Psy-Frame Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Dark Beckoning Beast
SR Rarity
Dark Beckoning Beast
SR Rarity
Dark Beckoning Beast
DARK 2
Dark Beckoning Beast
  • ATK:

  • 0

  • DEF:

  • 0


When this card is Normal Summoned: You can add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 card that specifically lists any of those cards in its text, from your Deck to your hand, except "Dark Beckoning Beast". You can only use this effect of "Dark Beckoning Beast" once per turn. During your Main Phase, you can Normal Summon 1 Fiend monster with 0 ATK/DEF in addition to your Normal Summon/Set. (You can only gain this effect once per turn.)

UR Rarity
Dark Magician Girl the Magician's Apprentice
UR Rarity
Dark Magician Girl the Magician's Apprentice
UR Rarity
Dark Magician Girl the Magician's Apprentice
DARK 6
Dark Magician Girl the Magician's Apprentice
  • ATK:

  • 2000

  • DEF:

  • 1700


You can Special Summon this card (from your hand) by discarding 1 card, and if you do, this card's name becomes "Dark Magician Girl". You can only Special Summon "Dark Magician Girl the Magician's Apprentice" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Shining Sarcophagus" from your Deck to your hand. You can only use this effect of "Dark Magician Girl the Magician's Apprentice" once per turn. Gains 300 ATK for each monster that mentions "Shining Sarcophagus" in the GYs.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


If this card is discarded to the GY: Special Summon it.

UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
UR Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Gandora-G the Dragon of Destruction
UR Rarity
Gandora-G the Dragon of Destruction
UR Rarity
Gandora-G the Dragon of Destruction
DARK 8
Gandora-G the Dragon of Destruction
  • ATK:

  • 0

  • DEF:

  • 0


Gains 300 ATK for each banished card. You can only use each of the following effects of "Gandora-G the Dragon of Destruction" once per turn. If you control "Shining Sarcophagus": You can Special Summon this card from your hand. You can pay half your LP; destroy as many other cards on the field as possible, and if you do, banish them, then Special Summon 1 Level 7 or lower monster that mentions "Shining Sarcophagus" from your Deck, and increase its Level by the number of cards destroyed by this effect.

R Rarity
Gruesome Grave Squirmer
R Rarity
Gruesome Grave Squirmer
R Rarity
Gruesome Grave Squirmer
DARK 1
Gruesome Grave Squirmer
  • ATK:

  • 0

  • DEF:

  • 0


If you control a Fiend monster (Quick Effect): You can Special Summon this card from your hand, then you can destroy 1 "Yubel", or 1 monster that mentions it, in your Monster Zone. You can banish this card from your GY; Special Summon 1 Fiend monster with 0 ATK/DEF from your hand or GY, except "Gruesome Grave Squirmer". You can only use each effect of "Gruesome Grave Squirmer" once per turn.

UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
UR Rarity
Lacrima the Crimson Tears
LIGHT 4
Lacrima the Crimson Tears
  • ATK:

  • 1200

  • DEF:

  • 1200


(This card is always treated as a "Fiendsmith" card.) If this card is Normal or Special Summoned: You can send 1 "Fiendsmith" card from your Deck to the GY, except "Lacrima the Crimson Tears". During your opponent's turn, if this card is in your GY (Quick Effect): You can target 1 "Fiendsmith" Link Monster in your GY; shuffle this card into the Deck, and if you do, Special Summon that monster. You can only use each effect of "Lacrima the Crimson Tears" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Samsara D Lotus
SR Rarity
Samsara D Lotus
SR Rarity
Samsara D Lotus
DARK 1
Samsara D Lotus
  • ATK:

  • 0

  • DEF:

  • 0


You can Tribute this card; Special Summon 1 "Yubel" monster from your Deck. During your opponent's turn, when a monster effect is activated, while you control a "Yubel" monster (Quick Effect): You can Tribute this card; the activated effect becomes "Destroy 1 "Yubel" monster on the field". During your End Phase, if you control "Yubel" and this card is in your GY: You can add this card to your hand, or Special Summon it. You can only use each effect of "Samsara D Lotus" once per turn.

SR Rarity
Spirit of Yubel
SR Rarity
Spirit of Yubel
SR Rarity
Spirit of Yubel
DARK 10
Spirit of Yubel
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be destroyed by battle, also you take no damage from battles involving this card. If this card is destroyed: You can Special Summon 1 of your "Yubel" that is banished or in your hand, Deck, or GY. You can only use each of the following effects of "Spirit of Yubel" once per turn. When an opponent's monster declares an attack: You can Special Summon this card from your hand. If this card is Special Summoned: You can add to your hand or Set 1 Spell/Trap from your Deck that mentions "Yubel".

UR Rarity
Unchained Soul of Sharvara
UR Rarity
Unchained Soul of Sharvara
UR Rarity
Unchained Soul of Sharvara
FIRE 6
Unchained Soul of Sharvara
  • ATK:

  • 2000

  • DEF:

  • 1500


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 Fiend monster or 1 face-down card you control; destroy it, and if you do, Special Summon this card, but while it is face-up in the Monster Zone, you cannot Special Summon monsters, except Fiend monsters. If this card is sent to the GY: You can Set 1 "Unchained" Spell/Trap directly from your Deck. You can only use each effect of "Unchained Soul of Sharvara" once per turn.

N Rarity
Yubel
N Rarity
Yubel
N Rarity
Yubel
DARK 10
Yubel
  • ATK:

  • 0

  • DEF:

  • 0


This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Tribute 1 other monster or destroy this card. When this card is destroyed, except by its own effect: Its owner can Special Summon 1 "Yubel - Terror Incarnate" from their hand, Deck, or Graveyard.

R Rarity
Yubel - Terror Incarnate
R Rarity
Yubel - Terror Incarnate
R Rarity
Yubel - Terror Incarnate
DARK 11
Yubel - Terror Incarnate
  • ATK:

  • 0

  • DEF:

  • 0


Cannot be Normal Summoned or Set. Must be Special Summoned by "Yubel", and cannot be Special Summoned by other ways. This card cannot be destroyed by battle. You take no Battle Damage from battles involving this card. Before damage calculation, when this face-up Attack Position card is attacked by an opponent's monster: Inflict damage to your opponent equal to that monster's ATK. During your End Phase: Destroy all other monsters on the field. When this face-up card leaves the field: You can Special Summon 1 "Yubel - The Ultimate Nightmare" from your hand, Deck, or Graveyard.

N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
N Rarity
PSY-Frame Driver
LIGHT 6
PSY-Frame Driver
  • ATK:

  • 2500

  • DEF:

  • 0


A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
SR Rarity
PSY-Framegear Gamma
LIGHT 2
PSY-Framegear Gamma
  • ATK:

  • 1000

  • DEF:

  • 0


Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    UR Rarity
    Crossout Designator
    Spell Quick
    Crossout Designator

      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



      Tag(s):

      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      UR Rarity
      Fiendsmith's Tract
      Spell Normal
      Fiendsmith's Tract

        Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

        SR Rarity
        Nightmare Pain
        SR Rarity
        Nightmare Pain
        SR Rarity
        Nightmare Pain
        Spell Continuous
        Nightmare Pain

          During your Main Phase: You can destroy 1 DARK monster in your hand or face-up field, and if you do, add 1 "Yubel", or 1 card that mentions it, from your Deck to your hand, except "Nightmare Pain". You can only use this effect of "Nightmare Pain" once per turn. While you control a "Yubel" monster, your opponent's monsters that can attack must attack "Yubel" monsters. Your opponent takes any battle damage you would have taken from battles involving your "Yubel" monsters.

          UR Rarity
          Nightmare Throne
          UR Rarity
          Nightmare Throne
          UR Rarity
          Nightmare Throne
          Spell Field
          Nightmare Throne

            When this card is activated: You can take 1 Fiend monster with 0 ATK/DEF from your Deck, and either add it to your hand or destroy it. Once per turn, if a face-up "Yubel" monster(s) you control leaves the field by card effect: You can add to your hand 1 "Yubel" monster from your Deck, GY, or banishment, whose original Level is 1 higher or lower than 1 of those monsters, then you can Special Summon it, ignoring its Summoning conditions. You can only activate 1 "Nightmare Throne" per turn.

            UR Rarity
            One for One
            UR Rarity
            One for One
            UR Rarity
            One for One
            Spell Normal
            One for One

              Send 1 monster from your hand to the GY; Special Summon 1 Level 1 monster from your hand or Deck.

              R Rarity
              Opening of the Spirit Gates
              R Rarity
              Opening of the Spirit Gates
              R Rarity
              Opening of the Spirit Gates
              Spell Continuous
              Opening of the Spirit Gates

                When this card is activated: Add 1 "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", or "Raviel, Lord of Phantasms", OR 1 monster that specifically lists any of those cards in its text, from your Deck to your hand. Once per turn: You can discard 1 card; Special Summon 1 Fiend monster with 0 ATK/DEF from your GY. Once per turn, if you control a Level 10 monster: You can add 1 Continuous Spell from your GY to your hand. You can only activate 1 "Opening of the Spirit Gates" per turn.

                UR Rarity
                Shining Sarcophagus
                UR Rarity
                Shining Sarcophagus
                UR Rarity
                Shining Sarcophagus
                Spell Continuous
                Shining Sarcophagus

                  Cannot be destroyed by monster effects. You can only use each of the following effects of "Shining Sarcophagus" once per turn. During your Main Phase: You can add 1 card that mentions "Shining Sarcophagus" from your Deck to your hand, except "Shining Sarcophagus". If your opponent Special Summons a monster(s) from the GY (except during the Damage Step): You can discard 1 Spell, then target 1 of those monsters; send it to the GY.

                  R Rarity
                  The Gaze of Timaeus
                  R Rarity
                  The Gaze of Timaeus
                  R Rarity
                  The Gaze of Timaeus
                  Spell Quick
                  The Gaze of Timaeus

                    Target 1 "Dark Magician" or "Dark Magician Girl" in your field or GY; Fusion Summon 1 Fusion Monster from your Extra Deck that mentions that monster as material, by shuffling it into the Deck as material (this is treated as a Fusion Summon with "The Eye of Timaeus"), but banish it during the End Phase of the next turn. You can only activate 1 "The Gaze of Timaeus" per turn.

                    N Rarity
                    Escape of the Unchained
                    N Rarity
                    Escape of the Unchained
                    N Rarity
                    Escape of the Unchained
                    Trap Normal
                    Escape of the Unchained

                      Target 1 "Unchained" monster you control and 1 card on the field; destroy both. If this Set card is destroyed by card effect: You can Special Summon 1 "Unchained" monster from your Deck. You can only use each effect of "Escape of the Unchained" once per turn.

                      Extra Deck

                      UR Rarity
                      Aerial Eater
                      UR Rarity
                      Aerial Eater
                      UR Rarity
                      Aerial Eater
                      WIND 6
                      Aerial Eater
                      • ATK:

                      • 2100

                      • DEF:

                      • 2600


                      2 Fiend monsters with the same Attribute If this card is Fusion Summoned: You can send 1 Fiend monster from your Deck to the GY. If this card is in your GY: You can banish 2 Level 6 or higher Fiend monsters with the same Attribute as each other from your GY, except "Aerial Eater"; Special Summon this card. You can only use each effect of "Aerial Eater" once per turn.

                      UR Rarity
                      Dark Magician of Destruction
                      UR Rarity
                      Dark Magician of Destruction
                      UR Rarity
                      Dark Magician of Destruction
                      DARK 8
                      Dark Magician of Destruction
                      • ATK:

                      • 2800

                      • DEF:

                      • 2600


                      "Dark Magician" + 1 LIGHT or DARK monster Must be either Fusion Summoned, or Special Summoned (from your Extra Deck) during the turn a Spell Card or effect is activated, by banishing 1 Level 6 or higher DARK Spellcaster monster you control as material. You can only Special Summon "Dark Magician of Destruction" once per turn this way, no matter which method you use. This card's name becomes "Dark Magician" while on the field or in the GY. If this card is Special Summoned: You can add 1 "Dark Magician" or 1 card that mentions it from your Deck to your hand.

                      UR Rarity
                      Fiendsmith's Lacrima
                      UR Rarity
                      Fiendsmith's Lacrima
                      UR Rarity
                      Fiendsmith's Lacrima
                      LIGHT 6
                      Fiendsmith's Lacrima
                      • ATK:

                      • 2400

                      • DEF:

                      • 2400


                      2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                      UR Rarity
                      Phantom of Yubel
                      UR Rarity
                      Phantom of Yubel
                      UR Rarity
                      Phantom of Yubel
                      DARK 9
                      Phantom of Yubel
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      1 "Yubel" monster + 1 Fiend monster with 0 ATK/DEF Must be Special Summoned (from your Extra Deck) by shuffling the above cards from your hand, field, and/or GY into the Deck/Extra Deck. Cannot be used as Fusion Material. Cannot be destroyed by battle, also you take no damage from battles involving this card. When your opponent activates a monster effect (Quick Effect): You can Tribute this card; the activated effect becomes "Your opponent destroys 1 "Yubel" monster in their hand, Deck, or field". You can only use this effect of "Phantom of Yubel" once per turn.

                      UR Rarity
                      Red-Eyes Dark Dragoon
                      UR Rarity
                      Red-Eyes Dark Dragoon
                      UR Rarity
                      Red-Eyes Dark Dragoon
                      DARK 8
                      Red-Eyes Dark Dragoon
                      • ATK:

                      • 3000

                      • DEF:

                      • 2500


                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.

                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      UR Rarity
                      A Bao A Qu, the Lightless Shadow
                      DARK
                      A Bao A Qu, the Lightless Shadow
                      • ATK:

                      • 2800

                      • LINK-4

                      Link Arrow:

                      Left

                      Right

                      Bottom-Left

                      Bottom-Right


                      2+ monsters, including a Fiend monster During the Main Phase (Quick Effect): You can discard 1 card, then activate 1 of these effects; ● Destroy 1 card on the field. ● Banish this card (until the End Phase), and if you do, Special Summon 1 LIGHT or DARK monster from your GY. During your Standby Phase: You can draw cards equal to the number of different Monster Types in your GY, then place cards from your hand on the bottom of the Deck in any order, equal to the number of cards you drew. You can only use each effect of "A Bao A Qu, the Lightless Shadow" once per turn.

                      SR Rarity
                      Fiendsmith's Requiem
                      SR Rarity
                      Fiendsmith's Requiem
                      SR Rarity
                      Fiendsmith's Requiem
                      LIGHT
                      Fiendsmith's Requiem
                      • ATK:

                      • 600

                      • LINK-1

                      Link Arrow:

                      Bottom


                      1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                      SR Rarity
                      Fiendsmith's Sequence
                      SR Rarity
                      Fiendsmith's Sequence
                      SR Rarity
                      Fiendsmith's Sequence
                      LIGHT
                      Fiendsmith's Sequence
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                      UR Rarity
                      Moon of the Closed Heaven
                      UR Rarity
                      Moon of the Closed Heaven
                      UR Rarity
                      Moon of the Closed Heaven
                      LIGHT
                      Moon of the Closed Heaven
                      • ATK:

                      • 1200

                      • LINK-2

                      Link Arrow:

                      Top

                      Top-Right


                      2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                      SR Rarity
                      Muckraker From the Underworld
                      SR Rarity
                      Muckraker From the Underworld
                      SR Rarity
                      Muckraker From the Underworld
                      DARK
                      Muckraker From the Underworld
                      • ATK:

                      • 1000

                      • LINK-2

                      Link Arrow:

                      Left

                      Bottom


                      2 Effect Monsters Cannot be used as Link Material the turn it is Link Summoned. If a monster(s) you control would be destroyed by battle or card effect, you can Tribute 1 Fiend monster instead. You can target 1 Fiend monster in your GY, except "Muckraker From the Underworld"; discard 1 card, and if you do, Special Summon that monster, also you cannot Special Summon monsters for the rest of this turn, except Fiend monsters. You can only use this effect of "Muckraker From the Underworld" once per turn.

                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      UR Rarity
                      S:P Little Knight
                      DARK
                      S:P Little Knight
                      • ATK:

                      • 1600

                      • LINK-2

                      Link Arrow:

                      Left

                      Right


                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                      UR Rarity
                      Unchained Soul Lord of Yama
                      UR Rarity
                      Unchained Soul Lord of Yama
                      UR Rarity
                      Unchained Soul Lord of Yama
                      DARK
                      Unchained Soul Lord of Yama
                      • ATK:

                      • 2000

                      • LINK-2

                      Link Arrow:

                      Bottom-Left

                      Bottom-Right


                      2 Fiend monsters If this card is Special Summoned: You can add 1 "Unchained" monster from your Deck or GY to your hand. If a card(s) you control is destroyed by battle or card effect, while this card is in your GY: You can banish this card; Special Summon 1 Fiend monster from your hand or GY, then you can destroy 1 card you control. You can only use each effect of "Unchained Soul Lord of Yama" once per turn.

                      SR Rarity
                      Unchained Soul of Rage
                      SR Rarity
                      Unchained Soul of Rage
                      SR Rarity
                      Unchained Soul of Rage
                      DARK
                      Unchained Soul of Rage
                      • ATK:

                      • 1800

                      • LINK-2

                      Link Arrow:

                      Top

                      Bottom


                      2 monsters including an "Unchained Soul" monster During your opponent's Main Phase (Quick Effect): You can target 1 face-up Special Summoned monster your opponent controls; immediately after this effect resolves, Link Summon 1 DARK Link Monster, except "Unchained Soul of Rage", by using only that opponent's monster and this card you control as material. If this card on the field is destroyed by battle or card effect: You can target 1 Fiend monster in your GY, except "Unchained Soul of Rage"; add it to your hand. You can only use each effect of "Unchained Soul of Rage" once per turn.

                      UR Rarity
                      The Zombie Vampire
                      UR Rarity
                      The Zombie Vampire
                      UR Rarity
                      The Zombie Vampire
                      DARK
                      The Zombie Vampire
                      • ATK:

                      • 3000

                      • DEF:

                      • 2800


                      2+ Level 8 monsters If you use a monster(s) with a Level that is owned by your opponent for the Xyz Summon of this card, treat it as Level 8. Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY. You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field. You can only use this effect of "The Zombie Vampire" once per turn.

                      Need 30 UR

                      UR Rarity
                      Mulcharmy Fuwalos3 card
                      UR Rarity
                      Mulcharmy Purulia2 card
                      UR Rarity
                      Black Luster Soldier - Soldier of Chaos1 card
                      UR Rarity
                      S:P Little Knight1 card
                      UR Rarity
                      Worldsea Dragon Zealantis1 card
                      UR Rarity
                      Adamancipator Risen - Dragite1 card
                      UR Rarity
                      Lancea, Ancestral Dragon of the Ice Mountain2 card
                      UR Rarity
                      Psychic End Punisher1 card
                      UR Rarity
                      Trishula, Dragon of the Ice Barrier1 card
                      UR Rarity
                      Trishula, Zero Dragon of the Ice Barrier1 card
                      UR Rarity
                      Ash Blossom & Joyous Spring3 card
                      UR Rarity
                      Ghost Ogre & Snow Rabbit1 card
                      UR Rarity
                      Mirror Mage of the Ice Barrier3 card
                      UR Rarity
                      Medallion of the Ice Barrier3 card
                      UR Rarity
                      Dominus Impulse3 card
                      UR Rarity
                      Infinite Impermanence3 card

                      Main: 40 Extra: 15

                      SR Rarity
                      2 cardDroll & Lock Bird
                      SR Rarity
                      2 cardDroll & Lock Bird
                      Droll & Lock Bird
                      WIND 1
                      Droll & Lock Bird
                      • ATK:

                      • 0

                      • DEF:

                      • 0


                      If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                      SR Rarity
                      1 cardGeneral Raiho of the Ice Barrier
                      SR Rarity
                      1 cardGeneral Raiho of the Ice Barrier
                      General Raiho of the Ice Barrier
                      WATER 6
                      General Raiho of the Ice Barrier
                      • ATK:

                      • 2100

                      • DEF:

                      • 2300


                      When an effect resolves that was activated by an Effect Monster that was on your opponent's side of the field, they must discard 1 card or the effect is negated (their choice).


                      N Rarity
                      1 cardMedium of the Ice Barrier
                      N Rarity
                      1 cardMedium of the Ice Barrier
                      Medium of the Ice Barrier
                      WATER 7
                      Medium of the Ice Barrier
                      • ATK:

                      • 2200

                      • DEF:

                      • 1600


                      If your opponent controls 4 or more cards than you do, you can Special Summon this card (from your hand). Your opponent can only activate 1 Spell/Trap Card each turn.


                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      UR Rarity
                      3 cardMulcharmy Fuwalos
                      Mulcharmy Fuwalos
                      WIND 4
                      Mulcharmy Fuwalos
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      UR Rarity
                      2 cardMulcharmy Purulia
                      UR Rarity
                      2 cardMulcharmy Purulia
                      Mulcharmy Purulia
                      WATER 4
                      Mulcharmy Purulia
                      • ATK:

                      • 100

                      • DEF:

                      • 600


                      If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Normal or Special Summons a monster(s) from the hand, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                      SR Rarity
                      3 cardRevealer of the Ice Barrier
                      SR Rarity
                      3 cardRevealer of the Ice Barrier
                      Revealer of the Ice Barrier
                      WATER 4
                      Revealer of the Ice Barrier
                      • ATK:

                      • 1700

                      • DEF:

                      • 1000


                      While you control another "Ice Barrier" monster, your opponent cannot Tribute Summon. You can only use each of the following effects of "Revealer of the Ice Barrier" once per turn. You can discard 1 card; Special Summon 1 "Ice Barrier" Tuner from your Deck, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If you would discard, or send a card(s) from your hand to the GY, to activate an "Ice Barrier" monster's effect, you can banish this card from your GY instead of 1 of those cards.


                      SR Rarity
                      1 cardSpeaker for the Ice Barriers
                      SR Rarity
                      1 cardSpeaker for the Ice Barriers
                      Speaker for the Ice Barriers
                      WATER 4
                      Speaker for the Ice Barriers
                      • ATK:

                      • 1000

                      • DEF:

                      • 1800


                      While you control another "Ice Barrier" monster, Defense Position monsters your opponent controls cannot change their battle positions. You can only use each of the following effects of "Speaker for the Ice Barriers" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand. If you control an "Ice Barrier" monster: You can banish this card from your GY; Special Summon 1 "Ice Barrier Token" (Aqua/WATER/Level 1/ATK 0/DEF 0).


                      N Rarity
                      1 cardPSY-Frame Driver
                      N Rarity
                      1 cardPSY-Frame Driver
                      PSY-Frame Driver
                      LIGHT 6
                      PSY-Frame Driver
                      • ATK:

                      • 2500

                      • DEF:

                      • 0


                      A Psychic soldier that rides into battle against the Security Forces on currents of lightning, using an autonomic amplifier called "PSY-Frame".


                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      UR Rarity
                      3 cardAsh Blossom & Joyous Spring
                      Ash Blossom & Joyous Spring
                      FIRE 3
                      Ash Blossom & Joyous Spring
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                      SR Rarity
                      3 cardGeorgius, Swordman of the Ice Barrier
                      SR Rarity
                      3 cardGeorgius, Swordman of the Ice Barrier
                      Georgius, Swordman of the Ice Barrier
                      WATER 6
                      Georgius, Swordman of the Ice Barrier
                      • ATK:

                      • 2000

                      • DEF:

                      • 1200


                      While you control another "Ice Barrier" monster, your opponent cannot activate the effects of monsters in the GY. You can only use each of the following effects of "Georgius, Swordman of the Ice Barrier" once per turn. If you control an "Ice Barrier" monster: You can Special Summon this card from your hand in Defense Position. If this card is Normal or Special Summoned: You can Special Summon 1 Level 5 or lower "Ice Barrier" monster from your hand or GY.


                      UR Rarity
                      1 cardGhost Ogre & Snow Rabbit
                      UR Rarity
                      1 cardGhost Ogre & Snow Rabbit
                      Ghost Ogre & Snow Rabbit
                      LIGHT 3
                      Ghost Ogre & Snow Rabbit
                      • ATK:

                      • 0

                      • DEF:

                      • 1800


                      When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                      R Rarity
                      2 cardHexa Spirit of the Ice Barrier
                      R Rarity
                      2 cardHexa Spirit of the Ice Barrier
                      Hexa Spirit of the Ice Barrier
                      WATER 1
                      Hexa Spirit of the Ice Barrier
                      • ATK:

                      • 400

                      • DEF:

                      • 200


                      While you control another "Ice Barrier" monster, monsters your opponent controls lose 500 ATK/DEF. During your Main Phase: You can send 1 Level 3 or lower "Ice Barrier" monster from your Deck to the GY, and if you do, this card's Level becomes the same as that monster's, until the end of this turn. You can only use this effect of "Hexa Spirit of the Ice Barrier" once per turn.


                      SR Rarity
                      3 cardIcejade Ran Aegirine
                      SR Rarity
                      3 cardIcejade Ran Aegirine
                      Icejade Ran Aegirine
                      WATER 7
                      Icejade Ran Aegirine
                      • ATK:

                      • 1500

                      • DEF:

                      • 2500


                      This card's name becomes "Icejade Cenote Enion Cradle" while equipped with an Equip Card. You can discard 1 other "Icejade" card or WATER monster; Special Summon this card from your hand, then you can Special Summon 1 "Icejade Token" (Aqua/WATER/Level 3/ATK 0/DEF 0). While that Token is in the Monster Zone, the player who Summoned it cannot Special Summon from the Extra Deck, except WATER monsters. You can only use this effect of "Icejade Ran Aegirine" once per turn.


                      UR Rarity
                      3 cardMirror Mage of the Ice Barrier
                      UR Rarity
                      3 cardMirror Mage of the Ice Barrier
                      Mirror Mage of the Ice Barrier
                      WATER 2
                      Mirror Mage of the Ice Barrier
                      • ATK:

                      • 1000

                      • DEF:

                      • 400


                      You can Tribute 1 other Effect Monster; Special Summon up to 3 "Ice Barrier Tokens" (Aqua/WATER/Level 1/ATK 0/DEF 0), and if you do, increase this card's Level by that number, also you cannot Special Summon from the Extra Deck for the rest of this turn, except WATER Synchro Monsters. If this card is sent to the GY: You can add 1 of your "Ice Barrier" cards that is banished or in your Deck to your hand, except "Mirror Mage of the Ice Barrier". You can only use each effect of "Mirror Mage of the Ice Barrier" once per turn.


                      SR Rarity
                      1 cardPSY-Framegear Gamma
                      SR Rarity
                      1 cardPSY-Framegear Gamma
                      PSY-Framegear Gamma
                      LIGHT 2
                      PSY-Framegear Gamma
                      • ATK:

                      • 1000

                      • DEF:

                      • 0


                      Cannot be Normal Summoned/Set. Must be Special Summoned by a card effect. When your opponent activates a monster effect while you control no monsters (Quick Effect): You can Special Summon both this card from your hand and 1 "PSY-Frame Driver" from your hand, Deck, or GY, and if you do, negate that activation, and if you do that, destroy that monster. During the End Phase, banish the face-up monsters Special Summoned by this effect.


                      SR Rarity
                      1 cardFreezing Chains of the Ice Barrier
                      SR Rarity
                      1 cardFreezing Chains of the Ice Barrier
                      Freezing Chains of the Ice Barrier
                      Spell Continuous
                      Freezing Chains of the Ice Barrier

                        When this card is activated: You can target 1 Level 4 or lower "Ice Barrier" monster in your GY; Special Summon it. While you control 3 or more "Ice Barrier" monsters, "Ice Barrier" monsters you control are unaffected by the activated effects of your opponent's monsters that were Special Summoned from the Extra Deck. You can only activate 1 "Freezing Chains of the Ice Barrier" per turn.


                        UR Rarity
                        3 cardMedallion of the Ice Barrier
                        UR Rarity
                        3 cardMedallion of the Ice Barrier
                        Medallion of the Ice Barrier
                        Spell Normal
                        Medallion of the Ice Barrier

                          Add 1 "Ice Barrier" monster from your Deck to your hand.


                          UR Rarity
                          3 cardDominus Impulse
                          UR Rarity
                          3 cardDominus Impulse
                          Dominus Impulse
                          Trap Normal
                          Dominus Impulse

                            If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                            UR Rarity
                            3 cardInfinite Impermanence
                            UR Rarity
                            3 cardInfinite Impermanence
                            Infinite Impermanence
                            Trap Normal
                            Infinite Impermanence

                              Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                              UR Rarity
                              1 cardBlack Luster Soldier - Soldier of Chaos
                              UR Rarity
                              1 cardBlack Luster Soldier - Soldier of Chaos
                              Black Luster Soldier - Soldier of Chaos
                              EARTH
                              Black Luster Soldier - Soldier of Chaos
                              • ATK:

                              • 3000

                              • LINK-3

                              Link Arrow:

                              Top

                              Bottom-Left

                              Bottom-Right


                              3 monsters with different names If this card was Link Summoned using a Level 7 or higher monster(s) as material, your opponent cannot target it with card effects, also it cannot be destroyed by your opponent's card effects. When this card destroys an opponent's monster by battle: You can activate 1 of these effects; ● This card gains 1500 ATK. ● This card can make a second attack during the Battle Phase of your next turn. ● Banish 1 card on the field.


                              SR Rarity
                              2 cardMarincess Coral Anemone
                              SR Rarity
                              2 cardMarincess Coral Anemone
                              Marincess Coral Anemone
                              WATER
                              Marincess Coral Anemone
                              • ATK:

                              • 2000

                              • LINK-2

                              Link Arrow:

                              Left

                              Bottom


                              2 WATER monsters You can target 1 WATER monster with 1500 or less ATK in your GY; Special Summon it to your zone this card points to, also you cannot Special Summon monsters for the rest of this turn, except WATER monsters. If this card is sent from the field to the GY: You can target 1 "Marincess" card in your GY, except "Marincess Coral Anemone"; add it to your hand. You can only use each effect of "Marincess Coral Anemone" once per turn.


                              UR Rarity
                              1 cardS:P Little Knight
                              UR Rarity
                              1 cardS:P Little Knight
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                              UR Rarity
                              1 cardWorldsea Dragon Zealantis
                              UR Rarity
                              1 cardWorldsea Dragon Zealantis
                              Worldsea Dragon Zealantis
                              WATER
                              Worldsea Dragon Zealantis
                              • ATK:

                              • 2500

                              • LINK-4

                              Link Arrow:

                              Top

                              Left

                              Right

                              Bottom


                              1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              UR Rarity
                              1 cardAdamancipator Risen - Dragite
                              Adamancipator Risen - Dragite
                              WATER 8
                              Adamancipator Risen - Dragite
                              • ATK:

                              • 3000

                              • DEF:

                              • 2200


                              1 Tuner + 1+ non-Tuner monsters During your Main Phase: You can excavate the top 5 cards of your Deck, and if you do, you can return cards your opponent controls to the hand, up to the number of excavated Rock monsters, also place the excavated cards on the bottom of your Deck in any order. When your opponent activates a Spell/Trap Card or effect, while a WATER monster is in your GY (Quick Effect): You can negate the activation, and if you do, destroy it. You can only use each effect of "Adamancipator Risen - Dragite" once per turn.


                              UR Rarity
                              2 cardLancea, Ancestral Dragon of the Ice Mountain
                              UR Rarity
                              2 cardLancea, Ancestral Dragon of the Ice Mountain
                              Lancea, Ancestral Dragon of the Ice Mountain
                              WATER 10
                              Lancea, Ancestral Dragon of the Ice Mountain
                              • ATK:

                              • 3300

                              • DEF:

                              • 2700


                              1 WATER Tuner + 1+ non-Tuner monsters Once per Chain, if your opponent Special Summons a monster(s) (except during the Damage Step): You can Special Summon 1 "Ice Barrier" monster from your hand, Deck, Extra Deck, or GY, then you can change 1 Attack Position monster your opponent controls to Defense Position. You can only use this effect of "Lancea, Ancestral Dragon of the Ice Mountain" twice per turn. If this face-up Synchro Summoned card in its owner's control leaves the field because of an opponent's card: You can Special Summon 1 "Ice Barrier" Synchro Monster from your Extra Deck. (This is treated as a Synchro Summon.)


                              UR Rarity
                              1 cardPsychic End Punisher
                              UR Rarity
                              1 cardPsychic End Punisher
                              Psychic End Punisher
                              LIGHT 11
                              Psychic End Punisher
                              • ATK:

                              • 3500

                              • DEF:

                              • 3500


                              1 Tuner + 1+ non-Tuner monsters While your LP are less than or equal to your opponent's, this Synchro Summoned card is unaffected by your opponent's activated effects. Once per turn: You can pay 1000 LP, then target 1 monster you control and 1 card your opponent controls; banish them. At the start of the Battle Phase: You can make this card gain ATK equal to the difference in your LP and your opponent's.


                              SR Rarity
                              2 cardRavenous Crocodragon Archethys
                              SR Rarity
                              2 cardRavenous Crocodragon Archethys
                              Ravenous Crocodragon Archethys
                              WATER 9
                              Ravenous Crocodragon Archethys
                              • ATK:

                              • 1000

                              • DEF:

                              • 1000


                              1 Tuner + 1+ non-Tuner monsters Gains 500 ATK/DEF for each card in your hand. You can only use each of the following effects of "Ravenous Crocodragon Archethys" once per turn. ● If this card is Synchro Summoned: You can draw cards equal to the number of non-Tuners used for its Synchro Summon. ● (Quick Effect): You can discard 2 cards, then target 1 card on the field; destroy it.


                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              UR Rarity
                              1 cardTrishula, Dragon of the Ice Barrier
                              Trishula, Dragon of the Ice Barrier
                              WATER 9
                              Trishula, Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 1 card each from your opponent's hand, field, and GY. (The card in the hand is chosen at random.)


                              UR Rarity
                              1 cardTrishula, Zero Dragon of the Ice Barrier
                              UR Rarity
                              1 cardTrishula, Zero Dragon of the Ice Barrier
                              Trishula, Zero Dragon of the Ice Barrier
                              WATER 11
                              Trishula, Zero Dragon of the Ice Barrier
                              • ATK:

                              • 2700

                              • DEF:

                              • 2000


                              1 Tuner + 2+ non-Tuner monsters When this card is Synchro Summoned: You can banish up to 3 cards your opponent controls. If this Synchro Summoned card in its owner's control is destroyed by an opponent's card: You can Special Summon 1 "Trishula, Dragon of the Ice Barrier" from your Extra Deck or GY, its ATK becomes 3300, then halve the ATK of any face-up monsters your opponent currently controls, also negate their effects. You can only use this effect of "Trishula, Zero Dragon of the Ice Barrier" once per turn.


                              SR Rarity
                              1 cardWhite Aura Whale
                              SR Rarity
                              1 cardWhite Aura Whale
                              White Aura Whale
                              WATER 8
                              White Aura Whale
                              • ATK:

                              • 2800

                              • DEF:

                              • 2000


                              1 WATER Tuner + 1+ non-Tuner WATER monsters When this card is Synchro Summoned: You can destroy all your opponent's Attack Position monsters. This card can make up to 2 attacks on monsters during each Battle Phase. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card you control is destroyed by an opponent's card (by battle or card effect) and sent to your GY: You can banish 1 other WATER monster from your GY; Special Summon this card, and if you do, it is treated as a Tuner.


                              SR Rarity
                              1 cardCoral Dragon
                              SR Rarity
                              1 cardCoral Dragon
                              Coral Dragon
                              WATER 6
                              Coral Dragon
                              • ATK:

                              • 2400

                              • DEF:

                              • 500


                              1 Tuner + 1+ non-Tuner monsters Once per turn: You can discard 1 card, then target 1 card your opponent controls; destroy it. If this Synchro Summoned card is sent from the field to the GY: You can draw 1 card. You can only use this effect of "Coral Dragon" once per turn.


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                              Psy-Frame
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