Runick Deck Breakdown

Cards Usage Statistic

Main Deck

SR Rarity
Card Scanner
SR Rarity
Card Scanner
SR Rarity
Card Scanner
Spell Continuous
Card Scanner

    Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.

    SR Rarity
    Runick Destruction
    SR Rarity
    Runick Destruction
    SR Rarity
    Runick Destruction
    Spell Quick
    Runick Destruction

      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.

      R Rarity
      Runick Dispelling
      R Rarity
      Runick Dispelling
      R Rarity
      Runick Dispelling
      Spell Quick
      Runick Dispelling

        Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.

        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        SR Rarity
        Runick Flashing Fire
        Spell Quick
        Runick Flashing Fire

          Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.

          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          UR Rarity
          Runick Fountain
          Spell Field
          Runick Fountain

            You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.

            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            SR Rarity
            Runick Freezing Curses
            Spell Quick
            Runick Freezing Curses

              Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.

              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              SR Rarity
              Runick Golden Droplet
              Spell Quick
              Runick Golden Droplet

                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.

                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                R Rarity
                Runick Slumber
                Spell Quick
                Runick Slumber

                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.

                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  R Rarity
                  Runick Smiting Storm
                  Spell Quick
                  Runick Smiting Storm

                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.

                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    UR Rarity
                    Runick Tip
                    Spell Quick
                    Runick Tip

                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.

                      SR Rarity
                      Rivalry of Warlords
                      SR Rarity
                      Rivalry of Warlords
                      SR Rarity
                      Rivalry of Warlords
                      Trap Continuous
                      Rivalry of Warlords

                        Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.

                        SR Rarity
                        Skill Drain
                        SR Rarity
                        Skill Drain
                        SR Rarity
                        Skill Drain
                        Trap Continuous
                        Skill Drain

                          Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).

                          N Rarity
                          Synchro Zone
                          N Rarity
                          Synchro Zone
                          N Rarity
                          Synchro Zone
                          Trap Continuous
                          Synchro Zone

                            Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.

                            UR Rarity
                            There Can Be Only One
                            UR Rarity
                            There Can Be Only One
                            UR Rarity
                            There Can Be Only One
                            Trap Continuous
                            There Can Be Only One

                              Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.

                              Extra Deck

                              SR Rarity
                              Geri the Runick Fangs
                              SR Rarity
                              Geri the Runick Fangs
                              SR Rarity
                              Geri the Runick Fangs
                              DARK 4
                              Geri the Runick Fangs
                              • ATK:

                              • 0

                              • DEF:

                              • 1000


                              2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.

                              UR Rarity
                              Hugin the Runick Wings
                              UR Rarity
                              Hugin the Runick Wings
                              UR Rarity
                              Hugin the Runick Wings
                              LIGHT 2
                              Hugin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 0


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.

                              UR Rarity
                              Munin the Runick Wings
                              UR Rarity
                              Munin the Runick Wings
                              UR Rarity
                              Munin the Runick Wings
                              LIGHT 3
                              Munin the Runick Wings
                              • ATK:

                              • 0

                              • DEF:

                              • 2000


                              2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.

                              SR Rarity
                              Sleipnir the Runick Mane
                              SR Rarity
                              Sleipnir the Runick Mane
                              SR Rarity
                              Sleipnir the Runick Mane
                              LIGHT 9
                              Sleipnir the Runick Mane
                              • ATK:

                              • 1500

                              • DEF:

                              • 1500


                              2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.

                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              UR Rarity
                              S:P Little Knight
                              DARK
                              S:P Little Knight
                              • ATK:

                              • 1600

                              • LINK-2

                              Link Arrow:

                              Left

                              Right


                              2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis
                              DARK
                              Super Starslayer TY-PHON - Sky Crisis
                              • ATK:

                              • 2900

                              • DEF:

                              • 2900


                              2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.

                              Need 18 UR

                              UR Rarity
                              Inspector Boarder1 card
                              UR Rarity
                              Hugin the Runick Wings3 card
                              UR Rarity
                              Munin the Runick Wings3 card
                              UR Rarity
                              S:P Little Knight1 card
                              UR Rarity
                              Super Starslayer TY-PHON - Sky Crisis1 card
                              UR Rarity
                              Runick Fountain1 card
                              UR Rarity
                              Runick Tip2 card
                              UR Rarity
                              Time-Tearing Morganite3 card
                              UR Rarity
                              Solemn Strike2 card
                              UR Rarity
                              There Can Be Only One1 card

                              Main: 42 Extra: 15

                              UR Rarity
                              1 cardInspector Boarder
                              UR Rarity
                              1 cardInspector Boarder
                              Inspector Boarder
                              LIGHT 4
                              Inspector Boarder
                              • ATK:

                              • 2000

                              • DEF:

                              • 2000


                              Cannot be Normal or Special Summoned if you control a monster. Neither player can activate monster effects unless the number of monster effects that player has previously activated that turn is less than the number of monster card types currently on the field (Ritual, Fusion, Synchro, Xyz, Pendulum, and Link). (If an effect's activation was negated, it still counts toward the total for that turn. Only count effects that were activated while this monster was face-up on the field.)


                              SR Rarity
                              1 cardMajesty's Fiend
                              SR Rarity
                              1 cardMajesty's Fiend
                              Majesty's Fiend
                              LIGHT 6
                              Majesty's Fiend
                              • ATK:

                              • 2400

                              • DEF:

                              • 1000


                              Cannot be Special Summoned. Neither player can activate monster effects.




                              Tag(s):

                              SR Rarity
                              1 cardCard Scanner
                              SR Rarity
                              1 cardCard Scanner
                              Card Scanner
                              Spell Continuous
                              Card Scanner

                                Once per turn: You can declare 1 card type (Monster, Spell, or Trap); both players reveal the bottom card of their Decks, and if it was the declared card type, they add it to their hand. Otherwise, they place it on top of their Deck. If this face-up card in its owner's Spell & Trap Zone is destroyed by an opponent's card effect: You can make your opponent place 1 card from their hand on the bottom of the Deck.


                                R Rarity
                                2 cardClockwork Night
                                R Rarity
                                2 cardClockwork Night
                                Clockwork Night
                                Spell Continuous
                                Clockwork Night

                                  All face-up monsters on the field become Machine monsters. Machine monsters you control gain 500 ATK/DEF, also Machine monsters your opponent controls lose 500 ATK/DEF. You can banish this card from your GY, then discard 1 card; add 1 EARTH Machine monster from your Deck to your hand. You can only use this effect of "Clockwork Night" once per turn. You can only activate 1 "Clockwork Night" per turn.


                                  R Rarity
                                  3 cardDimensional Fissure
                                  R Rarity
                                  3 cardDimensional Fissure
                                  Dimensional Fissure
                                  Spell Continuous
                                  Dimensional Fissure

                                    Any monster sent to the Graveyard is banished instead.


                                    SR Rarity
                                    1 cardMessenger of Peace
                                    SR Rarity
                                    1 cardMessenger of Peace
                                    Messenger of Peace
                                    Spell Continuous
                                    Messenger of Peace

                                      Monsters with 1500 or more ATK cannot declare an attack. Once per turn, during your Standby Phase, pay 100 LP or destroy this card.


                                      SR Rarity
                                      1 cardRunick Destruction
                                      SR Rarity
                                      1 cardRunick Destruction
                                      Runick Destruction
                                      Spell Quick
                                      Runick Destruction

                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Spell/Trap your opponent controls; destroy it, then banish the top 4 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Destruction" per turn.


                                        R Rarity
                                        1 cardRunick Dispelling
                                        R Rarity
                                        1 cardRunick Dispelling
                                        Runick Dispelling
                                        Spell Quick
                                        Runick Dispelling

                                          Activate 1 of these effects, but skip your next Battle Phase after activation; ● If your opponent adds a card(s) from their Deck to their hand, except during the Draw Phase, discard 1 random card from their hand, then banish the top 2 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Dispelling" per turn.


                                          SR Rarity
                                          3 cardRunick Flashing Fire
                                          SR Rarity
                                          3 cardRunick Flashing Fire
                                          Runick Flashing Fire
                                          Spell Quick
                                          Runick Flashing Fire

                                            Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Special Summoned monster your opponent controls; destroy it, then banish the top 2 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Flashing Fire" per turn.


                                            UR Rarity
                                            1 cardRunick Fountain
                                            UR Rarity
                                            1 cardRunick Fountain
                                            Runick Fountain
                                            Spell Field
                                            Runick Fountain

                                              You can activate "Runick" Quick-Play Spell Cards from your hand during your opponent's turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards.


                                              SR Rarity
                                              2 cardRunick Freezing Curses
                                              SR Rarity
                                              2 cardRunick Freezing Curses
                                              Runick Freezing Curses
                                              Spell Quick
                                              Runick Freezing Curses

                                                Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 Effect Monster your opponent controls; negate its effects (until the end of this turn), then banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Freezing Curses" per turn.


                                                SR Rarity
                                                3 cardRunick Golden Droplet
                                                SR Rarity
                                                3 cardRunick Golden Droplet
                                                Runick Golden Droplet
                                                Spell Quick
                                                Runick Golden Droplet

                                                  Activate 1 of these effects, but skip your next Battle Phase after activation; ● Your opponent draws 1 card, then you banish the top 4 cards of their Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Golden Droplet" per turn.


                                                  R Rarity
                                                  2 cardRunick Slumber
                                                  R Rarity
                                                  2 cardRunick Slumber
                                                  Runick Slumber
                                                  Spell Quick
                                                  Runick Slumber

                                                    Activate 1 of these effects, but skip your next Battle Phase after activation; ● Target 1 face-up monster on the field; the next time that monster would be destroyed by battle or card effect this turn, it is not destroyed, also it cannot attack this turn, then (after applying this effect) banish the top 3 cards of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Slumber" per turn.


                                                    R Rarity
                                                    2 cardRunick Smiting Storm
                                                    R Rarity
                                                    2 cardRunick Smiting Storm
                                                    Runick Smiting Storm
                                                    Spell Quick
                                                    Runick Smiting Storm

                                                      Activate 1 of these effects, but skip your next Battle Phase after activation; ● Banish cards from the top of your opponent's Deck, up to the number of cards they control. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Smiting Storm" per turn.


                                                      UR Rarity
                                                      2 cardRunick Tip
                                                      UR Rarity
                                                      2 cardRunick Tip
                                                      Runick Tip
                                                      Spell Quick
                                                      Runick Tip

                                                        Activate 1 of these effects, but skip your next Battle Phase after activation; ● Add 1 "Runick" card from your Deck to your hand, except "Runick Tip", then banish the top card of your opponent's Deck. ● Special Summon 1 "Runick" monster from your Extra Deck to the Extra Monster Zone. You can only activate 1 "Runick Tip" per turn.


                                                        UR Rarity
                                                        3 cardTime-Tearing Morganite
                                                        UR Rarity
                                                        3 cardTime-Tearing Morganite
                                                        Time-Tearing Morganite
                                                        Spell Normal
                                                        Time-Tearing Morganite

                                                          For the rest of this Duel, apply the following effects. ● You cannot activate monster effects in the hand. ● Draw 2 cards instead of 1 for your normal draw during your Draw Phase. ● You can conduct 2 Normal Summons/Sets per turn, not just 1. You can banish this card from your GY, then discard 1 "Time-Tearing Morganite"; your opponent cannot activate monster effects when you Normal Summon this turn.


                                                          R Rarity
                                                          2 cardGrave of the Super Ancient Organism
                                                          R Rarity
                                                          2 cardGrave of the Super Ancient Organism
                                                          Grave of the Super Ancient Organism
                                                          Trap Continuous
                                                          Grave of the Super Ancient Organism

                                                            All Level 6 or higher Special Summoned monsters on the field cannot declare attacks or activate their effects.


                                                            SR Rarity
                                                            3 cardMacro Cosmos
                                                            SR Rarity
                                                            3 cardMacro Cosmos
                                                            Macro Cosmos
                                                            Trap Continuous
                                                            Macro Cosmos

                                                              When this card resolves: You can Special Summon 1 "Helios - The Primordial Sun" from your hand or Deck. While this card is face-up on the field, any card sent to the Graveyard is banished instead.


                                                              SR Rarity
                                                              1 cardRivalry of Warlords
                                                              SR Rarity
                                                              1 cardRivalry of Warlords
                                                              Rivalry of Warlords
                                                              Trap Continuous
                                                              Rivalry of Warlords

                                                                Each player can only control 1 Type of monster. Send all other face-up monsters they control to the GY.


                                                                SR Rarity
                                                                1 cardSkill Drain
                                                                SR Rarity
                                                                1 cardSkill Drain
                                                                Skill Drain
                                                                Trap Continuous
                                                                Skill Drain

                                                                  Activate by paying 1000 LP. Negate the effects of all face-up monsters while they are face-up on the field (but their effects can still be activated).


                                                                  UR Rarity
                                                                  2 cardSolemn Strike
                                                                  UR Rarity
                                                                  2 cardSolemn Strike
                                                                  Solemn Strike
                                                                  Trap Counter
                                                                  Solemn Strike

                                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                                    Tag(s):

                                                                    N Rarity
                                                                    1 cardSynchro Zone
                                                                    N Rarity
                                                                    1 cardSynchro Zone
                                                                    Synchro Zone
                                                                    Trap Continuous
                                                                    Synchro Zone

                                                                      Neither player can declare attacks, except with Synchro Monsters. You can only use each of the following effects of "Synchro Zone" once per turn. If a non-Tuner Synchro Monster(s) is sent to your GY (except during the Damage Step): You can target 1 of those monsters; Special Summon it, and if you do, it is treated as a Tuner. During your opponent's Main Phase: You can send this face-up card to the GY; immediately after this effect resolves, Synchro Summon using monsters you control as material.


                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      UR Rarity
                                                                      1 cardThere Can Be Only One
                                                                      There Can Be Only One
                                                                      Trap Continuous
                                                                      There Can Be Only One

                                                                        Each player can only control 1 monster of each Type. If a player controls 2 or more monsters of the same Type, they must send some to the GY so they control no more than 1 monster of that Type.


                                                                        SR Rarity
                                                                        2 cardUnending Nightmare
                                                                        SR Rarity
                                                                        2 cardUnending Nightmare
                                                                        Unending Nightmare
                                                                        Trap Continuous
                                                                        Unending Nightmare

                                                                          You can pay 1000 LP, then target 1 face-up Spell/Trap on the field; destroy it. You can only activate this effect of "Unending Nightmare" once per Chain.


                                                                          SR Rarity
                                                                          2 cardFreki the Runick Fangs
                                                                          SR Rarity
                                                                          2 cardFreki the Runick Fangs
                                                                          Freki the Runick Fangs
                                                                          DARK 5
                                                                          Freki the Runick Fangs
                                                                          • ATK:

                                                                          • 2000

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Runick" monsters When an attack is declared involving this card in the Extra Monster Zone: You can banish the top 2 cards of your opponent's Deck. Neither player takes any battle damage from attacks involving this card. If this card on the field is destroyed by battle or card effect: You can target 1 "Runick" Quick-Play Spell in your GY; add it to your hand. You can only use this effect of "Freki the Runick Fangs" once per turn.


                                                                          SR Rarity
                                                                          3 cardGeri the Runick Fangs
                                                                          SR Rarity
                                                                          3 cardGeri the Runick Fangs
                                                                          Geri the Runick Fangs
                                                                          DARK 4
                                                                          Geri the Runick Fangs
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 1000


                                                                          2 "Runick" monsters Cannot be destroyed by card effects. If this card is Special Summoned from the Extra Deck: You can target 1 non-Quick-Play "Runick" Spell in your GY; add it to your hand. When this card is destroyed by battle: You can target 1 card on the field; destroy it.


                                                                          UR Rarity
                                                                          3 cardHugin the Runick Wings
                                                                          UR Rarity
                                                                          3 cardHugin the Runick Wings
                                                                          Hugin the Runick Wings
                                                                          LIGHT 2
                                                                          Hugin the Runick Wings
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 0


                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Field Spell from your Deck to your hand. If another card(s) you control would be destroyed by card effect, you can banish this card you control instead. If this card on the field is destroyed by battle or card effect: Return this card to the Extra Deck.


                                                                          UR Rarity
                                                                          3 cardMunin the Runick Wings
                                                                          UR Rarity
                                                                          3 cardMunin the Runick Wings
                                                                          Munin the Runick Wings
                                                                          LIGHT 3
                                                                          Munin the Runick Wings
                                                                          • ATK:

                                                                          • 0

                                                                          • DEF:

                                                                          • 2000


                                                                          2 "Runick" monsters If this card is Special Summoned from the Extra Deck: You can discard 1 card; add 1 "Runick" Continuous Spell from your Deck to your hand. When your opponent activates a card or effect that targets a "Runick" card(s) you control or a Set card(s) you control (Quick Effect): You can banish this card you control; negate the activation, and if you do, destroy that card. Once per turn, during the End Phase: Gain 1000 LP.


                                                                          SR Rarity
                                                                          2 cardSleipnir the Runick Mane
                                                                          SR Rarity
                                                                          2 cardSleipnir the Runick Mane
                                                                          Sleipnir the Runick Mane
                                                                          LIGHT 9
                                                                          Sleipnir the Runick Mane
                                                                          • ATK:

                                                                          • 1500

                                                                          • DEF:

                                                                          • 1500


                                                                          2 "Runick" monsters During your Main Phase or your opponent's Battle Phase (Quick Effect): You can target 1 face-up monster your opponent controls; banish both that monster and this card until the End Phase. If a card(s) is added from the Main Deck to your opponent's hand (except during the Damage Step): You can Special Summon 1 "Runick Token" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) in Attack Position. You can only use each effect of "Sleipnir the Runick Mane" once per turn.


                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          UR Rarity
                                                                          1 cardS:P Little Knight
                                                                          S:P Little Knight
                                                                          DARK
                                                                          S:P Little Knight
                                                                          • ATK:

                                                                          • 1600

                                                                          • LINK-2

                                                                          Link Arrow:

                                                                          Left

                                                                          Right


                                                                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          UR Rarity
                                                                          1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          DARK
                                                                          Super Starslayer TY-PHON - Sky Crisis
                                                                          • ATK:

                                                                          • 2900

                                                                          • DEF:

                                                                          • 2900


                                                                          2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                          RUNICK Decks in MASTER DUEL








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