Rescue-ACE Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
UR Rarity
Diabellstar the Black Witch
DARK 7
Diabellstar the Black Witch
  • ATK:

  • 2500

  • DEF:

  • 2000


You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
N Rarity
Fabled Lurrie
LIGHT 1
Fabled Lurrie
  • ATK:

  • 200

  • DEF:

  • 400


When this card is discarded to the Graveyard, Special Summon it.

 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
 Rarity
Fiendsmith Engraver
LIGHT 6
Fiendsmith Engraver
  • ATK:

  • 1800

  • DEF:

  • 2400


You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
SR Rarity
Rescue-ACE Air Lifter
FIRE 4
Rescue-ACE Air Lifter
  • ATK:

  • 1700

  • DEF:

  • 1700


If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.

UR Rarity
Rescue-ACE Hydrant
UR Rarity
Rescue-ACE Hydrant
UR Rarity
Rescue-ACE Hydrant
FIRE 1
Rescue-ACE Hydrant
  • ATK:

  • 0

  • DEF:

  • 0


While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".

UR Rarity
Rescue-ACE Preventer
UR Rarity
Rescue-ACE Preventer
UR Rarity
Rescue-ACE Preventer
FIRE 8
Rescue-ACE Preventer
  • ATK:

  • 2800

  • DEF:

  • 2800


You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.

UR Rarity
Rescue-ACE Turbulence
UR Rarity
Rescue-ACE Turbulence
UR Rarity
Rescue-ACE Turbulence
FIRE 9
Rescue-ACE Turbulence
  • ATK:

  • 3000

  • DEF:

  • 3000


You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.

UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
UR Rarity
Snake-Eyes Poplar
FIRE 1
Snake-Eyes Poplar
  • ATK:

  • 700

  • DEF:

  • 200


If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
ALERT!
R Rarity
ALERT!
R Rarity
ALERT!
Spell Quick
ALERT!

    (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.

    UR Rarity
    Bonfire
    UR Rarity
    Bonfire
    UR Rarity
    Bonfire
    Spell Normal
    Bonfire

      Add 1 Level 4 or lower Pyro monster from your Deck to your hand. You can only activate 1 "Bonfire" per turn.

      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      UR Rarity
      Called by the Grave
      Spell Quick
      Called by the Grave

        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



        Tag(s):

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

           Rarity
          Deception of the Sinful Spoils
           Rarity
          Deception of the Sinful Spoils
           Rarity
          Deception of the Sinful Spoils
          Spell Continuous
          Deception of the Sinful Spoils

            You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

            UR Rarity
            EMERGENCY!
            UR Rarity
            EMERGENCY!
            UR Rarity
            EMERGENCY!
            Spell Quick
            EMERGENCY!

              (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.

               Rarity
              Fiendsmith's Tract
               Rarity
              Fiendsmith's Tract
               Rarity
              Fiendsmith's Tract
              Spell Normal
              Fiendsmith's Tract

                Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.

                UR Rarity
                Original Sinful Spoils - Snake-Eye
                UR Rarity
                Original Sinful Spoils - Snake-Eye
                UR Rarity
                Original Sinful Spoils - Snake-Eye
                Spell Normal
                Original Sinful Spoils - Snake-Eye

                  Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.

                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  UR Rarity
                  Reinforcement of the Army
                  Spell Normal
                  Reinforcement of the Army

                    Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

                    N Rarity
                    Rescue-ACE HQ
                    N Rarity
                    Rescue-ACE HQ
                    N Rarity
                    Rescue-ACE HQ
                    Spell Field
                    Rescue-ACE HQ

                      While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.

                      R Rarity
                      RESCUE!
                      R Rarity
                      RESCUE!
                      R Rarity
                      RESCUE!
                      Spell Quick
                      RESCUE!

                        (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.

                         Rarity
                        The Hallowed Azamina
                         Rarity
                        The Hallowed Azamina
                         Rarity
                        The Hallowed Azamina
                        Spell Normal
                        The Hallowed Azamina

                          Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          UR Rarity
                          WANTED: Seeker of Sinful Spoils
                          Spell Quick
                          WANTED: Seeker of Sinful Spoils

                            Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.

                            R Rarity
                            CONTAIN!
                            R Rarity
                            CONTAIN!
                            R Rarity
                            CONTAIN!
                            Trap Normal
                            CONTAIN!

                              (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.

                              R Rarity
                              EXTINGUISH!
                              R Rarity
                              EXTINGUISH!
                              R Rarity
                              EXTINGUISH!
                              Trap Normal
                              EXTINGUISH!

                                (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.

                                Extra Deck

                                 Rarity
                                Azamina Ilia Silvia
                                 Rarity
                                Azamina Ilia Silvia
                                 Rarity
                                Azamina Ilia Silvia
                                DARK 6
                                Azamina Ilia Silvia
                                • ATK:

                                • 1900

                                • DEF:

                                • 1500


                                1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                                 Rarity
                                Azamina Mu Rcielago
                                 Rarity
                                Azamina Mu Rcielago
                                 Rarity
                                Azamina Mu Rcielago
                                DARK 6
                                Azamina Mu Rcielago
                                • ATK:

                                • 2000

                                • DEF:

                                • 2400


                                1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.

                                 Rarity
                                Fiendsmith's Desirae
                                 Rarity
                                Fiendsmith's Desirae
                                 Rarity
                                Fiendsmith's Desirae
                                LIGHT 9
                                Fiendsmith's Desirae
                                • ATK:

                                • 2800

                                • DEF:

                                • 2400


                                "Fiendsmith Engraver" + 2 LIGHT Fiend monsters (Quick Effect): You can negate the effects of a number of face-up cards on the field, up to the total Link Rating of Link Monsters equipped to this card, until the end of this turn. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck, then target 1 card on the field; send it to the GY. You can only use each effect of "Fiendsmith's Desirae" once per turn.

                                 Rarity
                                Fiendsmith's Lacrima
                                 Rarity
                                Fiendsmith's Lacrima
                                 Rarity
                                Fiendsmith's Lacrima
                                LIGHT 6
                                Fiendsmith's Lacrima
                                • ATK:

                                • 2400

                                • DEF:

                                • 2400


                                2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.

                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                UR Rarity
                                Apollousa, Bow of the Goddess
                                WIND
                                Apollousa, Bow of the Goddess
                                • ATK:

                                • -1

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ monsters with different names, except Tokens You can only control 1 "Apollousa, Bow of the Goddess". The original ATK of this card becomes 800 x the number of Link Materials used for its Link Summon. Once per Chain, when your opponent activates a monster effect (Quick Effect): You can make this card lose exactly 800 ATK, and if you do, negate the activation.

                                 Rarity
                                Fiendsmith's Requiem
                                 Rarity
                                Fiendsmith's Requiem
                                 Rarity
                                Fiendsmith's Requiem
                                LIGHT
                                Fiendsmith's Requiem
                                • ATK:

                                • 600

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.

                                 Rarity
                                Fiendsmith's Sequence
                                 Rarity
                                Fiendsmith's Sequence
                                 Rarity
                                Fiendsmith's Sequence
                                LIGHT
                                Fiendsmith's Sequence
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.

                                SR Rarity
                                Hiita the Fire Charmer, Ablaze
                                SR Rarity
                                Hiita the Fire Charmer, Ablaze
                                SR Rarity
                                Hiita the Fire Charmer, Ablaze
                                FIRE
                                Hiita the Fire Charmer, Ablaze
                                • ATK:

                                • 1850

                                • LINK-2

                                Link Arrow:

                                Bottom-Left

                                Bottom-Right


                                2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                SR Rarity
                                Knightmare Phoenix
                                FIRE
                                Knightmare Phoenix
                                • ATK:

                                • 1900

                                • LINK-2

                                Link Arrow:

                                Top

                                Right


                                2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.

                                UR Rarity
                                Linkuriboh
                                UR Rarity
                                Linkuriboh
                                UR Rarity
                                Linkuriboh
                                DARK
                                Linkuriboh
                                • ATK:

                                • 300

                                • LINK-1

                                Link Arrow:

                                Bottom


                                1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.

                                UR Rarity
                                Moon of the Closed Heaven
                                UR Rarity
                                Moon of the Closed Heaven
                                UR Rarity
                                Moon of the Closed Heaven
                                LIGHT
                                Moon of the Closed Heaven
                                • ATK:

                                • 1200

                                • LINK-2

                                Link Arrow:

                                Top

                                Top-Right


                                2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.

                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                UR Rarity
                                Promethean Princess, Bestower of Flames
                                FIRE
                                Promethean Princess, Bestower of Flames
                                • ATK:

                                • 2700

                                • LINK-3

                                Link Arrow:

                                Left

                                Right

                                Bottom


                                2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                UR Rarity
                                S:P Little Knight
                                DARK
                                S:P Little Knight
                                • ATK:

                                • 1600

                                • LINK-2

                                Link Arrow:

                                Left

                                Right


                                2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                                UR Rarity
                                Salamangreat Raging Phoenix
                                UR Rarity
                                Salamangreat Raging Phoenix
                                UR Rarity
                                Salamangreat Raging Phoenix
                                FIRE
                                Salamangreat Raging Phoenix
                                • ATK:

                                • 2800

                                • LINK-4

                                Link Arrow:

                                Top

                                Bottom-Left

                                Bottom

                                Bottom-Right


                                2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.

                                UR Rarity
                                Salamangreat Sunlight Wolf
                                UR Rarity
                                Salamangreat Sunlight Wolf
                                UR Rarity
                                Salamangreat Sunlight Wolf
                                FIRE
                                Salamangreat Sunlight Wolf
                                • ATK:

                                • 1800

                                • LINK-2

                                Link Arrow:

                                Top

                                Bottom


                                2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

                                UR Rarity
                                Worldsea Dragon Zealantis
                                UR Rarity
                                Worldsea Dragon Zealantis
                                UR Rarity
                                Worldsea Dragon Zealantis
                                WATER
                                Worldsea Dragon Zealantis
                                • ATK:

                                • 2500

                                • LINK-4

                                Link Arrow:

                                Top

                                Left

                                Right

                                Bottom


                                1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.

                                UR Rarity
                                Beatrice, Lady of the Eternal
                                UR Rarity
                                Beatrice, Lady of the Eternal
                                UR Rarity
                                Beatrice, Lady of the Eternal
                                LIGHT
                                Beatrice, Lady of the Eternal
                                • ATK:

                                • 2500

                                • DEF:

                                • 2800


                                2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.

                                Need 41 UR

                                UR Rarity
                                Bystial Magnamhut1 card
                                UR Rarity
                                Diabellstar the Black Witch2 card
                                 Rarity
                                Fiendsmith Engraver2 card
                                UR Rarity
                                Maxx "C"2 card
                                UR Rarity
                                Rescue-ACE Hydrant2 card
                                UR Rarity
                                Rescue-ACE Preventer2 card
                                UR Rarity
                                Rescue-ACE Turbulence1 card
                                UR Rarity
                                Snake-Eyes Poplar1 card
                                 Rarity
                                Fiendsmith's Lacrima1 card
                                 Rarity
                                Fiendsmith's Requiem1 card
                                 Rarity
                                Fiendsmith's Sequence1 card
                                UR Rarity
                                Linkuriboh1 card
                                UR Rarity
                                Moon of the Closed Heaven1 card
                                UR Rarity
                                Promethean Princess, Bestower of Flames1 card
                                UR Rarity
                                S:P Little Knight1 card
                                UR Rarity
                                Salamangreat Raging Phoenix1 card
                                UR Rarity
                                Salamangreat Sunlight Wolf1 card
                                UR Rarity
                                Worldsea Dragon Zealantis1 card
                                UR Rarity
                                Ash Blossom & Joyous Spring3 card
                                UR Rarity
                                Beatrice, Lady of the Eternal1 card
                                UR Rarity
                                Called by the Grave2 card
                                UR Rarity
                                Crossout Designator1 card
                                UR Rarity
                                EMERGENCY!3 card
                                 Rarity
                                Fiendsmith's Tract1 card
                                UR Rarity
                                Original Sinful Spoils - Snake-Eye1 card
                                UR Rarity
                                Reinforcement of the Army1 card
                                UR Rarity
                                Triple Tactics Talent2 card
                                UR Rarity
                                WANTED: Seeker of Sinful Spoils1 card
                                UR Rarity
                                Infinite Impermanence2 card

                                Main: 45 Extra: 15

                                SR Rarity
                                2 cardBystial Druiswurm
                                SR Rarity
                                2 cardBystial Druiswurm
                                Bystial Druiswurm
                                DARK 6
                                Bystial Druiswurm
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                UR Rarity
                                1 cardBystial Magnamhut
                                UR Rarity
                                1 cardBystial Magnamhut
                                Bystial Magnamhut
                                DARK 6
                                Bystial Magnamhut
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                UR Rarity
                                2 cardDiabellstar the Black Witch
                                UR Rarity
                                2 cardDiabellstar the Black Witch
                                Diabellstar the Black Witch
                                DARK 7
                                Diabellstar the Black Witch
                                • ATK:

                                • 2500

                                • DEF:

                                • 2000


                                You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                                N Rarity
                                1 cardFabled Lurrie
                                N Rarity
                                1 cardFabled Lurrie
                                Fabled Lurrie
                                LIGHT 1
                                Fabled Lurrie
                                • ATK:

                                • 200

                                • DEF:

                                • 400


                                When this card is discarded to the Graveyard, Special Summon it.


                                 Rarity
                                2 cardFiendsmith Engraver
                                 Rarity
                                2 cardFiendsmith Engraver
                                Fiendsmith Engraver
                                LIGHT 6
                                Fiendsmith Engraver
                                • ATK:

                                • 1800

                                • DEF:

                                • 2400


                                You can discard this card; add 1 "Fiendsmith" Spell/Trap from your Deck to your hand. You can target 1 "Fiendsmith" Equip Card you control and 1 monster on the field; send them to the GY. If this card is in your GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; Special Summon this card. You can only use each effect of "Fiendsmith Engraver" once per turn.


                                UR Rarity
                                2 cardMaxx "C"
                                UR Rarity
                                2 cardMaxx "C"
                                Maxx "C"
                                EARTH 2
                                Maxx "C"
                                • ATK:

                                • 500

                                • DEF:

                                • 200


                                During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                SR Rarity
                                2 cardRescue-ACE Air Lifter
                                SR Rarity
                                2 cardRescue-ACE Air Lifter
                                Rescue-ACE Air Lifter
                                FIRE 4
                                Rescue-ACE Air Lifter
                                • ATK:

                                • 1700

                                • DEF:

                                • 1700


                                If this card is Normal or Special Summoned: You can add 1 "Rescue-ACE" Spell from your Deck to your hand. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 "Rescue-ACE" monster from your hand, except "Rescue-ACE Air Lifter". You can only use each effect of "Rescue-ACE Air Lifter" once per turn.


                                N Rarity
                                1 cardRescue-ACE Fire Engine
                                N Rarity
                                1 cardRescue-ACE Fire Engine
                                Rescue-ACE Fire Engine
                                FIRE 7
                                Rescue-ACE Fire Engine
                                • ATK:

                                • 2500

                                • DEF:

                                • 2500


                                If a "Rescue-ACE" monster(s) is Normal or Special Summoned to your field, except "Rescue-ACE Fire Engine" (except during the Damage Step): You can Special Summon this card from your hand. If a monster(s) is Special Summoned to your opponent's field (except during the Damage Step): You can Special Summon 1 Level 4 or lower "Rescue-ACE" monster from your hand, Deck, or GY. You can only use each effect of "Rescue-ACE Fire Engine" once per turn.


                                UR Rarity
                                2 cardRescue-ACE Hydrant
                                UR Rarity
                                2 cardRescue-ACE Hydrant
                                Rescue-ACE Hydrant
                                FIRE 1
                                Rescue-ACE Hydrant
                                • ATK:

                                • 0

                                • DEF:

                                • 0


                                While you control a "Rescue-ACE" monster other than "Rescue-ACE Hydrant", your opponent's monsters cannot target this card for attacks, also your opponent cannot target this card with card effects. You can only use each of the following effects of "Rescue-ACE Hydrant" once per turn. You can activate a Quick-Play Spell, or Trap Card, that was Set by the effect of your "Rescue-ACE" card, the turn it was Set. During your Main Phase: You can add 1 "Rescue-ACE" monster from your Deck to your hand, except "Rescue-ACE Hydrant".


                                SR Rarity
                                3 cardRescue-ACE Impulse
                                SR Rarity
                                3 cardRescue-ACE Impulse
                                Rescue-ACE Impulse
                                FIRE 3
                                Rescue-ACE Impulse
                                • ATK:

                                • 1500

                                • DEF:

                                • 1500


                                During your Main Phase: You can choose the 1 Effect Monster your opponent controls with the highest ATK (your choice, if tied), and neither player can activate that monster's effects on the field this turn. When your opponent activates a monster effect on the field (Quick Effect): You can Tribute this card from your hand or face-up field; Special Summon 1 Machine "Rescue-ACE" monster from your Deck. You can only use each effect of "Rescue-ACE Impulse" once per turn.


                                UR Rarity
                                2 cardRescue-ACE Preventer
                                UR Rarity
                                2 cardRescue-ACE Preventer
                                Rescue-ACE Preventer
                                FIRE 8
                                Rescue-ACE Preventer
                                • ATK:

                                • 2800

                                • DEF:

                                • 2800


                                You can banish 1 "Rescue-ACE" card from your GY; Special Summon this card from your hand. If you control another "Rescue-ACE" monster (Quick Effect): You can target 1 Effect Monster your opponent controls; change it to face-down Defense Position. If this card is sent to the GY: You can target 1 of your banished "Rescue-ACE" monsters, except a Level 8 monster; Special Summon it. You can only use each effect of "Rescue-ACE Preventer" once per turn.


                                UR Rarity
                                1 cardRescue-ACE Turbulence
                                UR Rarity
                                1 cardRescue-ACE Turbulence
                                Rescue-ACE Turbulence
                                FIRE 9
                                Rescue-ACE Turbulence
                                • ATK:

                                • 3000

                                • DEF:

                                • 3000


                                You can banish 2 "Rescue-ACE" cards from your GY; Special Summon this card from your hand. During your Main Phase: You can Set up to 4 "Rescue-ACE" Quick-Play Spells / Normal Traps, with different names, directly from your Deck. If another card(s) you control leaves the field by an opponent's card effect (except during the Damage Step): You can target 1 card on the field; destroy it. You can only use each effect of "Rescue-ACE Turbulence" once per turn.


                                SR Rarity
                                1 cardSnake-Eye Ash
                                SR Rarity
                                1 cardSnake-Eye Ash
                                Snake-Eye Ash
                                FIRE 1
                                Snake-Eye Ash
                                • ATK:

                                • 800

                                • DEF:

                                • 1000


                                If this card is Normal or Special Summoned: You can add 1 Level 1 FIRE monster from your Deck to your hand. You can send 2 face-up cards you control to the GY, including this card; Special Summon 1 "Snake-Eye" monster from your hand or Deck, except "Snake-Eye Ash". You can only use each effect of "Snake-Eye Ash" once per turn.


                                UR Rarity
                                1 cardSnake-Eyes Poplar
                                UR Rarity
                                1 cardSnake-Eyes Poplar
                                Snake-Eyes Poplar
                                FIRE 1
                                Snake-Eyes Poplar
                                • ATK:

                                • 700

                                • DEF:

                                • 200


                                If this card is added to your hand, except by drawing it: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Snake-Eye" Spell/Trap from your Deck to your hand. If this card is sent to the GY: You can target 1 FIRE monster in your GY; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only use each effect of "Snake-Eyes Poplar" once per turn.


                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                UR Rarity
                                3 cardAsh Blossom & Joyous Spring
                                Ash Blossom & Joyous Spring
                                FIRE 3
                                Ash Blossom & Joyous Spring
                                • ATK:

                                • 0

                                • DEF:

                                • 1800


                                When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                R Rarity
                                1 cardALERT!
                                R Rarity
                                1 cardALERT!
                                ALERT!
                                Spell Quick
                                ALERT!

                                  (This card is always treated as a "Rescue-ACE" card.) Add 1 "Rescue-ACE" monster from your GY to your hand, or if you control "Rescue-ACE Hydrant", you can add 1 "Rescue-ACE" monster from your Deck to your hand instead. You can only activate 1 "ALERT!" per turn.


                                  UR Rarity
                                  2 cardCalled by the Grave
                                  UR Rarity
                                  2 cardCalled by the Grave
                                  Called by the Grave
                                  Spell Quick
                                  Called by the Grave

                                    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                    Tag(s):

                                    UR Rarity
                                    1 cardCrossout Designator
                                    UR Rarity
                                    1 cardCrossout Designator
                                    Crossout Designator
                                    Spell Quick
                                    Crossout Designator

                                      Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                      Tag(s):

                                      UR Rarity
                                      3 cardEMERGENCY!
                                      UR Rarity
                                      3 cardEMERGENCY!
                                      EMERGENCY!
                                      Spell Quick
                                      EMERGENCY!

                                        (This card is always treated as a "Rescue-ACE" card.) Special Summon 1 "Rescue-ACE" monster from your Deck in Defense Position, then Tribute 1 "Rescue-ACE" monster from your hand or field. During your Main Phase: You can banish this card from your GY, then target 1 "Rescue-ACE" Trap in your GY; Set it. You can only use each effect of "EMERGENCY!" once per turn.


                                         Rarity
                                        1 cardFiendsmith's Tract
                                         Rarity
                                        1 cardFiendsmith's Tract
                                        Fiendsmith's Tract
                                        Spell Normal
                                        Fiendsmith's Tract

                                          Add 1 LIGHT Fiend monster from your Deck to your hand, then discard 1 card. You can banish this card from your GY; Fusion Summon 1 "Fiendsmith" Fusion Monster from your Extra Deck, using monsters from your hand or field. You can only use each effect of "Fiendsmith's Tract" once per turn.


                                          UR Rarity
                                          1 cardOriginal Sinful Spoils - Snake-Eye
                                          UR Rarity
                                          1 cardOriginal Sinful Spoils - Snake-Eye
                                          Original Sinful Spoils - Snake-Eye
                                          Spell Normal
                                          Original Sinful Spoils - Snake-Eye

                                            Send 1 other face-up card you control to the GY; Special Summon 1 Level 1 FIRE monster from your hand or Deck. You can banish this card from your GY, then target 1 "Snake-Eye" or "Diabellstar" monster in your GY; add 1 Level 1 FIRE monster from your Deck to your hand, then place the targeted monster on the bottom of the Deck. You can only use 1 "Original Sinful Spoils - Snake-Eye" effect per turn, and only once that turn.


                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            UR Rarity
                                            1 cardReinforcement of the Army
                                            Reinforcement of the Army
                                            Spell Normal
                                            Reinforcement of the Army

                                              Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                                              N Rarity
                                              1 cardRescue-ACE HQ
                                              N Rarity
                                              1 cardRescue-ACE HQ
                                              Rescue-ACE HQ
                                              Spell Field
                                              Rescue-ACE HQ

                                                While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. During your Main Phase, you can Normal Summon 1 "Rescue-ACE" monster, in addition to your Normal Summon/Set. (You can only gain this effect once per turn.) Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card.


                                                R Rarity
                                                1 cardRESCUE!
                                                R Rarity
                                                1 cardRESCUE!
                                                RESCUE!
                                                Spell Quick
                                                RESCUE!

                                                  (This card is always treated as a "Rescue-ACE" card.) Target 1 "Rescue-ACE" monster in your GY, or if you control "Rescue-ACE Hydrant", you can target 1 monster in your opponent's GY instead; Special Summon it to your field. You can only activate 1 "RESCUE!" per turn.


                                                  UR Rarity
                                                  2 cardTriple Tactics Talent
                                                  UR Rarity
                                                  2 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardWANTED: Seeker of Sinful Spoils
                                                    UR Rarity
                                                    1 cardWANTED: Seeker of Sinful Spoils
                                                    WANTED: Seeker of Sinful Spoils
                                                    Spell Quick
                                                    WANTED: Seeker of Sinful Spoils

                                                      Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                      R Rarity
                                                      1 cardCONTAIN!
                                                      R Rarity
                                                      1 cardCONTAIN!
                                                      CONTAIN!
                                                      Trap Normal
                                                      CONTAIN!

                                                        (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; this turn, that Effect Monster cannot attack, also its effects are negated. If you control "Rescue-ACE Hydrant" at resolution of this effect, that monster also cannot be used as material for a Fusion, Synchro, Xyz, or Link Summon this turn.


                                                        R Rarity
                                                        1 cardEXTINGUISH!
                                                        R Rarity
                                                        1 cardEXTINGUISH!
                                                        EXTINGUISH!
                                                        Trap Normal
                                                        EXTINGUISH!

                                                          (This card is always treated as a "Rescue-ACE" card.) If you control a "Rescue-ACE" monster: Target 1 Effect Monster your opponent controls; destroy it, then, if you currently control "Rescue-ACE Hydrant", your opponent cannot activate the effects of that destroyed monster, or of monsters with its same original name, this turn.


                                                          UR Rarity
                                                          2 cardInfinite Impermanence
                                                          UR Rarity
                                                          2 cardInfinite Impermanence
                                                          Infinite Impermanence
                                                          Trap Normal
                                                          Infinite Impermanence

                                                            Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                             Rarity
                                                            1 cardFiendsmith's Lacrima
                                                             Rarity
                                                            1 cardFiendsmith's Lacrima
                                                            Fiendsmith's Lacrima
                                                            LIGHT 6
                                                            Fiendsmith's Lacrima
                                                            • ATK:

                                                            • 2400

                                                            • DEF:

                                                            • 2400


                                                            2 LIGHT Fiend monsters Monsters your opponent controls lose 600 ATK. You can only use each of the following effects of "Fiendsmith's Lacrima" once per turn. If this card is Fusion Summoned: You can target 1 of your LIGHT Fiend monsters that is banished or in your GY; add it to your hand or Special Summon it. If this card is sent to the GY: You can shuffle 1 other LIGHT Fiend monster from your GY into the Deck/Extra Deck; inflict 1200 damage to your opponent.


                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            SR Rarity
                                                            1 cardDharc the Dark Charmer, Gloomy
                                                            Dharc the Dark Charmer, Gloomy
                                                            DARK
                                                            Dharc the Dark Charmer, Gloomy
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a DARK monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 DARK monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 DARK monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Dharc the Dark Charmer, Gloomy" once per turn.


                                                             Rarity
                                                            1 cardFiendsmith's Requiem
                                                             Rarity
                                                            1 cardFiendsmith's Requiem
                                                            Fiendsmith's Requiem
                                                            LIGHT
                                                            Fiendsmith's Requiem
                                                            • ATK:

                                                            • 600

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom


                                                            1 LIGHT Fiend monster You can only Special Summon "Fiendsmith's Requiem(s)" once per turn. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Fiendsmith" monster from your hand or Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell that gives it 600 ATK. You can only use this effect of "Fiendsmith's Requiem" once per turn.


                                                             Rarity
                                                            1 cardFiendsmith's Sequence
                                                             Rarity
                                                            1 cardFiendsmith's Sequence
                                                            Fiendsmith's Sequence
                                                            LIGHT
                                                            Fiendsmith's Sequence
                                                            • ATK:

                                                            • 1200

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a LIGHT Fiend monster During your Main Phase: You can Fusion Summon 1 Fiend Fusion Monster from your Extra Deck, by shuffling its materials from your GY into the Deck. You can target 1 LIGHT non-Link Fiend monster you control; equip this card from your field or GY to that monster you control as an Equip Spell with the following effect. ● Your opponent cannot target the equipped monster with card effects. You can only use each effect of "Fiendsmith's Sequence" once per turn.


                                                            SR Rarity
                                                            1 cardHiita the Fire Charmer, Ablaze
                                                            SR Rarity
                                                            1 cardHiita the Fire Charmer, Ablaze
                                                            Hiita the Fire Charmer, Ablaze
                                                            FIRE
                                                            Hiita the Fire Charmer, Ablaze
                                                            • ATK:

                                                            • 1850

                                                            • LINK-2

                                                            Link Arrow:

                                                            Bottom-Left

                                                            Bottom-Right


                                                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                            SR Rarity
                                                            1 cardKnightmare Phoenix
                                                            SR Rarity
                                                            1 cardKnightmare Phoenix
                                                            Knightmare Phoenix
                                                            FIRE
                                                            Knightmare Phoenix
                                                            • ATK:

                                                            • 1900

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Right


                                                            2 monsters with different names If this card is Link Summoned: You can discard 1 card, then target 1 Spell/Trap your opponent controls; destroy it, then, if this card was co-linked when this effect was activated, you can draw 1 card. You can only use this effect of "Knightmare Phoenix" once per turn. Co-linked monsters you control cannot be destroyed by battle.


                                                            UR Rarity
                                                            1 cardLinkuriboh
                                                            UR Rarity
                                                            1 cardLinkuriboh
                                                            Linkuriboh
                                                            DARK
                                                            Linkuriboh
                                                            • ATK:

                                                            • 300

                                                            • LINK-1

                                                            Link Arrow:

                                                            Bottom


                                                            1 Level 1 Monster When an opponent's monster declares an attack: You can Tribute this card; change that opponent's monster's ATK to 0, until the end of this turn. If this card is in your GY (Quick Effect): You can Tribute 1 Level 1 monster; Special Summon this card. You can only use this effect of "Linkuriboh" once per turn.


                                                            UR Rarity
                                                            1 cardMoon of the Closed Heaven
                                                            UR Rarity
                                                            1 cardMoon of the Closed Heaven
                                                            Moon of the Closed Heaven
                                                            LIGHT
                                                            Moon of the Closed Heaven
                                                            • ATK:

                                                            • 1200

                                                            • LINK-2

                                                            Link Arrow:

                                                            Top

                                                            Top-Right


                                                            2 Effect Monsters You can target 1 face-up monster your opponent controls this card points to; this turn, if you Link Summon a Link-5 monster using this card you control, you can also use that monster your opponent controls as material. You can only use this effect of "Moon of the Closed Heaven" once per turn.


                                                            UR Rarity
                                                            1 cardPromethean Princess, Bestower of Flames
                                                            UR Rarity
                                                            1 cardPromethean Princess, Bestower of Flames
                                                            Promethean Princess, Bestower of Flames
                                                            FIRE
                                                            Promethean Princess, Bestower of Flames
                                                            • ATK:

                                                            • 2700

                                                            • LINK-3

                                                            Link Arrow:

                                                            Left

                                                            Right

                                                            Bottom


                                                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            UR Rarity
                                                            1 cardS:P Little Knight
                                                            S:P Little Knight
                                                            DARK
                                                            S:P Little Knight
                                                            • ATK:

                                                            • 1600

                                                            • LINK-2

                                                            Link Arrow:

                                                            Left

                                                            Right


                                                            2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                            UR Rarity
                                                            1 cardSalamangreat Raging Phoenix
                                                            UR Rarity
                                                            1 cardSalamangreat Raging Phoenix
                                                            Salamangreat Raging Phoenix
                                                            FIRE
                                                            Salamangreat Raging Phoenix
                                                            • ATK:

                                                            • 2800

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                                                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                            UR Rarity
                                                            1 cardSalamangreat Sunlight Wolf
                                                            UR Rarity
                                                            1 cardSalamangreat Sunlight Wolf
                                                            Salamangreat Sunlight Wolf
                                                            FIRE
                                                            Salamangreat Sunlight Wolf
                                                            • ATK:

                                                            • 1800

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                                                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                            UR Rarity
                                                            1 cardWorldsea Dragon Zealantis
                                                            UR Rarity
                                                            1 cardWorldsea Dragon Zealantis
                                                            Worldsea Dragon Zealantis
                                                            WATER
                                                            Worldsea Dragon Zealantis
                                                            • ATK:

                                                            • 2500

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                                                            1+ Effect Monsters You can only control 1 "Worldsea Dragon Zealantis". You can only use each of the following effects of "Worldsea Dragon Zealantis" once per turn. During your Main Phase: You can banish all monsters on the field, then Special Summon as many monsters as possible that were banished by this effect, to their owners' fields, face-up, or in face-down Defense Position. During the Battle Phase (Quick Effect): You can destroy cards on the field up to the number of co-linked monsters on the field.


                                                            UR Rarity
                                                            1 cardBeatrice, Lady of the Eternal
                                                            UR Rarity
                                                            1 cardBeatrice, Lady of the Eternal
                                                            Beatrice, Lady of the Eternal
                                                            LIGHT
                                                            Beatrice, Lady of the Eternal
                                                            • ATK:

                                                            • 2500

                                                            • DEF:

                                                            • 2800


                                                            2 Level 6 monsters / You can also Xyz Summon this card by sending 1 "Burning Abyss" monster from your hand to the Graveyard, then using 1 "Dante" monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn, during either player's turn: You can detach 1 Xyz Material from this card; send 1 card from your Deck to the Graveyard. If this card in your possession is destroyed by your opponent's card (by battle or card effect) and sent to your Graveyard: You can Special Summon 1 "Burning Abyss" monster from your Extra Deck, ignoring its Summoning conditions.


                                                            R Rarity
                                                            1 cardD/D/D Wave High King Caesar
                                                            R Rarity
                                                            1 cardD/D/D Wave High King Caesar
                                                            D/D/D Wave High King Caesar
                                                            WATER
                                                            D/D/D Wave High King Caesar
                                                            • ATK:

                                                            • 2800

                                                            • DEF:

                                                            • 1800


                                                            2 Level 6 Fiend monsters When a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster (Quick Effect): You can detach 1 material from this card; negate the activation, and if you do, destroy that card, then you can make 1 other "D/D" monster you control and this card gain 1800 ATK until the end of this turn. If this card is sent from the field to the GY: You can add 1 "Dark Contract" card from your Deck to your hand.



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