Resonator Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
SR Rarity
Bone Archfiend
DARK 4
Bone Archfiend
  • ATK:

  • 1800

  • DEF:

  • 0


If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.

SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
SR Rarity
Bystial Druiswurm
DARK 6
Bystial Druiswurm
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.

UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
UR Rarity
Bystial Magnamhut
DARK 6
Bystial Magnamhut
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.

SR Rarity
Bystial Saronir
SR Rarity
Bystial Saronir
SR Rarity
Bystial Saronir
DARK 6
Bystial Saronir
  • ATK:

  • 2500

  • DEF:

  • 2000


You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.

SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
SR Rarity
Centur-Ion Trudea
DARK 4
Centur-Ion Trudea
  • ATK:

  • 1000

  • DEF:

  • 2000


During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
UR Rarity
Earthbound Prisoner Stone Sweeper
DARK 5
Earthbound Prisoner Stone Sweeper
  • ATK:

  • 1600

  • DEF:

  • 1600


If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
UR Rarity
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
UR Rarity
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

UR Rarity
The Bystial Lubellion
UR Rarity
The Bystial Lubellion
UR Rarity
The Bystial Lubellion
LIGHT 8
The Bystial Lubellion
  • ATK:

  • 2500

  • DEF:

  • 3000


Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

SR Rarity
Centur-Ion Atrii
SR Rarity
Centur-Ion Atrii
SR Rarity
Centur-Ion Atrii
DARK 4
Centur-Ion Atrii
  • ATK:

  • 1800

  • DEF:

  • 1400


If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
UR Rarity
Centur-Ion Primera
LIGHT 4
Centur-Ion Primera
  • ATK:

  • 1600

  • DEF:

  • 1600


While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.

R Rarity
Chain Resonator
R Rarity
Chain Resonator
R Rarity
Chain Resonator
LIGHT 1
Chain Resonator
  • ATK:

  • 100

  • DEF:

  • 100


When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".

R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
R Rarity
Crimson Resonator
DARK 2
Crimson Resonator
  • ATK:

  • 800

  • DEF:

  • 300


If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.

UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
UR Rarity
Ghost Belle & Haunted Mansion
EARTH 3
Ghost Belle & Haunted Mansion
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.

N Rarity
Obsessive Uvualoop
N Rarity
Obsessive Uvualoop
N Rarity
Obsessive Uvualoop
EARTH 4
Obsessive Uvualoop
  • ATK:

  • 1200

  • DEF:

  • 1800


If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.

SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
SR Rarity
Soul Resonator
FIRE 3
Soul Resonator
  • ATK:

  • 500

  • DEF:

  • 200


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.

R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
R Rarity
Synkron Resonator
DARK 1
Synkron Resonator
  • ATK:

  • 100

  • DEF:

  • 100


If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.

UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
UR Rarity
Vision Resonator
DARK 2
Vision Resonator
  • ATK:

  • 400

  • DEF:

  • 400


If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.

SR Rarity
Branded Regained
SR Rarity
Branded Regained
SR Rarity
Branded Regained
Spell Continuous
Branded Regained

    If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.

    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    UR Rarity
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      UR Rarity
      Crimson Gaia
      Spell Continuous
      Crimson Gaia

        During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.

        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        UR Rarity
        Crossout Designator
        Spell Quick
        Crossout Designator

          Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.



          Tag(s):

          UR Rarity
          Dark Ruler No More
          UR Rarity
          Dark Ruler No More
          UR Rarity
          Dark Ruler No More
          Spell Normal
          Dark Ruler No More

            Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.



            Tag(s):

            UR Rarity
            Emblema Oath
            UR Rarity
            Emblema Oath
            UR Rarity
            Emblema Oath
            Spell Quick
            Emblema Oath

              Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.

              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              UR Rarity
              Foolish Burial
              Spell Normal
              Foolish Burial

                Send 1 monster from your Deck to the GY.



                Tag(s):

                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                UR Rarity
                Forbidden Droplet
                Spell Quick
                Forbidden Droplet

                  Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



                  Tag(s):

                  UR Rarity
                  Harpie's Feather Duster
                  UR Rarity
                  Harpie's Feather Duster
                  UR Rarity
                  Harpie's Feather Duster
                  Spell Normal
                  Harpie's Feather Duster

                    Destroy all Spell and Trap Cards your opponent controls.



                    Tag(s):

                    SR Rarity
                    Resonator Call
                    SR Rarity
                    Resonator Call
                    SR Rarity
                    Resonator Call
                    Spell Normal
                    Resonator Call

                      Add 1 "Resonator" monster from your Deck to your hand.

                      SR Rarity
                      Stand Up Centur-Ion!
                      SR Rarity
                      Stand Up Centur-Ion!
                      SR Rarity
                      Stand Up Centur-Ion!
                      Spell Field
                      Stand Up Centur-Ion!

                        Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.

                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        UR Rarity
                        Triple Tactics Talent
                        Spell Normal
                        Triple Tactics Talent

                          If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                          Tag(s):

                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          UR Rarity
                          Triple Tactics Thrust
                          Spell Normal
                          Triple Tactics Thrust

                            If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                            R Rarity
                            Wake Up Centur-Ion!
                            R Rarity
                            Wake Up Centur-Ion!
                            R Rarity
                            Wake Up Centur-Ion!
                            Spell Quick
                            Wake Up Centur-Ion!

                              If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.

                              N Rarity
                              Centur-Ion Phalanx
                              N Rarity
                              Centur-Ion Phalanx
                              N Rarity
                              Centur-Ion Phalanx
                              Trap Normal
                              Centur-Ion Phalanx

                                Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.

                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                UR Rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                                  SR Rarity
                                  Red Zone
                                  SR Rarity
                                  Red Zone
                                  SR Rarity
                                  Red Zone
                                  Trap Continuous
                                  Red Zone

                                    When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.

                                    Extra Deck

                                    UR Rarity
                                    Bystial Dis Pater
                                    UR Rarity
                                    Bystial Dis Pater
                                    UR Rarity
                                    Bystial Dis Pater
                                    DARK 10
                                    Bystial Dis Pater
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 3500


                                    1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                                    UR Rarity
                                    Centur-Ion Auxila
                                    UR Rarity
                                    Centur-Ion Auxila
                                    UR Rarity
                                    Centur-Ion Auxila
                                    DARK 12
                                    Centur-Ion Auxila
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 3000


                                    1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.

                                    UR Rarity
                                    Chaos Angel
                                    UR Rarity
                                    Chaos Angel
                                    UR Rarity
                                    Chaos Angel
                                    DARK 10
                                    Chaos Angel
                                    • ATK:

                                    • 3500

                                    • DEF:

                                    • 2800


                                    1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                                    UR Rarity
                                    Cosmic Blazar Dragon
                                    UR Rarity
                                    Cosmic Blazar Dragon
                                    UR Rarity
                                    Cosmic Blazar Dragon
                                    WIND 12
                                    Cosmic Blazar Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 4000


                                    1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.

                                    UR Rarity
                                    Crimson Dragon
                                    UR Rarity
                                    Crimson Dragon
                                    UR Rarity
                                    Crimson Dragon
                                    LIGHT 12
                                    Crimson Dragon
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.

                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss
                                    DARK 9
                                    Hot Red Dragon Archfiend Abyss
                                    • ATK:

                                    • 3200

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.

                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    SR Rarity
                                    Kuibelt the Blade Dragon
                                    DARK 7
                                    Kuibelt the Blade Dragon
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 1900


                                    1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.

                                    SR Rarity
                                    Red Dragon Archfiend
                                    SR Rarity
                                    Red Dragon Archfiend
                                    SR Rarity
                                    Red Dragon Archfiend
                                    DARK 8
                                    Red Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2000


                                    1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.

                                    SR Rarity
                                    Red Rising Dragon
                                    SR Rarity
                                    Red Rising Dragon
                                    SR Rarity
                                    Red Rising Dragon
                                    DARK 6
                                    Red Rising Dragon
                                    • ATK:

                                    • 2100

                                    • DEF:

                                    • 1600


                                    1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.

                                    UR Rarity
                                    Red Supernova Dragon
                                    UR Rarity
                                    Red Supernova Dragon
                                    UR Rarity
                                    Red Supernova Dragon
                                    DARK 12
                                    Red Supernova Dragon
                                    • ATK:

                                    • 4000

                                    • DEF:

                                    • 3000


                                    3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.

                                    SR Rarity
                                    Scarlight Red Dragon Archfiend
                                    SR Rarity
                                    Scarlight Red Dragon Archfiend
                                    SR Rarity
                                    Scarlight Red Dragon Archfiend
                                    DARK 8
                                    Scarlight Red Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.

                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    UR Rarity
                                    Scarred Dragon Archfiend
                                    DARK 8
                                    Scarred Dragon Archfiend
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 2500


                                    1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.

                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    UR Rarity
                                    Centur-Ion Primera Primus
                                    LIGHT 8
                                    Centur-Ion Primera Primus
                                    • ATK:

                                    • 2600

                                    • DEF:

                                    • 2600


                                    1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.

                                    Need 44 UR

                                    UR Rarity
                                    Bystial Magnamhut1 card
                                    UR Rarity
                                    Earthbound Prisoner Stone Sweeper3 card
                                    UR Rarity
                                    Maxx "C"2 card
                                    UR Rarity
                                    Mulcharmy Fuwalos3 card
                                    UR Rarity
                                    Nibiru, the Primal Being1 card
                                    UR Rarity
                                    The Bystial Lubellion2 card
                                    UR Rarity
                                    Bystial Dis Pater1 card
                                    UR Rarity
                                    Centur-Ion Auxila1 card
                                    UR Rarity
                                    Chaos Angel1 card
                                    UR Rarity
                                    Cosmic Blazar Dragon1 card
                                    UR Rarity
                                    Crimson Dragon1 card
                                    UR Rarity
                                    Hot Red Dragon Archfiend Abyss1 card
                                    UR Rarity
                                    Red Supernova Dragon1 card
                                    UR Rarity
                                    Scarred Dragon Archfiend1 card
                                    UR Rarity
                                    Centur-Ion Primera Primus1 card
                                    UR Rarity
                                    Ash Blossom & Joyous Spring3 card
                                    UR Rarity
                                    Centur-Ion Primera1 card
                                    UR Rarity
                                    Ghost Belle & Haunted Mansion1 card
                                    UR Rarity
                                    Vision Resonator2 card
                                    UR Rarity
                                    Called by the Grave2 card
                                    UR Rarity
                                    Crimson Gaia2 card
                                    UR Rarity
                                    Crossout Designator1 card
                                    UR Rarity
                                    Dark Ruler No More1 card
                                    UR Rarity
                                    Emblema Oath2 card
                                    UR Rarity
                                    Foolish Burial1 card
                                    UR Rarity
                                    Forbidden Droplet2 card
                                    UR Rarity
                                    Harpie's Feather Duster1 card
                                    UR Rarity
                                    Triple Tactics Talent1 card
                                    UR Rarity
                                    Triple Tactics Thrust1 card
                                    UR Rarity
                                    Infinite Impermanence2 card

                                    Main: 60 Extra: 15

                                    SR Rarity
                                    3 cardBone Archfiend
                                    SR Rarity
                                    3 cardBone Archfiend
                                    Bone Archfiend
                                    DARK 4
                                    Bone Archfiend
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 0


                                    If this card is in your hand or GY: You can send 1 other card from your hand or field to the GY; Special Summon this card, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Dragon Synchro Monsters. You can target 1 face-up monster you control that has a Level; send 1 Fiend Tuner from your hand or Deck to the GY, and if you do, increase or decrease that monster's Level by 1. You can only use each effect of "Bone Archfiend" once per turn.


                                    SR Rarity
                                    2 cardBystial Druiswurm
                                    SR Rarity
                                    2 cardBystial Druiswurm
                                    Bystial Druiswurm
                                    DARK 6
                                    Bystial Druiswurm
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent from the field to the GY: You can target 1 Special Summoned monster your opponent controls; send it to the GY. You can only use each effect of "Bystial Druiswurm" once per turn.


                                    UR Rarity
                                    1 cardBystial Magnamhut
                                    UR Rarity
                                    1 cardBystial Magnamhut
                                    Bystial Magnamhut
                                    DARK 6
                                    Bystial Magnamhut
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is Special Summoned: You can activate this effect; during the End Phase of this turn, add 1 Dragon monster from your Deck or GY to your hand, except "Bystial Magnamhut". You can only use each effect of "Bystial Magnamhut" once per turn.


                                    SR Rarity
                                    1 cardBystial Saronir
                                    SR Rarity
                                    1 cardBystial Saronir
                                    Bystial Saronir
                                    DARK 6
                                    Bystial Saronir
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 2000


                                    You can target 1 LIGHT or DARK monster in either GY; banish it, and if you do, Special Summon this card from your hand. This is a Quick Effect if your opponent controls a monster. If this card is sent to the GY: You can send 1 "Bystial" monster or 1 "Branded" Spell/Trap from your Deck to the GY, except "Bystial Saronir". You can only use each effect of "Bystial Saronir" once per turn.


                                    SR Rarity
                                    1 cardCentur-Ion Trudea
                                    SR Rarity
                                    1 cardCentur-Ion Trudea
                                    Centur-Ion Trudea
                                    DARK 4
                                    Centur-Ion Trudea
                                    • ATK:

                                    • 1000

                                    • DEF:

                                    • 2000


                                    During your Main Phase: You can place this card you control and 1 "Centur-Ion" monster from your hand or Deck, except "Centur-Ion Trudea", in your Spell & Trap Zones as face-up Continuous Traps, also you cannot Special Summon "Centur-Ion Trudea" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card, then you can increase its Level by 4. You can only use each effect of "Centur-Ion Trudea" once per turn.


                                    SR Rarity
                                    2 cardDroll & Lock Bird
                                    SR Rarity
                                    2 cardDroll & Lock Bird
                                    Droll & Lock Bird
                                    WIND 1
                                    Droll & Lock Bird
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 0


                                    If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                                    UR Rarity
                                    3 cardEarthbound Prisoner Stone Sweeper
                                    UR Rarity
                                    3 cardEarthbound Prisoner Stone Sweeper
                                    Earthbound Prisoner Stone Sweeper
                                    DARK 5
                                    Earthbound Prisoner Stone Sweeper
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    If there is a card in a Field Zone, you can Special Summon this card (from your hand). You can only Special Summon "Earthbound Prisoner Stone Sweeper" once per turn this way. You can discard this card; add 1 Level 3 or lower Fiend Tuner from your Deck to your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Fusion or Synchro Monsters. You can only use this effect of "Earthbound Prisoner Stone Sweeper" once per turn.


                                    UR Rarity
                                    2 cardMaxx "C"
                                    UR Rarity
                                    2 cardMaxx "C"
                                    Maxx "C"
                                    EARTH 2
                                    Maxx "C"
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    UR Rarity
                                    3 cardMulcharmy Fuwalos
                                    Mulcharmy Fuwalos
                                    WIND 4
                                    Mulcharmy Fuwalos
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 600


                                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                                    UR Rarity
                                    1 cardNibiru, the Primal Being
                                    UR Rarity
                                    1 cardNibiru, the Primal Being
                                    Nibiru, the Primal Being
                                    LIGHT 11
                                    Nibiru, the Primal Being
                                    • ATK:

                                    • 3000

                                    • DEF:

                                    • 600


                                    During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                                    UR Rarity
                                    2 cardThe Bystial Lubellion
                                    UR Rarity
                                    2 cardThe Bystial Lubellion
                                    The Bystial Lubellion
                                    LIGHT 8
                                    The Bystial Lubellion
                                    • ATK:

                                    • 2500

                                    • DEF:

                                    • 3000


                                    Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or GY) by Tributing 1 Level 6 or higher DARK Dragon monster. You can only Special Summon "The Bystial Lubellion" once per turn this way. You can send this card from your hand to the GY; add 1 "Bystial" monster from your Deck to your hand, except "The Bystial Lubellion". During your Main Phase: You can place 1 "Branded" Continuous Spell/Trap from your Deck face-up on your field. You can only use each effect of "The Bystial Lubellion" once per turn.


                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    UR Rarity
                                    3 cardAsh Blossom & Joyous Spring
                                    Ash Blossom & Joyous Spring
                                    FIRE 3
                                    Ash Blossom & Joyous Spring
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                                    SR Rarity
                                    1 cardCentur-Ion Atrii
                                    SR Rarity
                                    1 cardCentur-Ion Atrii
                                    Centur-Ion Atrii
                                    DARK 4
                                    Centur-Ion Atrii
                                    • ATK:

                                    • 1800

                                    • DEF:

                                    • 1400


                                    If this card you control would be used as Synchro Material, you can treat it as a non-Tuner. You can only use each of the following effects of "Centur-Ion Atrii" once per turn. If this card is Normal or Special Summoned, and you have both an "Emblema" card and a "Centur-Ion" card in your GY: You can draw 1 card, also you cannot Special Summon "Centur-Ion Atrii" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                                    UR Rarity
                                    1 cardCentur-Ion Primera
                                    UR Rarity
                                    1 cardCentur-Ion Primera
                                    Centur-Ion Primera
                                    LIGHT 4
                                    Centur-Ion Primera
                                    • ATK:

                                    • 1600

                                    • DEF:

                                    • 1600


                                    While this card is a Continuous Trap, Level 5 or higher "Centur-Ion" monsters you control cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Primera" once per turn. If this card is Normal or Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand, except "Centur-Ion Primera", also you cannot Special Summon "Centur-Ion Primera" for the rest of this turn. During the Main Phase, if this card is a Continuous Trap: You can Special Summon this card.


                                    R Rarity
                                    1 cardChain Resonator
                                    R Rarity
                                    1 cardChain Resonator
                                    Chain Resonator
                                    LIGHT 1
                                    Chain Resonator
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    When this card is Normal Summoned while a Synchro Monster is on the field: You can Special Summon 1 "Resonator" monster from your Deck, except "Chain Resonator".


                                    R Rarity
                                    1 cardCrimson Resonator
                                    R Rarity
                                    1 cardCrimson Resonator
                                    Crimson Resonator
                                    DARK 2
                                    Crimson Resonator
                                    • ATK:

                                    • 800

                                    • DEF:

                                    • 300


                                    If you control no monsters: You can Special Summon this card from your hand. If the only other monster you control is exactly 1 DARK Dragon Synchro Monster: You can Special Summon up to 2 "Resonator" monsters from your hand or Deck, except "Crimson Resonator". You can only use each effect of "Crimson Resonator" once per turn. You cannot Special Summon monsters from the Extra Deck, except DARK Dragon Synchro Monsters, the turn you activate either of this card's effects.


                                    UR Rarity
                                    1 cardGhost Belle & Haunted Mansion
                                    UR Rarity
                                    1 cardGhost Belle & Haunted Mansion
                                    Ghost Belle & Haunted Mansion
                                    EARTH 3
                                    Ghost Belle & Haunted Mansion
                                    • ATK:

                                    • 0

                                    • DEF:

                                    • 1800


                                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                                    N Rarity
                                    1 cardObsessive Uvualoop
                                    N Rarity
                                    1 cardObsessive Uvualoop
                                    Obsessive Uvualoop
                                    EARTH 4
                                    Obsessive Uvualoop
                                    • ATK:

                                    • 1200

                                    • DEF:

                                    • 1800


                                    If this card is in your hand: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, Special Summon this card. If this card is in your GY: You can target 1 Synchro Monster you control or in your GY; banish it, and if you do, add this card to your hand. You can only use each effect of "Obsessive Uvualoop" once per turn.


                                    SR Rarity
                                    2 cardSoul Resonator
                                    SR Rarity
                                    2 cardSoul Resonator
                                    Soul Resonator
                                    FIRE 3
                                    Soul Resonator
                                    • ATK:

                                    • 500

                                    • DEF:

                                    • 200


                                    If this card is Normal or Special Summoned: You can add 1 Level 4 or lower Fiend monster from your Deck to your hand, except "Soul Resonator", also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except DARK Synchro Monsters. If a card(s) you control would be destroyed by card effect, while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it, you can banish this card from your GY instead. You can only use each effect of "Soul Resonator" once per turn.


                                    R Rarity
                                    1 cardSynkron Resonator
                                    R Rarity
                                    1 cardSynkron Resonator
                                    Synkron Resonator
                                    DARK 1
                                    Synkron Resonator
                                    • ATK:

                                    • 100

                                    • DEF:

                                    • 100


                                    If a Synchro Monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Synkron Resonator" once per turn this way. If this card is sent from the field to the Graveyard: You can target 1 "Resonator" monster in your Graveyard, except "Synkron Resonator"; add it to your hand.


                                    UR Rarity
                                    2 cardVision Resonator
                                    UR Rarity
                                    2 cardVision Resonator
                                    Vision Resonator
                                    DARK 2
                                    Vision Resonator
                                    • ATK:

                                    • 400

                                    • DEF:

                                    • 400


                                    If a Level 5 or higher DARK monster is on the field, you can Special Summon this card (from your hand). You can only Special Summon "Vision Resonator" once per turn this way. If this card is sent to the GY: You can add 1 Spell/Trap that mentions "Red Dragon Archfiend" from your Deck to your hand. You can only use this effect of "Vision Resonator" once per turn.


                                    SR Rarity
                                    1 cardBranded Regained
                                    SR Rarity
                                    1 cardBranded Regained
                                    Branded Regained
                                    Spell Continuous
                                    Branded Regained

                                      If a LIGHT or DARK monster(s) is banished (except during the Damage Step): You can target 1 of those monsters; place that monster on the bottom of the Deck, and if you do, draw 1 card. You can only use this effect of "Branded Regained" once per turn. Once per turn, if your opponent Normal or Special Summons a monster (except during the Damage Step): You can target 1 "Bystial" monster in your GY; Special Summon it. You can only activate this effect of "Branded Regained" once per Chain.


                                      UR Rarity
                                      2 cardCalled by the Grave
                                      UR Rarity
                                      2 cardCalled by the Grave
                                      Called by the Grave
                                      Spell Quick
                                      Called by the Grave

                                        Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                                        Tag(s):

                                        UR Rarity
                                        2 cardCrimson Gaia
                                        UR Rarity
                                        2 cardCrimson Gaia
                                        Crimson Gaia
                                        Spell Continuous
                                        Crimson Gaia

                                          During your Main Phase: You can add 1 "Red Dragon Archfiend" or 1 card that mentions it from your Deck or GY to your hand, except "Crimson Gaia". When your "Red Dragon Archfiend" declares an attack: You can change all monsters your opponent controls to face-down Defense Position. If a monster(s) on the field is destroyed by battle or card effect: You can Special Summon 1 "Red Dragon Archfiend" from your GY. You can only use each effect of "Crimson Gaia" once per turn.


                                          UR Rarity
                                          1 cardCrossout Designator
                                          UR Rarity
                                          1 cardCrossout Designator
                                          Crossout Designator
                                          Spell Quick
                                          Crossout Designator

                                            Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                            Tag(s):

                                            UR Rarity
                                            1 cardDark Ruler No More
                                            UR Rarity
                                            1 cardDark Ruler No More
                                            Dark Ruler No More
                                            Spell Normal
                                            Dark Ruler No More

                                              Negate the effects of all face-up monsters your opponent currently controls, until the end of this turn, also, for the rest of this turn after this card resolves, your opponent takes no damage. Neither player can activate monster effects in response to this card's activation.




                                              Tag(s):

                                              UR Rarity
                                              2 cardEmblema Oath
                                              UR Rarity
                                              2 cardEmblema Oath
                                              Emblema Oath
                                              Spell Quick
                                              Emblema Oath

                                                Activate 1 of these effects; ● Place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. For the rest of this turn, while you control that card, or any card with that same original name, you cannot Special Summon from the Extra Deck, except "Centur-Ion" monsters. ● Set 1 "Centur-Ion" Spell/Trap directly from your Deck. You can only activate 1 "Emblema Oath" per turn.


                                                UR Rarity
                                                1 cardFoolish Burial
                                                UR Rarity
                                                1 cardFoolish Burial
                                                Foolish Burial
                                                Spell Normal
                                                Foolish Burial

                                                  Send 1 monster from your Deck to the GY.




                                                  Tag(s):

                                                  UR Rarity
                                                  2 cardForbidden Droplet
                                                  UR Rarity
                                                  2 cardForbidden Droplet
                                                  Forbidden Droplet
                                                  Spell Quick
                                                  Forbidden Droplet

                                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                                    Tag(s):

                                                    UR Rarity
                                                    1 cardHarpie's Feather Duster
                                                    UR Rarity
                                                    1 cardHarpie's Feather Duster
                                                    Harpie's Feather Duster
                                                    Spell Normal
                                                    Harpie's Feather Duster

                                                      Destroy all Spell and Trap Cards your opponent controls.




                                                      Tag(s):

                                                      SR Rarity
                                                      3 cardResonator Call
                                                      SR Rarity
                                                      3 cardResonator Call
                                                      Resonator Call
                                                      Spell Normal
                                                      Resonator Call

                                                        Add 1 "Resonator" monster from your Deck to your hand.


                                                        SR Rarity
                                                        2 cardStand Up Centur-Ion!
                                                        SR Rarity
                                                        2 cardStand Up Centur-Ion!
                                                        Stand Up Centur-Ion!
                                                        Spell Field
                                                        Stand Up Centur-Ion!

                                                          Cannot be destroyed by your opponent's card effects while you control a "Centur-Ion" Monster Card. You can only use each of the following effects of "Stand Up Centur-Ion!" once per turn. During your Main Phase, if this card was activated this turn: You can send 1 card from your hand to the GY; place 1 "Centur-Ion" monster from your Deck in your Spell & Trap Zone as a face-up Continuous Trap. If a monster(s) is Special Summoned, you can: Immediately after this effect resolves, Synchro Summon 1 Synchro Monster, using monsters you control as material, including a "Centur-Ion" monster.


                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          UR Rarity
                                                          1 cardTriple Tactics Talent
                                                          Triple Tactics Talent
                                                          Spell Normal
                                                          Triple Tactics Talent

                                                            If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                            Tag(s):

                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            UR Rarity
                                                            1 cardTriple Tactics Thrust
                                                            Triple Tactics Thrust
                                                            Spell Normal
                                                            Triple Tactics Thrust

                                                              If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                              R Rarity
                                                              1 cardWake Up Centur-Ion!
                                                              R Rarity
                                                              1 cardWake Up Centur-Ion!
                                                              Wake Up Centur-Ion!
                                                              Spell Quick
                                                              Wake Up Centur-Ion!

                                                                If a Monster Card is face-up in your Spell & Trap Zone: You can declare Level 4 or 8; Special Summon 1 "Centur-Ion Token" (Pyro/DARK/ATK 0/DEF 0) with the declared Level, but it cannot be used as Fusion or Link Material. During your Main Phase: You can banish this card from your GY; send 1 "Centur-Ion" card from your Deck to the GY, except "Wake Up Centur-Ion!". You can only use each effect of "Wake Up Centur-Ion!" once per turn.


                                                                N Rarity
                                                                1 cardCentur-Ion Phalanx
                                                                N Rarity
                                                                1 cardCentur-Ion Phalanx
                                                                Centur-Ion Phalanx
                                                                Trap Normal
                                                                Centur-Ion Phalanx

                                                                  Target 1 face-up Monster Card on the field; banish it, and if you do, during the Standby Phase of the next turn, Special Summon that banished monster to its owner's field. You can banish this card from your GY, then target 1 "Centur-Ion" Synchro Monster in your GY; Special Summon it, but it loses 1500 ATK. You can only use 1 "Centur-Ion Phalanx" effect per turn, and only once that turn.


                                                                  UR Rarity
                                                                  2 cardInfinite Impermanence
                                                                  UR Rarity
                                                                  2 cardInfinite Impermanence
                                                                  Infinite Impermanence
                                                                  Trap Normal
                                                                  Infinite Impermanence

                                                                    Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                    SR Rarity
                                                                    1 cardRed Zone
                                                                    SR Rarity
                                                                    1 cardRed Zone
                                                                    Red Zone
                                                                    Trap Continuous
                                                                    Red Zone

                                                                      When your opponent activates a card or effect while you control "Red Dragon Archfiend" or a Synchro Monster that mentions it: You can target 1 card on the field; destroy it. You can target 1 of your banished DARK Dragon Synchro Monsters; Special Summon it. You can only use each effect of "Red Zone" once per turn.


                                                                      UR Rarity
                                                                      1 cardBystial Dis Pater
                                                                      UR Rarity
                                                                      1 cardBystial Dis Pater
                                                                      Bystial Dis Pater
                                                                      DARK 10
                                                                      Bystial Dis Pater
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 3500


                                                                      1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.


                                                                      UR Rarity
                                                                      1 cardCentur-Ion Auxila
                                                                      UR Rarity
                                                                      1 cardCentur-Ion Auxila
                                                                      Centur-Ion Auxila
                                                                      DARK 12
                                                                      Centur-Ion Auxila
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 3000


                                                                      1 Tuner + 1+ non-Tuner monsters Face-up cards in your Spell & Trap Zone cannot be destroyed by card effects. You can only use each of the following effects of "Centur-Ion Auxila" once per turn. If this card is Special Summoned: You can add 1 "Centur-Ion" card from your Deck to your hand. During the End Phase: You can place 1 of your non-Synchro "Centur-Ion" monsters that is banished or in your GY, in your Spell & Trap Zone as a face-up Continuous Trap.


                                                                      UR Rarity
                                                                      1 cardChaos Angel
                                                                      UR Rarity
                                                                      1 cardChaos Angel
                                                                      Chaos Angel
                                                                      DARK 10
                                                                      Chaos Angel
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 2800


                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                      UR Rarity
                                                                      1 cardCosmic Blazar Dragon
                                                                      UR Rarity
                                                                      1 cardCosmic Blazar Dragon
                                                                      Cosmic Blazar Dragon
                                                                      WIND 12
                                                                      Cosmic Blazar Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 4000


                                                                      1 Tuner Synchro Monster + 2+ non-Tuner Synchro Monsters Must be Synchro Summoned. (Quick Effect): You can banish this card until the End Phase to activate 1 of these effects; ● When your opponent activates a card or effect: Negate the activation, and if you do, destroy that card. ● When your opponent would Summon a monster(s): Negate the Summon, and if you do, destroy that monster(s). ● When an opponent's monster declares an attack: Negate the attack, then end the Battle Phase.


                                                                      UR Rarity
                                                                      1 cardCrimson Dragon
                                                                      UR Rarity
                                                                      1 cardCrimson Dragon
                                                                      Crimson Dragon
                                                                      LIGHT 12
                                                                      Crimson Dragon
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 0


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can add 1 Spell/Trap that mentions "Crimson Dragon" from your Deck to your hand. (Quick Effect): You can target 1 Level 7 or higher Synchro Monster on the field, except "Crimson Dragon"; return this card to the Extra Deck, and if you do, Special Summon 1 Dragon Synchro Monster from your Extra Deck with the same Level as the targeted monster. (This is treated as a Synchro Summon.) You can only use each effect of "Crimson Dragon" once per turn.


                                                                      UR Rarity
                                                                      1 cardHot Red Dragon Archfiend Abyss
                                                                      UR Rarity
                                                                      1 cardHot Red Dragon Archfiend Abyss
                                                                      Hot Red Dragon Archfiend Abyss
                                                                      DARK 9
                                                                      Hot Red Dragon Archfiend Abyss
                                                                      • ATK:

                                                                      • 3200

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1 non-Tuner DARK Dragon Synchro Monster (Quick Effect): You can target 1 face-up card your opponent controls; negate its effects until the end of this turn. When this card inflicts battle damage to your opponent: You can target 1 Tuner in your GY; Special Summon it in Defense Position. You can only use each effect of "Hot Red Dragon Archfiend Abyss" once per turn.


                                                                      SR Rarity
                                                                      1 cardKuibelt the Blade Dragon
                                                                      SR Rarity
                                                                      1 cardKuibelt the Blade Dragon
                                                                      Kuibelt the Blade Dragon
                                                                      DARK 7
                                                                      Kuibelt the Blade Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 1900


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 card on the field; destroy it. If this card on the field is destroyed: You can target 1 face-up monster on the field; that monster cannot attack until the end of your opponent's turn. You can only use each effect of "Kuibelt the Blade Dragon" once per turn.


                                                                      SR Rarity
                                                                      2 cardRed Dragon Archfiend
                                                                      SR Rarity
                                                                      2 cardRed Dragon Archfiend
                                                                      Red Dragon Archfiend
                                                                      DARK 8
                                                                      Red Dragon Archfiend
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1 or more non-Tuner monsters After damage calculation, if this card attacks a Defense Position monster your opponent controls: Destroy all Defense Position monsters your opponent controls. During your End Phase: Destroy all other monsters you control that did not declare an attack this turn. This card must be face-up on the field to activate and to resolve this effect.


                                                                      SR Rarity
                                                                      2 cardRed Rising Dragon
                                                                      SR Rarity
                                                                      2 cardRed Rising Dragon
                                                                      Red Rising Dragon
                                                                      DARK 6
                                                                      Red Rising Dragon
                                                                      • ATK:

                                                                      • 2100

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Fiend Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can target 1 "Resonator" monster in your GY; Special Summon it. You cannot Special Summon monsters from the Extra Deck the turn you activate this effect, except DARK Dragon Synchro Monsters. During your Main Phase, except the turn this card was sent to the GY: You can banish this card from your GY, then target 2 Level 1 "Resonator" monsters in your GY; Special Summon both.


                                                                      UR Rarity
                                                                      1 cardRed Supernova Dragon
                                                                      UR Rarity
                                                                      1 cardRed Supernova Dragon
                                                                      Red Supernova Dragon
                                                                      DARK 12
                                                                      Red Supernova Dragon
                                                                      • ATK:

                                                                      • 4000

                                                                      • DEF:

                                                                      • 3000


                                                                      3 Tuners + 1+ non-Tuner Synchro Monsters Must first be Synchro Summoned. Gains 500 ATK for each Tuner in your GY. Cannot be destroyed by your opponent's card effects. Once per turn, when your opponent's monster effect is activated, or when an opponent's monster declares an attack (Quick Effect): You can activate this effect; banish this card, also banish all cards your opponent controls. Once per turn, during your next End Phase after this card was banished by its own effect: Special Summon this banished card.


                                                                      SR Rarity
                                                                      1 cardScarlight Red Dragon Archfiend
                                                                      SR Rarity
                                                                      1 cardScarlight Red Dragon Archfiend
                                                                      Scarlight Red Dragon Archfiend
                                                                      DARK 8
                                                                      Scarlight Red Dragon Archfiend
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1+ non-Tuner monsters This card's name becomes "Red Dragon Archfiend" while it is on the field or in the GY. Once per turn: You can destroy as many Special Summoned Effect Monsters on the field as possible with ATK less than or equal to this card's (other than this card), then inflict 500 damage to your opponent for each monster destroyed.


                                                                      UR Rarity
                                                                      1 cardScarred Dragon Archfiend
                                                                      UR Rarity
                                                                      1 cardScarred Dragon Archfiend
                                                                      Scarred Dragon Archfiend
                                                                      DARK 8
                                                                      Scarred Dragon Archfiend
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      1 Tuner + 1+ non-Tuner DARK monsters This card's name becomes "Red Dragon Archfiend" while on the field or in the GY. If this card is sent from the Monster Zone to the GY: You can Special Summon 1 "Red Dragon Archfiend" from your Extra Deck (this is treated as a Synchro Summon), then, if this card was sent to the GY as Synchro Material for a DARK Dragon Synchro Monster, you can destroy all Attack Position monsters your opponent controls. You can only use this effect of "Scarred Dragon Archfiend" once per turn.


                                                                      UR Rarity
                                                                      1 cardCentur-Ion Primera Primus
                                                                      UR Rarity
                                                                      1 cardCentur-Ion Primera Primus
                                                                      Centur-Ion Primera Primus
                                                                      LIGHT 8
                                                                      Centur-Ion Primera Primus
                                                                      • ATK:

                                                                      • 2600

                                                                      • DEF:

                                                                      • 2600


                                                                      1 Tuner + 1+ non-Tuner monsters Cannot be destroyed by battle, unless it was Special Summoned from the Extra Deck. You can only use each of the following effects of "Centur-Ion Primera Primus" once per turn. If this card is Synchro Summoned: You can add 1 "Emblema" card from your Deck or GY to your hand, then you can destroy 2 cards (1 on each field). If a face-up "Centur-Ion" card(s) you control leaves the field by an opponent's card effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card.


                                                                      master-duel
                                                                      Resonator
                                                                      5

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