Seventh Deck Breakdown

Cards Usage Statistic

Main Deck

SR rarity
Abyss Shark
SR rarity
Abyss Shark
SR rarity
Abyss Shark
WATER 5
Abyss Shark
  • ATK:

  • 1200

  • DEF:

  • 700


If this card is used for the Xyz Summon of a "Number" monster, it can be treated as a Level 3 or 4 monster. If all monsters you control are WATER (min. 1): You can Special Summon this card from your hand, and if you do, add 1 Level 3, 4, or 5 Fish monster from your Deck to your hand, except "Abyss Shark". For the rest of this turn, you cannot Special Summon monsters, except WATER monsters, also, double the first battle damage inflicted to your opponent this turn by your "Number" monster battling another monster. You can only use this effect of "Abyss Shark" once per turn.

R rarity
Buzzsaw Shark
R rarity
Buzzsaw Shark
R rarity
Buzzsaw Shark
WATER 4
Buzzsaw Shark
  • ATK:

  • 1600

  • DEF:

  • 500


You can target 1 WATER monster you control; Special Summon from your Deck in Defense Position, 1 Fish monster with the same Level as that monster, but with a different name, and if you do, it cannot activate its effects this turn, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Buzzsaw Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

SR rarity
Drake Shark
SR rarity
Drake Shark
SR rarity
Drake Shark
WATER 4
Drake Shark
  • ATK:

  • 1400

  • DEF:

  • 1050


A "Shark Drake" Xyz Monster that has this card as material gains this effect. ● Once per turn: You can detach 2 materials from this card, then target 1 Spell/Trap on the field; attach it to this card as material. You can only use each of the following effects of "Drake Shark" once per turn. If this card is added to your hand, except by drawing it: You can Special Summon this card. This card can be treated as 2 materials for the Xyz Summon of a WATER Xyz Monster that requires 3 or more materials.

SR rarity
Hydrojet Shark
SR rarity
Hydrojet Shark
SR rarity
Hydrojet Shark
WATER 4
Hydrojet Shark
  • ATK:

  • 1000

  • DEF:

  • 0


If a WATER Xyz Monster is on the field, you can Special Summon this card (from your hand), but you cannot Special Summon "Hydrojet Shark" for the rest of this turn. You can only use 1 of the following effects of "Hydrojet Shark" per turn, and only once that turn. During your Main Phase: You can send 1 Fish "Shark" monster or 1 "Xyz" Spell/Trap from your Deck to the GY. You can banish this card from your GY; add 1 "Aqua Jet" card from your Deck or GY to your hand.

N rarity
Lantern Shark
N rarity
Lantern Shark
N rarity
Lantern Shark
WATER 4
Lantern Shark
  • ATK:

  • 1500

  • DEF:

  • 900


If this card is Normal or Special Summoned: You can activate this effect; Special Summon 1 Level 3, 4, or 5 WATER monster from your hand in Defense Position, except "Lantern Shark", also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Xyz Monsters. You can only use this effect of "Lantern Shark" once per turn. If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster.

UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
UR rarity
Limited to 1 copy
Maxx "C"
EARTH 2
Maxx "C"
  • ATK:

  • 500

  • DEF:

  • 200


During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.

UR rarity
Surfacing Big Jaws
UR rarity
Surfacing Big Jaws
UR rarity
Surfacing Big Jaws
WATER 4
Surfacing Big Jaws
  • ATK:

  • 1800

  • DEF:

  • 300


If this card is used for the Xyz Summon of a WATER monster, it can be treated as a Level 3 or 5 monster. You can only use each of the following effects of "Surfacing Big Jaws" once per turn. During your Main Phase, if a Spell Card was activated this turn: You can Special Summon this card from your hand, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. If this card is Normal or Special Summoned: You can add 1 Fish "Shark" monster from your Deck to your hand.

R rarity
Xyz Remora
R rarity
Xyz Remora
R rarity
Xyz Remora
WATER 4
Xyz Remora
  • ATK:

  • 800

  • DEF:

  • 800


You can Special Summon this card (from your hand) by detaching 2 Xyz Materials from monster(s) you control. When you do: You can target 2 Level 4 Fish-Type monsters in your Graveyard; Special Summon those targets in face-up Defense Position. Their effects are negated, they cannot attack or change their battle positions, and cannot be used as Xyz Material for an Xyz Summon, except for the Xyz Summon of a WATER monster.

UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
UR rarity
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

R rarity
Aqua Jet Surface
R rarity
Aqua Jet Surface
R rarity
Aqua Jet Surface
Spell Normal
Aqua Jet Surface

    Special Summon 1 Level 4 or lower Fish, Sea Serpent, or Aqua monster from your hand or GY, but you cannot Special Summon from the Extra Deck, except Xyz Monsters, while you control that face-up monster. If your opponent controls an Attack Position monster: You can banish this card from your GY, then target 1 Fish, Sea Serpent, or Aqua monster you control; it gains 1000 ATK until the end of this turn. You can only use each effect of "Aqua Jet Surface" once per turn.

    UR rarity
    Limited to 1 copy
    Called by the Grave
    UR rarity
    Limited to 1 copy
    Called by the Grave
    UR rarity
    Limited to 1 copy
    Called by the Grave
    Spell Quick
    Called by the Grave

      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



      Tag(s):

      UR rarity
      Forbidden Droplet
      UR rarity
      Forbidden Droplet
      UR rarity
      Forbidden Droplet
      Spell Quick
      Forbidden Droplet

        Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.



        Tag(s):

        R rarity
        Reincarnation Unveiling Mail
        R rarity
        Reincarnation Unveiling Mail
        R rarity
        Reincarnation Unveiling Mail
        Spell Equip
        Reincarnation Unveiling Mail

          (This card is always treated as an "Armored Xyz" card.) An Xyz Monster equipped with this card gains these effects. ● Cannot be destroyed by battle. ● Once per turn, if this card battled this turn (Quick Effect): You can return 1 card equipped to this card to the hand, then immediately after this effect resolves, Xyz Summon 1 WATER Xyz Monster. Once per turn, during the End Phase, if this card is in the GY because it was sent there this turn: You can equip this card to 1 Xyz Monster you control. You can only activate 1 "Reincarnation Unveiling Mail" per turn.

          UR rarity
          Seventh Ascension
          UR rarity
          Seventh Ascension
          UR rarity
          Seventh Ascension
          Spell Normal
          Seventh Ascension

            Take 1 card from your Deck (either a "Barian's" Spell/Trap, a "Rank-Up-Magic" Quick-Play Spell, or a "Seventh" Spell/Trap except "Seventh Ascension"), and either add it to your hand or place it on top of your Deck. If your opponent controls a monster Special Summoned from the Extra Deck: You can banish this card from your GY and send 1 "Rank-Up-Magic" Spell from your hand to the GY; this effect becomes that Spell's effect when that card is activated. You can only use each effect of "Seventh Ascension" once per turn.

            UR rarity
            Seventh Tachyon
            UR rarity
            Seventh Tachyon
            UR rarity
            Seventh Tachyon
            Spell Normal
            Seventh Tachyon

              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.

              N rarity
              Full-Armored Xyz
              N rarity
              Full-Armored Xyz
              N rarity
              Full-Armored Xyz
              Trap Normal
              Full-Armored Xyz

                If an Xyz Monster(s) is on the field: Immediately after this effect resolves, Xyz Summon 1 Xyz Monster using monsters you control. You can banish this card from your GY, then target 1 Xyz Monster you control; equip 1 other Xyz Monster from your face-up field or GY to that monster as an Equip Spell with the following effects. ● The equipped monster gains ATK equal to this card's ATK. ● If the equipped monster would be destroyed by battle or card effect, destroy this card instead.

                UR rarity
                Infinite Impermanence
                UR rarity
                Infinite Impermanence
                UR rarity
                Infinite Impermanence
                Trap Normal
                Infinite Impermanence

                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                  SR rarity
                  Virtue Stream
                  SR rarity
                  Virtue Stream
                  SR rarity
                  Virtue Stream
                  Trap Normal
                  Virtue Stream

                    Target 1 Fish, Sea Serpent, or Aqua monster you control and 2 cards your opponent controls; destroy them. You can banish this card from your GY, then target 1 face-up monster on the field; if it is a WATER monster, the next time it would be destroyed by card effect this turn, it is not destroyed. If it is not, it becomes WATER. You can only use each effect of "Virtue Stream" once per turn.

                    Extra Deck

                    UR rarity
                    Bahamut Shark
                    UR rarity
                    Bahamut Shark
                    UR rarity
                    Bahamut Shark
                    WATER
                    Bahamut Shark
                    • ATK:

                    • 2600

                    • DEF:

                    • 2100


                    2 Level 4 WATER monsters Once per turn: You can detach 1 material from this card; Special Summon 1 Rank 3 or lower WATER Xyz Monster from your Extra Deck. This card cannot attack for the rest of this turn.

                    SR rarity
                    Full Armored Crystalzero Lancer
                    SR rarity
                    Full Armored Crystalzero Lancer
                    SR rarity
                    Full Armored Crystalzero Lancer
                    WATER
                    Full Armored Crystalzero Lancer
                    • ATK:

                    • 2200

                    • DEF:

                    • 1600


                    3 Level 6 WATER monsters You can also Xyz Summon this card by using a Rank 5 WATER Xyz Monster you control as the Xyz Material. (Xyz Materials attached to that monster also become Xyz Materials on this card.) This card gains 500 ATK for each Xyz Material attached to it. If this face-up card would be destroyed, you can detach 1 Xyz Material from this card instead. Once per turn: You can detach 1 Xyz Material from this card; all face-up monsters your opponent controls have their effects negated until the end of this turn.

                    UR rarity
                    Full Armored Dark Knight Lancer
                    UR rarity
                    Full Armored Dark Knight Lancer
                    UR rarity
                    Full Armored Dark Knight Lancer
                    WATER
                    Full Armored Dark Knight Lancer
                    • ATK:

                    • 2800

                    • DEF:

                    • 1500


                    3 Level 7 monsters Once per turn, you can also Xyz Summon "Full Armored Dark Knight Lancer" by using 1 Rank 5 or 6 Xyz Monster you control. (Transfer its materials to this card.) Gains 300 ATK for each material and Equip Card it has. Once per turn: You can target 1 "Xyz" card in your GY; add it to your hand. Once per turn, if an Equip Card becomes equipped to a monster you control (except during the Damage Step): You can attach 1 monster your opponent controls to this card as material.

                    SR rarity
                    Full Armored Utopic Ray Lancer
                    SR rarity
                    Full Armored Utopic Ray Lancer
                    SR rarity
                    Full Armored Utopic Ray Lancer
                    WATER
                    Full Armored Utopic Ray Lancer
                    • ATK:

                    • 2500

                    • DEF:

                    • 600


                    3 Level 4 monsters Once per turn, you can also Xyz Summon "Full Armored Utopic Ray Lancer" by discarding 1 Spell/Trap and using 1 Rank 4 or lower Xyz Monster you control. (Transfer its materials to this card.) Monsters your opponent controls lose 500 ATK. At the start of the Battle Phase: You can negate the effects of all Attack Position monsters your opponent currently controls. When this attacking card destroys an opponent's monster by battle: You can detach 1 material from this card; it can make a second attack in a row.

                    UR rarity
                    LeVirtue Dragon
                    UR rarity
                    LeVirtue Dragon
                    UR rarity
                    LeVirtue Dragon
                    WATER
                    LeVirtue Dragon
                    • ATK:

                    • 2000

                    • DEF:

                    • 0


                    2 Level 3 monsters If this card is Special Summoned: You can add 1 "Virtue Stream" from your Deck to your hand. You can activate 1 of these effects; ● Detach 1 material from a monster you control, then add 1 Fish, Sea Serpent, or Aqua monster from your GY to your hand, except "LeVirtue Dragon". ● Target 2 Xyz Monsters on the field; attach 1 material from 1 of those monsters to the other. You can only use each effect of "LeVirtue Dragon" once per turn.

                    UR rarity
                    Number 101: Silent Honor ARK
                    UR rarity
                    Number 101: Silent Honor ARK
                    UR rarity
                    Number 101: Silent Honor ARK
                    WATER
                    Number 101: Silent Honor ARK
                    • ATK:

                    • 2100

                    • DEF:

                    • 1000


                    2 Level 4 monsters You can detach 2 materials from this card, then target 1 Special Summoned monster your opponent controls in face-up Attack Position; attach it to this card as material. You can only use this effect of "Number 101: Silent Honor ARK" once per turn. If this face-up card on the field would be destroyed by battle or card effect, you can detach 1 material from this card instead.

                    SR rarity
                    Number 32: Shark Drake
                    SR rarity
                    Number 32: Shark Drake
                    SR rarity
                    Number 32: Shark Drake
                    WATER
                    Number 32: Shark Drake
                    • ATK:

                    • 2800

                    • DEF:

                    • 2100


                    3 Level 4 monsters Once per turn, when this attacking card destroys an opponent's monster by battle and sends it to the GY: You can detach 1 material from this card; Special Summon the destroyed monster to your opponent's field in Attack Position (but it loses 1000 ATK), and if you do, this card can make a second attack during this Battle Phase.

                    UR rarity
                    Number 4: Stealth Kragen
                    UR rarity
                    Number 4: Stealth Kragen
                    UR rarity
                    Number 4: Stealth Kragen
                    WATER
                    Number 4: Stealth Kragen
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    2 Level 4 WATER monsters All face-up monsters on the field become WATER. Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls, and if you do, inflict damage to your opponent equal to half the ATK it had on the field. If this Xyz Summoned card is destroyed: You can Special Summon "Stealth Kragen Spawn(s)" from your Extra Deck, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                    UR rarity
                    Number C32: Shark Drake LeVeiss
                    UR rarity
                    Number C32: Shark Drake LeVeiss
                    UR rarity
                    Number C32: Shark Drake LeVeiss
                    WATER
                    Number C32: Shark Drake LeVeiss
                    • ATK:

                    • 3100

                    • DEF:

                    • 2600


                    4 Level 5 monsters You can also Xyz Summon this card by discarding 1 Spell, and using a Rank 4 "Shark Drake" Xyz Monster you control as material. (Transfer its materials to this card.) Once per turn (Quick Effect): You can detach 1 material from this card, then target 1 Effect Monster your opponent controls; negate its effects, and if you do, its ATK/DEF become 0. This card can make a second attack during each Battle Phase, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent.

                    SR rarity
                    Stealth Kragen Spawn
                    SR rarity
                    Stealth Kragen Spawn
                    SR rarity
                    Stealth Kragen Spawn
                    WATER
                    Stealth Kragen Spawn
                    • ATK:

                    • 1900

                    • DEF:

                    • 1500


                    2 Level 4 WATER monsters Once per turn, during the Main Phase (Quick Effect): You can destroy 1 WATER monster your opponent controls. If this card, Special Summoned by the effect of a "Number" Xyz Monster, is destroyed: You can Special Summon other "Stealth Kragen" monsters from your GY, up to the number of materials this card had, then you can attach up to 1 WATER monster from your GY to each of those Special Summoned monsters as material.

                    Need 40 UR

                    Card rarity
                    Constellar Castor3 copies
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"1 copy
                    UR rarity
                    Mulcharmy Fuwalos3 copies
                    Card rarity
                    Tellarknight Cygnian2 copies
                    UR rarity
                    Ash Blossom & Joyous Spring3 copies
                    UR rarity
                    Effect Veiler3 copies
                    UR rarity
                    Ghost Ogre & Snow Rabbit1 copy
                    UR rarity
                    Chronomaly Vimana1 copy
                    UR rarity
                    Constellar Pleiades1 copy
                    UR rarity
                    Constellar Ptolemy M71 copy
                    UR rarity
                    Divine Arsenal AA-ZEUS - Sky Thunder1 copy
                    Card rarity
                    Exstellarknight Constellar Ptolemy Ω71 copy
                    UR rarity
                    Stellarknight Constellar Diamond1 copy
                    UR rarity
                    Stellarknight Triverr1 copy
                    UR rarity
                    Tellarknight Constellar Caduceus2 copies
                    Card rarity
                    Tellarknight Constellar Delteros1 copy
                    UR rarity
                    Limited to 1 copy
                    Tellarknight Ptolemaeus2 copies
                    UR rarity
                    Limited to 1 copy
                    Called by the Grave1 copy
                    UR rarity
                    Constellar Tellarknights2 copies
                    UR rarity
                    Limited to 1 copy
                    Reinforcement of the Army1 copy
                    UR rarity
                    Seventh Tachyon3 copies
                    Card rarity
                    Stellarnova Bonds2 copies
                    UR rarity
                    Infinite Impermanence3 copies

                    Main: 40 Extra: 15

                    SR rarity
                    2 copiesConstellar Caduceus
                    SR rarity
                    2 copiesConstellar Caduceus
                    SR rarity
                    Constellar Caduceus
                    LIGHT 4
                    Constellar Caduceus
                    • ATK:

                    • 1600

                    • DEF:

                    • 1550


                    If you control a "Constellar" monster, except "Constellar Caduceus": You can Special Summon this card from your hand. During your Main Phase: You can add 1 "Constellar" Spell/Trap from your Deck to your hand. You can only use each of the previous effects of "Constellar Caduceus" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● If this card battles a LIGHT or DARK monster, before damage calculation: You can banish that monster.


                    Card rarity
                    3 copiesConstellar Castor
                    Card rarity
                    3 copiesConstellar Castor
                    Card rarity
                    Constellar Castor
                    LIGHT 4
                    Constellar Castor
                    • ATK:

                    • 1700

                    • DEF:

                    • 600


                    If this card is Summoned: You can Special Summon 1 "Constellar" monster from your Deck, except "Constellar Castor", also you cannot Special Summon from the Extra Deck for the rest of this turn, except LIGHT and DARK monsters. You can only use this effect of "Constellar Castor" once per turn. A "Constellar" Xyz Monster that has this card as material gains this effect. ● Once per turn, when your opponent activates a Spell Card or effect (Quick Effect): You can detach 2 materials from a monster(s) you control, and if you do, negate that effect, and if you do that, destroy that card.


                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    1 copyMaxx "C"
                    UR rarity
                    Limited to 1 copy
                    Maxx "C"
                    EARTH 2
                    Maxx "C"
                    • ATK:

                    • 500

                    • DEF:

                    • 200


                    During either player's turn: You can send this card from your hand to the Graveyard; this turn, each time your opponent Special Summons a monster(s), immediately draw 1 card. You can only use 1 "Maxx "C"" per turn.


                    UR rarity
                    3 copiesMulcharmy Fuwalos
                    UR rarity
                    3 copiesMulcharmy Fuwalos
                    UR rarity
                    Mulcharmy Fuwalos
                    WIND 4
                    Mulcharmy Fuwalos
                    • ATK:

                    • 100

                    • DEF:

                    • 600


                    If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                    R rarity
                    2 copiesSatellarknight Altair
                    R rarity
                    2 copiesSatellarknight Altair
                    R rarity
                    Satellarknight Altair
                    LIGHT 4
                    Satellarknight Altair
                    • ATK:

                    • 1700

                    • DEF:

                    • 1300


                    If this card is Summoned: You can target 1 "tellarknight" monster in your Graveyard, except "Satellarknight Altair"; Special Summon that monster in Defense Position, also monsters you control cannot attack for the rest of this turn, except "tellarknight" monsters. You can only use this effect of "Satellarknight Altair" once per turn.


                    SR rarity
                    1 copySatellarknight Deneb
                    SR rarity
                    1 copySatellarknight Deneb
                    SR rarity
                    Satellarknight Deneb
                    LIGHT 4
                    Satellarknight Deneb
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    If this card is Summoned: You can add 1 "tellarknight" monster from your Deck to your hand, except "Satellarknight Deneb". You can only use this effect of "Satellarknight Deneb" once per turn.


                    N rarity
                    1 copySatellarknight Unukalhai
                    N rarity
                    1 copySatellarknight Unukalhai
                    N rarity
                    Satellarknight Unukalhai
                    LIGHT 4
                    Satellarknight Unukalhai
                    • ATK:

                    • 1800

                    • DEF:

                    • 1000


                    If this card is Summoned: You can send 1 "tellarknight" card from your Deck to the Graveyard, except "Satellarknight Unukalhai". You can only use this effect of "Satellarknight Unukalhai" once per turn.


                    N rarity
                    1 copySatellarknight Vega
                    N rarity
                    1 copySatellarknight Vega
                    N rarity
                    Satellarknight Vega
                    LIGHT 4
                    Satellarknight Vega
                    • ATK:

                    • 1200

                    • DEF:

                    • 1600


                    If this card is Summoned: You can Special Summon 1 "tellarknight" monster from your hand, except "Satellarknight Vega". You can only use this effect of "Satellarknight Vega" once per turn.


                    Card rarity
                    2 copiesTellarknight Cygnian
                    Card rarity
                    2 copiesTellarknight Cygnian
                    Card rarity
                    Tellarknight Cygnian
                    LIGHT 4
                    Tellarknight Cygnian
                    • ATK:

                    • 1500

                    • DEF:

                    • 1000


                    (This card is always treated as a "Constellar" card.) If this card is Summoned: You can add 1 "tellarknight" or "Constellar" monster from your Deck to your hand. You can target 1 other LIGHT monster you control; increase both its Level and this card's by 1. This card can be treated as 2 materials for the Xyz Summon of a "tellarknight" Xyz Monster that requires 3 or more materials. You can only use each effect of "Tellarknight Cygnian" once per turn.


                    SR rarity
                    3 copiesTellarknight Lyran
                    SR rarity
                    3 copiesTellarknight Lyran
                    SR rarity
                    Tellarknight Lyran
                    LIGHT 4
                    Tellarknight Lyran
                    • ATK:

                    • 1200

                    • DEF:

                    • 1600


                    (This card is always treated as a "Constellar" card.) If a "tellarknight" or "Constellar" monster is Normal Summoned to your field, except "Tellarknight Lyran" (except during the Damage Step): You can Special Summon this card from your hand. If this card is Summoned: You can add 1 "tellarknight" Spell from your Deck to your hand. You can only use each effect of "Tellarknight Lyran" once per turn.


                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    3 copiesAsh Blossom & Joyous Spring
                    UR rarity
                    Ash Blossom & Joyous Spring
                    FIRE 3
                    Ash Blossom & Joyous Spring
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                    UR rarity
                    3 copiesEffect Veiler
                    UR rarity
                    3 copiesEffect Veiler
                    UR rarity
                    Effect Veiler
                    LIGHT 1
                    Effect Veiler
                    • ATK:

                    • 0

                    • DEF:

                    • 0


                    During your opponent's Main Phase (Quick Effect): You can send this card from your hand to the GY, then target 1 Effect Monster your opponent controls; negate the effects of that face-up monster your opponent controls, until the end of this turn.


                    UR rarity
                    1 copyGhost Ogre & Snow Rabbit
                    UR rarity
                    1 copyGhost Ogre & Snow Rabbit
                    UR rarity
                    Ghost Ogre & Snow Rabbit
                    LIGHT 3
                    Ghost Ogre & Snow Rabbit
                    • ATK:

                    • 0

                    • DEF:

                    • 1800


                    When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                    UR rarity
                    Limited to 1 copy
                    1 copyCalled by the Grave
                    UR rarity
                    Limited to 1 copy
                    1 copyCalled by the Grave
                    UR rarity
                    Limited to 1 copy
                    Called by the Grave
                    Spell Quick
                    Called by the Grave

                      Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                      Tag(s):

                      UR rarity
                      2 copiesConstellar Tellarknights
                      UR rarity
                      2 copiesConstellar Tellarknights
                      UR rarity
                      Constellar Tellarknights
                      Spell Continuous
                      Constellar Tellarknights

                        When this card is activated: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or GY. You can target 1 "tellarknight" or "Constellar" Xyz Monster you control; Special Summon from your Extra Deck, 1 "tellarknight" or "Constellar" Xyz Monster with a different Rank, by using that Xyz Monster you control as material. (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.) You can only use this effect of "Constellar Tellarknights" once per turn. You can only activate 1 "Constellar Tellarknights" per turn.


                        UR rarity
                        Limited to 1 copy
                        1 copyReinforcement of the Army
                        UR rarity
                        Limited to 1 copy
                        1 copyReinforcement of the Army
                        UR rarity
                        Limited to 1 copy
                        Reinforcement of the Army
                        Spell Normal
                        Reinforcement of the Army

                          Add 1 Level 4 or lower Warrior monster from your Deck to your hand.


                          SR rarity
                          2 copiesSatellarknight Skybridge
                          SR rarity
                          2 copiesSatellarknight Skybridge
                          SR rarity
                          Satellarknight Skybridge
                          Spell Quick
                          Satellarknight Skybridge

                            Target 1 "tellarknight" monster you control; Special Summon 1 "tellarknight" monster with a different name from your Deck, and if you do, shuffle the targeted monster into the Deck. While the monster Special Summoned by this effect is face-up on the field, you cannot Special Summon monsters, except "tellarknight" monsters. You can only activate 1 "Satellarknight Skybridge" per turn.


                            UR rarity
                            3 copiesSeventh Tachyon
                            UR rarity
                            3 copiesSeventh Tachyon
                            UR rarity
                            Seventh Tachyon
                            Spell Normal
                            Seventh Tachyon

                              Reveal 1 "Number" Xyz Monster in your Extra Deck that has a number between "101" and "107" in its name; add 1 monster from your Deck to your hand with the same Type or Attribute as that monster, and the same Level as that monster's Rank, then place 1 card from your hand on top of the Deck, also for the rest of this turn after this card resolves, you cannot Special Summon from the Extra Deck, except Xyz Monsters. You can only activate 1 "Seventh Tachyon" per turn.


                              Card rarity
                              2 copiesStellarnova Bonds
                              Card rarity
                              2 copiesStellarnova Bonds
                              Card rarity
                              Stellarnova Bonds
                              Spell Normal
                              Stellarnova Bonds

                                Activate 1 of these effects, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Xyz Monsters. ● Discard 1 card, and if you do, Special Summon 1 "tellarknight" or "Constellar" monster from your Deck with a different Type from the monsters you control. ● Target face-up monsters your opponent controls, up to the number of "tellarknight" and "Constellar" monsters you control; negate their effects until the end of this turn. You can only activate 1 "Stellarnova Bonds" per turn.


                                UR rarity
                                3 copiesInfinite Impermanence
                                UR rarity
                                3 copiesInfinite Impermanence
                                UR rarity
                                Infinite Impermanence
                                Trap Normal
                                Infinite Impermanence

                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                  UR rarity
                                  1 copyChronomaly Vimana
                                  UR rarity
                                  1 copyChronomaly Vimana
                                  UR rarity
                                  Chronomaly Vimana
                                  LIGHT
                                  Chronomaly Vimana
                                  • ATK:

                                  • 2300

                                  • DEF:

                                  • 2600


                                  2 Level 5 monsters Once per turn (Quick Effect): You can target 1 face-up monster on the field and 1 Xyz Monster or "Chronomaly" monster in your GY; that monster on the field gains half the ATK of that monster in the GY (until the end of this turn), then attach that monster from the GY to this card as material. Once per turn, when your opponent activates a monster effect (Quick Effect): You can detach 2 materials from this card; negate the activation.


                                  UR rarity
                                  1 copyConstellar Pleiades
                                  UR rarity
                                  1 copyConstellar Pleiades
                                  UR rarity
                                  Constellar Pleiades
                                  LIGHT
                                  Constellar Pleiades
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1500


                                  2 Level 5 LIGHT monsters Once per turn, during either player's turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; return that target to the hand.


                                  UR rarity
                                  1 copyConstellar Ptolemy M7
                                  UR rarity
                                  1 copyConstellar Ptolemy M7
                                  UR rarity
                                  Constellar Ptolemy M7
                                  LIGHT
                                  Constellar Ptolemy M7
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  2 Level 6 monsters You can also Xyz Summon this card by using a "Constellar" Xyz Monster you control as the Xyz Material, other than "Constellar Ptolemy M7". (Xyz Materials attached to that monster also become Xyz Materials on this card.) If Summoned this way, the following effect cannot be activated this turn. Once per turn: You can detach 1 Xyz Material from this card, then target 1 monster on the field or in either player's Graveyard; return that target to the hand.


                                  SR rarity
                                  1 copyDarktellarknight Batlamyus
                                  SR rarity
                                  1 copyDarktellarknight Batlamyus
                                  SR rarity
                                  Darktellarknight Batlamyus
                                  DARK
                                  Darktellarknight Batlamyus
                                  • ATK:

                                  • 2600

                                  • DEF:

                                  • 550


                                  2 Level 4 "tellarknight" monsters All face-up monsters on the field become DARK. You can detach 1 Xyz Material from this card and discard 1 card; Special Summon from your Extra Deck, 1 LIGHT "tellarknight" Xyz Monster by using this face-up card you control as the Xyz Material, also you cannot Xyz Summon other monsters for the rest of this turn. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) This effect can be activated during either player's turn, if you have 7 or more "tellarknight" monsters with different names in your Graveyard.


                                  UR rarity
                                  1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR rarity
                                  1 copyDivine Arsenal AA-ZEUS - Sky Thunder
                                  UR rarity
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  LIGHT
                                  Divine Arsenal AA-ZEUS - Sky Thunder
                                  • ATK:

                                  • 3000

                                  • DEF:

                                  • 3000


                                  2 Level 12 monsters Once per turn, if an Xyz Monster battled this turn, you can also Xyz Summon "Divine Arsenal AA-ZEUS - Sky Thunder" by using 1 Xyz Monster you control as material. (Transfer its materials to this card.) (Quick Effect): You can detach 2 materials from this card; send all other cards from the field to the GY. Once per turn, if another card(s) you control is destroyed by battle or an opponent's card effect: You can attach 1 card from your hand, Deck, or Extra Deck to this card as material.




                                  Tag(s):

                                  Card rarity
                                  1 copyExstellarknight Constellar Ptolemy Ω7
                                  Card rarity
                                  1 copyExstellarknight Constellar Ptolemy Ω7
                                  Card rarity
                                  Exstellarknight Constellar Ptolemy Ω7
                                  LIGHT
                                  Exstellarknight Constellar Ptolemy Ω7
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2700


                                  3 Level 7 monsters Once per turn, during your Main Phase 2, you can also Xyz Summon "Exstellarknight Constellar Ptolemy Ω7" by using a "tellarknight" or "Constellar" Xyz Monster you control (transfer its materials). While you have 7 or more "tellarknight" monsters with different names in your GY and/or banishment, this card gains 2700 ATK/DEF, also it is unaffected by your opponent's activated effects. Once per turn (Quick Effect): You can detach any number of materials from this card, then target that many monsters your opponent controls; shuffle them into the Deck.


                                  R rarity
                                  1 copyNumber 104: Masquerade
                                  R rarity
                                  1 copyNumber 104: Masquerade
                                  R rarity
                                  Number 104: Masquerade
                                  LIGHT
                                  Number 104: Masquerade
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 1200


                                  3 Level 4 monsters During either player's Battle Phase, when an opponent's monster effect is activated: You can detach 1 Xyz Material from this card; negate the activation, and if you do, inflict 800 damage to your opponent. Once per turn: You can send the top card of your opponent's Deck to the Graveyard.


                                  UR rarity
                                  1 copyStellarknight Constellar Diamond
                                  UR rarity
                                  1 copyStellarknight Constellar Diamond
                                  UR rarity
                                  Stellarknight Constellar Diamond
                                  LIGHT
                                  Stellarknight Constellar Diamond
                                  • ATK:

                                  • 2700

                                  • DEF:

                                  • 2000


                                  3 or more Level 5 LIGHT monsters During your Main Phase 2, you can also Xyz Summon this card by using a "tellarknight" Xyz Monster you control as the Xyz Material, except "Stellarknight Constellar Diamond". (Xyz Materials attached to that monster also become Xyz Materials on this card.) While this card has Xyz Material, neither player can send cards from the Deck to the Graveyard, and any card that returns from the Graveyard to the hand is banished instead. During either player's turn, when an opponent's DARK monster activates its effect: You can detach 1 Xyz Material from this card; negate that activation, and if you do, destroy it.


                                  SR rarity
                                  1 copyStellarknight Delteros
                                  SR rarity
                                  1 copyStellarknight Delteros
                                  SR rarity
                                  Stellarknight Delteros
                                  LIGHT
                                  Stellarknight Delteros
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2100


                                  3 Level 4 monsters While this card has Xyz Material, your opponent cannot activate cards or effects when you Normal or Special Summon a monster(s). Once per turn: You can detach 1 Xyz Material from this card, then target 1 card on the field; destroy it. If this card is sent from the field to the Graveyard: You can Special Summon 1 "tellarknight" monster from your hand or Deck.


                                  UR rarity
                                  1 copyStellarknight Triverr
                                  UR rarity
                                  1 copyStellarknight Triverr
                                  UR rarity
                                  Stellarknight Triverr
                                  LIGHT
                                  Stellarknight Triverr
                                  • ATK:

                                  • 2100

                                  • DEF:

                                  • 2500


                                  3 Level 4 "tellarknight" monsters During the turn you Xyz Summon this card, you cannot Special Summon monsters, except "tellarknight" monsters. If this card is Xyz Summoned: Return all other cards on the field to the hand. Once per turn: You can detach 1 Xyz Material from this card; send 1 random card from your opponent's hand to the Graveyard. If this card with Xyz Material is sent to the Graveyard: You can target 1 "tellarknight" monster in your Graveyard; Special Summon it.


                                  UR rarity
                                  2 copiesTellarknight Constellar Caduceus
                                  UR rarity
                                  2 copiesTellarknight Constellar Caduceus
                                  UR rarity
                                  Tellarknight Constellar Caduceus
                                  LIGHT
                                  Tellarknight Constellar Caduceus
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 1650


                                  2+ Level 4 monsters If this card is Xyz Summoned: You can target 1 "tellarknight" and/or 1 "Constellar" card in your GY; add them to your hand. You can banish 1 "tellarknight" or 1 "Constellar" monster from your hand or Deck, and detach 1 material from this card; this effect becomes that banished monster's effect that activates when it is Normal Summoned. You can only use each effect of "Tellarknight Constellar Caduceus" once per turn.


                                  Card rarity
                                  1 copyTellarknight Constellar Delteros
                                  Card rarity
                                  1 copyTellarknight Constellar Delteros
                                  Card rarity
                                  Tellarknight Constellar Delteros
                                  LIGHT
                                  Tellarknight Constellar Delteros
                                  • ATK:

                                  • 2500

                                  • DEF:

                                  • 2500


                                  3+ Level 4 monsters Your opponent cannot target Rank 5 or higher "tellarknight" or "Constellar" Xyz Monsters you control with card effects. Once per turn: You can detach 1 material from this card; add 1 "tellarknight" or "Constellar" monster from your Deck to your hand, then immediately after this effect resolves, you can Normal Summon 1 LIGHT monster. If this card is sent to the GY, except from the field: You can Special Summon 1 "tellarknight" or "Constellar" monster from your hand or banishment.


                                  UR rarity
                                  Limited to 1 copy
                                  2 copiesTellarknight Ptolemaeus
                                  UR rarity
                                  Limited to 1 copy
                                  2 copiesTellarknight Ptolemaeus
                                  UR rarity
                                  Limited to 1 copy
                                  Tellarknight Ptolemaeus
                                  LIGHT
                                  Tellarknight Ptolemaeus
                                  • ATK:

                                  • 550

                                  • DEF:

                                  • 2600


                                  2 or more Level 4 monsters Once per Chain, during either player's turn: You can detach 3 Xyz Materials from this card; Special Summon from your Extra Deck, 1 Xyz Monster that is 1 Rank higher than this card, except a "Number" monster, by using this face-up card you control as the Xyz Material. (This is treated as an Xyz Summon. Xyz Materials attached to this card also become Xyz Materials on the Summoned monster.) You can detach 7 Xyz Materials from this card; skip your opponent's next turn. During each player's End Phase: You can attach 1 "Stellarknight" card from your Extra Deck to this card as a face-up Xyz Material.


                                  master-duel
                                  Seventh
                                  5







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