Salamangreat Deck Breakdown

Cards Usage Statistic

Main Deck

UR Rarity
Code of Soul
UR Rarity
Code of Soul
UR Rarity
Code of Soul
FIRE 3
Code of Soul
  • ATK:

  • 500

  • DEF:

  • 500


If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.

SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
SR Rarity
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

SR Rarity
Flame Bufferlo
SR Rarity
Flame Bufferlo
SR Rarity
Flame Bufferlo
FIRE 3
Flame Bufferlo
  • ATK:

  • 1400

  • DEF:

  • 200


If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.

UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
UR Rarity
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

N Rarity
Salamangreat Foxy
N Rarity
Salamangreat Foxy
N Rarity
Salamangreat Foxy
FIRE 3
Salamangreat Foxy
  • ATK:

  • 1000

  • DEF:

  • 1200


When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.

SR Rarity
Salamangreat Gazelle
SR Rarity
Salamangreat Gazelle
SR Rarity
Salamangreat Gazelle
FIRE 3
Salamangreat Gazelle
  • ATK:

  • 1500

  • DEF:

  • 1000


If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.

R Rarity
Salamangreat Jack Jaguar
R Rarity
Salamangreat Jack Jaguar
R Rarity
Salamangreat Jack Jaguar
FIRE 4
Salamangreat Jack Jaguar
  • ATK:

  • 1800

  • DEF:

  • 1200


If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.

N Rarity
Salamangreat Mole
N Rarity
Salamangreat Mole
N Rarity
Salamangreat Mole
FIRE 1
Salamangreat Mole
  • ATK:

  • 0

  • DEF:

  • 0


During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.

UR Rarity
Salamangreat of Fire
UR Rarity
Salamangreat of Fire
UR Rarity
Salamangreat of Fire
FIRE 2
Salamangreat of Fire
  • ATK:

  • 800

  • DEF:

  • 800


If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.

SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
SR Rarity
Salamangreat Spinny
FIRE 3
Salamangreat Spinny
  • ATK:

  • 1000

  • DEF:

  • 1500


If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.

UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
UR Rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R Rarity
Salamangreat Weasel
R Rarity
Salamangreat Weasel
R Rarity
Salamangreat Weasel
FIRE 3
Salamangreat Weasel
  • ATK:

  • 700

  • DEF:

  • 1400


If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.

UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
UR Rarity
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    UR Rarity
    Cynet Mining
    Spell Normal
    Cynet Mining

      Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.

      SR Rarity
      Salamangreat Charge
      SR Rarity
      Salamangreat Charge
      SR Rarity
      Salamangreat Charge
      Spell Quick
      Salamangreat Charge

        Activate 1 of these effects; ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn.

        SR Rarity
        Salamangreat Circle
        SR Rarity
        Salamangreat Circle
        SR Rarity
        Salamangreat Circle
        Spell Quick
        Salamangreat Circle

          Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.

          SR Rarity
          Salamangreat Sanctuary
          SR Rarity
          Salamangreat Sanctuary
          SR Rarity
          Salamangreat Sanctuary
          Spell Field
          Salamangreat Sanctuary

            If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.

            UR Rarity
            Dominus Impulse
            UR Rarity
            Dominus Impulse
            UR Rarity
            Dominus Impulse
            Trap Normal
            Dominus Impulse

              If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.

              UR Rarity
              Draco-Utopian Aura
              UR Rarity
              Draco-Utopian Aura
              UR Rarity
              Draco-Utopian Aura
              Trap Counter
              Draco-Utopian Aura

                When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.

                UR Rarity
                Iron Thunder
                UR Rarity
                Iron Thunder
                UR Rarity
                Iron Thunder
                Trap Counter
                Iron Thunder

                  When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.

                  R Rarity
                  Salamangreat Rage
                  R Rarity
                  Salamangreat Rage
                  R Rarity
                  Salamangreat Rage
                  Trap Normal
                  Salamangreat Rage

                    Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.

                    SR Rarity
                    Salamangreat Roar
                    SR Rarity
                    Salamangreat Roar
                    SR Rarity
                    Salamangreat Roar
                    Trap Counter
                    Salamangreat Roar

                      When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.

                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      UR Rarity
                      Solemn Judgment
                      Trap Counter
                      Solemn Judgment

                        When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.



                        Tag(s):

                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        UR Rarity
                        Solemn Strike
                        Trap Counter
                        Solemn Strike

                          When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.



                          Tag(s):

                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          SR Rarity
                          Solemn Warning
                          Trap Counter
                          Solemn Warning

                            When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.



                            Tag(s):

                            Extra Deck

                            SR Rarity
                            Amphibious Swarmship Amblowhale
                            SR Rarity
                            Amphibious Swarmship Amblowhale
                            SR Rarity
                            Amphibious Swarmship Amblowhale
                            FIRE
                            Amphibious Swarmship Amblowhale
                            • ATK:

                            • 2600

                            • LINK-4

                            Link Arrow:

                            Left

                            Right

                            Bottom

                            Bottom-Right


                            2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.

                            UR Rarity
                            Decode Talker Heatsoul
                            UR Rarity
                            Decode Talker Heatsoul
                            UR Rarity
                            Decode Talker Heatsoul
                            FIRE
                            Decode Talker Heatsoul
                            • ATK:

                            • 2300

                            • LINK-3

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom-Right


                            2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.

                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            SR Rarity
                            Hiita the Fire Charmer, Ablaze
                            FIRE
                            Hiita the Fire Charmer, Ablaze
                            • ATK:

                            • 1850

                            • LINK-2

                            Link Arrow:

                            Bottom-Left

                            Bottom-Right


                            2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.

                            UR Rarity
                            Promethean Princess, Bestower of Flames
                            UR Rarity
                            Promethean Princess, Bestower of Flames
                            UR Rarity
                            Promethean Princess, Bestower of Flames
                            FIRE
                            Promethean Princess, Bestower of Flames
                            • ATK:

                            • 2700

                            • LINK-3

                            Link Arrow:

                            Left

                            Right

                            Bottom


                            2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.

                            SR Rarity
                            Salamangreat Balelynx
                            SR Rarity
                            Salamangreat Balelynx
                            SR Rarity
                            Salamangreat Balelynx
                            FIRE
                            Salamangreat Balelynx
                            • ATK:

                            • 500

                            • LINK-1

                            Link Arrow:

                            Bottom


                            1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.

                            UR Rarity
                            Salamangreat Raging Phoenix
                            UR Rarity
                            Salamangreat Raging Phoenix
                            UR Rarity
                            Salamangreat Raging Phoenix
                            FIRE
                            Salamangreat Raging Phoenix
                            • ATK:

                            • 2800

                            • LINK-4

                            Link Arrow:

                            Top

                            Bottom-Left

                            Bottom

                            Bottom-Right


                            2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.

                            UR Rarity
                            Salamangreat Sunlight Wolf
                            UR Rarity
                            Salamangreat Sunlight Wolf
                            UR Rarity
                            Salamangreat Sunlight Wolf
                            FIRE
                            Salamangreat Sunlight Wolf
                            • ATK:

                            • 1800

                            • LINK-2

                            Link Arrow:

                            Top

                            Bottom


                            2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.

                            SR Rarity
                            Splash Mage
                            SR Rarity
                            Splash Mage
                            SR Rarity
                            Splash Mage
                            WATER
                            Splash Mage
                            • ATK:

                            • 1100

                            • LINK-2

                            Link Arrow:

                            Top-Right

                            Bottom-Right


                            2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.

                            SR Rarity
                            Brotherhood of the Fire Fist - Horse Prince
                            SR Rarity
                            Brotherhood of the Fire Fist - Horse Prince
                            SR Rarity
                            Brotherhood of the Fire Fist - Horse Prince
                            FIRE 6
                            Brotherhood of the Fire Fist - Horse Prince
                            • ATK:

                            • 2200

                            • DEF:

                            • 2200


                            1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.

                            SR Rarity
                            Salamangreat Miragestallio
                            SR Rarity
                            Salamangreat Miragestallio
                            SR Rarity
                            Salamangreat Miragestallio
                            FIRE
                            Salamangreat Miragestallio
                            • ATK:

                            • 2000

                            • DEF:

                            • 900


                            2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.

                            Need 26 UR

                            UR Rarity
                            Code of Soul1 card
                            UR Rarity
                            Maxx "C"1 card
                            UR Rarity
                            Salamangreat of Fire1 card
                            UR Rarity
                            Decode Talker Heatsoul1 card
                            UR Rarity
                            Promethean Princess, Bestower of Flames1 card
                            UR Rarity
                            Salamangreat Raging Phoenix3 card
                            UR Rarity
                            Salamangreat Sunlight Wolf2 card
                            UR Rarity
                            Ash Blossom & Joyous Spring3 card
                            UR Rarity
                            Called by the Grave1 card
                            UR Rarity
                            Cynet Mining2 card
                            UR Rarity
                            Dominus Impulse3 card
                            UR Rarity
                            Draco-Utopian Aura2 card
                            UR Rarity
                            Iron Thunder3 card
                            UR Rarity
                            Solemn Judgment1 card
                            UR Rarity
                            Solemn Strike1 card

                            Main: 40 Extra: 15

                            UR Rarity
                            1 cardCode of Soul
                            UR Rarity
                            1 cardCode of Soul
                            Code of Soul
                            FIRE 3
                            Code of Soul
                            • ATK:

                            • 500

                            • DEF:

                            • 500


                            If you control a Link Monster: You can Special Summon this card from your hand. During your Main Phase: You can activate this effect; once this turn, if you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During your opponent's Main Phase (Quick Effect): You can banish this card from your GY; immediately after this effect resolves, Link Summon 1 Link-3 or higher Cyberse Link Monster. You can only use each effect of "Code of Soul" once per turn.


                            SR Rarity
                            2 cardDroll & Lock Bird
                            SR Rarity
                            2 cardDroll & Lock Bird
                            Droll & Lock Bird
                            WIND 1
                            Droll & Lock Bird
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                            SR Rarity
                            3 cardFlame Bufferlo
                            SR Rarity
                            3 cardFlame Bufferlo
                            Flame Bufferlo
                            FIRE 3
                            Flame Bufferlo
                            • ATK:

                            • 1400

                            • DEF:

                            • 200


                            If this face-up card leaves the field: You can discard 1 Cyberse monster, and if you do, draw 2 cards. You can only use this effect of "Flame Bufferlo" once per turn.


                            UR Rarity
                            1 cardMaxx "C"
                            UR Rarity
                            1 cardMaxx "C"
                            Maxx "C"
                            EARTH 2
                            Maxx "C"
                            • ATK:

                            • 500

                            • DEF:

                            • 200


                            During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                            N Rarity
                            1 cardSalamangreat Foxy
                            N Rarity
                            1 cardSalamangreat Foxy
                            Salamangreat Foxy
                            FIRE 3
                            Salamangreat Foxy
                            • ATK:

                            • 1000

                            • DEF:

                            • 1200


                            When this card is Normal Summoned: You can excavate the top 3 cards of your Deck, and if you do, you can add 1 excavated "Salamangreat" card to your hand, also shuffle the rest into the Deck. If this card is in your GY, and a face-up Spell/Trap is on the field: You can discard 1 "Salamangreat" card; Special Summon this card, then you can destroy 1 face-up Spell/Trap on the field. You can only use 1 "Salamangreat Foxy" effect per turn, and only once that turn.


                            SR Rarity
                            3 cardSalamangreat Gazelle
                            SR Rarity
                            3 cardSalamangreat Gazelle
                            Salamangreat Gazelle
                            FIRE 3
                            Salamangreat Gazelle
                            • ATK:

                            • 1500

                            • DEF:

                            • 1000


                            If a "Salamangreat" monster is sent to your GY, except "Salamangreat Gazelle" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Normal or Special Summoned: You can send 1 "Salamangreat" card from your Deck to the GY, except "Salamangreat Gazelle". You can only use each effect of "Salamangreat Gazelle" once per turn.


                            R Rarity
                            1 cardSalamangreat Jack Jaguar
                            R Rarity
                            1 cardSalamangreat Jack Jaguar
                            Salamangreat Jack Jaguar
                            FIRE 4
                            Salamangreat Jack Jaguar
                            • ATK:

                            • 1800

                            • DEF:

                            • 1200


                            If this card attacks a Defense Position monster, inflict piercing battle damage. If you control a "Salamangreat" Link Monster, while this card is in your GY: You can target 1 "Salamangreat" monster in your GY, except "Salamangreat Jack Jaguar"; shuffle that target into the Deck, and if you do, Special Summon this card to your zone your "Salamangreat" Link Monster points to. You can only use this effect of "Salamangreat Jack Jaguar" once per turn.


                            N Rarity
                            1 cardSalamangreat Mole
                            N Rarity
                            1 cardSalamangreat Mole
                            Salamangreat Mole
                            FIRE 1
                            Salamangreat Mole
                            • ATK:

                            • 0

                            • DEF:

                            • 0


                            During your Main Phase, if you Link Summoned this turn: You can Special Summon this card from your hand to your zone a Link Monster points to. If you control no monsters: You can banish this card from your GY, then target 5 "Salamangreat" cards in your GY; shuffle them into the Deck, then draw 2 cards. You can only use each effect of "Salamangreat Mole" once per turn.


                            UR Rarity
                            1 cardSalamangreat of Fire
                            UR Rarity
                            1 cardSalamangreat of Fire
                            Salamangreat of Fire
                            FIRE 2
                            Salamangreat of Fire
                            • ATK:

                            • 800

                            • DEF:

                            • 800


                            If this card is Normal or Special Summoned: You can add 1 Level 4 or lower "Salamangreat" monster from your Deck to your hand, except "Salamangreat of Fire", also you cannot Special Summon monsters for the rest of this turn, except FIRE monsters. At the start of the Damage Step, if a Cyberse monster you control battles: You can banish this card from your GY; destroy that monster you control. You can only use each effect of "Salamangreat of Fire" once per turn.


                            SR Rarity
                            1 cardSalamangreat Spinny
                            SR Rarity
                            1 cardSalamangreat Spinny
                            Salamangreat Spinny
                            FIRE 3
                            Salamangreat Spinny
                            • ATK:

                            • 1000

                            • DEF:

                            • 1500


                            If you control a "Salamangreat" card: You can discard this card, then target 1 face-up monster on the field; it gains 500 ATK until the end of this turn. If you control a "Salamangreat" monster other than "Salamangreat Spinny" and this card is in your GY: You can Special Summon this card, but banish it when it leaves the field. You can only use each effect of "Salamangreat Spinny" once per turn.


                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            UR Rarity
                            3 cardAsh Blossom & Joyous Spring
                            Ash Blossom & Joyous Spring
                            FIRE 3
                            Ash Blossom & Joyous Spring
                            • ATK:

                            • 0

                            • DEF:

                            • 1800


                            When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                            R Rarity
                            1 cardSalamangreat Weasel
                            R Rarity
                            1 cardSalamangreat Weasel
                            Salamangreat Weasel
                            FIRE 3
                            Salamangreat Weasel
                            • ATK:

                            • 700

                            • DEF:

                            • 1400


                            If you have 2 or more "Salamangreat" monsters in your GY: You can Special Summon this card from your hand. If a "Salamangreat" Ritual, Fusion, Synchro, Xyz, or Link Monster(s) is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can target 1 other "Salamangreat" monster in your GY; place this card on the bottom of your Deck, and if you do, Special Summon that monster to your opponent's field, then draw 1 card. You can only use each effect of "Salamangreat Weasel" once per turn.


                            UR Rarity
                            1 cardCalled by the Grave
                            UR Rarity
                            1 cardCalled by the Grave
                            Called by the Grave
                            Spell Quick
                            Called by the Grave

                              Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                              Tag(s):

                              UR Rarity
                              2 cardCynet Mining
                              UR Rarity
                              2 cardCynet Mining
                              Cynet Mining
                              Spell Normal
                              Cynet Mining

                                Send 1 card from your hand to the GY; add 1 Level 4 or lower Cyberse monster from your Deck to your hand. You can only activate 1 "Cynet Mining" per turn.


                                SR Rarity
                                1 cardSalamangreat Charge
                                SR Rarity
                                1 cardSalamangreat Charge
                                Salamangreat Charge
                                Spell Quick
                                Salamangreat Charge

                                  Activate 1 of these effects; ● Target 3 of your FIRE monsters that are banished and/or in your GY; shuffle 2 of the 3 into the Deck, and if you do, Special Summon the remaining monster, but for the rest of this turn, its effects are negated, also it cannot attack. ● If you control a FIRE Ritual, Fusion, Synchro, Xyz, or Link Monster(s) whose current ATK is different from its original ATK: You can target 1 card on the field; destroy it. You can only activate 1 "Salamangreat Charge" per turn.


                                  SR Rarity
                                  3 cardSalamangreat Circle
                                  SR Rarity
                                  3 cardSalamangreat Circle
                                  Salamangreat Circle
                                  Spell Quick
                                  Salamangreat Circle

                                    Activate 1 of these effects. ● Add 1 "Salamangreat" monster from your Deck to your hand. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; that Link Monster is unaffected by monster effects this turn, except its own. You can only activate 1 "Salamangreat Circle" per turn.


                                    SR Rarity
                                    1 cardSalamangreat Sanctuary
                                    SR Rarity
                                    1 cardSalamangreat Sanctuary
                                    Salamangreat Sanctuary
                                    Spell Field
                                    Salamangreat Sanctuary

                                      If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. During damage calculation, if your monster battles: You can pay 1000 LP, then target 1 Link Monster you control; make its ATK 0, and if you do, gain LP equal to its original ATK. You can only use each effect of "Salamangreat Sanctuary" once per turn.


                                      UR Rarity
                                      3 cardDominus Impulse
                                      UR Rarity
                                      3 cardDominus Impulse
                                      Dominus Impulse
                                      Trap Normal
                                      Dominus Impulse

                                        If your opponent controls a card, you can activate this card from your hand. When a card or effect is activated that includes an effect that Special Summons a monster(s): Negate that effect, then if you have a Trap in your GY, destroy that card. If you activated this card from your hand, you cannot activate the effects of LIGHT, EARTH, and WIND monsters for the rest of this Duel. You can only activate 1 "Dominus Impulse" per turn.


                                        UR Rarity
                                        2 cardDraco-Utopian Aura
                                        UR Rarity
                                        2 cardDraco-Utopian Aura
                                        Draco-Utopian Aura
                                        Trap Counter
                                        Draco-Utopian Aura

                                          When your opponent activates a monster effect on the field: Negate the activation, and if you do, destroy that card, then, you can apply the following effect. ● Banish 1 monster from your hand, and if you do, Special Summon the monster that was destroyed and sent to the GY by this effect to your field, but negate its effects. You can only activate 1 "Draco-Utopian Aura" per turn.


                                          UR Rarity
                                          3 cardIron Thunder
                                          UR Rarity
                                          3 cardIron Thunder
                                          Iron Thunder
                                          Trap Counter
                                          Iron Thunder

                                            When a Spell/Trap Card, or monster effect, is activated on the field: Pay half your LP; negate the activation, and if you do, destroy that card, then destroy any other cards in the same column the destroyed card was in, that are in the Monster Zones or Spell & Trap Zones.


                                            R Rarity
                                            1 cardSalamangreat Rage
                                            R Rarity
                                            1 cardSalamangreat Rage
                                            Salamangreat Rage
                                            Trap Normal
                                            Salamangreat Rage

                                              Activate 1 of these effects. ● Send 1 "Salamangreat" monster from your hand or face-up field to the GY, then target 1 card on the field; destroy it. ● Target 1 "Salamangreat" Link Monster you control that was Link Summoned using a monster with its same name as material; destroy cards your opponent controls, up to that monster's Link Rating. You can only activate 1 "Salamangreat Rage" per turn.


                                              SR Rarity
                                              1 cardSalamangreat Roar
                                              SR Rarity
                                              1 cardSalamangreat Roar
                                              Salamangreat Roar
                                              Trap Counter
                                              Salamangreat Roar

                                                When a Spell/Trap Card, or monster effect, is activated while you control a "Salamangreat" Link Monster: Negate the activation, and if you do, destroy that card. While this card is in the GY, if a "Salamangreat" Link Monster is Link Summoned to your field using a monster with its same name as material: You can Set this card, but banish it when it leaves the field. You can only use 1 "Salamangreat Roar" effect per turn, and only once that turn.


                                                UR Rarity
                                                1 cardSolemn Judgment
                                                UR Rarity
                                                1 cardSolemn Judgment
                                                Solemn Judgment
                                                Trap Counter
                                                Solemn Judgment

                                                  When a monster(s) would be Summoned, OR a Spell/Trap Card is activated: Pay half your LP; negate the Summon or activation, and if you do, destroy that card.




                                                  Tag(s):

                                                  UR Rarity
                                                  1 cardSolemn Strike
                                                  UR Rarity
                                                  1 cardSolemn Strike
                                                  Solemn Strike
                                                  Trap Counter
                                                  Solemn Strike

                                                    When a monster(s) would be Special Summoned, OR a monster effect is activated: Pay 1500 LP; negate the Summon or activation, and if you do, destroy that card.




                                                    Tag(s):

                                                    SR Rarity
                                                    1 cardSolemn Warning
                                                    SR Rarity
                                                    1 cardSolemn Warning
                                                    Solemn Warning
                                                    Trap Counter
                                                    Solemn Warning

                                                      When a monster(s) would be Summoned, OR when a Spell/Trap Card, or monster effect, is activated that includes an effect that Special Summons a monster(s): Pay 2000 LP; negate the Summon or activation, and if you do, destroy it.




                                                      Tag(s):

                                                      SR Rarity
                                                      1 cardAmphibious Swarmship Amblowhale
                                                      SR Rarity
                                                      1 cardAmphibious Swarmship Amblowhale
                                                      Amphibious Swarmship Amblowhale
                                                      FIRE
                                                      Amphibious Swarmship Amblowhale
                                                      • ATK:

                                                      • 2600

                                                      • LINK-4

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom

                                                      Bottom-Right


                                                      2+ Effect Monsters Gains 200 ATK for each Link Monster in the GYs. You can only use each of the following effects of "Amphibious Swarmship Amblowhale" once per turn. ● If this card is destroyed: You can target 1 Link-3 or lower monster in either GY; Special Summon it. ● If a Link-3 or lower monster(s) on the field is destroyed by battle or card effect while this card is in your GY: You can banish this card from your GY; destroy 1 card on the field.


                                                      UR Rarity
                                                      1 cardDecode Talker Heatsoul
                                                      UR Rarity
                                                      1 cardDecode Talker Heatsoul
                                                      Decode Talker Heatsoul
                                                      FIRE
                                                      Decode Talker Heatsoul
                                                      • ATK:

                                                      • 2300

                                                      • LINK-3

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2+ Cyberse monsters with different Attributes Gains 500 ATK for each monster it points to. (Quick Effect): You can pay 1000 LP; draw 1 card, then if your LP are 2000 or less, you can banish this card from the field, and if you do, Special Summon 1 Link-3 or lower Cyberse monster from your Extra Deck, except "Decode Talker Heatsoul". You can only use this effect of "Decode Talker Heatsoul" once per turn.


                                                      SR Rarity
                                                      1 cardHiita the Fire Charmer, Ablaze
                                                      SR Rarity
                                                      1 cardHiita the Fire Charmer, Ablaze
                                                      Hiita the Fire Charmer, Ablaze
                                                      FIRE
                                                      Hiita the Fire Charmer, Ablaze
                                                      • ATK:

                                                      • 1850

                                                      • LINK-2

                                                      Link Arrow:

                                                      Bottom-Left

                                                      Bottom-Right


                                                      2 monsters, including a FIRE monster (This card is always treated as a "Familiar-Possessed" card.) You can target 1 FIRE monster in your opponent's GY; Special Summon it to your zone this card points to. If this Link Summoned card is destroyed by battle, or is destroyed by an opponent's card effect while in its owner's Monster Zone: You can add 1 FIRE monster with 1500 or less DEF from your Deck to your hand. You can only use each effect of "Hiita the Fire Charmer, Ablaze" once per turn.


                                                      UR Rarity
                                                      1 cardPromethean Princess, Bestower of Flames
                                                      UR Rarity
                                                      1 cardPromethean Princess, Bestower of Flames
                                                      Promethean Princess, Bestower of Flames
                                                      FIRE
                                                      Promethean Princess, Bestower of Flames
                                                      • ATK:

                                                      • 2700

                                                      • LINK-3

                                                      Link Arrow:

                                                      Left

                                                      Right

                                                      Bottom


                                                      2+ Effect Monsters You cannot Special Summon monsters, except FIRE monsters. You can only use each of the following effects of "Promethean Princess, Bestower of Flames" once per turn. During your Main Phase: You can Special Summon 1 FIRE monster from your GY. If a monster(s) is Special Summoned to your opponent's field, while this card is in your GY (except during the Damage Step): You can target 1 FIRE monster you control and 1 monster your opponent controls; destroy them, and if you do, Special Summon this card.


                                                      SR Rarity
                                                      3 cardSalamangreat Balelynx
                                                      SR Rarity
                                                      3 cardSalamangreat Balelynx
                                                      Salamangreat Balelynx
                                                      FIRE
                                                      Salamangreat Balelynx
                                                      • ATK:

                                                      • 500

                                                      • LINK-1

                                                      Link Arrow:

                                                      Bottom


                                                      1 Level 4 or lower Cyberse monster If this card is Link Summoned: You can add 1 "Salamangreat Sanctuary" from your Deck to your hand. If a "Salamangreat" card(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use each effect of "Salamangreat Balelynx" once per turn.


                                                      UR Rarity
                                                      3 cardSalamangreat Raging Phoenix
                                                      UR Rarity
                                                      3 cardSalamangreat Raging Phoenix
                                                      Salamangreat Raging Phoenix
                                                      FIRE
                                                      Salamangreat Raging Phoenix
                                                      • ATK:

                                                      • 2800

                                                      • LINK-4

                                                      Link Arrow:

                                                      Top

                                                      Bottom-Left

                                                      Bottom

                                                      Bottom-Right


                                                      2+ FIRE Effect Monsters If this card is Link Summoned using "Salamangreat Raging Phoenix" as material: You can add 1 "Salamangreat" card from your Deck to your hand. If a face-up FIRE monster(s) you control is destroyed by battle or card effect while this card is in your GY: You can target 1 of those monsters; Special Summon this card, and if you do, this card gains ATK equal to that monster's ATK. You can only use each effect of "Salamangreat Raging Phoenix" once per turn.


                                                      UR Rarity
                                                      2 cardSalamangreat Sunlight Wolf
                                                      UR Rarity
                                                      2 cardSalamangreat Sunlight Wolf
                                                      Salamangreat Sunlight Wolf
                                                      FIRE
                                                      Salamangreat Sunlight Wolf
                                                      • ATK:

                                                      • 1800

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top

                                                      Bottom


                                                      2 FIRE Effect Monsters If a monster(s) is Normal or Special Summoned to the zone(s) this card points to (except during the Damage Step): You can add 1 FIRE monster from your GY to your hand, but for the rest of this turn, you cannot Normal Summon/Set or Special Summon monsters with the added monster's name. During your Main Phase, if you control this card that was Link Summoned using "Salamangreat Sunlight Wolf" as material: You can add 1 "Salamangreat" Spell/Trap from your GY to your hand. You can only use each effect of "Salamangreat Sunlight Wolf" once per turn.


                                                      SR Rarity
                                                      1 cardSplash Mage
                                                      SR Rarity
                                                      1 cardSplash Mage
                                                      Splash Mage
                                                      WATER
                                                      Splash Mage
                                                      • ATK:

                                                      • 1100

                                                      • LINK-2

                                                      Link Arrow:

                                                      Top-Right

                                                      Bottom-Right


                                                      2 Cyberse monsters You can target 1 Cyberse monster in your GY; Special Summon it in Defense Position, but negate its effects, also you cannot Special Summon monsters for the rest of this turn, except Cyberse monsters. You can only use this effect of "Splash Mage" once per turn.


                                                      SR Rarity
                                                      1 cardBrotherhood of the Fire Fist - Horse Prince
                                                      SR Rarity
                                                      1 cardBrotherhood of the Fire Fist - Horse Prince
                                                      Brotherhood of the Fire Fist - Horse Prince
                                                      FIRE 6
                                                      Brotherhood of the Fire Fist - Horse Prince
                                                      • ATK:

                                                      • 2200

                                                      • DEF:

                                                      • 2200


                                                      1 FIRE Tuner + 1+ non-Tuner monsters When this card is Synchro Summoned: You can Special Summon 1 Level 3 FIRE monster from your Deck. After you Synchro Summon this card, you cannot Special Summon Level 5 or higher monsters for the rest of the turn.


                                                      SR Rarity
                                                      1 cardSalamangreat Miragestallio
                                                      SR Rarity
                                                      1 cardSalamangreat Miragestallio
                                                      Salamangreat Miragestallio
                                                      FIRE
                                                      Salamangreat Miragestallio
                                                      • ATK:

                                                      • 2000

                                                      • DEF:

                                                      • 900


                                                      2 Level 3 monsters You can detach 1 material from this card; Special Summon 1 "Salamangreat" monster from your Deck in Defense Position, also you cannot activate monster effects for the rest of this turn, except FIRE monsters. If this Xyz Summoned card is sent to the GY as material for the Link Summon of a "Salamangreat" monster: You can target 1 monster on the field; return it to the hand. You can only use each effect of "Salamangreat Miragestallio" once per turn.


                                                      master-duel
                                                      Salamangreat
                                                      5







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