Material: You can add this card to your hand. You can only use each effect of "Elfnote Regina" once per turn.


               Rarity
              3 cardElfnote Tinia
               Rarity
              3 cardElfnote Tinia
              Elfnote Tinia
              WATER 6
              Elfnote Tinia
              • ATK:

              • 2400

              • DEF:

              • 1800


              You can Special Summon this card (from your hand) to your center Main Monster Zone. You can only Special Summon "Elfnote Tinia" once per turn this way. You can only use each of the following effects of "Elfnote Tinia" once per turn. During your Main Phase: You can place 1 "Elfnote" Continuous Spell from your Deck face-up on your field. During your opponent's turn (Quick Effect): You can switch the locations of this card in your Main Monster Zone and the monster in your center Main Monster Zone, then you can banish (face-up) 1 random card from your opponent's hand, until the End Phase.


              N Rarity
              1 cardFabled Lurrie
              N Rarity
              1 cardFabled Lurrie
              Fabled Lurrie
              LIGHT 1
              Fabled Lurrie
              • ATK:

              • 200

              • DEF:

              • 400


              If this card is discarded to the GY: Special Summon it.


              UR Rarity
              2 cardFiendsmith Engraver
              UR Rarity
              2 cardFiendsmith Engraver
              Fiendsmith Engraver
              LIGHT 6
              Fiendsmith Engraver
              • ATK:

              • 1800

              • DEF:

              • 2400


              You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


              UR Rarity
              1 cardLacrima the Crimson Tears
              UR Rarity
              1 cardLacrima the Crimson Tears
              Lacrima the Crimson Tears
              LIGHT 4
              Lacrima the Crimson Tears
              • ATK:

              • 1200

              • DEF:

              • 1200


              (This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.


              UR Rarity
              1 cardMaxx "C"
              UR Rarity
              1 cardMaxx "C"
              Maxx "C"
              EARTH 2
              Maxx "C"
              • ATK:

              • 500

              • DEF:

              • 200


              During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


              UR Rarity
              3 cardMedius the Pure
              UR Rarity
              3 cardMedius the Pure
              Medius the Pure
              DARK 4
              Medius the Pure
              • ATK:

              • 1800

              • DEF:

              • 1800


              If this card is Normal or Special Summoned: You can add to your hand, or Special Summon, 1 "Power Patron" monster from your Deck. If this card is in your GY: You can shuffle 1 monster from your hand or face-up field into the Deck, and if you do, Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Medius the Pure" once per turn.


              UR Rarity
              3 cardMulcharmy Fuwalos
              UR Rarity
              3 cardMulcharmy Fuwalos
              Mulcharmy Fuwalos
              WIND 4
              Mulcharmy Fuwalos
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              UR Rarity
              1 cardMulcharmy Purulia
              UR Rarity
              1 cardMulcharmy Purulia
              Mulcharmy Purulia
              WATER 4
              Mulcharmy Purulia
              • ATK:

              • 100

              • DEF:

              • 600


              If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


              N Rarity
              1 cardPSY-Frame Driver
              N Rarity
              1 cardPSY-Frame Driver
              PSY-Frame Driver
              LIGHT 6
              PSY-Frame Driver
              • ATK:

              • 2500

              • DEF:

              • 0


              A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              UR Rarity
              3 cardAsh Blossom & Joyous Spring
              Ash Blossom & Joyous Spring
              FIRE 3
              Ash Blossom & Joyous Spring
              • ATK:

              • 0

              • DEF:

              • 1800


              When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


               Rarity
              2 cardElfnote Power Patron
               Rarity
              2 cardElfnote Power Patron
              Elfnote Power Patron
              FIRE 1
              Elfnote Power Patron
              • ATK:

              • 300

              • DEF:

              • 200


              You cannot Special Summon from the Extra Deck, except Synchro Monsters. You can only use each of the following effects of "Elfnote Power Patron" once per turn. During the Main Phase (Quick Effect): You can target 1 monster in your center Main Monster Zone; increase its Level by 3 (until the end of this turn), then immediately after this effect resolves, you can Synchro Summon 1 "Elfnote" Synchro Monster or 1 "Junora the Power Patron of Tuning". If this card is sent to the GY as Synchro Material: You can add 1 "Elfnote" card from your Deck to your hand.


              SR Rarity
              1 cardPSY-Framegear Gamma
              SR Rarity
              1 cardPSY-Framegear Gamma
              PSY-Framegear Gamma
              LIGHT 2
              PSY-Framegear Gamma
              • ATK:

              • 1000

              • DEF:

              • 0


              Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


              UR Rarity
              1 cardCalled by the Grave
              UR Rarity
              1 cardCalled by the Grave
              Called by the Grave
              Spell Quick
              Called by the Grave

                Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                Tag(s):

                UR Rarity
                1 cardCrossout Designator
                UR Rarity
                1 cardCrossout Designator
                Crossout Designator
                Spell Quick
                Crossout Designator

                  Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                  Tag(s):

                   Rarity
                  2 cardElfnotes: Welcome Home
                   Rarity
                  2 cardElfnotes: Welcome Home
                  Elfnotes: Welcome Home
                  Spell Continuous
                  Elfnotes: Welcome Home

                    The monster in your center Main Monster Zone cannot be destroyed by card effects. You can send 1 monster from your hand or field to the GY; Special Summon 1 "Elfnote" monster with a different original Attribute from your Deck in Defense Position, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnotes: Welcome Home" once per turn.


                    UR Rarity
                    1 cardFiendsmith's Tract
                    UR Rarity
                    1 cardFiendsmith's Tract
                    Fiendsmith's Tract
                    Spell Normal
                    Fiendsmith's Tract

                      Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                      UR Rarity
                      3 cardSuper Polymerization
                      UR Rarity
                      3 cardSuper Polymerization
                      Super Polymerization
                      Spell Quick
                      Super Polymerization

                        Discard 1 card; Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from either field as Fusion Material. Neither player can activate cards or effects in response to this card's activation.




                        Tag(s):

                         Rarity
                        1 cardElfnotes: Rhapsodia of Madness
                         Rarity
                        1 cardElfnotes: Rhapsodia of Madness
                        Elfnotes: Rhapsodia of Madness
                        Trap Continuous
                        Elfnotes: Rhapsodia of Madness

                          While you control a monster in your center Main Monster Zone, your opponent's monsters cannot attack, except to attack that monster. You can send 1 monster from your hand or field to the GY, then target 1 "Elfnote" monster in your GY with a different original Attribute; Special Summon it, then if you control a Synchro Monster, you can negate the effects of 1 face-up card your opponent controls until the end of this turn. You can only use this effect of "Elfnotes: Rhapsodia of Madness" once per turn.


                          UR Rarity
                          1 cardFiendsmith's Lacrima
                          UR Rarity
                          1 cardFiendsmith's Lacrima
                          Fiendsmith's Lacrima
                          LIGHT 6
                          Fiendsmith's Lacrima
                          • ATK:

                          • 2400

                          • DEF:

                          • 2400


                          2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                          UR Rarity
                          1 cardGarura, Wings of Resonant Life
                          UR Rarity
                          1 cardGarura, Wings of Resonant Life
                          Garura, Wings of Resonant Life
                          DARK 6
                          Garura, Wings of Resonant Life
                          • ATK:

                          • 1500

                          • DEF:

                          • 2400


                          2 monsters with the same Type and Attribute, but different names Any battle damage your opponent takes from battles involving this card is doubled. If this card is sent to the GY: You can draw 1 card. You can only use this effect of "Garura, Wings of Resonant Life" once per turn.


                          SR Rarity
                          1 cardMudragon of the Swamp
                          SR Rarity
                          1 cardMudragon of the Swamp
                          Mudragon of the Swamp
                          WATER 4
                          Mudragon of the Swamp
                          • ATK:

                          • 1900

                          • DEF:

                          • 1600


                          2 monsters with the same Attribute but different Types Your opponent cannot target this card, or monsters on the field with the same Attribute as this card, with card effects. Once per turn (Quick Effect): You can declare 1 Attribute; this card becomes that Attribute until the end of this turn.


                          SR Rarity
                          1 cardSea Monster of Theseus
                          SR Rarity
                          1 cardSea Monster of Theseus
                          Sea Monster of Theseus
                          WATER 5
                          Sea Monster of Theseus
                          • ATK:

                          • 2200

                          • DEF:

                          • 1800


                          2 Tuners


                          SR Rarity
                          1 cardFiendsmith's Requiem
                          SR Rarity
                          1 cardFiendsmith's Requiem
                          Fiendsmith's Requiem
                          LIGHT
                          Fiendsmith's Requiem
                          • ATK:

                          • 600

                          • LINK-1

                          Link Arrow:

                          Bottom


                          1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                          SR Rarity
                          1 cardFiendsmith's Sequence
                          SR Rarity
                          1 cardFiendsmith's Sequence
                          Fiendsmith's Sequence
                          LIGHT
                          Fiendsmith's Sequence
                          • ATK:

                          • 1200

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                          UR Rarity
                          1 cardS:P Little Knight
                          UR Rarity
                          1 cardS:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                          SR Rarity
                          1 cardArmades, Keeper of Boundaries
                          SR Rarity
                          1 cardArmades, Keeper of Boundaries
                          Armades, Keeper of Boundaries
                          LIGHT 5
                          Armades, Keeper of Boundaries
                          • ATK:

                          • 2300

                          • DEF:

                          • 1500


                          1 Tuner + 1 or more non-Tuner monsters If this card attacks or is attacked, your opponent cannot activate cards or effects until the end of the Damage Step.


                          UR Rarity
                          1 cardBaronne de Fleur
                          UR Rarity
                          1 cardBaronne de Fleur
                          Baronne de Fleur
                          WIND 10
                          Baronne de Fleur
                          • ATK:

                          • 3000

                          • DEF:

                          • 2400


                          1 Tuner + 1+ non-Tuner monsters Once per turn: You can target 1 card on the field; destroy it. Once while face-up on the field, when a card or effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that card. You can only use the previous effect of "Baronne de Fleur" once per turn. Once per turn, during the Standby Phase: You can target 1 Level 9 or lower monster in your GY; return this card to the Extra Deck, and if you do, Special Summon that monster.


                          UR Rarity
                          1 cardCrystal Wing Synchro Dragon
                          UR Rarity
                          1 cardCrystal Wing Synchro Dragon
                          Crystal Wing Synchro Dragon
                          WIND 8
                          Crystal Wing Synchro Dragon
                          • ATK:

                          • 3000

                          • DEF:

                          • 2500


                          1 Tuner + 1+ non-Tuner Synchro Monsters Once per turn, when another monster's effect is activated (Quick Effect): You can negate the activation, and if you do, destroy that monster, and if you do that, this card gains ATK equal to the destroyed monster's original ATK until the end of this turn. If this card battles an opponent's Level 5 or higher monster, during damage calculation: This card gains ATK equal to the current ATK of the opponent's monster it is battling during that damage calculation only.


                           Rarity
                          1 cardElfnote Seraphim Strelitzia
                           Rarity
                          1 cardElfnote Seraphim Strelitzia
                          Elfnote Seraphim Strelitzia
                          FIRE 7
                          Elfnote Seraphim Strelitzia
                          • ATK:

                          • -1

                          • DEF:

                          • 3000


                          1 Tuner + 1+ non-Tuners This card's original ATK becomes 3000, while in the center Main Monster Zone. During the Main Phase (Quick Effect): You can Special Summon 1 Level 6 or lower "Elfnote" monster from your hand or GY, then you can reduce the Levels of all Level 4 or higher monsters on the field by 3 until the end of this turn, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use this effect of "Elfnote Seraphim Strelitzia" once per turn.


                          UR Rarity
                          1 cardF.A. Dawn Dragster
                          UR Rarity
                          1 cardF.A. Dawn Dragster
                          F.A. Dawn Dragster
                          LIGHT 7
                          F.A. Dawn Dragster
                          • ATK:

                          • 0

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters Gains ATK equal to its Level x 300. If this card attacks a Defense Position monster, inflict piercing battle damage. Each time a "F.A." Spell/Trap Card or effect is activated: You can increase this card's Level by 1. Once per turn, when your opponent activates a Spell/Trap Card or effect (Quick Effect): You can reduce this card's Level by 2, and if you do, negate the activation, and if you do that, destroy that card.


                           Rarity
                          1 cardJunora the Power Patron of Tuning
                           Rarity
                          1 cardJunora the Power Patron of Tuning
                          Junora the Power Patron of Tuning
                          FIRE 10
                          Junora the Power Patron of Tuning
                          • ATK:

                          • 3100

                          • DEF:

                          • 3800


                          1 Tuner + 2 non-Tuners For this card's Synchro Summon, you can treat 1 monster in your center Main Monster Zone as a Tuner. If this card is Synchro Summoned: You can negate the effects of all face-up cards your opponent controls. (Quick Effect): You can activate this effect; monsters your opponent controls in the same column as the "Elfnote" monster(s) you control cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon, until the end of this turn. You can only use this effect of "Junora the Power Patron of Tuning" once per turn.


                          UR Rarity
                          1 cardPSY-Framelord Omega
                          UR Rarity
                          1 cardPSY-Framelord Omega
                          PSY-Framelord Omega
                          LIGHT 8
                          PSY-Framelord Omega
                          • ATK:

                          • 2800

                          • DEF:

                          • 2200


                          1 Tuner + 1+ non-Tuner monsters Once per turn, during the Main Phase (Quick Effect): You can banish both this face-up card from the field and 1 random card from your opponent's hand, face-up, until your next Standby Phase. Once per turn, during your opponent's Standby Phase: You can target 1 banished card; return it to the GY. If this card is in your GY: You can target 1 other card in the GY; shuffle both that card and this card from the GY into the Deck.


                          R Rarity
                          1 cardD/D/D Wave High King Caesar
                          R Rarity
                          1 cardD/D/D Wave High King Caesar
                          D/D/D Wave High King Caesar
                          WATER
                          D/D/D Wave High King Caesar
                          • ATK:

                          • 2800

                          • DEF:

                          • 1800


                          2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.


                          master-duel
                          Psy-Frame
                          5







                          https://ygovietnam.com/
                          Top